mirror of
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* Adjustment: Initial CMake reworking.
This commit is contained in:
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516163fd5d
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5394 changed files with 2615532 additions and 8711 deletions
13
Engine/lib/bullet/examples/TinyRenderer/LICENSE.txt
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13
Engine/lib/bullet/examples/TinyRenderer/LICENSE.txt
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Tiny Renderer, https://github.com/ssloy/tinyrenderer
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Copyright Dmitry V. Sokolov
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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295
Engine/lib/bullet/examples/TinyRenderer/TinyRenderer.cpp
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295
Engine/lib/bullet/examples/TinyRenderer/TinyRenderer.cpp
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#include "TinyRenderer.h"
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#include <vector>
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#include <limits>
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#include <iostream>
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#include "tgaimage.h"
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#include "model.h"
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#include "geometry.h"
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#include "our_gl.h"
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#include "../Utils/b3ResourcePath.h"
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#include "Bullet3Common/b3MinMax.h"
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#include "../OpenGLWindow/ShapeData.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btVector3.h"
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struct Shader : public IShader {
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Model* m_model;
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Vec3f m_light_dir_local;
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Matrix& m_modelMat;
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Matrix m_invModelMat;
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Matrix& m_modelView1;
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Matrix& m_projectionMatrix;
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Vec3f m_localScaling;
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Vec4f m_colorRGBA;
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mat<2,3,float> varying_uv; // triangle uv coordinates, written by the vertex shader, read by the fragment shader
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mat<4,3,float> varying_tri; // triangle coordinates (clip coordinates), written by VS, read by FS
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mat<3,3,float> varying_nrm; // normal per vertex to be interpolated by FS
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//mat<3,3,float> ndc_tri; // triangle in normalized device coordinates
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Shader(Model* model, Vec3f light_dir_local, Matrix& modelView, Matrix& projectionMatrix, Matrix& modelMat, Vec3f localScaling, const Vec4f& colorRGBA)
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:m_model(model),
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m_light_dir_local(light_dir_local),
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m_modelView1(modelView),
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m_projectionMatrix(projectionMatrix),
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m_modelMat(modelMat),
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m_localScaling(localScaling),
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m_colorRGBA(colorRGBA)
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{
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m_invModelMat = m_modelMat.invert_transpose();
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}
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virtual Vec4f vertex(int iface, int nthvert) {
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Vec2f uv = m_model->uv(iface, nthvert);
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varying_uv.set_col(nthvert, uv);
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//varying_nrm.set_col(nthvert, proj<3>((m_projectionMatrix*m_modelView).invert_transpose()*embed<4>(m_model->normal(iface, nthvert), 0.f)));
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varying_nrm.set_col(nthvert, proj<3>(m_invModelMat*embed<4>(m_model->normal(iface, nthvert), 0.f)));
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//m_localNormal = m_model->normal(iface, nthvert);
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//varying_nrm.set_col(nthvert, m_model->normal(iface, nthvert));
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Vec3f unScaledVert = m_model->vert(iface, nthvert);
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Vec3f scaledVert=Vec3f(unScaledVert[0]*m_localScaling[0],
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unScaledVert[1]*m_localScaling[1],
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unScaledVert[2]*m_localScaling[2]);
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Vec4f gl_Vertex = m_projectionMatrix*m_modelView1*embed<4>(scaledVert);
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varying_tri.set_col(nthvert, gl_Vertex);
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return gl_Vertex;
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}
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virtual bool fragment(Vec3f bar, TGAColor &color) {
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Vec3f bn = (varying_nrm*bar).normalize();
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Vec2f uv = varying_uv*bar;
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Vec3f reflection_direction = (bn * (bn * m_light_dir_local * 2.f) - m_light_dir_local).normalize();
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float specular = pow(b3Max(reflection_direction.z, 0.f), m_model->specular(uv));
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float diffuse = b3Max(0.f, bn * m_light_dir_local);
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float ambient_coefficient = 0.6;
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float diffuse_coefficient = 0.35;
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float specular_coefficient = 0.05;
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float intensity = ambient_coefficient + b3Min(diffuse * diffuse_coefficient + specular * specular_coefficient, 1.0f - ambient_coefficient);
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color = m_model->diffuse(uv) * intensity;
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//warning: bgra color is swapped to rgba to upload texture
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color.bgra[0] *= m_colorRGBA[0];
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color.bgra[1] *= m_colorRGBA[1];
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color.bgra[2] *= m_colorRGBA[2];
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color.bgra[3] *= m_colorRGBA[3];
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return false;
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}
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};
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TinyRenderObjectData::TinyRenderObjectData(TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>&depthBuffer)
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:m_rgbColorBuffer(rgbColorBuffer),
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m_depthBuffer(depthBuffer),
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m_segmentationMaskBufferPtr(0),
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m_model(0),
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m_userData(0),
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m_userIndex(-1),
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m_objectIndex(-1)
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{
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Vec3f eye(1,1,3);
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Vec3f center(0,0,0);
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Vec3f up(0,0,1);
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m_lightDirWorld.setValue(0,0,0);
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m_localScaling.setValue(1,1,1);
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m_modelMatrix = Matrix::identity();
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}
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TinyRenderObjectData::TinyRenderObjectData(TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>&depthBuffer, b3AlignedObjectArray<int>* segmentationMaskBuffer, int objectIndex)
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:m_rgbColorBuffer(rgbColorBuffer),
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m_depthBuffer(depthBuffer),
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m_segmentationMaskBufferPtr(segmentationMaskBuffer),
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m_model(0),
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m_userData(0),
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m_userIndex(-1),
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m_objectIndex(objectIndex)
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{
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Vec3f eye(1,1,3);
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Vec3f center(0,0,0);
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Vec3f up(0,0,1);
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m_lightDirWorld.setValue(0,0,0);
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m_localScaling.setValue(1,1,1);
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m_modelMatrix = Matrix::identity();
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}
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void TinyRenderObjectData::loadModel(const char* fileName)
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{
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//todo(erwincoumans) move the file loading out of here
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char relativeFileName[1024];
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if (!b3ResourcePath::findResourcePath(fileName, relativeFileName, 1024))
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{
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printf("Cannot find file %s\n", fileName);
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} else
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{
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m_model = new Model(relativeFileName);
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}
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}
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void TinyRenderObjectData::registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices, const float rgbaColor[4],
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unsigned char* textureImage, int textureWidth, int textureHeight)
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{
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if (0==m_model)
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{
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m_model = new Model();
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m_model->setColorRGBA(rgbaColor);
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if (textureImage)
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{
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m_model->setDiffuseTextureFromData(textureImage,textureWidth,textureHeight);
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} else
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{
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/*char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath("floor_diffuse.tga", relativeFileName, 1024))
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{
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m_model->loadDiffuseTexture(relativeFileName);
