Libpng update to 1.6.25 (fixes x64 crashing on exit)

This commit is contained in:
RexTimmy 2016-09-08 17:37:15 +10:00
parent c83efa59e0
commit d6a6298a9a
202 changed files with 22133 additions and 46726 deletions

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@ -1,21 +0,0 @@
# Prevent "Cannot find missing dependency..." warnings while compiling
# pngwin.rc (PRJ0041).
all: $(IntDir)\alloc.h \
$(IntDir)\fp.h \
$(IntDir)\m68881.h \
$(IntDir)\mem.h \
$(IntDir)\pngusr.h \
$(IntDir)\strings.h \
$(IntDir)\unistd.h \
$(IntDir)\unixio.h
$(IntDir)\alloc.h \
$(IntDir)\fp.h \
$(IntDir)\m68881.h \
$(IntDir)\mem.h \
$(IntDir)\pngusr.h \
$(IntDir)\strings.h \
$(IntDir)\unistd.h \
$(IntDir)\unixio.h:
@!echo.>$@

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@ -1,58 +0,0 @@
Microsoft Developer Studio Project File, Format Version 7.10 for libpng.
Copyright (C) 2004 Simon-Pierre Cadieux.
This code is released under the libpng license.
For conditions of distribution and use, see copyright notice in png.h
NOTE: This project will be removed from libpng-1.5.0. It has
been replaced with the "vstudio" project.
Assumptions:
* The libpng source files are in ..\..
* The zlib source files are in ..\..\..\zlib
* The zlib project file is in . /* Warning: This is until the zlib project
files get intergrated into the next zlib release. The final zlib project
directory will then be ..\..\..\zlib\projects\visualc71. */
To use:
1) On the main menu, select "File | Open Solution".
Open "libpng.sln".
2) Display the Solution Explorer view (Ctrl+Alt+L)
3) Set one of the project as the StartUp project. If you just want to build the
binaries set "libpng" as the startup project (Select "libpng" tree view
item + Project | Set as StartUp project). If you want to build and test the
binaries set it to "pngtest" (Select "pngtest" tree view item +
Project | Set as StartUp project)
4) Select "Build | Configuration Manager...".
Choose the configuration you wish to build.
5) Select "Build | Clean Solution".
6) Select "Build | Build Solution (Ctrl-Shift-B)"
This project builds the libpng binaries as follows:
* Win32_DLL_Release\libpng15.dll DLL build
* Win32_DLL_Debug\libpng15d.dll DLL build (debug version)
* Win32_DLL_VB\libpng15vb.dll DLL build for Visual Basic, using stdcall
* Win32_LIB_Release\libpng.lib static build
* Win32_LIB_Debug\libpngd.lib static build (debug version)
Notes:
If you change anything in the source files, or select different compiler
settings, please change the DLL name to something different than any of
the above names. Also, make sure that in your "pngusr.h" you define
PNG_USER_PRIVATEBUILD and PNG_USER_DLLFNAME_POSTFIX according to the
instructions provided in "pngconf.h".
All DLLs built by this project use the Microsoft dynamic C runtime library
MSVCR71.DLL (MSVCR71D.DLL for debug versions). If you distribute any of the
above mentioned libraries you may have to include this DLL in your package.
For a list of files that are redistributable in Visual Studio see
$(VCINSTALLDIR)\redist.txt.

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@ -1,44 +0,0 @@
/* WARNING: This file was put in the LibPNG distribution for convenience only.
It is expected to be part of the next zlib release under
"projects\visualc71\README.txt." */
Microsoft Developer Studio Project File, Format Version 7.10 for zlib.
Copyright (C) 2004 Simon-Pierre Cadieux.
Copyright (C) 2004 Cosmin Truta.
This code is released under the libpng license.
For conditions of distribution and use, see copyright notice in zlib.h.
NOTE: This project will be removed from libpng-1.5.0. It has
been replaced with the "vstudio" project.
To use:
1) On the main menu, select "File | Open Solution".
Open "zlib.sln".
2) Display the Solution Explorer view (Ctrl+Alt+L)
3) Set one of the project as the StartUp project. If you just want to build the
binaries set "zlib" as the startup project (Select "zlib" tree view item +
Project | Set as StartUp project). If you want to build and test the
binaries set it to "example" (Select "example" tree view item + Project |
Set as StartUp project), If you want to build the minigzip utility set it to
"minigzip" (Select "minigzip" tree view item + Project | Set as StartUp
project
4) Select "Build | Configuration Manager...".
Choose the configuration you wish to build.
5) Select "Build | Clean Solution".
6) Select "Build | Build Solution (Ctrl-Shift-B)"
This project builds the zlib binaries as follows:
* Win32_DLL_Release\zlib1.dll DLL build
* Win32_DLL_Debug\zlib1d.dll DLL build (debug version)
* Win32_LIB_Release\zlib.lib static build
* Win32_LIB_Debug\zlibd.lib static build (debug version)

