removes w=z trick (was causing fisheye, effectively)

This commit is contained in:
Azaezel 2016-05-18 06:38:13 -05:00
parent 3262c004a5
commit d79b9a2988
12 changed files with 4 additions and 12 deletions

View file

@ -55,7 +55,7 @@ new ShaderData( AL_DeferredShader )
singleton PostEffect( AL_DeferredShading )
{
renderTime = "PFXBeforeBin";
renderTime = "PFXAfterBin";
renderBin = "SkyBin";
shader = AL_DeferredShader;
stateBlock = AL_DeferredShadingState;