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}
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*/
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}
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m_model->reserveMemory(numVertices,numIndices);
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for (int i=0;i<numVertices;i++)
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{
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m_model->addVertex(vertices[i*9],
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vertices[i*9+1],
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vertices[i*9+2],
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vertices[i*9+4],
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vertices[i*9+5],
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vertices[i*9+6],
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vertices[i*9+7],
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vertices[i*9+8]);
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}
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for (int i=0;i<numIndices;i+=3)
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{
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m_model->addTriangle(indices[i],indices[i],indices[i],
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indices[i+1],indices[i+1],indices[i+1],
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indices[i+2],indices[i+2],indices[i+2]);
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}
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}
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}
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void TinyRenderObjectData::registerMesh2(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& normals,btAlignedObjectArray<int>& indices)
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{
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if (0==m_model)
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{
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int numVertices = vertices.size();
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int numIndices = indices.size();
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m_model = new Model();
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char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath("floor_diffuse.tga", relativeFileName, 1024))
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{
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m_model->loadDiffuseTexture(relativeFileName);
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}
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for (int i=0;i<numVertices;i++)
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{
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m_model->addVertex(vertices[i].x(),
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vertices[i].y(),
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vertices[i].z(),
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normals[i].x(),
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normals[i].y(),
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normals[i].z(),
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0.5,0.5);
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}
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for (int i=0;i<numIndices;i+=3)
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{
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m_model->addTriangle(indices[i],indices[i],indices[i],
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indices[i+1],indices[i+1],indices[i+1],
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indices[i+2],indices[i+2],indices[i+2]);
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}
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}
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}
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void TinyRenderObjectData::createCube(float halfExtentsX,float halfExtentsY,float halfExtentsZ)
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{
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m_model = new Model();
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char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath("floor_diffuse.tga", relativeFileName, 1024))
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{
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m_model->loadDiffuseTexture(relativeFileName);
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}
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices_textured)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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for (int i=0;i<numVertices;i++)
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{
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m_model->addVertex(halfExtentsX*cube_vertices_textured[i*9],
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halfExtentsY*cube_vertices_textured[i*9+1],
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halfExtentsY*cube_vertices_textured[i*9+2],
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cube_vertices_textured[i*9+4],
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cube_vertices_textured[i*9+5],
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cube_vertices_textured[i*9+6],
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cube_vertices_textured[i*9+7],
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cube_vertices_textured[i*9+8]);
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}
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for (int i=0;i<numIndices;i+=3)
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{
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m_model->addTriangle(cube_indices[i],cube_indices[i],cube_indices[i],
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cube_indices[i+1],cube_indices[i+1],cube_indices[i+1],
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cube_indices[i+2],cube_indices[i+2],cube_indices[i+2]);
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}
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}
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TinyRenderObjectData::~TinyRenderObjectData()
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{
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delete m_model;
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}
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void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
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{
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int width = renderData.m_rgbColorBuffer.get_width();
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int height = renderData.m_rgbColorBuffer.get_height();
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Vec3f light_dir_local = Vec3f(renderData.m_lightDirWorld[0],renderData.m_lightDirWorld[1],renderData.m_lightDirWorld[2]);
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Model* model = renderData.m_model;
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if (0==model)
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return;
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renderData.m_viewportMatrix = viewport(0,0,width, height);
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b3AlignedObjectArray<float>& zbuffer = renderData.m_depthBuffer;
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int* segmentationMaskBufferPtr = (renderData.m_segmentationMaskBufferPtr && renderData.m_segmentationMaskBufferPtr->size())?&renderData.m_segmentationMaskBufferPtr->at(0):0;
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TGAImage& frame = renderData.m_rgbColorBuffer;
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{
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Matrix modelViewMatrix = renderData.m_viewMatrix*renderData.m_modelMatrix;
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Vec3f localScaling(renderData.m_localScaling[0],renderData.m_localScaling[1],renderData.m_localScaling[2]);
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Shader shader(model, light_dir_local, modelViewMatrix, renderData.m_projectionMatrix,renderData.m_modelMatrix, localScaling, model->getColorRGBA());
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//printf("Render %d triangles.\n",model->nfaces());
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for (int i=0; i<model->nfaces(); i++)
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{
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for (int j=0; j<3; j++) {
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shader.vertex(i, j);
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}
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triangle(shader.varying_tri, shader, frame, &zbuffer[0], segmentationMaskBufferPtr, renderData.m_viewportMatrix, renderData.m_objectIndex);
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}
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}
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}
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56
Engine/lib/bullet/examples/TinyRenderer/TinyRenderer.h
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56
Engine/lib/bullet/examples/TinyRenderer/TinyRenderer.h
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#ifndef TINY_RENDERER_H
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#define TINY_RENDERER_H
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#include "geometry.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btVector3.h"
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#include "tgaimage.h"
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struct TinyRenderObjectData
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{
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//Camera
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Matrix m_viewMatrix;
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Matrix m_projectionMatrix;
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Matrix m_viewportMatrix;
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btVector3 m_localScaling;
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btVector3 m_lightDirWorld;
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//Model (vertices, indices, textures, shader)
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Matrix m_modelMatrix;
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class Model* m_model;
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//class IShader* m_shader; todo(erwincoumans) expose the shader, for now we use a default shader
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//Output
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TGAImage& m_rgbColorBuffer;
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b3AlignedObjectArray<float>& m_depthBuffer;//required, hence a reference
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b3AlignedObjectArray<int>* m_segmentationMaskBufferPtr;//optional, hence a pointer
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TinyRenderObjectData(TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>&depthBuffer);
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TinyRenderObjectData(TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>&depthBuffer, b3AlignedObjectArray<int>* segmentationMaskBuffer,int objectIndex);
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virtual ~TinyRenderObjectData();
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void loadModel(const char* fileName);
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void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
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void registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices, const float rgbaColor[4],
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unsigned char* textureImage=0, int textureWidth=0, int textureHeight=0);
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void registerMesh2(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& normals,btAlignedObjectArray<int>& indices);
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void* m_userData;
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int m_userIndex;
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int m_objectIndex;
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};
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class TinyRenderer
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{
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public:
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static void renderObject(TinyRenderObjectData& renderData);
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};
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#endif // TINY_RENDERER_Hbla
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7
Engine/lib/bullet/examples/TinyRenderer/geometry.cpp
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7
Engine/lib/bullet/examples/TinyRenderer/geometry.cpp
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#include "geometry.h"
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template <> template <> vec<3,int> ::vec(const vec<3,float> &v) : x(int(v.x+.5f)),y(int(v.y+.5f)),z(int(v.z+.5f)) {}
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template <> template <> vec<3,float>::vec(const vec<3,int> &v) : x(v.x),y(v.y),z(v.z) {}
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template <> template <> vec<2,int> ::vec(const vec<2,float> &v) : x(int(v.x+.5f)),y(int(v.y+.5f)) {}
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template <> template <> vec<2,float>::vec(const vec<2,int> &v) : x(v.x),y(v.y) {}
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||||
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||||
222
Engine/lib/bullet/examples/TinyRenderer/geometry.h
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222
Engine/lib/bullet/examples/TinyRenderer/geometry.h
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#ifndef __GEOMETRY_H__
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#define __GEOMETRY_H__
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#include <cmath>
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#include <cassert>
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#include <stdlib.h>
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||||
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||||
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||||
template<size_t DimCols,size_t DimRows,typename T> class mat;
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||||
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||||
template <size_t DIM, typename T> struct vec {
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||||
vec() { for (size_t i=DIM; i--; data_[i] = T()); }
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||||
T& operator[](const size_t i) { assert(i<DIM); return data_[i]; }
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const T& operator[](const size_t i) const { assert(i<DIM); return data_[i]; }
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||||
private:
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||||
T data_[DIM];
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||||
};
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||||
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||||
/////////////////////////////////////////////////////////////////////////////////
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||||
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||||
template <typename T> struct vec<2,T> {
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||||
vec() : x(T()), y(T()) {}
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||||
vec(T X, T Y) : x(X), y(Y) {}
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||||
template <class U> vec<2,T>(const vec<2,U> &v);
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||||
T& operator[](const size_t i) { assert(i<2); return i<=0 ? x : y; }
|
||||
const T& operator[](const size_t i) const { assert(i<2); return i<=0 ? x : y; }
|
||||
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||||
T x,y;
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||||
};
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||||
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||||
/////////////////////////////////////////////////////////////////////////////////
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||||
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||||
template <typename T> struct vec<3,T> {
|
||||
vec() : x(T()), y(T()), z(T()) {}
|
||||
vec(T X, T Y, T Z) : x(X), y(Y), z(Z) {}
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||||
template <class U> vec<3,T>(const vec<3,U> &v);
|
||||
T& operator[](const size_t i) { assert(i<3); return i<=0 ? x : (1==i ? y : z); }
|
||||
const T& operator[](const size_t i) const { assert(i<3); return i<=0 ? x : (1==i ? y : z); }
|
||||
float norm() { return std::sqrt(x*x+y*y+z*z); }
|
||||
vec<3,T> & normalize(T l=1) { *this = (*this)*(l/norm()); return *this; }
|
||||
|
||||
T x,y,z;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template<size_t DIM,typename T> T operator*(const vec<DIM,T>& lhs, const vec<DIM,T>& rhs) {
|
||||
T ret = T();
|
||||
for (size_t i=DIM; i--; ret+=lhs[i]*rhs[i]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
template<size_t DIM,typename T>vec<DIM,T> operator+(vec<DIM,T> lhs, const vec<DIM,T>& rhs) {
|
||||
for (size_t i=DIM; i--; lhs[i]+=rhs[i]);
|
||||
return lhs;
|
||||
}
|
||||
|
||||
template<size_t DIM,typename T>vec<DIM,T> operator-(vec<DIM,T> lhs, const vec<DIM,T>& rhs) {
|
||||
for (size_t i=DIM; i--; lhs[i]-=rhs[i]);
|
||||
return lhs;
|
||||
}
|
||||
|
||||
template<size_t DIM,typename T,typename U> vec<DIM,T> operator*(vec<DIM,T> lhs, const U& rhs) {
|
||||
for (size_t i=DIM; i--; lhs[i]*=rhs);
|
||||
return lhs;
|
||||
}
|
||||
|
||||
template<size_t DIM,typename T,typename U> vec<DIM,T> operator/(vec<DIM,T> lhs, const U& rhs) {
|
||||
for (size_t i=DIM; i--; lhs[i]/=rhs);
|
||||
return lhs;
|
||||
}
|
||||
|
||||
template<size_t LEN,size_t DIM,typename T> vec<LEN,T> embed(const vec<DIM,T> &v, T fill=1) {
|
||||
vec<LEN,T> ret;
|
||||
for (size_t i=LEN; i--; ret[i]=(i<DIM?v[i]:fill));
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<size_t LEN,size_t DIM, typename T> vec<LEN,T> proj(const vec<DIM,T> &v) {
|
||||
vec<LEN,T> ret;
|
||||
for (size_t i=LEN; i--; ret[i]=v[i]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template <typename T> vec<3,T> cross(vec<3,T> v1, vec<3,T> v2) {
|
||||
return vec<3,T>(v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
|
||||
}
|
||||
#if 0
|
||||
template <size_t DIM, typename T> std::ostream& operator<<(std::ostream& out, vec<DIM,T>& v) {
|
||||
for(unsigned int i=0; i<DIM; i++) {
|
||||
out << v[i] << " " ;
|
||||
}
|
||||
return out ;
|
||||
}
|
||||
#endif
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template<size_t DIM,typename T> struct dt {
|
||||
static T det(const mat<DIM,DIM,T>& src) {
|
||||
T ret=0;
|
||||
for (size_t i=DIM; i--; ret += src[0][i]*src.cofactor(0,i));
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T> struct dt<1,T> {
|
||||
static T det(const mat<1,1,T>& src) {
|
||||
return src[0][0];
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template<size_t DimRows,size_t DimCols,typename T> class mat {
|
||||
vec<DimCols,T> rows[DimRows];
|
||||
public:
|
||||
mat() {}
|
||||
|
||||
vec<DimCols,T>& operator[] (const size_t idx) {
|
||||
assert(idx<DimRows);
|
||||
return rows[idx];
|
||||
}
|
||||
|
||||
const vec<DimCols,T>& operator[] (const size_t idx) const {
|
||||
assert(idx<DimRows);
|
||||
return rows[idx];
|
||||
}
|
||||
|
||||
vec<DimRows,T> col(const size_t idx) const {
|
||||
assert(idx<DimCols);
|
||||
vec<DimRows,T> ret;
|
||||
for (size_t i=DimRows; i--; ret[i]=rows[i][idx]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void set_col(size_t idx, vec<DimRows,T> v) {
|
||||
assert(idx<DimCols);
|
||||
for (size_t i=DimRows; i--; rows[i][idx]=v[i]);
|
||||
}
|
||||
|
||||
static mat<DimRows,DimCols,T> identity() {
|
||||
mat<DimRows,DimCols,T> ret;
|
||||
for (size_t i=DimRows; i--; )
|
||||
for (size_t j=DimCols;j--; ret[i][j]=(i==j));
|
||||
return ret;
|
||||
}
|
||||
|
||||
T det() const {
|
||||
return dt<DimCols,T>::det(*this);
|
||||
}
|
||||
|
||||
mat<DimRows-1,DimCols-1,T> get_minor(size_t row, size_t col) const {
|
||||
mat<DimRows-1,DimCols-1,T> ret;
|
||||
for (size_t i=DimRows-1; i--; )
|
||||
for (size_t j=DimCols-1;j--; ret[i][j]=rows[i<row?i:i+1][j<col?j:j+1]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
T cofactor(size_t row, size_t col) const {
|
||||
return get_minor(row,col).det()*((row+col)%2 ? -1 : 1);
|
||||
}
|
||||
|
||||
mat<DimRows,DimCols,T> adjugate() const {
|
||||
mat<DimRows,DimCols,T> ret;
|
||||
for (size_t i=DimRows; i--; )
|
||||
for (size_t j=DimCols; j--; ret[i][j]=cofactor(i,j));
|
||||
return ret;
|
||||
}
|
||||
|
||||
mat<DimRows,DimCols,T> invert_transpose() {
|
||||
mat<DimRows,DimCols,T> ret = adjugate();
|
||||
T tmp = ret[0]*rows[0];
|
||||
return ret/tmp;
|
||||
}
|
||||
|
||||
mat<DimRows,DimCols,T> invert() {
|
||||
return invert_transpose().transpose();
|
||||
}
|
||||
|
||||
mat<DimCols,DimRows,T> transpose() {
|
||||
mat<DimCols,DimRows,T> ret;
|
||||
for (size_t i=DimCols; i--; ret[i]=this->col(i));
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template<size_t DimRows,size_t DimCols,typename T> vec<DimRows,T> operator*(const mat<DimRows,DimCols,T>& lhs, const vec<DimCols,T>& rhs) {
|
||||
vec<DimRows,T> ret;
|
||||
for (size_t i=DimRows; i--; ret[i]=lhs[i]*rhs);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<size_t R1,size_t C1,size_t C2,typename T>mat<R1,C2,T> operator*(const mat<R1,C1,T>& lhs, const mat<C1,C2,T>& rhs) {
|
||||
mat<R1,C2,T> result;
|
||||
for (size_t i=R1; i--; )
|
||||
for (size_t j=C2; j--; result[i][j]=lhs[i]*rhs.col(j));
|
||||
return result;
|
||||
}
|
||||
|
||||
template<size_t DimRows,size_t DimCols,typename T>mat<DimCols,DimRows,T> operator/(mat<DimRows,DimCols,T> lhs, const T& rhs) {
|
||||
for (size_t i=DimRows; i--; lhs[i]=lhs[i]/rhs);
|
||||
return lhs;
|
||||
}
|
||||
|
||||
#if 0
|
||||
template <size_t DimRows,size_t DimCols,class T> std::ostream& operator<<(std::ostream& out, mat<DimRows,DimCols,T>& m) {
|
||||
for (size_t i=0; i<DimRows; i++) out << m[i] << std::endl;
|
||||
return out;
|
||||
}
|
||||
#endif
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef vec<2, float> Vec2f;
|
||||
typedef vec<2, int> Vec2i;
|
||||
typedef vec<3, float> Vec3f;
|
||||
typedef vec<3, int> Vec3i;
|
||||
typedef vec<4, float> Vec4f;
|
||||
typedef mat<4,4,float> Matrix;
|
||||
#endif //__GEOMETRY_H__
|
||||
|
||||
237
Engine/lib/bullet/examples/TinyRenderer/main.cpp
Normal file
237
Engine/lib/bullet/examples/TinyRenderer/main.cpp
Normal file
|
|
@ -0,0 +1,237 @@
|
|||
#include "OpenGLWindow/SimpleOpenGL3App.h"
|
||||
#include "Bullet3Common/b3Quaternion.h"
|
||||
#include "Bullet3Common/b3CommandLineArgs.h"
|
||||
#include "Bullet3Common/b3Transform.h"
|
||||
|
||||
#include "assert.h"
|
||||
#include <stdio.h>
|
||||
|
||||
char* gVideoFileName = 0;
|
||||
char* gPngFileName = 0;
|
||||
|
||||
static b3WheelCallback sOldWheelCB = 0;
|
||||
static b3ResizeCallback sOldResizeCB = 0;
|
||||
static b3MouseMoveCallback sOldMouseMoveCB = 0;
|
||||
static b3MouseButtonCallback sOldMouseButtonCB = 0;
|
||||
static b3KeyboardCallback sOldKeyboardCB = 0;
|
||||
//static b3RenderCallback sOldRenderCB = 0;
|
||||
|
||||
float gWidth = 0 ;
|
||||
float gHeight = 0;
|
||||
|
||||
void MyWheelCallback(float deltax, float deltay)
|
||||
{
|
||||
if (sOldWheelCB)
|
||||
sOldWheelCB(deltax,deltay);
|
||||
}
|
||||
void MyResizeCallback( float width, float height)
|
||||
{
|
||||
gWidth = width;
|
||||
gHeight = height;
|
||||
|
||||
if (sOldResizeCB)
|
||||
sOldResizeCB(width,height);
|
||||
}
|
||||
void MyMouseMoveCallback( float x, float y)
|
||||
{
|
||||
printf("Mouse Move: %f, %f\n", x,y);
|
||||
|
||||
if (sOldMouseMoveCB)
|
||||
sOldMouseMoveCB(x,y);
|
||||
}
|
||||
void MyMouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
if (sOldMouseButtonCB)
|
||||
sOldMouseButtonCB(button,state,x,y);
|
||||
}
|
||||
|
||||
|
||||
void MyKeyboardCallback(int keycode, int state)
|
||||
{
|
||||
//keycodes are in examples/CommonInterfaces/CommonWindowInterface.h
|
||||
//for example B3G_ESCAPE for escape key
|
||||
//state == 1 for pressed, state == 0 for released.
