Corrected documentation.

This commit is contained in:
Areloch 2017-10-17 21:00:42 -05:00
parent bdac9286ee
commit d6ccaa7fe8

View file

@ -1518,8 +1518,9 @@ DefineEngineMethod( SceneObject, isGlobalBounds, bool, (),,
} }
DefineConsoleMethod(SceneObject, setForwardVector, void, (VectorF newForward, VectorF upVector), (VectorF(0, 0, 0), VectorF(0, 0, 1)), DefineConsoleMethod(SceneObject, setForwardVector, void, (VectorF newForward, VectorF upVector), (VectorF(0, 0, 0), VectorF(0, 0, 1)),
"Get the number of static fields on the object.\n" "Sets the forward vector of a scene object, making it face Y+ along the new vector.\n"
"@return The number of static fields defined on the object.") "@param The new forward vector to set.\n"
"@param (Optional) The up vector to use to help orient the rotation.")
{ {
object->setForwardVector(newForward, upVector); object->setForwardVector(newForward, upVector);
} }