mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-27 23:35:45 +00:00
Makes the graphics menu in the stock UI mostly functional again
Adds sanity check to editing of gameasset script action in asset browser Updates module template file Updates visualizers Fixes checking of popup menu items Adds stub for TerrainMaterialAsset
This commit is contained in:
parent
07b8619bf3
commit
d720eb8ccd
163 changed files with 10289 additions and 711 deletions
122
Templates/BaseGame/game/data/gameUI/GUIs/playGui.cs
Normal file
122
Templates/BaseGame/game/data/gameUI/GUIs/playGui.cs
Normal file
|
|
@ -0,0 +1,122 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// PlayGui is the main TSControl through which the game is viewed.
|
||||
// The PlayGui also contains the hud controls.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function PlayGui::onWake(%this)
|
||||
{
|
||||
// Turn off any shell sounds...
|
||||
// sfxStop( ... );
|
||||
|
||||
$enableDirectInput = "1";
|
||||
activateDirectInput();
|
||||
|
||||
// Message hud dialog
|
||||
if ( isObject( MainChatHud ) )
|
||||
{
|
||||
Canvas.pushDialog( MainChatHud );
|
||||
chatHud.attach(HudMessageVector);
|
||||
}
|
||||
|
||||
// just update the action map here
|
||||
if(isObject(moveMap))
|
||||
moveMap.push();
|
||||
|
||||
// hack city - these controls are floating around and need to be clamped
|
||||
if ( isFunction( "refreshCenterTextCtrl" ) )
|
||||
schedule(0, 0, "refreshCenterTextCtrl");
|
||||
if ( isFunction( "refreshBottomTextCtrl" ) )
|
||||
schedule(0, 0, "refreshBottomTextCtrl");
|
||||
}
|
||||
|
||||
function PlayGui::onSleep(%this)
|
||||
{
|
||||
if ( isObject( MainChatHud ) )
|
||||
Canvas.popDialog( MainChatHud );
|
||||
|
||||
// pop the keymaps
|
||||
if(isObject(moveMap))
|
||||
moveMap.pop();
|
||||
}
|
||||
|
||||
function PlayGui::clearHud( %this )
|
||||
{
|
||||
Canvas.popDialog( MainChatHud );
|
||||
|
||||
while ( %this.getCount() > 0 )
|
||||
%this.getObject( 0 ).delete();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function refreshBottomTextCtrl()
|
||||
{
|
||||
BottomPrintText.position = "0 0";
|
||||
}
|
||||
|
||||
function refreshCenterTextCtrl()
|
||||
{
|
||||
CenterPrintText.position = "0 0";
|
||||
}
|
||||
|
||||
/*function PlayGui::onRightMouseDown(%this)
|
||||
{
|
||||
%this.nocursor = true;
|
||||
Canvas.checkCursor();
|
||||
}
|
||||
|
||||
function PlayGui::onRightMouseUp(%this)
|
||||
{
|
||||
%this.nocursor = false;
|
||||
Canvas.checkCursor();
|
||||
}*/
|
||||
|
||||
/*function PlayGui::onInputEvent(%this, %device, %action, %state)
|
||||
{
|
||||
if(%device $= "mouse0" && %action $= "button1")
|
||||
{
|
||||
if(%state == 1)
|
||||
{
|
||||
%this.nocursor = true;
|
||||
Canvas.checkCursor();
|
||||
}
|
||||
else
|
||||
{
|
||||
%this.nocursor = false;
|
||||
Canvas.checkCursor();
|
||||
}
|
||||
}
|
||||
else if(%device $= "keyboard")
|
||||
{
|
||||
if(%action $= "w")
|
||||
moveforward(%state);
|
||||
else if(%action $= "a")
|
||||
moveleft(%state);
|
||||
else if(%action $= "s")
|
||||
movebackward(%state);
|
||||
else if(%action $= "d")
|
||||
moveright(%state);
|
||||
}
|
||||
}*/
|
||||
50
Templates/BaseGame/game/data/gameUI/GUIs/playGui.gui
Normal file
50
Templates/BaseGame/game/data/gameUI/GUIs/playGui.gui
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GameTSCtrl(PlayGui) {
|
||||
cameraZRot = "0";
|
||||
forceFOV = "0";
|
||||
reflectPriority = "1";
|
||||
renderStyle = "standard";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "1920 1080";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
enabled = "1";
|
||||
helpTag = "0";
|
||||
noCursor = "1";
|
||||
|
||||
new GuiBitmapCtrl(LagIcon) {
|
||||
bitmap = "data/ui/art/lagIcon.png";
|
||||
color = "255 255 255 255";
|
||||
wrap = "0";
|
||||
position = "572 3";
|
||||
extent = "32 32";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "0";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
hidden = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
14
Templates/BaseGame/game/data/gameUI/gameUI.cs
Normal file
14
Templates/BaseGame/game/data/gameUI/gameUI.cs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
function gameUI::create( %this )
|
||||
{
|
||||
if (!$Server::Dedicated)
|
||||
{
|
||||
//guis
|
||||
exec("./GUIs/playGui.gui");
|
||||
exec("./GUIs/playGui.cs");
|
||||
}
|
||||
}
|
||||
|
||||
function gameUI::destroy( %this )
|
||||
{
|
||||
|
||||
}
|
||||
15
Templates/BaseGame/game/data/gameUI/gameUI.module
Normal file
15
Templates/BaseGame/game/data/gameUI/gameUI.module
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
<ModuleDefinition
|
||||
ModuleId="gameUI"
|
||||
VersionId="1"
|
||||
Description="Basic Game GUI."
|
||||
ScriptFile="gameUI.cs"
|
||||
CreateFunction="create"
|
||||
DestroyFunction="destroy"
|
||||
Group="Game"
|
||||
Dependencies="UI=1">
|
||||
<DeclaredAssets
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
Extension="asset.taml"
|
||||
Recurse="true" />
|
||||
</ModuleDefinition>
|
||||
Loading…
Add table
Add a link
Reference in a new issue