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Add all new AFX files
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145
Engine/source/afx/xm/afxXM_BoxHeightOffset.cpp
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145
Engine/source/afx/xm/afxXM_BoxHeightOffset.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "math/mathIO.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/xm/afxXfmMod.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// BOX HEIGHT OFFSET
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class afxXM_BoxHeightOffsetData : public afxXM_BaseData
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{
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typedef afxXM_BaseData Parent;
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public:
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Point3F offset;
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public:
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/*C*/ afxXM_BoxHeightOffsetData();
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/*C*/ afxXM_BoxHeightOffsetData(const afxXM_BoxHeightOffsetData&, bool = false);
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void packData(BitStream* stream);
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void unpackData(BitStream* stream);
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static void initPersistFields();
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#if defined(AFX_VERSION)
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afxXM_Base* create(afxEffectWrapper* fx, bool on_server);
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#else
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afxXM_Base* create(afxEffectWrapper* fx);
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#endif
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DECLARE_CONOBJECT(afxXM_BoxHeightOffsetData);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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class afxXM_BoxHeightOffset : public afxXM_Base
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{
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typedef afxXM_Base Parent;
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Point3F offset;
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public:
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/*C*/ afxXM_BoxHeightOffset(afxXM_BoxHeightOffsetData*, afxEffectWrapper*);
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virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// BOX HEIGHT OFFSET
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IMPLEMENT_CO_DATABLOCK_V1(afxXM_BoxHeightOffsetData);
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ConsoleDocClass( afxXM_BoxHeightOffsetData,
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"@brief An xmod datablock.\n\n"
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"@ingroup afxXMods\n"
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"@ingroup AFX\n"
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"@ingroup Datablocks\n"
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);
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afxXM_BoxHeightOffsetData::afxXM_BoxHeightOffsetData()
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{
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offset.zero();
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}
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afxXM_BoxHeightOffsetData::afxXM_BoxHeightOffsetData(const afxXM_BoxHeightOffsetData& other, bool temp_clone)
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: afxXM_BaseData(other, temp_clone)
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{
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offset = other.offset;
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}
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void afxXM_BoxHeightOffsetData::initPersistFields()
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{
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addField("offset", TypePoint3F, Offset(offset, afxXM_BoxHeightOffsetData));
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Parent::initPersistFields();
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}
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void afxXM_BoxHeightOffsetData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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mathWrite(*stream, offset);
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}
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void afxXM_BoxHeightOffsetData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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mathRead(*stream, &offset);
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}
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#if defined(AFX_VERSION)
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afxXM_Base* afxXM_BoxHeightOffsetData::create(afxEffectWrapper* fx, bool on_server)
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#else
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afxXM_Base* afxXM_BoxHeightOffsetData::create(afxEffectWrapper* fx)
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#endif
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{
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return new afxXM_BoxHeightOffset(this, fx);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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afxXM_BoxHeightOffset::afxXM_BoxHeightOffset(afxXM_BoxHeightOffsetData* db, afxEffectWrapper* fxw)
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: afxXM_Base(db, fxw)
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{
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offset = db->offset;
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}
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void afxXM_BoxHeightOffset::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
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{
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afxConstraint* pos_cons = fx_wrapper->getPosConstraint();
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SceneObject* scn_obj = (pos_cons) ? pos_cons->getSceneObject() : 0;
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if (scn_obj)
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params.pos.z += scn_obj->getWorldBox().maxExtents.z - scn_obj->getWorldBox().minExtents.z;
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params.pos += offset;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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