mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-28 15:55:39 +00:00
Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded. Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect. This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
This commit is contained in:
parent
5c8a82180b
commit
d680dc9934
2321 changed files with 296541 additions and 85 deletions
55
Templates/BaseGame/game/tools/base/canvas/baseCanvas.ed.cs
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55
Templates/BaseGame/game/tools/base/canvas/baseCanvas.ed.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function BaseEditorCanvas::onAdd( %this )
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{
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%this.createMenuBar();
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%panel = new GuiPanel() { internalName = "DocumentContainer"; };
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%this.setContent( %panel );
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%xOffset = 20;
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%yOffset = 20;
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for( %i =0; %i<10; %i++ )
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{
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%window = new GuiWindowCtrl()
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{
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extent = "200 100";
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position = %xOffset SPC %yOffset;
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};
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%panel.add( %window );
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%xOffset += 30;
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%yOffset += 30;
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}
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}
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function BaseEditorCanvas::onRemove( %this )
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{
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%this.destroyMenuBar();
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}
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function testBaseEditor()
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{
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%baseEd = new GuiCanvas() { class="BaseEditorCanvas"; };
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}
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35
Templates/BaseGame/game/tools/base/main.cs
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35
Templates/BaseGame/game/tools/base/main.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function initializeBase()
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{
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echo(" % - Initializing Base Editor");
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// Load Custom Editors
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loadDirectory( expandFilename( "./canvas" ) );
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loadDirectory( expandFilename( "./menuBar" ) );
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loadDirectory( expandFilename( "./utils" ) );
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}
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function destroyBase()
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{
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}
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81
Templates/BaseGame/game/tools/base/menuBar/baseMenu.ed.cs
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81
Templates/BaseGame/game/tools/base/menuBar/baseMenu.ed.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// onAdd creates the base menu's and document controller
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function BaseEditorCanvas::createMenuBar( %this )
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{
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if(isObject(%this.menuBar))
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return;
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// Menu bar
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%this.menuBar = new MenuBar()
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{
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dynamicItemInsertPos = 3;
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// File Menu
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new PopupMenu()
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{
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superClass = "MenuBuilder";
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class = "BaseEditorFileMenu";
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internalName = "FileMenu";
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barTitle = "File";
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item[0] = "New..." TAB "Ctrl N" TAB "[this].onNew();";
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item[1] = "Open..." TAB "Ctrl O" TAB "[this].onOpen();";
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item[2] = "-";
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item[3] = "Save" TAB "Ctrl S" TAB "[this].onSave();";
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item[4] = "Save As" TAB "Ctrl-Alt S" TAB "[this].onSaveAs();";
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item[5] = "Save All" TAB "Ctrl-Shift S" TAB "[this].onSaveAll();";
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item[6] = "-";
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item[7] = "Import..." TAB "Ctrl-Shift I" TAB "[this].onImport();";
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item[8] = "Export..." TAB "Ctrl-Shift E" TAB "[this].onExport();";
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item[9] = "-";
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item[10] = "Revert" TAB "Ctrl R" TAB "[this].onRevert();";
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item[11] = "-";
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item[12] = "Close" TAB "Ctrl W" TAB "[this].onClose();";
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};
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};
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}
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function BaseEditorCanvas::destroyMenuBar( %this )
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{
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if( isObject( %this.menuBar ) )
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%this.menuBar.delete();
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}
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function BaseEditorCanvas::onCreateMenu(%this)
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{
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if( !isObject( %this.menuBar ) )
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%this.createMenuBar();
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%this.menuBar.attachToCanvas( %this, 0 );
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}
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function BaseEditorCanvas::onDestroyMenu(%this)
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{
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if( isObject( %this.menuBar ) )
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{
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%this.destroyMenuBar();
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%this.menuBar.removeFromCanvas( %this );
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}
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}
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52
Templates/BaseGame/game/tools/base/menuBar/fileMenu.ed.cs
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52
Templates/BaseGame/game/tools/base/menuBar/fileMenu.ed.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
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// sell copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
|
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//
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//
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//
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function BaseEditorFileMenu::onNew( %this )
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{
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}
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function BaseEditorFileMenu::onOpen( %this )
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{
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}
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function BaseEditorFileMenu::onSave( %this )
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{
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}
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function BaseEditorFileMenu::onSaveAs( %this )
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{
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}
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function BaseEditorFileMenu::onSaveAll( %this )
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{
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}
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function BaseEditorFileMenu::onRevert( %this )
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{
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}
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function BaseEditorFileMenu::onClose( %this )
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{
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}
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function BaseEditorFileMenu::onImport( %this )
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{
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}
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function BaseEditorFileMenu::onExport( %this )
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{
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}
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248
Templates/BaseGame/game/tools/base/menuBar/menuBuilder.ed.cs
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248
Templates/BaseGame/game/tools/base/menuBar/menuBuilder.ed.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
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// of this software and associated documentation files (the "Software"), to
|
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// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
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// sell copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
|
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Menu Builder Helper Class
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//-----------------------------------------------------------------------------
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/// @class MenuBuilder
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/// @brief Create Dynamic Context and MenuBar Menus
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///
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///
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/// Summary : The MenuBuilder script class exists merely as a helper for creating
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/// popup menu's for use in torque editors. It is setup as a single
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/// object with dynamic fields starting with item[0]..[n] that describe
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/// how to create the menu in question. An example is below.
