mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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* Adjustment: Initial CMake reworking.
This commit is contained in:
parent
516163fd5d
commit
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5394 changed files with 2615532 additions and 8711 deletions
210
Engine/lib/assimp/test/models/Collada/AsXML.xml
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210
Engine/lib/assimp/test/models/Collada/AsXML.xml
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<?xml version="1.0"?>
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||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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||||
<asset>
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||||
<contributor>
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||||
<author>alorino</author>
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||||
<authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
|
||||
<comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
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||||
curveConstrainSampling=0;exportCameraAsLookat=0;
|
||||
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
|
||||
exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
|
||||
exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
|
||||
exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
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||||
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
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||||
<copyright>
|
||||
Copyright 2006 Sony Computer Entertainment Inc.
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||||
Licensed under the SCEA Shared Source License, Version 1.0 (the
|
||||
"License"); you may not use this file except in compliance with the
|
||||
License. You may obtain a copy of the License at:
|
||||
http://research.scea.com/scea_shared_source_license.html
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
</copyright>
|
||||
</contributor>
|
||||
<created>2006-06-21T21:23:22Z</created>
|
||||
<modified>2006-06-21T21:23:22Z</modified>
|
||||
<unit meter="0.01" name="centimeter"/>
|
||||
<up_axis>Y_UP</up_axis>
|
||||
</asset>
|
||||
<library_cameras>
|
||||
<camera id="PerspCamera" name="PerspCamera">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<yfov>37.8493</yfov>
|
||||
<aspect_ratio>1</aspect_ratio>
|
||||
<znear>10</znear>
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||||
<zfar>1000</zfar>
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||||
</perspective>
|
||||
</technique_common>
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||||
</optics>
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||||
</camera>
|
||||
<camera id="testCameraShape" name="testCameraShape">
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||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
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||||
<yfov>37.8501</yfov>
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||||
<aspect_ratio>1</aspect_ratio>
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||||
<znear>0.01</znear>
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<zfar>1000</zfar>
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</perspective>
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||||
</technique_common>
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||||
</optics>
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||||
</camera>
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||||
</library_cameras>
|
||||
<library_lights>
|
||||
<light id="light-lib" name="light">
|
||||
<technique_common>
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||||
<point>
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||||
<color>1 1 1</color>
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||||
<constant_attenuation>1</constant_attenuation>
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||||
<linear_attenuation>0</linear_attenuation>
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||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
<technique profile="MAX3D">
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||||
<intensity>1.000000</intensity>
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||||
</technique>
|
||||
</light>
|
||||
<light id="pointLightShape1-lib" name="pointLightShape1">
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||||
<technique_common>
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||||
<point>
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||||
<color>1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
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||||
<linear_attenuation>0</linear_attenuation>
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||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
</light>
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||||
</library_lights>
|
||||
<library_materials>
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||||
<material id="Blue" name="Blue">
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||||
<instance_effect url="#Blue-fx"/>
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||||
</material>
|
||||
</library_materials>
|
||||
<library_effects>
|
||||
<effect id="Blue-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
||||
<emission>
|
||||
<color>0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color>0 0 0 1</color>
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||||
</ambient>
|
||||
<diffuse>
|
||||
<color>0.137255 0.403922 0.870588 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>16</float>
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||||
</shininess>
|
||||
<reflective>
|
||||
<color>0 0 0 1</color>
|
||||
</reflective>
|
||||
<reflectivity>
|
||||
<float>0.5</float>
|
||||
</reflectivity>
|
||||
<transparent>
|
||||
<color>0 0 0 1</color>
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||||
</transparent>
|
||||
<transparency>
|
||||
<float>1</float>
|
||||
</transparency>
|
||||
<index_of_refraction>
|
||||
<float>0</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_geometries>
|
||||
<geometry id="box-lib" name="box">
|
||||
<mesh>
|
||||
<source id="box-lib-positions" name="position">
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<float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
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||||
<technique_common>
|
||||
<accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="box-lib-normals" name="normal">
|
||||
<float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
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||||
<param name="Z" type="float"></param>
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||||
</accessor>
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||||
</technique_common>
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</source>
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<vertices id="box-lib-vertices">
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<input semantic="POSITION" source="#box-lib-positions"/>
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</vertices>
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<polylist count="6" material="BlueSG">
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<input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
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<input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
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<vcount>4 4 4 4 4 4</vcount>
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<p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23</p>
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</polylist>
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</mesh>
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</geometry>
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||||
</library_geometries>
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||||
<library_visual_scenes>
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<visual_scene id="VisualSceneNode" name="untitled">
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<node id="Camera" name="Camera">
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<translate sid="translate">-427.749 333.855 655.017</translate>
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<rotate sid="rotateY">0 1 0 -33</rotate>
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<rotate sid="rotateX">1 0 0 -22.1954</rotate>
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<rotate sid="rotateZ">0 0 1 0</rotate>
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<instance_camera url="#PerspCamera"/>
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</node>
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<node id="Light" name="Light">
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<translate sid="translate">-500 1000 400</translate>
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<rotate sid="rotateZ">0 0 1 0</rotate>
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<rotate sid="rotateY">0 1 0 0</rotate>
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<rotate sid="rotateX">1 0 0 0</rotate>
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<instance_light url="#light-lib"/>
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</node>
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<node id="Box" name="Box">
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<rotate sid="rotateZ">0 0 1 0</rotate>
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<rotate sid="rotateY">0 1 0 0</rotate>
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||||
<rotate sid="rotateX">1 0 0 0</rotate>
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<instance_geometry url="#box-lib">
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<bind_material>
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<technique_common>
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<instance_material symbol="BlueSG" target="#Blue"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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||||
</node>
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||||
<node id="testCamera" name="testCamera">
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<translate sid="translate">-427.749 333.855 655.017</translate>
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<rotate sid="rotateY">0 1 0 -33</rotate>
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<rotate sid="rotateX">1 0 0 -22.1954</rotate>
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<rotate sid="rotateZ">0 0 1 0</rotate>
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<instance_camera url="#testCameraShape"/>
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</node>
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<node id="pointLight1" name="pointLight1">
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<translate sid="translate">3 4 10</translate>
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||||
<rotate sid="rotateZ">0 0 1 0</rotate>
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||||
<rotate sid="rotateY">0 1 0 0</rotate>
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<rotate sid="rotateX">1 0 0 0</rotate>
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<instance_light url="#pointLightShape1-lib"/>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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||||
<instance_visual_scene url="#VisualSceneNode"/>
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</scene>
