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* Adjustment: Initial CMake reworking.
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#ifndef COLLISION_SHAPE_2_GRAPHICS_H
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#define COLLISION_SHAPE_2_GRAPHICS_H
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btTransform.h"
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class btCollisionShape;
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void CollisionShape2TriangleMesh(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<btVector3>& vertexPositions, btAlignedObjectArray<btVector3>& vertexNormals, btAlignedObjectArray<int>& indicesOut);
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#endif //COLLISION_SHAPE_2_GRAPHICS_H
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