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///
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/// isPopup : isPopup is a persistent field on PopupMenu console class which
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/// when specified to true will allow you to perform .showPopup(x,y)
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/// commands which allow popupmenu's to be used/reused as menubar menus
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/// as well as context menus.
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///
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/// barPosition : barPosition indicates which index on the menu bar (0 = leftmost)
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/// to place this menu if it is attached. Use the attachToMenuBar() command
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/// to attach a menu.
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///
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/// barName : barName specifies the visible name of a menu item that is attached
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/// to the global menubar.
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///
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/// canvas : The GuiCanvas object the menu should be attached to. This defaults to
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/// the global Canvas object if unspecified.
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///
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/// Remarks : If you wish to use a menu as a context popup menu, isPopup must be
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/// specified as true at the creation time of the menu.
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///
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///
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/// @li @b item[n] (String) TAB (String) TAB (String) : <c>A Menu Item Definition.</c>
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/// @code item[0] = "Open File..." TAB "Ctrl O" TAB "Something::OpenFile"; @endcode
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///
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/// @li @b isPopup (bool) : <c>If Specified the menu will be considered a popup menu and should be used via .showPopup()</c>
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/// @code isPopup = true; @endcode
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///
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///
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/// Example : Creating a @b MenuBar Menu
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/// @code
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/// %%editMenu = new PopupMenu()
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/// {
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/// barPosition = 3;
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/// barName = "View";
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/// superClass = "MenuBuilder";
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/// item[0] = "Undo" TAB "Ctrl Z" TAB "levelBuilderUndo(1);";
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/// item[1] = "Redo" TAB "Ctrl Y" TAB "levelBuilderRedo(1);";
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/// item[2] = "-";
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/// };
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///
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/// %%editMenu.attachToMenuBar( 1, "Edit" );
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///
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/// @endcode
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///
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///
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/// Example : Creating a @b Context (Popup) Menu
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/// @code
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/// %%contextMenu = new PopupMenu()
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/// {
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/// superClass = MenuBuilder;
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/// isPopup = true;
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/// item[0] = "My Super Cool Item" TAB "Ctrl 2" TAB "echo(\"Clicked Super Cool Item\");";
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/// item[1] = "-";
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/// };
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///
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/// %%contextMenu.showPopup();
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/// @endcode
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///
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///
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/// Example : Modifying a Menu
|
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/// @code
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/// %%editMenu = new PopupMenu()
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/// {
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/// item[0] = "Foo" TAB "Ctrl F" TAB "echo(\"clicked Foo\")";
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/// item[1] = "-";
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/// };
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/// %%editMenu.addItem( 2, "Bar" TAB "Ctrl B" TAB "echo(\"clicked Bar\")" );
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/// %%editMenu.removeItem( 0 );
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/// %%editMenu.addItem( 0, "Modified Foo" TAB "Ctrl F" TAB "echo(\"clicked modified Foo\")" );
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/// @endcode
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///
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///
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/// @see PopupMenu
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///
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//-----------------------------------------------------------------------------
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// Adds one item to the menu.
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// if %item is skipped or "", we will use %item[#], which was set when the menu was created.
|
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// if %item is provided, then we update %item[#].