|
||||
// use app->m_window->isModifiedPressed(...) to check for shift, escape and alt keys
|
||||
printf("MyKeyboardCallback received key:%c in state %d\n",keycode,state);
|
||||
if (sOldKeyboardCB)
|
||||
sOldKeyboardCB(keycode,state);
|
||||
}
|
||||
#include "TinyRenderer.h"
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
b3CommandLineArgs myArgs(argc,argv);
|
||||
|
||||
|
||||
|
||||
SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App",640,480,true);
|
||||
|
||||
app->m_instancingRenderer->getActiveCamera()->setCameraDistance(13);
|
||||
app->m_instancingRenderer->getActiveCamera()->setCameraPitch(0);
|
||||
app->m_instancingRenderer->getActiveCamera()->setCameraTargetPosition(0,0,0);
|
||||
sOldKeyboardCB = app->m_window->getKeyboardCallback();
|
||||
app->m_window->setKeyboardCallback(MyKeyboardCallback);
|
||||
sOldMouseMoveCB = app->m_window->getMouseMoveCallback();
|
||||
app->m_window->setMouseMoveCallback(MyMouseMoveCallback);
|
||||
sOldMouseButtonCB = app->m_window->getMouseButtonCallback();
|
||||
app->m_window->setMouseButtonCallback(MyMouseButtonCallback);
|
||||
sOldWheelCB = app->m_window->getWheelCallback();
|
||||
app->m_window->setWheelCallback(MyWheelCallback);
|
||||
sOldResizeCB = app->m_window->getResizeCallback();
|
||||
app->m_window->setResizeCallback(MyResizeCallback);
|
||||
|
||||
int textureWidth = gWidth;
|
||||
int textureHeight = gHeight;
|
||||
TGAImage rgbColorBuffer(gWidth,gHeight,TGAImage::RGB);
|
||||
b3AlignedObjectArray<float> depthBuffer;
|
||||
depthBuffer.resize(gWidth*gHeight);
|
||||
|
||||
TinyRenderObjectData renderData(rgbColorBuffer,depthBuffer);//, "african_head/african_head.obj");//floor.obj");
|
||||
|
||||
//renderData.loadModel("african_head/african_head.obj");
|
||||
renderData.loadModel("floor.obj");
|
||||
|
||||
//renderData.createCube(1,1,1);
|
||||
|
||||
|
||||
myArgs.GetCmdLineArgument("mp4_file",gVideoFileName);
|
||||
if (gVideoFileName)
|
||||
app->dumpFramesToVideo(gVideoFileName);
|
||||
|
||||
myArgs.GetCmdLineArgument("png_file",gPngFileName);
|
||||
char fileName[1024];
|
||||
|
||||
|
||||
|
||||
unsigned char* image=new unsigned char[textureWidth*textureHeight*4];
|
||||
|
||||
|
||||
int textureHandle = app->m_renderer->registerTexture(image,textureWidth,textureHeight);
|
||||
|
||||
int cubeIndex = app->registerCubeShape(1,1,1);
|
||||
|
||||
b3Vector3 pos = b3MakeVector3(0,0,0);
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
b3Vector3 color=b3MakeVector3(1,0,0);
|
||||
b3Vector3 scaling=b3MakeVector3 (1,1,1);
|
||||
app->m_renderer->registerGraphicsInstance(cubeIndex,pos,orn,color,scaling);
|
||||
app->m_renderer->writeTransforms();
|
||||
|
||||
do
|
||||
{
|
||||
static int frameCount = 0;
|
||||
frameCount++;
|
||||
if (gPngFileName)
|
||||
{
|
||||
printf("gPngFileName=%s\n",gPngFileName);
|
||||
|
||||
sprintf(fileName,"%s%d.png",gPngFileName,frameCount++);
|
||||
app->dumpNextFrameToPng(fileName);
|
||||
}
|
||||
|
||||
app->m_instancingRenderer->init();
|
||||
app->m_instancingRenderer->updateCamera();
|
||||
|
||||
///clear the color and z (depth) buffer
|
||||
for(int y=0;y<textureHeight;++y)
|
||||
{
|
||||
unsigned char* pi=image+(y)*textureWidth*3;
|
||||
for(int x=0;x<textureWidth;++x)
|
||||
{
|
||||
|
||||
TGAColor color;
|
||||
color.bgra[0] = 255;
|
||||
color.bgra[1] = 255;
|
||||
color.bgra[2] = 255;
|
||||
color.bgra[3] = 255;
|
||||
|
||||
renderData.m_rgbColorBuffer.set(x,y,color);
|
||||
renderData.m_depthBuffer[x+y*textureWidth] = -1e30f;
|
||||
}
|
||||
}
|
||||
|
||||
float projMat[16];
|
||||
app->m_instancingRenderer->getActiveCamera()->getCameraProjectionMatrix(projMat);
|
||||
float viewMat[16];
|
||||
app->m_instancingRenderer->getActiveCamera()->getCameraViewMatrix(viewMat);
|
||||
B3_ATTRIBUTE_ALIGNED16(float modelMat[16]);
|
||||
|
||||
//sync the object transform
|
||||
b3Transform tr;
|
||||
tr.setIdentity();
|
||||
static float posUp = 0.f;
|
||||
// posUp += 0.001;
|
||||
b3Vector3 org = b3MakeVector3(0,posUp,0);
|
||||
tr.setOrigin(org);
|
||||
tr.getOpenGLMatrix(modelMat);
|
||||
|
||||
for (int i=0;i<4;i++)
|
||||
{
|
||||
for (int j=0;j<4;j++)
|
||||
{
|
||||
renderData.m_viewMatrix[i][j] = viewMat[i+4*j];
|
||||
renderData.m_modelMatrix[i][j] = modelMat[i+4*j];
|
||||
}
|
||||
}
|
||||
|
||||
//render the object
|
||||
TinyRenderer::renderObject(renderData);
|
||||
|
||||
#if 1
|
||||
//update the texels of the texture using a simple pattern, animated using frame index
|
||||
for(int y=0;y<textureHeight;++y)
|
||||
{
|
||||
unsigned char* pi=image+(y)*textureWidth*3;
|
||||
for(int x=0;x<textureWidth;++x)
|
||||
{
|
||||
|
||||
TGAColor color = renderData.m_rgbColorBuffer.get(x,y);
|
||||
pi[0] = color.bgra[2];
|
||||
pi[1] = color.bgra[1];
|
||||
pi[2] = color.bgra[0];
|
||||
pi[3] = 255;
|
||||
pi+=3;
|
||||
}
|
||||
}
|
||||
#else
|
||||
|
||||
//update the texels of the texture using a simple pattern, animated using frame index
|
||||
for(int y=0;y<textureHeight;++y)
|
||||
{
|
||||
const int t=(y+frameCount)>>4;
|
||||
unsigned char* pi=image+y*textureWidth*3;
|
||||
for(int x=0;x<textureWidth;++x)
|
||||
{
|
||||
TGAColor color = renderData.m_rgbColorBuffer.get(x,y);
|
||||
|
||||
const int s=x>>4;
|
||||
const unsigned char b=180;
|
||||
unsigned char c=b+((s+(t&1))&1)*(255-b);
|
||||
pi[0]=pi[1]=pi[2]=pi[3]=c;
|
||||
pi+=3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
app->m_renderer->activateTexture(textureHandle);
|
||||
app->m_renderer->updateTexture(textureHandle,image);
|
||||
|
||||
float color[4] = {1,1,1,1};
|
||||
app->m_primRenderer->drawTexturedRect(0,0,gWidth/3,gHeight/3,color,0,0,1,1,true);
|
||||
|
||||
|
||||
|
||||
app->m_renderer->renderScene();
|
||||
app->drawGrid();
|
||||
char bla[1024];
|
||||
sprintf(bla,"Simple test frame %d", frameCount);
|
||||
|
||||
app->drawText(bla,10,10);
|
||||
app->swapBuffer();
|
||||
} while (!app->m_window->requestedExit());
|
||||
|
||||
|
||||
delete app;
|
||||
return 0;
|
||||
}
|
||||
171
Engine/lib/bullet/examples/TinyRenderer/model.cpp
Normal file
171
Engine/lib/bullet/examples/TinyRenderer/model.cpp
Normal file
|
|
@ -0,0 +1,171 @@
|
|||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include "model.h"
|
||||
|
||||
Model::Model(const char *filename) : verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_() {
|
||||
std::ifstream in;
|
||||
