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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-30 09:35:17 +00:00
check wether or not mBitmapArrayRects.empty(). not simply if size()
(cherry picked from commit fea81a4d57edff9c05bf397a5b21d8422838cc1c)
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parent
f1d42d3867
commit
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7 changed files with 26 additions and 26 deletions
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@ -82,7 +82,7 @@ bool GuiCheckBoxCtrl::onWake()
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// make sure there is a bitmap array for this control type
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// if it is declared as such in the control
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if( !mProfile->mBitmapArrayRects.size() && !mProfile->constructBitmapArray() )
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if(mProfile->mBitmapArrayRects.empty() && !mProfile->constructBitmapArray() )
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{
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Con::errorf( "GuiCheckBoxCtrl::onWake - failed to create bitmap array from profile '%s'", mProfile->getName() );
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return false;
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@ -159,9 +159,9 @@ void GuiCheckBoxCtrl::autoSize()
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{
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mProfile->incLoadCount();
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if( !mProfile->mBitmapArrayRects.size() )
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if(mProfile->mBitmapArrayRects.empty())
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mProfile->constructBitmapArray();
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if( mProfile->mBitmapArrayRects.size() )
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if(!mProfile->mBitmapArrayRects.empty())
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bmpArrayRect0Width = mProfile->mBitmapArrayRects[ 0 ].extent.x;
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}
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