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function MenuBuilder::addItem(%this, %pos, %item)
|
||||
{
|
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if(%item $= "")
|
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%item = %this.item[%pos];
|
||||
|
||||
if(%item !$= %this.item[%pos])
|
||||
%this.item[%pos] = %item;
|
||||
|
||||
%name = getField(%item, 0);
|
||||
%accel = getField(%item, 1);
|
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%cmd = getField(%item, 2);
|
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|
||||
// We replace the [this] token with our object ID
|
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%cmd = strreplace( %cmd, "[this]", %this );
|
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%this.item[%pos] = setField( %item, 2, %cmd );
|
||||
|
||||
if(isObject(%accel))
|
||||
{
|
||||
// If %accel is an object, we want to add a sub menu
|
||||
%this.insertSubmenu(%pos, %name, %accel);
|
||||
}
|
||||
else
|
||||
{
|
||||
%this.insertItem(%pos, %name !$= "-" ? %name : "", %accel, %cmd);
|
||||
}
|
||||
}
|
||||
|
||||
function MenuBuilder::appendItem(%this, %item)
|
||||
{
|
||||
%this.addItem(%this.getItemCount(), %item);
|
||||
}
|
||||
|
||||
function MenuBuilder::onAdd(%this)
|
||||
{
|
||||
if(! isObject(%this.canvas))
|
||||
%this.canvas = Canvas;
|
||||
|
||||
for(%i = 0;%this.item[%i] !$= "";%i++)
|
||||
{
|
||||
%this.addItem(%i);
|
||||
}
|
||||
}
|
||||
|
||||
function MenuBuilder::onRemove(%this)
|
||||
{
|
||||
%this.removeFromMenuBar();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
function MenuBuilder::onSelectItem(%this, %id, %text)
|
||||
{
|
||||
%cmd = getField(%this.item[%id], 2);
|
||||
if(%cmd !$= "")
|
||||
{
|
||||
eval( %cmd );
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Sets a new name on an existing menu item.
|
||||
function MenuBuilder::setItemName( %this, %id, %name )
|
||||
{
|
||||
%item = %this.item[%id];
|
||||
%accel = getField(%item, 1);
|
||||
%this.setItem( %id, %name, %accel );
|
||||
}
|
||||
|
||||
/// Sets a new command on an existing menu item.
|
||||
function MenuBuilder::setItemCommand( %this, %id, %command )
|
||||
{
|
||||
%this.item[%id] = setField( %this.item[%id], 2, %command );
|
||||
}
|
||||
|
||||
/// (SimID this)
|
||||
/// Wraps the attachToMenuBar call so that it does not require knowledge of
|
||||
/// barName or barIndex to be removed/attached. This makes the individual
|
||||
/// MenuBuilder items very easy to add and remove dynamically from a bar.
|
||||
///
|
||||
function MenuBuilder::attachToMenuBar( %this )
|
||||
{
|
||||
if( %this.barName $= "" )
|
||||
{
|
||||
error("MenuBuilder::attachToMenuBar - Menu property 'barName' not specified.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if( %this.barPosition < 0 )
|
||||
{
|
||||
error("MenuBuilder::attachToMenuBar - Menu " SPC %this.barName SPC "property 'barPosition' is invalid, must be zero or greater.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Parent::attachToMenuBar( %this, %this.canvas, %this.barPosition, %this.barName );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Callbacks from PopupMenu. These callbacks are now passed on to submenus
|
||||
// in C++, which was previously not the case. Thus, no longer anything to
|
||||
// do in these. I am keeping the callbacks in case they are needed later.
|
||||
|
||||
function MenuBuilder::onAttachToMenuBar(%this, %canvas, %pos, %title)
|
||||
{
|
||||
}
|
||||
|
||||
function MenuBuilder::onRemoveFromMenuBar(%this, %canvas)
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// Method called to setup default state for the menu. Expected to be overriden
|
||||
/// on an individual menu basis. See the mission editor for an example.
