mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
check wether or not mBitmapArrayRects.empty(). not simply if size()
(cherry picked from commit fea81a4d57edff9c05bf397a5b21d8422838cc1c)
This commit is contained in:
parent
f1d42d3867
commit
d6480cb63c
7 changed files with 26 additions and 26 deletions
|
|
@ -1088,7 +1088,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
|
||||
if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
|
||||
{
|
||||
drawUtil->drawLine( l, t, l, b, colorWhite );
|
||||
drawUtil->drawLine( l, t, r2, t, colorWhite );
|
||||
|
|
@ -1126,7 +1126,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
|
||||
if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
|
||||
{
|
||||
drawUtil->drawLine( l, t, l, b, colorWhite );
|
||||
drawUtil->drawLine( l, t, r2, t, colorWhite );
|
||||
|
|
@ -1156,7 +1156,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
|
||||
if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
|
||||
{
|
||||
drawUtil->drawRect( r, mProfile->mBorderColorNA );
|
||||
}
|
||||
|
|
@ -1275,7 +1275,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
|
||||
// If we're rendering a bitmap border, then it will take care of the arrow.
|
||||
if ( !(mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size()) )
|
||||
if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
|
||||
{
|
||||
// Draw a triangle (down arrow)
|
||||
S32 left = r.point.x + r.extent.x - 12;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue