Working on shader const binding

This commit is contained in:
Areloch 2017-10-17 08:48:31 -05:00
parent ccdc93fc25
commit d674ac5817
11 changed files with 96 additions and 33 deletions

View file

@ -45,14 +45,22 @@ void CustomFeatureHLSL::processVert(Vector<ShaderComponent*> &componentList,
output = meta;*/
meta = new MultiLine;
mFeatureData = fd;
if (mOwner->isMethod("processVertHLSL"))
Con::executef(mOwner, "processVertHLSL");
output = meta;
}
void CustomFeatureHLSL::processPix(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd)
{
meta = new MultiLine;
mFeatureData = fd;
/*MultiLine *meta = new MultiLine;
@ -216,7 +224,7 @@ void CustomFeatureHLSL::addUniform(String name, String type, String defaultValue
newVarHolder.arraySize = arraySize;
newVarHolder.sampler = false;
newVarHolder.uniform = true;
newVarHolder.constSortPos = cspPrimitive;
newVarHolder.constSortPos = cspPotentialPrimitive;
mVars.push_back(newVarHolder);
@ -391,4 +399,16 @@ void CustomFeatureHLSL::writeLine(String format, S32 argc, ConsoleValueRef *argv
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3], varList[4]));
break;
}
}
bool CustomFeatureHLSL::hasFeature(String name)
{
for (U32 i = 0; i < mFeatureData.materialFeatures.getCount(); i++)
{
String featureName = mFeatureData.materialFeatures.getAt(i).getName();
if (name == featureName)
return true;
}
return false;
}

View file

@ -66,6 +66,8 @@ class CustomFeatureHLSL : public ShaderFeatureHLSL
public:
CustomShaderFeatureData* mOwner;
MaterialFeatureData mFeatureData;
protected:
MultiLine *meta;
@ -100,6 +102,8 @@ public:
return mOwner->getName();
}
bool hasFeature(String name);
void addUniform(String name, String type, String defaultValue, U32 arraySize = 0);
void addVariable(String name, String type, String defaultValue);
void addSampler(String name, String type, U32 arraySize = 0);

View file

@ -104,6 +104,11 @@ void CustomShaderFeatureData::addTexture(String name, String type, String sample
mFeatureHLSL->addTexture(name, type, samplerState, arraySize);
}
bool CustomShaderFeatureData::hasFeature(String name)
{
return mFeatureHLSL->hasFeature(name);
}
void CustomShaderFeatureData::writeLine(String format, S32 argc, ConsoleValueRef *argv)
{
/*mOnObject = onObject;
@ -172,4 +177,9 @@ ConsoleMethod(CustomShaderFeatureData, writeLine, void, 3, 0, "( string format,
"@return The result of the method call.")
{
object->writeLine(argv[2], argc - 3, argv + 3);
}
DefineEngineMethod(CustomShaderFeatureData, hasFeature, bool, (String name), (""), "")
{
return object->hasFeature(name);
}

View file

@ -65,6 +65,8 @@ public:
void addSampler(String name, String type, U32 arraySize);
void addTexture(String name, String type, String samplerState, U32 arraySize);
bool hasFeature(String name);
void writeLine(String format, S32 argc, ConsoleValueRef *argv);
//shader generation