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@ -1,60 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "libpng.vcproj", "{0008960E-E0DD-41A6-8265-00B31DDB4C21}"
ProjectSection(ProjectDependencies) = postProject
{2D4F8105-7D21-454C-9932-B47CAB71A5C0} = {2D4F8105-7D21-454C-9932-B47CAB71A5C0}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pngtest", "pngtest.vcproj", "{FD1C2F86-9EEF-47BD-95A4-530917E17FDA}"
ProjectSection(ProjectDependencies) = postProject
{0008960E-E0DD-41A6-8265-00B31DDB4C21} = {0008960E-E0DD-41A6-8265-00B31DDB4C21}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "zlib.vcproj", "{2D4F8105-7D21-454C-9932-B47CAB71A5C0}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
DLL Debug = DLL Debug
DLL Release = DLL Release
DLL VB = DLL VB
LIB Debug = LIB Debug
LIB Release = LIB Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL Debug.ActiveCfg = DLL Debug|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL Debug.Build.0 = DLL Debug|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL Release.ActiveCfg = DLL Release|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL Release.Build.0 = DLL Release|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL VB.ActiveCfg = DLL VB|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL VB.Build.0 = DLL VB|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.LIB Debug.ActiveCfg = LIB Debug|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.LIB Debug.Build.0 = LIB Debug|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.LIB Release.ActiveCfg = LIB Release|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.LIB Release.Build.0 = LIB Release|Win32
{FD1C2F86-9EEF-47BD-95A4-530917E17FDA}.DLL Debug.ActiveCfg = DLL Debug|Win32
{FD1C2F86-9EEF-47BD-95A4-530917E17FDA}.DLL Debug.Build.0 = DLL Debug|Win32
{FD1C2F86-9EEF-47BD-95A4-530917E17FDA}.DLL Release.ActiveCfg = DLL Release|Win32
{FD1C2F86-9EEF-47BD-95A4-530917E17FDA}.DLL Release.Build.0 = DLL Release|Win32
{FD1C2F86-9EEF-47BD-95A4-530917E17FDA}.DLL VB.ActiveCfg = DLL VB|Win32
{FD1C2F86-9EEF-47BD-95A4-530917E17FDA}.DLL VB.Build.0 = DLL VB|Win32
{FD1C2F86-9EEF-47BD-95A4-530917E17FDA}.LIB Debug.ActiveCfg = LIB Debug|Win32
{FD1C2F86-9EEF-47BD-95A4-530917E17FDA}.LIB Debug.Build.0 = LIB Debug|Win32
{FD1C2F86-9EEF-47BD-95A4-530917E17FDA}.LIB Release.ActiveCfg = LIB Release|Win32
{FD1C2F86-9EEF-47BD-95A4-530917E17FDA}.LIB Release.Build.0 = LIB Release|Win32
{2D4F8105-7D21-454C-9932-B47CAB71A5C0}.DLL Debug.ActiveCfg = DLL Debug|Win32
{2D4F8105-7D21-454C-9932-B47CAB71A5C0}.DLL Debug.Build.0 = DLL Debug|Win32
{2D4F8105-7D21-454C-9932-B47CAB71A5C0}.DLL Release.ActiveCfg = DLL Release|Win32
{2D4F8105-7D21-454C-9932-B47CAB71A5C0}.DLL Release.Build.0 = DLL Release|Win32
{2D4F8105-7D21-454C-9932-B47CAB71A5C0}.DLL VB.ActiveCfg = DLL Release|Win32
{2D4F8105-7D21-454C-9932-B47CAB71A5C0}.DLL VB.Build.0 = DLL Release|Win32
{2D4F8105-7D21-454C-9932-B47CAB71A5C0}.LIB Debug.ActiveCfg = LIB Debug|Win32
{2D4F8105-7D21-454C-9932-B47CAB71A5C0}.LIB Debug.Build.0 = LIB Debug|Win32
{2D4F8105-7D21-454C-9932-B47CAB71A5C0}.LIB Release.ActiveCfg = LIB Release|Win32
{2D4F8105-7D21-454C-9932-B47CAB71A5C0}.LIB Release.Build.0 = LIB Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

