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* Adjustment: Initial CMake reworking.
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5394 changed files with 2615532 additions and 8711 deletions
95
Engine/lib/assimp/test/models/OpenGEX/Example.ogex
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Engine/lib/assimp/test/models/OpenGEX/Example.ogex
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Metric (key = "distance") {float {1}}
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Metric (key = "angle") {float {1}}
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Metric (key = "time") {float {1}}
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Metric (key = "up") {string {"z"}}
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GeometryNode $node1
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{
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Name {string {"Box001"}}
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ObjectRef {ref {$geometry1}}
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MaterialRef {ref {$material1}}
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Transform
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{
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float[16]
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{
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{0x3F800000, 0x00000000, 0x00000000, 0x00000000, // {1, 0, 0, 0
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0x00000000, 0x3F800000, 0x00000000, 0x00000000, // 0, 1, 0, 0
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0x00000000, 0x00000000, 0x3F800000, 0x00000000, // 0, 0, 1, 0
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0xBEF33B00, 0x411804DE, 0x00000000, 0x3F800000} // -0.47506, 9.50119, 0, 1}
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}
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}
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}
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GeometryNode $node2
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{
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Name {string {"Box002"}}
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ObjectRef {ref {$geometry1}}
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MaterialRef {ref {$material1}}
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Transform
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{
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float[16]
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{
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{0x3F800000, 0x00000000, 0x00000000, 0x00000000, // {1, 0, 0, 0
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0x00000000, 0x3F800000, 0x00000000, 0x00000000, // 0, 1, 0, 0
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0x00000000, 0x00000000, 0x3F800000, 0x00000000, // 0, 0, 1, 0
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0x43041438, 0x411804DE, 0x00000000, 0x3F800000} // 132.079, 9.50119, 0, 1}
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}
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}
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}
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GeometryObject $geometry1 // Box001, Box002
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{
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Mesh (primitive = "triangles")
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{
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VertexArray (attrib = "position")
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{
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float[3] // 24
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{
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{0xC2501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0x424C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x42BA3928},
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{0xC2501375, 0xC24C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x42BA3928}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x42BA3928},
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{0x42501375, 0x424C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x42BA3928}, {0x42501375, 0x424C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x42BA3928}
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}
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}
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VertexArray (attrib = "normal")
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{
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float[3] // 24
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{
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{0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000},
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{0x00000000, 0xBF800000, 0x00000000}, {0x00000000, 0xBF800000, 0x00000000}, {0x00000000, 0xBF800000, 0x00000000}, {0x80000000, 0xBF800000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000},
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{0x00000000, 0x3F800000, 0x00000000}, {0x00000000, 0x3F800000, 0x00000000}, {0x00000000, 0x3F800000, 0x00000000}, {0x80000000, 0x3F800000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}
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}
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}
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VertexArray (attrib = "texcoord")
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{
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float[2] // 24
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{
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{0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000},
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{0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000},
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{0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}
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}
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}
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IndexArray
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{
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unsigned_int32[3] // 12
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{
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{0, 1, 2}, {2, 3, 0}, {4, 5, 6}, {6, 7, 4}, {8, 9, 10}, {10, 11, 8}, {12, 13, 14}, {14, 15, 12}, {16, 17, 18}, {18, 19, 16}, {20, 21, 22}, {22, 23, 20}
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}
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}
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}
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}
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Material $material1
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{
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Name {string {"03 - Default"}}
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Color (attrib = "diffuse") {float[3] {{0.588235, 0.588235, 0.588235}}}
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Texture (attrib = "diffuse")
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{
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string {"texture/Concrete.tga"}
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}
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}
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