Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded. Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect. This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
105
Templates/Modules/FPSGameplay/FPSGameplay.cs
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
|
||||
// The general flow of a gane - server's creation, loading and hosting clients, and then destruction is as follows:
|
||||
|
||||
// First, a client will always create a server in the event that they want to host a single player
|
||||
// game. Torque3D treats even single player connections as a soft multiplayer game, with some stuff
|
||||
// in the networking short-circuited to sidestep around lag and packet transmission times.
|
||||
|
||||
// initServer() is called, loading the default server scripts.
|
||||
// After that, if this is a dedicated server session, initDedicated() is called, otherwise initClient is called
|
||||
// to prep a playable client session.
|
||||
|
||||
// When a local game is started - a listen server - via calling StartGame() a server is created and then the client is
|
||||
// connected to it via createAndConnectToLocalServer().
|
||||
|
||||
function FPSGameplay::create( %this )
|
||||
{
|
||||
//server scripts
|
||||
exec("./scripts/server/aiPlayer.cs");
|
||||
exec("./scripts/server/camera.cs");
|
||||
exec("./scripts/server/chat.cs");
|
||||
exec("./scripts/server/cheetah.cs");
|
||||
exec("./scripts/server/commands.cs");
|
||||
exec("./scripts/server/deathMatchGame.cs");
|
||||
exec("./scripts/server/health.cs");
|
||||
exec("./scripts/server/inventory.cs");
|
||||
exec("./scripts/server/item.cs");
|
||||
exec("./scripts/server/player.cs");
|
||||
exec("./scripts/server/projectile.cs");
|
||||
exec("./scripts/server/proximityMine.cs");
|
||||
exec("./scripts/server/radiusDamage.cs");
|
||||
exec("./scripts/server/shapeBase.cs");
|
||||
exec("./scripts/server/spawn.cs");
|
||||
exec("./scripts/server/teleporter.cs");
|
||||
exec("./scripts/server/triggers.cs");
|
||||
exec("./scripts/server/turret.cs");
|
||||
exec("./scripts/server/vehicle.cs");
|
||||
exec("./scripts/server/vehicleWheeled.cs");
|
||||
exec("./scripts/server/VolumetricFog.cs");
|
||||
exec("./scripts/server/weapon.cs");
|
||||
|
||||
//add DBs
|
||||
if(isObject(DatablockFilesList))
|
||||
{
|
||||
for( %file = findFirstFile( "data/FPSGameplay/scripts/datablocks/*.cs.dso" );
|
||||
%file !$= "";
|
||||
%file = findNextFile( "data/FPSGameplay/scripts/datablocks/*.cs.dso" ))
|
||||
{
|
||||
// Only execute, if we don't have the source file.
|
||||
%csFileName = getSubStr( %file, 0, strlen( %file ) - 4 );
|
||||
if( !isFile( %csFileName ) )
|
||||
DatablockFilesList.add(%csFileName);
|
||||
}
|
||||
|
||||
// Load all source material files.
|
||||
for( %file = findFirstFile( "data/FPSGameplay/scripts/datablocks/*.cs" );
|
||||
%file !$= "";
|
||||
%file = findNextFile( "data/FPSGameplay/scripts/datablocks/*.cs" ))
|
||||
{
|
||||
DatablockFilesList.add(%file);
|
||||
}
|
||||
}
|
||||
|
||||
if(isObject(LevelFilesList))
|
||||
{
|
||||
for( %file = findFirstFile( "data/FPSGameplay/levels/*.mis" );
|
||||
%file !$= "";
|
||||
%file = findNextFile( "data/FPSGameplay/levels/*.mis" ))
|
||||
{
|
||||
LevelFilesList.add(%file);
|
||||
}
|
||||
}
|
||||
|
||||
if (!$Server::Dedicated)
|
||||
{
|
||||
exec("data/FPSGameplay/scripts/client/gameProfiles.cs");
|
||||
|
||||
//client scripts
|
||||
$KeybindPath = "data/FPSGameplay/scripts/client/default.keybinds.cs";
|
||||
exec($KeybindPath);
|
||||
|
||||
%prefPath = getPrefpath();
|
||||
if(isFile(%prefPath @ "/keybinds.cs"))
|
||||
exec(%prefPath @ "/keybinds.cs");
|
||||
|
||||
exec("data/FPSGameplay/scripts/client/inputCommands.cs");
|
||||
|
||||
//guis
|
||||
exec("./scripts/gui/chatHud.gui");
|
||||
exec("./scripts/gui/playerList.gui");
|
||||
exec("./scripts/gui/playGui.gui");
|
||||
|
||||
exec("./scripts/gui/playGui.cs");
|
||||
|
||||
exec("data/FPSGameplay/scripts/client/message.cs");
|
||||
exec("data/FPSGameplay/scripts/client/chatHud.cs");
|
||||
exec("data/FPSGameplay/scripts/client/clientCommands.cs");
|
||||
exec("data/FPSGameplay/scripts/client/messageHud.cs");
|
||||
exec("data/FPSGameplay/scripts/client/playerList.cs");
|
||||
}
|
||||
}
|
||||
|
||||
function FPSGameplay::destroy( %this )
|
||||
{
|
||||
|
||||
}
|
||||
10
Templates/Modules/FPSGameplay/FPSGameplay.module
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
<ModuleDefinition
|
||||
ModuleId="FPSGameplay"
|
||||
VersionId="1"
|
||||
Description="Starter module for FPS gameplay."