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@ -1,419 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="libpng"
RootNamespace="libpng">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="DLL Release|Win32"
OutputDirectory=".\Win32_DLL_Release"
IntermediateDirectory=".\Win32_DLL_Release"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..;..\..\..\zlib"
PreprocessorDefinitions="WIN32;NDEBUG;PNG_BUILD_DLL;ZLIB_DLL;_CRT_SECURE_NO_WARNINGS"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="pngpriv.h"
WarningLevel="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/libpng15.dll"
LinkIncremental="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="copy ..\..\scripts\pnglibconf.h.prebuilt ..\..\pnglibconf.h"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
AdditionalIncludeDirectories="..\..;..\..\..\zlib;$(IntDir)"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="DLL Debug|Win32"
OutputDirectory=".\Win32_DLL_Debug"
IntermediateDirectory=".\Win32_DLL_Debug"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\zlib"
PreprocessorDefinitions="WIN32;_DEBUG;DEBUG;PNG_DEBUG=1;PNG_BUILD_DLL;ZLIB_DLL;_CRT_SECURE_NO_WARNINGS"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="pngpriv.h"
WarningLevel="3"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/libpng15d.dll"
GenerateDebugInformation="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="copy ..\..\scripts\pnglibconf.h.prebuilt ..\..\pnglibconf.h"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG,PNG_DEBUG=1"
Culture="1033"
AdditionalIncludeDirectories="..\..;..\..\..\zlib;$(IntDir)"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="DLL VB|Win32"
OutputDirectory=".\Win32_DLL_VB"
IntermediateDirectory=".\Win32_DLL_VB"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..;..\..\..\zlib"
PreprocessorDefinitions="WIN32;NDEBUG;PNG_BUILD_DLL;ZLIB_DLL;PNGAPI=__stdcall;PNG_NO_MODULEDEF;PNG_LIBPNG_SPECIALBUILD;PNG_USER_PRIVATEBUILD;_CRT_SECURE_NO_WARNINGS"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="pngpriv.h"
WarningLevel="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/libpng15vb.dll"
LinkIncremental="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="copy ..\..\scripts\pnglibconf.h.prebuilt ..\..\pnglibconf.h"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalOptions="/d PNG_NO_PEDANTIC_WARNINGS /d PNG_LIBPNG_DLLFNAME_POSTFIX=&quot;&quot;&quot;&quot;VB&quot;&quot;&quot;&quot; /d PNG_LIBPNG_SPECIALBUILD=&quot;&quot;&quot;&quot;__stdcall calling convention used for exported functions&quot;&quot;&quot;&quot;"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
AdditionalIncludeDirectories="..\..;..\..\..\zlib;$(IntDir)"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="LIB Release|Win32"
OutputDirectory=".\Win32_LIB_Release"
IntermediateDirectory=".\Win32_LIB_Release"
ConfigurationType="4">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..;..\..\..\zlib"
PreprocessorDefinitions="WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="pngpriv.h"
WarningLevel="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/libpng.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="copy ..\..\scripts\pnglibconf.h.prebuilt ..\..\pnglibconf.h"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="LIB Debug|Win32"
OutputDirectory=".\Win32_LIB_Debug"
IntermediateDirectory=".\Win32_LIB_Debug"
ConfigurationType="4">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\zlib"
PreprocessorDefinitions="WIN32;_DEBUG;DEBUG;PNG_DEBUG=1;_CRT_SECURE_NO_WARNINGS"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="pngpriv.h"
WarningLevel="3"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/libpngd.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="copy ..\..\scripts\pnglibconf.h.prebuilt ..\..\pnglibconf.h"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\png.c">
<FileConfiguration
Name="DLL Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="DLL Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="DLL VB|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="LIB Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="LIB Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\pngerror.c">
<FileConfiguration
Name="DLL Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="DLL Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="DLL VB|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="LIB Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="LIB Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\pngget.c">
</File>
<File
RelativePath="..\..\pngmem.c">
</File>
<File
RelativePath="..\..\pngpread.c">
</File>
<File
RelativePath="..\..\pngread.c">
</File>
<File
RelativePath="..\..\pngrio.c">
</File>
<File
RelativePath="..\..\pngrtran.c">
</File>
<File
RelativePath="..\..\pngrutil.c">
</File>
<File
RelativePath="..\..\pngset.c">
</File>
<File
RelativePath="..\..\pngtrans.c">
</File>
<File
RelativePath="..\..\pngwio.c">
</File>
<File
RelativePath="..\..\pngwrite.c">
</File>
<File
RelativePath="..\..\pngwtran.c">
</File>
<File
RelativePath="..\..\pngwutil.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\png.h">
</File>
<File
RelativePath="..\..\pngconf.h">
</File>
<File
RelativePath="..\..\pngpriv.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath="..\..\scripts\pngwin.rc">
<FileConfiguration
Name="LIB Release|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCResourceCompilerTool"/>
</FileConfiguration>
<FileConfiguration
Name="LIB Debug|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCResourceCompilerTool"/>
</FileConfiguration>
</File>
</Filter>
<File
RelativePath=".\PRJ0041.mak">
<FileConfiguration
Name="DLL Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Create dummy include files to prevent &quot;Cannot find missing dependency...&quot; warnings."
CommandLine="nmake -f PRJ0041.mak IntDir=$(IntDir)"
Outputs="$(IntDir)\alloc.h;$(IntDir)\fp.h;$(IntDir)\m68881.h;$(IntDir)\mem.h;$(IntDir)\pngusr.h;$(IntDir)\strings.h;$(IntDir)\unistd.h;$(IntDir)\unixio.h"/>
</FileConfiguration>
<FileConfiguration
Name="DLL Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Create dummy include files to prevent &quot;Cannot find missing dependency...&quot; warnings."
CommandLine="nmake -f PRJ0041.mak IntDir=$(IntDir)"
Outputs="$(IntDir)\alloc.h;$(IntDir)\fp.h;$(IntDir)\m68881.h;$(IntDir)\mem.h;$(IntDir)\pngusr.h;$(IntDir)\strings.h;$(IntDir)\unistd.h;$(IntDir)\unixio.h"/>
</FileConfiguration>
<FileConfiguration
Name="DLL VB|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Create dummy include files to prevent &quot;Cannot find missing dependency...&quot; warnings."
CommandLine="nmake -f PRJ0041.mak IntDir=$(IntDir)"
Outputs="$(IntDir)\alloc.h;$(IntDir)\fp.h;$(IntDir)\m68881.h;$(IntDir)\mem.h;$(IntDir)\pngusr.h;$(IntDir)\strings.h;$(IntDir)\unistd.h;$(IntDir)\unixio.h"/>
</FileConfiguration>
</File>
<File
RelativePath="README.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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@ -1,267 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="pngtest"
RootNamespace="pngtest">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="DLL Release|Win32"
OutputDirectory=".\Win32_DLL_Release\Test"
IntermediateDirectory=".\Win32_DLL_Release\Test"
ConfigurationType="1">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\scripts;..\..\..\zlib"
PreprocessorDefinitions="WIN32;NDEBUG;PNG_DLL;PNG_NO_STDIO;_CRT_SECURE_NO_WARNINGS"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
WarningLevel="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"
Description="Testing..."
CommandLine="set path=$(OutDir)\..;$(OutDir)\..\ZLib
$(TargetPath) ..\..\pngtest.png $(IntDir)\pngout.png"
Outputs="$(IntDir)\pngout.png"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/pngtest.exe"
LinkIncremental="1"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="DLL Debug|Win32"
OutputDirectory=".\Win32_DLL_Debug\Test"
IntermediateDirectory=".\Win32_DLL_Debug\Test"
ConfigurationType="1">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\scripts;..\..\..\zlib"
PreprocessorDefinitions="WIN32;_DEBUG;PNG_DLL;PNG_NO_STDIO;_CRT_SECURE_NO_WARNINGS"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"
Description="Testing..."
CommandLine="set path=$(OutDir)\..;$(OutDir)\..\ZLib
$(TargetPath) ..\..\pngtest.png $(IntDir)\pngout.png"
Outputs="$(IntDir)\pngout.png"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/pngtest.exe"
GenerateDebugInformation="TRUE"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="DLL VB|Win32"
OutputDirectory=".\Win32_DLL_VB\Test"
IntermediateDirectory=".\Win32_DLL_VB\Test"
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View file

