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* Adjustment: Initial CMake reworking.
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5394 changed files with 2615532 additions and 8711 deletions
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#ifndef RANDOMTREE_CREATOR_HPP_
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#define RANDOMTREE_CREATOR_HPP_
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#include "BulletInverseDynamics/IDConfig.hpp"
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#include "MultiBodyTreeCreator.hpp"
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namespace btInverseDynamics {
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/// Generate a random MultiBodyTree with fixed or floating base and fixed, prismatic or revolute
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/// joints
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/// Uses a pseudo random number generator seeded from a random device.
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class RandomTreeCreator : public MultiBodyTreeCreator {
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public:
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/// ctor
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/// @param max_bodies maximum number of bodies
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/// @param gravity gravitational acceleration
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/// @param use_seed if true, seed random number generator
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RandomTreeCreator(const int max_bodies, bool use_seed=false);
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~RandomTreeCreator();
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///\copydoc MultiBodyTreeCreator::getNumBodies
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int getNumBodies(int* num_bodies) const;
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///\copydoc MultiBodyTreeCreator::getBody
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int getBody(const int body_index, int* parent_index, JointType* joint_type,
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vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion,
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idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int,
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void** user_ptr) const;
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private:
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int m_num_bodies;
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};
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}
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#endif // RANDOMTREE_CREATOR_HPP_
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