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Add all new AFX files
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Engine/source/afx/ea/afxEA_GuiText.cpp
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Engine/source/afx/ea/afxEA_GuiText.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "afx/afxChoreographer.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/ce/afxGuiText.h"
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#include "afx/ui/afxGuiTextHud.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_GuiText
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class afxEA_GuiText : public afxEffectWrapper
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{
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typedef afxEffectWrapper Parent;
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enum {
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UNDEFINED,
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USER_TEXT,
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SHAPE_NAME
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};
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afxGuiTextData* text_data;
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S32 text_src;
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LinearColorF text_clr;
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void do_runtime_substitutions();
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public:
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/*C*/ afxEA_GuiText();
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virtual void ea_set_datablock(SimDataBlock*);
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virtual bool ea_start();
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virtual bool ea_update(F32 dt);
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};
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//~~~~~~~~~~~~~~~~~~~~//
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afxEA_GuiText::afxEA_GuiText()
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{
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text_data = 0;
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text_src = UNDEFINED;
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text_clr.set(1,1,1,1);
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}
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void afxEA_GuiText::ea_set_datablock(SimDataBlock* db)
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{
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text_data = dynamic_cast<afxGuiTextData*>(db);
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}
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bool afxEA_GuiText::ea_start()
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{
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if (!text_data)
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{
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Con::errorf("afxEA_GuiText::ea_start() -- missing or incompatible datablock.");
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return false;
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}
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do_runtime_substitutions();
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if (text_data->text_str == ST_NULLSTRING || text_data->text_str[0] == '\0')
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{
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Con::errorf("afxEA_GuiText::ea_start() -- empty text string.");
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return false;
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}
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text_clr = text_data->text_clr;
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if (dStricmp("#shapeName", text_data->text_str) == 0)
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text_src = SHAPE_NAME;
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else
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text_src = USER_TEXT;
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return true;
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}
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bool afxEA_GuiText::ea_update(F32 dt)
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{
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switch (text_src)
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{
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case USER_TEXT:
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{
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LinearColorF temp_clr = text_clr;
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if (do_fades)
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temp_clr.alpha = fade_value;
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afxGuiTextHud::addTextItem(updated_pos, text_data->text_str, temp_clr);
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}
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break;
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case SHAPE_NAME:
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{
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const char* name = 0;
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SceneObject* cons_obj = 0;
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afxConstraint* pos_cons = getPosConstraint();
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if (pos_cons)
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{
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ShapeBase* shape = dynamic_cast<ShapeBase*>(pos_cons->getSceneObject());
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if (shape)
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{
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name = shape->getShapeName();
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cons_obj = shape;
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}
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}
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if (name && name[0] != '\0')
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{
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LinearColorF temp_clr = text_clr;
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if (do_fades)
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temp_clr.alpha = fade_value;
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afxGuiTextHud::addTextItem(updated_pos, name, temp_clr, cons_obj);
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}
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}
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break;
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}
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return true;
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}
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void afxEA_GuiText::do_runtime_substitutions()
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{
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// only clone the datablock if there are substitutions
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if (text_data->getSubstitutionCount() > 0)
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{
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// clone the datablock and perform substitutions
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afxGuiTextData* orig_db = text_data;
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text_data = new afxGuiTextData(*orig_db, true);
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orig_db->performSubstitutions(text_data, choreographer, group_index);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxEA_GuiTextDesc : public afxEffectAdapterDesc, public afxEffectDefs
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{
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static afxEA_GuiTextDesc desc;
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public:
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virtual bool testEffectType(const SimDataBlock*) const;
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virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
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virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
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virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
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virtual afxEffectWrapper* create() const { return new afxEA_GuiText; }
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};
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afxEA_GuiTextDesc afxEA_GuiTextDesc::desc;
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bool afxEA_GuiTextDesc::testEffectType(const SimDataBlock* db) const
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{
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return (typeid(afxGuiTextData) == typeid(*db));
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}
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bool afxEA_GuiTextDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
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{
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return (timing.lifetime < 0);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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