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</COLLADA>
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||||
293
Engine/lib/assimp/test/models/Collada/COLLADA.dae
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Engine/lib/assimp/test/models/Collada/COLLADA.dae
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Engine/lib/assimp/test/models/Collada/COLLADA_triangulate.dae
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Engine/lib/assimp/test/models/Collada/COLLADA_triangulate.dae
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Engine/lib/assimp/test/models/Collada/Cinema4D.dae
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Engine/lib/assimp/test/models/Collada/Cinema4D.dae
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BIN
Engine/lib/assimp/test/models/Collada/Collada_Sample.jpg
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Engine/lib/assimp/test/models/Collada/Collada_Sample.jpg
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After Width: | Height: | Size: 35 KiB |
138
Engine/lib/assimp/test/models/Collada/ConcavePolygon.dae
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Engine/lib/assimp/test/models/Collada/ConcavePolygon.dae
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@ -0,0 +1,138 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
|
||||
<contributor>
|
||||
<authoring_tool>Lightwave 9.5</authoring_tool>
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||||
</contributor>
|
||||
<created>2009-03-27T22:29:42Z</created>
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<modified>2009-03-27T22:29:42Z</modified>
|
||||
<unit meter="1"></unit>
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<up_axis>Y_UP</up_axis>
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</asset>
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||||
<library_animations></library_animations>
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||||
<library_cameras></library_cameras>
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||||
<library_lights></library_lights>
|
||||
<library_materials>
|
||||
<material id="test_Smoothing" name="test_Smoothing">
|
||||
<instance_effect url="#test_Smoothing-fx"></instance_effect>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_effects>
|
||||
<effect id="test_Smoothing-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<blinn>
|
||||
<diffuse>
|
||||
<color>0.141176 0.184314 0.411765 0</color>
|
||||
</diffuse>
|
||||
</blinn>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_geometries>
|
||||
<geometry id="Mesh_Object_lib" name="Mesh_Object">
|
||||
<mesh>
|
||||
<source id="Mesh_Object_positions" name="position">
|
||||
<float_array id="Mesh_Object_positions_array" count="192">-1.146 1.6575 2.348
|
||||
-1.146 1.67177 2.49285
|
||||
-1.146 1.67177 2.20315
|
||||
-1.146 1.7125 2.35
|
||||
-1.146 1.71402 2.63214
|
||||
-1.146 1.71402 2.06386
|
||||
-1.146 1.72571 2.48412
|
||||
-1.146 1.72571 2.21588
|
||||
-1.146 1.76483 2.61309
|
||||
-1.146 1.76483 2.08691
|
||||
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|
||||
-1.146 1.78263 1.93549
|
||||
-1.146 1.82836 2.73195
|
||||
-1.146 1.82836 1.96805
|
||||
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|
||||
-1.146 1.87497 1.82297
|
||||
-1.146 1.91386 2.83614
|
||||
-1.146 1.91386 1.86386
|
||||
-1.146 1.98749 2.96537
|
||||
-1.146 1.98749 1.73063
|
||||
-1.146 2.01805 2.92164
|
||||
-1.146 2.01805 1.77836
|
||||
-1.146 2.11586 3.03398
|
||||
-1.146 2.11586 1.66202
|
||||
-1.146 2.13691 2.98517
|
||||
-1.146 2.13691 1.71483
|
||||
-1.146 2.25515 3.07623
|
||||
-1.146 2.25515 1.61977
|
||||
-1.146 2.26588 3.02429
|
||||
-1.146 2.26588 1.67571
|
||||
-1.146 2.4 3.0905
|
||||
-1.146 2.4 3.0375
|
||||
-1.146 2.4 1.6625
|
||||
-1.146 2.4 1.6055
|
||||
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|
||||
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|
||||
-1.146 2.54485 3.07623
|
||||
-1.146 2.54485 1.61977
|
||||
-1.146 2.66309 2.98517
|
||||
-1.146 2.66309 1.71483
|
||||
-1.146 2.68414 3.03398
|
||||
-1.146 2.68414 1.66202
|
||||
-1.146 2.78195 2.92164
|
||||
-1.146 2.78195 1.77836
|
||||
-1.146 2.81251 2.96537
|
||||
-1.146 2.81251 1.73063
|
||||
-1.146 2.88614 2.83614
|
||||
-1.146 2.88614 1.86386
|
||||
-1.146 2.92503 2.87303
|
||||
-1.146 2.92503 1.82297
|
||||
-1.146 2.97164 2.73195
|
||||
-1.146 2.97164 1.96805
|
||||
-1.146 3.01737 2.76051
|
||||
-1.146 3.01737 1.93549
|
||||
-1.146 3.03517 2.61309
|
||||
-1.146 3.03517 2.08691
|
||||
-1.146 3.07429 2.48412
|
||||
-1.146 3.07429 2.21588
|
||||
-1.146 3.08598 2.63214
|
||||
-1.146 3.08598 2.06386
|
||||
-1.146 3.0875 2.35
|
||||
-1.146 3.12823 2.49285
|
||||
-1.146 3.12823 2.20315
|
||||
-1.146 3.1425 2.348
|
||||
</float_array>
|
||||
<technique_common>
|
||||
<accessor count="64" offset="0" source="#Mesh_Object_positions_array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Mesh_Object_vertices">
|
||||
<input semantic="POSITION" source="#Mesh_Object_positions"></input>
|
||||
</vertices>
|
||||
<polylist count="1" material="test_Smoothing">
|
||||
<input offset="0" semantic="VERTEX" source="#Mesh_Object_vertices"></input>
|
||||
<vcount>66 </vcount>
|
||||
<p>26 22 18 14 10 4 1 0 2 5 11 15 19 23 27 33 37 41 45 49 53 59 62 63 61 58 52 48 44 40 36 30 31 34 38 42 46 50 54 56 60 57 55 51 47 43 39 35 32 29 25 21 17 13 9 7 3 6 8 12 16 20 24 28 31 30 </p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_controllers></library_controllers>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="VisualSceneNode" name="Scene">
|
||||
<node id="Mesh_Object" name="Mesh_Object">
|
||||
<instance_geometry url="#Mesh_Object_lib">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="test_Smoothing" target="#test_Smoothing"></instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#VisualSceneNode"></instance_visual_scene>
|
||||
</scene>
|
||||
</COLLADA>
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||||
File diff suppressed because one or more lines are too long
93
Engine/lib/assimp/test/models/Collada/cameras.dae
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Engine/lib/assimp/test/models/Collada/cameras.dae
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 2.74.0 commit date:2015-03-31, commit time:13:39, hash:000dfc0</authoring_tool>
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||||
</contributor>
|
||||
<created>2015-05-17T19:24:51</created>
|
||||
<modified>2015-05-17T19:24:51</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_cameras>
|
||||
<camera id="Camera-camera" name="Camera.001">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<xfov sid="xfov">49.13434</xfov>
|
||||
<aspect_ratio>1.777778</aspect_ratio>
|
||||
<znear sid="znear">0.1</znear>
|
||||
<zfar sid="zfar">100</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
<extra>
|
||||
<technique profile="blender">
|
||||
<YF_dofdist>0</YF_dofdist>
|
||||
<shiftx>0</shiftx>
|
||||
<shifty>0</shifty>
|
||||
</technique>
|
||||
</extra>
|
||||
</camera>
|
||||
<camera id="Camera_002-camera" name="Camera.002">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<orthographic>
|
||||
<xmag sid="xmag">3</xmag>
|
||||
<aspect_ratio>1.777778</aspect_ratio>
|
||||
<znear sid="znear">0.1</znear>
|
||||
<zfar sid="zfar">100</zfar>
|
||||
</orthographic>
|
||||
</technique_common>
|
||||
</optics>
|
||||
<extra>
|
||||
<technique profile="blender">
|
||||
<YF_dofdist>0</YF_dofdist>
|
||||
<shiftx>0</shiftx>
|
||||
<shifty>0</shifty>
|
||||
</technique>
|
||||
</extra>
|
||||
</camera>
|
||||
<camera id="Camera_003-camera" name="Camera.003">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<xfov sid="xfov">29.86284</xfov>
|
||||
<aspect_ratio>1.777778</aspect_ratio>
|
||||
<znear sid="znear">0.1</znear>
|
||||
<zfar sid="zfar">50</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
<extra>
|
||||
<technique profile="blender">
|
||||
<YF_dofdist>0</YF_dofdist>
|
||||
<shiftx>0</shiftx>
|
||||
<shifty>0</shifty>
|
||||
</technique>
|
||||
</extra>
|
||||
</camera>
|
||||
</library_cameras>
|
||||
<library_images/>
|
||||
<library_controllers/>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Camera" name="Camera" type="NODE">
|
||||
<matrix sid="transform">7.54979e-8 0 1 10 0 1 0 0 -1 0 7.54979e-8 0 0 0 0 1</matrix>
|
||||
<instance_camera url="#Camera-camera"/>
|
||||
</node>
|
||||
<node id="Camera_002" name="Camera_002" type="NODE">
|
||||
<matrix sid="transform">7.54979e-8 0 -1 -10 0 1 0 0 1 0 7.54979e-8 0 0 0 0 1</matrix>
|
||||
<instance_camera url="#Camera_002-camera"/>
|
||||
</node>
|
||||
<node id="Camera_003" name="Camera_003" type="NODE">
|
||||
<matrix sid="transform">3.09086e-8 -1 1.58933e-8 0 -3.09086e-8 1.58933e-8 1 5 -1 -3.09086e-8 -3.09086e-8 0 0 0 0 1</matrix>
|
||||
<instance_camera url="#Camera_003-camera"/>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
BIN
Engine/lib/assimp/test/models/Collada/cube_UTF16LE.dae
Normal file
BIN
Engine/lib/assimp/test/models/Collada/cube_UTF16LE.dae
Normal file
Binary file not shown.
210
Engine/lib/assimp/test/models/Collada/cube_UTF8BOM.dae
Normal file
210
Engine/lib/assimp/test/models/Collada/cube_UTF8BOM.dae
Normal file
|
|
@ -0,0 +1,210 @@
|
|||
<?xml version="1.0"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>alorino</author>
|
||||
<authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
|
||||
<comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
|
||||
curveConstrainSampling=0;exportCameraAsLookat=0;
|
||||
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
|
||||
exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
|
||||
exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
|
||||
exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
|
||||
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
|
||||
<copyright>
|
||||
Copyright 2006 Sony Computer Entertainment Inc.
|
||||
Licensed under the SCEA Shared Source License, Version 1.0 (the
|
||||
"License"); you may not use this file except in compliance with the
|
||||
License. You may obtain a copy of the License at:
|
||||
http://research.scea.com/scea_shared_source_license.html
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
</copyright>
|
||||
</contributor>
|
||||
<created>2006-06-21T21:23:22Z</created>
|
||||
<modified>2006-06-21T21:23:22Z</modified>
|
||||
<unit meter="0.01" name="centimeter"/>
|
||||
<up_axis>Y_UP</up_axis>
|
||||
</asset>
|
||||
<library_cameras>
|
||||
<camera id="PerspCamera" name="PerspCamera">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<yfov>37.8493</yfov>
|
||||
<aspect_ratio>1</aspect_ratio>
|
||||
<znear>10</znear>
|
||||
<zfar>1000</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
</camera>
|
||||
<camera id="testCameraShape" name="testCameraShape">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<yfov>37.8501</yfov>
|
||||
<aspect_ratio>1</aspect_ratio>
|
||||
<znear>0.01</znear>
|
||||
<zfar>1000</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
</camera>
|
||||
</library_cameras>
|
||||
<library_lights>
|
||||
<light id="light-lib" name="light">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color>1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
<technique profile="MAX3D">
|
||||
<intensity>1.000000</intensity>
|
||||
</technique>
|
||||
</light>
|
||||
<light id="pointLightShape1-lib" name="pointLightShape1">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color>1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
</light>
|
||||
</library_lights>
|
||||
<library_materials>
|
||||
<material id="Blue" name="Blue">
|
||||
<instance_effect url="#Blue-fx"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_effects>
|