|
||||
ScriptFile="FPSGameplay.cs"
|
||||
CreateFunction="create"
|
||||
DestroyFunction="destroy"
|
||||
Group="Game"
|
||||
Dependencies="clientServer=1,UI=1">
|
||||
</ModuleDefinition>
|
||||
BIN
Templates/Modules/FPSGameplay/art/decals/bullet_hole.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
Templates/Modules/FPSGameplay/art/decals/defaultblobshadow.png
Normal file
|
After Width: | Height: | Size: 36 KiB |
64
Templates/Modules/FPSGameplay/art/decals/materials.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton Material(DECAL_scorch)
|
||||
{
|
||||
baseTex[0] = "./scorch_decal.png";
|
||||
|
||||
translucent = true;
|
||||
translucentBlendOp = None;
|
||||
translucentZWrite = true;
|
||||
alphaTest = true;
|
||||
alphaRef = 84;
|
||||
};
|
||||
|
||||
singleton Material(DECAL_RocketEXP)
|
||||
{
|
||||
baseTex[0] = "data/FPSGameplay/art/decals/rBlast";
|
||||
|
||||
vertColor[0] = true;
|
||||
translucent = true;
|
||||
translucentBlendOp = LerpAlpha;
|
||||
translucentZWrite = true;
|
||||
};
|
||||
|
||||
singleton Material(DECAL_bulletHole)
|
||||
{
|
||||
baseTex[0] = "data/FPSGameplay/art/decals/Bullet Holes/BulletHole_Walls.dds";
|
||||
|
||||
vertColor[0] = true;
|
||||
translucent = true;
|
||||
translucentBlendOp = LerpAlpha;
|
||||
translucentZWrite = true;
|
||||
};
|
||||
|
||||
singleton Material(DECAL_defaultblobshadow)
|
||||
{
|
||||
baseTex[0] = "data/FPSGameplay/art/decals/defaultblobshadow";
|
||||
|
||||
translucent = true;
|
||||
translucentBlendOp = LerpAlpha;
|
||||
translucentZWrite = true;
|
||||
alphaTest = false;
|
||||
//alphaRef = 64;
|
||||
//emissive[0] = "1";
|
||||
};
|
||||
BIN
Templates/Modules/FPSGameplay/art/decals/rBlast.png
Normal file
|
After Width: | Height: | Size: 147 KiB |
BIN
Templates/Modules/FPSGameplay/art/decals/scorch_decal.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
Templates/Modules/FPSGameplay/art/environment/FogMod_heavy.dds
Normal file
BIN
Templates/Modules/FPSGameplay/art/environment/FogMod_light.dds
Normal file
BIN
Templates/Modules/FPSGameplay/art/environment/FogMod_med.dds
Normal file
177
Templates/Modules/FPSGameplay/art/environment/Fog_Cube.DAE
Normal file
|
|
@ -0,0 +1,177 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Richard</author>
|
||||
<authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.4.1; Revision: exported; Platform: x64; Configuration: Release_Max2011_static</authoring_tool>
|
||||
<source_data>file:///G:/Documents%20and%20Settings/Richard/Mijn%20documenten/3dsmax/scenes/FogVolumes.max</source_data>
|
||||
</contributor>
|
||||
<created>2014-08-16T10:10:23</created>
|
||||
<modified>2014-08-16T10:10:23</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="NoMat">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<blinn>
|
||||
<emission>
|
||||
<color>0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color>0.588 0.588 0.588 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color>0.588 0.588 0.588 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>0.9 0.9 0.9 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>0</float>
|
||||
</shininess>
|
||||
<reflective>
|
||||
<color>0 0 0 1</color>
|
||||
</reflective>
|
||||
<transparent opaque="A_ONE">
|
||||
<color>1 1 1 1</color>
|
||||
</transparent>
|
||||
<transparency>
|
||||
<float>1</float>
|
||||
</transparency>
|
||||
</blinn>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
<extra>
|
||||
<technique profile="OpenCOLLADA3dsMax">
|
||||
<extended_shader>
|
||||
<apply_reflection_dimming>0</apply_reflection_dimming>
|
||||
<dim_level>0</dim_level>
|
||||
<falloff_type>0</falloff_type>
|
||||
<index_of_refraction>1.5</index_of_refraction>
|
||||
<opacity_type>0</opacity_type>
|
||||
<reflection_level>3</reflection_level>
|
||||
<wire_size>1</wire_size>
|
||||
<wire_units>0</wire_units>
|
||||
</extended_shader>
|
||||
<shader>
|
||||
<ambient_diffuse_lock>1</ambient_diffuse_lock>
|
||||
<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
|
||||
<diffuse_specular_lock>0</diffuse_specular_lock>
|
||||
<soften>0.1</soften>
|
||||
<use_self_illum_color>0</use_self_illum_color>
|
||||
</shader>
|
||||
</technique>
|
||||
</extra>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_materials>