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View file

@ -1,23 +0,0 @@
WARNING
=======
Libpng 1.5 erroneously uses /MD when building debug DLL versions of libpng.
It should use /MDd - you can change this under properties\C/C++\Code
Generation\Runtime Library if you need to use the debug runtime for debug
builds. This will be changed in libpng 1.6 but is currently retained for
compatibility with older libpng 1.5 releases.
The runtime library settings for each build are as follows:
Release Debug
DLL /MD /MD
Library /MT /MTd
The Visual Studio 2010 defaults for a Win32 DLL or Static Library project are
as follows:
Release Debug
DLL /MD /MDd
Static Library /MD /MDd
Notice that by default static library builds use the DLL runtime, not the
static library runtime.

View file

@ -1,233 +0,0 @@
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VisualStudio instructions
libpng version 1.5.10 - March 29, 2012
Copyright (c) 1998-2010 Glenn Randers-Pehrson
This code is released under the libpng license.
For conditions of distribution and use, see the disclaimer
and license in png.h
This directory contains support for building libpng under MicroSoft
VisualStudio 2010. It may also work under later versions of VisualStudio.
You should be familiar with VisualStudio before using this directory.
Initial preparations
====================
You must enter some information in zlib.props before attempting to build
with this 'solution'. Please read and edit zlib.props first. You will
probably not be familiar with the contents of zlib.props - do not worry,
it is mostly harmless.
This is all you need to do to build the 'release' and 'release library'
configurations.
Debugging
=========
The release configurations default to /Ox optimization. Full debugging
information is produced (in the .pdb), but if you encounter a problem the
optimization may make it difficult to debug. Simply rebuild with a lower
optimization level (e.g. /Od.)
Linking your application
========================
Normally you should link against the 'release' configuration. This builds a
DLL for libpng 1.5 with the default runtime options used by Visual Studio
2010. In particular the runtime library is the "MultiThreaded DLL" version.
If you use Visual Studio defaults to build your application you will have no
problems.
If you don't use the Visual Studio defaults your application must still be built
with the default runtime option (/MD). If, for some reason, it is not then your
application will crash inside libpng15.dll as soon as libpng tries to read
from a file handle you pass in.
If you do not want to use the DLL, for example for a very small application,
the 'release library' configuration may be more appropriate. This is built
with a non-standard runtime library - the "MultiThreaded" version. When you
build your application it must be compiled with this option (/MT), otherwise
it will not build (if you are lucky) or crash (if you are not.)
Stop reading here
=================
You have enough information to build a working application.
Debug versions have limited support
===================================
This solution includes limited support for debug versions of libpng. You
do not need these unless your own solution itself uses debug builds (it is
far more effective to debug on the release builds, there is no point building
a special debug build.)
The debug build of libpng is minimally supported. Support for debug builds of
zlib is also minimal. You really don't want to do this.

View file

@ -1,87 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "libpng\libpng.vcxproj", "{D6973076-9317-4EF2-A0B8-B7A18AC0713E}"
ProjectSection(ProjectDependencies) = postProject
{60F89955-91C6-3A36-8000-13C592FEC2DF} = {60F89955-91C6-3A36-8000-13C592FEC2DF}
{EB33566E-DA7F-4D28-9077-88C0B7C77E35} = {EB33566E-DA7F-4D28-9077-88C0B7C77E35}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pngtest", "pngtest\pngtest.vcxproj", "{228BA965-50D5-42B2-8BCF-AFCC227E3C1D}"
ProjectSection(ProjectDependencies) = postProject
{60F89955-91C6-3A36-8000-13C592FEC2DF} = {60F89955-91C6-3A36-8000-13C592FEC2DF}
{EB33566E-DA7F-4D28-9077-88C0B7C77E35} = {EB33566E-DA7F-4D28-9077-88C0B7C77E35}
{D6973076-9317-4EF2-A0B8-B7A18AC0713E} = {D6973076-9317-4EF2-A0B8-B7A18AC0713E}
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View file

@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
* zlib.props - location of zlib source
*
* libpng version 1.5.10 - March 29, 2012
*
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
* You must edit this file to record the location of the zlib
* source code.
-->
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<!-- Place the name of the directory containing the source of zlib used for
debugging in this property.
The directory need only contain the '.c' and '.h' files from the
source.
If you use a relative directory name (as below) then it must be
relative to the project directories; these are one level deepers than
the directories containing this file.
If the version of zlib you use does not match that used when the
distribution was built you will get warnings from pngtest that the zlib
versions do not match. The zlib version used in this build is recorded
below:
-->
<ZLibSrcDir>..\..\..\..\zlib-1.2.5</ZLibSrcDir>
</PropertyGroup>
</Project>

View file

@ -1,174 +0,0 @@
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