removes w=z trick (was causing fisheye, effectively)

This commit is contained in:
Azaezel 2016-05-18 06:38:13 -05:00
parent 3262c004a5
commit d79b9a2988
12 changed files with 4 additions and 12 deletions

View file

@ -63,7 +63,6 @@ ConnectData main( CloudVert IN )
ConnectData OUT;
OUT.hpos = mul(modelview, float4(IN.pos,1.0));
OUT.hpos.w = OUT.hpos.z;
// Offset the uv so we don't have a seam directly over our head.
float2 uv = IN.uv0 + float2( 0.5, 0.5 );