|
||||
<material id="NoMat-material" name="NoMat">
|
||||
<instance_effect url="#NoMat"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="geom-FogCube1" name="FogCube1">
|
||||
<mesh>
|
||||
<source id="geom-FogCube1-positions">
|
||||
<float_array id="geom-FogCube1-positions-array" count="72">-0.85 -1 -0.85 0.85 -0.85 -1 -1 0.85 -0.85 0.85 0.85 -1 -0.85 -1 0.85 1 -0.85 0.85 -1 0.85 0.85 0.85 1 0.85 -1 -0.85 -0.85 -0.85 -0.85 -1 1 -0.85 -0.85 0.85 -1 -0.85 -0.85 1 -0.85 -0.85 0.85 -1 0.85 1 -0.85 1 0.85 -0.85 -0.85 -0.85 1 -1 -0.85 0.85 0.85 -0.85 1 0.85 -1 0.85 -0.85 0.85 1 -0.85 1 0.85 0.85 0.85 1 1 0.85 0.85</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#geom-FogCube1-positions-array" count="24" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="geom-FogCube1-normals">
|
||||
<float_array id="geom-FogCube1-normals-array" count="72">-0.341586 -0.341586 -0.8755786 -0.341586 0.341586 -0.8755788 0.341586 0.341586 -0.8755788 0.341586 -0.341586 -0.8755788 -0.341586 -0.341586 0.8755786 0.341586 -0.341586 0.8755788 0.341586 0.341586 0.8755788 -0.341586 0.341586 0.8755788 -0.341586 -0.8755786 -0.341586 0.341586 -0.8755788 -0.341586 0.341586 -0.8755786 0.341586 -0.341586 -0.8755788 0.341586 0.8755786 -0.341586 -0.341586 0.8755788 0.341586 -0.341586 0.8755786 0.341586 0.341586 0.8755788 -0.341586 0.341586 0.341586 0.8755786 -0.341586 -0.341586 0.8755788 -0.341586 -0.341586 0.8755786 0.341586 0.341586 0.8755788 0.341586 -0.8755786 0.341586 -0.341586 -0.8755788 -0.341586 -0.341586 -0.8755786 -0.341586 0.341586 -0.8755788 0.341586 0.341586</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#geom-FogCube1-normals-array" count="24" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="geom-FogCube1-map1">
|
||||
<float_array id="geom-FogCube1-map1-array" count="228">0 0 0 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0 1 0 1 1 0 0.07542458 0.07542461 4.99755e-4 0.07542479 0.07542461 4.99547e-4 0.07542455 0.07542461 4.99755e-4 0.07542461 0.9245752 4.99547e-4 0.07542458 0.9245754 4.99755e-4 0.07542458 0.9245754 0.9995003 0.07542455 0.9245754 4.99755e-4 0.07542455 0.9245754 0.9995003 0.9245752 0.07542461 4.99576e-4 0.9245754 0.07542479 4.99547e-4 0.07542458 0.07542461 0.9995003 0.9245752 0.07542461 4.99576e-4 0.9245752 0.07542461 0.9995004 0.9245752 0.9245754 4.99547e-4 0.07542455 0.07542461 0.9995003 0.9245752 0.07542461 0.9995004 0.07542461 0.07542479 0.9995005 0.9245752 0.9245754 4.99576e-4 0.9245752 0.07542461 0.9995005 0.9245752 0.9245754 4.99576e-4 0.07542479 0.9245754 0.9995005 0.9245752 0.9245754 0.9995004 0.9245754 0.9245752 0.9995005 0.9245752 0.9245754 0.9995004 0.9995003 0.07542461 0.07542458 0.9245752 4.99547e-4 0.07542461 0.9245752 4.99547e-4 0.07542461 0.9995003 0.07542461 0.07542458 0.9995003 0.07542461 0.9245754 0.9245752 4.99547e-4 0.9245754 0.9245752 4.99547e-4 0.9245754 0.9995003 0.07542461 0.9245754 0.9995003 0.9245754 0.07542458 0.9245752 0.9995005 0.07542461 0.9995003 0.9245754 0.07542458 0.9245752 0.9995005 0.07542461 0.9995003 0.9245754 0.9245754 0.9245752 0.9995005 0.9245754 0.9995003 0.9245754 0.9245754 0.9245752 0.9995005 0.9245754 0.9995004 0.07542482 0.07542461 0.9995003 0.9245754 0.07542461 0.9245752 0.9995004 0.07542461 0.07542455 0.9995003 0.07542461 4.99606e-4 0.9245752 0.07542461 4.99725e-4 0.07542458 0.07542461 0.07542479 4.99576e-4 0.07542461 0.9245754 4.99755e-4 0.07542461 0.07542458 4.99755e-4 0.9245754 0.9245752 4.99576e-4 0.9245754 0.9995003 0.07542458 0.9245754 0.9995004 0.9245752 0.9245754 0.9245754 0.9995003 0.9245754 0.07542482 0.9995004 0.9245754 4.99755e-4 0.9245754 0.9245754 4.99576e-4 0.07542482 0.9245754 0.9995003 0.07542461 0.07542458 0.9995003 0.9245754 0.07542458 0.9995003 0.9245754 0.07542458 0.9995003 0.07542461 0.07542458 0.9995003 0.07542461 0.9245754 0.9995003 0.9245754 0.9245754 0.9995003 0.07542461 0.9245754 0.9995003 0.9245754 0.9245754</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#geom-FogCube1-map1-array" count="76" stride="3">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
<param name="P" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="geom-FogCube1-map1-textangents">
|
||||