||||
<effect id="Blue-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
||||
<emission>
|
||||
<color>0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color>0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color>0.137255 0.403922 0.870588 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>16</float>
|
||||
</shininess>
|
||||
<reflective>
|
||||
<color>0 0 0 1</color>
|
||||
</reflective>
|
||||
<reflectivity>
|
||||
<float>0.5</float>
|
||||
</reflectivity>
|
||||
<transparent>
|
||||
<color>0 0 0 1</color>
|
||||
</transparent>
|
||||
<transparency>
|
||||
<float>1</float>
|
||||
</transparency>
|
||||
<index_of_refraction>
|
||||
<float>0</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_geometries>
|
||||
<geometry id="box-lib" name="box">
|
||||
<mesh>
|
||||
<source id="box-lib-positions" name="position">
|
||||
<float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
|
||||
<technique_common>
|
||||
<accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="box-lib-normals" name="normal">
|
||||
<float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="box-lib-vertices">
|
||||
<input semantic="POSITION" source="#box-lib-positions"/>
|
||||
</vertices>
|
||||
<polylist count="6" material="BlueSG">
|
||||
<input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
|
||||
<input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
|
||||
<vcount>4 4 4 4 4 4</vcount>
|
||||
<p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="VisualSceneNode" name="untitled">
|
||||
<node id="Camera" name="Camera">
|
||||
<translate sid="translate">-427.749 333.855 655.017</translate>
|
||||
<rotate sid="rotateY">0 1 0 -33</rotate>
|
||||
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<instance_camera url="#PerspCamera"/>
|
||||
</node>
|
||||
<node id="Light" name="カタカナ">
|
||||
<translate sid="translate">-500 1000 400</translate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_light url="#light-lib"/>
|
||||
</node>
|
||||
<node id="Box" name="日本語">
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_geometry url="#box-lib">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="BlueSG" target="#Blue"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
<node id="testCamera" name="testCamera">
|
||||
<translate sid="translate">-427.749 333.855 655.017</translate>
|
||||
<rotate sid="rotateY">0 1 0 -33</rotate>
|
||||
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<instance_camera url="#testCameraShape"/>
|
||||
</node>
|
||||
<node id="pointLight1" name="漢字">
|
||||
<translate sid="translate">3 4 10</translate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_light url="#pointLightShape1-lib"/>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#VisualSceneNode"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
90
Engine/lib/assimp/test/models/Collada/cube_emptyTags.dae
Normal file
90
Engine/lib/assimp/test/models/Collada/cube_emptyTags.dae
Normal file
|
|
@ -0,0 +1,90 @@
|
|||
<?xml version="1.0"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<library_cameras>
|
||||
</library_cameras>
|
||||
<library_lights/>
|
||||
<library_materials/>
|
||||
<library_effects/>
|
||||
<library_geometries>
|
||||
<geometry id="box-lib" name="box">
|
||||
<mesh>
|
||||
<source id="box-lib-positions" name="position">
|
||||
<float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
|
||||
<technique_common>
|
||||
<accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="box-lib-normals" name="normal">
|
||||
<float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="box-lib-vertices">
|
||||
<input semantic="POSITION" source="#box-lib-positions"/>
|
||||
</vertices>
|
||||
<polylist count="6" material="BlueSG">
|
||||
<input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
|
||||
<input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
|
||||
<vcount>4 4 4 4 4 4</vcount>
|
||||
<p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="VisualSceneNode" name="untitled">
|
||||
<node id="Camera" name="Camera">
|
||||
<translate sid="translate">-427.749 333.855 655.017</translate>
|
||||
<rotate sid="rotateY">0 1 0 -33</rotate>
|
||||
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<instance_camera url="#PerspCamera"/>
|
||||
</node>
|
||||
<node id="Light" name="Light">
|
||||
<translate sid="translate">-500 1000 400</translate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_light url="#light-lib"/>
|
||||
</node>
|
||||
<node id="Box" name="Box">
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_geometry url="#box-lib">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="BlueSG" target="#Blue"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
<node id="testCamera" name="testCamera">
|
||||
<translate sid="translate">-427.749 333.855 655.017</translate>
|
||||
<rotate sid="rotateY">0 1 0 -33</rotate>
|
||||
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<instance_camera url="#testCameraShape"/>
|
||||
</node>
|
||||
<node id="pointLight1" name="pointLight1">
|
||||
<translate sid="translate">3 4 10</translate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_light url="#pointLightShape1-lib"/>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#VisualSceneNode"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
210
Engine/lib/assimp/test/models/Collada/cube_triangulate.dae
Normal file
210
Engine/lib/assimp/test/models/Collada/cube_triangulate.dae
Normal file
|
|
@ -0,0 +1,210 @@
|
|||
<?xml version="1.0"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>alorino</author>
|
||||
<authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
|
||||
<comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
|
||||
curveConstrainSampling=0;exportCameraAsLookat=0;
|
||||
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
|
||||
exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
|
||||
exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
|
||||
exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
|
||||
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
|
||||
<copyright>
|
||||
Copyright 2006 Sony Computer Entertainment Inc.
|
||||
Licensed under the SCEA Shared Source License, Version 1.0 (the
|
||||
"License"); you may not use this file except in compliance with the
|
||||
License. You may obtain a copy of the License at:
|
||||
http://research.scea.com/scea_shared_source_license.html
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
</copyright>
|
||||
|
||||
</contributor>
|
||||
<created>2006-06-21T21:23:22Z</created>
|
||||
<modified>2006-06-21T21:23:22Z</modified>
|
||||
<unit meter="0.01" name="centimeter"/>
|
||||
<up_axis>Y_UP</up_axis>
|
||||
</asset>
|
||||
<library_cameras>
|
||||
<camera id="PerspCamera" name="PerspCamera">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<yfov>37.8493</yfov>
|
||||
<aspect_ratio>1</aspect_ratio>
|
||||
<znear>10</znear>
|
||||
<zfar>1000</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
</camera>
|
||||
<camera id="testCameraShape" name="testCameraShape">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<yfov>37.8501</yfov>
|
||||
<aspect_ratio>1</aspect_ratio>
|
||||
<znear>0.01</znear>
|
||||
<zfar>1000</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
</camera>
|
||||
</library_cameras>
|
||||
<library_lights>
|
||||
<light id="light-lib" name="light">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color>1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
<technique profile="MAX3D">
|
||||
<intensity>1.000000</intensity>
|
||||
</technique>
|
||||
</light>
|
||||
<light id="pointLightShape1-lib" name="pointLightShape1">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color>1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
</light>
|
||||
</library_lights>
|
||||
<library_materials>
|
||||
<material id="Blue" name="Blue">
|
||||
<instance_effect url="#Blue-fx"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_effects>
|
||||
<effect id="Blue-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
||||
<emission>
|
||||
<color>0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color>0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color>0.137255 0.403922 0.870588 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>16</float>
|
||||
</shininess>
|
||||
<reflective>
|
||||
<color>0 0 0 1</color>
|
||||
</reflective>
|
||||
<reflectivity>
|
||||
<float>0.5</float>
|
||||
</reflectivity>
|
||||
<transparent>
|
||||
<color>0 0 0 1</color>
|
||||
</transparent>
|
||||
<transparency>
|
||||
<float>1</float>
|
||||
</transparency>
|
||||
<index_of_refraction>
|
||||
<float>0</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_geometries>
|
||||
<geometry id="box-lib" name="box">
|
||||
<mesh>
|
||||
<source id="box-lib-positions" name="position">
|
||||
<float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
|
||||
<technique_common>
|
||||
<accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="box-lib-normals" name="normal">
|
||||
<float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="box-lib-vertices">
|
||||
<input semantic="POSITION" source="#box-lib-positions"/>
|
||||
</vertices>
|
||||
<triangles count="12" material="BlueSG">
|
||||
<input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
|
||||
<input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
|
||||
<p>0 0 2 1 3 2 0 0 3 2 1 3 0 4 1 5 5 6 0 4 5 6 4 7 6 8 7 9 3 10 6 8 3 10 2 11 0 12 4 13 6 14 0 12 6 14 2 15 3 16 7 17 5 18 3 16 5 18 1 19 5 20 7 21 6 22 5 20 6 22 4 23</p>
|
||||
</triangles>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="VisualSceneNode" name="untitled">
|
||||
<node id="Camera" name="Camera">
|
||||
<translate sid="translate">-427.749 333.855 655.017</translate>
|
||||
<rotate sid="rotateY">0 1 0 -33</rotate>
|
||||
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<instance_camera url="#PerspCamera"/>
|
||||
</node>
|
||||
<node id="Light" name="Light">
|
||||
<translate sid="translate">-500 1000 400</translate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_light url="#light-lib"/>
|
||||
</node>
|
||||
<node id="Box" name="Box">
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_geometry url="#box-lib">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="BlueSG" target="#Blue"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
<node id="testCamera" name="testCamera">
|
||||
<translate sid="translate">-427.749 333.855 655.017</translate>
|
||||
<rotate sid="rotateY">0 1 0 -33</rotate>
|
||||
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<instance_camera url="#testCameraShape"/>
|
||||
</node>
|
||||
<node id="pointLight1" name="pointLight1">
|
||||
<translate sid="translate">3 4 10</translate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_light url="#pointLightShape1-lib"/>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#VisualSceneNode"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
167
Engine/lib/assimp/test/models/Collada/cube_tristrips.dae
Normal file
167
Engine/lib/assimp/test/models/Collada/cube_tristrips.dae
Normal file
|
|
@ -0,0 +1,167 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor/>
|
||||
<created>2014-12-01T18:05:27Z</created>
|
||||
<modified>2014-12-01T18:05:27Z</modified>
|
||||
<unit/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="defaultScene">
|
||||
<node id="sceneRoot">
|
||||
<node id="Collada visual scene group">
|
||||
<rotate sid="rotate">1 0 0 90</rotate>
|
||||
<node id="Camera">
|
||||
<matrix sid="Camera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
|
||||
<instance_camera url="#PerspCamera"/>
|
||||
</node>
|
||||
<node id="Light">
|
||||
<matrix sid="Light_matrix">1 0 0 -500 0 1 0 1000 0 0 1 400 0 0 0 1</matrix>
|
||||
