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https://github.com/TorqueGameEngines/Torque3D.git
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* Adjustment: Initial CMake reworking.
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5394 changed files with 2615532 additions and 8711 deletions
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#include "ConstraintPhysicsSetup.h"
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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struct ConstraintPhysicsSetup : public CommonRigidBodyBase
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{
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ConstraintPhysicsSetup(struct GUIHelperInterface* helper);
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virtual ~ConstraintPhysicsSetup();
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virtual void initPhysics();
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virtual void stepSimulation(float deltaTime);
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virtual void resetCamera()
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{
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float dist = 7;
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float pitch = 721;
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float yaw = 44;
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float targetPos[3]={8,1,-11};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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}
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};
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ConstraintPhysicsSetup::ConstraintPhysicsSetup(struct GUIHelperInterface* helper)
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:CommonRigidBodyBase(helper)
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{
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}
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ConstraintPhysicsSetup::~ConstraintPhysicsSetup()
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{
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}
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static btScalar val;
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static btScalar targetVel=0;
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static btScalar maxImpulse=10000;
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static btHingeAccumulatedAngleConstraint* spDoorHinge=0;
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static btScalar actualHingeVelocity=0.f;
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static btVector3 btAxisA(0,1,0);
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void ConstraintPhysicsSetup::stepSimulation(float deltaTime)
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{
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val=spDoorHinge->getAccumulatedHingeAngle()*SIMD_DEGS_PER_RAD;
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if (m_dynamicsWorld)
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{
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spDoorHinge->enableAngularMotor(true,targetVel,maxImpulse);
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m_dynamicsWorld->stepSimulation(deltaTime,10,1./240.);
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btHingeConstraint* hinge = spDoorHinge;
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if (hinge)
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{
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const btRigidBody& bodyA = hinge->getRigidBodyA();
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const btRigidBody& bodyB = hinge->getRigidBodyB();
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btTransform trA = bodyA.getWorldTransform();
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btVector3 angVelA = bodyA.getAngularVelocity();
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btVector3 angVelB = bodyB.getAngularVelocity();
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{
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btVector3 ax1 = trA.getBasis()*hinge->getFrameOffsetA().getBasis().getColumn(2);
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btScalar vel = angVelA.dot(ax1);
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vel -= angVelB.dot(ax1);
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printf("hinge velocity (q) = %f\n", vel);
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actualHingeVelocity=vel;
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}
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btVector3 ortho0,ortho1;
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btPlaneSpace1(btAxisA,ortho0,ortho1);
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{
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btScalar vel2 = angVelA.dot(ortho0);
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vel2 -= angVelB.dot(ortho0);
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printf("hinge orthogonal1 velocity (q) = %f\n", vel2);
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}
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{
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btScalar vel0 = angVelA.dot(ortho1);
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vel0 -= angVelB.dot(ortho1);
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printf("hinge orthogonal0 velocity (q) = %f\n", vel0);
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}
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}
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}
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}
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void ConstraintPhysicsSetup::initPhysics()
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{
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m_guiHelper->setUpAxis(1);
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createEmptyDynamicsWorld();
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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int mode = btIDebugDraw::DBG_DrawWireframe
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+btIDebugDraw::DBG_DrawConstraints
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+btIDebugDraw::DBG_DrawConstraintLimits;
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode);
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{
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SliderParams slider("target vel",&targetVel);
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slider.m_minVal=-4;
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slider.m_maxVal=4;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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}
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{
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SliderParams slider("max impulse",&maxImpulse);
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slider.m_minVal=0;
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slider.m_maxVal=1000;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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}
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{
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SliderParams slider("actual vel",&actualHingeVelocity);
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slider.m_minVal=-4;
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slider.m_maxVal=4;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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}
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val=1.f;
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{
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SliderParams slider("angle",&val);
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slider.m_minVal=-720;
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slider.m_maxVal=720;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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}
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{ // create a door using hinge constraint attached to the world
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btCollisionShape* pDoorShape = new btBoxShape(btVector3(2.0f, 5.0f, 0.2f));
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m_collisionShapes.push_back(pDoorShape);
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btTransform doorTrans;
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doorTrans.setIdentity();
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doorTrans.setOrigin(btVector3(-5.0f, -2.0f, 0.0f));
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btRigidBody* pDoorBody = createRigidBody( 1.0, doorTrans, pDoorShape);
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pDoorBody->setActivationState(DISABLE_DEACTIVATION);
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const btVector3 btPivotA(10.f + 2.1f, -2.0f, 0.0f ); // right next to the door slightly outside
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spDoorHinge = new btHingeAccumulatedAngleConstraint( *pDoorBody, btPivotA, btAxisA );
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m_dynamicsWorld->addConstraint(spDoorHinge);
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spDoorHinge->setDbgDrawSize(btScalar(5.f));
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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class CommonExampleInterface* ConstraintCreateFunc(CommonExampleOptions& options)
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{
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return new ConstraintPhysicsSetup(options.m_guiHelper);
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}
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