<float_array id="geom-FogCube1-map1-textangents-array" count="192">-0.8644259 0.01841655 0.3300502 -0.8715108 -0.05526615 0.3184382 -0.8644259 0.01841664 -0.3300501 -0.8715108 -0.05526611 -0.3184382 0.8738725 -0.06754867 0.3145678 0.8597026 -0.006149054 -0.3377912 0.8738725 -0.06754874 -0.3145678 0.8597026 -0.006148929 0.3377911 0.883319 -0.2990854 -0.116681 0.8478944 0.3571441 -0.06756432 0.8597026 0.3377913 0.00614921 0.883319 -0.2990854 0.116681 0.2990854 0.883319 -0.116681 -0.3571441 0.8478944 -0.06756432 -0.3377913 0.8597026 0.00614921 0.2990854 0.883319 0.116681 -0.883319 0.2990854 -0.116681 -0.8478944 -0.3571441 -0.06756432 -0.8597026 -0.3377913 0.00614921 -0.883319 0.2990854 0.116681 -0.2990854 -0.883319 -0.116681 0.3571441 -0.8478944 -0.06756432 0.3377913 -0.8597026 0.00614921 -0.2990854 -0.883319 0.116681 0.8360862 -0.3764972 0.1289794 0.7071068 -0.7071068 0 0.7071068 0.7071068 0 0.3764972 0.8360862 0.1289794 -0.3764972 -0.8360862 0.1289794 -0.7071068 -0.7071068 0 -0.7071068 0.7071068 0 -0.8360862 0.3764972 0.1289794 0.8360862 -0.3764971 -0.1289794 0.7071068 -0.7071068 0 0.3764971 0.8360862 -0.1289794 0.7071068 0.7071068 0 -0.3764971 -0.8360862 -0.1289794 -0.7071068 -0.7071068 0 -0.8360862 0.3764971 -0.1289794 -0.7071068 0.7071068 0 -0.376497 0.1289792 0.8360862 -0.3764973 -0.1289798 0.8360861 -0.8833191 -0.2990855 0.1166808 -0.883319 0.2990853 -0.1166812 -0.3764971 0.1289794 -0.8360862 -0.3764972 -0.1289795 -0.8360862 -0.8833191 -0.2990855 -0.1166807 -0.883319 0.2990853 0.1166812 0.883319 -0.2990853 0.1166812 0.8833191 0.2990855 -0.1166807 0.3764971 0.1289797 -0.8360862 0.3764971 -0.1289793 -0.8360862 0.883319 -0.2990853 -0.1166811 0.8833191 0.2990855 0.1166808 0.3764972 0.1289799 0.8360861 0.3764971 -0.128979 0.8360862 0.3764972 0.8360862 0.1289794 0.3764971 0.8360862 -0.1289794 0.8360862 -0.3764971 -0.1289794 0.8360862 -0.3764972 0.1289794 -0.8360862 0.3764972 0.1289794 -0.8360862 0.3764971 -0.1289794 -0.3764972 -0.8360862 0.1289794 -0.3764971 -0.8360862 -0.1289794</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#geom-FogCube1-map1-textangents-array" count="64" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="geom-FogCube1-map1-texbinormals">
|
||||
<float_array id="geom-FogCube1-map1-texbinormals-array" count="192">0.1043954 -0.9396398 0.3258505 -0.06496345 -0.9379679 -0.3405817 0.1043953 -0.9396398 -0.3258505 -0.06496349 -0.937968 0.3405817 0.05187585 -0.9370471 -0.3453283 -0.1307439 -0.939827 -0.3156443 0.05187577 -0.9370471 0.3453283 -0.1307438 -0.939827 0.3156443 0 0.3634471 -0.9316148 -0.196368 0.2889368 -0.9369926 0.1307441 -0.3156442 -0.939827 0 -0.3634471 -0.9316148 -0.3634471 0 -0.9316148 -0.2889368 -0.196368 -0.9369926 0.3156442 0.1307441 -0.939827 0.3634471 0 -0.9316148 0 -0.3634471 -0.9316148 0.196368 -0.2889368 -0.9369926 -0.1307441 0.3156442 -0.939827 0 0.3634471 -0.9316148 0.3634471 0 -0.9316148 0.2889368 0.196368 -0.9369926 -0.3156442 -0.1307441 -0.939827 -0.3634471 0 -0.9316148 0.2608475 0.2608475 -0.9294714 0.6191276 0.6191276 -0.4830755 -0.6191276 0.6191276 -0.4830755 -0.2608475 0.2608475 -0.9294714 0.2608475 -0.2608475 -0.9294714 0.6191276 -0.6191276 -0.4830755 -0.6191276 -0.6191276 -0.4830755 -0.2608475 -0.2608475 -0.9294714 -0.2608475 -0.2608475 -0.9294714 -0.6191276 -0.6191276 -0.4830755 0.2608475 -0.2608475 -0.9294714 0.6191276 -0.6191276 -0.4830755 -0.2608475 0.2608475 -0.9294714 -0.6191276 0.6191276 -0.4830755 0.2608475 0.2608475 -0.9294714 0.6191276 0.6191276 -0.4830755 0.2608476 -0.9294715 0.2608473 -0.2608474 -0.9294714 -0.2608479 1.81809e-7 -0.363447 -0.9316149 2.27262e-7 -0.3634472 -0.9316148 0.2608475 -0.9294714 -0.2608475 -0.2608475 -0.9294714 0.2608477 2.72714e-7 -0.363447 0.9316149 2.72714e-7 -0.3634472 0.9316148 2.72714e-7 -0.3634472 -0.9316148 2.72714e-7 -0.363447 -0.9316149 -0.2608474 -0.9294714 -0.2608478 0.2608476 -0.9294714 0.2608474 1.81809e-7 -0.3634472 0.9316148 2.27262e-7 -0.3634471 0.9316149 -0.2608473 -0.9294714 0.260848 0.2608477 -0.9294715 -0.2608472 -0.2608475 0.2608475 -0.9294714 0.2608475 -0.2608475 -0.9294714 -0.2608475 -0.2608475 -0.9294714 0.2608475 0.2608475 -0.9294714 -0.2608475 -0.2608475 -0.9294714 0.2608475 0.2608475 -0.9294714 0.2608475 -0.2608475 -0.9294714 -0.2608475 0.2608475 -0.9294714</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#geom-FogCube1-map1-texbinormals-array" count="64" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="geom-FogCube1-vertices">
