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Yikes. fatalityfix: need to create a platformtimer for the reference.
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@ -180,7 +180,7 @@ GFXDevice::GFXDevice()
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// Initialize our drawing utility.
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mDrawer = NULL;
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mFrameTime = PlatformTimer::create();
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// Add a few system wide shader macros.
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GFXShader::addGlobalMacro( "TORQUE", "1" );
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GFXShader::addGlobalMacro( "TORQUE_VERSION", String::ToString(getVersionNumber()) );
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