|
||||
function MenuBuilder::setupDefaultState(%this)
|
||||
{
|
||||
for(%i = 0;%this.item[%i] !$= "";%i++)
|
||||
{
|
||||
%name = getField(%this.item[%i], 0);
|
||||
%accel = getField(%this.item[%i], 1);
|
||||
%cmd = getField(%this.item[%i], 2);
|
||||
|
||||
// Pass on to sub menus
|
||||
if(isObject(%accel))
|
||||
%accel.setupDefaultState();
|
||||
}
|
||||
}
|
||||
|
||||
/// Method called to easily enable or disable all items in a menu.
|
||||
function MenuBuilder::enableAllItems(%this, %enable)
|
||||
{
|
||||
for(%i = 0; %this.item[%i] !$= ""; %i++)
|
||||
{
|
||||
%this.enableItem(%i, %enable);
|
||||
}
|
||||
}
|
||||
289
Templates/BaseGame/game/tools/base/utils/inspector.ed.cs
Normal file
289
Templates/BaseGame/game/tools/base/utils/inspector.ed.cs
Normal file
|
|
@ -0,0 +1,289 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Functionality that allows all editor inspectors to share certain functionality.
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function EditorInspectorBase::onAdd( %this )
|
||||
{
|
||||
if( !isObject( EditorInspectorBaseDatablockFieldPopup ) )
|
||||
new PopupMenu( EditorInspectorBaseDatablockFieldPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = true;
|
||||
|
||||
item[ 0 ] = "Edit Datablock" TAB "" TAB "DatablockEditorPlugin.openDatablock( %this.inspectorField.getData() );";
|
||||
Item[ 1 ] = "Jump to Definition in Torsion" TAB "" TAB "EditorOpenDeclarationInTorsion( %this.inspectorField.getData() );";
|
||||
item[ 2 ] = "Inspect Object" TAB "" TAB "inspectObject( %this.inspectorField.getData() );";
|
||||
item[ 3 ] = "-";
|
||||
item[ 4 ] = "Copy Value" TAB "" TAB "setClipboard( %this.inspectorField.getData() );";
|
||||
item[ 5 ] = "Paste Value" TAB "" TAB "%this.inspectorField.apply( getClipboard() );";
|
||||
item[ 6 ] = "Reset to Default" TAB "" TAB "%this.inspectorField.reset();";
|
||||
|
||||
inspectorField = -1;
|
||||
};
|
||||
|
||||
if( !isObject( EditorInspectorBaseFieldPopup ) )
|
||||
new PopupMenu( EditorInspectorBaseFieldPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = true;
|
||||
|
||||
item[ 0 ] = "Inspect Object" TAB "" TAB "inspectObject( %this.inspectorField.getData() );";
|
||||
Item[ 1 ] = "Jump to Definition in Torsion" TAB "" TAB "EditorOpenDeclarationInTorsion( %this.inspectorField.getData() );";
|
||||
item[ 2 ] = "-";
|
||||
item[ 3 ] = "Copy Value" TAB "" TAB "setClipboard( %this.inspectorField.getData() );";
|
||||
item[ 4 ] = "Paste Value" TAB "" TAB "%this.inspectorField.apply( getClipboard() );";
|
||||
item[ 5 ] = "Reset to Default" TAB "" TAB "%this.inspectorField.reset();";
|
||||
|
||||
inspectorField = -1;
|
||||
};
|
||||
|
||||
if( !isObject( EditorInspectorBaseFileFieldPopup ) )
|
||||
new PopupMenu( EditorInspectorBaseFileFieldPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = true;
|
||||
|
||||
item[ 0 ] = "Open File" TAB "" TAB "openFile( %this.filePath );";
|
||||
item[ 1 ] = "Open Folder" TAB "" TAB "openFolder( %this.folderPath );";
|
||||
item[ 2 ] = "-";
|
||||
item[ 3 ] = "Copy Value" TAB "" TAB "setClipboard( %this.inspectorField.getData() );";
|
||||
item[ 4 ] = "Paste Value" TAB "" TAB "%this.inspectorField.apply( getClipboard() );";
