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Working on shader const binding
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11 changed files with 96 additions and 33 deletions
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@ -385,7 +385,7 @@ struct MeshRenderInst : public RenderInst
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#endif
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//Custom Shader data
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Vector<CustomShaderBindingData*> mCustomShaderData;
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Vector<CustomShaderBindingData> mCustomShaderData;
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void clear();
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};
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