|
||||
<input semantic="POSITION" source="#geom-FogCube1-positions"/>
|
||||
</vertices>
|
||||
<triangles material="NoMat" count="44">
|
||||
<input semantic="VERTEX" source="#geom-FogCube1-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#geom-FogCube1-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#geom-FogCube1-map1" offset="2" set="0"/>
|
||||
<input semantic="TEXTANGENT" source="#geom-FogCube1-map1-textangents" offset="3" set="1"/>
|
||||
<input semantic="TEXBINORMAL" source="#geom-FogCube1-map1-texbinormals" offset="3" set="1"/>
|
||||
<p>9 0 21 0 13 1 25 1 3 2 15 2 3 2 15 2 1 3 13 3 9 0 21 0 16 4 28 4 18 5 30 5 22 6 34 6 22 6 34 6 20 7 32 7 16 4 28 4 0 8 12 8 11 9 23 9 19 10 31 10 19 10 31 10 4 11 16 11 0 8 12 8 10 12 22 12 15 13 27 13 23 14 35 14 23 14 35 14 5 15 17 15 10 12 22 12 14 16 26 16 12 17 24 17 21 18 33 18 21 18 33 18 7 19 19 19 14 16 26 16 2 20 14 20 8 21 20 21 17 22 29 22 17 22 29 22 6 23 18 23 2 20 14 20 0 8 36 24 8 21 20 21 9 0 37 25 1 3 38 26 10 12 39 27 11 9 23 9 2 20 40 28 12 17 24 17 13 1 41 29 3 2 42 30 14 16 43 31 15 13 27 13 4 11 44 32 16 4 45 33 17 22 29 22 5 15 46 34 18 5 47 35 19 10 31 10 6 23 48 36 20 7 49 37 21 18 33 18 7 19 50 38 22 6 51 39 23 14 35 14 9 0 21 0 8 21 52 40 2 20 53 41 2 20 53 41 13 1 25 1 9 0 21 0 13 1 25 1 12 17 54 42 14 16 55 43 14 16 55 43 3 2 15 2 13 1 25 1 3 2 15 2 15 13 56 44 10 12 57 45 10 12 57 45 1 3 13 3 3 2 15 2 1 3 13 3 11 9 58 46 0 8 59 47 0 8 59 47 9 0 21 0 1 3 13 3 16 4 28 4 4 11 60 48 19 10 61 49 19 10 61 49 18 5 30 5 16 4 28 4 18 5 30 5 5 15 62 50 23 14 63 51 23 14 63 51 22 6 34 6 18 5 30 5 22 6 34 6 7 19 64 52 21 18 65 53 21 18 65 53 20 7 32 7 22 6 34 6 20 7 32 7 6 23 66 54 17 22 67 55 17 22 67 55 16 4 28 4 20 7 32 7 11 9 23 9 10 12 68 56 5 15 69 57 5 15 69 57 19 10 31 10 11 9 23 9 4 11 70 58 17 22 29 22 8 21 20 21 8 21 20 21 0 8 71 59 4 11 70 58 15 13 27 13 14 16 72 60 7 19 73 61 7 19 73 61 23 14 35 14 15 13 27 13 12 17 24 17 2 20 74 62 6 23 75 63 6 23 75 63 21 18 33 18 12 17 24 17</p>
|
||||
</triangles>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_lights>
|
||||
<light id="EnvironmentAmbientLight" name="EnvironmentAmbientLight">
|
||||
<technique_common>
|
||||
<ambient>
|
||||
<color>0 0 0</color>
|
||||
</ambient>
|
||||
</technique_common>
|
||||
</light>
|
||||
</library_lights>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="MaxScene">
|
||||
<node name="EnvironmentAmbientLight">
|
||||
<instance_light url="#EnvironmentAmbientLight"/>
|
||||
</node>
|
||||
<node id="node-FogCube1" name="FogCube1">
|
||||
<instance_geometry url="#geom-FogCube1">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="NoMat" target="#NoMat-material"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
<extra>
|
||||
<technique profile="OpenCOLLADA">
|
||||
<cast_shadows>1</cast_shadows>
|
||||
<primary_visibility>1</primary_visibility>
|
||||
<receive_shadows>1</receive_shadows>
|
||||
<secondary_visibility>1</secondary_visibility>
|
||||
</technique>
|
||||
</extra>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#MaxScene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
|
||||
singleton TSShapeConstructor(Fog_CubeDAE)
|
||||
{
|
||||
baseShape = "./Fog_Cube.DAE";
|
||||
lodType = "TrailingNumber";
|
||||
neverImport = "env*";
|
||||
loadLights = "0";
|
||||
};
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
|
||||
singleton TSShapeConstructor(LightVolume_SphereDAE)
|
||||
{
|
||||
baseShape = "./LightVolume_Sphere.DAE";
|
||||
lodType = "TrailingNumber";
|
||||
neverImport = "env*";
|
||||
loadLights = "0";
|
||||
};
|
||||
BIN
Templates/Modules/FPSGameplay/art/environment/grass1.png
Normal file
|
After Width: | Height: | Size: 129 KiB |
BIN
Templates/Modules/FPSGameplay/art/environment/grass2.png
Normal file
|
After Width: | Height: | Size: 376 KiB |
BIN
Templates/Modules/FPSGameplay/art/environment/grass3.png
Normal file
|
After Width: | Height: | Size: 211 KiB |
BIN
Templates/Modules/FPSGameplay/art/environment/lightning.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
57
Templates/Modules/FPSGameplay/art/environment/materials.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
singleton Material(grass1)
