From c62b05fc95c336ae8a6f18832b05a92fee1ab50f Mon Sep 17 00:00:00 2001 From: Skylar Kelty Date: Tue, 30 Apr 2013 18:40:38 +0100 Subject: [PATCH 01/79] Allow T3D to compile against the latest version of FMod. LowMem Software Reverb has been removed as of FMOD Ex 44409 --- Engine/source/sfx/fmod/sfxFMODDevice.cpp | 3 --- Engine/source/sfx/fmod/sfxFMODDevice.h | 3 --- Engine/source/sfx/fmod/sfxFMODProvider.cpp | 4 ---- 3 files changed, 10 deletions(-) diff --git a/Engine/source/sfx/fmod/sfxFMODDevice.cpp b/Engine/source/sfx/fmod/sfxFMODDevice.cpp index aeb42709b..7875abf67 100644 --- a/Engine/source/sfx/fmod/sfxFMODDevice.cpp +++ b/Engine/source/sfx/fmod/sfxFMODDevice.cpp @@ -33,7 +33,6 @@ bool SFXFMODDevice::smPrefDisableSoftware = false; bool SFXFMODDevice::smPrefUseSoftwareOcclusion = true; bool SFXFMODDevice::smPrefUseSoftwareHRTF = true; -bool SFXFMODDevice::smPrefUseSoftwareReverbLowmem = false; bool SFXFMODDevice::smPrefEnableProfile = false; bool SFXFMODDevice::smPrefGeometryUseClosest = false; const char* SFXFMODDevice::smPrefDSoundHRTF = "full"; @@ -248,8 +247,6 @@ bool SFXFMODDevice::_init() flags |= FMOD_INIT_OCCLUSION_LOWPASS; if( smPrefUseSoftwareHRTF ) flags |= FMOD_INIT_HRTF_LOWPASS; - if( smPrefUseSoftwareReverbLowmem ) - flags |= FMOD_INIT_SOFTWARE_REVERB_LOWMEM; if( smPrefEnableProfile ) flags |= FMOD_INIT_ENABLE_PROFILE; if( smPrefGeometryUseClosest ) diff --git a/Engine/source/sfx/fmod/sfxFMODDevice.h b/Engine/source/sfx/fmod/sfxFMODDevice.h index 929851a9f..df90eae0d 100644 --- a/Engine/source/sfx/fmod/sfxFMODDevice.h +++ b/Engine/source/sfx/fmod/sfxFMODDevice.h @@ -294,9 +294,6 @@ class SFXFMODDevice : public SFXDevice /// static bool smPrefUseSoftwareHRTF; - /// - static bool smPrefUseSoftwareReverbLowmem; - /// static bool smPrefEnableProfile; diff --git a/Engine/source/sfx/fmod/sfxFMODProvider.cpp b/Engine/source/sfx/fmod/sfxFMODProvider.cpp index 5ce41bb9f..f11996c97 100644 --- a/Engine/source/sfx/fmod/sfxFMODProvider.cpp +++ b/Engine/source/sfx/fmod/sfxFMODProvider.cpp @@ -60,10 +60,6 @@ public: "This will add a lowpass filter effect to the DSP effect chain of all sounds mixed in software.\n\n" "@note Only applies when using an %FMOD sound device.\n\n" "@ingroup SFXFMOD" ); - Con::addVariable( "$pref::SFX::FMOD::useSoftwareReverbLowmem", TypeBool, &SFXFMODDevice::smPrefUseSoftwareReverbLowmem, - "If true, %FMOD's SFX reverb is run using 22/24kHz delay buffers, halving the memory required.\n\n" - "@note Only applies when using an %FMOD sound device.\n\n" - "@ingroup SFXFMOD" ); Con::addVariable( "$pref::SFX::FMOD::enableProfile", TypeBool, &SFXFMODDevice::smPrefEnableProfile, "Whether to enable support for %FMOD's profiler.\n\n" "@note Only applies when using an %FMOD sound device.\n\n" From e4df92a7bc8630340567f9e8a6ed93c433daaf2f Mon Sep 17 00:00:00 2001 From: DavidWyand-GG Date: Mon, 13 May 2013 16:49:12 -0400 Subject: [PATCH 02/79] Theora texture for cloned material fix When a TSShapeInstance makes a copy of its own materials through cloneMaterialList() (such as done with client side ShapeBase objects), the reference to a named diffuse render target was being lost. This affected using a TheoraTextureObject on a ShapeBase derived object (StaticShape, etc.). --- Engine/source/ts/tsShapeInstance.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Engine/source/ts/tsShapeInstance.cpp b/Engine/source/ts/tsShapeInstance.cpp index a7cebb027..cbe2ffc94 100644 --- a/Engine/source/ts/tsShapeInstance.cpp +++ b/Engine/source/ts/tsShapeInstance.cpp @@ -259,8 +259,10 @@ void TSShapeInstance::cloneMaterialList( const FeatureSet *features ) if ( mOwnMaterialList ) return; + Material::sAllowTextureTargetAssignment = true; mMaterialList = new TSMaterialList(mMaterialList); initMaterialList( features ); + Material::sAllowTextureTargetAssignment = false; mOwnMaterialList = true; } From 36da869187426bdbaf05af2bbd8655403be05eb2 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Tue, 14 May 2013 20:54:21 +1000 Subject: [PATCH 03/79] No longer require ClientMissionCleanup to be present to add particle emitters. --- Engine/source/T3D/fx/particleEmitter.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/Engine/source/T3D/fx/particleEmitter.cpp b/Engine/source/T3D/fx/particleEmitter.cpp index 04429d8fa..6cd2b4f83 100644 --- a/Engine/source/T3D/fx/particleEmitter.cpp +++ b/Engine/source/T3D/fx/particleEmitter.cpp @@ -757,11 +757,6 @@ bool ParticleEmitter::onAdd() { cleanup->addObject( this ); } - else - { - AssertFatal( false, "Error, could not find ClientMissionCleanup group" ); - return false; - } removeFromProcessList(); From c0e4f4574e6afe700db18b3561c6e7de4e180a37 Mon Sep 17 00:00:00 2001 From: Lukas Joergensen Date: Wed, 15 May 2013 20:54:40 +0200 Subject: [PATCH 04/79] Changed mASin to mSin in mEaseOutElastic --- Engine/source/math/mEase.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/math/mEase.h b/Engine/source/math/mEase.h index 140a468d9..46ded135b 100644 --- a/Engine/source/math/mEase.h +++ b/Engine/source/math/mEase.h @@ -278,7 +278,7 @@ inline F32 mEaseOutElastic(F32 t, F32 b, F32 c, F32 d, F32 a, F32 p) { F32 s; if (a < mFabs(c)) { a=c; s=p/4; } else s = p/(2*M_PI_F) * mAsin (c/a); - return a*mPow(2,-10*t) * mAsin( (t*d-s)*(2*M_PI_F)/p ) + c + b; + return a*mPow(2,-10*t) * mSin( (t*d-s)*(2*M_PI_F)/p ) + c + b; }; inline F32 mEaseInOutElastic(F32 t, F32 b, F32 c, F32 d, F32 a, F32 p) { From 9bdeabf22cd8c8ebba141d66e38053a46f8ee44d Mon Sep 17 00:00:00 2001 From: Lukas Joergensen Date: Wed, 15 May 2013 21:13:52 +0200 Subject: [PATCH 05/79] Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding. --- Engine/source/T3D/projectile.cpp | 399 +++++++++++++++---------------- 1 file changed, 196 insertions(+), 203 deletions(-) diff --git a/Engine/source/T3D/projectile.cpp b/Engine/source/T3D/projectile.cpp index 47474eb24..0ffed4149 100644 --- a/Engine/source/T3D/projectile.cpp +++ b/Engine/source/T3D/projectile.cpp @@ -56,75 +56,75 @@ IMPLEMENT_CO_DATABLOCK_V1(ProjectileData); ConsoleDocClass( ProjectileData, - "@brief Stores properties for an individual projectile type.\n" + "@brief Stores properties for an individual projectile type.\n" - "@tsexample\n" - "datablock ProjectileData(GrenadeLauncherProjectile)\n" - "{\n" - " projectileShapeName = \"art/shapes/weapons/SwarmGun/rocket.dts\";\n" - "directDamage = 30;\n" - "radiusDamage = 30;\n" - "damageRadius = 5;\n" - "areaImpulse = 2000;\n" + "@tsexample\n" + "datablock ProjectileData(GrenadeLauncherProjectile)\n" + "{\n" + " projectileShapeName = \"art/shapes/weapons/SwarmGun/rocket.dts\";\n" + "directDamage = 30;\n" + "radiusDamage = 30;\n" + "damageRadius = 5;\n" + "areaImpulse = 2000;\n" - "explosion = GrenadeLauncherExplosion;\n" - "waterExplosion = GrenadeLauncherWaterExplosion;\n" + "explosion = GrenadeLauncherExplosion;\n" + "waterExplosion = GrenadeLauncherWaterExplosion;\n" - "decal = ScorchRXDecal;\n" - "splash = GrenadeSplash;\n" + "decal = ScorchRXDecal;\n" + "splash = GrenadeSplash;\n" - "particleEmitter = GrenadeProjSmokeTrailEmitter;\n" - "particleWaterEmitter = GrenadeTrailWaterEmitter;\n" + "particleEmitter = GrenadeProjSmokeTrailEmitter;\n" + "particleWaterEmitter = GrenadeTrailWaterEmitter;\n" - "muzzleVelocity = 30;\n" - "velInheritFactor = 0.3;\n" + "muzzleVelocity = 30;\n" + "velInheritFactor = 0.3;\n" - "armingDelay = 2000;\n" - "lifetime = 10000;\n" - "fadeDelay = 4500;\n" + "armingDelay = 2000;\n" + "lifetime = 10000;\n" + "fadeDelay = 4500;\n" - "bounceElasticity = 0.4;\n" - "bounceFriction = 0.3;\n" - "isBallistic = true;\n" - "gravityMod = 0.9;\n" + "bounceElasticity = 0.4;\n" + "bounceFriction = 0.3;\n" + "isBallistic = true;\n" + "gravityMod = 0.9;\n" - "lightDesc = GrenadeLauncherLightDesc;\n" + "lightDesc = GrenadeLauncherLightDesc;\n" - "damageType = \"GrenadeDamage\";\n" - "};\n" - "@endtsexample\n" + "damageType = \"GrenadeDamage\";\n" + "};\n" + "@endtsexample\n" - "@ingroup gameObjects\n" -); + "@ingroup gameObjects\n" + ); IMPLEMENT_CO_NETOBJECT_V1(Projectile); ConsoleDocClass( Projectile, - "@brief Base projectile class. Uses the ProjectileData class for properties of individual projectiles.\n" - "@ingroup gameObjects\n" -); + "@brief Base projectile class. Uses the ProjectileData class for properties of individual projectiles.\n" + "@ingroup gameObjects\n" + ); IMPLEMENT_CALLBACK( ProjectileData, onExplode, void, ( Projectile* proj, Point3F pos, F32 fade ), ( proj, pos, fade ), - "@brief Called when a projectile explodes.\n\n" + "@brief Called when a projectile explodes.\n\n" "This function is only called on server objects.\n" "@param proj The exploding projectile.\n" - "@param pos The position of the explosion.\n" - "@param fade The current fadeValue of the projectile, affects its visibility.\n\n" - "@see Projectile\n" - ); + "@param pos The position of the explosion.\n" + "@param fade The current fadeValue of the projectile, affects its visibility.\n\n" + "@see Projectile\n" + ); IMPLEMENT_CALLBACK( ProjectileData, onCollision, void, ( Projectile* proj, SceneObject* col, F32 fade, Point3F pos, Point3F normal ), ( proj, col, fade, pos, normal ), - "@brief Called when a projectile collides with another object.\n\n" + "@brief Called when a projectile collides with another object.\n\n" "This function is only called on server objects." - "@param proj The projectile colliding with SceneObject col.\n" - "@param col The SceneObject hit by the projectile.\n" - "@param fade The current fadeValue of the projectile, affects its visibility.\n" - "@param pos The position of the collision.\n" + "@param proj The projectile colliding with SceneObject col.\n" + "@param col The SceneObject hit by the projectile.\n" + "@param fade The current fadeValue of the projectile, affects its visibility.\n" + "@param pos The position of the collision.\n" "@param normal The normal of the collision.\n" - "@see Projectile\n" - ); + "@see Projectile\n" + ); const U32 Projectile::csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType; @@ -159,11 +159,11 @@ ProjectileData::ProjectileData() isBallistic = false; - velInheritFactor = 1.0f; - muzzleVelocity = 50; + velInheritFactor = 1.0f; + muzzleVelocity = 50; impactForce = 0.0f; - armingDelay = 0; + armingDelay = 0; fadeDelay = 20000 / 32; lifetime = 20000 / 32; @@ -243,7 +243,7 @@ void ProjectileData::initPersistFields() "This value is never modified by the engine.\n\n" "@note This value by default is not transmitted between the server and the client.\n\n" "@see velInheritFactor"); - + addField("impactForce", TypeF32, Offset(impactForce, ProjectileData)); addProtectedField("lifetime", TypeS32, Offset(lifetime, ProjectileData), &setLifetime, &getScaledValue, @@ -293,7 +293,7 @@ bool ProjectileData::preload(bool server, String &errorStr) { if (Parent::preload(server, errorStr) == false) return false; - + if( !server ) { if (!particleEmitter && particleEmitterId != 0) @@ -366,39 +366,39 @@ void ProjectileData::packData(BitStream* stream) if (stream->writeFlag(particleEmitter != NULL)) stream->writeRangedU32(particleEmitter->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); if (stream->writeFlag(particleWaterEmitter != NULL)) stream->writeRangedU32(particleWaterEmitter->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); if (stream->writeFlag(explosion != NULL)) stream->writeRangedU32(explosion->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); if (stream->writeFlag(waterExplosion != NULL)) stream->writeRangedU32(waterExplosion->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); if (stream->writeFlag(splash != NULL)) stream->writeRangedU32(splash->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); if (stream->writeFlag(decal != NULL)) stream->writeRangedU32(decal->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); sfxWrite( stream, sound ); if ( stream->writeFlag(lightDesc != NULL)) stream->writeRangedU32(lightDesc->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); stream->write(impactForce); - -// stream->writeRangedU32(lifetime, 0, Projectile::MaxLivingTicks); -// stream->writeRangedU32(armingDelay, 0, Projectile::MaxLivingTicks); -// stream->writeRangedU32(fadeDelay, 0, Projectile::MaxLivingTicks); + + // stream->writeRangedU32(lifetime, 0, Projectile::MaxLivingTicks); + // stream->writeRangedU32(armingDelay, 0, Projectile::MaxLivingTicks); + // stream->writeRangedU32(fadeDelay, 0, Projectile::MaxLivingTicks); // [tom, 3/21/2007] Changing these to write all 32 bits as the previous // code limited these to a max value of 4095. @@ -442,22 +442,22 @@ void ProjectileData::unpackData(BitStream* stream) if (stream->readFlag()) waterExplosionId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); - + if (stream->readFlag()) splashId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); if (stream->readFlag()) decalId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); - + sfxRead( stream, &sound ); if (stream->readFlag()) lightDescId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); - + // [tom, 3/21/2007] See comment in packData() -// lifetime = stream->readRangedU32(0, Projectile::MaxLivingTicks); -// armingDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks); -// fadeDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks); + // lifetime = stream->readRangedU32(0, Projectile::MaxLivingTicks); + // armingDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks); + // fadeDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks); stream->read(&impactForce); @@ -476,9 +476,9 @@ void ProjectileData::unpackData(BitStream* stream) bool ProjectileData::setLifetime( void *obj, const char *index, const char *data ) { - S32 value = dAtoi(data); + S32 value = dAtoi(data); value = scaleValue(value); - + ProjectileData *object = static_cast(obj); object->lifetime = value; @@ -487,7 +487,7 @@ bool ProjectileData::setLifetime( void *obj, const char *index, const char *data bool ProjectileData::setArmingDelay( void *obj, const char *index, const char *data ) { - S32 value = dAtoi(data); + S32 value = dAtoi(data); value = scaleValue(value); ProjectileData *object = static_cast(obj); @@ -498,7 +498,7 @@ bool ProjectileData::setArmingDelay( void *obj, const char *index, const char *d bool ProjectileData::setFadeDelay( void *obj, const char *index, const char *data ) { - S32 value = dAtoi(data); + S32 value = dAtoi(data); value = scaleValue(value); ProjectileData *object = static_cast(obj); @@ -510,7 +510,7 @@ bool ProjectileData::setFadeDelay( void *obj, const char *index, const char *dat const char *ProjectileData::getScaledValue( void *obj, const char *data) { - S32 value = dAtoi(data); + S32 value = dAtoi(data); value = scaleValue(value, false); String stringData = String::ToString(value); @@ -524,19 +524,19 @@ S32 ProjectileData::scaleValue( S32 value, bool down ) { S32 minV = 0; S32 maxV = Projectile::MaxLivingTicks; - + // scale down to ticks before we validate if( down ) value /= TickMs; - + if(value < minV || value > maxV) - { + { Con::errorf("ProjectileData::scaleValue(S32 value = %d, bool down = %b) - Scaled value must be between %d and %d", value, down, minV, maxV); - if(value < minV) - value = minV; - else if(value > maxV) - value = maxV; - } + if(value < minV) + value = minV; + else if(value > maxV) + value = maxV; + } // scale up from ticks after we validate if( !down ) @@ -549,7 +549,7 @@ S32 ProjectileData::scaleValue( S32 value, bool down ) //-------------------------------------- // Projectile::Projectile() - : mPhysicsWorld( NULL ), + : mPhysicsWorld( NULL ), mCurrPosition( 0, 0, 0 ), mCurrVelocity( 0, 0, 1 ), mSourceObjectId( -1 ), @@ -619,12 +619,12 @@ bool Projectile::_setInitialPosition( void *object, const char *index, const cha Projectile* p = static_cast( object ); if ( p ) { - Point3F pos; + Point3F pos; - S32 count = dSscanf( data, "%f %f %f", - &pos.x, &pos.y, &pos.z); - - if ( (count != 3) ) + S32 count = dSscanf( data, "%f %f %f", + &pos.x, &pos.y, &pos.z); + + if ( (count != 3) ) { Con::printf("Projectile: Failed to parse initial position \"px py pz\" from '%s'", data); return false; @@ -646,12 +646,12 @@ bool Projectile::_setInitialVelocity( void *object, const char *index, const cha Projectile* p = static_cast( object ); if ( p ) { - Point3F vel; + Point3F vel; - S32 count = dSscanf( data, "%f %f %f", - &vel.x, &vel.y, &vel.z); - - if ( (count != 3) ) + S32 count = dSscanf( data, "%f %f %f", + &vel.x, &vel.y, &vel.z); + + if ( (count != 3) ) { Con::printf("Projectile: Failed to parse initial velocity \"vx vy vz\" from '%s'", data); return false; @@ -826,7 +826,7 @@ void Projectile::submitLights( LightManager *lm, bool staticLighting ) { if ( staticLighting || mHasExploded || !mDataBlock->lightDesc ) return; - + mDataBlock->lightDesc->submitLight( &mLightState, getRenderTransform(), lm, this ); } @@ -834,7 +834,7 @@ bool Projectile::pointInWater(const Point3F &point) { // This is pretty much a hack so we can use the existing ContainerQueryInfo // and findObject router. - + // We only care if we intersect with water at all // so build a box at the point that has only 1 z extent. // And test if water coverage is anything other than zero. @@ -845,7 +845,7 @@ bool Projectile::pointInWater(const Point3F &point) ContainerQueryInfo info; info.box = boundsBox; info.mass = 0.0f; - + // Find and retreive physics info from intersecting WaterObject(s) if(mContainer != NULL) { @@ -968,7 +968,7 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT mExplosionNormal = n; mCollideHitType = collideType; - mDataBlock->onExplode_callback( this, mExplosionPosition, mFadeValue ); + mDataBlock->onExplode_callback( this, mExplosionPosition, mFadeValue ); setMaskBits(ExplosionMask); @@ -987,34 +987,34 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT pExplosion->onNewDataBlock(mDataBlock->waterExplosion, false); } else - if (mDataBlock->explosion) - { - pExplosion = new Explosion; - pExplosion->onNewDataBlock(mDataBlock->explosion, false); - } - - if( pExplosion ) - { - MatrixF xform(true); - xform.setPosition(explodePos); - pExplosion->setTransform(xform); - pExplosion->setInitialState(explodePos, n); - pExplosion->setCollideType( collideType ); - if (pExplosion->registerObject() == false) + if (mDataBlock->explosion) { - Con::errorf(ConsoleLogEntry::General, "Projectile(%s)::explode: couldn't register explosion", - mDataBlock->getName() ); - delete pExplosion; - pExplosion = NULL; + pExplosion = new Explosion; + pExplosion->onNewDataBlock(mDataBlock->explosion, false); } - } - // Client (impact) decal. - if ( mDataBlock->decal ) - gDecalManager->addDecal( p, n, 0.0f, mDataBlock->decal ); + if( pExplosion ) + { + MatrixF xform(true); + xform.setPosition(explodePos); + pExplosion->setTransform(xform); + pExplosion->setInitialState(explodePos, n); + pExplosion->setCollideType( collideType ); + if (pExplosion->registerObject() == false) + { + Con::errorf(ConsoleLogEntry::General, "Projectile(%s)::explode: couldn't register explosion", + mDataBlock->getName() ); + delete pExplosion; + pExplosion = NULL; + } + } - // Client object - updateSound(); + // Client (impact) decal. + if ( mDataBlock->decal ) + gDecalManager->addDecal( p, n, 0.0f, mDataBlock->decal ); + + // Client object + updateSound(); } /* @@ -1022,8 +1022,8 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT // within the explosion. if ( false && mPhysicsWorld ) { - F32 force = 200.0f; - mPhysicsWorld->explosion( p, 15.0f, force ); + F32 force = 200.0f; + mPhysicsWorld->explosion( p, 15.0f, force ); } */ } @@ -1063,7 +1063,7 @@ void Projectile::simulate( F32 dt ) deleteObject(); return; } - + if ( mHasExploded ) return; @@ -1106,68 +1106,61 @@ void Projectile::simulate( F32 dt ) if ( isServerObject() && ( rInfo.object->getTypeMask() & csmStaticCollisionMask ) == 0 ) setMaskBits( BounceMask ); + MatrixF xform( true ); + xform.setColumn( 3, rInfo.point ); + setTransform( xform ); + mCurrPosition = rInfo.point; + mCurrVelocity = Point3F::Zero; + + // Get the object type before the onCollision call, in case + // the object is destroyed. + U32 objectType = rInfo.object->getTypeMask(); + + // re-enable the collision response on the source object since + // we need to process the onCollision and explode calls + if ( disableSourceObjCollision ) + mSourceObject->enableCollision(); + + // Ok, here is how this works: + // onCollision is called to notify the server scripts that a collision has occurred, then + // a call to explode is made to start the explosion process. The call to explode is made + // twice, once on the server and once on the client. + // The server process is responsible for two things: + // 1) setting the ExplosionMask network bit to guarantee that the client calls explode + // 2) initiate the explosion process on the server scripts + // The client process is responsible for only one thing: + // 1) drawing the appropriate explosion + + // It is possible that during the processTick the server may have decided that a hit + // has occurred while the client prediction has decided that a hit has not occurred. + // In this particular scenario the client will have failed to call onCollision and + // explode during the processTick. However, the explode function will be called + // during the next packet update, due to the ExplosionMask network bit being set. + // onCollision will remain uncalled on the client however, therefore no client + // specific code should be placed inside the function! + onCollision( rInfo.point, rInfo.normal, rInfo.object ); // Next order of business: do we explode on this hit? if ( mCurrTick > mDataBlock->armingDelay || mDataBlock->armingDelay == 0 ) - { - MatrixF xform( true ); - xform.setColumn( 3, rInfo.point ); - setTransform( xform ); - mCurrPosition = rInfo.point; - mCurrVelocity = Point3F::Zero; - - // Get the object type before the onCollision call, in case - // the object is destroyed. - U32 objectType = rInfo.object->getTypeMask(); - - // re-enable the collision response on the source object since - // we need to process the onCollision and explode calls - if ( disableSourceObjCollision ) - mSourceObject->enableCollision(); - - // Ok, here is how this works: - // onCollision is called to notify the server scripts that a collision has occurred, then - // a call to explode is made to start the explosion process. The call to explode is made - // twice, once on the server and once on the client. - // The server process is responsible for two things: - // 1) setting the ExplosionMask network bit to guarantee that the client calls explode - // 2) initiate the explosion process on the server scripts - // The client process is responsible for only one thing: - // 1) drawing the appropriate explosion - - // It is possible that during the processTick the server may have decided that a hit - // has occurred while the client prediction has decided that a hit has not occurred. - // In this particular scenario the client will have failed to call onCollision and - // explode during the processTick. However, the explode function will be called - // during the next packet update, due to the ExplosionMask network bit being set. - // onCollision will remain uncalled on the client however, therefore no client - // specific code should be placed inside the function! - onCollision( rInfo.point, rInfo.normal, rInfo.object ); explode( rInfo.point, rInfo.normal, objectType ); - // break out of the collision check, since we've exploded - // we don't want to mess with the position and velocity - } - else + if ( mDataBlock->isBallistic ) { - if ( mDataBlock->isBallistic ) - { - // Otherwise, this represents a bounce. First, reflect our velocity - // around the normal... - Point3F bounceVel = mCurrVelocity - rInfo.normal * (mDot( mCurrVelocity, rInfo.normal ) * 2.0); - mCurrVelocity = bounceVel; + // Otherwise, this represents a bounce. First, reflect our velocity + // around the normal... + Point3F bounceVel = mCurrVelocity - rInfo.normal * (mDot( mCurrVelocity, rInfo.normal ) * 2.0); + mCurrVelocity = bounceVel; - // Add in surface friction... - Point3F tangent = bounceVel - rInfo.normal * mDot(bounceVel, rInfo.normal); - mCurrVelocity -= tangent * mDataBlock->bounceFriction; + // Add in surface friction... + Point3F tangent = bounceVel - rInfo.normal * mDot(bounceVel, rInfo.normal); + mCurrVelocity -= tangent * mDataBlock->bounceFriction; - // Now, take elasticity into account for modulating the speed of the grenade - mCurrVelocity *= mDataBlock->bounceElasticity; + // Now, take elasticity into account for modulating the speed of the grenade + mCurrVelocity *= mDataBlock->bounceElasticity; - // Set the new position to the impact and the bounce - // will apply on the next frame. - //F32 timeLeft = 1.0f - rInfo.t; - newPosition = oldPosition = rInfo.point + rInfo.normal * 0.05f; - } + // Set the new position to the impact and the bounce + // will apply on the next frame. + //F32 timeLeft = 1.0f - rInfo.t; + newPosition = oldPosition = rInfo.point + rInfo.normal * 0.05f; } } @@ -1201,7 +1194,7 @@ void Projectile::advanceTime(F32 dt) return; if (mActivateThread && - mProjectileShape->getDuration(mActivateThread) > mProjectileShape->getTime(mActivateThread) + dt) + mProjectileShape->getDuration(mActivateThread) > mProjectileShape->getTime(mActivateThread) + dt) { mProjectileShape->advanceTime(dt, mActivateThread); } @@ -1237,7 +1230,7 @@ void Projectile::interpolateTick(F32 delta) dir.normalize(); MatrixF xform(true); - xform = MathUtils::createOrientFromDir(dir); + xform = MathUtils::createOrientFromDir(dir); xform.setPosition(interpPos); setRenderTransform(xform); @@ -1265,7 +1258,7 @@ void Projectile::onCollision(const Point3F& hitPosition, const Point3F& hitNorma if (hitObject != NULL && isServerObject()) { - mDataBlock->onCollision_callback( this, hitObject, mFadeValue, hitPosition, hitNormal ); + mDataBlock->onCollision_callback( this, hitObject, mFadeValue, hitPosition, hitNormal ); } } @@ -1289,12 +1282,12 @@ U32 Projectile::packUpdate( NetConnection *con, U32 mask, BitStream *stream ) if ( stream->writeFlag( ghostIndex != -1 ) ) { stream->writeRangedU32( U32(ghostIndex), - 0, - NetConnection::MaxGhostCount ); + 0, + NetConnection::MaxGhostCount ); stream->writeRangedU32( U32(mSourceObjectSlot), - 0, - ShapeBase::MaxMountedImages - 1 ); + 0, + ShapeBase::MaxMountedImages - 1 ); } else // have not recieved the ghost for the source object yet, try again later @@ -1329,7 +1322,7 @@ U32 Projectile::packUpdate( NetConnection *con, U32 mask, BitStream *stream ) void Projectile::unpackUpdate(NetConnection* con, BitStream* stream) { Parent::unpackUpdate(con, stream); - + if ( stream->readFlag() ) // InitialUpdateMask { mCurrTick = stream->readRangedU32( 0, MaxLivingTicks ); @@ -1349,7 +1342,7 @@ void Projectile::unpackUpdate(NetConnection* con, BitStream* stream) mSourceObject = NULL; } } - + if ( stream->readFlag() ) // ExplosionMask { Point3F explodePoint; @@ -1389,12 +1382,12 @@ void Projectile::prepRenderImage( SceneRenderState* state ) /* if ( mFlareData ) { - mFlareState.fullBrightness = mDataBlock->lightDesc->mBrightness; - mFlareState.scale = mFlareScale; - mFlareState.lightInfo = mLight; - mFlareState.lightMat = getTransform(); + mFlareState.fullBrightness = mDataBlock->lightDesc->mBrightness; + mFlareState.scale = mFlareScale; + mFlareState.lightInfo = mLight; + mFlareState.lightMat = getTransform(); - mFlareData->prepRender( state, &mFlareState ); + mFlareData->prepRender( state, &mFlareState ); } */ @@ -1430,18 +1423,18 @@ void Projectile::prepBatchRender( SceneRenderState *state ) } DefineEngineMethod(Projectile, presimulate, void, (F32 seconds), (1.0f), - "@brief Updates the projectile's positional and collision information.