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https://github.com/TorqueGameEngines/Torque3D.git
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* Adjustment: Initial CMake reworking.
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5394 changed files with 2615532 additions and 8711 deletions
238
Engine/lib/assimp/tools/assimp_view/LogWindow.cpp
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238
Engine/lib/assimp/tools/assimp_view/LogWindow.cpp
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "assimp_view.h"
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#include "richedit.h"
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#include <commdlg.h>
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#include <commoncontrols.h>
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namespace AssimpView {
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CLogWindow CLogWindow::s_cInstance;
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extern HKEY g_hRegistry;
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// header for the RTF log file
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static const char *AI_VIEW_RTF_LOG_HEADER =
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"{\\rtf1"
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"\\ansi"
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"\\deff0"
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"{"
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"\\fonttbl{\\f0 Courier New;}"
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"}"
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"{\\colortbl;"
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"\\red255\\green0\\blue0;" // red for errors
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"\\red255\\green120\\blue0;" // orange for warnings
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"\\red0\\green150\\blue0;" // green for infos
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"\\red0\\green0\\blue180;" // blue for debug messages
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"\\red0\\green0\\blue0;" // black for everything else
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"}}";
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//-------------------------------------------------------------------------------
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// Message procedure for the log window
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//-------------------------------------------------------------------------------
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INT_PTR CALLBACK LogDialogProc(HWND hwndDlg, UINT uMsg, WPARAM /*wParam*/, LPARAM lParam) {
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(void)lParam;
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switch (uMsg) {
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case WM_INITDIALOG:
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return TRUE;
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case WM_SIZE: {
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int x = LOWORD(lParam);
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int y = HIWORD(lParam);
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SetWindowPos(GetDlgItem(hwndDlg, IDC_EDIT1), nullptr, 0, 0,
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x - 10, y - 12, SWP_NOMOVE | SWP_NOZORDER);
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return TRUE;
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}
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case WM_CLOSE:
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EndDialog(hwndDlg, 0);
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CLogWindow::Instance().bIsVisible = false;
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return TRUE;
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};
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return FALSE;
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}
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//-------------------------------------------------------------------------------
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void CLogWindow::Init() {
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this->hwnd = ::CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_LOGVIEW),
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nullptr, &LogDialogProc);
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if (!this->hwnd) {
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CLogDisplay::Instance().AddEntry("[ERROR] Unable to create logger window",
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D3DCOLOR_ARGB(0xFF, 0, 0xFF, 0));
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}
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// setup the log text
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this->szText = AI_VIEW_RTF_LOG_HEADER;
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this->szPlainText = "";
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}
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//-------------------------------------------------------------------------------
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void CLogWindow::Show() {
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if (this->hwnd) {
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ShowWindow(this->hwnd, SW_SHOW);
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this->bIsVisible = true;
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// contents aren't updated while the logger isn't displayed
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this->Update();
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}
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}
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//-------------------------------------------------------------------------------
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void CMyLogStream::write(const char *message) {
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CLogWindow::Instance().WriteLine(message);
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}
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//-------------------------------------------------------------------------------
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void CLogWindow::Clear() {
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this->szText = AI_VIEW_RTF_LOG_HEADER;
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this->szPlainText = "";
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this->Update();
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}
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//-------------------------------------------------------------------------------
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void CLogWindow::Update() {
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if (this->bIsVisible) {
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SETTEXTEX sInfo = {};
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sInfo.flags = ST_DEFAULT;
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sInfo.codepage = CP_ACP;
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SendDlgItemMessage(this->hwnd, IDC_EDIT1,
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EM_SETTEXTEX, (WPARAM)&sInfo, (LPARAM)this->szText.c_str());
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}
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}
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//-------------------------------------------------------------------------------
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void CLogWindow::Save() {
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char szFileName[MAX_PATH] = {};
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DWORD dwTemp = MAX_PATH;
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if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "LogDestination", nullptr, nullptr, (BYTE *)szFileName, &dwTemp)) {
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// Key was not found. Use C:
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strcpy(szFileName, "");
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} else {
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// need to remove the file name
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char *sz = strrchr(szFileName, '\\');
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if (!sz)
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sz = strrchr(szFileName, '/');
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if (sz)
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*sz = 0;
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}
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OPENFILENAME sFilename1 = {
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sizeof(OPENFILENAME),
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g_hDlg, GetModuleHandle(nullptr),
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"Log files\0*.txt", nullptr, 0, 1,
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szFileName, MAX_PATH, nullptr, 0, nullptr,
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"Save log to file",
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OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
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0, 1, ".txt", 0, nullptr, nullptr
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};
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if (GetSaveFileName(&sFilename1) == 0) return;
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// Now store the file in the registry
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RegSetValueExA(g_hRegistry, "LogDestination", 0, REG_SZ, (const BYTE *)szFileName, MAX_PATH);
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FILE *pFile = fopen(szFileName, "wt");
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fprintf(pFile, this->szPlainText.c_str());
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fclose(pFile);
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CLogDisplay::Instance().AddEntry("[INFO] The log file has been saved",
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D3DCOLOR_ARGB(0xFF, 0xFF, 0xFF, 0));
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}
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//-------------------------------------------------------------------------------
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void CLogWindow::WriteLine(const char *message) {
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this->szPlainText.append(message);
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this->szPlainText.append("\r\n");
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if (0 != this->szText.length()) {
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this->szText.resize(this->szText.length() - 1);
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}
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switch (message[0]) {
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case 'e':
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case 'E':
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this->szText.append("{\\pard \\cf1 \\b \\fs18 ");
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break;
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case 'w':
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case 'W':
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this->szText.append("{\\pard \\cf2 \\b \\fs18 ");
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break;
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case 'i':
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case 'I':
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this->szText.append("{\\pard \\cf3 \\b \\fs18 ");
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break;
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case 'd':
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case 'D':
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this->szText.append("{\\pard \\cf4 \\b \\fs18 ");
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break;
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default:
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this->szText.append("{\\pard \\cf5 \\b \\fs18 ");
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break;
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}
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std::string _message = message;
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for (unsigned int i = 0; i < _message.length(); ++i) {
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if ('\\' == _message[i] ||
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'}' == _message[i] ||
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'{' == _message[i]) {
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_message.insert(i++, "\\");
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}
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}
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this->szText.append(_message);
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this->szText.append("\\par}}");
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if (this->bIsVisible && this->bUpdate) {
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SETTEXTEX sInfo = {};
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sInfo.flags = ST_DEFAULT;
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sInfo.codepage = CP_ACP;
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SendDlgItemMessage(this->hwnd, IDC_EDIT1,
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EM_SETTEXTEX, (WPARAM)&sInfo, (LPARAM)this->szText.c_str());
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}
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}
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} // namespace AssimpView
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