|
||||
{
|
||||
mapTo = "grass1.png";
|
||||
diffuseMap[0] = "data/FPSGameplay/art/environment/grass1.png";
|
||||
translucent = true;
|
||||
materialTag0 = "Foliage";
|
||||
alphaTest = "1";
|
||||
alphaRef = "80";
|
||||
};
|
||||
|
||||
singleton Material(grass2)
|
||||
{
|
||||
mapTo = "grass2.png";
|
||||
diffuseMap[0] = "data/FPSGameplay/art/environment/grass2.png";
|
||||
translucent = "0";
|
||||
materialTag0 = "Foliage";
|
||||
alphaTest = "1";
|
||||
alphaRef = "80";
|
||||
};
|
||||
|
||||
singleton Material(grass3)
|
||||
{
|
||||
mapTo = "grass3.png";
|
||||
diffuseMap[0] = "data/FPSGameplay/art/environment/grass3.png";
|
||||
translucent = "0";
|
||||
materialTag0 = "Foliage";
|
||||
alphaTest = "1";
|
||||
alphaRef = "80";
|
||||
};
|
||||
|
||||
singleton Material(plant1)
|
||||
{
|
||||
mapTo = "plant1.png";
|
||||
diffuseMap[0] = "data/FPSGameplay/art/environment/plant1.png";
|
||||
materialTag0 = "Foliage";
|
||||
alphaTest = "1";
|
||||
alphaRef = "80";
|
||||
};
|
||||
|
||||
singleton Material(plant2)
|
||||
{
|
||||
mapTo = "plant2.png";
|
||||
diffuseMap[0] = "data/FPSGameplay/art/environment/plant2.png";
|
||||
translucent = true;
|
||||
materialTag0 = "Foliage";
|
||||
alphaTest = "1";
|
||||
alphaRef = "80";
|
||||
};
|
||||
|
||||
singleton Material(Fog_Cube_NoMat)
|
||||
{
|
||||
mapTo = "NoMat";
|
||||
diffuseColor[0] = "0.588 0.588 0.588 1";
|
||||
specular[0] = "0.9 0.9 0.9 1";
|
||||
specularPower[0] = "1";
|
||||
translucentBlendOp = "None";
|
||||
};
|
||||
BIN
Templates/Modules/FPSGameplay/art/environment/plant1.png
Normal file
|
After Width: | Height: | Size: 39 KiB |
BIN
Templates/Modules/FPSGameplay/art/environment/plant2.png
Normal file
|
After Width: | Height: | Size: 56 KiB |
|
|
@ -0,0 +1 @@
|
|||
rain
|
||||
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 33 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/crosshair.png
Normal file
|
After Width: | Height: | Size: 144 B |
BIN
Templates/Modules/FPSGameplay/art/gui/crosshair_blue.png
Normal file
|
After Width: | Height: | Size: 134 B |
BIN
Templates/Modules/FPSGameplay/art/gui/damageBottom.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/damageFront.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/damageLeft.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/damageRight.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/damageTop.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/weaponHud/bino.png
Normal file
|
After Width: | Height: | Size: 66 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/weaponHud/blank.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/weaponHud/crossHair.png
Normal file
|
After Width: | Height: | Size: 329 B |
BIN
Templates/Modules/FPSGameplay/art/gui/weaponHud/lurker.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/weaponHud/mine.png
Normal file
|
After Width: | Height: | Size: 8.3 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/weaponHud/ryder.png
Normal file
|
After Width: | Height: | Size: 6.9 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/weaponHud/swarmer.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
Templates/Modules/FPSGameplay/art/gui/weaponHud/turret.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
Templates/Modules/FPSGameplay/art/lights/corona.png
Normal file
|
After Width: | Height: | Size: 4.9 KiB |
BIN
Templates/Modules/FPSGameplay/art/lights/lensFlareSheet0.png
Normal file
|
After Width: | Height: | Size: 303 KiB |
BIN
Templates/Modules/FPSGameplay/art/lights/lensFlareSheet1.png
Normal file
|
After Width: | Height: | Size: 246 KiB |
BIN
Templates/Modules/FPSGameplay/art/lights/lensflareSheet3.png
Normal file
|
After Width: | Height: | Size: 103 KiB |
30
Templates/Modules/FPSGameplay/art/lights/materials.cs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton Material( Corona_Mat )
|
||||
{
|
||||
emissive = true;
|
||||
translucent = true;
|
||||
mapTo = "corona.png";
|
||||
diffuseMap[0] = "./corona.png";
|
||||
materialTag0 = "FX";
|
||||
};
|
||||
BIN
Templates/Modules/FPSGameplay/art/misc/512_black.png
Normal file
|
After Width: | Height: | Size: 6.2 KiB |
BIN
Templates/Modules/FPSGameplay/art/misc/512_blue.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