in.open (filename, std::ifstream::in);
|
||||
if (in.fail()) return;
|
||||
std::string line;
|
||||
while (!in.eof()) {
|
||||
std::getline(in, line);
|
||||
std::istringstream iss(line.c_str());
|
||||
char trash;
|
||||
if (!line.compare(0, 2, "v ")) {
|
||||
iss >> trash;
|
||||
Vec3f v;
|
||||
for (int i=0;i<3;i++) iss >> v[i];
|
||||
verts_.push_back(v);
|
||||
} else if (!line.compare(0, 3, "vn ")) {
|
||||
iss >> trash >> trash;
|
||||
Vec3f n;
|
||||
for (int i=0;i<3;i++) iss >> n[i];
|
||||
norms_.push_back(n);
|
||||
} else if (!line.compare(0, 3, "vt ")) {
|
||||
iss >> trash >> trash;
|
||||
Vec2f uv;
|
||||
for (int i=0;i<2;i++) iss >> uv[i];
|
||||
uv_.push_back(uv);
|
||||
} else if (!line.compare(0, 2, "f ")) {
|
||||
std::vector<Vec3i> f;
|
||||
Vec3i tmp;
|
||||
iss >> trash;
|
||||
while (iss >> tmp[0] >> trash >> tmp[1] >> trash >> tmp[2]) {
|
||||
for (int i=0; i<3; i++) tmp[i]--; // in wavefront obj all indices start at 1, not zero
|
||||
f.push_back(tmp);
|
||||
}
|
||||
faces_.push_back(f);
|
||||
}
|
||||
}
|
||||
std::cerr << "# v# " << verts_.size() << " f# " << faces_.size() << " vt# " << uv_.size() << " vn# " << norms_.size() << std::endl;
|
||||
load_texture(filename, "_diffuse.tga", diffusemap_);
|
||||
load_texture(filename, "_nm_tangent.tga", normalmap_);
|
||||
load_texture(filename, "_spec.tga", specularmap_);
|
||||
}
|
||||
|
||||
Model::Model():verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_()
|
||||
{
|
||||
}
|
||||
|
||||
void Model::setDiffuseTextureFromData(unsigned char* textureImage,int textureWidth,int textureHeight)
|
||||
{
|
||||
diffusemap_ = TGAImage(textureWidth, textureHeight, TGAImage::RGB);
|
||||
for (int i=0;i<textureWidth;i++)
|
||||
{
|
||||
for (int j=0;j<textureHeight;j++)
|
||||
{
|
||||
TGAColor color;
|
||||
color.bgra[0] = textureImage[(i+j*textureWidth)*3+0];
|
||||
color.bgra[1] = textureImage[(i+j*textureWidth)*3+1];
|
||||
color.bgra[2] = textureImage[(i+j*textureWidth)*3+2];
|
||||
color.bgra[3] = 255;
|
||||
|
||||
color.bytespp = 3;
|
||||
diffusemap_.set(i,j,color);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
diffusemap_.flip_vertically();
|
||||
}
|
||||
|
||||
void Model::loadDiffuseTexture(const char* relativeFileName)
|
||||
{
|
||||
diffusemap_.read_tga_file(relativeFileName);
|
||||
}
|
||||
|
||||
void Model::reserveMemory(int numVertices, int numIndices)
|
||||
{
|
||||
verts_.reserve(numVertices);
|
||||
norms_.reserve(numVertices);
|
||||
uv_.reserve(numVertices);
|
||||
faces_.reserve(numIndices);
|
||||
}
|
||||
|
||||
void Model::addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v)
|
||||
{
|
||||
verts_.push_back(Vec3f(x,y,z));
|
||||
norms_.push_back(Vec3f(normalX,normalY,normalZ));
|
||||
uv_.push_back(Vec2f(u,v));
|
||||
|
||||
}
|
||||
void Model::addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
|
||||
int vertexposIndex1, int normalIndex1, int uvIndex1,
|
||||
int vertexposIndex2, int normalIndex2, int uvIndex2)
|
||||
{
|
||||
std::vector<Vec3i> f;
|
||||
f.push_back(Vec3i(vertexposIndex0, normalIndex0, uvIndex0));
|
||||
f.push_back(Vec3i(vertexposIndex1, normalIndex1, uvIndex1));
|
||||
f.push_back(Vec3i(vertexposIndex2, normalIndex2, uvIndex2));
|
||||
faces_.push_back(f);
|
||||
}
|
||||
|
||||
|
||||
Model::~Model() {}
|
||||
|
||||
int Model::nverts() {
|
||||
return (int)verts_.size();
|
||||
}
|
||||
|
||||
int Model::nfaces() {
|
||||
return (int)faces_.size();
|
||||
}
|
||||
|
||||
std::vector<int> Model::face(int idx) {
|
||||
std::vector<int> face;
|
||||
for (int i=0; i<(int)faces_[idx].size(); i++) face.push_back(faces_[idx][i][0]);
|
||||
return face;
|
||||
}
|
||||
|
||||
Vec3f Model::vert(int i) {
|
||||
return verts_[i];
|
||||
}
|
||||
|
||||
Vec3f Model::vert(int iface, int nthvert) {
|
||||
return verts_[faces_[iface][nthvert][0]];
|
||||
}
|
||||
|
||||
void Model::load_texture(std::string filename, const char *suffix, TGAImage &img) {
|
||||
std::string texfile(filename);
|
||||
size_t dot = texfile.find_last_of(".");
|
||||
if (dot!=std::string::npos) {
|
||||
texfile = texfile.substr(0,dot) + std::string(suffix);
|
||||
std::cerr << "texture file " << texfile << " loading " << (img.read_tga_file(texfile.c_str()) ? "ok" : "failed") << std::endl;
|
||||
img.flip_vertically();
|
||||
}
|
||||
}
|
||||
|
||||
TGAColor Model::diffuse(Vec2f uvf) {
|
||||
if (diffusemap_.get_width() && diffusemap_.get_height())
|
||||
{
|
||||
Vec2i uv(uvf[0]*diffusemap_.get_width(), uvf[1]*diffusemap_.get_height());
|
||||
return diffusemap_.get(uv[0], uv[1]);
|
||||
}
|
||||
return TGAColor(255,255,255,255);
|
||||
}
|
||||
|
||||
Vec3f Model::normal(Vec2f uvf) {
|
||||
Vec2i uv(uvf[0]*normalmap_.get_width(), uvf[1]*normalmap_.get_height());
|
||||
TGAColor c = normalmap_.get(uv[0], uv[1]);
|
||||
Vec3f res;
|
||||
for (int i=0; i<3; i++)
|
||||
res[2-i] = (float)c[i]/255.f*2.f - 1.f;
|
||||
return res;
|
||||
}
|
||||
|
||||
Vec2f Model::uv(int iface, int nthvert) {
|
||||
return uv_[faces_[iface][nthvert][1]];
|
||||
}
|
||||
|
||||
float Model::specular(Vec2f uvf) {
|
||||
Vec2i uv(uvf[0]*specularmap_.get_width(), uvf[1]*specularmap_.get_height());
|
||||
return specularmap_.get(uv[0], uv[1])[0]/1.f;
|
||||
}
|
||||
|
||||
Vec3f Model::normal(int iface, int nthvert) {
|
||||
int idx = faces_[iface][nthvert][2];
|
||||
return norms_[idx].normalize();
|
||||
}
|
||||
|
||||
54
Engine/lib/bullet/examples/TinyRenderer/model.h
Normal file
54
Engine/lib/bullet/examples/TinyRenderer/model.h
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
#ifndef __MODEL_H__
|
||||
#define __MODEL_H__
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "geometry.h"
|
||||
#include "tgaimage.h"
|
||||
|
||||
class Model {
|
||||
private:
|
||||
std::vector<Vec3f> verts_;
|
||||
std::vector<std::vector<Vec3i> > faces_; // attention, this Vec3i means vertex/uv/normal
|
||||
std::vector<Vec3f> norms_;
|
||||
std::vector<Vec2f> uv_;
|
||||
TGAImage diffusemap_;
|
||||
TGAImage normalmap_;
|
||||
TGAImage specularmap_;
|
||||
Vec4f m_colorRGBA;
|
||||
|
||||
void load_texture(std::string filename, const char *suffix, TGAImage &img);
|
||||
public:
|
||||
Model(const char *filename);
|
||||
Model();
|
||||
void setColorRGBA(const float rgba[4])
|
||||
{
|
||||
for (int i=0;i<4;i++)
|
||||
m_colorRGBA[i] = rgba[i];
|
||||
}
|
||||
|
||||
const Vec4f& getColorRGBA() const
|
||||
{
|
||||
return m_colorRGBA;
|
||||
}
|
||||
void loadDiffuseTexture(const char* relativeFileName);
|
||||
void setDiffuseTextureFromData(unsigned char* textureImage,int textureWidth,int textureHeight);
|
||||
void reserveMemory(int numVertices, int numIndices);
|
||||
void addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v);
|
||||
void addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
|
||||
int vertexposIndex1, int normalIndex1, int uvIndex1,
|
||||
int vertexposIndex2, int normalIndex2, int uvIndex2);
|
||||
|
||||
~Model();
|
||||
int nverts();
|
||||
int nfaces();
|
||||
Vec3f normal(int iface, int nthvert);
|
||||
Vec3f normal(Vec2f uv);
|
||||
Vec3f vert(int i);
|
||||
Vec3f vert(int iface, int nthvert);
|
||||
Vec2f uv(int iface, int nthvert);
|
||||
TGAColor diffuse(Vec2f uv);
|
||||
float specular(Vec2f uv);
|
||||
std::vector<int> face(int idx);
|
||||
};
|
||||
#endif //__MODEL_H__
|
||||
|
||||
117
Engine/lib/bullet/examples/TinyRenderer/our_gl.cpp
Normal file
117
Engine/lib/bullet/examples/TinyRenderer/our_gl.cpp
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <cstdlib>
|
||||
#include "our_gl.h"
|
||||
#include "Bullet3Common/b3MinMax.h"
|
||||
|
||||
|
||||
|
||||
|
||||
IShader::~IShader() {}
|
||||
|
||||
Matrix viewport(int x, int y, int w, int h)
|
||||
{
|
||||
Matrix Viewport;
|
||||
Viewport = Matrix::identity();
|
||||
Viewport[0][3] = x+w/2.f;
|
||||
Viewport[1][3] = y+h/2.f;
|
||||
Viewport[2][3] = 1.f;
|
||||
Viewport[0][0] = w/2.f;
|
||||
Viewport[1][1] = h/2.f;
|
||||
Viewport[2][2] = 0;
|
||||
return Viewport;
|
||||
}
|
||||
|
||||
Matrix projection(float coeff) {
|
||||
Matrix Projection;
|
||||
Projection = Matrix::identity();
|
||||
Projection[3][2] = coeff;
|
||||
return Projection;
|
||||
}
|
||||
|
||||
Matrix lookat(Vec3f eye, Vec3f center, Vec3f up) {
|
||||
Vec3f z = (eye-center).normalize();
|
||||
Vec3f x = cross(up,z).normalize();
|
||||
Vec3f y = cross(z,x).normalize();
|
||||
Matrix Minv = Matrix::identity();
|
||||
Matrix Tr = Matrix::identity();
|
||||
for (int i=0; i<3; i++) {
|
||||
Minv[0][i] = x[i];
|
||||
Minv[1][i] = y[i];
|
||||
Minv[2][i] = z[i];
|
||||
Tr[i][3] = -center[i];
|
||||
}
|
||||
Matrix ModelView;
|
||||
ModelView = Minv*Tr;
|
||||
return ModelView;
|
||||
}
|
||||
|
||||
Vec3f barycentric(Vec2f A, Vec2f B, Vec2f C, Vec2f P) {
|
||||
Vec3f s[2];
|
||||
for (int i=2; i--; ) {
|
||||
s[i][0] = C[i]-A[i];
|
||||
s[i][1] = B[i]-A[i];
|
||||
s[i][2] = A[i]-P[i];
|
||||
}
|
||||
Vec3f u = cross(s[0], s[1]);
|
||||
if (std::abs(u[2])>1e-2) // dont forget that u[2] is integer. If it is zero then triangle ABC is degenerate
|
||||
return Vec3f(1.f-(u.x+u.y)/u.z, u.y/u.z, u.x/u.z);
|
||||
return Vec3f(-1,1,1); // in this case generate negative coordinates, it will be thrown away by the rasterizator
|
||||
}
|
||||
|
||||
void triangle(mat<4,3,float> &clipc, IShader &shader, TGAImage &image, float *zbuffer, const Matrix& viewPortMatrix)
|
||||
{
|
||||
triangle(clipc,shader,image,zbuffer,0,viewPortMatrix,0);
|
||||
}
|
||||
|
||||
void triangle(mat<4,3,float> &clipc, IShader &shader, TGAImage &image, float *zbuffer, int* segmentationMaskBuffer, const Matrix& viewPortMatrix, int objectIndex) {
|
||||
mat<3,4,float> pts = (viewPortMatrix*clipc).transpose(); // transposed to ease access to each of the points
|
||||
|
||||
|
||||
//we don't clip triangles that cross the near plane, just discard them instead of showing artifacts
|
||||
if (pts[0][3]<0 || pts[1][3] <0 || pts[2][3] <0)
|
||||
return;
|
||||
|
||||
|
||||
mat<3,2,float> pts2;
|
||||
for (int i=0; i<3; i++) pts2[i] = proj<2>(pts[i]/pts[i][3]);
|
||||
|
||||
Vec2f bboxmin( std::numeric_limits<float>::max(), std::numeric_limits<float>::max());
|
||||
Vec2f bboxmax(-std::numeric_limits<float>::max(), -std::numeric_limits<float>::max());
|
||||
Vec2f clamp(image.get_width()-1, image.get_height()-1);
|
||||
|
||||
for (int i=0; i<3; i++) {
|
||||
for (int j=0; j<2; j++) {
|
||||
bboxmin[j] = b3Max(0.f, b3Min(bboxmin[j], pts2[i][j]));
|
||||
bboxmax[j] = b3Min(clamp[j], b3Max(bboxmax[j], pts2[i][j]));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vec2i P;
|
||||
TGAColor color;
|
||||
for (P.x=bboxmin.x; P.x<=bboxmax.x; P.x++) {
|
||||
for (P.y=bboxmin.y; P.y<=bboxmax.y; P.y++) {
|
||||
Vec3f bc_screen = barycentric(pts2[0], pts2[1], pts2[2], P);
|
||||
|
||||
|
||||
Vec3f bc_clip = Vec3f(bc_screen.x/pts[0][3], bc_screen.y/pts[1][3], bc_screen.z/pts[2][3]);
|
||||
bc_clip = bc_clip/(bc_clip.x+bc_clip.y+bc_clip.z);
|
||||
float frag_depth = -1*(clipc[2]*bc_clip);
|
||||
if (bc_screen.x<0 || bc_screen.y<0 || bc_screen.z<0 ||
|
||||
zbuffer[P.x+P.y*image.get_width()]>frag_depth)
|
||||
continue;
|
||||
bool discard = shader.fragment(bc_clip, color);
|
||||
if (!discard) {
|
||||
zbuffer[P.x+P.y*image.get_width()] = frag_depth;
|
||||
if (segmentationMaskBuffer)
|
||||
{
|
||||
segmentationMaskBuffer[P.x+P.y*image.get_width()] = objectIndex;
|
||||
}
|
||||
image.set(P.x, P.y, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
22
Engine/lib/bullet/examples/TinyRenderer/our_gl.h
Normal file
22
Engine/lib/bullet/examples/TinyRenderer/our_gl.h
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
#ifndef __OUR_GL_H__
|
||||
#define __OUR_GL_H__
|
||||
#include "tgaimage.h"
|
||||
#include "geometry.h"
|
||||
|
||||
|
||||
|
||||
|
||||
Matrix viewport(int x, int y, int w, int h);
|
||||
Matrix projection(float coeff=0.f); // coeff = -1/c
|
||||
Matrix lookat(Vec3f eye, Vec3f center, Vec3f up);
|
||||
|
||||
struct IShader {
|
||||
virtual ~IShader();
|
||||
virtual Vec4f vertex(int iface, int nthvert) = 0;
|
||||
virtual bool fragment(Vec3f bar, TGAColor &color) = 0;
|
||||
};
|
||||
|
||||
void triangle(mat<4,3,float> &pts, IShader &shader, TGAImage &image, float *zbuffer, const Matrix& viewPortMatrix);
|
||||
void triangle(mat<4,3,float> &pts, IShader &shader, TGAImage &image, float *zbuffer, int* segmentationMaskBuffer, const Matrix& viewPortMatrix, int objectIndex);
|
||||
#endif //__OUR_GL_H__
|
||||
|
||||
29
Engine/lib/bullet/examples/TinyRenderer/premake4.lua
Normal file
29
Engine/lib/bullet/examples/TinyRenderer/premake4.lua
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
|
||||
project "App_TinyRenderer"
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
|
||||
includedirs {
|
||||
".",
|
||||
"../../src",
|
||||
".."