|
||||
item[ 5 ] = "Reset to Default" TAB "" TAB "%this.inspectorField.reset();";
|
||||
|
||||
inspectorField = -1;
|
||||
folderPath = "";
|
||||
filePath = "";
|
||||
};
|
||||
|
||||
if( !isObject( EditorInspectorBaseShapeFieldPopup ) )
|
||||
new PopupMenu( EditorInspectorBaseShapeFieldPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = true;
|
||||
|
||||
item[ 0 ] = "Edit Shape" TAB "" TAB "ShapeEditorPlugin.openShape( %this.inspectorField.getData() );";
|
||||
item[ 1 ] = "-";
|
||||
item[ 2 ] = "Open File" TAB "" TAB "openFile( %this.filePath );";
|
||||
item[ 3 ] = "Open Folder" TAB "" TAB "openFolder( %this.folderPath );";
|
||||
item[ 4 ] = "-";
|
||||
item[ 5 ] = "Copy Value" TAB "" TAB "setClipboard( %this.inspectorField.getData() );";
|
||||
item[ 6 ] = "Paste Value" TAB "" TAB "%this.inspectorField.apply( getClipboard() );";
|
||||
item[ 7 ] = "Reset to Default" TAB "" TAB "%this.inspectorField.reset();";
|
||||
|
||||
inspectorField = -1;
|
||||
folderPath = "";
|
||||
filePath = "";
|
||||
};
|
||||
|
||||
if( !isObject( EditorInspectorBaseProfileFieldPopup ) )
|
||||
new PopupMenu( EditorInspectorBaseProfileFieldPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = true;
|
||||
|
||||
item[ 0 ] = "Edit Profile" TAB "" TAB "if( !GuiEditorIsActive() ) toggleGuiEditor( true ); GuiEditor.editProfile( %this.inspectorField.getData() );";
|
||||
item[ 1 ] = "Jump to Definition in Torsion" TAB "" TAB "EditorOpenDeclarationInTorsion( %this.inspectorField.getData() );";
|
||||
item[ 2 ] = "Inspect Object" TAB "" TAB "inspectObject( %this.inspectorField.getData() );";
|
||||
item[ 3 ] = "-";
|
||||
item[ 4 ] = "Copy Value" TAB "" TAB "setClipboard( %this.inspectorField.getData() );";
|
||||
item[ 5 ] = "Paste Value" TAB "" TAB "%this.inspectorField.apply( getClipboard() );";
|
||||
item[ 6 ] = "Reset to Default" TAB "" TAB "%this.inspectorField.reset();";
|
||||
|
||||
inspectorField = -1;
|
||||
folderPath = "";
|
||||
filePath = "";
|
||||
};
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function EditorInspectorBase::onFieldRightClick( %this, %field )
|
||||
{
|
||||
%obj = %this.getInspectObject();
|
||||
%fieldValue = %field.getData();
|
||||
|
||||
%inspectIndex = -1;
|
||||
%openFileIndex = -1;
|
||||
%openFolderIndex = -1;
|
||||
|
||||
// Find out if this is a TypeFilename field referring to a shape file.
|
||||
|
||||
%isShapeFilenameField = false;
|
||||
if( %field.getInspectedFieldName() $= "shapeName" )
|
||||
{
|
||||
%isShapeFilenameField =
|
||||
%obj.isMemberOfClass( "PhysicsShape" ) ||
|
||||
%obj.isMemberOfClass( "TSStatic" );
|
||||
}
|
||||
else if( %field.getInspectedFieldName() $= "shapeFile" )
|
||||
{
|
||||
%isShapeFilenameField =
|
||||
%obj.isMemberOfClass( "ShapeBaseData" ) ||
|
||||
%obj.isMemberOfClass( "ShapeBaseImageData" ) ||
|
||||
%obj.isMemberOfClass( "ForestItemData" ) ||
|
||||
%obj.isMemberOfClass( "WheeledVehicleTire" ) ||
|
||||
%obj.isMemberOfClass( "fxShapeReplicator" ) ||
|
||||
%obj.isMemberOfClass( "RenderShapeExample" ) ||
|
||||
%obj.isMemberOfClass( "DebrisData" );
|
||||
}
|
||||
|
||||
// Select the popup.
