check wether or not mBitmapArrayRects.empty(). not simply if size()

(cherry picked from commit fea81a4d57edff9c05bf397a5b21d8422838cc1c)
This commit is contained in:
AzaezelX 2023-03-06 15:22:11 -06:00
parent f1d42d3867
commit d6480cb63c
7 changed files with 26 additions and 26 deletions

View file

@ -82,7 +82,7 @@ bool GuiCheckBoxCtrl::onWake()
// make sure there is a bitmap array for this control type // make sure there is a bitmap array for this control type
// if it is declared as such in the control // if it is declared as such in the control
if( !mProfile->mBitmapArrayRects.size() && !mProfile->constructBitmapArray() ) if(mProfile->mBitmapArrayRects.empty() && !mProfile->constructBitmapArray() )
{ {
Con::errorf( "GuiCheckBoxCtrl::onWake - failed to create bitmap array from profile '%s'", mProfile->getName() ); Con::errorf( "GuiCheckBoxCtrl::onWake - failed to create bitmap array from profile '%s'", mProfile->getName() );
return false; return false;
@ -159,9 +159,9 @@ void GuiCheckBoxCtrl::autoSize()
{ {
mProfile->incLoadCount(); mProfile->incLoadCount();
if( !mProfile->mBitmapArrayRects.size() ) if(mProfile->mBitmapArrayRects.empty())
mProfile->constructBitmapArray(); mProfile->constructBitmapArray();
if( mProfile->mBitmapArrayRects.size() ) if(!mProfile->mBitmapArrayRects.empty())
bmpArrayRect0Width = mProfile->mBitmapArrayRects[ 0 ].extent.x; bmpArrayRect0Width = mProfile->mBitmapArrayRects[ 0 ].extent.x;
} }

View file

@ -232,7 +232,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
{ {
// If there is a bitmap array then render using it. // If there is a bitmap array then render using it.
// Otherwise use a standard fill. // Otherwise use a standard fill.
if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size()) if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
renderBitmapArray(boundsRect, statePressed); renderBitmapArray(boundsRect, statePressed);
else else
renderSlightlyLoweredBox(boundsRect, mProfile); renderSlightlyLoweredBox(boundsRect, mProfile);
@ -241,7 +241,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
{ {
// If there is a bitmap array then render using it. // If there is a bitmap array then render using it.
// Otherwise use a standard fill. // Otherwise use a standard fill.
if (mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size()) if (mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
{ {
renderBitmapArray(boundsRect, stateMouseOver); renderBitmapArray(boundsRect, stateMouseOver);
} }
@ -257,7 +257,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
{ {
// If there is a bitmap array then render using it. // If there is a bitmap array then render using it.
// Otherwise use a standard fill. // Otherwise use a standard fill.
if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size()) if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
{ {
if(mActive) if(mActive)
renderBitmapArray(boundsRect, stateNormal); renderBitmapArray(boundsRect, stateNormal);

View file

@ -135,7 +135,7 @@ bool GuiFormCtrl::onWake()
mProfile->constructBitmapArray(); mProfile->constructBitmapArray();
if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size()) if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
{ {
mThumbSize.set( mProfile->mBitmapArrayRects[0].extent.x, mProfile->mBitmapArrayRects[0].extent.y ); mThumbSize.set( mProfile->mBitmapArrayRects[0].extent.x, mProfile->mBitmapArrayRects[0].extent.y );
mThumbSize.setMax( mProfile->mBitmapArrayRects[1].extent ); mThumbSize.setMax( mProfile->mBitmapArrayRects[1].extent );
@ -204,7 +204,7 @@ bool GuiFormCtrl::resize(const Point2I &newPosition, const Point2I &newExtent)
if( !Parent::resize(newPosition, newExtent) ) if( !Parent::resize(newPosition, newExtent) )
return false; return false;
if( !mAwake || !mProfile->mBitmapArrayRects.size() ) if( !mAwake || mProfile->mBitmapArrayRects.empty())
return false; return false;
// Should the caption be modified because the title bar is too small? // Should the caption be modified because the title bar is too small?

View file

@ -112,7 +112,7 @@ bool GuiPaneControl::onWake()
setCaptionID(mCaptionID); setCaptionID(mCaptionID);
mProfile->constructBitmapArray(); mProfile->constructBitmapArray();
if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size()) if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
{ {
mThumbSize.set( mProfile->mBitmapArrayRects[0].extent.x, mProfile->mBitmapArrayRects[0].extent.y ); mThumbSize.set( mProfile->mBitmapArrayRects[0].extent.x, mProfile->mBitmapArrayRects[0].extent.y );
mThumbSize.setMax( mProfile->mBitmapArrayRects[1].extent ); mThumbSize.setMax( mProfile->mBitmapArrayRects[1].extent );

View file

@ -879,7 +879,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1; S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1;
// Do we render a bitmap border or lines? // Do we render a bitmap border or lines?
if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y) if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
{ {
@ -912,7 +912,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
} }
// Do we render a bitmap border or lines? // Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) ) if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
drawUtil->drawLine(left, top, left, bottom, colorWhite ); drawUtil->drawLine(left, top, left, bottom, colorWhite );
drawUtil->drawLine(left, top, right, top, colorWhite ); drawUtil->drawLine(left, top, right, top, colorWhite );
@ -930,7 +930,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1; S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1;
// Do we render a bitmap border or lines? // Do we render a bitmap border or lines?
if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y) if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
{ {
@ -956,7 +956,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
} }
// Do we render a bitmap border or lines? // Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) ) if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
drawUtil->drawLine(left, top, left, bottom, colorWhite); drawUtil->drawLine(left, top, left, bottom, colorWhite);
drawUtil->drawLine(left, top, right, top, colorWhite); drawUtil->drawLine(left, top, right, top, colorWhite);
@ -967,7 +967,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
else else
{ {
// Do we render a bitmap border or lines? // Do we render a bitmap border or lines?
if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y) if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
{ {
@ -992,7 +992,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
} }
// Do we render a bitmap border or lines? // Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) ) if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y) if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
{ {
@ -1013,7 +1013,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
switch (mProfile->mAlignment) switch (mProfile->mAlignment)
{ {
case GuiControlProfile::RightJustify: case GuiControlProfile::RightJustify:
if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
// We're making use of a bitmap border, so take into account the // We're making use of a bitmap border, so take into account the
// right cap of the border. // right cap of the border.
@ -1026,7 +1026,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
} }
break; break;
case GuiControlProfile::CenterJustify: case GuiControlProfile::CenterJustify:
if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
// We're making use of a bitmap border, so take into account the // We're making use of a bitmap border, so take into account the
// right cap of the border. // right cap of the border.
@ -1045,7 +1045,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
// The width of the text is greater than the width of the control. // The width of the text is greater than the width of the control.
// In this case we will right justify the text and leave some space // In this case we will right justify the text and leave some space
// for the down arrow. // for the down arrow.
if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
// We're making use of a bitmap border, so take into account the // We're making use of a bitmap border, so take into account the
// right cap of the border. // right cap of the border.
@ -1097,7 +1097,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
// Draw the second column to the right // Draw the second column to the right
getColumn( mText, buff, 1, "\t" ); getColumn( mText, buff, 1, "\t" );
S32 colTxt_w = mProfile->mFont->getStrWidth( buff ); S32 colTxt_w = mProfile->mFont->getStrWidth( buff );
if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
// We're making use of a bitmap border, so take into account the // We're making use of a bitmap border, so take into account the
// right cap of the border. // right cap of the border.
@ -1117,7 +1117,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
} }
// If we're rendering a bitmap border, then it will take care of the arrow. // If we're rendering a bitmap border, then it will take care of the arrow.
if ( !(mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size()) ) if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y) if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
{ {

View file

@ -1088,7 +1088,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
} }
// Do we render a bitmap border or lines? // Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) ) if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
drawUtil->drawLine( l, t, l, b, colorWhite ); drawUtil->drawLine( l, t, l, b, colorWhite );
drawUtil->drawLine( l, t, r2, t, colorWhite ); drawUtil->drawLine( l, t, r2, t, colorWhite );
@ -1126,7 +1126,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
} }
// Do we render a bitmap border or lines? // Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) ) if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
drawUtil->drawLine( l, t, l, b, colorWhite ); drawUtil->drawLine( l, t, l, b, colorWhite );
drawUtil->drawLine( l, t, r2, t, colorWhite ); drawUtil->drawLine( l, t, r2, t, colorWhite );
@ -1156,7 +1156,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
} }
// Do we render a bitmap border or lines? // Do we render a bitmap border or lines?
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) ) if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
drawUtil->drawRect( r, mProfile->mBorderColorNA ); drawUtil->drawRect( r, mProfile->mBorderColorNA );
} }
@ -1275,7 +1275,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
} }
// If we're rendering a bitmap border, then it will take care of the arrow. // If we're rendering a bitmap border, then it will take care of the arrow.
if ( !(mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size()) ) if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
{ {
// Draw a triangle (down arrow) // Draw a triangle (down arrow)
S32 left = r.point.x + r.extent.x - 12; S32 left = r.point.x + r.extent.x - 12;

View file

@ -524,7 +524,7 @@ void GuiControlProfile::setChildrenProfile(GuiControlProfile *prof)
RectI GuiControlProfile::getBitmapArrayRect(U32 i) RectI GuiControlProfile::getBitmapArrayRect(U32 i)
{ {
if(!mBitmapArrayRects.size()) if(mBitmapArrayRects.empty())
constructBitmapArray(); constructBitmapArray();
if( i >= mBitmapArrayRects.size()) if( i >= mBitmapArrayRects.size())
@ -535,7 +535,7 @@ RectI GuiControlProfile::getBitmapArrayRect(U32 i)
S32 GuiControlProfile::constructBitmapArray() S32 GuiControlProfile::constructBitmapArray()
{ {
if(mBitmapArrayRects.size()) if(!mBitmapArrayRects.empty())
return mBitmapArrayRects.size(); return mBitmapArrayRects.size();
if( mBitmap.isNull() ) if( mBitmap.isNull() )