\n\n" - "This function will first delete the projectile if it is a server object and is outside it's ProjectileData::lifetime. " - "Also responsible for applying gravity, determining collisions, triggering explosions, " - "emitting trail particles, and calculating bounces if necessary." - "@param seconds Amount of time, in seconds since the simulation's start, to advance.\n" - "@tsexample\n" - "// Tell the projectile to process a simulation event, and provide the amount of time\n" - "// that has passed since the simulation began.\n" - "%seconds = 2.0;\n" - "%projectile.presimulate(%seconds);\n" - "@endtsexample\n" - "@note This function is not called if the SimObject::hidden is true.") + "@brief Updates the projectile's positional and collision information.\n\n" + "This function will first delete the projectile if it is a server object and is outside it's ProjectileData::lifetime. " + "Also responsible for applying gravity, determining collisions, triggering explosions, " + "emitting trail particles, and calculating bounces if necessary." + "@param seconds Amount of time, in seconds since the simulation's start, to advance.\n" + "@tsexample\n" + "// Tell the projectile to process a simulation event, and provide the amount of time\n" + "// that has passed since the simulation began.\n" + "%seconds = 2.0;\n" + "%projectile.presimulate(%seconds);\n" + "@endtsexample\n" + "@note This function is not called if the SimObject::hidden is true.") { - object->simulate( seconds ); + object->simulate( seconds ); } From eacbb47681dae36f83dfffe931394c179031e2ee Mon Sep 17 00:00:00 2001 From: Lukas Joergensen Date: Wed, 15 May 2013 21:24:57 +0200 Subject: [PATCH 06/79] Removed indentation fixes. --- Engine/source/T3D/projectile.cpp | 300 +++++++++++++++---------------- 1 file changed, 150 insertions(+), 150 deletions(-) diff --git a/Engine/source/T3D/projectile.cpp b/Engine/source/T3D/projectile.cpp index 0ffed4149..ddff494c7 100644 --- a/Engine/source/T3D/projectile.cpp +++ b/Engine/source/T3D/projectile.cpp @@ -56,75 +56,75 @@ IMPLEMENT_CO_DATABLOCK_V1(ProjectileData); ConsoleDocClass( ProjectileData, - "@brief Stores properties for an individual projectile type.\n" + "@brief Stores properties for an individual projectile type.\n" - "@tsexample\n" - "datablock ProjectileData(GrenadeLauncherProjectile)\n" - "{\n" - " projectileShapeName = \"art/shapes/weapons/SwarmGun/rocket.dts\";\n" - "directDamage = 30;\n" - "radiusDamage = 30;\n" - "damageRadius = 5;\n" - "areaImpulse = 2000;\n" + "@tsexample\n" + "datablock ProjectileData(GrenadeLauncherProjectile)\n" + "{\n" + " projectileShapeName = \"art/shapes/weapons/SwarmGun/rocket.dts\";\n" + "directDamage = 30;\n" + "radiusDamage = 30;\n" + "damageRadius = 5;\n" + "areaImpulse = 2000;\n" - "explosion = GrenadeLauncherExplosion;\n" - "waterExplosion = GrenadeLauncherWaterExplosion;\n" + "explosion = GrenadeLauncherExplosion;\n" + "waterExplosion = GrenadeLauncherWaterExplosion;\n" - "decal = ScorchRXDecal;\n" - "splash = GrenadeSplash;\n" + "decal = ScorchRXDecal;\n" + "splash = GrenadeSplash;\n" - "particleEmitter = GrenadeProjSmokeTrailEmitter;\n" - "particleWaterEmitter = GrenadeTrailWaterEmitter;\n" + "particleEmitter = GrenadeProjSmokeTrailEmitter;\n" + "particleWaterEmitter = GrenadeTrailWaterEmitter;\n" - "muzzleVelocity = 30;\n" - "velInheritFactor = 0.3;\n" + "muzzleVelocity = 30;\n" + "velInheritFactor = 0.3;\n" - "armingDelay = 2000;\n" - "lifetime = 10000;\n" - "fadeDelay = 4500;\n" + "armingDelay = 2000;\n" + "lifetime = 10000;\n" + "fadeDelay = 4500;\n" - "bounceElasticity = 0.4;\n" - "bounceFriction = 0.3;\n" - "isBallistic = true;\n" - "gravityMod = 0.9;\n" + "bounceElasticity = 0.4;\n" + "bounceFriction = 0.3;\n" + "isBallistic = true;\n" + "gravityMod = 0.9;\n" - "lightDesc = GrenadeLauncherLightDesc;\n" + "lightDesc = GrenadeLauncherLightDesc;\n" - "damageType = \"GrenadeDamage\";\n" - "};\n" - "@endtsexample\n" + "damageType = \"GrenadeDamage\";\n" + "};\n" + "@endtsexample\n" - "@ingroup gameObjects\n" - ); + "@ingroup gameObjects\n" +); IMPLEMENT_CO_NETOBJECT_V1(Projectile); ConsoleDocClass( Projectile, - "@brief Base projectile class. Uses the ProjectileData class for properties of individual projectiles.\n" - "@ingroup gameObjects\n" - ); + "@brief Base projectile class. Uses the ProjectileData class for properties of individual projectiles.\n" + "@ingroup gameObjects\n" +); IMPLEMENT_CALLBACK( ProjectileData, onExplode, void, ( Projectile* proj, Point3F pos, F32 fade ), ( proj, pos, fade ), - "@brief Called when a projectile explodes.\n\n" + "@brief Called when a projectile explodes.\n\n" "This function is only called on server objects.\n" "@param proj The exploding projectile.\n" - "@param pos The position of the explosion.\n" - "@param fade The current fadeValue of the projectile, affects its visibility.\n\n" - "@see Projectile\n" - ); + "@param pos The position of the explosion.\n" + "@param fade The current fadeValue of the projectile, affects its visibility.\n\n" + "@see Projectile\n" + ); IMPLEMENT_CALLBACK( ProjectileData, onCollision, void, ( Projectile* proj, SceneObject* col, F32 fade, Point3F pos, Point3F normal ), ( proj, col, fade, pos, normal ), - "@brief Called when a projectile collides with another object.\n\n" + "@brief Called when a projectile collides with another object.\n\n" "This function is only called on server objects." - "@param proj The projectile colliding with SceneObject col.\n" - "@param col The SceneObject hit by the projectile.\n" - "@param fade The current fadeValue of the projectile, affects its visibility.\n" - "@param pos The position of the collision.\n" + "@param proj The projectile colliding with SceneObject col.\n" + "@param col The SceneObject hit by the projectile.\n" + "@param fade The current fadeValue of the projectile, affects its visibility.\n" + "@param pos The position of the collision.\n" "@param normal The normal of the collision.\n" - "@see Projectile\n" - ); + "@see Projectile\n" + ); const U32 Projectile::csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType; @@ -159,11 +159,11 @@ ProjectileData::ProjectileData() isBallistic = false; - velInheritFactor = 1.0f; - muzzleVelocity = 50; + velInheritFactor = 1.0f; + muzzleVelocity = 50; impactForce = 0.0f; - armingDelay = 0; + armingDelay = 0; fadeDelay = 20000 / 32; lifetime = 20000 / 32; @@ -243,7 +243,7 @@ void ProjectileData::initPersistFields() "This value is never modified by the engine.\n\n" "@note This value by default is not transmitted between the server and the client.\n\n" "@see velInheritFactor"); - + addField("impactForce", TypeF32, Offset(impactForce, ProjectileData)); addProtectedField("lifetime", TypeS32, Offset(lifetime, ProjectileData), &setLifetime, &getScaledValue, @@ -293,7 +293,7 @@ bool ProjectileData::preload(bool server, String &errorStr) { if (Parent::preload(server, errorStr) == false) return false; - + if( !server ) { if (!particleEmitter && particleEmitterId != 0) @@ -366,39 +366,39 @@ void ProjectileData::packData(BitStream* stream) if (stream->writeFlag(particleEmitter != NULL)) stream->writeRangedU32(particleEmitter->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); if (stream->writeFlag(particleWaterEmitter != NULL)) stream->writeRangedU32(particleWaterEmitter->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); if (stream->writeFlag(explosion != NULL)) stream->writeRangedU32(explosion->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); if (stream->writeFlag(waterExplosion != NULL)) stream->writeRangedU32(waterExplosion->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); if (stream->writeFlag(splash != NULL)) stream->writeRangedU32(splash->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); if (stream->writeFlag(decal != NULL)) stream->writeRangedU32(decal->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); sfxWrite( stream, sound ); if ( stream->writeFlag(lightDesc != NULL)) stream->writeRangedU32(lightDesc->getId(), DataBlockObjectIdFirst, - DataBlockObjectIdLast); + DataBlockObjectIdLast); stream->write(impactForce); - - // stream->writeRangedU32(lifetime, 0, Projectile::MaxLivingTicks); - // stream->writeRangedU32(armingDelay, 0, Projectile::MaxLivingTicks); - // stream->writeRangedU32(fadeDelay, 0, Projectile::MaxLivingTicks); + +// stream->writeRangedU32(lifetime, 0, Projectile::MaxLivingTicks); +// stream->writeRangedU32(armingDelay, 0, Projectile::MaxLivingTicks); +// stream->writeRangedU32(fadeDelay, 0, Projectile::MaxLivingTicks); // [tom, 3/21/2007] Changing these to write all 32 bits as the previous // code limited these to a max value of 4095. @@ -442,22 +442,22 @@ void ProjectileData::unpackData(BitStream* stream) if (stream->readFlag()) waterExplosionId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); - + if (stream->readFlag()) splashId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); if (stream->readFlag()) decalId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); - + sfxRead( stream, &sound ); if (stream->readFlag()) lightDescId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); - + // [tom, 3/21/2007] See comment in packData() - // lifetime = stream->readRangedU32(0, Projectile::MaxLivingTicks); - // armingDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks); - // fadeDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks); +// lifetime = stream->readRangedU32(0, Projectile::MaxLivingTicks); +// armingDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks); +// fadeDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks); stream->read(&impactForce); @@ -476,9 +476,9 @@ void ProjectileData::unpackData(BitStream* stream) bool ProjectileData::setLifetime( void *obj, const char *index, const char *data ) { - S32 value = dAtoi(data); + S32 value = dAtoi(data); value = scaleValue(value); - + ProjectileData *object = static_cast(obj); object->lifetime = value; @@ -487,7 +487,7 @@ bool ProjectileData::setLifetime( void *obj, const char *index, const char *data bool ProjectileData::setArmingDelay( void *obj, const char *index, const char *data ) { - S32 value = dAtoi(data); + S32 value = dAtoi(data); value = scaleValue(value); ProjectileData *object = static_cast(obj); @@ -498,7 +498,7 @@ bool ProjectileData::setArmingDelay( void *obj, const char *index, const char *d bool ProjectileData::setFadeDelay( void *obj, const char *index, const char *data ) { - S32 value = dAtoi(data); + S32 value = dAtoi(data); value = scaleValue(value); ProjectileData *object = static_cast(obj); @@ -510,7 +510,7 @@ bool ProjectileData::setFadeDelay( void *obj, const char *index, const char *dat const char *ProjectileData::getScaledValue( void *obj, const char *data) { - S32 value = dAtoi(data); + S32 value = dAtoi(data); value = scaleValue(value, false); String stringData = String::ToString(value); @@ -524,19 +524,19 @@ S32 ProjectileData::scaleValue( S32 value, bool down ) { S32 minV = 0; S32 maxV = Projectile::MaxLivingTicks; - + // scale down to ticks before we validate if( down ) value /= TickMs; - + if(value < minV || value > maxV) - { + { Con::errorf("ProjectileData::scaleValue(S32 value = %d, bool down = %b) - Scaled value must be between %d and %d", value, down, minV, maxV); - if(value < minV) - value = minV; - else if(value > maxV) - value = maxV; - } + if(value < minV) + value = minV; + else if(value > maxV) + value = maxV; + } // scale up from ticks after we validate if( !down ) @@ -549,7 +549,7 @@ S32 ProjectileData::scaleValue( S32 value, bool down ) //-------------------------------------- // Projectile::Projectile() - : mPhysicsWorld( NULL ), + : mPhysicsWorld( NULL ), mCurrPosition( 0, 0, 0 ), mCurrVelocity( 0, 0, 1 ), mSourceObjectId( -1 ), @@ -619,12 +619,12 @@ bool Projectile::_setInitialPosition( void *object, const char *index, const cha Projectile* p = static_cast( object ); if ( p ) { - Point3F pos; + Point3F pos; - S32 count = dSscanf( data, "%f %f %f", - &pos.x, &pos.y, &pos.z); - - if ( (count != 3) ) + S32 count = dSscanf( data, "%f %f %f", + &pos.x, &pos.y, &pos.z); + + if ( (count != 3) ) { Con::printf("Projectile: Failed to parse initial position \"px py pz\" from '%s'", data); return false; @@ -646,12 +646,12 @@ bool Projectile::_setInitialVelocity( void *object, const char *index, const cha Projectile* p = static_cast( object ); if ( p ) { - Point3F vel; + Point3F vel; - S32 count = dSscanf( data, "%f %f %f", - &vel.x, &vel.y, &vel.z); - - if ( (count != 3) ) + S32 count = dSscanf( data, "%f %f %f", + &vel.x, &vel.y, &vel.z); + + if ( (count != 3) ) { Con::printf("Projectile: Failed to parse initial velocity \"vx vy vz\" from '%s'", data); return false; @@ -826,7 +826,7 @@ void Projectile::submitLights( LightManager *lm, bool staticLighting ) { if ( staticLighting || mHasExploded || !mDataBlock->lightDesc ) return; - + mDataBlock->lightDesc->submitLight( &mLightState, getRenderTransform(), lm, this ); } @@ -834,7 +834,7 @@ bool Projectile::pointInWater(const Point3F &point) { // This is pretty much a hack so we can use the existing ContainerQueryInfo // and findObject router. - + // We only care if we intersect with water at all // so build a box at the point that has only 1 z extent. // And test if water coverage is anything other than zero. @@ -845,7 +845,7 @@ bool Projectile::pointInWater(const Point3F &point) ContainerQueryInfo info; info.box = boundsBox; info.mass = 0.0f; - + // Find and retreive physics info from intersecting WaterObject(s) if(mContainer != NULL) { @@ -968,7 +968,7 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT mExplosionNormal = n; mCollideHitType = collideType; - mDataBlock->onExplode_callback( this, mExplosionPosition, mFadeValue ); + mDataBlock->onExplode_callback( this, mExplosionPosition, mFadeValue ); setMaskBits(ExplosionMask); @@ -987,34 +987,34 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT pExplosion->onNewDataBlock(mDataBlock->waterExplosion, false); } else - if (mDataBlock->explosion) + if (mDataBlock->explosion) + { + pExplosion = new Explosion; + pExplosion->onNewDataBlock(mDataBlock->explosion, false); + } + + if( pExplosion ) + { + MatrixF xform(true); + xform.setPosition(explodePos); + pExplosion->setTransform(xform); + pExplosion->setInitialState(explodePos, n); + pExplosion->setCollideType( collideType ); + if (pExplosion->registerObject() == false) { - pExplosion = new Explosion; - pExplosion->onNewDataBlock(mDataBlock->explosion, false); + Con::errorf(ConsoleLogEntry::General, "Projectile(%s)::explode: couldn't register explosion", + mDataBlock->getName() ); + delete pExplosion; + pExplosion = NULL; } + } - if( pExplosion ) - { - MatrixF xform(true); - xform.setPosition(explodePos); - pExplosion->setTransform(xform); - pExplosion->setInitialState(explodePos, n); - pExplosion->setCollideType( collideType ); - if (pExplosion->registerObject() == false) - { - Con::errorf(ConsoleLogEntry::General, "Projectile(%s)::explode: couldn't register explosion", - mDataBlock->getName() ); - delete pExplosion; - pExplosion = NULL; - } - } + // Client (impact) decal. + if ( mDataBlock->decal ) + gDecalManager->addDecal( p, n, 0.0f, mDataBlock->decal ); - // Client (impact) decal. - if ( mDataBlock->decal ) - gDecalManager->addDecal( p, n, 0.0f, mDataBlock->decal ); - - // Client object - updateSound(); + // Client object + updateSound(); } /* @@ -1022,8 +1022,8 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT // within the explosion. if ( false && mPhysicsWorld ) { - F32 force = 200.0f; - mPhysicsWorld->explosion( p, 15.0f, force ); + F32 force = 200.0f; + mPhysicsWorld->explosion( p, 15.0f, force ); } */ } @@ -1063,7 +1063,7 @@ void Projectile::simulate( F32 dt ) deleteObject(); return; } - + if ( mHasExploded ) return; @@ -1194,7 +1194,7 @@ void Projectile::advanceTime(F32 dt) return; if (mActivateThread && - mProjectileShape->getDuration(mActivateThread) > mProjectileShape->getTime(mActivateThread) + dt) + mProjectileShape->getDuration(mActivateThread) > mProjectileShape->getTime(mActivateThread) + dt) { mProjectileShape->advanceTime(dt, mActivateThread); } @@ -1230,7 +1230,7 @@ void Projectile::interpolateTick(F32 delta) dir.normalize(); MatrixF xform(true); - xform = MathUtils::createOrientFromDir(dir); + xform = MathUtils::createOrientFromDir(dir); xform.setPosition(interpPos); setRenderTransform(xform); @@ -1258,7 +1258,7 @@ void Projectile::onCollision(const Point3F& hitPosition, const Point3F& hitNorma if (hitObject != NULL && isServerObject()) { - mDataBlock->onCollision_callback( this, hitObject, mFadeValue, hitPosition, hitNormal ); + mDataBlock->onCollision_callback( this, hitObject, mFadeValue, hitPosition, hitNormal ); } } @@ -1282,12 +1282,12 @@ U32 Projectile::packUpdate( NetConnection *con, U32 mask, BitStream *stream ) if ( stream->writeFlag( ghostIndex != -1 ) ) { stream->writeRangedU32( U32(ghostIndex), - 0, - NetConnection::MaxGhostCount ); + 0, + NetConnection::MaxGhostCount ); stream->writeRangedU32( U32(mSourceObjectSlot), - 0, - ShapeBase::MaxMountedImages - 1 ); + 0, + ShapeBase::MaxMountedImages - 1 ); } else // have not recieved the ghost for the source object yet, try again later @@ -1322,7 +1322,7 @@ U32 Projectile::packUpdate( NetConnection *con, U32 mask, BitStream *stream ) void Projectile::unpackUpdate(NetConnection* con, BitStream* stream) { Parent::unpackUpdate(con, stream); - + if ( stream->readFlag() ) // InitialUpdateMask { mCurrTick = stream->readRangedU32( 0, MaxLivingTicks ); @@ -1342,7 +1342,7 @@ void Projectile::unpackUpdate(NetConnection* con, BitStream* stream) mSourceObject = NULL; } } - + if ( stream->readFlag() ) // ExplosionMask { Point3F explodePoint; @@ -1382,12 +1382,12 @@ void Projectile::prepRenderImage( SceneRenderState* state ) /* if ( mFlareData ) { - mFlareState.fullBrightness = mDataBlock->lightDesc->mBrightness; - mFlareState.scale = mFlareScale; - mFlareState.lightInfo = mLight; - mFlareState.lightMat = getTransform(); + mFlareState.fullBrightness = mDataBlock->lightDesc->mBrightness; + mFlareState.scale = mFlareScale; + mFlareState.lightInfo = mLight; + mFlareState.lightMat = getTransform(); - mFlareData->prepRender( state, &mFlareState ); + mFlareData->prepRender( state, &mFlareState ); } */ @@ -1423,18 +1423,18 @@ void Projectile::prepBatchRender( SceneRenderState *state ) } DefineEngineMethod(Projectile, presimulate, void, (F32 seconds), (1.0f), - "@brief Updates the projectile's positional and collision information.\n\n" - "This function will first delete the projectile if it is a server object and is outside it's ProjectileData::lifetime. " - "Also responsible for applying gravity, determining collisions, triggering explosions, " - "emitting trail particles, and calculating bounces if necessary." - "@param seconds Amount of time, in seconds since the simulation's start, to advance.\n" - "@tsexample\n" - "// Tell the projectile to process a simulation event, and provide the amount of time\n" - "// that has passed since the simulation began.\n" - "%seconds = 2.0;\n" - "%projectile.presimulate(%seconds);\n" - "@endtsexample\n" - "@note This function is not called if the SimObject::hidden is true.") + "@brief Updates the projectile's positional and collision information.\n\n" + "This function will first delete the projectile if it is a server object and is outside it's ProjectileData::lifetime. " + "Also responsible for applying gravity, determining collisions, triggering explosions, " + "emitting trail particles, and calculating bounces if necessary." + "@param seconds Amount of time, in seconds since the simulation's start, to advance.\n" + "@tsexample\n" + "// Tell the projectile to process a simulation event, and provide the amount of time\n" + "// that has passed since the simulation began.\n" + "%seconds = 2.0;\n" + "%projectile.presimulate(%seconds);\n" + "@endtsexample\n" + "@note This function is not called if the SimObject::hidden is true.") { - object->simulate( seconds ); -} + object->simulate( seconds ); +} \ No newline at end of file From f5351470384f4ee40cabad34515aedc198093599 Mon Sep 17 00:00:00 2001 From: Lorne McIntosh Date: Sun, 26 May 2013 22:53:48 -0600 Subject: [PATCH 07/79] Clean up SFXSources in Player class mMoveBubbleSound and mWaterBreathSound were not being deleted properly --- Engine/source/T3D/player.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Engine/source/T3D/player.cpp b/Engine/source/T3D/player.cpp index af5c38d9d..8166c8945 100644 --- a/Engine/source/T3D/player.cpp +++ b/Engine/source/T3D/player.cpp @@ -1763,6 +1763,12 @@ void Player::onRemove() setControlObject(0); scriptOnRemove(); removeFromScene(); + + if ( isGhost() ) + { + SFX_DELETE( mMoveBubbleSound ); + SFX_DELETE( mWaterBreathSound ); + } U32 i; for( i=0; i Date: Sun, 9 Jun 2013 20:27:57 -0500 Subject: [PATCH 08/79] Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036 --- Engine/source/T3D/shapeImage.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Engine/source/T3D/shapeImage.cpp b/Engine/source/T3D/shapeImage.cpp index ea0ba3eba..b20aa041f 100644 --- a/Engine/source/T3D/shapeImage.cpp +++ b/Engine/source/T3D/shapeImage.cpp @@ -3092,7 +3092,10 @@ TICKAGAIN: } if ( image.rDT > 0.0f && image.delayTime > 0.0f && imageData.useRemainderDT && dt != 0.0f ) + { + dt = image.rDT; goto TICKAGAIN; + } } From 8bc72ad9f9282dc152c82744f7528174809d5ba7 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Thu, 13 Jun 2013 10:15:48 +1000 Subject: [PATCH 09/79] Fixed GroundCover placement on rotated TerrainBlocks. --- Engine/source/T3D/fx/groundCover.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Engine/source/T3D/fx/groundCover.cpp b/Engine/source/T3D/fx/groundCover.cpp index 53c910c3c..1d0c2f9fd 100644 --- a/Engine/source/T3D/fx/groundCover.cpp +++ b/Engine/source/T3D/fx/groundCover.cpp @@ -1225,14 +1225,17 @@ GroundCoverCell* GroundCover::_generateCell( const Point2I& index, flipBB *= -1.0f; PROFILE_START( GroundCover_TerrainRayCast ); - hit = terrainBlock->getNormalHeightMaterial( Point2F( cp.x - pos.x, cp.y - pos.y ), + // Transform billboard point into terrain's frame of reference. + Point3F pp = Point3F(cp.x, cp.y, 0); + terrainBlock->getWorldTransform().mulP(pp); + hit = terrainBlock->getNormalHeightMaterial( Point2F ( pp.x, pp.y ), &normal, &h, matName ); + PROFILE_END(); // GroundCover_TerrainRayCast // TODO: When did we loose the world space elevation when // getting the terrain height? h += pos.z + mZOffset; - PROFILE_END(); // GroundCover_TerrainRayCast if ( !hit || h > typeMaxElevation || h < typeMinElevation || ( typeLayer[0] && !typeInvertLayer && matName != typeLayer ) || ( typeLayer[0] && typeInvertLayer && matName == typeLayer ) ) From e63e5d69f005fdecf90936e91d3cedbedd434eaf Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Thu, 13 Jun 2013 10:28:16 +1000 Subject: [PATCH 10/79] Trigger a terrain signal when its transform is changed. --- Engine/source/terrain/terrData.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Engine/source/terrain/terrData.cpp b/Engine/source/terrain/terrData.cpp index bb77fcf4f..9db97f28a 100644 --- a/Engine/source/terrain/terrData.cpp +++ b/Engine/source/terrain/terrData.cpp @@ -1070,6 +1070,9 @@ void TerrainBlock::setTransform(const MatrixF & mat) setRenderTransform( mat ); setMaskBits( TransformMask ); + + if(isClientObject()) + smUpdateSignal.trigger( HeightmapUpdate, this, Point2I::Zero, Point2I::Max ); } void TerrainBlock::setScale( const VectorF &scale ) From 47446941cb220d7d6d32109cbb95520429065e8c Mon Sep 17 00:00:00 2001 From: Vincent Gee Date: Fri, 14 Jun 2013 10:12:34 -0400 Subject: [PATCH 11/79] Created Header file for net.cpp --- Engine/source/app/net/net.cpp | 144 ++++++++++++++++++---------------- Engine/source/app/net/net.h | 59 ++++++++++++++ 2 files changed, 137 insertions(+), 66 deletions(-) create mode 100644 Engine/source/app/net/net.h diff --git a/Engine/source/app/net/net.cpp b/Engine/source/app/net/net.cpp index 7c5f47a0d..922a6b808 100644 --- a/Engine/source/app/net/net.cpp +++ b/Engine/source/app/net/net.cpp @@ -31,27 +31,14 @@ #include "sim/netObject.h" #include "app/net/serverQuery.h" #include "console/engineAPI.h" - +#include +#include "net.h" //---------------------------------------------------------------- // remote procedure call console functions //---------------------------------------------------------------- -class RemoteCommandEvent : public NetEvent -{ -public: - typedef NetEvent Parent; - enum { - MaxRemoteCommandArgs = 20, - CommandArgsBits = 5 - }; -private: - S32 mArgc; - char *mArgv[MaxRemoteCommandArgs + 1]; - NetStringHandle mTagv[MaxRemoteCommandArgs + 1]; - static char mBuf[1024]; -public: - RemoteCommandEvent(S32 argc=0, const char **argv=NULL, NetConnection *conn = NULL) + RemoteCommandEvent::RemoteCommandEvent(S32 argc, const char **argv, NetConnection *conn) { mArgc = argc; for(S32 i = 0; i < argc; i++) @@ -73,7 +60,7 @@ public: } #ifdef TORQUE_DEBUG_NET - const char *getDebugName() + const char *RemoteCommandEvent::getDebugName() { static char buffer[256]; dSprintf(buffer, sizeof(buffer), "%s [%s]", getClassName(), mTagv[1].isValidString() ? mTagv[1].getString() : "--unknown--" ); @@ -81,13 +68,13 @@ public: } #endif - ~RemoteCommandEvent() + RemoteCommandEvent::~RemoteCommandEvent() { for(S32 i = 0; i < mArgc; i++) dFree(mArgv[i+1]); } - virtual void pack(NetConnection* conn, BitStream *bstream) + void RemoteCommandEvent::pack(NetConnection* conn, BitStream *bstream) { bstream->writeInt(mArgc, CommandArgsBits); // write it out reversed... why? @@ -98,12 +85,12 @@ public: conn->packString(bstream, mArgv[i+1]); } - virtual void write(NetConnection* conn, BitStream *bstream) + void RemoteCommandEvent::write(NetConnection* conn, BitStream *bstream) { pack(conn, bstream); } - virtual void unpack(NetConnection* conn, BitStream *bstream) + void RemoteCommandEvent::unpack(NetConnection* conn, BitStream *bstream) { mArgc = bstream->readInt(CommandArgsBits); @@ -115,7 +102,7 @@ public: } } - virtual void process(NetConnection *conn) + void RemoteCommandEvent::process(NetConnection *conn) { static char idBuf[10]; @@ -165,8 +152,52 @@ public: } } - DECLARE_CONOBJECT(RemoteCommandEvent); -}; + void RemoteCommandEvent::sendRemoteCommand(NetConnection *conn, S32 argc, const char **argv) + { + if(U8(argv[0][0]) != StringTagPrefixByte) + { + Con::errorf(ConsoleLogEntry::Script, "Remote Command Error - command must be a tag."); + return; + } + S32 i; + for(i = argc - 1; i >= 0; i--) + { + if(argv[i][0] != 0) + break; + argc = i; + } + for(i = 0; i < argc; i++) + conn->validateSendString(argv[i]); + RemoteCommandEvent *cevt = new RemoteCommandEvent(argc, argv, conn); + conn->postNetEvent(cevt); + } + + const char* RemoteCommandEvent::getTaggedString(const char* tag) + { + const char *indexPtr = tag; + if (*indexPtr == StringTagPrefixByte) + indexPtr++; + return gNetStringTable->lookupString(dAtoi(indexPtr)); + } + + void RemoteCommandEvent::removeTaggedString(S32 tag) + { + if (tag) + gNetStringTable->removeString(tag, true); + } + + const char* RemoteCommandEvent::addTaggedString(const char* str) + { + NetStringHandle s(str); + gNetStringTable->incStringRefScript(s.getIndex()); + + char *ret = Con::getReturnBuffer(10); + ret[0] = StringTagPrefixByte; + dSprintf(ret + 1, 9, "%d", s.getIndex()); + return ret; + } + + char RemoteCommandEvent::mBuf[1024]; IMPLEMENT_CO_NETEVENT_V1(RemoteCommandEvent); @@ -176,30 +207,13 @@ ConsoleDocClass( RemoteCommandEvent, "Not intended for game development, for exposing ConsoleFunctions (such as commandToClient) only.\n\n" "@internal"); -static void sendRemoteCommand(NetConnection *conn, S32 argc, const char **argv) -{ - if(U8(argv[0][0]) != StringTagPrefixByte) - { - Con::errorf(ConsoleLogEntry::Script, "Remote Command Error - command must be a tag."); - return; - } - S32 i; - for(i = argc - 1; i >= 0; i--) - { - if(argv[i][0] != 0) - break; - argc = i; - } - for(i = 0; i < argc; i++) - conn->validateSendString(argv[i]); - RemoteCommandEvent *cevt = new RemoteCommandEvent(argc, argv, conn); - conn->postNetEvent(cevt); -} + ConsoleFunctionGroupBegin( Net, "Functions for use with the network; tagged strings and remote commands."); + ConsoleFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandArgs + 1, "(string func, ...)" - "@brief Send a command to the server.\n\n" + "@brief Send a command to the server.\n\n" "@param func Name of the server command being called\n" "@param ... Various parameters being passed to server command\n\n" @@ -237,7 +251,7 @@ ConsoleFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandA NetConnection *conn = NetConnection::getConnectionToServer(); if(!conn) return; - sendRemoteCommand(conn, argc - 1, argv + 1); + RemoteCommandEvent::sendRemoteCommand(conn, argc - 1, argv + 1); } ConsoleFunction( commandToClient, void, 3, RemoteCommandEvent::MaxRemoteCommandArgs + 2, "(NetConnection client, string func, ...)" @@ -274,11 +288,14 @@ ConsoleFunction( commandToClient, void, 3, RemoteCommandEvent::MaxRemoteCommandA NetConnection *conn; if(!Sim::findObject(argv[1], conn)) return; - sendRemoteCommand(conn, argc - 2, argv + 2); + RemoteCommandEvent::sendRemoteCommand(conn, argc - 2, argv + 2); } -ConsoleFunction(removeTaggedString, void, 2, 2, "(int tag)" + + + +DefineEngineFunction(removeTaggedString, void, (S32 tag), (-1), "@brief Remove a tagged string from the Net String Table\n\n" "@param tag The tag associated with the string\n\n" @@ -287,11 +304,11 @@ ConsoleFunction(removeTaggedString, void, 2, 2, "(int tag)" "@see addTaggedString()\n" "@see getTaggedString()\n" "@ingroup Networking\n") -{ - gNetStringTable->removeString(dAtoi(argv[1]+1), true); -} + { + RemoteCommandEvent::removeTaggedString(tag); + } -ConsoleFunction( addTaggedString, const char*, 2, 2, "(string str)" +DefineEngineFunction(addTaggedString, const char* , (const char* str), (""), "@brief Use the addTaggedString function to tag a new string and add it to the NetStringTable\n\n" "@param str The string to be tagged and placed in the NetStringTable. Tagging ignores case, " @@ -303,17 +320,13 @@ ConsoleFunction( addTaggedString, const char*, 2, 2, "(string str)" "@see removeTaggedString()\n" "@see getTaggedString()\n" "@ingroup Networking\n") -{ - NetStringHandle s(argv[1]); - gNetStringTable->incStringRefScript(s.getIndex()); + { + return RemoteCommandEvent::addTaggedString(str); + } - char *ret = Con::getReturnBuffer(10); - ret[0] = StringTagPrefixByte; - dSprintf(ret + 1, 9, "%d", s.getIndex()); - return ret; -} -ConsoleFunction( getTaggedString, const char*, 2, 2, "(int tag)" + +DefineEngineFunction(getTaggedString, const char* , (const char *tag), (""), "@brief Use the getTaggedString function to convert a tag to a string.\n\n" "This is not the same as detag() which can only be used within the context " @@ -328,12 +341,11 @@ ConsoleFunction( getTaggedString, const char*, 2, 2, "(int tag)" "@see addTaggedString()\n" "@see removeTaggedString()\n" "@ingroup Networking\n") -{ - const char *indexPtr = argv[1]; - if (*indexPtr == StringTagPrefixByte) - indexPtr++; - return gNetStringTable->lookupString(dAtoi(indexPtr)); -} + { + return RemoteCommandEvent::getTaggedString(tag); + } + + ConsoleFunction( buildTaggedString, const char*, 2, 11, "(string format, ...)" "@brief Build a string using the specified tagged string format.\n\n" diff --git a/Engine/source/app/net/net.h b/Engine/source/app/net/net.h new file mode 100644 index 000000000..c0aee9335 --- /dev/null +++ b/Engine/source/app/net/net.h @@ -0,0 +1,59 @@ +#ifndef _NET_H_ +#define _NET_H_ + +#include "platform/platform.h" +#include "core/dnet.h" +#include "core/idGenerator.h" +#include "core/stream/bitStream.h" +#include "console/simBase.h" +#include "console/console.h" +#include "console/consoleTypes.h" +#include "sim/netConnection.h" +#include "sim/netObject.h" +#include "app/net/serverQuery.h" +#include "console/engineAPI.h" + +class RemoteCommandEvent : public NetEvent +{ +public: + typedef NetEvent Parent; + enum { + MaxRemoteCommandArgs = 20, + CommandArgsBits = 5 + }; + +private: + S32 mArgc; + char *mArgv[MaxRemoteCommandArgs + 1]; + NetStringHandle mTagv[MaxRemoteCommandArgs + 1]; + static char mBuf[1024]; + +public: + RemoteCommandEvent(S32 argc=0, const char **argv=NULL, NetConnection *conn = NULL); + +#ifdef TORQUE_DEBUG_NET + const char *getDebugName(); +#endif + + ~RemoteCommandEvent(); + + virtual void pack(NetConnection* conn, BitStream *bstream); + + virtual void write(NetConnection* conn, BitStream *bstream); + + virtual void unpack(NetConnection* conn, BitStream *bstream); + + virtual void process(NetConnection *conn); + + static void sendRemoteCommand(NetConnection *conn, S32 argc, const char **argv); + + static void removeTaggedString(S32); + + static const char* addTaggedString(const char* str); + + static const char* getTaggedString(const char* tag); + + DECLARE_CONOBJECT(RemoteCommandEvent); +}; + +#endif \ No newline at end of file From b7005729315024514b4497bca711440878718d04 Mon Sep 17 00:00:00 2001 From: LuisAntonRebollo Date: Fri, 21 Jun 2013 14:22:49 +0200 Subject: [PATCH 12/79] Fix BitVector copy constructor. Initialize all member variables. --- Engine/source/core/bitVector.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Engine/source/core/bitVector.h b/Engine/source/core/bitVector.h index 3cd60108a..99e02222e 100644 --- a/Engine/source/core/bitVector.h +++ b/Engine/source/core/bitVector.h @@ -158,6 +158,9 @@ inline BitVector::BitVector( U32 sizeInBits ) inline BitVector::BitVector( const BitVector &r ) { + mBits = NULL; + mByteSize = 0; + mSize = 0; copy(r); } From 0b6b7f73c57ee9485a2bb71d80a0f6c20a82383f Mon Sep 17 00:00:00 2001 From: Taras Podoroga Date: Mon, 24 Jun 2013 14:08:40 +0300 Subject: [PATCH 13/79] There is no /shape/ subdirectory in art/particles any more. --- Templates/Empty/game/scripts/server/game.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/Empty/game/scripts/server/game.cs b/Templates/Empty/game/scripts/server/game.cs index 0cda449a1..4826c0de2 100644 --- a/Templates/Empty/game/scripts/server/game.cs +++ b/Templates/Empty/game/scripts/server/game.cs @@ -144,8 +144,8 @@ function onServerCreated() // Load up any objects or datablocks saved to the editor managed scripts %datablockFiles = new ArrayObject(); - %datablockFiles.add( "art/shapes/particles/managedParticleData.cs" ); - %datablockFiles.add( "art/shapes/particles/managedParticleEmitterData.cs" ); + %datablockFiles.add( "art/particles/managedParticleData.cs" ); + %datablockFiles.add( "art/particles/managedParticleEmitterData.cs" ); %datablockFiles.add( "art/decals/managedDecalData.cs" ); %datablockFiles.add( "art/datablocks/managedDatablocks.cs" ); %datablockFiles.add( "art/forest/managedItemData.cs" ); From c6462a25b43d2c3294a7cdb2208ffa92ee9744e1 Mon Sep 17 00:00:00 2001 From: Thomas Fischer Date: Sun, 30 Jun 2013 17:25:09 +0200 Subject: [PATCH 14/79] fixed camera code not checking for invalid/missing datablock: crashed before --- Engine/source/T3D/camera.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Engine/source/T3D/camera.cpp b/Engine/source/T3D/camera.cpp index 0ba19ea29..f7e5322d7 100644 --- a/Engine/source/T3D/camera.cpp +++ b/Engine/source/T3D/camera.cpp @@ -903,7 +903,7 @@ void Camera::_setPosition(const Point3F& pos, const Point3F& rot) MatrixF temp; - if(mDataBlock->cameraCanBank) + if(mDataBlock && mDataBlock->cameraCanBank) { // Take rot.y into account to bank the camera MatrixF imat; @@ -932,7 +932,7 @@ void Camera::setRotation(const Point3F& rot) MatrixF temp; - if(mDataBlock->cameraCanBank) + if(mDataBlock && mDataBlock->cameraCanBank) { // Take rot.y into account to bank the camera MatrixF imat; @@ -993,7 +993,7 @@ void Camera::writePacketData(GameConnection *connection, BitStream *bstream) bstream->setCompressionPoint(pos); mathWrite(*bstream, pos); bstream->write(mRot.x); - if(bstream->writeFlag(mDataBlock->cameraCanBank)) + if(mDataBlock && bstream->writeFlag(mDataBlock->cameraCanBank)) { // Include mRot.y to allow for camera banking bstream->write(mRot.y); From d45618936cd4cf9cb8cbb3e67fffbdadd581e3b9 Mon Sep 17 00:00:00 2001 From: Thomas Fischer Date: Sun, 30 Jun 2013 17:43:51 +0200 Subject: [PATCH 15/79] compile fix for rift sdk ver 0.2.2 --- Engine/source/platform/input/oculusVR/oculusVRSensorData.cpp | 2 +- Engine/source/platform/input/oculusVR/oculusVRSensorData.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Engine/source/platform/input/oculusVR/oculusVRSensorData.cpp b/Engine/source/platform/input/oculusVR/oculusVRSensorData.cpp index 8d3a44b80..1ffb6a1b1 100644 --- a/Engine/source/platform/input/oculusVR/oculusVRSensorData.cpp +++ b/Engine/source/platform/input/oculusVR/oculusVRSensorData.cpp @@ -34,7 +34,7 @@ void OculusVRSensorData::reset() mDataSet = false; } -void OculusVRSensorData::setData(const OVR::SensorFusion& data, const F32& maxAxisRadius) +void OculusVRSensorData::setData(OVR::SensorFusion& data, const F32& maxAxisRadius) { // Sensor rotation OVR::Quatf orientation; diff --git a/Engine/source/platform/input/oculusVR/oculusVRSensorData.h b/Engine/source/platform/input/oculusVR/oculusVRSensorData.h index 8f73e4531..41382900d 100644 --- a/Engine/source/platform/input/oculusVR/oculusVRSensorData.h +++ b/Engine/source/platform/input/oculusVR/oculusVRSensorData.h @@ -56,7 +56,7 @@ struct OculusVRSensorData void reset(); /// Set data based on given sensor fusion - void setData(const OVR::SensorFusion& data, const F32& maxAxisRadius); + void setData(OVR::SensorFusion& data, const F32& maxAxisRadius); /// Simulate valid data void simulateData(const F32& maxAxisRadius); From 688e54cb4365a2990fc6670d34bfffab22362e3d Mon Sep 17 00:00:00 2001 From: Thomas Fischer Date: Sun, 30 Jun 2013 17:47:43 +0200 Subject: [PATCH 16/79] fixed pointer problems and guard in material files --- Engine/source/materials/matInstance.cpp | 2 +- Engine/source/materials/processedMaterial.cpp | 6 +++--- Engine/source/materials/processedShaderMaterial.cpp | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Engine/source/materials/matInstance.cpp b/Engine/source/materials/matInstance.cpp index b7be80f3e..a61b75bf7 100644 --- a/Engine/source/materials/matInstance.cpp +++ b/Engine/source/materials/matInstance.cpp @@ -242,7 +242,7 @@ void MatInstance::construct() { mUserObject = NULL; mCurPass = -1; - mProcessedMaterial = false; + mProcessedMaterial = NULL; mVertexFormat = NULL; mMaxStages = 1; mActiveParameters = NULL; diff --git a/Engine/source/materials/processedMaterial.cpp b/Engine/source/materials/processedMaterial.cpp index 1a18ef225..34ce285a0 100644 --- a/Engine/source/materials/processedMaterial.cpp +++ b/Engine/source/materials/processedMaterial.cpp @@ -217,13 +217,13 @@ void ProcessedMaterial::_initPassStateBlock( RenderPassData *rpd, GFXStateBlockD _setBlendState( rpd->mBlendOp, result ); } - if (mMaterial->isDoubleSided()) + if (mMaterial && mMaterial->isDoubleSided()) { result.cullDefined = true; result.cullMode = GFXCullNone; } - if(mMaterial->mAlphaTest) + if(mMaterial && mMaterial->mAlphaTest) { result.alphaDefined = true; result.alphaTestEnable = mMaterial->mAlphaTest; @@ -235,7 +235,7 @@ void ProcessedMaterial::_initPassStateBlock( RenderPassData *rpd, GFXStateBlockD NamedTexTarget *texTarget; U32 maxAnisotropy = 1; - if ( mMaterial->mUseAnisotropic[ rpd->mStageNum ] ) + if (mMaterial && mMaterial->mUseAnisotropic[ rpd->mStageNum ] ) maxAnisotropy = MATMGR->getDefaultAnisotropy(); for( U32 i=0; i < rpd->mNumTex; i++ ) diff --git a/Engine/source/materials/processedShaderMaterial.cpp b/Engine/source/materials/processedShaderMaterial.cpp index db6e70803..1265eeb5e 100644 --- a/Engine/source/materials/processedShaderMaterial.cpp +++ b/Engine/source/materials/processedShaderMaterial.cpp @@ -1256,7 +1256,7 @@ MaterialParameterHandle* ProcessedShaderMaterial::getMaterialParameterHandle(con /// This is here to deal with the differences between ProcessedCustomMaterials and ProcessedShaderMaterials. GFXShaderConstBuffer* ProcessedShaderMaterial::_getShaderConstBuffer( const U32 pass ) { - if (pass < mPasses.size()) + if (mCurrentParams && pass < mPasses.size()) { return static_cast(mCurrentParams)->getBuffer(pass); } From 53abbe066d7344a01cfd54121803d03ddaba3de5 Mon Sep 17 00:00:00 2001 From: Thomas Fischer Date: Sun, 30 Jun 2013 17:51:38 +0200 Subject: [PATCH 17/79] added checks for valid pointers after locking --- Engine/source/T3D/cameraSpline.cpp | 3 ++- Engine/source/T3D/fx/precipitation.cpp | 2 ++ Engine/source/environment/cloudLayer.cpp | 1 + Engine/source/environment/decalRoad.cpp | 3 ++- Engine/source/environment/scatterSky.cpp | 2 ++ Engine/source/environment/skyBox.cpp | 2 ++ Engine/source/environment/sun.cpp | 1 + Engine/source/forest/ts/tsForestCellBatch.cpp | 2 ++ Engine/source/gui/worldEditor/worldEditor.cpp | 6 ++++-- .../source/materials/processedShaderMaterial.cpp | 1 + .../source/renderInstance/renderImposterMgr.cpp | 16 ++++++++++++---- Engine/source/terrain/terrRender.cpp | 8 ++++++-- Engine/source/ts/tsMesh.cpp | 2 ++ 13 files changed, 39 insertions(+), 10 deletions(-) diff --git a/Engine/source/T3D/cameraSpline.cpp b/Engine/source/T3D/cameraSpline.cpp index ba4bec72e..94d0055f5 100644 --- a/Engine/source/T3D/cameraSpline.cpp +++ b/Engine/source/T3D/cameraSpline.cpp @@ -190,7 +190,8 @@ void CameraSpline::renderTimeMap() // Build vertex buffer GFXVertexBufferHandle vb; vb.set(GFX, mTimeMap.size(), GFXBufferTypeVolatile); - vb.lock(); + void *ptr = vb.lock(); + if(!ptr) return; MRandomLCG random(1376312589 * (U32)this); int index = 0; diff --git a/Engine/source/T3D/fx/precipitation.cpp b/Engine/source/T3D/fx/precipitation.cpp index 639d0c747..9205238e0 100644 --- a/Engine/source/T3D/fx/precipitation.cpp +++ b/Engine/source/T3D/fx/precipitation.cpp @@ -1727,6 +1727,7 @@ void Precipitation::renderObject(ObjectRenderInst *ri, SceneRenderState *state, // Do we need to relock the buffer? if ( !vertPtr ) vertPtr = mRainVB.lock(); + if(!vertPtr) return; // Set the proper texture coords... (it's fun!) tc = &mTexCoords[4*curr->texCoordIndex]; @@ -1817,6 +1818,7 @@ void Precipitation::renderObject(ObjectRenderInst *ri, SceneRenderState *state, // Do we need to relock the buffer? if ( !vertPtr ) vertPtr = mRainVB.lock(); + if(!vertPtr) return; vertPtr->point = pos + leftUp; vertPtr->texCoord = *tc; diff --git a/Engine/source/environment/cloudLayer.cpp b/Engine/source/environment/cloudLayer.cpp index bf99c9312..3901df5ac 100644 --- a/Engine/source/environment/cloudLayer.cpp +++ b/Engine/source/environment/cloudLayer.cpp @@ -400,6 +400,7 @@ void CloudLayer::_initBuffers() mVB.set( GFX, smVertCount, GFXBufferTypeStatic ); GFXCloudVertex *pVert = mVB.lock(); + if(!pVert) return; for ( U32 y = 0; y < smVertStride; y++ ) { diff --git a/Engine/source/environment/decalRoad.cpp b/Engine/source/environment/decalRoad.cpp index 822d13ef2..71d29be96 100644 --- a/Engine/source/environment/decalRoad.cpp +++ b/Engine/source/environment/decalRoad.cpp @@ -1452,7 +1452,8 @@ void DecalRoad::_captureVerts() mPB.set( GFX, mTriangleCount * 3, 0, GFXBufferTypeStatic ); // Lock the VertexBuffer - GFXVertexPNTBT *vertPtr = mVB.lock(); + GFXVertexPNTBT *vertPtr = mVB.lock(); + if(!vertPtr) return; U32 vertIdx = 0; // diff --git a/Engine/source/environment/scatterSky.cpp b/Engine/source/environment/scatterSky.cpp index b47258db4..cebc8b9b2 100644 --- a/Engine/source/environment/scatterSky.cpp +++ b/Engine/source/environment/scatterSky.cpp @@ -748,6 +748,7 @@ void ScatterSky::_initVBIB() mVB.set( GFX, mVertCount, GFXBufferTypeStatic ); ScatterSkyVertex *pVert = mVB.lock(); + if(!pVert) return; for ( U32 y = 0; y < vertStride; y++ ) { @@ -1072,6 +1073,7 @@ void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, Bas GFXVertexBufferHandle< GFXVertexPCT > vb; vb.set( GFX, 4, GFXBufferTypeVolatile ); GFXVertexPCT *pVert = vb.lock(); + if(!pVert) return; for ( S32 i = 0; i < 4; i++ ) { diff --git a/Engine/source/environment/skyBox.cpp b/Engine/source/environment/skyBox.cpp index f2154b395..a41b0a361 100644 --- a/Engine/source/environment/skyBox.cpp +++ b/Engine/source/environment/skyBox.cpp @@ -400,6 +400,7 @@ void SkyBox::_initRender() } GFXVertexPNTT *vertPtr = mVB.lock(); + if(!vertPtr) return; dMemcpy( vertPtr, tmpVerts, sizeof ( GFXVertexPNTT ) * vertCount ); @@ -412,6 +413,7 @@ void SkyBox::_initRender() mFogBandVB.set( GFX, 48, GFXBufferTypeStatic ); GFXVertexPC *bandVertPtr = mFogBandVB.lock(); + if(!bandVertPtr) return; // Grab the fog color. ColorI fogColor( mLastFogColor.red * 255, mLastFogColor.green * 255, mLastFogColor.blue * 255 ); diff --git a/Engine/source/environment/sun.cpp b/Engine/source/environment/sun.cpp index 00b6a0337..ae42f2bbc 100644 --- a/Engine/source/environment/sun.cpp +++ b/Engine/source/environment/sun.cpp @@ -487,6 +487,7 @@ void Sun::_renderCorona( ObjectRenderInst *ri, SceneRenderState *state, BaseMatI GFXVertexBufferHandle< GFXVertexPCT > vb; vb.set( GFX, 4, GFXBufferTypeVolatile ); GFXVertexPCT *pVert = vb.lock(); + if(!pVert) return; for ( S32 i = 0; i < 4; i++ ) { diff --git a/Engine/source/forest/ts/tsForestCellBatch.cpp b/Engine/source/forest/ts/tsForestCellBatch.cpp index 9d176a914..7667ce997 100644 --- a/Engine/source/forest/ts/tsForestCellBatch.cpp +++ b/Engine/source/forest/ts/tsForestCellBatch.cpp @@ -76,6 +76,8 @@ void TSForestCellBatch::_rebuildBatch() // Fill this puppy! ImposterState *vertPtr = mVB.lock(); + if(!vertPtr) return; + Vector::const_iterator item = mItems.begin(); const F32 radius = mDetail->getRadius(); diff --git a/Engine/source/gui/worldEditor/worldEditor.cpp b/Engine/source/gui/worldEditor/worldEditor.cpp index 1500e2030..338bb3c63 100644 --- a/Engine/source/gui/worldEditor/worldEditor.cpp +++ b/Engine/source/gui/worldEditor/worldEditor.cpp @@ -1505,7 +1505,8 @@ void WorldEditor::renderSplinePath(SimPath::Path *path) GFXVertexBufferHandle vb; vb.set(GFX, 3*batchSize, GFXBufferTypeVolatile); - vb.lock(); + void *lockPtr = vb.lock(); + if(!lockPtr) return; U32 vIdx=0; @@ -1542,7 +1543,8 @@ void WorldEditor::renderSplinePath(SimPath::Path *path) // Reset for next pass... vIdx = 0; - vb.lock(); + void *lockPtr = vb.lock(); + if(!lockPtr) return; } } diff --git a/Engine/source/materials/processedShaderMaterial.cpp b/Engine/source/materials/processedShaderMaterial.cpp index db6e70803..abe8158da 100644 --- a/Engine/source/materials/processedShaderMaterial.cpp +++ b/Engine/source/materials/processedShaderMaterial.cpp @@ -1198,6 +1198,7 @@ void ProcessedShaderMaterial::setBuffers( GFXVertexBufferHandleBase *vertBuffer, GFXVertexBufferDataHandle instVB; instVB.set( GFX, instFormat->getSizeInBytes(), instFormat, instCount, GFXBufferTypeVolatile ); U8 *dest = instVB.lock(); + if(!dest) return; dMemcpy( dest, mInstancingState->getBuffer(), instFormat->getSizeInBytes() * instCount ); instVB.unlock(); diff --git a/Engine/source/renderInstance/renderImposterMgr.cpp b/Engine/source/renderInstance/renderImposterMgr.cpp index c225108b5..8bd168cbd 100644 --- a/Engine/source/renderInstance/renderImposterMgr.cpp +++ b/Engine/source/renderInstance/renderImposterMgr.cpp @@ -288,8 +288,12 @@ void RenderImposterMgr::_innerRender( const SceneRenderState *state, RenderPrePa smBatches++; vb.set( GFX, stateCount*4, GFXBufferTypeVolatile ); - dMemcpy( vb.lock(), mBuffer, stateCount * 4 * sizeof( ImposterState ) ); - vb.unlock(); + ImposterState *buf = vb.lock(); + if(buf) + { + dMemcpy( buf, mBuffer, stateCount * 4 * sizeof( ImposterState ) ); + vb.unlock(); + } //GFX->setVertexBuffer( mCornerVB, 0, stateCount * 4 ); GFX->setVertexBuffer( vb ); @@ -327,8 +331,12 @@ void RenderImposterMgr::_innerRender( const SceneRenderState *state, RenderPrePa smBatches++; vb.set( GFX, stateCount*4, GFXBufferTypeVolatile ); - dMemcpy( vb.lock(), mBuffer, stateCount * 4 * sizeof( ImposterState ) ); - vb.unlock(); + ImposterState *buf = vb.lock(); + if(buf) + { + dMemcpy( buf, mBuffer, stateCount * 4 * sizeof( ImposterState ) ); + vb.unlock(); + } //GFX->setVertexBuffer( mCornerVB, 0, stateCount * 4 ); GFX->setVertexBuffer( vb ); diff --git a/Engine/source/terrain/terrRender.cpp b/Engine/source/terrain/terrRender.cpp index bc308e3ef..5d7146fec 100644 --- a/Engine/source/terrain/terrRender.cpp +++ b/Engine/source/terrain/terrRender.cpp @@ -219,8 +219,12 @@ void TerrainBlock::_updateBaseTexture( bool writeToCache ) points[3].texCoord = Point2F( 1.0, needsYFlip ? 0.0f : 1.0f ); vb.set( GFX, 4, GFXBufferTypeVolatile ); - dMemcpy( vb.lock(), points, sizeof(GFXVertexPT) * 4 ); - vb.unlock(); + GFXVertexPT *ptr = vb.lock(); + if(ptr) + { + dMemcpy( ptr, points, sizeof(GFXVertexPT) * 4 ); + vb.unlock(); + } } GFXTexHandle blendTex; diff --git a/Engine/source/ts/tsMesh.cpp b/Engine/source/ts/tsMesh.cpp index aa430a557..440eac7b0 100644 --- a/Engine/source/ts/tsMesh.cpp +++ b/Engine/source/ts/tsMesh.cpp @@ -1254,6 +1254,7 @@ void TSSkinMesh::updateSkin( const Vector &transforms, TSVertexBufferHa // Lock, and skin directly into the final memory destination outPtr = (U8 *)instanceVB.lock(); + if(!outPtr) return; #endif // Set position/normal to zero so we can accumulate zero_vert_normal_bulk(mNumVerts, outPtr, outStride); @@ -2379,6 +2380,7 @@ void TSMesh::_createVBIB( TSVertexBufferHandle &vb, GFXPrimitiveBufferHandle &pb // Copy from aligned memory right into GPU memory U8 *vertData = (U8*)vb.lock(); + if(!vertData) return; #if defined(TORQUE_OS_XENON) XMemCpyStreaming_WriteCombined( vertData, mVertexData.address(), mVertexData.mem_size() ); #else From 1bce176705c180396438049542fcf20b1b2ec816 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Wed, 3 Jul 2013 17:50:25 +1000 Subject: [PATCH 18/79] Removed Ranges and cleaned up updateLookAnimation function. --- Engine/source/T3D/player.cpp | 33 ++++++++++++++++----------------- Engine/source/T3D/player.h | 13 ------------- 2 files changed, 16 insertions(+), 30 deletions(-) diff --git a/Engine/source/T3D/player.cpp b/Engine/source/T3D/player.cpp index 8166c8945..f1e5668d6 100644 --- a/Engine/source/T3D/player.cpp +++ b/Engine/source/T3D/player.cpp @@ -128,14 +128,6 @@ enum PlayerConstants { //---------------------------------------------------------------------------- // Player shape animation sequences: -// look Used to control the upper body arm motion. Must animate -// vertically +-80 deg. -Player::Range Player::mArmRange(mDegToRad(-80.0f),mDegToRad(+80.0f)); - -// head Used to control the direction the head is looking. Must -// animated vertically +-80 deg . -Player::Range Player::mHeadVRange(mDegToRad(-80.0f),mDegToRad(+80.0f)); - // Action Animations: PlayerData::ActionAnimationDef PlayerData::ActionAnimationList[NumTableActionAnims] = { @@ -3431,31 +3423,38 @@ void Player::updateDamageState() //---------------------------------------------------------------------------- -void Player::updateLookAnimation(F32 dT) +void Player::updateLookAnimation(F32 dt) { // Calculate our interpolated head position. - Point3F renderHead = delta.head + delta.headVec * dT; + Point3F renderHead = delta.head + delta.headVec * dt; // Adjust look pos. This assumes that the animations match // the min and max look angles provided in the datablock. if (mArmAnimation.thread) { - // TG: Adjust arm position to avoid collision. - F32 tp = mControlObject? 0.5: - (renderHead.x - mArmRange.min) / mArmRange.delta; - mShapeInstance->setPos(mArmAnimation.thread,mClampF(tp,0,1)); + if(mControlObject) + { + mShapeInstance->setPos(mArmAnimation.thread,0.5f); + } + else + { + F32 d = mDataBlock->maxLookAngle - mDataBlock->minLookAngle; + F32 tp = (renderHead.x - mDataBlock->minLookAngle) / d; + mShapeInstance->setPos(mArmAnimation.thread,mClampF(tp,0,1)); + } } if (mHeadVThread) { - F32 tp = (renderHead.x - mHeadVRange.min) / mHeadVRange.delta; + F32 d = mDataBlock->maxLookAngle - mDataBlock->minLookAngle; + F32 tp = (renderHead.x - mDataBlock->minLookAngle) / d; mShapeInstance->setPos(mHeadVThread,mClampF(tp,0,1)); } if (mHeadHThread) { - F32 dt = 2 * mDataBlock->maxFreelookAngle; - F32 tp = (renderHead.z + mDataBlock->maxFreelookAngle) / dt; + F32 d = 2 * mDataBlock->maxFreelookAngle; + F32 tp = (renderHead.z + mDataBlock->maxFreelookAngle) / d; mShapeInstance->setPos(mHeadHThread,mClampF(tp,0,1)); } } diff --git a/Engine/source/T3D/player.h b/Engine/source/T3D/player.h index bdb5a2c0e..17a05445a 100644 --- a/Engine/source/T3D/player.h +++ b/Engine/source/T3D/player.h @@ -398,16 +398,6 @@ protected: NextFreeMask = Parent::NextFreeMask << 3 }; - struct Range { - Range(F32 _min,F32 _max) { - min = _min; - max = _max; - delta = _max - _min; - }; - F32 min,max; - F32 delta; - }; - SimObjectPtr mSplashEmitter[PlayerData::NUM_SPLASH_EMITTERS]; F32 mBubbleEmitterTime; @@ -508,9 +498,6 @@ protected: TSThread* mHeadHThread; TSThread* mRecoilThread; TSThread* mImageStateThread; - static Range mArmRange; - static Range mHeadVRange; - static Range mHeadHRange; /// @} bool mInMissionArea; ///< Are we in the mission area? From 284d96e51020536bfbb136089a95a7e56d08c291 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Wed, 3 Jul 2013 19:07:35 +1000 Subject: [PATCH 19/79] Fixed air acceleration going wild. --- Engine/source/T3D/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/player.cpp b/Engine/source/T3D/player.cpp index 8166c8945..18a4492ad 100644 --- a/Engine/source/T3D/player.cpp +++ b/Engine/source/T3D/player.cpp @@ -2870,7 +2870,7 @@ void Player::updateMove(const Move* move) if (pvl) pv *= moveSpeed / pvl; - VectorF runAcc = pv - acc; + VectorF runAcc = pv - (mVelocity + acc); runAcc.z = 0; runAcc.x = runAcc.x * mDataBlock->airControl; runAcc.y = runAcc.y * mDataBlock->airControl; From df3d6fc2778e34c5647af0eec01b2775b421f862 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Thu, 4 Jul 2013 17:12:17 +1000 Subject: [PATCH 20/79] Added Recast/Detour library code and module. --- Engine/lib/recast/CMakeLists.txt | 27 + Engine/lib/recast/DebugUtils/CMakeLists.txt | 23 + .../lib/recast/DebugUtils/Include/DebugDraw.h | 216 ++ .../DebugUtils/Include/DetourDebugDraw.h | 48 + .../DebugUtils/Include/RecastDebugDraw.h | 46 + .../recast/DebugUtils/Include/RecastDump.h | 43 + .../recast/DebugUtils/Source/DebugDraw.cpp | 599 +++ .../DebugUtils/Source/DetourDebugDraw.cpp | 868 +++++ .../DebugUtils/Source/RecastDebugDraw.cpp | 1062 ++++++ .../recast/DebugUtils/Source/RecastDump.cpp | 451 +++ Engine/lib/recast/Detour/CMakeLists.txt | 24 + .../lib/recast/Detour/Include/DetourAlloc.h | 59 + .../lib/recast/Detour/Include/DetourAssert.h | 33 + .../lib/recast/Detour/Include/DetourCommon.h | 526 +++ .../lib/recast/Detour/Include/DetourNavMesh.h | 682 ++++ .../Detour/Include/DetourNavMeshBuilder.h | 148 + .../Detour/Include/DetourNavMeshQuery.h | 477 +++ Engine/lib/recast/Detour/Include/DetourNode.h | 159 + .../lib/recast/Detour/Include/DetourStatus.h | 64 + .../lib/recast/Detour/Source/DetourAlloc.cpp | 50 + .../lib/recast/Detour/Source/DetourCommon.cpp | 376 ++ .../recast/Detour/Source/DetourNavMesh.cpp | 1443 +++++++ .../Detour/Source/DetourNavMeshBuilder.cpp | 775 ++++ .../Detour/Source/DetourNavMeshQuery.cpp | 3318 +++++++++++++++++ .../lib/recast/Detour/Source/DetourNode.cpp | 164 + Engine/lib/recast/DetourCrowd/CMakeLists.txt | 27 + .../recast/DetourCrowd/Include/DetourCrowd.h | 432 +++ .../DetourCrowd/Include/DetourLocalBoundary.h | 61 + .../Include/DetourObstacleAvoidance.h | 154 + .../DetourCrowd/Include/DetourPathCorridor.h | 144 + .../DetourCrowd/Include/DetourPathQueue.h | 75 + .../DetourCrowd/Include/DetourProximityGrid.h | 70 + .../recast/DetourCrowd/Source/DetourCrowd.cpp | 1417 +++++++ .../Source/DetourLocalBoundary.cpp | 137 + .../Source/DetourObstacleAvoidance.cpp | 544 +++ .../DetourCrowd/Source/DetourPathCorridor.cpp | 588 +++ .../DetourCrowd/Source/DetourPathQueue.cpp | 199 + .../Source/DetourProximityGrid.cpp | 194 + .../lib/recast/DetourTileCache/CMakeLists.txt | 18 + .../DetourTileCache/Include/DetourTileCache.h | 210 ++ .../Include/DetourTileCacheBuilder.h | 148 + .../Source/DetourTileCache.cpp | 704 ++++ .../Source/DetourTileCacheBuilder.cpp | 2150 +++++++++++ Engine/lib/recast/License.txt | 18 + Engine/lib/recast/Readme.txt | 120 + Engine/lib/recast/Recast/CMakeLists.txt | 24 + Engine/lib/recast/Recast/Include/Recast.h | 1130 ++++++ .../lib/recast/Recast/Include/RecastAlloc.h | 124 + .../lib/recast/Recast/Include/RecastAssert.h | 33 + Engine/lib/recast/Recast/Source/Recast.cpp | 493 +++ .../lib/recast/Recast/Source/RecastAlloc.cpp | 88 + .../lib/recast/Recast/Source/RecastArea.cpp | 602 +++ .../recast/Recast/Source/RecastContour.cpp | 851 +++++ .../lib/recast/Recast/Source/RecastFilter.cpp | 207 + .../lib/recast/Recast/Source/RecastLayers.cpp | 620 +++ .../lib/recast/Recast/Source/RecastMesh.cpp | 1428 +++++++ .../recast/Recast/Source/RecastMeshDetail.cpp | 1245 +++++++ .../Recast/Source/RecastRasterization.cpp | 387 ++ .../lib/recast/Recast/Source/RecastRegion.cpp | 1337 +++++++ Engine/lib/recast/TODO.txt | 20 + Tools/projectGenerator/libs/librecast.conf | 42 + 61 files changed, 27722 insertions(+) create mode 100644 Engine/lib/recast/CMakeLists.txt create mode 100644 Engine/lib/recast/DebugUtils/CMakeLists.txt create mode 100644 Engine/lib/recast/DebugUtils/Include/DebugDraw.h create mode 100644 Engine/lib/recast/DebugUtils/Include/DetourDebugDraw.h create mode 100644 Engine/lib/recast/DebugUtils/Include/RecastDebugDraw.h create mode 100644 Engine/lib/recast/DebugUtils/Include/RecastDump.h create mode 100644 Engine/lib/recast/DebugUtils/Source/DebugDraw.cpp create mode 100644 Engine/lib/recast/DebugUtils/Source/DetourDebugDraw.cpp create mode 100644 Engine/lib/recast/DebugUtils/Source/RecastDebugDraw.cpp create mode 100644 Engine/lib/recast/DebugUtils/Source/RecastDump.cpp create mode 100644 Engine/lib/recast/Detour/CMakeLists.txt create mode 100644 Engine/lib/recast/Detour/Include/DetourAlloc.h create mode 100644 Engine/lib/recast/Detour/Include/DetourAssert.h create mode 100644 Engine/lib/recast/Detour/Include/DetourCommon.h create mode 100644 Engine/lib/recast/Detour/Include/DetourNavMesh.h create mode 100644 Engine/lib/recast/Detour/Include/DetourNavMeshBuilder.h create mode 100644 Engine/lib/recast/Detour/Include/DetourNavMeshQuery.h create mode 100644 Engine/lib/recast/Detour/Include/DetourNode.h create mode 100644 Engine/lib/recast/Detour/Include/DetourStatus.h create mode 100644 Engine/lib/recast/Detour/Source/DetourAlloc.cpp create mode 100644 Engine/lib/recast/Detour/Source/DetourCommon.cpp create mode 100644 Engine/lib/recast/Detour/Source/DetourNavMesh.cpp create mode 100644 Engine/lib/recast/Detour/Source/DetourNavMeshBuilder.cpp create mode 100644 Engine/lib/recast/Detour/Source/DetourNavMeshQuery.cpp create mode 100644 Engine/lib/recast/Detour/Source/DetourNode.cpp create mode 100644 Engine/lib/recast/DetourCrowd/CMakeLists.txt create mode 100644 Engine/lib/recast/DetourCrowd/Include/DetourCrowd.h create mode 100644 Engine/lib/recast/DetourCrowd/Include/DetourLocalBoundary.h create mode 100644 Engine/lib/recast/DetourCrowd/Include/DetourObstacleAvoidance.h create mode 100644 Engine/lib/recast/DetourCrowd/Include/DetourPathCorridor.h create mode 100644 Engine/lib/recast/DetourCrowd/Include/DetourPathQueue.h create mode 100644 Engine/lib/recast/DetourCrowd/Include/DetourProximityGrid.h create mode 100644 Engine/lib/recast/DetourCrowd/Source/DetourCrowd.cpp create mode 100644 Engine/lib/recast/DetourCrowd/Source/DetourLocalBoundary.cpp create mode 100644 Engine/lib/recast/DetourCrowd/Source/DetourObstacleAvoidance.cpp create mode 100644 Engine/lib/recast/DetourCrowd/Source/DetourPathCorridor.cpp create mode 100644 Engine/lib/recast/DetourCrowd/Source/DetourPathQueue.cpp create mode 100644 Engine/lib/recast/DetourCrowd/Source/DetourProximityGrid.cpp create mode 100644 Engine/lib/recast/DetourTileCache/CMakeLists.txt create mode 100644 Engine/lib/recast/DetourTileCache/Include/DetourTileCache.h create mode 100644 Engine/lib/recast/DetourTileCache/Include/DetourTileCacheBuilder.h create mode 100644 Engine/lib/recast/DetourTileCache/Source/DetourTileCache.cpp create mode 100644 Engine/lib/recast/DetourTileCache/Source/DetourTileCacheBuilder.cpp create mode 100644 Engine/lib/recast/License.txt create mode 100644 Engine/lib/recast/Readme.txt create mode 100644 Engine/lib/recast/Recast/CMakeLists.txt create mode 100644 Engine/lib/recast/Recast/Include/Recast.h create mode 100644 Engine/lib/recast/Recast/Include/RecastAlloc.h create mode 100644 Engine/lib/recast/Recast/Include/RecastAssert.h create mode 100644 Engine/lib/recast/Recast/Source/Recast.cpp create mode 100644 Engine/lib/recast/Recast/Source/RecastAlloc.cpp create mode 100644 Engine/lib/recast/Recast/Source/RecastArea.cpp create mode 100644 Engine/lib/recast/Recast/Source/RecastContour.cpp create mode 100644 Engine/lib/recast/Recast/Source/RecastFilter.cpp create mode 100644 Engine/lib/recast/Recast/Source/RecastLayers.cpp create mode 100644 Engine/lib/recast/Recast/Source/RecastMesh.cpp create mode 100644 Engine/lib/recast/Recast/Source/RecastMeshDetail.cpp create mode 100644 Engine/lib/recast/Recast/Source/RecastRasterization.cpp create mode 100644 Engine/lib/recast/Recast/Source/RecastRegion.cpp create mode 100644 Engine/lib/recast/TODO.txt create mode 100644 Tools/projectGenerator/libs/librecast.conf diff --git a/Engine/lib/recast/CMakeLists.txt b/Engine/lib/recast/CMakeLists.txt new file mode 100644 index 000000000..8dd69f639 --- /dev/null +++ b/Engine/lib/recast/CMakeLists.txt @@ -0,0 +1,27 @@ +CMAKE_MINIMUM_REQUIRED(VERSION 2.6) + +PROJECT(RecastNavigation) +#SET(RECAST_VERSION r129) + +IF(NOT CMAKE_BUILD_TYPE) +# SET(CMAKE_BUILD_TYPE "Debug") + SET(CMAKE_BUILD_TYPE "Release") +ENDIF(NOT CMAKE_BUILD_TYPE) + +IF(MSVC) + OPTION(USE_MSVC_FAST_FLOATINGPOINT "Use MSVC /fp:fast option" ON) + IF(USE_MSVC_FAST_FLOATINGPOINT) + ADD_DEFINITIONS(/fp:fast) + ENDIF(USE_MSVC_FAST_FLOATINGPOINT) +ENDIF(MSVC) + +IF(WIN32) + ADD_DEFINITIONS(/D _CRT_SECURE_NO_WARNINGS) +ENDIF(WIN32) + +ADD_SUBDIRECTORY(DebugUtils) +ADD_SUBDIRECTORY(Detour) +ADD_SUBDIRECTORY(DetourCrowd) +ADD_SUBDIRECTORY(DetourTileCache) +ADD_SUBDIRECTORY(Recast) +ADD_SUBDIRECTORY(RecastDemo) diff --git a/Engine/lib/recast/DebugUtils/CMakeLists.txt b/Engine/lib/recast/DebugUtils/CMakeLists.txt new file mode 100644 index 000000000..e79364ab2 --- /dev/null +++ b/Engine/lib/recast/DebugUtils/CMakeLists.txt @@ -0,0 +1,23 @@ +CMAKE_MINIMUM_REQUIRED(VERSION 2.6) + +SET(debugutils_SRCS + Source/DebugDraw.cpp + Source/DetourDebugDraw.cpp + Source/RecastDebugDraw.cpp + Source/RecastDump.cpp +) + +SET(debugutils_HDRS + Include/DebugDraw.h + Include/DetourDebugDraw.h + Include/RecastDebugDraw.h + Include/RecastDump.h +) + +INCLUDE_DIRECTORIES(Include + ../Detour/Include + ../DetourTileCache/Include + ../Recast/Include +) + +ADD_LIBRARY(DebugUtils ${debugutils_SRCS} ${debugutils_HDRS}) diff --git a/Engine/lib/recast/DebugUtils/Include/DebugDraw.h b/Engine/lib/recast/DebugUtils/Include/DebugDraw.h new file mode 100644 index 000000000..b24094fb2 --- /dev/null +++ b/Engine/lib/recast/DebugUtils/Include/DebugDraw.h @@ -0,0 +1,216 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DEBUGDRAW_H +#define DEBUGDRAW_H + +// Some math headers don't have PI defined. +static const float DU_PI = 3.14159265f; + +enum duDebugDrawPrimitives +{ + DU_DRAW_POINTS, + DU_DRAW_LINES, + DU_DRAW_TRIS, + DU_DRAW_QUADS, +}; + +/// Abstract debug draw interface. +struct duDebugDraw +{ + virtual ~duDebugDraw() = 0; + + virtual void depthMask(bool state) = 0; + + virtual void texture(bool state) = 0; + + /// Begin drawing primitives. + /// @param prim [in] primitive type to draw, one of rcDebugDrawPrimitives. + /// @param size [in] size of a primitive, applies to point size and line width only. + virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f) = 0; + + /// Submit a vertex + /// @param pos [in] position of the verts. + /// @param color [in] color of the verts. + virtual void vertex(const float* pos, unsigned int color) = 0; + + /// Submit a vertex + /// @param x,y,z [in] position of the verts. + /// @param color [in] color of the verts. + virtual void vertex(const float x, const float y, const float z, unsigned int color) = 0; + + /// Submit a vertex + /// @param pos [in] position of the verts. + /// @param color [in] color of the verts. + virtual void vertex(const float* pos, unsigned int color, const float* uv) = 0; + + /// Submit a vertex + /// @param x,y,z [in] position of the verts. + /// @param color [in] color of the verts. + virtual void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v) = 0; + + /// End drawing primitives. + virtual void end() = 0; +}; + +inline unsigned int duRGBA(int r, int g, int b, int a) +{ + return ((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16) | ((unsigned int)a << 24); +} + +inline unsigned int duRGBAf(float fr, float fg, float fb, float fa) +{ + unsigned char r = (unsigned char)(fr*255.0f); + unsigned char g = (unsigned char)(fg*255.0f); + unsigned char b = (unsigned char)(fb*255.0f); + unsigned char a = (unsigned char)(fa*255.0f); + return duRGBA(r,g,b,a); +} + +unsigned int duIntToCol(int i, int a); +void duIntToCol(int i, float* col); + +inline unsigned int duMultCol(const unsigned int col, const unsigned int d) +{ + const unsigned int r = col & 0xff; + const unsigned int g = (col >> 8) & 0xff; + const unsigned int b = (col >> 16) & 0xff; + const unsigned int a = (col >> 24) & 0xff; + return duRGBA((r*d) >> 8, (g*d) >> 8, (b*d) >> 8, a); +} + +inline unsigned int duDarkenCol(unsigned int col) +{ + return ((col >> 1) & 0x007f7f7f) | (col & 0xff000000); +} + +inline unsigned int duLerpCol(unsigned int ca, unsigned int cb, unsigned int u) +{ + const unsigned int ra = ca & 0xff; + const unsigned int ga = (ca >> 8) & 0xff; + const unsigned int ba = (ca >> 16) & 0xff; + const unsigned int aa = (ca >> 24) & 0xff; + const unsigned int rb = cb & 0xff; + const unsigned int gb = (cb >> 8) & 0xff; + const unsigned int bb = (cb >> 16) & 0xff; + const unsigned int ab = (cb >> 24) & 0xff; + + unsigned int r = (ra*(255-u) + rb*u)/255; + unsigned int g = (ga*(255-u) + gb*u)/255; + unsigned int b = (ba*(255-u) + bb*u)/255; + unsigned int a = (aa*(255-u) + ab*u)/255; + return duRGBA(r,g,b,a); +} + +inline unsigned int duTransCol(unsigned int c, unsigned int a) +{ + return (a<<24) | (c & 0x00ffffff); +} + + +void duCalcBoxColors(unsigned int* colors, unsigned int colTop, unsigned int colSide); + +void duDebugDrawCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col, const float lineWidth); + +void duDebugDrawBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col, const float lineWidth); + +void duDebugDrawArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, const float h, + const float as0, const float as1, unsigned int col, const float lineWidth); + +void duDebugDrawArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, + const float as0, const float as1, unsigned int col, const float lineWidth); + +void duDebugDrawCircle(struct duDebugDraw* dd, const float x, const float y, const float z, + const float r, unsigned int col, const float lineWidth); + +void duDebugDrawCross(struct duDebugDraw* dd, const float x, const float y, const float z, + const float size, unsigned int col, const float lineWidth); + +void duDebugDrawBox(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, const unsigned int* fcol); + +void duDebugDrawCylinder(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col); + +void duDebugDrawGridXZ(struct duDebugDraw* dd, const float ox, const float oy, const float oz, + const int w, const int h, const float size, + const unsigned int col, const float lineWidth); + + +// Versions without begin/end, can be used to draw multiple primitives. +void duAppendCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col); + +void duAppendBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col); + +void duAppendBoxPoints(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col); + +void duAppendArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, const float h, + const float as0, const float as1, unsigned int col); + +void duAppendArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, + const float as0, const float as1, unsigned int col); + +void duAppendCircle(struct duDebugDraw* dd, const float x, const float y, const float z, + const float r, unsigned int col); + +void duAppendCross(struct duDebugDraw* dd, const float x, const float y, const float z, + const float size, unsigned int col); + +void duAppendBox(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, const unsigned int* fcol); + +void duAppendCylinder(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col); + + +class duDisplayList : public duDebugDraw +{ + float* m_pos; + unsigned int* m_color; + int m_size; + int m_cap; + + bool m_depthMask; + duDebugDrawPrimitives m_prim; + float m_primSize; + + void resize(int cap); + +public: + duDisplayList(int cap = 512); + ~duDisplayList(); + virtual void depthMask(bool state); + virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f); + virtual void vertex(const float x, const float y, const float z, unsigned int color); + virtual void vertex(const float* pos, unsigned int color); + virtual void end(); + void clear(); + void draw(struct duDebugDraw* dd); +}; + + +#endif // DEBUGDRAW_H diff --git a/Engine/lib/recast/DebugUtils/Include/DetourDebugDraw.h b/Engine/lib/recast/DebugUtils/Include/DetourDebugDraw.h new file mode 100644 index 000000000..34d93e1e5 --- /dev/null +++ b/Engine/lib/recast/DebugUtils/Include/DetourDebugDraw.h @@ -0,0 +1,48 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURDEBUGDRAW_H +#define DETOURDEBUGDRAW_H + +#include "DetourNavMesh.h" +#include "DetourNavMeshQuery.h" +#include "DetourTileCacheBuilder.h" + +enum DrawNavMeshFlags +{ + DU_DRAWNAVMESH_OFFMESHCONS = 0x01, + DU_DRAWNAVMESH_CLOSEDLIST = 0x02, + DU_DRAWNAVMESH_COLOR_TILES = 0x04, +}; + +void duDebugDrawNavMesh(struct duDebugDraw* dd, const dtNavMesh& mesh, unsigned char flags); +void duDebugDrawNavMeshWithClosedList(struct duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery& query, unsigned char flags); +void duDebugDrawNavMeshNodes(struct duDebugDraw* dd, const dtNavMeshQuery& query); +void duDebugDrawNavMeshBVTree(struct duDebugDraw* dd, const dtNavMesh& mesh); +void duDebugDrawNavMeshPortals(struct duDebugDraw* dd, const dtNavMesh& mesh); +void duDebugDrawNavMeshPolysWithFlags(struct duDebugDraw* dd, const dtNavMesh& mesh, const unsigned short polyFlags, const unsigned int col); +void duDebugDrawNavMeshPoly(struct duDebugDraw* dd, const dtNavMesh& mesh, dtPolyRef ref, const unsigned int col); + +void duDebugDrawTileCacheLayerAreas(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch); +void duDebugDrawTileCacheLayerRegions(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch); +void duDebugDrawTileCacheContours(duDebugDraw* dd, const struct dtTileCacheContourSet& lcset, + const float* orig, const float cs, const float ch); +void duDebugDrawTileCachePolyMesh(duDebugDraw* dd, const struct dtTileCachePolyMesh& lmesh, + const float* orig, const float cs, const float ch); + +#endif // DETOURDEBUGDRAW_H \ No newline at end of file diff --git a/Engine/lib/recast/DebugUtils/Include/RecastDebugDraw.h b/Engine/lib/recast/DebugUtils/Include/RecastDebugDraw.h new file mode 100644 index 000000000..f75802d05 --- /dev/null +++ b/Engine/lib/recast/DebugUtils/Include/RecastDebugDraw.h @@ -0,0 +1,46 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef RECAST_DEBUGDRAW_H +#define RECAST_DEBUGDRAW_H + +void duDebugDrawTriMesh(struct duDebugDraw* dd, const float* verts, int nverts, const int* tris, const float* normals, int ntris, const unsigned char* flags, const float texScale); +void duDebugDrawTriMeshSlope(struct duDebugDraw* dd, const float* verts, int nverts, const int* tris, const float* normals, int ntris, const float walkableSlopeAngle, const float texScale); + +void duDebugDrawHeightfieldSolid(struct duDebugDraw* dd, const struct rcHeightfield& hf); +void duDebugDrawHeightfieldWalkable(struct duDebugDraw* dd, const struct rcHeightfield& hf); + +void duDebugDrawCompactHeightfieldSolid(struct duDebugDraw* dd, const struct rcCompactHeightfield& chf); +void duDebugDrawCompactHeightfieldRegions(struct duDebugDraw* dd, const struct rcCompactHeightfield& chf); +void duDebugDrawCompactHeightfieldDistance(struct duDebugDraw* dd, const struct rcCompactHeightfield& chf); + +void duDebugDrawHeightfieldLayer(duDebugDraw* dd, const struct rcHeightfieldLayer& layer, const int idx); +void duDebugDrawHeightfieldLayers(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset); +void duDebugDrawHeightfieldLayersRegions(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset); + +void duDebugDrawLayerContours(duDebugDraw* dd, const struct rcLayerContourSet& lcset); +void duDebugDrawLayerPolyMesh(duDebugDraw* dd, const struct rcLayerPolyMesh& lmesh); + + +void duDebugDrawRegionConnections(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f); +void duDebugDrawRawContours(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f); +void duDebugDrawContours(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f); +void duDebugDrawPolyMesh(struct duDebugDraw* dd, const struct rcPolyMesh& mesh); +void duDebugDrawPolyMeshDetail(struct duDebugDraw* dd, const struct rcPolyMeshDetail& dmesh); + +#endif // RECAST_DEBUGDRAW_H diff --git a/Engine/lib/recast/DebugUtils/Include/RecastDump.h b/Engine/lib/recast/DebugUtils/Include/RecastDump.h new file mode 100644 index 000000000..6a722fdae --- /dev/null +++ b/Engine/lib/recast/DebugUtils/Include/RecastDump.h @@ -0,0 +1,43 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef RECAST_DUMP_H +#define RECAST_DUMP_H + +struct duFileIO +{ + virtual ~duFileIO() = 0; + virtual bool isWriting() const = 0; + virtual bool isReading() const = 0; + virtual bool write(const void* ptr, const size_t size) = 0; + virtual bool read(void* ptr, const size_t size) = 0; +}; + +bool duDumpPolyMeshToObj(struct rcPolyMesh& pmesh, duFileIO* io); +bool duDumpPolyMeshDetailToObj(struct rcPolyMeshDetail& dmesh, duFileIO* io); + +bool duDumpContourSet(struct rcContourSet& cset, duFileIO* io); +bool duReadContourSet(struct rcContourSet& cset, duFileIO* io); + +bool duDumpCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io); +bool duReadCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io); + +void duLogBuildTimes(rcContext& ctx, const int totalTileUsec); + + +#endif // RECAST_DUMP_H diff --git a/Engine/lib/recast/DebugUtils/Source/DebugDraw.cpp b/Engine/lib/recast/DebugUtils/Source/DebugDraw.cpp new file mode 100644 index 000000000..982bdba32 --- /dev/null +++ b/Engine/lib/recast/DebugUtils/Source/DebugDraw.cpp @@ -0,0 +1,599 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#define _USE_MATH_DEFINES +#include +#include +#include "DebugDraw.h" + + +duDebugDraw::~duDebugDraw() +{ + // Empty +} + + +inline int bit(int a, int b) +{ + return (a & (1 << b)) >> b; +} + +unsigned int duIntToCol(int i, int a) +{ + int r = bit(i, 1) + bit(i, 3) * 2 + 1; + int g = bit(i, 2) + bit(i, 4) * 2 + 1; + int b = bit(i, 0) + bit(i, 5) * 2 + 1; + return duRGBA(r*63,g*63,b*63,a); +} + +void duIntToCol(int i, float* col) +{ + int r = bit(i, 0) + bit(i, 3) * 2 + 1; + int g = bit(i, 1) + bit(i, 4) * 2 + 1; + int b = bit(i, 2) + bit(i, 5) * 2 + 1; + col[0] = 1 - r*63.0f/255.0f; + col[1] = 1 - g*63.0f/255.0f; + col[2] = 1 - b*63.0f/255.0f; +} + +void duCalcBoxColors(unsigned int* colors, unsigned int colTop, unsigned int colSide) +{ + if (!colors) return; + + colors[0] = duMultCol(colTop, 250); + colors[1] = duMultCol(colSide, 140); + colors[2] = duMultCol(colSide, 165); + colors[3] = duMultCol(colSide, 217); + colors[4] = duMultCol(colSide, 165); + colors[5] = duMultCol(colSide, 217); +} + +void duDebugDrawCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendCylinderWire(dd, minx,miny,minz, maxx,maxy,maxz, col); + dd->end(); +} + +void duDebugDrawBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendBoxWire(dd, minx,miny,minz, maxx,maxy,maxz, col); + dd->end(); +} + +void duDebugDrawArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, const float h, + const float as0, const float as1, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendArc(dd, x0,y0,z0, x1,y1,z1, h, as0, as1, col); + dd->end(); +} + +void duDebugDrawArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, + const float as0, const float as1, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendArrow(dd, x0,y0,z0, x1,y1,z1, as0, as1, col); + dd->end(); +} + +void duDebugDrawCircle(struct duDebugDraw* dd, const float x, const float y, const float z, + const float r, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendCircle(dd, x,y,z, r, col); + dd->end(); +} + +void duDebugDrawCross(struct duDebugDraw* dd, const float x, const float y, const float z, + const float size, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendCross(dd, x,y,z, size, col); + dd->end(); +} + +void duDebugDrawBox(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, const unsigned int* fcol) +{ + if (!dd) return; + + dd->begin(DU_DRAW_QUADS); + duAppendBox(dd, minx,miny,minz, maxx,maxy,maxz, fcol); + dd->end(); +} + +void duDebugDrawCylinder(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col) +{ + if (!dd) return; + + dd->begin(DU_DRAW_TRIS); + duAppendCylinder(dd, minx,miny,minz, maxx,maxy,maxz, col); + dd->end(); +} + +void duDebugDrawGridXZ(struct duDebugDraw* dd, const float ox, const float oy, const float oz, + const int w, const int h, const float size, + const unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + for (int i = 0; i <= h; ++i) + { + dd->vertex(ox,oy,oz+i*size, col); + dd->vertex(ox+w*size,oy,oz+i*size, col); + } + for (int i = 0; i <= w; ++i) + { + dd->vertex(ox+i*size,oy,oz, col); + dd->vertex(ox+i*size,oy,oz+h*size, col); + } + dd->end(); +} + + +void duAppendCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col) +{ + if (!dd) return; + + static const int NUM_SEG = 16; + static float dir[NUM_SEG*2]; + static bool init = false; + if (!init) + { + init = true; + for (int i = 0; i < NUM_SEG; ++i) + { + const float a = (float)i/(float)NUM_SEG*DU_PI*2; + dir[i*2] = cosf(a); + dir[i*2+1] = sinf(a); + } + } + + const float cx = (maxx + minx)/2; + const float cz = (maxz + minz)/2; + const float rx = (maxx - minx)/2; + const float rz = (maxz - minz)/2; + + for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++) + { + dd->vertex(cx+dir[j*2+0]*rx, miny, cz+dir[j*2+1]*rz, col); + dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col); + dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col); + dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col); + } + for (int i = 0; i < NUM_SEG; i += NUM_SEG/4) + { + dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col); + dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col); + } +} + +void duAppendBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col) +{ + if (!dd) return; + // Top + dd->vertex(minx, miny, minz, col); + dd->vertex(maxx, miny, minz, col); + dd->vertex(maxx, miny, minz, col); + dd->vertex(maxx, miny, maxz, col); + dd->vertex(maxx, miny, maxz, col); + dd->vertex(minx, miny, maxz, col); + dd->vertex(minx, miny, maxz, col); + dd->vertex(minx, miny, minz, col); + + // bottom + dd->vertex(minx, maxy, minz, col); + dd->vertex(maxx, maxy, minz, col); + dd->vertex(maxx, maxy, minz, col); + dd->vertex(maxx, maxy, maxz, col); + dd->vertex(maxx, maxy, maxz, col); + dd->vertex(minx, maxy, maxz, col); + dd->vertex(minx, maxy, maxz, col); + dd->vertex(minx, maxy, minz, col); + + // Sides + dd->vertex(minx, miny, minz, col); + dd->vertex(minx, maxy, minz, col); + dd->vertex(maxx, miny, minz, col); + dd->vertex(maxx, maxy, minz, col); + dd->vertex(maxx, miny, maxz, col); + dd->vertex(maxx, maxy, maxz, col); + dd->vertex(minx, miny, maxz, col); + dd->vertex(minx, maxy, maxz, col); +} + +void duAppendBoxPoints(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col) +{ + if (!dd) return; + // Top + dd->vertex(minx, miny, minz, col); + dd->vertex(maxx, miny, minz, col); + dd->vertex(maxx, miny, minz, col); + dd->vertex(maxx, miny, maxz, col); + dd->vertex(maxx, miny, maxz, col); + dd->vertex(minx, miny, maxz, col); + dd->vertex(minx, miny, maxz, col); + dd->vertex(minx, miny, minz, col); + + // bottom + dd->vertex(minx, maxy, minz, col); + dd->vertex(maxx, maxy, minz, col); + dd->vertex(maxx, maxy, minz, col); + dd->vertex(maxx, maxy, maxz, col); + dd->vertex(maxx, maxy, maxz, col); + dd->vertex(minx, maxy, maxz, col); + dd->vertex(minx, maxy, maxz, col); + dd->vertex(minx, maxy, minz, col); +} + +void duAppendBox(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, const unsigned int* fcol) +{ + if (!dd) return; + const float verts[8*3] = + { + minx, miny, minz, + maxx, miny, minz, + maxx, miny, maxz, + minx, miny, maxz, + minx, maxy, minz, + maxx, maxy, minz, + maxx, maxy, maxz, + minx, maxy, maxz, + }; + static const unsigned char inds[6*4] = + { + 7, 6, 5, 4, + 0, 1, 2, 3, + 1, 5, 6, 2, + 3, 7, 4, 0, + 2, 6, 7, 3, + 0, 4, 5, 1, + }; + + const unsigned char* in = inds; + for (int i = 0; i < 6; ++i) + { + dd->vertex(&verts[*in*3], fcol[i]); in++; + dd->vertex(&verts[*in*3], fcol[i]); in++; + dd->vertex(&verts[*in*3], fcol[i]); in++; + dd->vertex(&verts[*in*3], fcol[i]); in++; + } +} + +void duAppendCylinder(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col) +{ + if (!dd) return; + + static const int NUM_SEG = 16; + static float dir[NUM_SEG*2]; + static bool init = false; + if (!init) + { + init = true; + for (int i = 0; i < NUM_SEG; ++i) + { + const float a = (float)i/(float)NUM_SEG*DU_PI*2; + dir[i*2] = cosf(a); + dir[i*2+1] = sinf(a); + } + } + + unsigned int col2 = duMultCol(col, 160); + + const float cx = (maxx + minx)/2; + const float cz = (maxz + minz)/2; + const float rx = (maxx - minx)/2; + const float rz = (maxz - minz)/2; + + for (int i = 2; i < NUM_SEG; ++i) + { + const int a = 0, b = i-1, c = i; + dd->vertex(cx+dir[a*2+0]*rx, miny, cz+dir[a*2+1]*rz, col2); + dd->vertex(cx+dir[b*2+0]*rx, miny, cz+dir[b*2+1]*rz, col2); + dd->vertex(cx+dir[c*2+0]*rx, miny, cz+dir[c*2+1]*rz, col2); + } + for (int i = 2; i < NUM_SEG; ++i) + { + const int a = 0, b = i, c = i-1; + dd->vertex(cx+dir[a*2+0]*rx, maxy, cz+dir[a*2+1]*rz, col); + dd->vertex(cx+dir[b*2+0]*rx, maxy, cz+dir[b*2+1]*rz, col); + dd->vertex(cx+dir[c*2+0]*rx, maxy, cz+dir[c*2+1]*rz, col); + } + for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++) + { + dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col2); + dd->vertex(cx+dir[j*2+0]*rx, miny, cz+dir[j*2+1]*rz, col2); + dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col); + + dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col2); + dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col); + dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col); + } +} + + +inline void evalArc(const float x0, const float y0, const float z0, + const float dx, const float dy, const float dz, + const float h, const float u, float* res) +{ + res[0] = x0 + dx * u; + res[1] = y0 + dy * u + h * (1-(u*2-1)*(u*2-1)); + res[2] = z0 + dz * u; +} + + +inline void vcross(float* dest, const float* v1, const float* v2) +{ + dest[0] = v1[1]*v2[2] - v1[2]*v2[1]; + dest[1] = v1[2]*v2[0] - v1[0]*v2[2]; + dest[2] = v1[0]*v2[1] - v1[1]*v2[0]; +} + +inline void vnormalize(float* v) +{ + float d = 1.0f / sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); + v[0] *= d; + v[1] *= d; + v[2] *= d; +} + +inline void vsub(float* dest, const float* v1, const float* v2) +{ + dest[0] = v1[0]-v2[0]; + dest[1] = v1[1]-v2[1]; + dest[2] = v1[2]-v2[2]; +} + +inline float vdistSqr(const float* v1, const float* v2) +{ + const float x = v1[0]-v2[0]; + const float y = v1[1]-v2[1]; + const float z = v1[2]-v2[2]; + return x*x + y*y + z*z; +} + + +void appendArrowHead(struct duDebugDraw* dd, const float* p, const float* q, + const float s, unsigned int col) +{ + const float eps = 0.001f; + if (!dd) return; + if (vdistSqr(p,q) < eps*eps) return; + float ax[3], ay[3] = {0,1,0}, az[3]; + vsub(az, q, p); + vnormalize(az); + vcross(ax, ay, az); + vcross(ay, az, ax); + vnormalize(ay); + + dd->vertex(p, col); +// dd->vertex(p[0]+az[0]*s+ay[0]*s/2, p[1]+az[1]*s+ay[1]*s/2, p[2]+az[2]*s+ay[2]*s/2, col); + dd->vertex(p[0]+az[0]*s+ax[0]*s/3, p[1]+az[1]*s+ax[1]*s/3, p[2]+az[2]*s+ax[2]*s/3, col); + + dd->vertex(p, col); +// dd->vertex(p[0]+az[0]*s-ay[0]*s/2, p[1]+az[1]*s-ay[1]*s/2, p[2]+az[2]*s-ay[2]*s/2, col); + dd->vertex(p[0]+az[0]*s-ax[0]*s/3, p[1]+az[1]*s-ax[1]*s/3, p[2]+az[2]*s-ax[2]*s/3, col); + +} + +void duAppendArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, const float h, + const float as0, const float as1, unsigned int col) +{ + if (!dd) return; + static const int NUM_ARC_PTS = 8; + static const float PAD = 0.05f; + static const float ARC_PTS_SCALE = (1.0f-PAD*2) / (float)NUM_ARC_PTS; + const float dx = x1 - x0; + const float dy = y1 - y0; + const float dz = z1 - z0; + const float len = sqrtf(dx*dx + dy*dy + dz*dz); + float prev[3]; + evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD, prev); + for (int i = 1; i <= NUM_ARC_PTS; ++i) + { + const float u = PAD + i * ARC_PTS_SCALE; + float pt[3]; + evalArc(x0,y0,z0, dx,dy,dz, len*h, u, pt); + dd->vertex(prev[0],prev[1],prev[2], col); + dd->vertex(pt[0],pt[1],pt[2], col); + prev[0] = pt[0]; prev[1] = pt[1]; prev[2] = pt[2]; + } + + // End arrows + if (as0 > 0.001f) + { + float p[3], q[3]; + evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD, p); + evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD+0.05f, q); + appendArrowHead(dd, p, q, as0, col); + } + + if (as1 > 0.001f) + { + float p[3], q[3]; + evalArc(x0,y0,z0, dx,dy,dz, len*h, 1-PAD, p); + evalArc(x0,y0,z0, dx,dy,dz, len*h, 1-(PAD+0.05f), q); + appendArrowHead(dd, p, q, as1, col); + } +} + +void duAppendArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, + const float as0, const float as1, unsigned int col) +{ + if (!dd) return; + + dd->vertex(x0,y0,z0, col); + dd->vertex(x1,y1,z1, col); + + // End arrows + const float p[3] = {x0,y0,z0}, q[3] = {x1,y1,z1}; + if (as0 > 0.001f) + appendArrowHead(dd, p, q, as0, col); + if (as1 > 0.001f) + appendArrowHead(dd, q, p, as1, col); +} + +void duAppendCircle(struct duDebugDraw* dd, const float x, const float y, const float z, + const float r, unsigned int col) +{ + if (!dd) return; + static const int NUM_SEG = 40; + static float dir[40*2]; + static bool init = false; + if (!init) + { + init = true; + for (int i = 0; i < NUM_SEG; ++i) + { + const float a = (float)i/(float)NUM_SEG*DU_PI*2; + dir[i*2] = cosf(a); + dir[i*2+1] = sinf(a); + } + } + + for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++) + { + dd->vertex(x+dir[j*2+0]*r, y, z+dir[j*2+1]*r, col); + dd->vertex(x+dir[i*2+0]*r, y, z+dir[i*2+1]*r, col); + } +} + +void duAppendCross(struct duDebugDraw* dd, const float x, const float y, const float z, + const float s, unsigned int col) +{ + if (!dd) return; + dd->vertex(x-s,y,z, col); + dd->vertex(x+s,y,z, col); + dd->vertex(x,y-s,z, col); + dd->vertex(x,y+s,z, col); + dd->vertex(x,y,z-s, col); + dd->vertex(x,y,z+s, col); +} + +duDisplayList::duDisplayList(int cap) : + m_pos(0), + m_color(0), + m_size(0), + m_cap(0), + m_depthMask(true), + m_prim(DU_DRAW_LINES), + m_primSize(1.0f) +{ + if (cap < 8) + cap = 8; + resize(cap); +} + +duDisplayList::~duDisplayList() +{ + delete [] m_pos; + delete [] m_color; +} + +void duDisplayList::resize(int cap) +{ + float* newPos = new float[cap*3]; + if (m_size) + memcpy(newPos, m_pos, sizeof(float)*3*m_size); + delete [] m_pos; + m_pos = newPos; + + unsigned int* newColor = new unsigned int[cap]; + if (m_size) + memcpy(newColor, m_color, sizeof(unsigned int)*m_size); + delete [] m_color; + m_color = newColor; + + m_cap = cap; +} + +void duDisplayList::clear() +{ + m_size = 0; +} + +void duDisplayList::depthMask(bool state) +{ + m_depthMask = state; +} + +void duDisplayList::begin(duDebugDrawPrimitives prim, float size) +{ + clear(); + m_prim = prim; + m_primSize = size; +} + +void duDisplayList::vertex(const float x, const float y, const float z, unsigned int color) +{ + if (m_size+1 >= m_cap) + resize(m_cap*2); + float* p = &m_pos[m_size*3]; + p[0] = x; + p[1] = y; + p[2] = z; + m_color[m_size] = color; + m_size++; +} + +void duDisplayList::vertex(const float* pos, unsigned int color) +{ + vertex(pos[0],pos[1],pos[2],color); +} + +void duDisplayList::end() +{ +} + +void duDisplayList::draw(struct duDebugDraw* dd) +{ + if (!dd) return; + if (!m_size) return; + dd->depthMask(m_depthMask); + dd->begin(m_prim, m_primSize); + for (int i = 0; i < m_size; ++i) + dd->vertex(&m_pos[i*3], m_color[i]); + dd->end(); +} diff --git a/Engine/lib/recast/DebugUtils/Source/DetourDebugDraw.cpp b/Engine/lib/recast/DebugUtils/Source/DetourDebugDraw.cpp new file mode 100644 index 000000000..d9b778327 --- /dev/null +++ b/Engine/lib/recast/DebugUtils/Source/DetourDebugDraw.cpp @@ -0,0 +1,868 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include "DebugDraw.h" +#include "DetourDebugDraw.h" +#include "DetourNavMesh.h" +#include "DetourCommon.h" +#include "DetourNode.h" + + +static float distancePtLine2d(const float* pt, const float* p, const float* q) +{ + float pqx = q[0] - p[0]; + float pqz = q[2] - p[2]; + float dx = pt[0] - p[0]; + float dz = pt[2] - p[2]; + float d = pqx*pqx + pqz*pqz; + float t = pqx*dx + pqz*dz; + if (d != 0) t /= d; + dx = p[0] + t*pqx - pt[0]; + dz = p[2] + t*pqz - pt[2]; + return dx*dx + dz*dz; +} + +static void drawPolyBoundaries(duDebugDraw* dd, const dtMeshTile* tile, + const unsigned int col, const float linew, + bool inner) +{ + static const float thr = 0.01f*0.01f; + + dd->begin(DU_DRAW_LINES, linew); + + for (int i = 0; i < tile->header->polyCount; ++i) + { + const dtPoly* p = &tile->polys[i]; + + if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) continue; + + const dtPolyDetail* pd = &tile->detailMeshes[i]; + + for (int j = 0, nj = (int)p->vertCount; j < nj; ++j) + { + unsigned int c = col; + if (inner) + { + if (p->neis[j] == 0) continue; + if (p->neis[j] & DT_EXT_LINK) + { + bool con = false; + for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next) + { + if (tile->links[k].edge == j) + { + con = true; + break; + } + } + if (con) + c = duRGBA(255,255,255,48); + else + c = duRGBA(0,0,0,48); + } + else + c = duRGBA(0,48,64,32); + } + else + { + if (p->neis[j] != 0) continue; + } + + const float* v0 = &tile->verts[p->verts[j]*3]; + const float* v1 = &tile->verts[p->verts[(j+1) % nj]*3]; + + // Draw detail mesh edges which align with the actual poly edge. + // This is really slow. + for (int k = 0; k < pd->triCount; ++k) + { + const unsigned char* t = &tile->detailTris[(pd->triBase+k)*4]; + const float* tv[3]; + for (int m = 0; m < 3; ++m) + { + if (t[m] < p->vertCount) + tv[m] = &tile->verts[p->verts[t[m]]*3]; + else + tv[m] = &tile->detailVerts[(pd->vertBase+(t[m]-p->vertCount))*3]; + } + for (int m = 0, n = 2; m < 3; n=m++) + { + if (((t[3] >> (n*2)) & 0x3) == 0) continue; // Skip inner detail edges. + if (distancePtLine2d(tv[n],v0,v1) < thr && + distancePtLine2d(tv[m],v0,v1) < thr) + { + dd->vertex(tv[n], c); + dd->vertex(tv[m], c); + } + } + } + } + } + dd->end(); +} + +static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery* query, + const dtMeshTile* tile, unsigned char flags) +{ + dtPolyRef base = mesh.getPolyRefBase(tile); + + int tileNum = mesh.decodePolyIdTile(base); + + dd->depthMask(false); + + dd->begin(DU_DRAW_TRIS); + for (int i = 0; i < tile->header->polyCount; ++i) + { + const dtPoly* p = &tile->polys[i]; + if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) // Skip off-mesh links. + continue; + + const dtPolyDetail* pd = &tile->detailMeshes[i]; + + unsigned int col; + if (query && query->isInClosedList(base | (dtPolyRef)i)) + col = duRGBA(255,196,0,64); + else + { + if (flags & DU_DRAWNAVMESH_COLOR_TILES) + { + col = duIntToCol(tileNum, 128); + } + else + { + if (p->getArea() == 0) // Treat zero area type as default. + col = duRGBA(0,192,255,64); + else + col = duIntToCol(p->getArea(), 64); + } + } + + for (int j = 0; j < pd->triCount; ++j) + { + const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4]; + for (int k = 0; k < 3; ++k) + { + if (t[k] < p->vertCount) + dd->vertex(&tile->verts[p->verts[t[k]]*3], col); + else + dd->vertex(&tile->detailVerts[(pd->vertBase+t[k]-p->vertCount)*3], col); + } + } + } + dd->end(); + + // Draw inter poly boundaries + drawPolyBoundaries(dd, tile, duRGBA(0,48,64,32), 1.5f, true); + + // Draw outer poly boundaries + drawPolyBoundaries(dd, tile, duRGBA(0,48,64,220), 2.5f, false); + + if (flags & DU_DRAWNAVMESH_OFFMESHCONS) + { + dd->begin(DU_DRAW_LINES, 2.0f); + for (int i = 0; i < tile->header->polyCount; ++i) + { + const dtPoly* p = &tile->polys[i]; + if (p->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) // Skip regular polys. + continue; + + unsigned int col, col2; + if (query && query->isInClosedList(base | (dtPolyRef)i)) + col = duRGBA(255,196,0,220); + else + col = duDarkenCol(duIntToCol(p->getArea(), 220)); + + const dtOffMeshConnection* con = &tile->offMeshCons[i - tile->header->offMeshBase]; + const float* va = &tile->verts[p->verts[0]*3]; + const float* vb = &tile->verts[p->verts[1]*3]; + + // Check to see if start and end end-points have links. + bool startSet = false; + bool endSet = false; + for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next) + { + if (tile->links[k].edge == 0) + startSet = true; + if (tile->links[k].edge == 1) + endSet = true; + } + + // End points and their on-mesh locations. + dd->vertex(va[0],va[1],va[2], col); + dd->vertex(con->pos[0],con->pos[1],con->pos[2], col); + col2 = startSet ? col : duRGBA(220,32,16,196); + duAppendCircle(dd, con->pos[0],con->pos[1]+0.1f,con->pos[2], con->rad, col2); + + dd->vertex(vb[0],vb[1],vb[2], col); + dd->vertex(con->pos[3],con->pos[4],con->pos[5], col); + col2 = endSet ? col : duRGBA(220,32,16,196); + duAppendCircle(dd, con->pos[3],con->pos[4]+0.1f,con->pos[5], con->rad, col2); + + // End point vertices. + dd->vertex(con->pos[0],con->pos[1],con->pos[2], duRGBA(0,48,64,196)); + dd->vertex(con->pos[0],con->pos[1]+0.2f,con->pos[2], duRGBA(0,48,64,196)); + + dd->vertex(con->pos[3],con->pos[4],con->pos[5], duRGBA(0,48,64,196)); + dd->vertex(con->pos[3],con->pos[4]+0.2f,con->pos[5], duRGBA(0,48,64,196)); + + // Connection arc. + duAppendArc(dd, con->pos[0],con->pos[1],con->pos[2], con->pos[3],con->pos[4],con->pos[5], 0.25f, + (con->flags & 1) ? 0.6f : 0, 0.6f, col); + } + dd->end(); + } + + const unsigned int vcol = duRGBA(0,0,0,196); + dd->begin(DU_DRAW_POINTS, 3.0f); + for (int i = 0; i < tile->header->vertCount; ++i) + { + const float* v = &tile->verts[i*3]; + dd->vertex(v[0], v[1], v[2], vcol); + } + dd->end(); + + dd->depthMask(true); +} + +void duDebugDrawNavMesh(duDebugDraw* dd, const dtNavMesh& mesh, unsigned char flags) +{ + if (!dd) return; + + for (int i = 0; i < mesh.getMaxTiles(); ++i) + { + const dtMeshTile* tile = mesh.getTile(i); + if (!tile->header) continue; + drawMeshTile(dd, mesh, 0, tile, flags); + } +} + +void duDebugDrawNavMeshWithClosedList(struct duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery& query, unsigned char flags) +{ + if (!dd) return; + + const dtNavMeshQuery* q = (flags & DU_DRAWNAVMESH_CLOSEDLIST) ? &query : 0; + + for (int i = 0; i < mesh.getMaxTiles(); ++i) + { + const dtMeshTile* tile = mesh.getTile(i); + if (!tile->header) continue; + drawMeshTile(dd, mesh, q, tile, flags); + } +} + +void duDebugDrawNavMeshNodes(struct duDebugDraw* dd, const dtNavMeshQuery& query) +{ + if (!dd) return; + + const dtNodePool* pool = query.getNodePool(); + if (pool) + { + const float off = 0.5f; + dd->begin(DU_DRAW_POINTS, 4.0f); + for (int i = 0; i < pool->getHashSize(); ++i) + { + for (dtNodeIndex j = pool->getFirst(i); j != DT_NULL_IDX; j = pool->getNext(j)) + { + const dtNode* node = pool->getNodeAtIdx(j+1); + if (!node) continue; + dd->vertex(node->pos[0],node->pos[1]+off,node->pos[2], duRGBA(255,192,0,255)); + } + } + dd->end(); + + dd->begin(DU_DRAW_LINES, 2.0f); + for (int i = 0; i < pool->getHashSize(); ++i) + { + for (dtNodeIndex j = pool->getFirst(i); j != DT_NULL_IDX; j = pool->getNext(j)) + { + const dtNode* node = pool->getNodeAtIdx(j+1); + if (!node) continue; + if (!node->pidx) continue; + const dtNode* parent = pool->getNodeAtIdx(node->pidx); + if (!parent) continue; + dd->vertex(node->pos[0],node->pos[1]+off,node->pos[2], duRGBA(255,192,0,128)); + dd->vertex(parent->pos[0],parent->pos[1]+off,parent->pos[2], duRGBA(255,192,0,128)); + } + } + dd->end(); + } +} + + +static void drawMeshTileBVTree(duDebugDraw* dd, const dtMeshTile* tile) +{ + // Draw BV nodes. + const float cs = 1.0f / tile->header->bvQuantFactor; + dd->begin(DU_DRAW_LINES, 1.0f); + for (int i = 0; i < tile->header->bvNodeCount; ++i) + { + const dtBVNode* n = &tile->bvTree[i]; + if (n->i < 0) // Leaf indices are positive. + continue; + duAppendBoxWire(dd, tile->header->bmin[0] + n->bmin[0]*cs, + tile->header->bmin[1] + n->bmin[1]*cs, + tile->header->bmin[2] + n->bmin[2]*cs, + tile->header->bmin[0] + n->bmax[0]*cs, + tile->header->bmin[1] + n->bmax[1]*cs, + tile->header->bmin[2] + n->bmax[2]*cs, + duRGBA(255,255,255,128)); + } + dd->end(); +} + +void duDebugDrawNavMeshBVTree(duDebugDraw* dd, const dtNavMesh& mesh) +{ + if (!dd) return; + + for (int i = 0; i < mesh.getMaxTiles(); ++i) + { + const dtMeshTile* tile = mesh.getTile(i); + if (!tile->header) continue; + drawMeshTileBVTree(dd, tile); + } +} + +static void drawMeshTilePortal(duDebugDraw* dd, const dtMeshTile* tile) +{ + // Draw portals + const float padx = 0.04f; + const float pady = tile->header->walkableClimb; + + dd->begin(DU_DRAW_LINES, 2.0f); + + for (int side = 0; side < 8; ++side) + { + unsigned short m = DT_EXT_LINK | (unsigned short)side; + + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* poly = &tile->polys[i]; + + // Create new links. + const int nv = poly->vertCount; + for (int j = 0; j < nv; ++j) + { + // Skip edges which do not point to the right side. + if (poly->neis[j] != m) + continue; + + // Create new links + const float* va = &tile->verts[poly->verts[j]*3]; + const float* vb = &tile->verts[poly->verts[(j+1) % nv]*3]; + + if (side == 0 || side == 4) + { + unsigned int col = side == 0 ? duRGBA(128,0,0,128) : duRGBA(128,0,128,128); + + const float x = va[0] + ((side == 0) ? -padx : padx); + + dd->vertex(x,va[1]-pady,va[2], col); + dd->vertex(x,va[1]+pady,va[2], col); + + dd->vertex(x,va[1]+pady,va[2], col); + dd->vertex(x,vb[1]+pady,vb[2], col); + + dd->vertex(x,vb[1]+pady,vb[2], col); + dd->vertex(x,vb[1]-pady,vb[2], col); + + dd->vertex(x,vb[1]-pady,vb[2], col); + dd->vertex(x,va[1]-pady,va[2], col); + } + else if (side == 2 || side == 6) + { + unsigned int col = side == 2 ? duRGBA(0,128,0,128) : duRGBA(0,128,128,128); + + const float z = va[2] + ((side == 2) ? -padx : padx); + + dd->vertex(va[0],va[1]-pady,z, col); + dd->vertex(va[0],va[1]+pady,z, col); + + dd->vertex(va[0],va[1]+pady,z, col); + dd->vertex(vb[0],vb[1]+pady,z, col); + + dd->vertex(vb[0],vb[1]+pady,z, col); + dd->vertex(vb[0],vb[1]-pady,z, col); + + dd->vertex(vb[0],vb[1]-pady,z, col); + dd->vertex(va[0],va[1]-pady,z, col); + } + + } + } + } + + dd->end(); +} + +void duDebugDrawNavMeshPortals(duDebugDraw* dd, const dtNavMesh& mesh) +{ + if (!dd) return; + + for (int i = 0; i < mesh.getMaxTiles(); ++i) + { + const dtMeshTile* tile = mesh.getTile(i); + if (!tile->header) continue; + drawMeshTilePortal(dd, tile); + } +} + +void duDebugDrawNavMeshPolysWithFlags(struct duDebugDraw* dd, const dtNavMesh& mesh, + const unsigned short polyFlags, const unsigned int col) +{ + if (!dd) return; + + for (int i = 0; i < mesh.getMaxTiles(); ++i) + { + const dtMeshTile* tile = mesh.getTile(i); + if (!tile->header) continue; + dtPolyRef base = mesh.getPolyRefBase(tile); + + for (int j = 0; j < tile->header->polyCount; ++j) + { + const dtPoly* p = &tile->polys[j]; + if ((p->flags & polyFlags) == 0) continue; + duDebugDrawNavMeshPoly(dd, mesh, base|(dtPolyRef)j, col); + } + } +} + +void duDebugDrawNavMeshPoly(duDebugDraw* dd, const dtNavMesh& mesh, dtPolyRef ref, const unsigned int col) +{ + if (!dd) return; + + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + if (dtStatusFailed(mesh.getTileAndPolyByRef(ref, &tile, &poly))) + return; + + dd->depthMask(false); + + const unsigned int c = (col & 0x00ffffff) | (64 << 24); + const unsigned int ip = (unsigned int)(poly - tile->polys); + + if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + { + dtOffMeshConnection* con = &tile->offMeshCons[ip - tile->header->offMeshBase]; + + dd->begin(DU_DRAW_LINES, 2.0f); + + // Connection arc. + duAppendArc(dd, con->pos[0],con->pos[1],con->pos[2], con->pos[3],con->pos[4],con->pos[5], 0.25f, + (con->flags & 1) ? 0.6f : 0, 0.6f, c); + + dd->end(); + } + else + { + const dtPolyDetail* pd = &tile->detailMeshes[ip]; + + dd->begin(DU_DRAW_TRIS); + for (int i = 0; i < pd->triCount; ++i) + { + const unsigned char* t = &tile->detailTris[(pd->triBase+i)*4]; + for (int j = 0; j < 3; ++j) + { + if (t[j] < poly->vertCount) + dd->vertex(&tile->verts[poly->verts[t[j]]*3], c); + else + dd->vertex(&tile->detailVerts[(pd->vertBase+t[j]-poly->vertCount)*3], c); + } + } + dd->end(); + } + + dd->depthMask(true); + +} + +static void debugDrawTileCachePortals(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch) +{ + const int w = (int)layer.header->width; + const int h = (int)layer.header->height; + const float* bmin = layer.header->bmin; + + // Portals + unsigned int pcol = duRGBA(255,255,255,255); + + const int segs[4*4] = {0,0,0,1, 0,1,1,1, 1,1,1,0, 1,0,0,0}; + + // Layer portals + dd->begin(DU_DRAW_LINES, 2.0f); + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + const int idx = x+y*w; + const int lh = (int)layer.heights[idx]; + if (lh == 0xff) continue; + + for (int dir = 0; dir < 4; ++dir) + { + if (layer.cons[idx] & (1<<(dir+4))) + { + const int* seg = &segs[dir*4]; + const float ax = bmin[0] + (x+seg[0])*cs; + const float ay = bmin[1] + (lh+2)*ch; + const float az = bmin[2] + (y+seg[1])*cs; + const float bx = bmin[0] + (x+seg[2])*cs; + const float by = bmin[1] + (lh+2)*ch; + const float bz = bmin[2] + (y+seg[3])*cs; + dd->vertex(ax, ay, az, pcol); + dd->vertex(bx, by, bz, pcol); + } + } + } + } + dd->end(); +} + +void duDebugDrawTileCacheLayerAreas(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch) +{ + const int w = (int)layer.header->width; + const int h = (int)layer.header->height; + const float* bmin = layer.header->bmin; + const float* bmax = layer.header->bmax; + const int idx = layer.header->tlayer; + + unsigned int color = duIntToCol(idx+1, 255); + + // Layer bounds + float lbmin[3], lbmax[3]; + lbmin[0] = bmin[0] + layer.header->minx*cs; + lbmin[1] = bmin[1]; + lbmin[2] = bmin[2] + layer.header->miny*cs; + lbmax[0] = bmin[0] + (layer.header->maxx+1)*cs; + lbmax[1] = bmax[1]; + lbmax[2] = bmin[2] + (layer.header->maxy+1)*cs; + duDebugDrawBoxWire(dd, lbmin[0],lbmin[1],lbmin[2], lbmax[0],lbmax[1],lbmax[2], duTransCol(color,128), 2.0f); + + // Layer height + dd->begin(DU_DRAW_QUADS); + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + const int lidx = x+y*w; + const int lh = (int)layer.heights[lidx]; + if (lh == 0xff) continue; + const unsigned char area = layer.areas[lidx]; + + unsigned int col; + if (area == 63) + col = duLerpCol(color, duRGBA(0,192,255,64), 32); + else if (area == 0) + col = duLerpCol(color, duRGBA(0,0,0,64), 32); + else + col = duLerpCol(color, duIntToCol(area, 255), 32); + + const float fx = bmin[0] + x*cs; + const float fy = bmin[1] + (lh+1)*ch; + const float fz = bmin[2] + y*cs; + + dd->vertex(fx, fy, fz, col); + dd->vertex(fx, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz, col); + } + } + dd->end(); + + debugDrawTileCachePortals(dd, layer, cs, ch); +} + +void duDebugDrawTileCacheLayerRegions(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch) +{ + const int w = (int)layer.header->width; + const int h = (int)layer.header->height; + const float* bmin = layer.header->bmin; + const float* bmax = layer.header->bmax; + const int idx = layer.header->tlayer; + + unsigned int color = duIntToCol(idx+1, 255); + + // Layer bounds + float lbmin[3], lbmax[3]; + lbmin[0] = bmin[0] + layer.header->minx*cs; + lbmin[1] = bmin[1]; + lbmin[2] = bmin[2] + layer.header->miny*cs; + lbmax[0] = bmin[0] + (layer.header->maxx+1)*cs; + lbmax[1] = bmax[1]; + lbmax[2] = bmin[2] + (layer.header->maxy+1)*cs; + duDebugDrawBoxWire(dd, lbmin[0],lbmin[1],lbmin[2], lbmax[0],lbmax[1],lbmax[2], duTransCol(color,128), 2.0f); + + // Layer height + dd->begin(DU_DRAW_QUADS); + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + const int lidx = x+y*w; + const int lh = (int)layer.heights[lidx]; + if (lh == 0xff) continue; + const unsigned char reg = layer.regs[lidx]; + + unsigned int col = duLerpCol(color, duIntToCol(reg, 255), 192); + + const float fx = bmin[0] + x*cs; + const float fy = bmin[1] + (lh+1)*ch; + const float fz = bmin[2] + y*cs; + + dd->vertex(fx, fy, fz, col); + dd->vertex(fx, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz, col); + } + } + dd->end(); + + debugDrawTileCachePortals(dd, layer, cs, ch); +} + + + + +/*struct dtTileCacheContour +{ + int nverts; + unsigned char* verts; + unsigned char reg; + unsigned char area; +}; + +struct dtTileCacheContourSet +{ + int nconts; + dtTileCacheContour* conts; +};*/ + +void duDebugDrawTileCacheContours(duDebugDraw* dd, const struct dtTileCacheContourSet& lcset, + const float* orig, const float cs, const float ch) +{ + if (!dd) return; + + const unsigned char a = 255;// (unsigned char)(alpha*255.0f); + + const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1}; + + dd->begin(DU_DRAW_LINES, 2.0f); + + for (int i = 0; i < lcset.nconts; ++i) + { + const dtTileCacheContour& c = lcset.conts[i]; + unsigned int color = 0; + + color = duIntToCol(i, a); + + for (int j = 0; j < c.nverts; ++j) + { + const int k = (j+1) % c.nverts; + const unsigned char* va = &c.verts[j*4]; + const unsigned char* vb = &c.verts[k*4]; + const float ax = orig[0] + va[0]*cs; + const float ay = orig[1] + (va[1]+1+(i&1))*ch; + const float az = orig[2] + va[2]*cs; + const float bx = orig[0] + vb[0]*cs; + const float by = orig[1] + (vb[1]+1+(i&1))*ch; + const float bz = orig[2] + vb[2]*cs; + unsigned int col = color; + if ((va[3] & 0xf) != 0xf) + { + // Portal segment + col = duRGBA(255,255,255,128); + int d = va[3] & 0xf; + + const float cx = (ax+bx)*0.5f; + const float cy = (ay+by)*0.5f; + const float cz = (az+bz)*0.5f; + + const float dx = cx + offs[d*2+0]*2*cs; + const float dy = cy; + const float dz = cz + offs[d*2+1]*2*cs; + + dd->vertex(cx,cy,cz,duRGBA(255,0,0,255)); + dd->vertex(dx,dy,dz,duRGBA(255,0,0,255)); + } + + duAppendArrow(dd, ax,ay,az, bx,by,bz, 0.0f, cs*0.5f, col); + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 4.0f); + + for (int i = 0; i < lcset.nconts; ++i) + { + const dtTileCacheContour& c = lcset.conts[i]; + unsigned int color = 0; + + for (int j = 0; j < c.nverts; ++j) + { + const unsigned char* va = &c.verts[j*4]; + + color = duDarkenCol(duIntToCol(i, a)); + if (va[3] & 0x80) + { + // Border vertex + color = duRGBA(255,0,0,255); + } + + float fx = orig[0] + va[0]*cs; + float fy = orig[1] + (va[1]+1+(i&1))*ch; + float fz = orig[2] + va[2]*cs; + dd->vertex(fx,fy,fz, color); + } + } + dd->end(); +} + +void duDebugDrawTileCachePolyMesh(duDebugDraw* dd, const struct dtTileCachePolyMesh& lmesh, + const float* orig, const float cs, const float ch) +{ + if (!dd) return; + + const int nvp = lmesh.nvp; + + const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1}; + + dd->begin(DU_DRAW_TRIS); + + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + + unsigned int color; + if (lmesh.areas[i] == DT_TILECACHE_WALKABLE_AREA) + color = duRGBA(0,192,255,64); + else if (lmesh.areas[i] == DT_TILECACHE_NULL_AREA) + color = duRGBA(0,0,0,64); + else + color = duIntToCol(lmesh.areas[i], 255); + + unsigned short vi[3]; + for (int j = 2; j < nvp; ++j) + { + if (p[j] == DT_TILECACHE_NULL_IDX) break; + vi[0] = p[0]; + vi[1] = p[j-1]; + vi[2] = p[j]; + for (int k = 0; k < 3; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, color); + } + } + } + dd->end(); + + // Draw neighbours edges + const unsigned int coln = duRGBA(0,48,64,32); + dd->begin(DU_DRAW_LINES, 1.5f); + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == DT_TILECACHE_NULL_IDX) break; + if (p[nvp+j] & 0x8000) continue; + const int nj = (j+1 >= nvp || p[j+1] == DT_TILECACHE_NULL_IDX) ? 0 : j+1; + int vi[2] = {p[j], p[nj]}; + + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, coln); + } + } + } + dd->end(); + + // Draw boundary edges + const unsigned int colb = duRGBA(0,48,64,220); + dd->begin(DU_DRAW_LINES, 2.5f); + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == DT_TILECACHE_NULL_IDX) break; + if ((p[nvp+j] & 0x8000) == 0) continue; + const int nj = (j+1 >= nvp || p[j+1] == DT_TILECACHE_NULL_IDX) ? 