<instance_light url="#light"/>
|
||||
</node>
|
||||
<node id="Box">
|
||||
<matrix sid="Box_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#BlueSG">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="BlueSG_material" target="#material"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
<node id="testCamera">
|
||||
<matrix sid="testCamera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
|
||||
<instance_camera url="#testCameraShape"/>
|
||||
</node>
|
||||
<node id="pointLight1">
|
||||
<matrix sid="pointLight1_matrix">1 0 0 3 0 1 0 4 0 0 1 10 0 0 0 1</matrix>
|
||||
<instance_light url="#pointLightShape1"/>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<library_cameras>
|
||||
<camera id="PerspCamera">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<yfov>37.8493</yfov>
|
||||
<aspect_ratio>1</aspect_ratio>
|
||||
<znear>1</znear>
|
||||
<zfar>1000</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
</camera>
|
||||
<camera id="testCameraShape">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<yfov>37.8501</yfov>
|
||||
<aspect_ratio>1</aspect_ratio>
|
||||
<znear>1</znear>
|
||||
<zfar>1000</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
</camera>
|
||||
</library_cameras>
|
||||
<library_lights>
|
||||
<light id="light"/>
|
||||
<light id="light">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color>1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
</light>
|
||||
<light id="pointLightShape1"/>
|
||||
<light id="pointLightShape1">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color>1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
</light>
|
||||
</library_lights>
|
||||
<library_geometries>
|
||||
<geometry id="BlueSG">
|
||||
<mesh>
|
||||
<source id="BlueSG-positions">
|
||||
<float_array id="BlueSG-positions-array" count="72">-50 50 50 -50 50 50 -50 50 50 50 50 50 50 50 50 50 50 50 -50 -50 50 -50 -50 50 -50 -50 50 50 -50 50 50 -50 50 50 -50 50 -50 50 -50 -50 50 -50 -50 50 -50 50 50 -50 50 50 -50 50 50 -50 -50 -50 -50 -50 -50 -50 -50 -50 -50 50 -50 -50 50 -50 -50 50 -50 -50</float_array>
|
||||
<technique_common>
|
||||
<accessor count="24" source="#BlueSG-positions-array" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="BlueSG-normals">
|
||||
<float_array id="BlueSG-normals-array" count="72">0 0 1 0 1 0 -1 0 0 0 0 1 0 1 0 1 0 0 0 0 1 0 -1 0 -1 0 0 0 0 1 0 -1 0 1 0 0 0 1 0 -1 0 0 0 0 -1 0 1 0 1 0 0 0 0 -1 0 -1 0 -1 0 0 0 0 -1 0 -1 0 1 0 0 0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor count="24" source="#BlueSG-normals-array" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="BlueSG-vertices">
|
||||
<input semantic="POSITION" source="#BlueSG-positions"/>
|
||||
</vertices>
|
||||
<tristrips count="6" material="BlueSG_material">
|
||||
<input offset="0" semantic="VERTEX" source="#BlueSG-vertices" set="0"/>
|
||||
<input offset="1" semantic="NORMAL" source="#BlueSG-normals" set="0"/>
|
||||
<p>6 6 9 9 0 0 3 3</p>
|
||||
<p>12 12 1 1 15 15 4 4</p>
|
||||
<p>14 14 17 17 20 20 23 23</p>
|
||||
<p>5 5 11 11 16 16 22 22</p>
|
||||
<p>13 13 19 19 2 2 8 8</p>
|
||||
<p>21 21 10 10 18 18 7 7</p>
|
||||
</tristrips>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_materials>
|
||||
<material id="material">
|
||||
<instance_effect url="#material_effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_effects>
|
||||
<effect id="material_effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="t0">
|
||||
<phong>
|
||||
<emission>
|
||||
<color>0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color>0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color>0.137255 0.403922 0.870588 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>16</float>
|
||||
</shininess>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<scene>
|
||||
<instance_visual_scene url="#defaultScene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
156
Engine/lib/assimp/test/models/Collada/cube_with_2UVs.DAE
Normal file
156
Engine/lib/assimp/test/models/Collada/cube_with_2UVs.DAE
Normal file
|
|
@ -0,0 +1,156 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Draco</author>
|
||||
<authoring_tool>COLLADAMax NextGen; Version: 0.9.5; Revision: 447; Platform: Win32; Configuration: Release Max2008</authoring_tool>
|
||||
<source_data>file:///C:/Dokumente%20und%20Einstellungen/Draco/Desktop/W%C3%BCrfel.max</source_data>
|
||||
</contributor>
|
||||
<created>2008-04-22T19:32:42</created>
|
||||
<modified>2008-04-22T19:32:42</modified>
|
||||
<unit name="inch" meter="0.0254"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="ColorEffectR0G0B0">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
||||
<ambient>
|
||||
<color>0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color>0 0 0 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>1 1 1 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>10</float>
|
||||
</shininess>
|
||||
<reflective>
|
||||
<color>0 0 0 1</color>
|
||||
</reflective>
|
||||
<transparent>
|
||||
<color>1 1 1 1</color>
|
||||
</transparent>
|
||||
<transparency>
|
||||
<float>1</float>
|
||||
</transparency>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
<effect id="ColorEffectR138G8B110">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
||||
<ambient>
|
||||
<color>0.541176 0.0313725 0.431373 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color>0.541176 0.0313725 0.431373 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>1 1 1 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>10</float>
|
||||
</shininess>
|
||||
<reflective>
|
||||
<color>0 0 0 1</color>
|
||||
</reflective>
|
||||
<transparent>
|
||||
<color>1 1 1 1</color>
|
||||
</transparent>
|
||||
<transparency>
|
||||
<float>1</float>
|
||||
</transparency>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_materials>
|
||||
<material id="ColorEffectR0G0B0-material" name="ColorEffectR0G0B0-material">
|
||||
<instance_effect url="#ColorEffectR0G0B0"/>
|
||||
</material>
|
||||
<material id="ColorEffectR138G8B110-material" name="ColorEffectR138G8B110-material">
|
||||
<instance_effect url="#ColorEffectR138G8B110"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="geom-Quader01" name="Quader01">
|
||||
<mesh>
|
||||
<source id="geom-Quader01-positions">
|
||||
<float_array id="geom-Quader01-positions-array" count="24">-1 -1 0 1 -1 0 -1 1 0 1 1 0 -1 -1 2 1 -1 2 -1 1 2 1 1 2</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#geom-Quader01-positions-array" count="8" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="geom-Quader01-normals">
|
||||
<float_array id="geom-Quader01-normals-array" count="72">0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#geom-Quader01-normals-array" count="24" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="geom-Quader01-map-channel1">
|
||||
<float_array id="geom-Quader01-map-channel1-array" count="108">0.9995 0.000499487 0.000499547 0.000499547 0.000499487 0.9995 0.000499547 0.000499487 0.000499785 0.000499547 0.000499487 0.9995 0.9995 0.999501 0.000499547 0.000499547 0.999501 0.9995 0.000499547 0.999501 0.000499785 0.000499547 0.999501 0.9995 0.9995 0.000499785 0.000499487 0.9995 0.9995 0.000499487 0.000499547 0.9995 0.000499487 0.000499547 0.9995 0.000499487 0.000499785 0.000499547 0.000499487 0.9995 0.000499785 0.000499487 0.000499547 0.000499785 0.999501 0.9995 0.000499547 0.999501 0.9995 0.9995 0.999501 0.9995 0.9995 0.999501 0.000499785 0.9995 0.999501 0.000499547 0.000499785 0.999501 0.000499547 0.000499487 0.000499785 0.9995 0.000499487 0.000499547 0.9995 0.999501 0.000499547 0.9995 0.999501 0.000499547 0.000499547 0.999501 0.000499785 0.000499547 0.000499487 0.000499785 0.000499547 0.000499487 0.9995 0.9995 0.000499487 0.9995 0.9995 0.999501 0.9995 0.9995 0.999501 0.9995 0.000499547 0.000499487 0.9995 0.9995 0.000499487 0.9995 0.9995 0.999501 0.9995 0.9995 0.999501 0.9995 0.000499547 0.000499487 0.000499785 0.9995 0.999501 0.000499547</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#geom-Quader01-map-channel1-array" count="36" stride="3">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
<param name="P" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="geom-Quader01-map-channel2">
|
||||
<float_array id="geom-Quader01-map-channel2-array" count="108">0.000249892 0.49975 0.49975 0.49975 0.49975 0.000249892 0.49975 0.49975 0.49975 0.49975 0.49975 0.000249892 0.000249892 0.000249743 0.49975 0.49975 0.000249743 0.000249892 0.49975 0.000249743 0.49975 0.49975 0.000249743 0.000249892 0.000249773 0.49975 0.49975 0.000249892 0.000249773 0.49975 0.49975 0.000249892 0.49975 0.49975 0.000249892 0.49975 0.49975 0.49975 0.49975 0.000249773 0.49975 0.49975 0.49975 0.49975 0.000249743 0.000249892 0.49975 0.000249743 0.000249773 0.000249892 0.000249743 0.000249773 0.000249892 0.000249743 0.49975 0.000249773 0.000249743 0.49975 0.49975 0.000249743 0.49975 0.49975 0.49975 0.000249892 0.49975 0.49975 0.000249892 0.000249743 0.49975 0.000249892 0.000249743 0.49975 0.49975 0.000249743 0.49975 0.49975 0.49975 0.49975 0.49975 0.49975 0.000249892 0.000249892 0.49975 0.000249773 0.000249892 0.000249743 0.000249773 0.000249892 0.000249743 0.000249773 0.49975 0.49975 0.000249892 0.000249892 0.49975 0.000249773 0.000249892 0.000249743 0.000249773 0.000249892 0.000249743 0.000249773 0.49975 0.49975 0.49975 0.000249892 0.000249743 0.49975</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#geom-Quader01-map-channel2-array" count="36" stride="3">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
<param name="P" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="geom-Quader01-vertices">
|
||||
<input semantic="POSITION" source="#geom-Quader01-positions"/>
|
||||
</vertices>
|
||||
<triangles material="ColorMaterial" count="12">
|
||||
<input semantic="VERTEX" source="#geom-Quader01-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#geom-Quader01-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#geom-Quader01-map-channel1" offset="2" set="1"/>
|
||||
<input semantic="TEXCOORD" source="#geom-Quader01-map-channel2" offset="3" set="2"/>
|
||||
<p>0 0 8 8 2 1 9 9 3 2 10 10 3 2 11 11 1 3 12 12 0 0 13 13 4 4 14 14 5 5 15 15 7 6 16 16 7 6 17 17 6 7 18 18 4 4 19 19 0 8 20 20 1 9 21 21 5 10 22 22 5 10 23 23 4 11 24 24 0 8 25 25 1 12 26 26 3 13 27 27 7 14 28 28 7 14 29 29 5 15 5 5 1 12 1 1 3 16 30 30 2 17 31 31 6 18 32 32 6 18 33 33 7 19 7 7 3 16 3 3 2 20 34 34 0 21 0 0 4 22 35 35 4 22 4 4 6 23 6 6 2 20 2 2</p>
|
||||
</triangles>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="MaxScene">
|
||||
<node id="node-Szenenstamm" name="Szenenstamm">
|
||||
<node id="node-Quader01" name="Quader01">
|
||||
<instance_geometry url="#geom-Quader01">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="ColorMaterial" target="#ColorEffectR138G8B110-material"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#MaxScene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
210
Engine/lib/assimp/test/models/Collada/cube_xmlspecialchars.dae
Normal file
210
Engine/lib/assimp/test/models/Collada/cube_xmlspecialchars.dae
Normal file
|
|
@ -0,0 +1,210 @@
|
|||
<?xml version="1.0"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>alorino</author>
|
||||
<authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
|
||||
<comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
|
||||
curveConstrainSampling=0;exportCameraAsLookat=0;
|
||||
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
|
||||
exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
|
||||
exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
|
||||
exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
|
||||
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
|
||||
<copyright>
|
||||
Copyright 2006 Sony Computer Entertainment Inc.
|
||||
Licensed under the SCEA Shared Source License, Version 1.0 (the
|
||||
"License"); you may not use this file except in compliance with the
|
||||
License. You may obtain a copy of the License at:
|
||||
http://research.scea.com/scea_shared_source_license.html
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
</copyright>
|
||||
</contributor>
|
||||
<created>2006-06-21T21:23:22Z</created>
|
||||
<modified>2006-06-21T21:23:22Z</modified>
|
||||
<unit meter="0.01" name="centimeter"/>
|
||||
<up_axis>Y_UP</up_axis>
|
||||
</asset>
|
||||
<library_cameras>
|
||||
<camera id="PerspCamera" name="PerspCamera">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<yfov>37.8493</yfov>
|
||||
<aspect_ratio>1</aspect_ratio>
|
||||
<znear>10</znear>
|
||||
<zfar>1000</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
</camera>
|
||||
<camera id="testCameraShape" name="testCameraShape">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<yfov>37.8501</yfov>
|
||||
<aspect_ratio>1</aspect_ratio>
|
||||
<znear>0.01</znear>
|
||||
<zfar>1000</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
</camera>
|
||||
</library_cameras>
|
||||
<library_lights>
|
||||
<light id="light-lib" name="light">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color>1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
<technique profile="MAX3D">
|
||||
<intensity>1.000000</intensity>
|
||||
</technique>
|
||||
</light>
|
||||
<light id="pointLightShape1-lib" name="pointLightShape1">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color>1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
</light>
|
||||
</library_lights>
|
||||
<library_materials>
|
||||
<material id="Blue" name="Blue">
|
||||
<instance_effect url="#Blue-fx"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_effects>
|
||||
<effect id="Blue-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
||||
<emission>
|
||||
<color>0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color>0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color>0.137255 0.403922 0.870588 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>16</float>
|
||||
</shininess>
|
||||
<reflective>
|
||||
<color>0 0 0 1</color>
|
||||
</reflective>
|
||||
<reflectivity>
|
||||
<float>0.5</float>
|
||||
</reflectivity>
|
||||
<transparent>
|
||||
<color>0 0 0 1</color>
|
||||
</transparent>
|
||||
<transparency>
|
||||
<float>1</float>
|
||||
</transparency>
|
||||
<index_of_refraction>
|
||||
<float>0</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_geometries>
|
||||
<geometry id=""&<box-lib>&"" name=""&<box>&"">
|
||||
<mesh>
|
||||
<source id=""&<box-lib-positions>&"" name="position">
|
||||
<float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
|
||||
<technique_common>
|
||||
<accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id=""&<box-lib-normals>&"" name="normal">
|
||||
<float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id=""&<box-lib-vertices>&"">
|
||||
<input semantic="POSITION" source="#"&<box-lib-positions>&""/>
|
||||
</vertices>
|
||||
<polylist count="6" material="BlueSG">
|
||||
<input offset="0" semantic="VERTEX" source="#"&<box-lib-vertices>&""/>
|
||||
<input offset="1" semantic="NORMAL" source="#"&<box-lib-normals>&""/>
|
||||
<vcount>4 4 4 4 4 4</vcount>
|
||||
<p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id=""&<VisualSceneNode>&"" name="untitled">
|
||||
<node id="Camera" name="Camera">
|
||||
<translate sid="translate">-427.749 333.855 655.017</translate>
|
||||
<rotate sid="rotateY">0 1 0 -33</rotate>
|
||||
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<instance_camera url="#PerspCamera"/>
|
||||
</node>
|
||||
<node id="Light" name="Light">
|
||||
<translate sid="translate">-500 1000 400</translate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_light url="#light-lib"/>
|
||||
</node>
|
||||
<node id="Box" name=""&<Box>&"">
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_geometry url="#"&<box-lib>&"">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="BlueSG" target="#Blue"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
<node id="testCamera" name="testCamera">
|
||||
<translate sid="translate">-427.749 333.855 655.017</translate>
|
||||
<rotate sid="rotateY">0 1 0 -33</rotate>
|
||||
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<instance_camera url="#testCameraShape"/>
|
||||
</node>
|
||||
<node id="pointLight1" name="pointLight1">
|
||||
<translate sid="translate">3 4 10</translate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_light url="#pointLightShape1-lib"/>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#"&<VisualSceneNode>&""/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
199
Engine/lib/assimp/test/models/Collada/duck.dae
Normal file
199
Engine/lib/assimp/test/models/Collada/duck.dae
Normal file
File diff suppressed because one or more lines are too long
BIN
Engine/lib/assimp/test/models/Collada/duck.zae
Normal file
BIN
Engine/lib/assimp/test/models/Collada/duck.zae
Normal file
Binary file not shown.
BIN
Engine/lib/assimp/test/models/Collada/duckCM.tga
Normal file
BIN
Engine/lib/assimp/test/models/Collada/duckCM.tga
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 768 KiB |
BIN
Engine/lib/assimp/test/models/Collada/duck_nomanifest.zae
Normal file
BIN
Engine/lib/assimp/test/models/Collada/duck_nomanifest.zae
Normal file
Binary file not shown.
BIN
Engine/lib/assimp/test/models/Collada/duck_sample.jpg
Normal file
BIN
Engine/lib/assimp/test/models/Collada/duck_sample.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
198
Engine/lib/assimp/test/models/Collada/duck_triangulate.dae
Normal file
198
Engine/lib/assimp/test/models/Collada/duck_triangulate.dae
Normal file
File diff suppressed because one or more lines are too long
9918
Engine/lib/assimp/test/models/Collada/earthCylindrical.DAE
Normal file
9918
Engine/lib/assimp/test/models/Collada/earthCylindrical.DAE
Normal file
File diff suppressed because it is too large
Load diff
BIN
Engine/lib/assimp/test/models/Collada/human.zae
Normal file
BIN
Engine/lib/assimp/test/models/Collada/human.zae
Normal file
Binary file not shown.
394
Engine/lib/assimp/test/models/Collada/kwxport_test_vcolors.dae
Normal file
394
Engine/lib/assimp/test/models/Collada/kwxport_test_vcolors.dae
Normal file
|
|
@ -0,0 +1,394 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>JWatte</author>
|
||||
<authoring_tool>3dsMax 11 - Feeling ColladaMax v3.05B.</authoring_tool>
|
||||
<comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=0;ExportSelected=0;ExportTangents=0;ExportAnimations=0;SampleAnim=1;ExportAnimClip=0;BakeMatrices=0;ExportRelativePaths=1;AnimStart=1.36667;AnimEnd=2.16667;</comments>
|
||||
<source_data>file:///c:/code/sourceforge/kwxport/trunkMerged/test/data/cube.max</source_data>
|
||||
</contributor>
|
||||
<created>2008-05-15T20:41:01Z</created>
|
||||
<modified>2008-05-15T20:41:03Z</modified>
|
||||
<unit meter="0.0254" name="inch"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_images>
|
||||
<image id="top.tga" name="top_tga">
|
||||
<init_from>./../X/top.tga</init_from>
|
||||
</image>
|
||||
<image id="bottom.tga" name="bottom_tga">
|
||||
<init_from>./../X/bottom.tga</init_from>
|
||||
</image>
|
||||
<image id="updown.tga" name="updown_tga">
|
||||
<init_from>./../X/updown.tga</init_from>
|
||||
</image>
|
||||
</library_images>
|
||||
<library_materials>
|
||||
<material id="top" name="top">
|
||||
<instance_effect url="#top-fx"/>
|
||||
</material>
|
||||
<material id="bottom" name="bottom">
|
||||
<instance_effect url="#bottom-fx"/>
|
||||
</material>
|
||||
<material id="side" name="side">
|
||||
<instance_effect url="#side-fx"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_effects>
|
||||
<effect id="top-fx" name="top">
|
||||
<profile_COMMON>
|
||||
<newparam sid="top_tga-surface">
|
||||
<surface type="2D">
|
||||
<init_from>top.tga</init_from>
|
||||
<format>A8R8G8B8</format>
|
||||
</surface>
|
||||
</newparam>
|
||||
<newparam sid="top_tga-sampler">
|
||||
<sampler2D>
|
||||
<source>top_tga-surface</source>
|
||||
<wrap_s>WRAP</wrap_s>
|
||||
<wrap_t>WRAP</wrap_t>
|
||||
<minfilter>NONE</minfilter>
|
||||
<magfilter>NONE</magfilter>
|
||||
<mipfilter>NONE</mipfilter>
|
||||
</sampler2D>
|
||||
</newparam>
|
||||
<technique sid="common">
|
||||
<blinn>
|
||||
<ambient>
|
||||
<color>0.588235 0.588235 0.588235 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<texture texture="top_tga-sampler" texcoord="CHANNEL1">
|
||||
<extra>
|
||||
<technique profile="MAYA">
|
||||
<mirrorU>0</mirrorU>
|
||||
<mirrorV>0</mirrorV>
|
||||
<wrapU>1</wrapU>
|
||||
<wrapV>1</wrapV>
|
||||
<repeatU>1</repeatU>
|
||||
<repeatV>1</repeatV>
|
||||
<offsetU>0</offsetU>
|
||||
<offsetV>0</offsetV>
|
||||
<rotateUV>0</rotateUV>
|
||||
</technique>
|
||||
<technique profile="MAX3D">
|
||||
<amount>1</amount>
|
||||
</technique>
|
||||
</extra>
|
||||
</texture>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>0.9 0.9 0.9 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>0.109283</float>
|
||||
</shininess>
|
||||
<reflective>
|
||||
<color>0 0 0 1</color>
|
||||
</reflective>
|
||||
<reflectivity>
|
||||
<float>1</float>
|
||||
</reflectivity>
|
||||
<transparent opaque="A_ONE">
|
||||
<color>1 1 1 1</color>
|
||||
</transparent>
|
||||
<transparency>
|
||||
<float>1</float>
|
||||
</transparency>
|
||||
</blinn>
|
||||
<extra>
|
||||
<technique profile="FCOLLADA">
|
||||
<spec_level>
|
||||
<float>0.78</float>
|
||||
</spec_level>
|
||||
<emission_level>
|
||||
<float>0</float>
|
||||
</emission_level>
|
||||
</technique>
|
||||
</extra>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
<extra>
|
||||
<technique profile="MAX3D">
|
||||
<faceted>0</faceted>
|
||||
<double_sided>0</double_sided>
|
||||
<wireframe>0</wireframe>
|
||||
<face_map>0</face_map>
|
||||
</technique>
|
||||
</extra>
|
||||
</effect>
|
||||
<effect id="bottom-fx" name="bottom">
|
||||
<profile_COMMON>
|
||||
<newparam sid="bottom_tga-surface">
|
||||
<surface type="2D">
|
||||
<init_from>bottom.tga</init_from>
|
||||
<format>A8R8G8B8</format>
|
||||
</surface>
|
||||
</newparam>
|
||||
<newparam sid="bottom_tga-sampler">
|
||||
<sampler2D>
|
||||
<source>bottom_tga-surface</source>
|
||||
<wrap_s>WRAP</wrap_s>
|
||||
<wrap_t>WRAP</wrap_t>
|
||||
<minfilter>NONE</minfilter>
|
||||
<magfilter>NONE</magfilter>
|
||||
<mipfilter>NONE</mipfilter>
|
||||
</sampler2D>
|
||||
</newparam>
|
||||
<technique sid="common">
|
||||
<blinn>
|
||||
<ambient>
|
||||
<color>0.588 0.588 0.588 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<texture texture="bottom_tga-sampler" texcoord="CHANNEL1">
|
||||
<extra>
|
||||
<technique profile="MAYA">
|
||||
<mirrorU>0</mirrorU>
|
||||
<mirrorV>0</mirrorV>
|
||||
<wrapU>1</wrapU>
|
||||
<wrapV>1</wrapV>
|
||||
<repeatU>1</repeatU>
|
||||
<repeatV>1</repeatV>
|
||||
<offsetU>0</offsetU>
|
||||
<offsetV>0</offsetV>
|
||||
<rotateUV>0</rotateUV>
|
||||
</technique>
|
||||
<technique profile="MAX3D">
|
||||
<amount>1</amount>
|
||||
</technique>
|
||||
</extra>
|
||||
</texture>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>0.9 0.9 0.9 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>0.228923</float>
|
||||
</shininess>
|
||||
<reflective>
|
||||
<color>0 0 0 1</color>
|
||||
</reflective>
|
||||
<reflectivity>
|
||||
<float>1</float>
|
||||
</reflectivity>
|
||||
<transparent opaque="A_ONE">
|
||||
<color>1 1 1 1</color>
|
||||
</transparent>
|
||||
<transparency>
|
||||
<float>1</float>
|
||||
</transparency>
|
||||
</blinn>
|
||||
<extra>
|
||||
<technique profile="FCOLLADA">
|
||||
<spec_level>
|
||||
<float>0.38</float>
|
||||
</spec_level>
|
||||
<emission_level>
|
||||
<float>0</float>
|
||||
</emission_level>
|
||||
</technique>
|
||||
</extra>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
<extra>
|
||||
<technique profile="MAX3D">
|
||||
<faceted>0</faceted>
|
||||
<double_sided>0</double_sided>
|
||||
<wireframe>0</wireframe>
|
||||
<face_map>0</face_map>
|
||||
</technique>
|
||||
</extra>
|
||||
</effect>
|
||||
<effect id="side-fx" name="side">
|
||||
<profile_COMMON>
|
||||
<newparam sid="updown_tga-surface">
|
||||
<surface type="2D">
|
||||
<init_from>updown.tga</init_from>
|
||||
<format>A8R8G8B8</format>
|
||||
</surface>
|
||||
</newparam>
|
||||
<newparam sid="updown_tga-sampler">
|
||||
<sampler2D>
|
||||
<source>updown_tga-surface</source>
|
||||
<wrap_s>WRAP</wrap_s>
|
||||
<wrap_t>WRAP</wrap_t>
|
||||
<minfilter>NONE</minfilter>
|
||||
<magfilter>NONE</magfilter>
|
||||
<mipfilter>NONE</mipfilter>
|
||||
</sampler2D>
|
||||
</newparam>
|
||||
<technique sid="common">
|
||||
<blinn>
|
||||
<ambient>
|
||||
<color>0.588 0.588 0.588 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<texture texture="updown_tga-sampler" texcoord="CHANNEL1">
|
||||
<extra>
|
||||
<technique profile="MAYA">
|
||||
<mirrorU>0</mirrorU>
|
||||
<mirrorV>0</mirrorV>
|
||||
<wrapU>1</wrapU>
|
||||
<wrapV>1</wrapV>
|
||||
<repeatU>1</repeatU>
|
||||
<repeatV>1</repeatV>
|
||||
<offsetU>0</offsetU>
|
||||
<offsetV>0</offsetV>
|
||||
<rotateUV>0</rotateUV>
|
||||
</technique>
|
||||
<technique profile="MAX3D">
|
||||
<amount>1</amount>
|
||||
</technique>
|
||||
</extra>
|
||||
</texture>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>0.9 0.9 0.9 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>0.095535</float>
|
||||
</shininess>
|
||||
<reflective>
|
||||
<color>0 0 0 1</color>
|
||||
</reflective>
|
||||
<reflectivity>
|
||||
<float>1</float>
|
||||
</reflectivity>
|
||||
<transparent opaque="A_ONE">
|
||||
<color>1 1 1 1</color>
|
||||
</transparent>
|
||||
<transparency>
|
||||
<float>1</float>
|
||||
</transparency>
|
||||
</blinn>
|
||||
<extra>
|
||||
<technique profile="FCOLLADA">
|
||||
<spec_level>
|
||||
<float>0.7</float>
|
||||
</spec_level>
|
||||
<emission_level>
|
||||
<float>0</float>
|
||||
</emission_level>
|
||||
</technique>
|
||||
</extra>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
<extra>
|
||||
<technique profile="MAX3D">
|
||||
<faceted>0</faceted>
|
||||
<double_sided>0</double_sided>
|
||||
<wireframe>0</wireframe>
|
||||
<face_map>0</face_map>
|
||||
</technique>
|
||||
</extra>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_geometries>
|
||||
<geometry id="Box01-mesh" name="Box01">
|
||||
<mesh>
|
||||
<source id="Box01-mesh-positions">
|
||||
<float_array id="Box01-mesh-positions-array" count="24">-19.685 -19.685 0 19.685 -19.685 0 -19.685 19.685 0 19.685 19.685 0 -19.685 -19.685 39.3701 19.685 -19.685 39.3701 -19.685 19.685 39.3701 19.685 19.685 39.3701</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Box01-mesh-positions-array" count="8" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Box01-mesh-normals">
|
||||
<float_array id="Box01-mesh-normals-array" count="72">0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Box01-mesh-normals-array" count="24" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Box01-mesh-map-channel0">
|
||||
<float_array id="Box01-mesh-map-channel0-array" count="24">1 0 0 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 0 1 0</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Box01-mesh-map-channel0-array" count="8" stride="3">
|
||||
<param name="R" type="float"/>
|
||||
<param name="G" type="float"/>
|
||||
<param name="B" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Box01-mesh-map-channel1">
|
||||
<float_array id="Box01-mesh-map-channel1-array" count="48">0 0 0 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0 1 0 1 1 0 1 1 0 0 1 0 1 -0.000000 0 -0.000000 0.000000 0 0 0 0 1 0 0 1 1 0 0 1 0</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Box01-mesh-map-channel1-array" count="16" stride="3">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
<param name="P" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Box01-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Box01-mesh-positions"/>
|
||||
</vertices>
|
||||
<triangles material="bottom" count="2">
|
||||
<input semantic="VERTEX" source="#Box01-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Box01-mesh-normals" offset="1"/>
|
||||
<input semantic="COLOR" source="#Box01-mesh-map-channel0" offset="2" set="0"/>
|
||||
<input semantic="TEXCOORD" source="#Box01-mesh-map-channel1" offset="3" set="1"/>
|
||||
<p>0 0 0 9 2 1 2 11 3 2 3 10 3 2 3 10 1 3 1 8 0 0 0 9</p>
|
||||
</triangles>
|
||||
<triangles material="top" count="2">
|
||||
<input semantic="VERTEX" source="#Box01-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Box01-mesh-normals" offset="1"/>
|
||||
<input semantic="COLOR" source="#Box01-mesh-map-channel0" offset="2" set="0"/>
|
||||
<input semantic="TEXCOORD" source="#Box01-mesh-map-channel1" offset="3" set="1"/>
|
||||
<p>4 4 4 12 5 5 5 13 7 6 7 14 7 6 7 14 6 7 6 15 4 4 4 12</p>
|
||||
</triangles>
|
||||
<triangles material="side" count="8">
|
||||
<input semantic="VERTEX" source="#Box01-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Box01-mesh-normals" offset="1"/>
|
||||
<input semantic="COLOR" source="#Box01-mesh-map-channel0" offset="2" set="0"/>
|
||||
<input semantic="TEXCOORD" source="#Box01-mesh-map-channel1" offset="3" set="1"/>
|
||||
<p>0 8 0 4 1 9 1 5 5 10 5 7 5 10 5 7 4 11 4 6 0 8 0 4 1 12 1 0 3 13 3 1 7 14 7 3 7 14 7 3 5 15 5 2 1 12 1 0 3 16 3 4 2 17 2 5 6 18 6 7 6 18 6 7 7 19 7 6 3 16 3 4 2 20 2 0 0 21 0 1 4 22 4 3 4 22 4 3 6 23 6 2 2 20 2 0</p>
|
||||
</triangles>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="cube.max" name="cube_max">
|
||||
<node id="Box01-node" name="Box01" type="NODE">
|
||||
<translate>0 0 -19.685</translate>
|
||||
<instance_geometry url="#Box01-mesh">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="bottom" target="#bottom">
|
||||
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
|
||||
</instance_material>
|
||||
<instance_material symbol="top" target="#top">
|
||||
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
|
||||
</instance_material>
|
||||
<instance_material symbol="side" target="#side">
|
||||
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
<extra>
|
||||
<technique profile="FCOLLADA">
|
||||
<start_time>1.36667</start_time>
|
||||
<end_time>2.16667</end_time>
|
||||
</technique>
|
||||
</extra>
|
||||
<extra>
|
||||
<technique profile="MAX3D">
|
||||
<frame_rate>30</frame_rate>
|
||||
</technique>
|
||||
</extra>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#cube.max"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
From kwxport
|
||||
http://www.kwxport.org/
|
||||
|
||||
>>
|
||||
The kW Xport plug-in source is released under the MIT license.
|
||||
Basically, it means "feel free to use it; credit the source; don't sue me
|
||||
if something goes wrong."
|
||||
>>
|
||||
|
||||
MIT License
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
|
@ -0,0 +1,623 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author> Anonymous </author>
|
||||
<authoring_tool> Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com) </authoring_tool>
|
||||
</contributor>
|
||||
<created>2016-02-04T00:44:39Z </created>
|
||||
<modified>2016-02-04T00:44:39Z</modified>
|
||||
<unit meter="1.0" name="meter"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_images>
|
||||
</library_images>
|
||||
<library_effects>
|
||||
<effect id="id-fx-8" name="Material-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<blinn>
|
||||
<emission>
|
||||
<color> 0.0 0.0 0.0 1.0 </color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color> 0.0 0.0 0.0 1.0 </color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color> 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 </color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color> 0.5 0.5 0.5 1.0 </color>
|
||||
</specular>
|
||||
<shininess>
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</library_cameras>
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||||
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||||
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<instance_animation url="#id-anim-13"/>
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<instance_animation url="#id-anim-14"/>
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<instance_animation url="#id-anim-15"/>
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<instance_animation url="#id-anim-16"/>
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||||
<instance_animation url="#id-anim-17"/>
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<instance_animation url="#id-anim-18"/>
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</animation_clip>
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<animation_clip name="turn" start="0.0" end="0.8333333333333333">
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<instance_animation url="#id-anim-19"/>
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<instance_animation url="#id-anim-20"/>
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<instance_animation url="#id-anim-21"/>
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<instance_animation url="#id-anim-22"/>
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<instance_animation url="#id-anim-23"/>
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<instance_animation url="#id-anim-24"/>
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</animation_clip>
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||||
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||||
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||||
<instance_controller url="#id-controller-12">
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||||
<skeleton>#id-bone-3</skeleton>
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||||
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||||
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||||
<instance_material symbol="id-trimat-11" target="#id-material-9"/>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<source id="id-anim-13-interpolation-output">
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||||
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||||
<technique_common>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<input semantic="INTERPOLATION" source="#id-anim-13-interpolation-output"/>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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</sampler>
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<channel source="#id-anim-24-sampler" target="id-bone-3/transform"/>
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</animation>
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<scene>
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<instance_visual_scene url="#id-scene-1" />
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||||
</scene>
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||||
</COLLADA>
|
||||
381
Engine/lib/assimp/test/models/Collada/lights.dae
Normal file
381
Engine/lib/assimp/test/models/Collada/lights.dae
Normal file
|
|
@ -0,0 +1,381 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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||||
<asset>
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||||
<contributor>
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||||
<author>Blender User</author>
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||||
<authoring_tool>Blender 2.74.0 commit date:2015-03-31, commit time:13:39, hash:000dfc0</authoring_tool>
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||||
<copyright>BSD</copyright>
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||||
</contributor>
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||||
<created>2015-05-17T21:55:44</created>
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||||
<modified>2015-05-17T21:55:44</modified>
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||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_lights>
|
||||
<light id="Lamp-light" name="Lamp">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color sid="color">1 1 1</color>
|
||||
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||||
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|
||||
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||||
</point>
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||||
<area_shape>1</area_shape>
|
||||
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||||
<area_sizey>0.1</area_sizey>
|
||||
<area_sizez>1</area_sizez>
|
||||
<atm_distance_factor>1</atm_distance_factor>
|
||||
<atm_extinction_factor>1</atm_extinction_factor>
|
||||
<atm_turbidity>2</atm_turbidity>
|
||||
<att1>0</att1>
|
||||
<att2>1</att2>
|
||||
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|
||||
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||||
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||||
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||||
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<bufsize>2880</bufsize>
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||||
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||||
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||||
<dist sid="blender_dist">29.99998</dist>
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||||
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||||
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||||
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||||
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||||
<green>1</green>
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||||
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
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||||
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||||
<mode>8192</mode>
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||||
<ray_samp>1</ray_samp>
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||||
<ray_samp_method>1</ray_samp_method>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<sky_colorspace>0</sky_colorspace>
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||||
<sky_exposure>1</sky_exposure>
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||||
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||||
<skyblendtype>1</skyblendtype>
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||||
<soft>3</soft>
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||||
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||||
<spotsize>75</spotsize>
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||||
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||||
<sun_intensity>1</sun_intensity>
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||||
<sun_size>1</sun_size>
|
||||
<type>0</type>
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||||
</technique>
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||||
</extra>
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||||
</light>
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||||
<light id="Sun-light" name="Sun">
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||||
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||||
<directional>
|
||||
<color sid="color">1 1 1</color>
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||||
</directional>
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||||
</technique_common>
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||||
<extra>
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<technique profile="blender">
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||||
<adapt_thresh>0.000999987</adapt_thresh>
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||||
<area_size>0.1</area_size>
|
||||
<area_sizey>0.1</area_sizey>
|
||||
<area_sizez>0.1</area_sizez>
|
||||
<atm_distance_factor>1</atm_distance_factor>
|
||||
<atm_extinction_factor>1</atm_extinction_factor>
|
||||
<atm_turbidity>2</atm_turbidity>
|
||||
<att1>0</att1>
|
||||
<att2>1</att2>
|
||||
<backscattered_light>1</backscattered_light>
|
||||
<bias>1</bias>
|
||||
<blue>1</blue>
|
||||
<buffers>1</buffers>
|
||||
<bufflag>0</bufflag>
|
||||
<bufsize>512</bufsize>
|
||||
<buftype>2</buftype>
|
||||
<clipend>40</clipend>
|
||||
<clipsta>0.5</clipsta>
|
||||
<compressthresh>0.04999995</compressthresh>
|
||||
<dist sid="blender_dist">25</dist>
|
||||
<energy sid="blender_energy">1</energy>
|
||||
<falloff_type>2</falloff_type>
|
||||
<filtertype>0</filtertype>
|
||||
<flag>0</flag>
|
||||
<gamma sid="blender_gamma">1</gamma>
|
||||
<green>1</green>
|
||||
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
|
||||
<horizon_brightness>1</horizon_brightness>
|
||||
<mode>1</mode>
|
||||
<ray_samp>1</ray_samp>
|
||||
<ray_samp_method>1</ray_samp_method>
|
||||
<ray_samp_type>0</ray_samp_type>
|
||||
<ray_sampy>1</ray_sampy>
|
||||
<ray_sampz>1</ray_sampz>
|
||||
<red>1</red>
|
||||
<samp>3</samp>
|
||||
<shadhalostep>0</shadhalostep>
|
||||
<shadow_b sid="blender_shadow_b">0</shadow_b>
|
||||
<shadow_g sid="blender_shadow_g">0</shadow_g>
|
||||
<shadow_r sid="blender_shadow_r">0</shadow_r>
|
||||
<sky_colorspace>2</sky_colorspace>
|
||||
<sky_exposure>1</sky_exposure>
|
||||
<skyblendfac>1</skyblendfac>
|
||||
<skyblendtype>1</skyblendtype>
|
||||
<soft>3</soft>
|
||||
<spotblend>0.15</spotblend>
|
||||
<spotsize>45</spotsize>
|
||||
<spread>1</spread>
|
||||
<sun_brightness>1</sun_brightness>
|
||||
<sun_effect_type>0</sun_effect_type>
|
||||
<sun_intensity>1</sun_intensity>
|
||||
<sun_size>1</sun_size>
|
||||
<type>1</type>
|
||||
</technique>
|
||||
</extra>
|
||||
</light>
|
||||
<light id="Spot-light" name="Spot">
|
||||
<technique_common>
|
||||
<spot>
|
||||
<color sid="color">1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0.001599967</quadratic_attenuation>
|
||||
<falloff_angle sid="fall_off_angle">45</falloff_angle>
|
||||
<falloff_exponent sid="fall_off_exponent">0.15</falloff_exponent>
|
||||
</spot>
|
||||
</technique_common>
|
||||
<extra>
|
||||
<technique profile="blender">
|
||||
<adapt_thresh>0.000999987</adapt_thresh>
|
||||
<area_shape>0</area_shape>
|
||||
<area_size>0.1</area_size>
|
||||
<area_sizey>0.1</area_sizey>
|
||||
<area_sizez>0.1</area_sizez>
|
||||
<atm_distance_factor>1</atm_distance_factor>
|
||||
<atm_extinction_factor>1</atm_extinction_factor>
|
||||
<atm_turbidity>2</atm_turbidity>
|
||||
<att1>0</att1>
|
||||
<att2>1</att2>
|
||||
<backscattered_light>1</backscattered_light>
|
||||
<bias>1</bias>
|
||||
<blue>1</blue>
|
||||
<buffers>1</buffers>
|
||||
<bufflag>0</bufflag>
|
||||
<bufsize>512</bufsize>
|
||||
<buftype>2</buftype>
|
||||
<clipend>40</clipend>
|
||||
<clipsta>0.5</clipsta>
|
||||
<compressthresh>0.04999995</compressthresh>
|
||||
<dist sid="blender_dist">25</dist>
|
||||
<energy sid="blender_energy">1</energy>
|
||||
<falloff_type>2</falloff_type>
|
||||
<filtertype>0</filtertype>
|
||||
<flag>0</flag>
|
||||
<gamma sid="blender_gamma">1</gamma>
|
||||
<green>1</green>
|
||||
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
|
||||
<horizon_brightness>1</horizon_brightness>
|
||||
<mode>1</mode>
|
||||
<ray_samp>1</ray_samp>
|
||||
<ray_samp_method>1</ray_samp_method>
|
||||
<ray_samp_type>0</ray_samp_type>
|
||||
<ray_sampy>1</ray_sampy>
|
||||
<ray_sampz>1</ray_sampz>
|
||||
<red>1</red>
|
||||
<samp>3</samp>
|
||||
<shadhalostep>0</shadhalostep>
|
||||
<shadow_b sid="blender_shadow_b">0</shadow_b>
|
||||
<shadow_g sid="blender_shadow_g">0</shadow_g>
|
||||
<shadow_r sid="blender_shadow_r">0</shadow_r>
|
||||
<sky_colorspace>2</sky_colorspace>
|
||||
<sky_exposure>1</sky_exposure>
|
||||
<skyblendfac>1</skyblendfac>
|
||||
<skyblendtype>1</skyblendtype>
|
||||
<soft>3</soft>
|
||||
<spotblend>0.15</spotblend>
|
||||
<spotsize>45</spotsize>
|
||||
<spread>1</spread>
|
||||
<sun_brightness>1</sun_brightness>
|
||||
<sun_effect_type>0</sun_effect_type>
|
||||
<sun_intensity>1</sun_intensity>
|
||||
<sun_size>1</sun_size>
|
||||
<type>2</type>
|
||||
</technique>
|
||||
</extra>
|
||||
</light>
|
||||
<light id="Hemi-light" name="Hemi">
|
||||
<technique_common>
|
||||
<ambient>
|
||||
<color>1 1 1</color>
|
||||
</ambient>
|
||||
</technique_common>
|
||||
<extra>
|
||||
<technique profile="blender">
|
||||
<adapt_thresh>0.000999987</adapt_thresh>
|
||||
<area_shape>0</area_shape>
|
||||
<area_size>0.1</area_size>
|
||||
<area_sizey>0.1</area_sizey>
|
||||
<area_sizez>0.1</area_sizez>
|
||||
<atm_distance_factor>1</atm_distance_factor>
|
||||
<atm_extinction_factor>1</atm_extinction_factor>
|
||||
<atm_turbidity>2</atm_turbidity>
|
||||
<att1>0</att1>
|
||||
<att2>1</att2>
|
||||
<backscattered_light>1</backscattered_light>
|
||||
<bias>1</bias>
|
||||
<blue>1</blue>
|
||||
<buffers>1</buffers>
|
||||
<bufflag>0</bufflag>
|
||||
<bufsize>512</bufsize>
|
||||
<buftype>2</buftype>
|
||||
<clipend>40</clipend>
|
||||
<clipsta>0.5</clipsta>
|
||||
<compressthresh>0.04999995</compressthresh>
|
||||
<dist sid="blender_dist">25</dist>
|
||||
<energy sid="blender_energy">1</energy>
|
||||
<falloff_type>2</falloff_type>
|
||||
<filtertype>0</filtertype>
|
||||
<flag>0</flag>
|
||||
<gamma sid="blender_gamma">1</gamma>
|
||||
<green>1</green>
|
||||
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
|
||||
<horizon_brightness>1</horizon_brightness>
|
||||
<mode>1</mode>
|
||||
<ray_samp>1</ray_samp>
|
||||
<ray_samp_method>1</ray_samp_method>
|
||||
<ray_samp_type>0</ray_samp_type>
|
||||
<ray_sampy>1</ray_sampy>
|
||||
<ray_sampz>1</ray_sampz>
|
||||
<red>1</red>
|
||||
<samp>3</samp>
|
||||
<shadhalostep>0</shadhalostep>
|
||||
<shadow_b sid="blender_shadow_b">0</shadow_b>
|
||||
<shadow_g sid="blender_shadow_g">0</shadow_g>
|
||||
<shadow_r sid="blender_shadow_r">0</shadow_r>
|
||||
<sky_colorspace>2</sky_colorspace>
|
||||
<sky_exposure>1</sky_exposure>
|
||||
<skyblendfac>1</skyblendfac>
|
||||
<skyblendtype>1</skyblendtype>
|
||||
<soft>3</soft>
|
||||
<spotblend>0.15</spotblend>
|
||||
<spotsize>45</spotsize>
|
||||
<spread>1</spread>
|
||||
<sun_brightness>1</sun_brightness>
|
||||
<sun_effect_type>0</sun_effect_type>
|
||||
<sun_intensity>1</sun_intensity>
|
||||
<sun_size>1</sun_size>
|
||||
<type>3</type>
|
||||
</technique>
|
||||
</extra>
|
||||
</light>
|
||||
<light id="Area-light" name="Area">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color sid="color">1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0.001599967</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
<extra>
|
||||
<technique profile="blender">
|
||||
<adapt_thresh>0.000999987</adapt_thresh>
|
||||
<area_shape>0</area_shape>
|
||||
<area_size>0.1</area_size>
|
||||
<area_sizey>0.1</area_sizey>
|
||||
<area_sizez>0.1</area_sizez>
|
||||
<atm_distance_factor>1</atm_distance_factor>
|
||||
<atm_extinction_factor>1</atm_extinction_factor>
|
||||
<atm_turbidity>2</atm_turbidity>
|
||||
<att1>0</att1>
|
||||
<att2>1</att2>
|
||||
<backscattered_light>1</backscattered_light>
|
||||
<bias>1</bias>
|
||||
<blue>1</blue>
|
||||
<buffers>1</buffers>
|
||||
<bufflag>0</bufflag>
|
||||
<bufsize>512</bufsize>
|
||||
<buftype>2</buftype>
|
||||
<clipend>40</clipend>
|
||||
<clipsta>0.5</clipsta>
|
||||
<compressthresh>0.04999995</compressthresh>
|
||||
<dist sid="blender_dist">25</dist>
|
||||
<energy sid="blender_energy">1</energy>
|
||||
<falloff_type>2</falloff_type>
|
||||
<filtertype>0</filtertype>
|
||||
<flag>0</flag>
|
||||
<gamma sid="blender_gamma">1</gamma>
|
||||
<green>1</green>
|
||||
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
|
||||
<horizon_brightness>1</horizon_brightness>
|
||||
<mode>1</mode>
|
||||
<ray_samp>1</ray_samp>
|
||||
<ray_samp_method>1</ray_samp_method>
|
||||
<ray_samp_type>0</ray_samp_type>
|
||||
<ray_sampy>1</ray_sampy>
|
||||
<ray_sampz>1</ray_sampz>
|
||||
<red>1</red>
|
||||
<samp>3</samp>
|
||||
<shadhalostep>0</shadhalostep>
|
||||
<shadow_b sid="blender_shadow_b">0</shadow_b>
|
||||
<shadow_g sid="blender_shadow_g">0</shadow_g>
|
||||
<shadow_r sid="blender_shadow_r">0</shadow_r>
|
||||
<sky_colorspace>2</sky_colorspace>
|
||||
<sky_exposure>1</sky_exposure>
|
||||
<skyblendfac>1</skyblendfac>
|
||||
<skyblendtype>1</skyblendtype>
|
||||
<soft>3</soft>
|
||||
<spotblend>0.15</spotblend>
|
||||
<spotsize>45</spotsize>
|
||||
<spread>1</spread>
|
||||
<sun_brightness>1</sun_brightness>
|
||||
<sun_effect_type>0</sun_effect_type>
|
||||
<sun_intensity>1</sun_intensity>
|
||||
<sun_size>1</sun_size>
|
||||
<type>4</type>
|
||||
</technique>
|
||||
</extra>
|
||||
</light>
|
||||
</library_lights>
|
||||
<library_images/>
|
||||
<library_controllers/>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Lamp" name="Lamp" type="NODE">
|
||||
<matrix sid="transform">1 0 0 0 0 1 0 1 0 0 1 1 0 0 0 1</matrix>
|
||||
<instance_light url="#Lamp-light"/>
|
||||
</node>
|
||||
<node id="Sun" name="Sun" type="NODE">
|
||||
<matrix sid="transform">1 0 0 7.076701 0 1 0 -5.572294 0 0 1 5.147222 0 0 0 1</matrix>
|
||||
<instance_light url="#Sun-light"/>
|
||||
</node>
|
||||
<node id="Spot" name="Spot" type="NODE">
|
||||
<matrix sid="transform">1 0 0 8.888217 0 1 0 -5.016863 0 0 1 5.336025 0 0 0 1</matrix>
|
||||
<instance_light url="#Spot-light"/>
|
||||
</node>
|
||||
<node id="Hemi" name="Hemi" type="NODE">
|
||||
<matrix sid="transform">1 0 0 7.326984 0 1 0 -4.602942 0 0 1 5.554852 0 0 0 1</matrix>
|
||||
<instance_light url="#Hemi-light"/>
|
||||
</node>
|
||||
<node id="Area" name="Area" type="NODE">
|
||||
<matrix sid="transform">1 0 0 8.063721 0 1 0 -4.19857 0 0 1 5.273283 0 0 0 1</matrix>
|
||||
<instance_light url="#Area-light"/>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
1
Engine/lib/assimp/test/models/Collada/regr01.dae
Normal file
1
Engine/lib/assimp/test/models/Collada/regr01.dae
Normal file
File diff suppressed because one or more lines are too long
135
Engine/lib/assimp/test/models/Collada/sphere.dae
Normal file
135
Engine/lib/assimp/test/models/Collada/sphere.dae
Normal file
File diff suppressed because one or more lines are too long
BIN
Engine/lib/assimp/test/models/Collada/sphere_sample.jpg
Normal file
BIN
Engine/lib/assimp/test/models/Collada/sphere_sample.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.4 KiB |
134
Engine/lib/assimp/test/models/Collada/sphere_triangulate.dae
Normal file
134
Engine/lib/assimp/test/models/Collada/sphere_triangulate.dae
Normal file
File diff suppressed because one or more lines are too long
144
Engine/lib/assimp/test/models/Collada/teapot_instancenodes.DAE
Normal file
144
Engine/lib/assimp/test/models/Collada/teapot_instancenodes.DAE
Normal file
File diff suppressed because one or more lines are too long
15406
Engine/lib/assimp/test/models/Collada/teapots.DAE
Normal file
15406
Engine/lib/assimp/test/models/Collada/teapots.DAE
Normal file
File diff suppressed because it is too large
Load diff
BIN
Engine/lib/assimp/test/models/Collada/teapots_reference.png
Normal file
BIN
Engine/lib/assimp/test/models/Collada/teapots_reference.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 179 KiB |
Loading…
Add table
Add a link
Reference in a new issue