|
||||
|
||||
if( %isShapeFilenameField )
|
||||
{
|
||||
%popup = EditorInspectorBaseShapeFieldPopup;
|
||||
|
||||
%openFileIndex = 2;
|
||||
%openFolderIndex = 3;
|
||||
}
|
||||
else if( EditorInspectorBase::isFileTypeField( %field ) )
|
||||
{
|
||||
%popup = EditorInspectorBaseFileFieldPopup;
|
||||
%openFileIndex = 0;
|
||||
%openFolderIndex = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch$( %field.getClassName() )
|
||||
{
|
||||
case "GuiInspectorCustomField":
|
||||
if( %field.getInspectedFieldName() !$= "parentGroup" )
|
||||
return;
|
||||
|
||||
case "GuiInspectorTypeGuiProfile":
|
||||
|
||||
%popup = EditorInspectorBaseProfileFieldPopup;
|
||||
|
||||
%popup.enableItem( 0, isObject( %fieldValue ) );
|
||||
%inspectIndex = 2;
|
||||
%jumpToIndex = 1;
|
||||
|
||||
case "GuiInspectorDatablockField" or
|
||||
"GuiInspectorTypeSFXDescriptionName" or
|
||||
"GuiInspectorTypeSFXEnvironmentName" or
|
||||
"GuiInspectorTypeSFXTrackName" or
|
||||
"GuiInspectorTypeSFXAmbienceName" or
|
||||
"GuiInspectorTypeSFXSourceName":
|
||||
|
||||
%popup = EditorInspectorBaseDatablockFieldPopup;
|
||||
%popup.enableItem( 0, isObject( %fieldValue ) );
|
||||
%inspectIndex = 2;
|
||||
%jumpToIndex = 1;
|
||||
|
||||
default:
|
||||
|
||||
%popup = EditorInspectorBaseFieldPopup;
|
||||
%inspectIndex = 0;
|
||||
%jumpToIndex = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if( %inspectIndex != -1 )
|
||||
{
|
||||
%isObject = false;
|
||||
if( EditorInspectorBase::isObjectTypeField( %field ) )
|
||||
%isObject = isObject( %fieldValue );
|
||||
|
||||
%popup.enableItem( %inspectIndex, %isObject );
|
||||
%popup.enableItem( %jumpToIndex, %isObject );
|
||||
}
|
||||
|
||||
if( %openFileIndex != -1 || %openFolderIndex != -1 )
|
||||
{
|
||||
%fullPath = EditorInspectorBase::getFullFilePath( %field );
|
||||
%popup.filePath = %fullPath;
|
||||
%popup.folderPath = filePath( %fullPath );
|
||||
|
||||
if( %openFileIndex != -1 )
|
||||
%popup.enableItem( 0, isFile( %fullPath ) );
|
||||
|
||||
if( %openFolderIndex != -1 )
|
||||
%popup.enableItem( 1, isDirectory( %popup.folderPath ) );
|
||||
}
|
||||
|
||||
%popup.inspectorField = %field;
|
||||
%popup.showPopup( Canvas );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function EditorInspectorBase::isObjectTypeField( %field )
|
||||
{
|
||||
// Inspector field types that refer to objects.
|
||||
|
||||
switch$( %field.getClassName() )
|
||||
{
|
||||
case "GuiInspectorDatablockField" or
|
||||
"GuiInspectorTypeSFXDescriptionName" or
|
||||
"GuiInspectorTypeSFXEnvironmentName" or
|
||||
"GuiInspectorTypeSFXTrackName" or
|
||||
"GuiInspectorTypeSFXAmbienceName" or
|
||||
"GuiInspectorTypeSFXSourceName" or
|
||||
"GuiInspectorTypeGuiProfile":
|
||||
return true;
|
||||
}
|
||||
|
||||
// Other console types that refer to objects.
|
||||
|
||||
switch$( %field.getInspectedFieldType() )
|
||||
{
|
||||
case "TypeSimObject" or
|
||||
"TypeSimObjectName" or
|
||||
"TypeMaterialName" or
|
||||
"TypeCubemapName" or
|
||||
"TypeGuiProfile":
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function EditorInspectorBase::isFileTypeField( %field )
|
||||
{
|
||||
return %field.isMemberOfClass( "GuiInspectorTypeFileName" );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function EditorInspectorBase::getFullFilePath( %field )
|
||||
{
|
||||
%fileName = %field.getData();
|
||||
%inspector = %field.getInspector();
|
||||
%object = %inspector.getInspectObject();
|
||||
|
||||
if( %object.isMemberOfClass( "Material" ) )
|
||||
{
|
||||
// Image filenames in materials are relative to the material's file.