0 : j+1; + int vi[2] = {p[j], p[nj]}; + + unsigned int col = colb; + if ((p[nvp+j] & 0xf) != 0xf) + { + const unsigned short* va = &lmesh.verts[vi[0]*3]; + const unsigned short* vb = &lmesh.verts[vi[1]*3]; + + const float ax = orig[0] + va[0]*cs; + const float ay = orig[1] + (va[1]+1+(i&1))*ch; + const float az = orig[2] + va[2]*cs; + const float bx = orig[0] + vb[0]*cs; + const float by = orig[1] + (vb[1]+1+(i&1))*ch; + const float bz = orig[2] + vb[2]*cs; + + const float cx = (ax+bx)*0.5f; + const float cy = (ay+by)*0.5f; + const float cz = (az+bz)*0.5f; + + int d = p[nvp+j] & 0xf; + + const float dx = cx + offs[d*2+0]*2*cs; + const float dy = cy; + const float dz = cz + offs[d*2+1]*2*cs; + + dd->vertex(cx,cy,cz,duRGBA(255,0,0,255)); + dd->vertex(dx,dy,dz,duRGBA(255,0,0,255)); + + col = duRGBA(255,255,255,128); + } + + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, col); + } + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 3.0f); + const unsigned int colv = duRGBA(0,0,0,220); + for (int i = 0; i < lmesh.nverts; ++i) + { + const unsigned short* v = &lmesh.verts[i*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, colv); + } + dd->end(); +} + + + diff --git a/Engine/lib/recast/DebugUtils/Source/RecastDebugDraw.cpp b/Engine/lib/recast/DebugUtils/Source/RecastDebugDraw.cpp new file mode 100644 index 000000000..82050bde0 --- /dev/null +++ b/Engine/lib/recast/DebugUtils/Source/RecastDebugDraw.cpp @@ -0,0 +1,1062 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#define _USE_MATH_DEFINES +#include +#include "DebugDraw.h" +#include "RecastDebugDraw.h" +#include "Recast.h" + +void duDebugDrawTriMesh(duDebugDraw* dd, const float* verts, int /*nverts*/, + const int* tris, const float* normals, int ntris, + const unsigned char* flags, const float texScale) +{ + if (!dd) return; + if (!verts) return; + if (!tris) return; + if (!normals) return; + + float uva[2]; + float uvb[2]; + float uvc[2]; + + const unsigned int unwalkable = duRGBA(192,128,0,255); + + dd->texture(true); + + dd->begin(DU_DRAW_TRIS); + for (int i = 0; i < ntris*3; i += 3) + { + const float* norm = &normals[i]; + unsigned int color; + unsigned char a = (unsigned char)(220*(2+norm[0]+norm[1])/4); + if (flags && !flags[i/3]) + color = duLerpCol(duRGBA(a,a,a,255), unwalkable, 64); + else + color = duRGBA(a,a,a,255); + + const float* va = &verts[tris[i+0]*3]; + const float* vb = &verts[tris[i+1]*3]; + const float* vc = &verts[tris[i+2]*3]; + + int ax = 0, ay = 0; + if (rcAbs(norm[1]) > rcAbs(norm[ax])) + ax = 1; + if (rcAbs(norm[2]) > rcAbs(norm[ax])) + ax = 2; + ax = (1<vertex(va, color, uva); + dd->vertex(vb, color, uvb); + dd->vertex(vc, color, uvc); + } + dd->end(); + dd->texture(false); +} + +void duDebugDrawTriMeshSlope(duDebugDraw* dd, const float* verts, int /*nverts*/, + const int* tris, const float* normals, int ntris, + const float walkableSlopeAngle, const float texScale) +{ + if (!dd) return; + if (!verts) return; + if (!tris) return; + if (!normals) return; + + const float walkableThr = cosf(walkableSlopeAngle/180.0f*DU_PI); + + float uva[2]; + float uvb[2]; + float uvc[2]; + + dd->texture(true); + + const unsigned int unwalkable = duRGBA(192,128,0,255); + + dd->begin(DU_DRAW_TRIS); + for (int i = 0; i < ntris*3; i += 3) + { + const float* norm = &normals[i]; + unsigned int color; + unsigned char a = (unsigned char)(220*(2+norm[0]+norm[1])/4); + if (norm[1] < walkableThr) + color = duLerpCol(duRGBA(a,a,a,255), unwalkable, 64); + else + color = duRGBA(a,a,a,255); + + const float* va = &verts[tris[i+0]*3]; + const float* vb = &verts[tris[i+1]*3]; + const float* vc = &verts[tris[i+2]*3]; + + int ax = 0, ay = 0; + if (rcAbs(norm[1]) > rcAbs(norm[ax])) + ax = 1; + if (rcAbs(norm[2]) > rcAbs(norm[ax])) + ax = 2; + ax = (1<vertex(va, color, uva); + dd->vertex(vb, color, uvb); + dd->vertex(vc, color, uvc); + } + dd->end(); + + dd->texture(false); +} + +void duDebugDrawHeightfieldSolid(duDebugDraw* dd, const rcHeightfield& hf) +{ + if (!dd) return; + + const float* orig = hf.bmin; + const float cs = hf.cs; + const float ch = hf.ch; + + const int w = hf.width; + const int h = hf.height; + + unsigned int fcol[6]; + duCalcBoxColors(fcol, duRGBA(255,255,255,255), duRGBA(255,255,255,255)); + + dd->begin(DU_DRAW_QUADS); + + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + float fx = orig[0] + x*cs; + float fz = orig[2] + y*cs; + const rcSpan* s = hf.spans[x + y*w]; + while (s) + { + duAppendBox(dd, fx, orig[1]+s->smin*ch, fz, fx+cs, orig[1] + s->smax*ch, fz+cs, fcol); + s = s->next; + } + } + } + dd->end(); +} + +void duDebugDrawHeightfieldWalkable(duDebugDraw* dd, const rcHeightfield& hf) +{ + if (!dd) return; + + const float* orig = hf.bmin; + const float cs = hf.cs; + const float ch = hf.ch; + + const int w = hf.width; + const int h = hf.height; + + unsigned int fcol[6]; + duCalcBoxColors(fcol, duRGBA(255,255,255,255), duRGBA(217,217,217,255)); + + dd->begin(DU_DRAW_QUADS); + + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + float fx = orig[0] + x*cs; + float fz = orig[2] + y*cs; + const rcSpan* s = hf.spans[x + y*w]; + while (s) + { + if (s->area == RC_WALKABLE_AREA) + fcol[0] = duRGBA(64,128,160,255); + else if (s->area == RC_NULL_AREA) + fcol[0] = duRGBA(64,64,64,255); + else + fcol[0] = duMultCol(duIntToCol(s->area, 255), 200); + + duAppendBox(dd, fx, orig[1]+s->smin*ch, fz, fx+cs, orig[1] + s->smax*ch, fz+cs, fcol); + s = s->next; + } + } + } + + dd->end(); +} + +void duDebugDrawCompactHeightfieldSolid(duDebugDraw* dd, const rcCompactHeightfield& chf) +{ + if (!dd) return; + + const float cs = chf.cs; + const float ch = chf.ch; + + dd->begin(DU_DRAW_QUADS); + + for (int y = 0; y < chf.height; ++y) + { + for (int x = 0; x < chf.width; ++x) + { + const float fx = chf.bmin[0] + x*cs; + const float fz = chf.bmin[2] + y*cs; + const rcCompactCell& c = chf.cells[x+y*chf.width]; + + for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i) + { + const rcCompactSpan& s = chf.spans[i]; + + unsigned int color; + if (chf.areas[i] == RC_WALKABLE_AREA) + color = duRGBA(0,192,255,64); + else if (chf.areas[i] == RC_NULL_AREA) + color = duRGBA(0,0,0,64); + else + color = duIntToCol(chf.areas[i], 255); + + const float fy = chf.bmin[1] + (s.y+1)*ch; + dd->vertex(fx, fy, fz, color); + dd->vertex(fx, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz, color); + } + } + } + dd->end(); +} + +void duDebugDrawCompactHeightfieldRegions(duDebugDraw* dd, const rcCompactHeightfield& chf) +{ + if (!dd) return; + + const float cs = chf.cs; + const float ch = chf.ch; + + dd->begin(DU_DRAW_QUADS); + + for (int y = 0; y < chf.height; ++y) + { + for (int x = 0; x < chf.width; ++x) + { + const float fx = chf.bmin[0] + x*cs; + const float fz = chf.bmin[2] + y*cs; + const rcCompactCell& c = chf.cells[x+y*chf.width]; + + for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i) + { + const rcCompactSpan& s = chf.spans[i]; + const float fy = chf.bmin[1] + (s.y)*ch; + unsigned int color; + if (s.reg) + color = duIntToCol(s.reg, 192); + else + color = duRGBA(0,0,0,64); + + dd->vertex(fx, fy, fz, color); + dd->vertex(fx, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz, color); + } + } + } + + dd->end(); +} + + +void duDebugDrawCompactHeightfieldDistance(duDebugDraw* dd, const rcCompactHeightfield& chf) +{ + if (!dd) return; + if (!chf.dist) return; + + const float cs = chf.cs; + const float ch = chf.ch; + + float maxd = chf.maxDistance; + if (maxd < 1.0f) maxd = 1; + const float dscale = 255.0f / maxd; + + dd->begin(DU_DRAW_QUADS); + + for (int y = 0; y < chf.height; ++y) + { + for (int x = 0; x < chf.width; ++x) + { + const float fx = chf.bmin[0] + x*cs; + const float fz = chf.bmin[2] + y*cs; + const rcCompactCell& c = chf.cells[x+y*chf.width]; + + for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i) + { + const rcCompactSpan& s = chf.spans[i]; + const float fy = chf.bmin[1] + (s.y+1)*ch; + const unsigned char cd = (unsigned char)(chf.dist[i] * dscale); + const unsigned int color = duRGBA(cd,cd,cd,255); + dd->vertex(fx, fy, fz, color); + dd->vertex(fx, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz, color); + } + } + } + dd->end(); +} + +static void drawLayerPortals(duDebugDraw* dd, const rcHeightfieldLayer* layer) +{ + const float cs = layer->cs; + const float ch = layer->ch; + const int w = layer->width; + const int h = layer->height; + + unsigned int pcol = duRGBA(255,255,255,255); + + const int segs[4*4] = {0,0,0,1, 0,1,1,1, 1,1,1,0, 1,0,0,0}; + + // Layer portals + dd->begin(DU_DRAW_LINES, 2.0f); + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + const int idx = x+y*w; + const int lh = (int)layer->heights[idx]; + if (lh == 255) continue; + + for (int dir = 0; dir < 4; ++dir) + { + if (layer->cons[idx] & (1<<(dir+4))) + { + const int* seg = &segs[dir*4]; + const float ax = layer->bmin[0] + (x+seg[0])*cs; + const float ay = layer->bmin[1] + (lh+2)*ch; + const float az = layer->bmin[2] + (y+seg[1])*cs; + const float bx = layer->bmin[0] + (x+seg[2])*cs; + const float by = layer->bmin[1] + (lh+2)*ch; + const float bz = layer->bmin[2] + (y+seg[3])*cs; + dd->vertex(ax, ay, az, pcol); + dd->vertex(bx, by, bz, pcol); + } + } + } + } + dd->end(); +} + +void duDebugDrawHeightfieldLayer(duDebugDraw* dd, const struct rcHeightfieldLayer& layer, const int idx) +{ + const float cs = layer.cs; + const float ch = layer.ch; + const int w = layer.width; + const int h = layer.height; + + unsigned int color = duIntToCol(idx+1, 255); + + // Layer bounds + float bmin[3], bmax[3]; + bmin[0] = layer.bmin[0] + layer.minx*cs; + bmin[1] = layer.bmin[1]; + bmin[2] = layer.bmin[2] + layer.miny*cs; + bmax[0] = layer.bmin[0] + (layer.maxx+1)*cs; + bmax[1] = layer.bmax[1]; + bmax[2] = layer.bmin[2] + (layer.maxy+1)*cs; + duDebugDrawBoxWire(dd, bmin[0],bmin[1],bmin[2], bmax[0],bmax[1],bmax[2], duTransCol(color,128), 2.0f); + + // Layer height + dd->begin(DU_DRAW_QUADS); + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + const int lidx = x+y*w; + const int lh = (int)layer.heights[lidx]; + if (h == 0xff) continue; + const unsigned char area = layer.areas[lidx]; + + unsigned int col; + if (area == RC_WALKABLE_AREA) + col = duLerpCol(color, duRGBA(0,192,255,64), 32); + else if (area == RC_NULL_AREA) + col = duLerpCol(color, duRGBA(0,0,0,64), 32); + else + col = duLerpCol(color, duIntToCol(area, 255), 32); + + const float fx = layer.bmin[0] + x*cs; + const float fy = layer.bmin[1] + (lh+1)*ch; + const float fz = layer.bmin[2] + y*cs; + + dd->vertex(fx, fy, fz, col); + dd->vertex(fx, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz, col); + } + } + dd->end(); + + // Portals + drawLayerPortals(dd, &layer); +} + +void duDebugDrawHeightfieldLayers(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset) +{ + if (!dd) return; + for (int i = 0; i < lset.nlayers; ++i) + duDebugDrawHeightfieldLayer(dd, lset.layers[i], i); +} + +/* +void duDebugDrawLayerContours(duDebugDraw* dd, const struct rcLayerContourSet& lcset) +{ + if (!dd) return; + + const float* orig = lcset.bmin; + const float cs = lcset.cs; + const float ch = lcset.ch; + + const unsigned char a = 255;// (unsigned char)(alpha*255.0f); + + const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1}; + + dd->begin(DU_DRAW_LINES, 2.0f); + + for (int i = 0; i < lcset.nconts; ++i) + { + const rcLayerContour& c = lcset.conts[i]; + unsigned int color = 0; + + color = duIntToCol(i, a); + + for (int j = 0; j < c.nverts; ++j) + { + const int k = (j+1) % c.nverts; + const unsigned char* va = &c.verts[j*4]; + const unsigned char* vb = &c.verts[k*4]; + const float ax = orig[0] + va[0]*cs; + const float ay = orig[1] + (va[1]+1+(i&1))*ch; + const float az = orig[2] + va[2]*cs; + const float bx = orig[0] + vb[0]*cs; + const float by = orig[1] + (vb[1]+1+(i&1))*ch; + const float bz = orig[2] + vb[2]*cs; + unsigned int col = color; + if ((va[3] & 0xf) != 0xf) + { + col = duRGBA(255,255,255,128); + int d = va[3] & 0xf; + + const float cx = (ax+bx)*0.5f; + const float cy = (ay+by)*0.5f; + const float cz = (az+bz)*0.5f; + + const float dx = cx + offs[d*2+0]*2*cs; + const float dy = cy; + const float dz = cz + offs[d*2+1]*2*cs; + + dd->vertex(cx,cy,cz,duRGBA(255,0,0,255)); + dd->vertex(dx,dy,dz,duRGBA(255,0,0,255)); + } + + duAppendArrow(dd, ax,ay,az, bx,by,bz, 0.0f, cs*0.5f, col); + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 4.0f); + + for (int i = 0; i < lcset.nconts; ++i) + { + const rcLayerContour& c = lcset.conts[i]; + unsigned int color = 0; + + for (int j = 0; j < c.nverts; ++j) + { + const unsigned char* va = &c.verts[j*4]; + + color = duDarkenCol(duIntToCol(i, a)); + if (va[3] & 0x80) + color = duRGBA(255,0,0,255); + + float fx = orig[0] + va[0]*cs; + float fy = orig[1] + (va[1]+1+(i&1))*ch; + float fz = orig[2] + va[2]*cs; + dd->vertex(fx,fy,fz, color); + } + } + dd->end(); +} + +void duDebugDrawLayerPolyMesh(duDebugDraw* dd, const struct rcLayerPolyMesh& lmesh) +{ + if (!dd) return; + + const int nvp = lmesh.nvp; + const float cs = lmesh.cs; + const float ch = lmesh.ch; + const float* orig = lmesh.bmin; + + const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1}; + + dd->begin(DU_DRAW_TRIS); + + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + + unsigned int color; + if (lmesh.areas[i] == RC_WALKABLE_AREA) + color = duRGBA(0,192,255,64); + else if (lmesh.areas[i] == RC_NULL_AREA) + color = duRGBA(0,0,0,64); + else + color = duIntToCol(lmesh.areas[i], 255); + + unsigned short vi[3]; + for (int j = 2; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + vi[0] = p[0]; + vi[1] = p[j-1]; + vi[2] = p[j]; + for (int k = 0; k < 3; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, color); + } + } + } + dd->end(); + + // Draw neighbours edges + const unsigned int coln = duRGBA(0,48,64,32); + dd->begin(DU_DRAW_LINES, 1.5f); + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + if (p[nvp+j] & 0x8000) continue; + const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; + int vi[2] = {p[j], p[nj]}; + + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, coln); + } + } + } + dd->end(); + + // Draw boundary edges + const unsigned int colb = duRGBA(0,48,64,220); + dd->begin(DU_DRAW_LINES, 2.5f); + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + if ((p[nvp+j] & 0x8000) == 0) continue; + const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; + int vi[2] = {p[j], p[nj]}; + + unsigned int col = colb; + if ((p[nvp+j] & 0xf) != 0xf) + { + const unsigned short* va = &lmesh.verts[vi[0]*3]; + const unsigned short* vb = &lmesh.verts[vi[1]*3]; + + const float ax = orig[0] + va[0]*cs; + const float ay = orig[1] + (va[1]+1+(i&1))*ch; + const float az = orig[2] + va[2]*cs; + const float bx = orig[0] + vb[0]*cs; + const float by = orig[1] + (vb[1]+1+(i&1))*ch; + const float bz = orig[2] + vb[2]*cs; + + const float cx = (ax+bx)*0.5f; + const float cy = (ay+by)*0.5f; + const float cz = (az+bz)*0.5f; + + int d = p[nvp+j] & 0xf; + + const float dx = cx + offs[d*2+0]*2*cs; + const float dy = cy; + const float dz = cz + offs[d*2+1]*2*cs; + + dd->vertex(cx,cy,cz,duRGBA(255,0,0,255)); + dd->vertex(dx,dy,dz,duRGBA(255,0,0,255)); + + col = duRGBA(255,255,255,128); + } + + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, col); + } + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 3.0f); + const unsigned int colv = duRGBA(0,0,0,220); + for (int i = 0; i < lmesh.nverts; ++i) + { + const unsigned short* v = &lmesh.verts[i*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, colv); + } + dd->end(); +} +*/ + +static void getContourCenter(const rcContour* cont, const float* orig, float cs, float ch, float* center) +{ + center[0] = 0; + center[1] = 0; + center[2] = 0; + if (!cont->nverts) + return; + for (int i = 0; i < cont->nverts; ++i) + { + const int* v = &cont->verts[i*4]; + center[0] += (float)v[0]; + center[1] += (float)v[1]; + center[2] += (float)v[2]; + } + const float s = 1.0f / cont->nverts; + center[0] *= s * cs; + center[1] *= s * ch; + center[2] *= s * cs; + center[0] += orig[0]; + center[1] += orig[1] + 4*ch; + center[2] += orig[2]; +} + +static const rcContour* findContourFromSet(const rcContourSet& cset, unsigned short reg) +{ + for (int i = 0; i < cset.nconts; ++i) + { + if (cset.conts[i].reg == reg) + return &cset.conts[i]; + } + return 0; +} + +void duDebugDrawRegionConnections(duDebugDraw* dd, const rcContourSet& cset, const float alpha) +{ + if (!dd) return; + + const float* orig = cset.bmin; + const float cs = cset.cs; + const float ch = cset.ch; + + // Draw centers + float pos[3], pos2[3]; + + unsigned int color = duRGBA(0,0,0,196); + + dd->begin(DU_DRAW_LINES, 2.0f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour* cont = &cset.conts[i]; + getContourCenter(cont, orig, cs, ch, pos); + for (int j = 0; j < cont->nverts; ++j) + { + const int* v = &cont->verts[j*4]; + if (v[3] == 0 || (unsigned short)v[3] < cont->reg) continue; + const rcContour* cont2 = findContourFromSet(cset, (unsigned short)v[3]); + if (cont2) + { + getContourCenter(cont2, orig, cs, ch, pos2); + duAppendArc(dd, pos[0],pos[1],pos[2], pos2[0],pos2[1],pos2[2], 0.25f, 0.6f, 0.6f, color); + } + } + } + + dd->end(); + + unsigned char a = (unsigned char)(alpha * 255.0f); + + dd->begin(DU_DRAW_POINTS, 7.0f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour* cont = &cset.conts[i]; + unsigned int col = duDarkenCol(duIntToCol(cont->reg,a)); + getContourCenter(cont, orig, cs, ch, pos); + dd->vertex(pos, col); + } + dd->end(); +} + +void duDebugDrawRawContours(duDebugDraw* dd, const rcContourSet& cset, const float alpha) +{ + if (!dd) return; + + const float* orig = cset.bmin; + const float cs = cset.cs; + const float ch = cset.ch; + + const unsigned char a = (unsigned char)(alpha*255.0f); + + dd->begin(DU_DRAW_LINES, 2.0f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour& c = cset.conts[i]; + unsigned int color = duIntToCol(c.reg, a); + + for (int j = 0; j < c.nrverts; ++j) + { + const int* v = &c.rverts[j*4]; + float fx = orig[0] + v[0]*cs; + float fy = orig[1] + (v[1]+1+(i&1))*ch; + float fz = orig[2] + v[2]*cs; + dd->vertex(fx,fy,fz,color); + if (j > 0) + dd->vertex(fx,fy,fz,color); + } + // Loop last segment. + const int* v = &c.rverts[0]; + float fx = orig[0] + v[0]*cs; + float fy = orig[1] + (v[1]+1+(i&1))*ch; + float fz = orig[2] + v[2]*cs; + dd->vertex(fx,fy,fz,color); + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 2.0f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour& c = cset.conts[i]; + unsigned int color = duDarkenCol(duIntToCol(c.reg, a)); + + for (int j = 0; j < c.nrverts; ++j) + { + const int* v = &c.rverts[j*4]; + float off = 0; + unsigned int colv = color; + if (v[3] & RC_BORDER_VERTEX) + { + colv = duRGBA(255,255,255,a); + off = ch*2; + } + + float fx = orig[0] + v[0]*cs; + float fy = orig[1] + (v[1]+1+(i&1))*ch + off; + float fz = orig[2] + v[2]*cs; + dd->vertex(fx,fy,fz, colv); + } + } + dd->end(); +} + +void duDebugDrawContours(duDebugDraw* dd, const rcContourSet& cset, const float alpha) +{ + if (!dd) return; + + const float* orig = cset.bmin; + const float cs = cset.cs; + const float ch = cset.ch; + + const unsigned char a = (unsigned char)(alpha*255.0f); + + dd->begin(DU_DRAW_LINES, 2.5f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour& c = cset.conts[i]; + if (!c.nverts) + continue; + const unsigned int color = duIntToCol(c.reg, a); + const unsigned int bcolor = duLerpCol(color,duRGBA(255,255,255,a),128); + for (int j = 0, k = c.nverts-1; j < c.nverts; k=j++) + { + const int* va = &c.verts[k*4]; + const int* vb = &c.verts[j*4]; + unsigned int col = (va[3] & RC_AREA_BORDER) ? bcolor : color; + float fx,fy,fz; + fx = orig[0] + va[0]*cs; + fy = orig[1] + (va[1]+1+(i&1))*ch; + fz = orig[2] + va[2]*cs; + dd->vertex(fx,fy,fz, col); + fx = orig[0] + vb[0]*cs; + fy = orig[1] + (vb[1]+1+(i&1))*ch; + fz = orig[2] + vb[2]*cs; + dd->vertex(fx,fy,fz, col); + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 3.0f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour& c = cset.conts[i]; + unsigned int color = duDarkenCol(duIntToCol(c.reg, a)); + for (int j = 0; j < c.nverts; ++j) + { + const int* v = &c.verts[j*4]; + float off = 0; + unsigned int colv = color; + if (v[3] & RC_BORDER_VERTEX) + { + colv = duRGBA(255,255,255,a); + off = ch*2; + } + + float fx = orig[0] + v[0]*cs; + float fy = orig[1] + (v[1]+1+(i&1))*ch + off; + float fz = orig[2] + v[2]*cs; + dd->vertex(fx,fy,fz, colv); + } + } + dd->end(); +} + +void duDebugDrawPolyMesh(duDebugDraw* dd, const struct rcPolyMesh& mesh) +{ + if (!dd) return; + + const int nvp = mesh.nvp; + const float cs = mesh.cs; + const float ch = mesh.ch; + const float* orig = mesh.bmin; + + dd->begin(DU_DRAW_TRIS); + + for (int i = 0; i < mesh.npolys; ++i) + { + const unsigned short* p = &mesh.polys[i*nvp*2]; + + unsigned int color; + if (mesh.areas[i] == RC_WALKABLE_AREA) + color = duRGBA(0,192,255,64); + else if (mesh.areas[i] == RC_NULL_AREA) + color = duRGBA(0,0,0,64); + else + color = duIntToCol(mesh.areas[i], 255); + + unsigned short vi[3]; + for (int j = 2; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + vi[0] = p[0]; + vi[1] = p[j-1]; + vi[2] = p[j]; + for (int k = 0; k < 3; ++k) + { + const unsigned short* v = &mesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, color); + } + } + } + dd->end(); + + // Draw neighbours edges + const unsigned int coln = duRGBA(0,48,64,32); + dd->begin(DU_DRAW_LINES, 1.5f); + for (int i = 0; i < mesh.npolys; ++i) + { + const unsigned short* p = &mesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + if (p[nvp+j] & 0x8000) continue; + const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; + const int vi[2] = {p[j], p[nj]}; + + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &mesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, coln); + } + } + } + dd->end(); + + // Draw boundary edges + const unsigned int colb = duRGBA(0,48,64,220); + dd->begin(DU_DRAW_LINES, 2.5f); + for (int i = 0; i < mesh.npolys; ++i) + { + const unsigned short* p = &mesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + if ((p[nvp+j] & 0x8000) == 0) continue; + const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; + const int vi[2] = {p[j], p[nj]}; + + unsigned int col = colb; + if ((p[nvp+j] & 0xf) != 0xf) + col = duRGBA(255,255,255,128); + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &mesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, col); + } + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 3.0f); + const unsigned int colv = duRGBA(0,0,0,220); + for (int i = 0; i < mesh.nverts; ++i) + { + const unsigned short* v = &mesh.verts[i*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, colv); + } + dd->end(); +} + +void duDebugDrawPolyMeshDetail(duDebugDraw* dd, const struct rcPolyMeshDetail& dmesh) +{ + if (!dd) return; + + dd->begin(DU_DRAW_TRIS); + + for (int i = 0; i < dmesh.nmeshes; ++i) + { + const unsigned int* m = &dmesh.meshes[i*4]; + const unsigned int bverts = m[0]; + const unsigned int btris = m[2]; + const int ntris = (int)m[3]; + const float* verts = &dmesh.verts[bverts*3]; + const unsigned char* tris = &dmesh.tris[btris*4]; + + unsigned int color = duIntToCol(i, 192); + + for (int j = 0; j < ntris; ++j) + { + dd->vertex(&verts[tris[j*4+0]*3], color); + dd->vertex(&verts[tris[j*4+1]*3], color); + dd->vertex(&verts[tris[j*4+2]*3], color); + } + } + dd->end(); + + // Internal edges. + dd->begin(DU_DRAW_LINES, 1.0f); + const unsigned int coli = duRGBA(0,0,0,64); + for (int i = 0; i < dmesh.nmeshes; ++i) + { + const unsigned int* m = &dmesh.meshes[i*4]; + const unsigned int bverts = m[0]; + const unsigned int btris = m[2]; + const int ntris = (int)m[3]; + const float* verts = &dmesh.verts[bverts*3]; + const unsigned char* tris = &dmesh.tris[btris*4]; + + for (int j = 0; j < ntris; ++j) + { + const unsigned char* t = &tris[j*4]; + for (int k = 0, kp = 2; k < 3; kp=k++) + { + unsigned char ef = (t[3] >> (kp*2)) & 0x3; + if (ef == 0) + { + // Internal edge + if (t[kp] < t[k]) + { + dd->vertex(&verts[t[kp]*3], coli); + dd->vertex(&verts[t[k]*3], coli); + } + } + } + } + } + dd->end(); + + // External edges. + dd->begin(DU_DRAW_LINES, 2.0f); + const unsigned int cole = duRGBA(0,0,0,64); + for (int i = 0; i < dmesh.nmeshes; ++i) + { + const unsigned int* m = &dmesh.meshes[i*4]; + const unsigned int bverts = m[0]; + const unsigned int btris = m[2]; + const int ntris = (int)m[3]; + const float* verts = &dmesh.verts[bverts*3]; + const unsigned char* tris = &dmesh.tris[btris*4]; + + for (int j = 0; j < ntris; ++j) + { + const unsigned char* t = &tris[j*4]; + for (int k = 0, kp = 2; k < 3; kp=k++) + { + unsigned char ef = (t[3] >> (kp*2)) & 0x3; + if (ef != 0) + { + // Ext edge + dd->vertex(&verts[t[kp]*3], cole); + dd->vertex(&verts[t[k]*3], cole); + } + } + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 3.0f); + const unsigned int colv = duRGBA(0,0,0,64); + for (int i = 0; i < dmesh.nmeshes; ++i) + { + const unsigned int* m = &dmesh.meshes[i*4]; + const unsigned int bverts = m[0]; + const int nverts = (int)m[1]; + const float* verts = &dmesh.verts[bverts*3]; + for (int j = 0; j < nverts; ++j) + dd->vertex(&verts[j*3], colv); + } + dd->end(); +} diff --git a/Engine/lib/recast/DebugUtils/Source/RecastDump.cpp b/Engine/lib/recast/DebugUtils/Source/RecastDump.cpp new file mode 100644 index 000000000..7663fc755 --- /dev/null +++ b/Engine/lib/recast/DebugUtils/Source/RecastDump.cpp @@ -0,0 +1,451 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#define _USE_MATH_DEFINES +#include +#include +#include +#include +#include "Recast.h" +#include "RecastAlloc.h" +#include "RecastDump.h" + + +duFileIO::~duFileIO() +{ + // Empty +} + +static void ioprintf(duFileIO* io, const char* format, ...) +{ + char line[256]; + va_list ap; + va_start(ap, format); + const int n = vsnprintf(line, sizeof(line), format, ap); + va_end(ap); + if (n > 0) + io->write(line, sizeof(char)*n); +} + +bool duDumpPolyMeshToObj(rcPolyMesh& pmesh, duFileIO* io) +{ + if (!io) + { + printf("duDumpPolyMeshToObj: input IO is null.\n"); + return false; + } + if (!io->isWriting()) + { + printf("duDumpPolyMeshToObj: input IO not writing.\n"); + return false; + } + + const int nvp = pmesh.nvp; + const float cs = pmesh.cs; + const float ch = pmesh.ch; + const float* orig = pmesh.bmin; + + ioprintf(io, "# Recast Navmesh\n"); + ioprintf(io, "o NavMesh\n"); + + ioprintf(io, "\n"); + + for (int i = 0; i < pmesh.nverts; ++i) + { + const unsigned short* v = &pmesh.verts[i*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + ioprintf(io, "v %f %f %f\n", x,y,z); + } + + ioprintf(io, "\n"); + + for (int i = 0; i < pmesh.npolys; ++i) + { + const unsigned short* p = &pmesh.polys[i*nvp*2]; + for (int j = 2; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + ioprintf(io, "f %d %d %d\n", p[0]+1, p[j-1]+1, p[j]+1); + } + } + + return true; +} + +bool duDumpPolyMeshDetailToObj(rcPolyMeshDetail& dmesh, duFileIO* io) +{ + if (!io) + { + printf("duDumpPolyMeshDetailToObj: input IO is null.\n"); + return false; + } + if (!io->isWriting()) + { + printf("duDumpPolyMeshDetailToObj: input IO not writing.\n"); + return false; + } + + ioprintf(io, "# Recast Navmesh\n"); + ioprintf(io, "o NavMesh\n"); + + ioprintf(io, "\n"); + + for (int i = 0; i < dmesh.nverts; ++i) + { + const float* v = &dmesh.verts[i*3]; + ioprintf(io, "v %f %f %f\n", v[0],v[1],v[2]); + } + + ioprintf(io, "\n"); + + for (int i = 0; i < dmesh.nmeshes; ++i) + { + const unsigned int* m = &dmesh.meshes[i*4]; + const unsigned int bverts = m[0]; + const unsigned int btris = m[2]; + const unsigned int ntris = m[3]; + const unsigned char* tris = &dmesh.tris[btris*4]; + for (unsigned int j = 0; j < ntris; ++j) + { + ioprintf(io, "f %d %d %d\n", + (int)(bverts+tris[j*4+0])+1, + (int)(bverts+tris[j*4+1])+1, + (int)(bverts+tris[j*4+2])+1); + } + } + + return true; +} + +static const int CSET_MAGIC = ('c' << 24) | ('s' << 16) | ('e' << 8) | 't'; +static const int CSET_VERSION = 2; + +bool duDumpContourSet(struct rcContourSet& cset, duFileIO* io) +{ + if (!io) + { + printf("duDumpContourSet: input IO is null.\n"); + return false; + } + if (!io->isWriting()) + { + printf("duDumpContourSet: input IO not writing.\n"); + return false; + } + + io->write(&CSET_MAGIC, sizeof(CSET_MAGIC)); + io->write(&CSET_VERSION, sizeof(CSET_VERSION)); + + io->write(&cset.nconts, sizeof(cset.nconts)); + + io->write(cset.bmin, sizeof(cset.bmin)); + io->write(cset.bmax, sizeof(cset.bmax)); + + io->write(&cset.cs, sizeof(cset.cs)); + io->write(&cset.ch, sizeof(cset.ch)); + + io->write(&cset.width, sizeof(cset.width)); + io->write(&cset.height, sizeof(cset.height)); + io->write(&cset.borderSize, sizeof(cset.borderSize)); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour& cont = cset.conts[i]; + io->write(&cont.nverts, sizeof(cont.nverts)); + io->write(&cont.nrverts, sizeof(cont.nrverts)); + io->write(&cont.reg, sizeof(cont.reg)); + io->write(&cont.area, sizeof(cont.area)); + io->write(cont.verts, sizeof(int)*4*cont.nverts); + io->write(cont.rverts, sizeof(int)*4*cont.nrverts); + } + + return true; +} + +bool duReadContourSet(struct rcContourSet& cset, duFileIO* io) +{ + if (!io) + { + printf("duReadContourSet: input IO is null.\n"); + return false; + } + if (!io->isReading()) + { + printf("duReadContourSet: input IO not reading.\n"); + return false; + } + + int magic = 0; + int version = 0; + + io->read(&magic, sizeof(magic)); + io->read(&version, sizeof(version)); + + if (magic != CSET_MAGIC) + { + printf("duReadContourSet: Bad voodoo.\n"); + return false; + } + if (version != CSET_VERSION) + { + printf("duReadContourSet: Bad version.