|
||||
}
|
||||
|
||||
|
||||
links{ "OpenGL_Window","Bullet3Common"}
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
files {
|
||||
"*.cpp",
|
||||
"*.h",
|
||||
"../Utils/b3ResourcePath.cpp"
|
||||
}
|
||||
|
||||
if os.is("Linux") then initX11() end
|
||||
|
||||
if os.is("MacOSX") then
|
||||
links{"Cocoa.framework"}
|
||||
end
|
||||
356
Engine/lib/bullet/examples/TinyRenderer/tgaimage.cpp
Normal file
356
Engine/lib/bullet/examples/TinyRenderer/tgaimage.cpp
Normal file
|
|
@ -0,0 +1,356 @@
|
|||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
#include <math.h>
|
||||
#include "tgaimage.h"
|
||||
|
||||
TGAImage::TGAImage() : data(NULL), width(0), height(0), bytespp(0) {}
|
||||
|
||||
TGAImage::TGAImage(int w, int h, int bpp) : data(NULL), width(w), height(h), bytespp(bpp) {
|
||||
unsigned long nbytes = width*height*bytespp;
|
||||
data = new unsigned char[nbytes];
|
||||
memset(data, 0, nbytes);
|
||||
}
|
||||
|
||||
TGAImage::TGAImage(const TGAImage &img) : data(NULL), width(img.width), height(img.height), bytespp(img.bytespp) {
|
||||
unsigned long nbytes = width*height*bytespp;
|
||||
data = new unsigned char[nbytes];
|
||||
memcpy(data, img.data, nbytes);
|
||||
}
|
||||
|
||||
TGAImage::~TGAImage() {
|
||||
if (data) delete [] data;
|
||||
}
|
||||
|
||||
TGAImage & TGAImage::operator =(const TGAImage &img) {
|
||||
if (this != &img) {
|
||||
if (data) delete [] data;
|
||||
width = img.width;
|
||||
height = img.height;
|
||||
bytespp = img.bytespp;
|
||||
unsigned long nbytes = width*height*bytespp;
|
||||
data = new unsigned char[nbytes];
|
||||
memcpy(data, img.data, nbytes);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool TGAImage::read_tga_file(const char *filename) {
|
||||
if (data) delete [] data;
|
||||
data = NULL;
|
||||
std::ifstream in;
|
||||
in.open (filename, std::ios::binary);
|
||||
if (!in.is_open()) {
|
||||
std::cerr << "can't open file " << filename << "\n";
|
||||
in.close();
|
||||
return false;
|
||||
}
|
||||
TGA_Header header;
|
||||
in.read((char *)&header, sizeof(header));
|
||||
if (!in.good()) {
|
||||
in.close();
|
||||
std::cerr << "an error occured while reading the header\n";
|
||||
return false;
|
||||
}
|
||||
width = header.width;
|
||||
height = header.height;
|
||||
bytespp = header.bitsperpixel>>3;
|
||||
if (width<=0 || height<=0 || (bytespp!=GRAYSCALE && bytespp!=RGB && bytespp!=RGBA)) {
|
||||
in.close();
|
||||
std::cerr << "bad bpp (or width/height) value\n";
|
||||
return false;
|
||||
}
|
||||
unsigned long nbytes = bytespp*width*height;
|
||||
data = new unsigned char[nbytes];
|
||||
if (3==header.datatypecode || 2==header.datatypecode) {
|
||||
in.read((char *)data, nbytes);
|
||||
if (!in.good()) {
|
||||
in.close();
|
||||
std::cerr << "an error occured while reading the data\n";
|
||||
return false;
|
||||
}
|
||||
} else if (10==header.datatypecode||11==header.datatypecode) {
|
||||
if (!load_rle_data(in)) {
|
||||
in.close();
|
||||
std::cerr << "an error occured while reading the data\n";
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
in.close();
|
||||
std::cerr << "unknown file format " << (int)header.datatypecode << "\n";
|
||||
return false;
|
||||
}
|
||||
if (!(header.imagedescriptor & 0x20)) {
|
||||
flip_vertically();
|
||||
}
|
||||
if (header.imagedescriptor & 0x10) {
|
||||
flip_horizontally();
|
||||
}
|
||||
std::cerr << width << "x" << height << "/" << bytespp*8 << "\n";
|
||||
in.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TGAImage::load_rle_data(std::ifstream &in) {
|
||||
unsigned long pixelcount = width*height;
|
||||
unsigned long currentpixel = 0;
|
||||
unsigned long currentbyte = 0;
|
||||
TGAColor colorbuffer;
|
||||
do {
|
||||
unsigned char chunkheader = 0;
|
||||
chunkheader = in.get();
|
||||
if (!in.good()) {
|
||||
std::cerr << "an error occured while reading the data\n";
|
||||
return false;
|
||||
}
|
||||
if (chunkheader<128) {
|
||||
chunkheader++;
|
||||
for (int i=0; i<chunkheader; i++) {
|
||||
in.read((char *)colorbuffer.bgra, bytespp);
|
||||
if (!in.good()) {
|
||||
std::cerr << "an error occured while reading the header\n";
|
||||
return false;
|
||||
}
|
||||
for (int t=0; t<bytespp; t++)
|
||||
data[currentbyte++] = colorbuffer.bgra[t];
|
||||
currentpixel++;
|
||||
if (currentpixel>pixelcount) {
|
||||
std::cerr << "Too many pixels read\n";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
chunkheader -= 127;
|
||||
in.read((char *)colorbuffer.bgra, bytespp);
|
||||
if (!in.good()) {
|
||||
std::cerr << "an error occured while reading the header\n";
|
||||
return false;
|
||||
}
|
||||
for (int i=0; i<chunkheader; i++) {
|
||||
for (int t=0; t<bytespp; t++)
|
||||
data[currentbyte++] = colorbuffer.bgra[t];
|
||||
currentpixel++;
|
||||
if (currentpixel>pixelcount) {
|
||||
std::cerr << "Too many pixels read\n";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (currentpixel < pixelcount);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TGAImage::write_tga_file(const char *filename, bool rle) const {
|
||||
unsigned char developer_area_ref[4] = {0, 0, 0, 0};
|
||||
unsigned char extension_area_ref[4] = {0, 0, 0, 0};
|
||||
unsigned char footer[18] = {'T','R','U','E','V','I','S','I','O','N','-','X','F','I','L','E','.','\0'};
|
||||
std::ofstream out;
|
||||
out.open (filename, std::ios::binary);
|
||||
if (!out.is_open()) {
|
||||
std::cerr << "can't open file " << filename << "\n";
|
||||
out.close();
|
||||
return false;
|
||||
}
|
||||
TGA_Header header;
|
||||
memset((void *)&header, 0, sizeof(header));
|
||||
header.bitsperpixel = bytespp<<3;
|
||||
header.width = width;
|
||||
header.height = height;
|
||||
header.datatypecode = (bytespp==GRAYSCALE?(rle?11:3):(rle?10:2));
|
||||
header.imagedescriptor = 0x20; // top-left origin
|
||||
out.write((char *)&header, sizeof(header));
|
||||
if (!out.good()) {
|
||||
out.close();
|
||||
std::cerr << "can't dump the tga file\n";
|
||||
return false;
|
||||
}
|
||||
if (!rle) {
|
||||
out.write((char *)data, width*height*bytespp);
|
||||
if (!out.good()) {
|
||||
std::cerr << "can't unload raw data\n";
|
||||
out.close();
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (!unload_rle_data(out)) {
|
||||
out.close();
|
||||
std::cerr << "can't unload rle data\n";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
out.write((char *)developer_area_ref, sizeof(developer_area_ref));
|
||||
if (!out.good()) {
|
||||
std::cerr << "can't dump the tga file\n";
|
||||
out.close();
|
||||
return false;
|
||||
}
|
||||
out.write((char *)extension_area_ref, sizeof(extension_area_ref));
|
||||
if (!out.good()) {
|
||||
std::cerr << "can't dump the tga file\n";
|
||||
out.close();
|
||||
return false;
|
||||
}
|
||||
out.write((char *)footer, sizeof(footer));
|
||||
if (!out.good()) {
|
||||
std::cerr << "can't dump the tga file\n";
|
||||
out.close();
|
||||
return false;
|
||||
}
|
||||
out.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: it is not necessary to break a raw chunk for two equal pixels (for the matter of the resulting size)
|
||||
bool TGAImage::unload_rle_data(std::ofstream &out) const {
|
||||
const unsigned char max_chunk_length = 128;
|
||||
unsigned long npixels = width*height;
|
||||
unsigned long curpix = 0;
|
||||
while (curpix<npixels) {
|
||||
unsigned long chunkstart = curpix*bytespp;
|
||||
unsigned long curbyte = curpix*bytespp;
|
||||
unsigned char run_length = 1;
|
||||
bool raw = true;
|
||||
while (curpix+run_length<npixels && run_length<max_chunk_length) {
|
||||
bool succ_eq = true;
|
||||
for (int t=0; succ_eq && t<bytespp; t++) {
|
||||
succ_eq = (data[curbyte+t]==data[curbyte+t+bytespp]);
|
||||
}
|
||||
curbyte += bytespp;
|
||||
if (1==run_length) {
|
||||
raw = !succ_eq;
|
||||
}
|
||||
if (raw && succ_eq) {
|
||||
run_length--;
|
||||
break;
|
||||
}
|
||||
if (!raw && !succ_eq) {
|
||||
break;
|
||||
}
|
||||
run_length++;
|
||||
}
|
||||
curpix += run_length;
|
||||
out.put(raw?run_length-1:run_length+127);
|
||||
if (!out.good()) {
|
||||
std::cerr << "can't dump the tga file\n";
|
||||
return false;
|
||||
}
|
||||
out.write((char *)(data+chunkstart), (raw?run_length*bytespp:bytespp));
|
||||
if (!out.good()) {
|
||||
std::cerr << "can't dump the tga file\n";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
TGAColor TGAImage::get(int x, int y) const {
|
||||
if (!data || x<0 || y<0 || x>=width || y>=height) {
|
||||
return TGAColor(128.f,128.f,128.f,255.f);
|
||||
}
|
||||
return TGAColor(data+(x+y*width)*bytespp, bytespp);
|
||||
}
|
||||
|
||||
bool TGAImage::set(int x, int y, TGAColor &c) {
|
||||
if (!data || x<0 || y<0 || x>=width || y>=height) {
|
||||
return false;
|
||||
}
|
||||
memcpy(data+(x+y*width)*bytespp, c.bgra, bytespp);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TGAImage::set(int x, int y, const TGAColor &c) {
|
||||
if (!data || x<0 || y<0 || x>=width || y>=height) {
|
||||
return false;
|
||||
}
|
||||
memcpy(data+(x+y*width)*bytespp, c.bgra, bytespp);
|
||||
return true;
|
||||
}
|
||||
|
||||
int TGAImage::get_bytespp() {
|
||||
return bytespp;
|
||||
}
|
||||
|
||||
int TGAImage::get_width() {
|
||||
return width;
|
||||
}
|
||||
|
||||
int TGAImage::get_height() {
|
||||
return height;
|
||||
}
|
||||
|
||||
bool TGAImage::flip_horizontally() {
|
||||
if (!data) return false;
|
||||
int half = width>>1;
|
||||
for (int i=0; i<half; i++) {
|
||||
for (int j=0; j<height; j++) {
|
||||
TGAColor c1 = get(i, j);
|
||||
TGAColor c2 = get(width-1-i, j);
|
||||
set(i, j, c2);
|
||||
set(width-1-i, j, c1);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TGAImage::flip_vertically() {
|
||||
if (!data) return false;
|
||||
unsigned long bytes_per_line = width*bytespp;
|
||||
unsigned char *line = new unsigned char[bytes_per_line];
|
||||
int half = height>>1;
|
||||
for (int j=0; j<half; j++) {
|
||||
unsigned long l1 = j*bytes_per_line;
|
||||
unsigned long l2 = (height-1-j)*bytes_per_line;
|
||||
memmove((void *)line, (void *)(data+l1), bytes_per_line);
|
||||
memmove((void *)(data+l1), (void *)(data+l2), bytes_per_line);
|
||||
memmove((void *)(data+l2), (void *)line, bytes_per_line);
|
||||
}
|
||||
delete [] line;
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned char *TGAImage::buffer() {
|
||||
return data;
|
||||
}
|
||||
|
||||
void TGAImage::clear() {
|
||||
memset((void *)data, 0, width*height*bytespp);
|
||||
}
|
||||
|
||||
bool TGAImage::scale(int w, int h) {
|
||||
if (w<=0 || h<=0 || !data) return false;
|
||||
unsigned char *tdata = new unsigned char[w*h*bytespp];
|
||||
int nscanline = 0;
|
||||
int oscanline = 0;
|
||||
int erry = 0;
|
||||
unsigned long nlinebytes = w*bytespp;
|
||||
unsigned long olinebytes = width*bytespp;
|
||||
for (int j=0; j<height; j++) {
|
||||
int errx = width-w;
|
||||
int nx = -bytespp;
|
||||
int ox = -bytespp;
|
||||
for (int i=0; i<width; i++) {
|
||||
ox += bytespp;
|
||||
errx += w;
|
||||
while (errx>=(int)width) {
|
||||
errx -= width;
|
||||
nx += bytespp;
|
||||
memcpy(tdata+nscanline+nx, data+oscanline+ox, bytespp);
|
||||
}
|
||||
}
|
||||
erry += h;
|
||||
oscanline += olinebytes;
|
||||
while (erry>=(int)height) {
|
||||
if (erry>=(int)height<<1) // it means we jump over a scanline
|
||||
memcpy(tdata+nscanline+nlinebytes, tdata+nscanline, nlinebytes);
|
||||
erry -= height;
|
||||
nscanline += nlinebytes;
|
||||
}
|
||||
}
|
||||
delete [] data;
|
||||
data = tdata;
|
||||
width = w;
|
||||
height = h;
|
||||
return true;
|
||||
}
|
||||
|
||||
101
Engine/lib/bullet/examples/TinyRenderer/tgaimage.h
Normal file
101
Engine/lib/bullet/examples/TinyRenderer/tgaimage.h
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
#ifndef __IMAGE_H__
|
||||
#define __IMAGE_H__
|
||||
|
||||
#include <fstream>
|
||||
|
||||
#pragma pack(push,1)
|
||||
struct TGA_Header {
|
||||
char idlength;
|
||||
char colormaptype;
|
||||
char datatypecode;
|
||||
short colormaporigin;
|
||||
short colormaplength;
|
||||
char colormapdepth;
|
||||
short x_origin;
|
||||
short y_origin;
|
||||
short width;
|
||||
short height;
|
||||
char bitsperpixel;
|
||||
char imagedescriptor;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
struct TGAColor {
|
||||
unsigned char bgra[4];
|
||||
unsigned char bytespp;
|
||||
|
||||
TGAColor() : bytespp(1)
|
||||
{
|
||||
for (int i=0; i<4; i++)
|
||||
bgra[i] = 0;
|
||||
}
|
||||
|
||||
TGAColor(unsigned char R, unsigned char G, unsigned char B, unsigned char A=255) : bytespp(4) {
|
||||
bgra[0] = B;
|
||||
bgra[1] = G;
|
||||
bgra[2] = R;
|
||||
bgra[3] = A;
|
||||
}
|
||||
|
||||
TGAColor(unsigned char v) : bytespp(1) {
|
||||
for (int i=0; i<4; i++) bgra[i] = 0;
|
||||
bgra[0] = v;
|
||||
}
|
||||
|
||||
|
||||
TGAColor(const unsigned char *p, unsigned char bpp) : bytespp(bpp) {
|
||||
for (int i=0; i<(int)bpp; i++) {
|
||||
bgra[i] = p[i];
|
||||
}
|
||||
for (int i=bpp; i<4; i++) {
|
||||
bgra[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned char& operator[](const int i) { return bgra[i]; }
|
||||
|
||||
TGAColor operator *(float intensity) const {
|
||||
TGAColor res = *this;
|
||||
intensity = (intensity>1.f?1.f:(intensity<0.f?0.f:intensity));
|
||||
for (int i=0; i<4; i++) res.bgra[i] = bgra[i]*intensity;
|
||||
return res;
|
||||
}
|
||||
};
|
||||
|
||||
class TGAImage {
|
||||
protected:
|
||||
unsigned char* data;
|
||||
int width;
|
||||
int height;
|
||||
int bytespp;
|
||||
|
||||
bool load_rle_data(std::ifstream &in);
|
||||
bool unload_rle_data(std::ofstream &out) const;
|
||||
public:
|
||||
enum Format {
|
||||
GRAYSCALE=1, RGB=3, RGBA=4
|
||||
};
|
||||
|
||||
TGAImage();
|
||||
TGAImage(int w, int h, int bpp);
|
||||
TGAImage(const TGAImage &img);
|
||||
bool read_tga_file(const char *filename);
|
||||
bool write_tga_file(const char *filename, bool rle=true) const;
|
||||
bool flip_horizontally();
|
||||
bool flip_vertically();
|
||||
bool scale(int w, int h);
|
||||
TGAColor get(int x, int y) const;
|
||||
|
||||
bool set(int x, int y, TGAColor &c);
|
||||
bool set(int x, int y, const TGAColor &c);
|
||||
~TGAImage();
|
||||
TGAImage & operator =(const TGAImage &img);
|
||||
int get_width();
|
||||
int get_height();
|
||||
int get_bytespp();
|
||||
unsigned char *buffer();
|
||||
void clear();
|
||||
};
|
||||
|
||||
#endif //__IMAGE_H__
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue