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https://github.com/TorqueGameEngines/Torque3D.git
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Add all new AFX files
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358
Engine/source/afx/afxEffectVector.cpp
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358
Engine/source/afx/afxEffectVector.cpp
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "afxChoreographer.h"
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#include "afxEffectVector.h"
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#include "afxConstraint.h"
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#include "afxEffectWrapper.h"
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#include "afxEffectGroup.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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void afxEffectVector::filter_client_server()
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{
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if (empty())
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return;
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for (S32 i = 0; i < fx_v->size(); i++)
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{
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if ((*fx_v)[i]->datablock->runsHere(on_server))
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fx_v2->push_back((*fx_v)[i]);
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else
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{
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delete (*fx_v)[i];
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(*fx_v)[i] = 0;
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}
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}
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swap_vecs();
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fx_v2->clear();
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}
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void afxEffectVector::calc_fx_dur_and_afterlife()
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{
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total_fx_dur = 0.0f;
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after_life = 0.0f;
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if (empty())
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return;
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for (S32 i = 0; i < fx_v->size(); i++)
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{
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afxEffectWrapper* ew = (*fx_v)[i];
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if (ew)
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{
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F32 ew_dur;
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if (ew->ew_timing.lifetime < 0)
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{
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if (phrase_dur > ew->ew_timing.delay)
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ew_dur = phrase_dur + ew->afterStopTime();
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else
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ew_dur = ew->ew_timing.delay + ew->afterStopTime();
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}
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else
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ew_dur = ew->ew_timing.delay + ew->ew_timing.lifetime + ew->ew_timing.fade_out_time;
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if (ew_dur > total_fx_dur)
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total_fx_dur = ew_dur;
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F32 after = ew->afterStopTime();
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if (after > after_life)
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after_life = after;
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}
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
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afxEffectVector::afxEffectVector()
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{
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fx_v = 0;
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fx_v2 = 0;
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active = false;
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on_server = false;
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total_fx_dur = 0;
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after_life = 0;
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}
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afxEffectVector::~afxEffectVector()
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{
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stop(true);
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delete fx_v;
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delete fx_v2;
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}
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void afxEffectVector::effects_init(afxChoreographer* chor, afxEffectList& effects, bool will_stop, F32 time_factor,
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S32 group_index, const afxGroupTimingData* group_timing)
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{
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afxConstraintMgr* cons_mgr = chor->getConstraintMgr();
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for (S32 i = 0; i < effects.size(); i++)
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{
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if (dynamic_cast<afxEffectGroupData*>(effects[i]))
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{
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afxEffectGroupData* eg = (afxEffectGroupData*)effects[i];
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if (eg->getSubstitutionCount() > 0)
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{
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// clone the datablock and perform substitutions
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afxEffectGroupData* orig_db = eg;
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eg = new afxEffectGroupData(*orig_db, true);
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orig_db->performSubstitutions(eg, chor, group_index);
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}
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if (eg->group_enabled)
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{
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if (eg->assign_idx)
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{
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for (S32 j = 0; j < eg->group_count; j++)
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effects_init(chor, eg->fx_list, will_stop, time_factor, j+eg->idx_offset, &eg->timing);
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}
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else
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{
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for (S32 j = 0; j < eg->group_count; j++)
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effects_init(chor, eg->fx_list, will_stop, time_factor, group_index, &eg->timing);
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}
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}
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if (eg->isTempClone())
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delete eg;
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}
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else if (dynamic_cast<afxEffectWrapperData*>(effects[i]))
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{
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afxEffectWrapperData* ewd = (afxEffectWrapperData*)effects[i];
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if (ewd->getSubstitutionCount() > 0)
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{
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// clone the ewd and perform substitutions
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afxEffectWrapperData* orig_db = ewd;
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ewd = new afxEffectWrapperData(*orig_db, true);
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orig_db->performSubstitutions(ewd, chor, group_index);
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}
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if (ewd->effect_enabled)
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{
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static afxEffectTimingData inherited_timing;
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bool use_inherited_timing = false;
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if (ewd->inherit_timing != 0)
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{
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if (group_timing)
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{
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inherited_timing = ewd->ewd_timing;
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if ((ewd->inherit_timing & afxEffectDefs::TIMING_DELAY) != 0)
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inherited_timing.delay = group_timing->delay;
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if ((ewd->inherit_timing & afxEffectDefs::TIMING_LIFETIME) != 0)
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inherited_timing.lifetime = group_timing->lifetime;
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if ((ewd->inherit_timing & afxEffectDefs::TIMING_FADE_IN) != 0)
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inherited_timing.fade_in_time = group_timing->fade_in_time;
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if ((ewd->inherit_timing & afxEffectDefs::TIMING_FADE_OUT) != 0)
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inherited_timing.fade_out_time = group_timing->fade_out_time;
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}
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else
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{
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Con::warnf("afxEffectVector::effects_init() -- %s::inheritGroupTiming is non-zero but wrapper is not in a group.");
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}
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}
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const afxEffectTimingData& timing = (use_inherited_timing) ? inherited_timing : ewd->ewd_timing;
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if ( (will_stop || !ewd->requiresStop(timing)) &&
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(chor->testRanking(ewd->ranking_range.low, ewd->ranking_range.high)) &&
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(chor->testLevelOfDetail(ewd->lod_range.low, ewd->lod_range.high)) &&
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(ewd->testExecConditions(chor->getExecConditions()))
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)
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{
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afxEffectWrapper* effect;
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effect = afxEffectWrapper::ew_create(chor, ewd, cons_mgr, time_factor, group_index);
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if (effect)
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fx_v->push_back(effect);
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}
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}
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else
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{
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if (ewd->isTempClone())
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delete ewd;
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}
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}
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}
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}
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void afxEffectVector::ev_init(afxChoreographer* chor, afxEffectList& effects, bool on_server,
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bool will_stop, F32 time_factor, F32 phrase_dur, S32 group_index)
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{
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this->on_server = on_server;
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this->phrase_dur = phrase_dur;
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fx_v = new Vector<afxEffectWrapper*>;
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effects_init(chor, effects, will_stop, time_factor, group_index);
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fx_v2 = new Vector<afxEffectWrapper*>(fx_v->size());
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}
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void afxEffectVector::start(F32 timestamp)
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{
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if (empty())
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return;
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// At this point both client and server effects are in the list.
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// Timing adjustments are made during prestart().
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for (S32 i = 0; i < fx_v->size(); i++)
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(*fx_v)[i]->prestart();
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// duration and afterlife values are pre-calculated here
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calc_fx_dur_and_afterlife();
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// now we filter out client-only or server-only effects that
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// don't belong here,
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filter_client_server();
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active = true;
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for (S32 j = 0; j < fx_v->size(); j++)
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{
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if ((*fx_v)[j]->start(timestamp))
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fx_v2->push_back((*fx_v)[j]);
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else
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{
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delete (*fx_v)[j];
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(*fx_v)[j] = 0;
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}
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}
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swap_vecs();
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fx_v2->clear();
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}
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void afxEffectVector::update(F32 dt)
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{
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if (empty())
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{
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active = false;
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return;
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}
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for (int i = 0; i < fx_v->size(); i++)
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{
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(*fx_v)[i]->update(dt);
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if ((*fx_v)[i]->isDone() || (*fx_v)[i]->isAborted())
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{
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// effect has ended, cleanup and delete
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(*fx_v)[i]->cleanup();
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delete (*fx_v)[i];
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(*fx_v)[i] = 0;
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}
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else
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{
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// effect is still going, so keep it around
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fx_v2->push_back((*fx_v)[i]);
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}
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}
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swap_vecs();
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fx_v2->clear();
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if (empty())
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{
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active = false;
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delete fx_v; fx_v =0;
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delete fx_v2; fx_v2 = 0;
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}
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}
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void afxEffectVector::stop(bool force_cleanup)
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{
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if (empty())
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{
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active = false;
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return;
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}
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for (int i = 0; i < fx_v->size(); i++)
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{
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(*fx_v)[i]->stop();
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if (force_cleanup || (*fx_v)[i]->deleteWhenStopped())
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{
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// effect is over when stopped, cleanup and delete
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(*fx_v)[i]->cleanup();
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delete (*fx_v)[i];
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(*fx_v)[i] = 0;
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}
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else
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{
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// effect needs to fadeout or something, so keep it around
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fx_v2->push_back((*fx_v)[i]);
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}
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}
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swap_vecs();
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fx_v2->clear();
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if (empty())
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{
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active = false;
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delete fx_v; fx_v =0;
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delete fx_v2; fx_v2 = 0;
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}
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}
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void afxEffectVector::interrupt()
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{
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if (empty())
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{
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active = false;
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return;
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}
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for (int i = 0; i < fx_v->size(); i++)
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{
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(*fx_v)[i]->stop();
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(*fx_v)[i]->cleanup();
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delete (*fx_v)[i];
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(*fx_v)[i] = 0;
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}
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swap_vecs();
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fx_v2->clear();
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if (empty())
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{
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active = false;
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delete fx_v; fx_v =0;
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delete fx_v2; fx_v2 = 0;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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