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removes w=z trick (was causing fisheye, effectively)
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12 changed files with 4 additions and 12 deletions
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@ -55,7 +55,7 @@ new ShaderData( AL_DeferredShader )
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singleton PostEffect( AL_DeferredShading )
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{
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renderTime = "PFXBeforeBin";
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renderTime = "PFXAfterBin";
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renderBin = "SkyBin";
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shader = AL_DeferredShader;
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stateBlock = AL_DeferredShadingState;
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