Templates/Modules/FPSGameplay/art/misc/512_forestgreen.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
Templates/Modules/FPSGameplay/art/misc/512_forestgreen_lines.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
Templates/Modules/FPSGameplay/art/misc/512_green.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
Templates/Modules/FPSGameplay/art/misc/512_grey.png
Normal file
|
After Width: | Height: | Size: 4 KiB |
BIN
Templates/Modules/FPSGameplay/art/misc/512_grey_base.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
Templates/Modules/FPSGameplay/art/misc/512_orange.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
Templates/Modules/FPSGameplay/art/misc/512_orange_lines.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
Templates/Modules/FPSGameplay/art/misc/512_red.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
Templates/Modules/FPSGameplay/art/misc/black.png
Normal file
|
After Width: | Height: | Size: 118 B |
BIN
Templates/Modules/FPSGameplay/art/misc/fizz_noise.dds
Normal file
BIN
Templates/Modules/FPSGameplay/art/misc/gray.png
Normal file
|
After Width: | Height: | Size: 126 B |
17
Templates/Modules/FPSGameplay/art/misc/materials.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
singleton Material(White)
|
||||
{
|
||||
mapTo = "unmapped_mat";
|
||||
diffuseMap[0] = "./white.png";
|
||||
};
|
||||
|
||||
singleton Material(Grid_512_Gray)
|
||||
{
|
||||
mapTo = "unmapped_mat";
|
||||
diffuseMap[0] = "./512_grey.png";
|
||||
};
|
||||
|
||||
singleton Material(Orange512_lines)
|
||||
{
|
||||
mapTo = "unmapped_mat";
|
||||
diffuseMap[0] = "./512_orange_lines.png";
|
||||
};
|
||||
BIN
Templates/Modules/FPSGameplay/art/misc/splash.bmp
Normal file
|
After Width: | Height: | Size: 331 KiB |
BIN
Templates/Modules/FPSGameplay/art/misc/white.png
Normal file
|
After Width: | Height: | Size: 121 B |
BIN
Templates/Modules/FPSGameplay/art/particles/Dust.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/Sparkparticle.png
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/Streak.png
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/bubble.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/defaultParticle.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/droplet.png
Normal file
|
After Width: | Height: | Size: 938 B |
BIN
Templates/Modules/FPSGameplay/art/particles/dustParticle.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/ember.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/fire.png
Normal file
|
After Width: | Height: | Size: 56 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/fireball.png
Normal file
|
After Width: | Height: | Size: 62 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/firefly.png
Normal file
|
After Width: | Height: | Size: 27 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/flame.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/flare.png
Normal file
|
After Width: | Height: | Size: 4.9 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/impact.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/millsplash01.png
Normal file
|
After Width: | Height: | Size: 210 KiB |
|
|
@ -0,0 +1,87 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This material should work fine for uniformly colored ribbons.
|
||||
|
||||
//Basic ribbon shader/////////////////////////////////////////////
|
||||
|
||||
new ShaderData( BasicRibbonShader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/ribbons/basicRibbonShaderV.hlsl";
|
||||
DXPixelShaderFile = $Core::CommonShaderPath @ "/ribbons/basicRibbonShaderP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = $Core::CommonShaderPath @ "/ribbons/gl/basicRibbonShaderV.glsl";
|
||||
OGLPixelShaderFile = $Core::CommonShaderPath @ "/ribbons/gl/basicRibbonShaderP.glsl";
|
||||
|
||||
samplerNames[0] = "$ribTex";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
singleton CustomMaterial( BasicRibbonMat )
|
||||
{
|
||||
shader = BasicRibbonShader;
|
||||
version = 2.0;
|
||||
|
||||
emissive[0] = true;
|
||||
|
||||
doubleSided = true;
|
||||
translucent = true;
|
||||
BlendOp = AddAlpha;
|
||||
translucentBlendOp = AddAlpha;
|
||||
|
||||
preload = true;
|
||||
};
|
||||
|
||||
// This material can render a texture on top of a ribbon.
