Working on shader const binding

This commit is contained in:
Areloch 2017-10-17 08:48:31 -05:00
parent ccdc93fc25
commit d674ac5817
11 changed files with 96 additions and 33 deletions

View file

@ -191,6 +191,8 @@ protected:
PhysicsBody *mPhysicsRep;
LinearColorF mOverrideColor;
// Debug stuff
F32 mRenderNormalScalar;
S32 mForceDetail;
@ -236,8 +238,6 @@ public:
const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
CustomShaderBindingData* strudelCSB;
};
typedef TSStatic::MeshType TSMeshType;