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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-17 05:33:47 +00:00
WIP hook-in of the cubemap array.
Also inversed probe transforms to make them correct.
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parent
f5da79b39f
commit
d6ae28b58e
4 changed files with 53 additions and 22 deletions
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@ -71,13 +71,13 @@ ProbeRenderInst::ProbeRenderInst() : SystemInterface(),
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ProbeRenderInst::~ProbeRenderInst()
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{
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if (mCubemap && mCubemap->isValid())
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if (mCubemap && mCubemap.isValid())
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{
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mCubemap->free();
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mCubemap.free();
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}
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if (mIrradianceCubemap && mIrradianceCubemap->isValid())
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if (mIrradianceCubemap && mIrradianceCubemap.isValid())
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{
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mIrradianceCubemap->free();
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mIrradianceCubemap.free();
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}
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if (mBRDFTexture && mBRDFTexture->isValid())
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{
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@ -387,12 +387,12 @@ void ProbeManager::_update4ProbeConsts( const SceneData &sgData,
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probeLocalPositions[i].y = localProbePos.y;
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probeLocalPositions[i].z = localProbePos.z;
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if (probe->mCubemap && !probe->mCubemap->isNull())
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if (probe->mCubemap && !probe->mCubemap.isNull())
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{
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S32 samplerReg = probeCubemapSC->getSamplerRegister();
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if(samplerReg != -1)
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GFX->setCubeTexture(samplerReg + i, probe->mCubemap->getPointer());
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GFX->setCubeTexture(samplerReg + i, probe->mCubemap.getPointer());
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}
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}
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@ -410,9 +410,9 @@ void ProbeManager::_update4ProbeConsts( const SceneData &sgData,
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}
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else
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{
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/*if (probe->mCubemap && !probe->mCubemap->isNull())
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/*if (probe->mCubemap && !probe->mCubemap.isNull())
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{
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GFX->setCubeTexture(1, probe->mCubemap->getPointer());
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GFX->setCubeTexture(1, probe->mCubemap.getPointer());
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}*/
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if (probeCubemapSC->isValid())
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{
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@ -1007,21 +1007,21 @@ void ProbeManager::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRende
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GFX->setTexture(2, matInfoTexTarget->getTexture());
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//Add some safety catches in the event the cubemaps aren't fully initialized yet
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if (probeInfo->mCubemap == nullptr || probeInfo->mCubemap->isNull())
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if (probeInfo->mCubemap == nullptr || probeInfo->mCubemap.isNull())
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{
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GFX->setCubeTexture(3, nullptr);
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matParams->setSafe(cubeMips, 2.0f);
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}
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else
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{
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GFX->setCubeTexture(3, probeInfo->mCubemap->getPointer());
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matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(), 2.0f));
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GFX->setCubeTexture(3, probeInfo->mCubemap.getPointer());
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matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap.getPointer()->getMipMapLevels(), 2.0f));
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}
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if (probeInfo->mIrradianceCubemap == nullptr || probeInfo->mIrradianceCubemap->isNull())
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if (probeInfo->mIrradianceCubemap == nullptr || probeInfo->mIrradianceCubemap.isNull())
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GFX->setCubeTexture(4, nullptr);
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else
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GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap->getPointer());
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GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap.getPointer());
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GFX->setTexture(5, probeInfo->mBRDFTexture->getPointer());
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