|
||||
|
||||
//Texture ribbon shader/////////////////////////////////////////////
|
||||
|
||||
new ShaderData( TexturedRibbonShader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/ribbons/texRibbonShaderV.hlsl";
|
||||
DXPixelShaderFile = $Core::CommonShaderPath @ "/ribbons/texRibbonShaderP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = $Core::CommonShaderPath @ "/ribbons/gl/texRibbonShaderV.glsl";
|
||||
OGLPixelShaderFile = $Core::CommonShaderPath @ "/ribbons/gl/texRibbonShaderP.glsl";
|
||||
|
||||
samplerNames[0] = "$ribTex";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
singleton CustomMaterial( TexturedRibbonMat )
|
||||
{
|
||||
shader = TexturedRibbonShader;
|
||||
version = 2.0;
|
||||
|
||||
emissive[0] = true;
|
||||
|
||||
doubleSided = true;
|
||||
translucent = true;
|
||||
BlendOp = AddAlpha;
|
||||
translucentBlendOp = AddAlpha;
|
||||
|
||||
sampler["ribTex"] = "data/FPSGameplay/art/particles/ribbon/ribTex.png";
|
||||
|
||||
preload = true;
|
||||
};
|
||||
BIN
Templates/Modules/FPSGameplay/art/particles/ribbon/ribTex.png
Normal file
|
After Width: | Height: | Size: 109 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/ricochet.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/smoke.png
Normal file
|
After Width: | Height: | Size: 51 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/spark.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/spark_wet.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/splash.png
Normal file
|
After Width: | Height: | Size: 49 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/steam.png
Normal file
|
After Width: | Height: | Size: 68 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/wake.png
Normal file
|
After Width: | Height: | Size: 44 KiB |
BIN
Templates/Modules/FPSGameplay/art/particles/waterDrip.png
Normal file
|
After Width: | Height: | Size: 614 B |
|
After Width: | Height: | Size: 223 KiB |
|
After Width: | Height: | Size: 397 KiB |
BIN
Templates/Modules/FPSGameplay/art/roads/defaultpath.png
Normal file
|
After Width: | Height: | Size: 617 KiB |
BIN
Templates/Modules/FPSGameplay/art/roads/defaultpath_normal.png
Normal file
|
After Width: | Height: | Size: 404 KiB |
42
Templates/Modules/FPSGameplay/art/roads/materials.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton Material(DefaultDecalRoadMaterial)
|
||||
{
|
||||
diffuseMap[0] = "./defaultRoadTextureTop.png";
|
||||
mapTo = "unmapped_mat";
|
||||
materialTag0 = "RoadAndPath";
|
||||
};
|
||||
|
||||
singleton Material(DefaultRoadMaterialTop)
|
||||
{
|
||||
mapTo = "unmapped_mat";
|
||||
diffuseMap[0] = "./defaultRoadTextureTop.png";
|
||||
materialTag0 = "RoadAndPath";
|
||||
};
|
||||
|
||||
singleton Material(DefaultRoadMaterialOther)
|
||||
{
|
||||
mapTo = "unmapped_mat";
|
||||
diffuseMap[0] = "./defaultRoadTextureOther.png";
|
||||
materialTag0 = "RoadAndPath";
|
||||
};
|
||||
1
Templates/Modules/FPSGameplay/art/shapes/.gitignore
vendored
Normal file
|
|
@ -0,0 +1 @@
|
|||
# Keep directory in git repo
|
||||
1932
Templates/Modules/FPSGameplay/art/shapes/Cheetah/Cheetah_Body.DAE
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton TSShapeConstructor(CheetahDAE)
|
||||
{
|
||||
baseShape = "./Cheetah_Body.DAE";
|
||||
loadLights = "0";
|
||||
lodType = "TrailingNumber";
|
||||
neverImport = "null EnvironmentAmbientLight";
|
||||
forceUpdateMaterials = "0";
|
||||
loadLights = "0";
|
||||
};
|
||||
|
||||
function CheetahDAE::onLoad(%this)
|
||||
{
|
||||
%this.setSequenceCyclic("ambient", "0");
|
||||
%this.renameSequence("ambient", "timeline");
|
||||
%this.addSequence("timeline", "root", "0", "1");
|
||||
%this.addSequence("timeline", "spring0", "10", "11");
|
||||
%this.addSequence("timeline", "spring1", "20", "21");
|
||||
%this.addSequence("timeline", "spring2", "30", "31");
|
||||
%this.addSequence("timeline", "spring3", "40", "41");
|
||||
%this.addSequence("timeline", "brakeLight", "50", "51");
|
||||
%this.setSequencePriority("brakeLight", "8");
|
||||
%this.setNodeTransform("cam", "5.46934e-008 -4.75632 2.89171 -0.404897 0.817636 0.409303 1.71107", "1");
|
||||
%this.removeNode("CheetahMesh300");
|
||||
%this.removeNode("CheetahMesh200");
|
||||
%this.removeNode("CheetahMesh100");
|
||||
%this.removeNode("CheetahMesh2");
|
||||
%this.removeNode("TailLightsMesh300");
|
||||
%this.removeNode("TailLightsMesh200");
|
||||
%this.removeNode("TailLightsMesh100");
|
||||
%this.removeNode("TailLightsMesh2");
|
||||
%this.removeNode("nulldetail1");
|
||||
}
|
||||