|
||||
|
||||
%objectPath = filePath( makeFullPath( %object.getFilename(), getMainDotCsDir() ) );
|
||||
return makeFullPath( %fileName, %objectPath );
|
||||
}
|
||||
else
|
||||
return makeFullPath( %fileName, getMainDotCsDir() );
|
||||
}
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
function Editor::validateObjectName( %name, %mustHaveName )
|
||||
{
|
||||
if( %mustHaveName && %name $= "" )
|
||||
{
|
||||
MessageBoxOK( "Missing Object Name", "No name given for object. Please enter a valid object name." );
|
||||
return false;
|
||||
}
|
||||
if( !isValidObjectName( %name ) )
|
||||
{
|
||||
MessageBoxOK( "Invalid Object Name", "'" @ %name @ "' is not a valid object name." NL
|
||||
"" NL
|
||||
"Please choose a name that begins with a letter or underscore and is otherwise comprised " @
|
||||
"exclusively of letters, digits, and/or underscores."
|
||||
);
|
||||
return false;
|
||||
}
|
||||
if( isObject( %name ) )
|
||||
{
|
||||
%filename = %name.getFilename();
|
||||
if ( %filename $= "" )
|
||||
%filename = "an unknown file";
|
||||
|
||||
MessageBoxOK( "Invalid Object Name", "Object names must be unique, and there is an " @
|
||||
"existing " @ %name.getClassName() @ " object with the name '" @ %name @ "' (defined " @
|
||||
"in " @ %filename @ "). Please choose another name." );
|
||||
return false;
|
||||
}
|
||||
if( isClass( %name ) )
|
||||
{
|
||||
MessageBoxOK( "Invalid Object Name", "'" @ %name @ "' is the name of an existing TorqueScript " @
|
||||
"class. Please choose another name." );
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
99
Templates/BaseGame/game/tools/base/utils/swatchButtons.ed.cs
Normal file
99
Templates/BaseGame/game/tools/base/utils/swatchButtons.ed.cs
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Common functionality for GuiSwatchButtonCtrls.
|
||||
//
|
||||
// Note that for the mouse-event related functionality, "useMouseEvents" must be set
|
||||
// to true.
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function GuiSwatchButtonCtrl::onMouseDragged( %this )
|
||||
{
|
||||
%payload = new GuiSwatchButtonCtrl();
|
||||
%payload.assignFieldsFrom( %this );
|
||||
%payload.position = "0 0 ";
|
||||
%payload.dragSourceControl = %this;
|
||||
|
||||
%xOffset = getWord( %payload.extent, 0 ) / 2;
|
||||
%yOffset = getWord( %payload.extent, 1 ) / 2;
|
||||
%cursorpos = Canvas.getCursorPos();
|
||||
%xPos = getWord( %cursorpos, 0 ) - %xOffset;
|
||||
%yPos = getWord( %cursorpos, 1 ) - %yOffset;
|
||||
|
||||
// Create the drag control.
|
||||
|
||||
%ctrl = new GuiDragAndDropControl()
|
||||
{
|
||||
canSaveDynamicFields = "0";
|
||||
Profile = "ToolsGuiSolidDefaultProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = %xPos SPC %yPos;
|
||||
extent = %payload.extent;
|
||||
MinExtent = "4 4";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
deleteOnMouseUp = true;
|
||||
class = "GuiDragAndDropControlType_ColorSwatch";
|
||||
};
|
||||
|
||||
%ctrl.add( %payload );
|
||||
|
||||
// Start drag.
|
||||
|
||||
Canvas.getContent().add( %ctrl );
|
||||
%ctrl.startDragging( %xOffset, %yOffset );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function GuiSwatchButtonCtrl::onControlDropped( %this, %payload, %position )
|
||||
{
|
||||
if( !%payload.parentGroup.isInNamespaceHierarchy( "GuiDragAndDropControlType_ColorSwatch" ) )
|
||||
return;
|
||||
|
||||
// If dropped on same button whence we came from,
|
||||
// do nothing.
|
||||
|
||||
if( %payload.dragSourceControl == %this )
|
||||
return;
|
||||
|
||||
// If a swatch button control is dropped onto this control,
|
||||
// copy it's color.
