mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
* Adjustment: Initial CMake reworking.
This commit is contained in:
parent
516163fd5d
commit
d7cdf54661
5394 changed files with 2615532 additions and 8711 deletions
99
Engine/lib/bullet/examples/Utils/b3ResourcePath.cpp
Normal file
99
Engine/lib/bullet/examples/Utils/b3ResourcePath.cpp
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
#include "b3ResourcePath.h"
|
||||
#include "Bullet3Common/b3Logging.h"
|
||||
#ifdef __APPLE__
|
||||
#include <mach-o/dyld.h> /* _NSGetExecutablePath */
|
||||
#else
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#else
|
||||
//not Mac, not Windows, let's cross the fingers it is Linux :-)
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#include "Bullet3Common/b3FileUtils.h"
|
||||
#define B3_MAX_EXE_PATH_LEN 4096
|
||||
|
||||
int b3ResourcePath::getExePath(char* path, int maxPathLenInBytes)
|
||||
{
|
||||
int numBytes = 0;
|
||||
|
||||
#if __APPLE__
|
||||
uint32_t bufsize = uint32_t(maxPathLenInBytes);
|
||||
|
||||
if (_NSGetExecutablePath(path, &bufsize)!=0)
|
||||
{
|
||||
b3Warning("Cannot find executable path\n");
|
||||
return false;
|
||||
} else
|
||||
{
|
||||
numBytes = strlen(path);
|
||||
}
|
||||
#else
|
||||
#ifdef _WIN32
|
||||
//https://msdn.microsoft.com/en-us/library/windows/desktop/ms683197(v=vs.85).aspx
|
||||
|
||||
HMODULE hModule = GetModuleHandle(NULL);
|
||||
numBytes = GetModuleFileNameA(hModule, path, maxPathLenInBytes);
|
||||
|
||||
#else
|
||||
///http://stackoverflow.com/questions/933850/how-to-find-the-location-of-the-executable-in-c
|
||||
numBytes = (int)readlink("/proc/self/exe", path, maxPathLenInBytes-1);
|
||||
if (numBytes > 0)
|
||||
{
|
||||
path[numBytes] = 0;
|
||||
} else
|
||||
{
|
||||
b3Warning("Cannot find executable path\n");
|
||||
}
|
||||
#endif //_WIN32
|
||||
#endif //__APPLE__
|
||||
|
||||
return numBytes;
|
||||
}
|
||||
|
||||
int b3ResourcePath::findResourcePath(const char* resourceName, char* resourcePath, int resourcePathMaxNumBytes)
|
||||
{
|
||||
//first find in a resource/<exeName> location, then in various folders within 'data' using b3FileUtils
|
||||
char exePath[B3_MAX_EXE_PATH_LEN];
|
||||
|
||||
int l = b3ResourcePath::getExePath(exePath, B3_MAX_EXE_PATH_LEN);
|
||||
if (l)
|
||||
{
|
||||
char pathToExe[B3_MAX_EXE_PATH_LEN];
|
||||
|
||||
int exeNamePos = b3FileUtils::extractPath(exePath,pathToExe,B3_MAX_EXE_PATH_LEN);
|
||||
if (exeNamePos)
|
||||
{
|
||||
sprintf(resourcePath,"%s../data/%s",pathToExe,resourceName);
|
||||
//printf("try resource at %s\n", resourcePath);
|
||||
if (b3FileUtils::findFile(resourcePath, resourcePath, resourcePathMaxNumBytes))
|
||||
{
|
||||
return strlen(resourcePath);
|
||||
}
|
||||
|
||||
sprintf(resourcePath,"%s../resources/%s/%s",pathToExe,&exePath[exeNamePos],resourceName);
|
||||
//printf("try resource at %s\n", resourcePath);
|
||||
if (b3FileUtils::findFile(resourcePath, resourcePath, resourcePathMaxNumBytes))
|
||||
{
|
||||
return strlen(resourcePath);
|
||||
}
|
||||
sprintf(resourcePath,"%s.runfiles/google3/third_party/bullet/data/%s",exePath,resourceName);
|
||||
//printf("try resource at %s\n", resourcePath);
|
||||
if (b3FileUtils::findFile(resourcePath, resourcePath, resourcePathMaxNumBytes))
|
||||
{
|
||||
return strlen(resourcePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool res = b3FileUtils::findFile(resourceName, resourcePath, resourcePathMaxNumBytes);
|
||||
if (res)
|
||||
{
|
||||
return strlen(resourcePath);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue