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More fixes
- check for an empty shapName, not just a NULL one twice - fix "&s" in printf - fix potential memory leak - GFXCopyPixels wasn't checking the height properly which could result in some meory corruption unpleasantness
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4 changed files with 8 additions and 4 deletions
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@ -527,7 +527,7 @@ bool PxMultiActorData::preload( bool server, String &errorBuffer )
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return false;
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}
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if (!shapeName || shapeName == '\0')
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if (!shapeName || shapeName[0] == '\0')
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{
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errorBuffer = "PxMultiActorDatas::preload: no shape name!";
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return false;
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