mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
* Adjustment: Initial CMake reworking.
This commit is contained in:
parent
516163fd5d
commit
d7cdf54661
5394 changed files with 2615532 additions and 8711 deletions
|
|
@ -0,0 +1,42 @@
|
|||
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
|
||||
static const char* useShadowMapInstancingFragmentShader= \
|
||||
"#version 330 core\n"
|
||||
"//precision highp float;\n"
|
||||
"in Fragment\n"
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
"} fragment;\n"
|
||||
"in Vert\n"
|
||||
"{\n"
|
||||
" vec2 texcoord;\n"
|
||||
"} vert;\n"
|
||||
"uniform sampler2D Diffuse;\n"
|
||||
"uniform sampler2DShadow shadowMap;\n"
|
||||
"in vec3 lightDir,normal,ambient;\n"
|
||||
"in vec4 ShadowCoord;\n"
|
||||
"out vec4 color;\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
" vec4 texel = fragment.color*texture(Diffuse,vert.texcoord);\n"
|
||||
" vec3 ct,cf;\n"
|
||||
" float intensity,at,af;\n"
|
||||
" \n"
|
||||
" intensity = 0.5+0.5*clamp( dot( normalize(normal),lightDir ), -1,1 );\n"
|
||||
" \n"
|
||||
" af = 1.0;\n"
|
||||
" \n"
|
||||
" ct = texel.rgb;\n"
|
||||
" at = texel.a;\n"
|
||||
" \n"
|
||||
" //float bias = 0.005f;\n"
|
||||
" \n"
|
||||
" \n"
|
||||
" float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z)/ShadowCoord.w));\n"
|
||||
" \n"
|
||||
" intensity = 0.7*intensity + 0.3*intensity*visibility;\n"
|
||||
" \n"
|
||||
" cf = intensity*(vec3(1.0,1.0,1.0)-ambient)+ambient;\n"
|
||||
" \n"
|
||||
" color = vec4(ct * cf, fragment.color.w);\n"
|
||||
"}\n"
|
||||
;
|
||||
Loading…
Add table
Add a link
Reference in a new issue