mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-20 03:45:26 +00:00
* Adjustment: Initial CMake reworking.
This commit is contained in:
parent
516163fd5d
commit
d7cdf54661
5394 changed files with 2615532 additions and 8711 deletions
67
Engine/lib/bullet/examples/SharedMemory/PhysicsLoopBack.h
Normal file
67
Engine/lib/bullet/examples/SharedMemory/PhysicsLoopBack.h
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
#ifndef PHYSICS_LOOP_BACK_H
|
||||
#define PHYSICS_LOOP_BACK_H
|
||||
|
||||
//#include "SharedMemoryCommands.h"
|
||||
|
||||
|
||||
#include "PhysicsClient.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
///todo: the PhysicsClient API was designed with shared memory in mind,
|
||||
///now it become more general we need to move out the shared memory specifics away
|
||||
///for example naming [disconnectSharedMemory -> disconnect] [ move setSharedMemoryKey to shared memory specific subclass ]
|
||||
|
||||
class PhysicsLoopBack : public PhysicsClient
|
||||
{
|
||||
struct PhysicsLoopBackInternalData* m_data;
|
||||
|
||||
public:
|
||||
|
||||
PhysicsLoopBack();
|
||||
|
||||
virtual ~PhysicsLoopBack();
|
||||
|
||||
// return true if connection succesfull, can also check 'isConnected'
|
||||
virtual bool connect();
|
||||
|
||||
////todo: rename to 'disconnect'
|
||||
virtual void disconnectSharedMemory();
|
||||
|
||||
virtual bool isConnected() const;
|
||||
|
||||
// return non-null if there is a status, nullptr otherwise
|
||||
virtual const SharedMemoryStatus* processServerStatus();
|
||||
|
||||
virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
|
||||
|
||||
virtual bool canSubmitCommand() const;
|
||||
|
||||
virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
|
||||
|
||||
virtual int getNumBodies() const;
|
||||
|
||||
virtual int getBodyUniqueId(int serialIndex) const;
|
||||
|
||||
virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;
|
||||
|
||||
virtual int getNumJoints(int bodyIndex) const;
|
||||
|
||||
virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
|
||||
|
||||
///todo: move this out of the
|
||||
virtual void setSharedMemoryKey(int key);
|
||||
|
||||
void uploadBulletFileToSharedMemory(const char* data, int len);
|
||||
|
||||
virtual int getNumDebugLines() const;
|
||||
|
||||
virtual const float* getDebugLinesFrom() const;
|
||||
virtual const float* getDebugLinesTo() const;
|
||||
virtual const float* getDebugLinesColor() const;
|
||||
virtual void getCachedCameraImage(struct b3CameraImageData* cameraData);
|
||||
|
||||
virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
|
||||
|
||||
};
|
||||
|
||||
#endif //PHYSICS_LOOP_BACK_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue