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* Adjustment: Initial CMake reworking.
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Engine/lib/assimp/port/iOS/README.md
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Engine/lib/assimp/port/iOS/README.md
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# assimp for iOS
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(deployment target 6.0+, 32/64bit)
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Builds assimp libraries for several iOS CPU architectures at once, and outputs a fat binary from the result.
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Run the **build.sh** script from the ```./port/iOS/``` directory. See **./build.sh --help** for information about command line options.
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```bash
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shadeds-Mac:iOS arul$ ./build.sh --help
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[!] ./build.sh - assimp iOS build script
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- don't build fat library (--no-fat)
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- supported architectures(--archs): armv7, armv7s, arm64, i386, x86_64
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- supported C++ STD libs.(--stdlib): libc++, libstdc++
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```
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Example:
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```bash
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cd ./port/iOS/
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./build.sh --stdlib=libc++ --archs="armv7 arm64 i386"
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```
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Supported architectures/devices:
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### Simulator
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- i386
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- x86_64
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### Device
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- ~~ARMv6 (dropped after iOS 6.0)~~
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- ARMv7
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- ARMv7-s
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- ARM64
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### Building with older iOS SDK versions
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The script should work out of the box for the iOS 8.x SDKs and probably newer releases as well.
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If you are using SDK version 7.x or older, you need to specify the exact SDK version inside **build.sh**, for example:
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```
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IOS_SDK_VERSION=7.1
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```
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### Optimization
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By default, no compiler optimizations are specified inside the build script. For an optimized build, add the corresponding flags to the CFLAGS definition inside **build.sh**.
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