|
||||
|
||||
if( %payload.isMemberOfClass( "GuiSwatchButtonCtrl" ) )
|
||||
{
|
||||
// If the swatch button is part of a color-type inspector field,
|
||||
// remember the inspector field so we can later set the color
|
||||
// through it.
|
||||
|
||||
if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorI" ) )
|
||||
%this.parentGroup.apply( ColorFloatToInt( %payload.color ) );
|
||||
else if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorF" ) )
|
||||
%this.parentGroup.apply( %payload.color );
|
||||
else
|
||||
%this.setColor( %payload.color );
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,74 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Common functions for filter text and clear button controls on tree views.
|
||||
// The GuiTextEditCtrl having the filter text must have "treeView" dynamic field
|
||||
// that has the ID of the associated GuiTreeViewCtrl.
|
||||
// The button ctrl used to clear the text field must have a "textCtrl" dynamic field
|
||||
// that has the ID of the associated filter GuiTextEditCtrl.
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function GuiTreeViewFilterText::onWake( %this )
|
||||
{
|
||||
%filter = %this.treeView.getFilterText();
|
||||
if( %filter $= "" )
|
||||
%this.setText( "\c2Filter..." );
|
||||
else
|
||||
%this.setText( %filter );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function GuiTreeViewFilterText::onGainFirstResponder( %this )
|
||||
{
|
||||
%this.selectAllText();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
// When Enter is pressed in the filter text control, pass along the text of the control
|
||||
// as the treeview's filter.
|
||||
function GuiTreeViewFilterText::onReturn( %this )
|
||||
{
|
||||
%text = %this.getText();
|
||||
if( %text $= "" )
|
||||
%this.reset();
|
||||
else
|
||||
%this.treeView.setFilterText( %text );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function GuiTreeViewFilterText::reset( %this )
|
||||
{
|
||||
%this.setText( "\c2Filter..." );
|
||||
%this.treeView.clearFilterText();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function GuiTreeViewFilterClearButton::onClick( %this )
|
||||
{
|
||||
%this.textCtrl.reset();
|
||||
}
|
||||
93
Templates/BaseGame/game/tools/base/utils/undoActions.ed.cs
Normal file
93
Templates/BaseGame/game/tools/base/utils/undoActions.ed.cs
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Undo actions that are useful in multiple editors.
|
||||
|
||||
|
||||
//=============================================================================================
|
||||
// Undo reparenting.
|
||||
//=============================================================================================
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function UndoActionReparentObjects::create( %treeView )
|
||||
{
|
||||
pushInstantGroup();
|
||||
%action = new UndoScriptAction()
|
||||
{
|
||||
class = "UndoActionReparentObjects";
|
||||
numObjects = 0;
|
||||
treeView = %treeView;
|
||||
};
|
||||
popInstantGroup();
|
||||
|
||||
return %action;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function UndoActionReparentObjects::add( %this, %object, %oldParent, %newParent )
|
||||
{
|
||||
%index = %this.numObjects;
|
||||
|
||||
%this.objects[ %index ] = %object;
|
||||
%this.oldParents[ %index ] = %oldParent;
|
||||
%this.newParents[ %index ] = %newParent;
|
||||
|
||||
%this.numObjects = %this.numObjects + 1;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function UndoActionReparentObjects::undo( %this )
|
||||
{
|
||||
%numObjects = %this.numObjects;
|
||||
for( %i = 0; %i < %numObjects; %i ++ )
|
||||
{
|
||||
%obj = %this.objects[ %i ];
|
||||
%group = %this.oldParents[ %i ];
|
||||
|
||||
if( isObject( %obj ) && isObject( %group ) )
|
||||
%obj.parentGroup = %group;
|
||||
}
|
||||
|
||||
if( isObject( %this.treeView ) )
|
||||
%this.treeView.update();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
function UndoActionReparentObjects::redo( %this )
|
||||
{
|
||||
%numObjects = %this.numObjects;
|
||||
for( %i = 0; %i < %numObjects; %i ++ )
|
||||
{
|
||||
%obj = %this.objects[ %i ];
|
||||
%group = %this.newParents[ %i ];
|
||||
|
||||
if( isObject( %obj ) && isObject( %group ) )
|
||||
%obj.parentGroup = %group;
|
||||
}
|
||||
|
||||
if( isObject( %this.treeView ) )
|
||||
%this.treeView.update();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue