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Add all new AFX files
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Engine/source/afx/ce/afxPhraseEffect.h
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Engine/source/afx/ce/afxPhraseEffect.h
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _AFX_PHRASE_EFFECT_H_
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#define _AFX_PHRASE_EFFECT_H_
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#include "console/typeValidators.h"
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#include "afx/ce/afxComponentEffect.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxPhrase.h"
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class afxPhraseEffectData : public GameBaseData, public afxEffectDefs, public afxComponentEffectData
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{
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typedef GameBaseData Parent;
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class ewValidator : public TypeValidator
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{
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U32 id;
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public:
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ewValidator(U32 id) { this->id = id; }
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void validateType(SimObject *object, void *typePtr);
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};
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bool do_id_convert;
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public:
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enum MatchType {
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MATCH_ANY = 0,
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MATCH_ALL = 1
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};
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enum StateType {
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STATE_ON = 1,
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STATE_OFF = 2,
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STATE_ON_AND_OFF = STATE_ON | STATE_OFF
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};
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enum PhraseType
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{
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PHRASE_TRIGGERED = 0,
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PHRASE_CONTINUOUS = 1
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};
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public:
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afxEffectList fx_list;
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F32 duration;
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S32 n_loops;
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U32 trigger_mask;
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U32 match_type;
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U32 match_state;
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U32 phrase_type;
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bool no_choreographer_trigs;
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bool no_cons_trigs;
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bool no_player_trigs;
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StringTableEntry on_trig_cmd;
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afxEffectBaseData* dummy_fx_entry;
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private:
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void pack_fx(BitStream* stream, const afxEffectList& fx, bool packed);
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void unpack_fx(BitStream* stream, afxEffectList& fx);
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public:
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/*C*/ afxPhraseEffectData();
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/*C*/ afxPhraseEffectData(const afxPhraseEffectData&, bool = false);
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virtual void reloadReset();
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virtual bool onAdd();
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virtual void packData(BitStream*);
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virtual void unpackData(BitStream*);
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bool preload(bool server, String &errorStr);
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virtual void gather_cons_defs(Vector<afxConstraintDef>& defs);
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virtual bool allowSubstitutions() const { return true; }
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static void initPersistFields();
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DECLARE_CONOBJECT(afxPhraseEffectData);
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DECLARE_CATEGORY("AFX");
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};
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typedef afxPhraseEffectData::MatchType afxPhraseEffect_MatchType;
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DefineEnumType( afxPhraseEffect_MatchType );
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typedef afxPhraseEffectData::StateType afxPhraseEffect_StateType;
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DefineEnumType( afxPhraseEffect_StateType );
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typedef afxPhraseEffectData::PhraseType afxPhraseEffect_PhraseType;
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DefineEnumType( afxPhraseEffect_PhraseType );
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#endif // _AFX_PHRASE_EFFECT_H_
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