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Working on shader const binding
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11 changed files with 96 additions and 33 deletions
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@ -191,6 +191,8 @@ protected:
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PhysicsBody *mPhysicsRep;
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LinearColorF mOverrideColor;
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// Debug stuff
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F32 mRenderNormalScalar;
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S32 mForceDetail;
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@ -236,8 +238,6 @@ public:
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const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
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CustomShaderBindingData* strudelCSB;
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};
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typedef TSStatic::MeshType TSMeshType;
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