\n"); + return false; + } + + io->read(&cset.nconts, sizeof(cset.nconts)); + + cset.conts = (rcContour*)rcAlloc(sizeof(rcContour)*cset.nconts, RC_ALLOC_PERM); + if (!cset.conts) + { + printf("duReadContourSet: Could not alloc contours (%d)\n", cset.nconts); + return false; + } + memset(cset.conts, 0, sizeof(rcContour)*cset.nconts); + + io->read(cset.bmin, sizeof(cset.bmin)); + io->read(cset.bmax, sizeof(cset.bmax)); + + io->read(&cset.cs, sizeof(cset.cs)); + io->read(&cset.ch, sizeof(cset.ch)); + + io->read(&cset.width, sizeof(cset.width)); + io->read(&cset.height, sizeof(cset.height)); + io->read(&cset.borderSize, sizeof(cset.borderSize)); + + for (int i = 0; i < cset.nconts; ++i) + { + rcContour& cont = cset.conts[i]; + io->read(&cont.nverts, sizeof(cont.nverts)); + io->read(&cont.nrverts, sizeof(cont.nrverts)); + io->read(&cont.reg, sizeof(cont.reg)); + io->read(&cont.area, sizeof(cont.area)); + + cont.verts = (int*)rcAlloc(sizeof(int)*4*cont.nverts, RC_ALLOC_PERM); + if (!cont.verts) + { + printf("duReadContourSet: Could not alloc contour verts (%d)\n", cont.nverts); + return false; + } + cont.rverts = (int*)rcAlloc(sizeof(int)*4*cont.nrverts, RC_ALLOC_PERM); + if (!cont.rverts) + { + printf("duReadContourSet: Could not alloc contour rverts (%d)\n", cont.nrverts); + return false; + } + + io->read(cont.verts, sizeof(int)*4*cont.nverts); + io->read(cont.rverts, sizeof(int)*4*cont.nrverts); + } + + return true; +} + + +static const int CHF_MAGIC = ('r' << 24) | ('c' << 16) | ('h' << 8) | 'f'; +static const int CHF_VERSION = 3; + +bool duDumpCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io) +{ + if (!io) + { + printf("duDumpCompactHeightfield: input IO is null.\n"); + return false; + } + if (!io->isWriting()) + { + printf("duDumpCompactHeightfield: input IO not writing.\n"); + return false; + } + + io->write(&CHF_MAGIC, sizeof(CHF_MAGIC)); + io->write(&CHF_VERSION, sizeof(CHF_VERSION)); + + io->write(&chf.width, sizeof(chf.width)); + io->write(&chf.height, sizeof(chf.height)); + io->write(&chf.spanCount, sizeof(chf.spanCount)); + + io->write(&chf.walkableHeight, sizeof(chf.walkableHeight)); + io->write(&chf.walkableClimb, sizeof(chf.walkableClimb)); + io->write(&chf.borderSize, sizeof(chf.borderSize)); + + io->write(&chf.maxDistance, sizeof(chf.maxDistance)); + io->write(&chf.maxRegions, sizeof(chf.maxRegions)); + + io->write(chf.bmin, sizeof(chf.bmin)); + io->write(chf.bmax, sizeof(chf.bmax)); + + io->write(&chf.cs, sizeof(chf.cs)); + io->write(&chf.ch, sizeof(chf.ch)); + + int tmp = 0; + if (chf.cells) tmp |= 1; + if (chf.spans) tmp |= 2; + if (chf.dist) tmp |= 4; + if (chf.areas) tmp |= 8; + + io->write(&tmp, sizeof(tmp)); + + if (chf.cells) + io->write(chf.cells, sizeof(rcCompactCell)*chf.width*chf.height); + if (chf.spans) + io->write(chf.spans, sizeof(rcCompactSpan)*chf.spanCount); + if (chf.dist) + io->write(chf.dist, sizeof(unsigned short)*chf.spanCount); + if (chf.areas) + io->write(chf.areas, sizeof(unsigned char)*chf.spanCount); + + return true; +} + +bool duReadCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io) +{ + if (!io) + { + printf("duReadCompactHeightfield: input IO is null.\n"); + return false; + } + if (!io->isReading()) + { + printf("duReadCompactHeightfield: input IO not reading.\n"); + return false; + } + + int magic = 0; + int version = 0; + + io->read(&magic, sizeof(magic)); + io->read(&version, sizeof(version)); + + if (magic != CHF_MAGIC) + { + printf("duReadCompactHeightfield: Bad voodoo.\n"); + return false; + } + if (version != CHF_VERSION) + { + printf("duReadCompactHeightfield: Bad version.\n"); + return false; + } + + io->read(&chf.width, sizeof(chf.width)); + io->read(&chf.height, sizeof(chf.height)); + io->read(&chf.spanCount, sizeof(chf.spanCount)); + + io->read(&chf.walkableHeight, sizeof(chf.walkableHeight)); + io->read(&chf.walkableClimb, sizeof(chf.walkableClimb)); + io->write(&chf.borderSize, sizeof(chf.borderSize)); + + io->read(&chf.maxDistance, sizeof(chf.maxDistance)); + io->read(&chf.maxRegions, sizeof(chf.maxRegions)); + + io->read(chf.bmin, sizeof(chf.bmin)); + io->read(chf.bmax, sizeof(chf.bmax)); + + io->read(&chf.cs, sizeof(chf.cs)); + io->read(&chf.ch, sizeof(chf.ch)); + + int tmp = 0; + io->read(&tmp, sizeof(tmp)); + + if (tmp & 1) + { + chf.cells = (rcCompactCell*)rcAlloc(sizeof(rcCompactCell)*chf.width*chf.height, RC_ALLOC_PERM); + if (!chf.cells) + { + printf("duReadCompactHeightfield: Could not alloc cells (%d)\n", chf.width*chf.height); + return false; + } + io->read(chf.cells, sizeof(rcCompactCell)*chf.width*chf.height); + } + if (tmp & 2) + { + chf.spans = (rcCompactSpan*)rcAlloc(sizeof(rcCompactSpan)*chf.spanCount, RC_ALLOC_PERM); + if (!chf.spans) + { + printf("duReadCompactHeightfield: Could not alloc spans (%d)\n", chf.spanCount); + return false; + } + io->read(chf.spans, sizeof(rcCompactSpan)*chf.spanCount); + } + if (tmp & 4) + { + chf.dist = (unsigned short*)rcAlloc(sizeof(unsigned short)*chf.spanCount, RC_ALLOC_PERM); + if (!chf.dist) + { + printf("duReadCompactHeightfield: Could not alloc dist (%d)\n", chf.spanCount); + return false; + } + io->read(chf.dist, sizeof(unsigned short)*chf.spanCount); + } + if (tmp & 8) + { + chf.areas = (unsigned char*)rcAlloc(sizeof(unsigned char)*chf.spanCount, RC_ALLOC_PERM); + if (!chf.areas) + { + printf("duReadCompactHeightfield: Could not alloc areas (%d)\n", chf.spanCount); + return false; + } + io->read(chf.areas, sizeof(unsigned char)*chf.spanCount); + } + + return true; +} + + +static void logLine(rcContext& ctx, rcTimerLabel label, const char* name, const float pc) +{ + const int t = ctx.getAccumulatedTime(label); + if (t < 0) return; + ctx.log(RC_LOG_PROGRESS, "%s:\t%.2fms\t(%.1f%%)", name, t/1000.0f, t*pc); +} + +void duLogBuildTimes(rcContext& ctx, const int totalTimeUsec) +{ + const float pc = 100.0f / totalTimeUsec; + + ctx.log(RC_LOG_PROGRESS, "Build Times"); + logLine(ctx, RC_TIMER_RASTERIZE_TRIANGLES, "- Rasterize", pc); + logLine(ctx, RC_TIMER_BUILD_COMPACTHEIGHTFIELD, "- Build Compact", pc); + logLine(ctx, RC_TIMER_FILTER_BORDER, "- Filter Border", pc); + logLine(ctx, RC_TIMER_FILTER_WALKABLE, "- Filter Walkable", pc); + logLine(ctx, RC_TIMER_ERODE_AREA, "- Erode Area", pc); + logLine(ctx, RC_TIMER_MEDIAN_AREA, "- Median Area", pc); + logLine(ctx, RC_TIMER_MARK_BOX_AREA, "- Mark Box Area", pc); + logLine(ctx, RC_TIMER_MARK_CONVEXPOLY_AREA, "- Mark Convex Area", pc); + logLine(ctx, RC_TIMER_MARK_CYLINDER_AREA, "- Mark Cylinder Area", pc); + logLine(ctx, RC_TIMER_BUILD_DISTANCEFIELD, "- Build Distance Field", pc); + logLine(ctx, RC_TIMER_BUILD_DISTANCEFIELD_DIST, " - Distance", pc); + logLine(ctx, RC_TIMER_BUILD_DISTANCEFIELD_BLUR, " - Blur", pc); + logLine(ctx, RC_TIMER_BUILD_REGIONS, "- Build Regions", pc); + logLine(ctx, RC_TIMER_BUILD_REGIONS_WATERSHED, " - Watershed", pc); + logLine(ctx, RC_TIMER_BUILD_REGIONS_EXPAND, " - Expand", pc); + logLine(ctx, RC_TIMER_BUILD_REGIONS_FLOOD, " - Find Basins", pc); + logLine(ctx, RC_TIMER_BUILD_REGIONS_FILTER, " - Filter", pc); + logLine(ctx, RC_TIMER_BUILD_LAYERS, "- Build Layers", pc); + logLine(ctx, RC_TIMER_BUILD_CONTOURS, "- Build Contours", pc); + logLine(ctx, RC_TIMER_BUILD_CONTOURS_TRACE, " - Trace", pc); + logLine(ctx, RC_TIMER_BUILD_CONTOURS_SIMPLIFY, " - Simplify", pc); + logLine(ctx, RC_TIMER_BUILD_POLYMESH, "- Build Polymesh", pc); + logLine(ctx, RC_TIMER_BUILD_POLYMESHDETAIL, "- Build Polymesh Detail", pc); + logLine(ctx, RC_TIMER_MERGE_POLYMESH, "- Merge Polymeshes", pc); + logLine(ctx, RC_TIMER_MERGE_POLYMESHDETAIL, "- Merge Polymesh Details", pc); + ctx.log(RC_LOG_PROGRESS, "=== TOTAL:\t%.2fms", totalTimeUsec/1000.0f); +} + diff --git a/Engine/lib/recast/Detour/CMakeLists.txt b/Engine/lib/recast/Detour/CMakeLists.txt new file mode 100644 index 000000000..e05ed11fa --- /dev/null +++ b/Engine/lib/recast/Detour/CMakeLists.txt @@ -0,0 +1,24 @@ +CMAKE_MINIMUM_REQUIRED(VERSION 2.6) + +SET(detour_SRCS + Source/DetourAlloc.cpp + Source/DetourCommon.cpp + Source/DetourNavMesh.cpp + Source/DetourNavMeshBuilder.cpp + Source/DetourNavMeshQuery.cpp + Source/DetourNode.cpp +) + +SET(detour_HDRS + Include/DetourAlloc.h + Include/DetourAssert.h + Include/DetourCommon.h + Include/DetourNavMesh.h + Include/DetourNavMeshBuilder.h + Include/DetourNavMeshQuery.h + Include/DetourNode.h +) + +INCLUDE_DIRECTORIES(Include) + +ADD_LIBRARY(Detour ${detour_SRCS} ${detour_HDRS}) diff --git a/Engine/lib/recast/Detour/Include/DetourAlloc.h b/Engine/lib/recast/Detour/Include/DetourAlloc.h new file mode 100644 index 000000000..e814b62a7 --- /dev/null +++ b/Engine/lib/recast/Detour/Include/DetourAlloc.h @@ -0,0 +1,59 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURALLOCATOR_H +#define DETOURALLOCATOR_H + +/// Provides hint values to the memory allocator on how long the +/// memory is expected to be used. +enum dtAllocHint +{ + DT_ALLOC_PERM, ///< Memory persist after a function call. + DT_ALLOC_TEMP ///< Memory used temporarily within a function. +}; + +/// A memory allocation function. +// @param[in] size The size, in bytes of memory, to allocate. +// @param[in] rcAllocHint A hint to the allocator on how long the memory is expected to be in use. +// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed. +/// @see dtAllocSetCustom +typedef void* (dtAllocFunc)(int size, dtAllocHint hint); + +/// A memory deallocation function. +/// @param[in] ptr A pointer to a memory block previously allocated using #dtAllocFunc. +/// @see dtAllocSetCustom +typedef void (dtFreeFunc)(void* ptr); + +/// Sets the base custom allocation functions to be used by Detour. +/// @param[in] allocFunc The memory allocation function to be used by #dtAlloc +/// @param[in] freeFunc The memory de-allocation function to be used by #dtFree +void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc); + +/// Allocates a memory block. +/// @param[in] size The size, in bytes of memory, to allocate. +/// @param[in] hint A hint to the allocator on how long the memory is expected to be in use. +/// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed. +/// @see dtFree +void* dtAlloc(int size, dtAllocHint hint); + +/// Deallocates a memory block. +/// @param[in] ptr A pointer to a memory block previously allocated using #dtAlloc. +/// @see dtAlloc +void dtFree(void* ptr); + +#endif diff --git a/Engine/lib/recast/Detour/Include/DetourAssert.h b/Engine/lib/recast/Detour/Include/DetourAssert.h new file mode 100644 index 000000000..3cf652288 --- /dev/null +++ b/Engine/lib/recast/Detour/Include/DetourAssert.h @@ -0,0 +1,33 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURASSERT_H +#define DETOURASSERT_H + +// Note: This header file's only purpose is to include define assert. +// Feel free to change the file and include your own implementation instead. + +#ifdef NDEBUG +// From http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/ +# define dtAssert(x) do { (void)sizeof(x); } while((void)(__LINE__==-1),false) +#else +# include +# define dtAssert assert +#endif + +#endif // DETOURASSERT_H diff --git a/Engine/lib/recast/Detour/Include/DetourCommon.h b/Engine/lib/recast/Detour/Include/DetourCommon.h new file mode 100644 index 000000000..34f46d8d3 --- /dev/null +++ b/Engine/lib/recast/Detour/Include/DetourCommon.h @@ -0,0 +1,526 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURCOMMON_H +#define DETOURCOMMON_H + +/** +@defgroup detour Detour + +Members in this module are used to create, manipulate, and query navigation +meshes. + +@note This is a summary list of members. Use the index or search +feature to find minor members. +*/ + +/// @name General helper functions +/// @{ + +/// Swaps the values of the two parameters. +/// @param[in,out] a Value A +/// @param[in,out] b Value B +template inline void dtSwap(T& a, T& b) { T t = a; a = b; b = t; } + +/// Returns the minimum of two values. +/// @param[in] a Value A +/// @param[in] b Value B +/// @return The minimum of the two values. +template inline T dtMin(T a, T b) { return a < b ? a : b; } + +/// Returns the maximum of two values. +/// @param[in] a Value A +/// @param[in] b Value B +/// @return The maximum of the two values. +template inline T dtMax(T a, T b) { return a > b ? a : b; } + +/// Returns the absolute value. +/// @param[in] a The value. +/// @return The absolute value of the specified value. +template inline T dtAbs(T a) { return a < 0 ? -a : a; } + +/// Returns the square of the value. +/// @param[in] a The value. +/// @return The square of the value. +template inline T dtSqr(T a) { return a*a; } + +/// Clamps the value to the specified range. +/// @param[in] v The value to clamp. +/// @param[in] mn The minimum permitted return value. +/// @param[in] mx The maximum permitted return value. +/// @return The value, clamped to the specified range. +template inline T dtClamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); } + +/// Returns the square root of the value. +/// @param[in] x The value. +/// @return The square root of the vlaue. +float dtSqrt(float x); + +/// @} +/// @name Vector helper functions. +/// @{ + +/// Derives the cross product of two vectors. (@p v1 x @p v2) +/// @param[out] dest The cross product. [(x, y, z)] +/// @param[in] v1 A Vector [(x, y, z)] +/// @param[in] v2 A vector [(x, y, z)] +inline void dtVcross(float* dest, const float* v1, const float* v2) +{ + dest[0] = v1[1]*v2[2] - v1[2]*v2[1]; + dest[1] = v1[2]*v2[0] - v1[0]*v2[2]; + dest[2] = v1[0]*v2[1] - v1[1]*v2[0]; +} + +/// Derives the dot product of two vectors. (@p v1 . @p v2) +/// @param[in] v1 A Vector [(x, y, z)] +/// @param[in] v2 A vector [(x, y, z)] +/// @return The dot product. +inline float dtVdot(const float* v1, const float* v2) +{ + return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; +} + +/// Performs a scaled vector addition. (@p v1 + (@p v2 * @p s)) +/// @param[out] dest The result vector. [(x, y, z)] +/// @param[in] v1 The base vector. [(x, y, z)] +/// @param[in] v2 The vector to scale and add to @p v1. [(x, y, z)] +/// @param[in] s The amount to scale @p v2 by before adding to @p v1. +inline void dtVmad(float* dest, const float* v1, const float* v2, const float s) +{ + dest[0] = v1[0]+v2[0]*s; + dest[1] = v1[1]+v2[1]*s; + dest[2] = v1[2]+v2[2]*s; +} + +/// Performs a linear interpolation between two vectors. (@p v1 toward @p v2) +/// @param[out] dest The result vector. [(x, y, x)] +/// @param[in] v1 The starting vector. +/// @param[in] v2 The destination vector. +/// @param[in] t The interpolation factor. [Limits: 0 <= value <= 1.0] +inline void dtVlerp(float* dest, const float* v1, const float* v2, const float t) +{ + dest[0] = v1[0]+(v2[0]-v1[0])*t; + dest[1] = v1[1]+(v2[1]-v1[1])*t; + dest[2] = v1[2]+(v2[2]-v1[2])*t; +} + +/// Performs a vector addition. (@p v1 + @p v2) +/// @param[out] dest The result vector. [(x, y, z)] +/// @param[in] v1 The base vector. [(x, y, z)] +/// @param[in] v2 The vector to add to @p v1. [(x, y, z)] +inline void dtVadd(float* dest, const float* v1, const float* v2) +{ + dest[0] = v1[0]+v2[0]; + dest[1] = v1[1]+v2[1]; + dest[2] = v1[2]+v2[2]; +} + +/// Performs a vector subtraction. (@p v1 - @p v2) +/// @param[out] dest The result vector. [(x, y, z)] +/// @param[in] v1 The base vector. [(x, y, z)] +/// @param[in] v2 The vector to subtract from @p v1. [(x, y, z)] +inline void dtVsub(float* dest, const float* v1, const float* v2) +{ + dest[0] = v1[0]-v2[0]; + dest[1] = v1[1]-v2[1]; + dest[2] = v1[2]-v2[2]; +} + +/// Scales the vector by the specified value. (@p v * @p t) +/// @param[out] dest The result vector. [(x, y, z)] +/// @param[in] v The vector to scale. [(x, y, z)] +/// @param[in] t The scaling factor. +inline void dtVscale(float* dest, const float* v, const float t) +{ + dest[0] = v[0]*t; + dest[1] = v[1]*t; + dest[2] = v[2]*t; +} + +/// Selects the minimum value of each element from the specified vectors. +/// @param[in,out] mn A vector. (Will be updated with the result.) [(x, y, z)] +/// @param[in] v A vector. [(x, y, z)] +inline void dtVmin(float* mn, const float* v) +{ + mn[0] = dtMin(mn[0], v[0]); + mn[1] = dtMin(mn[1], v[1]); + mn[2] = dtMin(mn[2], v[2]); +} + +/// Selects the maximum value of each element from the specified vectors. +/// @param[in,out] mx A vector. (Will be updated with the result.) [(x, y, z)] +/// @param[in] v A vector. [(x, y, z)] +inline void dtVmax(float* mx, const float* v) +{ + mx[0] = dtMax(mx[0], v[0]); + mx[1] = dtMax(mx[1], v[1]); + mx[2] = dtMax(mx[2], v[2]); +} + +/// Sets the vector elements to the specified values. +/// @param[out] dest The result vector. [(x, y, z)] +/// @param[in] x The x-value of the vector. +/// @param[in] y The y-value of the vector. +/// @param[in] z The z-value of the vector. +inline void dtVset(float* dest, const float x, const float y, const float z) +{ + dest[0] = x; dest[1] = y; dest[2] = z; +} + +/// Performs a vector copy. +/// @param[out] dest The result. [(x, y, z)] +/// @param[in] a The vector to copy. [(x, y, z)] +inline void dtVcopy(float* dest, const float* a) +{ + dest[0] = a[0]; + dest[1] = a[1]; + dest[2] = a[2]; +} + +/// Derives the scalar length of the vector. +/// @param[in] v The vector. [(x, y, z)] +/// @return The scalar length of the vector. +inline float dtVlen(const float* v) +{ + return dtSqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); +} + +/// Derives the square of the scalar length of the vector. (len * len) +/// @param[in] v The vector. [(x, y, z)] +/// @return The square of the scalar length of the vector. +inline float dtVlenSqr(const float* v) +{ + return v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; +} + +/// Returns the distance between two points. +/// @param[in] v1 A point. [(x, y, z)] +/// @param[in] v2 A point. [(x, y, z)] +/// @return The distance between the two points. +inline float dtVdist(const float* v1, const float* v2) +{ + const float dx = v2[0] - v1[0]; + const float dy = v2[1] - v1[1]; + const float dz = v2[2] - v1[2]; + return dtSqrt(dx*dx + dy*dy + dz*dz); +} + +/// Returns the square of the distance between two points. +/// @param[in] v1 A point. [(x, y, z)] +/// @param[in] v2 A point. [(x, y, z)] +/// @return The square of the distance between the two points. +inline float dtVdistSqr(const float* v1, const float* v2) +{ + const float dx = v2[0] - v1[0]; + const float dy = v2[1] - v1[1]; + const float dz = v2[2] - v1[2]; + return dx*dx + dy*dy + dz*dz; +} + +/// Derives the distance between the specified points on the xz-plane. +/// @param[in] v1 A point. [(x, y, z)] +/// @param[in] v2 A point. [(x, y, z)] +/// @return The distance between the point on the xz-plane. +/// +/// The vectors are projected onto the xz-plane, so the y-values are ignored. +inline float dtVdist2D(const float* v1, const float* v2) +{ + const float dx = v2[0] - v1[0]; + const float dz = v2[2] - v1[2]; + return dtSqrt(dx*dx + dz*dz); +} + +/// Derives the square of the distance between the specified points on the xz-plane. +/// @param[in] v1 A point. [(x, y, z)] +/// @param[in] v2 A point. [(x, y, z)] +/// @return The square of the distance between the point on the xz-plane. +inline float dtVdist2DSqr(const float* v1, const float* v2) +{ + const float dx = v2[0] - v1[0]; + const float dz = v2[2] - v1[2]; + return dx*dx + dz*dz; +} + +/// Normalizes the vector. +/// @param[in,out] v The vector to normalize. [(x, y, z)] +inline void dtVnormalize(float* v) +{ + float d = 1.0f / dtSqrt(dtSqr(v[0]) + dtSqr(v[1]) + dtSqr(v[2])); + v[0] *= d; + v[1] *= d; + v[2] *= d; +} + +/// Performs a 'sloppy' colocation check of the specified points. +/// @param[in] p0 A point. [(x, y, z)] +/// @param[in] p1 A point. [(x, y, z)] +/// @return True if the points are considered to be at the same location. +/// +/// Basically, this function will return true if the specified points are +/// close enough to eachother to be considered colocated. +inline bool dtVequal(const float* p0, const float* p1) +{ + static const float thr = dtSqr(1.0f/16384.0f); + const float d = dtVdistSqr(p0, p1); + return d < thr; +} + +/// Derives the dot product of two vectors on the xz-plane. (@p u . @p v) +/// @param[in] u A vector [(x, y, z)] +/// @param[in] v A vector [(x, y, z)] +/// @return The dot product on the xz-plane. +/// +/// The vectors are projected onto the xz-plane, so the y-values are ignored. +inline float dtVdot2D(const float* u, const float* v) +{ + return u[0]*v[0] + u[2]*v[2]; +} + +/// Derives the xz-plane 2D perp product of the two vectors. (uz*vx - ux*vz) +/// @param[in] u The LHV vector [(x, y, z)] +/// @param[in] v The RHV vector [(x, y, z)] +/// @return The dot product on the xz-plane. +/// +/// The vectors are projected onto the xz-plane, so the y-values are ignored. +inline float dtVperp2D(const float* u, const float* v) +{ + return u[2]*v[0] - u[0]*v[2]; +} + +/// @} +/// @name Computational geometry helper functions. +/// @{ + +/// Derives the signed xz-plane area of the triangle ABC, or the relationship of line AB to point C. +/// @param[in] a Vertex A. [(x, y, z)] +/// @param[in] b Vertex B. [(x, y, z)] +/// @param[in] c Vertex C. [(x, y, z)] +/// @return The signed xz-plane area of the triangle. +inline float dtTriArea2D(const float* a, const float* b, const float* c) +{ + const float abx = b[0] - a[0]; + const float abz = b[2] - a[2]; + const float acx = c[0] - a[0]; + const float acz = c[2] - a[2]; + return acx*abz - abx*acz; +} + +/// Determines if two axis-aligned bounding boxes overlap. +/// @param[in] amin Minimum bounds of box A. [(x, y, z)] +/// @param[in] amax Maximum bounds of box A. [(x, y, z)] +/// @param[in] bmin Minimum bounds of box B. [(x, y, z)] +/// @param[in] bmax Maximum bounds of box B. [(x, y, z)] +/// @return True if the two AABB's overlap. +/// @see dtOverlapBounds +inline bool dtOverlapQuantBounds(const unsigned short amin[3], const unsigned short amax[3], + const unsigned short bmin[3], const unsigned short bmax[3]) +{ + bool overlap = true; + overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap; + overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap; + overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap; + return overlap; +} + +/// Determines if two axis-aligned bounding boxes overlap. +/// @param[in] amin Minimum bounds of box A. [(x, y, z)] +/// @param[in] amax Maximum bounds of box A. [(x, y, z)] +/// @param[in] bmin Minimum bounds of box B. [(x, y, z)] +/// @param[in] bmax Maximum bounds of box B. [(x, y, z)] +/// @return True if the two AABB's overlap. +/// @see dtOverlapQuantBounds +inline bool dtOverlapBounds(const float* amin, const float* amax, + const float* bmin, const float* bmax) +{ + bool overlap = true; + overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap; + overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap; + overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap; + return overlap; +} + +/// Derives the closest point on a triangle from the specified reference point. +/// @param[out] closest The closest point on the triangle. +/// @param[in] p The reference point from which to test. [(x, y, z)] +/// @param[in] a Vertex A of triangle ABC. [(x, y, z)] +/// @param[in] b Vertex B of triangle ABC. [(x, y, z)] +/// @param[in] c Vertex C of triangle ABC. [(x, y, z)] +void dtClosestPtPointTriangle(float* closest, const float* p, + const float* a, const float* b, const float* c); + +/// Derives the y-axis height of the closest point on the triangle from the specified reference point. +/// @param[in] p The reference point from which to test. [(x, y, z)] +/// @param[in] a Vertex A of triangle ABC. [(x, y, z)] +/// @param[in] b Vertex B of triangle ABC. [(x, y, z)] +/// @param[in] c Vertex C of triangle ABC. [(x, y, z)] +/// @param[out] h The resulting height. +bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h); + +bool dtIntersectSegmentPoly2D(const float* p0, const float* p1, + const float* verts, int nverts, + float& tmin, float& tmax, + int& segMin, int& segMax); + +/// Determines if the specified point is inside the convex polygon on the xz-plane. +/// @param[in] pt The point to check. [(x, y, z)] +/// @param[in] verts The polygon vertices. [(x, y, z) * @p nverts] +/// @param[in] nverts The number of vertices. [Limit: >= 3] +/// @return True if the point is inside the polygon. +bool dtPointInPolygon(const float* pt, const float* verts, const int nverts); + +bool dtDistancePtPolyEdgesSqr(const float* pt, const float* verts, const int nverts, + float* ed, float* et); + +float dtDistancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t); + +/// Derives the centroid of a convex polygon. +/// @param[out] tc The centroid of the polgyon. [(x, y, z)] +/// @param[in] idx The polygon indices. [(vertIndex) * @p nidx] +/// @param[in] nidx The number of indices in the polygon. [Limit: >= 3] +/// @param[in] verts The polygon vertices. [(x, y, z) * vertCount] +void dtCalcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts); + +/// Determines if the two convex polygons overlap on the xz-plane. +/// @param[in] polya Polygon A vertices. [(x, y, z) * @p npolya] +/// @param[in] npolya The number of vertices in polygon A. +/// @param[in] polyb Polygon B vertices. [(x, y, z) * @p npolyb] +/// @param[in] npolyb The number of vertices in polygon B. +/// @return True if the two polygons overlap. +bool dtOverlapPolyPoly2D(const float* polya, const int npolya, + const float* polyb, const int npolyb); + +/// @} +/// @name Miscellanious functions. +/// @{ + +inline unsigned int dtNextPow2(unsigned int v) +{ + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v++; + return v; +} + +inline unsigned int dtIlog2(unsigned int v) +{ + unsigned int r; + unsigned int shift; + r = (v > 0xffff) << 4; v >>= r; + shift = (v > 0xff) << 3; v >>= shift; r |= shift; + shift = (v > 0xf) << 2; v >>= shift; r |= shift; + shift = (v > 0x3) << 1; v >>= shift; r |= shift; + r |= (v >> 1); + return r; +} + +inline int dtAlign4(int x) { return (x+3) & ~3; } + +inline int dtOppositeTile(int side) { return (side+4) & 0x7; } + +inline void dtSwapByte(unsigned char* a, unsigned char* b) +{ + unsigned char tmp = *a; + *a = *b; + *b = tmp; +} + +inline void dtSwapEndian(unsigned short* v) +{ + unsigned char* x = (unsigned char*)v; + dtSwapByte(x+0, x+1); +} + +inline void dtSwapEndian(short* v) +{ + unsigned char* x = (unsigned char*)v; + dtSwapByte(x+0, x+1); +} + +inline void dtSwapEndian(unsigned int* v) +{ + unsigned char* x = (unsigned char*)v; + dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2); +} + +inline void dtSwapEndian(int* v) +{ + unsigned char* x = (unsigned char*)v; + dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2); +} + +inline void dtSwapEndian(float* v) +{ + unsigned char* x = (unsigned char*)v; + dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2); +} + +void dtRandomPointInConvexPoly(const float* pts, const int npts, float* areas, + const float s, const float t, float* out); + +/// @} + +#endif // DETOURCOMMON_H + +/////////////////////////////////////////////////////////////////////////// + +// This section contains detailed documentation for members that don't have +// a source file. It reduces clutter in the main section of the header. + +/** + +@fn float dtTriArea2D(const float* a, const float* b, const float* c) +@par + +The vertices are projected onto the xz-plane, so the y-values are ignored. + +This is a low cost function than can be used for various purposes. Its main purpose +is for point/line relationship testing. + +In all cases: A value of zero indicates that all vertices are collinear or represent the same point. +(On the xz-plane.) + +When used for point/line relationship tests, AB usually represents a line against which +the C point is to be tested. In this case: + +A positive value indicates that point C is to the left of line AB, looking from A toward B.
+A negative value indicates that point C is to the right of lineAB, looking from A toward B. + +When used for evaluating a triangle: + +The absolute value of the return value is two times the area of the triangle when it is +projected onto the xz-plane. + +A positive return value indicates: + +
    +
  • The vertices are wrapped in the normal Detour wrap direction.
  • +
  • The triangle's 3D face normal is in the general up direction.
  • +
+ +A negative return value indicates: + +
    +
  • The vertices are reverse wrapped. (Wrapped opposite the normal Detour wrap direction.)
  • +
  • The triangle's 3D face normal is in the general down direction.
  • +
+ +*/ diff --git a/Engine/lib/recast/Detour/Include/DetourNavMesh.h b/Engine/lib/recast/Detour/Include/DetourNavMesh.h new file mode 100644 index 000000000..d4fbe9674 --- /dev/null +++ b/Engine/lib/recast/Detour/Include/DetourNavMesh.h @@ -0,0 +1,682 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURNAVMESH_H +#define DETOURNAVMESH_H + +#include "DetourAlloc.h" +#include "DetourStatus.h" + +// Note: If you want to use 64-bit refs, change the types of both dtPolyRef & dtTileRef. +// It is also recommended that you change dtHashRef() to a proper 64-bit hash. + +/// A handle to a polygon within a navigation mesh tile. +/// @ingroup detour +typedef unsigned int dtPolyRef; + +/// A handle to a tile within a navigation mesh. +/// @ingroup detour +typedef unsigned int dtTileRef; + +/// The maximum number of vertices per navigation polygon. +/// @ingroup detour +static const int DT_VERTS_PER_POLYGON = 6; + +/// @{ +/// @name Tile Serialization Constants +/// These constants are used to detect whether a navigation tile's data +/// and state format is compatible with the current build. +/// + +/// A magic number used to detect compatibility of navigation tile data. +static const int DT_NAVMESH_MAGIC = 'D'<<24 | 'N'<<16 | 'A'<<8 | 'V'; + +/// A version number used to detect compatibility of navigation tile data. +static const int DT_NAVMESH_VERSION = 7; + +/// A magic number used to detect the compatibility of navigation tile states. +static const int DT_NAVMESH_STATE_MAGIC = 'D'<<24 | 'N'<<16 | 'M'<<8 | 'S'; + +/// A version number used to detect compatibility of navigation tile states. +static const int DT_NAVMESH_STATE_VERSION = 1; + +/// @} + +/// A flag that indicates that an entity links to an external entity. +/// (E.g. A polygon edge is a portal that links to another polygon.) +static const unsigned short DT_EXT_LINK = 0x8000; + +/// A value that indicates the entity does not link to anything. +static const unsigned int DT_NULL_LINK = 0xffffffff; + +/// A flag that indicates that an off-mesh connection can be traversed in both directions. (Is bidirectional.) +static const unsigned int DT_OFFMESH_CON_BIDIR = 1; + +/// The maximum number of user defined area ids. +/// @ingroup detour +static const int DT_MAX_AREAS = 64; + +/// Tile flags used for various functions and fields. +/// For an example, see dtNavMesh::addTile(). +enum dtTileFlags +{ + /// The navigation mesh owns the tile memory and is responsible for freeing it. + DT_TILE_FREE_DATA = 0x01, +}; + +/// Vertex flags returned by dtNavMeshQuery::findStraightPath. +enum dtStraightPathFlags +{ + DT_STRAIGHTPATH_START = 0x01, ///< The vertex is the start position in the path. + DT_STRAIGHTPATH_END = 0x02, ///< The vertex is the end position in the path. + DT_STRAIGHTPATH_OFFMESH_CONNECTION = 0x04, ///< The vertex is the start of an off-mesh connection. +}; + +/// Flags representing the type of a navigation mesh polygon. +enum dtPolyTypes +{ + /// The polygon is a standard convex polygon that is part of the surface of the mesh. + DT_POLYTYPE_GROUND = 0, + /// The polygon is an off-mesh connection consisting of two vertices. + DT_POLYTYPE_OFFMESH_CONNECTION = 1, +}; + + +/// Defines a polyogn within a dtMeshTile object. +/// @ingroup detour +struct dtPoly +{ + /// Index to first link in linked list. (Or #DT_NULL_LINK if there is no link.) + unsigned int firstLink; + + /// The indices of the polygon's vertices. + /// The actual vertices are located in dtMeshTile::verts. + unsigned short verts[DT_VERTS_PER_POLYGON]; + + /// Packed data representing neighbor polygons references and flags for each edge. + unsigned short neis[DT_VERTS_PER_POLYGON]; + + /// The user defined polygon flags. + unsigned short flags; + + /// The number of vertices in the polygon. + unsigned char vertCount; + + /// The bit packed area id and polygon type. + /// @note Use the structure's set and get methods to acess this value. + unsigned char areaAndtype; + + /// Sets the user defined area id. [Limit: < #DT_MAX_AREAS] + inline void setArea(unsigned char a) { areaAndtype = (areaAndtype & 0xc0) | (a & 0x3f); } + + /// Sets the polygon type. (See: #dtPolyTypes.) + inline void setType(unsigned char t) { areaAndtype = (areaAndtype & 0x3f) | (t << 6); } + + /// Gets the user defined area id. + inline unsigned char getArea() const { return areaAndtype & 0x3f; } + + /// Gets the polygon type. (See: #dtPolyTypes) + inline unsigned char getType() const { return areaAndtype >> 6; } +}; + +/// Defines the location of detail sub-mesh data within a dtMeshTile. +struct dtPolyDetail +{ + unsigned int vertBase; ///< The offset of the vertices in the dtMeshTile::detailVerts array. + unsigned int triBase; ///< The offset of the triangles in the dtMeshTile::detailTris array. + unsigned char vertCount; ///< The number of vertices in the sub-mesh. + unsigned char triCount; ///< The number of triangles in the sub-mesh. +}; + +/// Defines a link between polygons. +/// @note This structure is rarely if ever used by the end user. +/// @see dtMeshTile +struct dtLink +{ + dtPolyRef ref; ///< Neighbour reference. (The neighbor that is linked to.) + unsigned int next; ///< Index of the next link. + unsigned char edge; ///< Index of the polygon edge that owns this link. + unsigned char side; ///< If a boundary link, defines on which side the link is. + unsigned char bmin; ///< If a boundary link, defines the minimum sub-edge area. + unsigned char bmax; ///< If a boundary link, defines the maximum sub-edge area. +}; + +/// Bounding volume node. +/// @note This structure is rarely if ever used by the end user. +/// @see dtMeshTile +struct dtBVNode +{ + unsigned short bmin[3]; ///< Minimum bounds of the node's AABB. [(x, y, z)] + unsigned short bmax[3]; ///< Maximum bounds of the node's AABB. [(x, y, z)] + int i; ///< The node's index. (Negative for escape sequence.) +}; + +/// Defines an navigation mesh off-mesh connection within a dtMeshTile object. +/// An off-mesh connection is a user defined traversable connection made up to two vertices. +struct dtOffMeshConnection +{ + /// The endpoints of the connection. [(ax, ay, az, bx, by, bz)] + float pos[6]; + + /// The radius of the endpoints. [Limit: >= 0] + float rad; + + /// The polygon reference of the connection within the tile. + unsigned short poly; + + /// Link flags. + /// @note These are not the connection's user defined flags. Those are assigned via the + /// connection's dtPoly definition. These are link flags used for internal purposes. + unsigned char flags; + + /// End point side. + unsigned char side; + + /// The id of the offmesh connection. (User assigned when the navigation mesh is built.) + unsigned int userId; +}; + +/// Provides high level information related to a dtMeshTile object. +/// @ingroup detour +struct dtMeshHeader +{ + int magic; ///< Tile magic number. (Used to identify the data format.) + int version; ///< Tile data format version number. + int x; ///< The x-position of the tile within the dtNavMesh tile grid. (x, y, layer) + int y; ///< The y-position of the tile within the dtNavMesh tile grid. (x, y, layer) + int layer; ///< The layer of the tile within the dtNavMesh tile grid. (x, y, layer) + unsigned int userId; ///< The user defined id of the tile. + int polyCount; ///< The number of polygons in the tile. + int vertCount; ///< The number of vertices in the tile. + int maxLinkCount; ///< The number of allocated links. + int detailMeshCount; ///< The number of sub-meshes in the detail mesh. + + /// The number of unique vertices in the detail mesh. (In addition to the polygon vertices.) + int detailVertCount; + + int detailTriCount; ///< The number of triangles in the detail mesh. + int bvNodeCount; ///< The number of bounding volume nodes. (Zero if bounding volumes are disabled.) + int offMeshConCount; ///< The number of off-mesh connections. + int offMeshBase; ///< The index of the first polygon which is an off-mesh connection. + float walkableHeight; ///< The height of the agents using the tile. + float walkableRadius; ///< The radius of the agents using the tile. + float walkableClimb; ///< The maximum climb height of the agents using the tile. + float bmin[3]; ///< The minimum bounds of the tile's AABB. [(x, y, z)] + float bmax[3]; ///< The maximum bounds of the tile's AABB. [(x, y, z)] + + /// The bounding volume quantization factor. + float bvQuantFactor; +}; + +/// Defines a navigation mesh tile. +/// @ingroup detour +struct dtMeshTile +{ + unsigned int salt; ///< Counter describing modifications to the tile. + + unsigned int linksFreeList; ///< Index to the next free link. + dtMeshHeader* header; ///< The tile header. + dtPoly* polys; ///< The tile polygons. [Size: dtMeshHeader::polyCount] + float* verts; ///< The tile vertices. [Size: dtMeshHeader::vertCount] + dtLink* links; ///< The tile links. [Size: dtMeshHeader::maxLinkCount] + dtPolyDetail* detailMeshes; ///< The tile's detail sub-meshes. [Size: dtMeshHeader::detailMeshCount] + + /// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount] + float* detailVerts; + + /// The detail mesh's triangles. [(vertA, vertB, vertC) * dtMeshHeader::detailTriCount] + unsigned char* detailTris; + + /// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount] + /// (Will be null if bounding volumes are disabled.) + dtBVNode* bvTree; + + dtOffMeshConnection* offMeshCons; ///< The tile off-mesh connections. [Size: dtMeshHeader::offMeshConCount] + + unsigned char* data; ///< The tile data. (Not directly accessed under normal situations.) + int dataSize; ///< Size of the tile data. + int flags; ///< Tile flags. (See: #dtTileFlags) + dtMeshTile* next; ///< The next free tile, or the next tile in the spatial grid. +}; + +/// Configuration parameters used to define multi-tile navigation meshes. +/// The values are used to allocate space during the initialization of a navigation mesh. +/// @see dtNavMesh::init() +/// @ingroup detour +struct dtNavMeshParams +{ + float orig[3]; ///< The world space origin of the navigation mesh's tile space. [(x, y, z)] + float tileWidth; ///< The width of each tile. (Along the x-axis.) + float tileHeight; ///< The height of each tile. (Along the z-axis.) + int maxTiles; ///< The maximum number of tiles the navigation mesh can contain. + int maxPolys; ///< The maximum number of polygons each tile can contain. +}; + +/// A navigation mesh based on tiles of convex polygons. +/// @ingroup detour +class dtNavMesh +{ +public: + dtNavMesh(); + ~dtNavMesh(); + + /// @{ + /// @name Initialization and Tile Management + + /// Initializes the navigation mesh for tiled use. + /// @param[in] params Initialization parameters. + /// @return The status flags for the operation. + dtStatus init(const dtNavMeshParams* params); + + /// Initializes the navigation mesh for single tile use. + /// @param[in] data Data of the new tile. (See: #dtCreateNavMeshData) + /// @param[in] dataSize The data size of the new tile. + /// @param[in] flags The tile flags. (See: #dtTileFlags) + /// @return The status flags for the operation. + /// @see dtCreateNavMeshData + dtStatus init(unsigned char* data, const int dataSize, const int flags); + + /// The navigation mesh initialization params. + const dtNavMeshParams* getParams() const; + + /// Adds a tile to the navigation mesh. + /// @param[in] data Data for the new tile mesh. (See: #dtCreateNavMeshData) + /// @param[in] dataSize Data size of the new tile mesh. + /// @param[in] flags Tile flags. (See: #dtTileFlags) + /// @param[in] lastRef The desired reference for the tile. (When reloading a tile.) [opt] [Default: 0] + /// @param[out] result The tile reference. (If the tile was succesfully added.) [opt] + /// @return The status flags for the operation. + dtStatus addTile(unsigned char* data, int dataSize, int flags, dtTileRef lastRef, dtTileRef* result); + + /// Removes the specified tile from the navigation mesh. + /// @param[in] ref The reference of the tile to remove. + /// @param[out] data Data associated with deleted tile. + /// @param[out] dataSize Size of the data associated with deleted tile. + /// @return The status flags for the operation. + dtStatus removeTile(dtTileRef ref, unsigned char** data, int* dataSize); + + /// @} + + /// @{ + /// @name Query Functions + + /// Calculates the tile grid location for the specified world position. + /// @param[in] pos The world position for the query. [(x, y, z)] + /// @param[out] tx The tile's x-location. (x, y) + /// @param[out] ty The tile's y-location. (x, y) + void calcTileLoc(const float* pos, int* tx, int* ty) const; + + /// Gets the tile at the specified grid location. + /// @param[in] x The tile's x-location. (x, y, layer) + /// @param[in] y The tile's y-location. (x, y, layer) + /// @param[in] layer The tile's layer. (x, y, layer) + /// @return The tile, or null if the tile does not exist. + const dtMeshTile* getTileAt(const int x, const int y, const int layer) const; + + /// Gets all tiles at the specified grid location. (All layers.) + /// @param[in] x The tile's x-location. (x, y) + /// @param[in] y The tile's y-location. (x, y) + /// @param[out] tiles A pointer to an array of tiles that will hold the result. + /// @param[in] maxTiles The maximum tiles the tiles parameter can hold. + /// @return The number of tiles returned in the tiles array. + int getTilesAt(const int x, const int y, + dtMeshTile const** tiles, const int maxTiles) const; + + /// Gets the tile reference for the tile at specified grid location. + /// @param[in] x The tile's x-location. (x, y, layer) + /// @param[in] y The tile's y-location. (x, y, layer) + /// @param[in] layer The tile's layer. (x, y, layer) + /// @return The tile reference of the tile, or 0 if there is none. + dtTileRef getTileRefAt(int x, int y, int layer) const; + + /// Gets the tile reference for the specified tile. + /// @param[in] tile The tile. + /// @return The tile reference of the tile. + dtTileRef getTileRef(const dtMeshTile* tile) const; + + /// Gets the tile for the specified tile reference. + /// @param[in] ref The tile reference of the tile to retrieve. + /// @return The tile for the specified reference, or null if the + /// reference is invalid. + const dtMeshTile* getTileByRef(dtTileRef ref) const; + + /// The maximum number of tiles supported by the navigation mesh. + /// @return The maximum number of tiles supported by the navigation mesh. + int getMaxTiles() const; + + /// Gets the tile at the specified index. + /// @param[in] i The tile index. [Limit: 0 >= index < #getMaxTiles()] + /// @return The tile at the specified index. + const dtMeshTile* getTile(int i) const; + + /// Gets the tile and polygon for the specified polygon reference. + /// @param[in] ref The reference for the a polygon. + /// @param[out] tile The tile containing the polygon. + /// @param[out] poly The polygon. + /// @return The status flags for the operation. + dtStatus getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const; + + /// Returns the tile and polygon for the specified polygon reference. + /// @param[in] ref A known valid reference for a polygon. + /// @param[out] tile The tile containing the polygon. + /// @param[out] poly The polygon. + void getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const; + + /// Checks the validity of a polygon reference. + /// @param[in] ref The polygon reference to check. + /// @return True if polygon reference is valid for the navigation mesh. + bool isValidPolyRef(dtPolyRef ref) const; + + /// Gets the polygon reference for the tile's base polygon. + /// @param[in] tile The tile. + /// @return The polygon reference for the base polygon in the specified tile. + dtPolyRef getPolyRefBase(const dtMeshTile* tile) const; + + /// Gets the endpoints for an off-mesh connection, ordered by "direction of travel". + /// @param[in] prevRef The reference of the polygon before the connection. + /// @param[in] polyRef The reference of the off-mesh connection polygon. + /// @param[out] startPos The start position of the off-mesh connection. [(x, y, z)] + /// @param[out] endPos The end position of the off-mesh connection. [(x, y, z)] + /// @return The status flags for the operation. + dtStatus getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const; + + /// Gets the specified off-mesh connection. + /// @param[in] ref The polygon reference of the off-mesh connection. + /// @return The specified off-mesh connection, or null if the polygon reference is not valid. + const dtOffMeshConnection* getOffMeshConnectionByRef(dtPolyRef ref) const; + + /// @} + + /// @{ + /// @name State Management + /// These functions do not effect #dtTileRef or #dtPolyRef's. + + /// Sets the user defined flags for the specified polygon. + /// @param[in] ref The polygon reference. + /// @param[in] flags The new flags for the polygon. + /// @return The status flags for the operation. + dtStatus setPolyFlags(dtPolyRef ref, unsigned short flags); + + /// Gets the user defined flags for the specified polygon. + /// @param[in] ref The polygon reference. + /// @param[out] resultFlags The polygon flags. + /// @return The status flags for the operation. + dtStatus getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const; + + /// Sets the user defined area for the specified polygon. + /// @param[in] ref The polygon reference. + /// @param[in] area The new area id for the polygon. [Limit: < #DT_MAX_AREAS] + /// @return The status flags for the operation. + dtStatus setPolyArea(dtPolyRef ref, unsigned char area); + + /// Gets the user defined area for the specified polygon. + /// @param[in] ref The polygon reference. + /// @param[out] resultArea The area id for the polygon. + /// @return The status flags for the operation. + dtStatus getPolyArea(dtPolyRef ref, unsigned char* resultArea) const; + + /// Gets the size of the buffer required by #storeTileState to store the specified tile's state. + /// @param[in] tile The tile. + /// @return The size of the buffer required to store the state. + int getTileStateSize(const dtMeshTile* tile) const; + + /// Stores the non-structural state of the tile in the specified buffer. (Flags, area ids, etc.) + /// @param[in] tile The tile. + /// @param[out] data The buffer to store the tile's state in. + /// @param[in] maxDataSize The size of the data buffer. [Limit: >= #getTileStateSize] + /// @return The status flags for the operation. + dtStatus storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const; + + /// Restores the state of the tile. + /// @param[in] tile The tile. + /// @param[in] data The new state. (Obtained from #storeTileState.) + /// @param[in] maxDataSize The size of the state within the data buffer. + /// @return The status flags for the operation. + dtStatus restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize); + + /// @} + + /// @{ + /// @name Encoding and Decoding + /// These functions are generally meant for internal use only. + + /// Derives a standard polygon reference. + /// @note This function is generally meant for internal use only. + /// @param[in] salt The tile's salt value. + /// @param[in] it The index of the tile. + /// @param[in] ip The index of the polygon within the tile. + inline dtPolyRef encodePolyId(unsigned int salt, unsigned int it, unsigned int ip) const + { + return ((dtPolyRef)salt << (m_polyBits+m_tileBits)) | ((dtPolyRef)it << m_polyBits) | (dtPolyRef)ip; + } + + /// Decodes a standard polygon reference. + /// @note This function is generally meant for internal use only. + /// @param[in] ref The polygon reference to decode. + /// @param[out] salt The tile's salt value. + /// @param[out] it The index of the tile. + /// @param[out] ip The index of the polygon within the tile. + /// @see #encodePolyId + inline void decodePolyId(dtPolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip) const + { + const dtPolyRef saltMask = ((dtPolyRef)1<> (m_polyBits+m_tileBits)) & saltMask); + it = (unsigned int)((ref >> m_polyBits) & tileMask); + ip = (unsigned int)(ref & polyMask); + } + + /// Extracts a tile's salt value from the specified polygon reference. + /// @note This function is generally meant for internal use only. + /// @param[in] ref The polygon reference. + /// @see #encodePolyId + inline unsigned int decodePolyIdSalt(dtPolyRef ref) const + { + const dtPolyRef saltMask = ((dtPolyRef)1<> (m_polyBits+m_tileBits)) & saltMask); + } + + /// Extracts the tile's index from the specified polygon reference. + /// @note This function is generally meant for internal use only. + /// @param[in] ref The polygon reference. + /// @see #encodePolyId + inline unsigned int decodePolyIdTile(dtPolyRef ref) const + { + const dtPolyRef tileMask = ((dtPolyRef)1<> m_polyBits) & tileMask); + } + + /// Extracts the polygon's index (within its tile) from the specified polygon reference. + /// @note This function is generally meant for internal use only. + /// @param[in] ref The polygon reference. + /// @see #encodePolyId + inline unsigned int decodePolyIdPoly(dtPolyRef ref) const + { + const dtPolyRef polyMask = ((dtPolyRef)1<header->bvQuantFactor; +const dtBVNode* n = &tile->bvTree[i]; +if (n->i >= 0) +{ + // This is a leaf node. + float worldMinX = tile->header->bmin[0] + n->bmin[0]*cs; + float worldMinY = tile->header->bmin[0] + n->bmin[1]*cs; + // Etc... +} +@endcode + +@struct dtMeshTile +@par + +Tiles generally only exist within the context of a dtNavMesh object. + +Some tile content is optional. For example, a tile may not contain any +off-mesh connections. In this case the associated pointer will be null. + +If a detail mesh exists it will share vertices with the base polygon mesh. +Only the vertices unique to the detail mesh will be stored in #detailVerts. + +@warning Tiles returned by a dtNavMesh object are not guarenteed to be populated. +For example: The tile at a location might not have been loaded yet, or may have been removed. +In this case, pointers will be null. So if in doubt, check the polygon count in the +tile's header to determine if a tile has polygons defined. + +@var float dtOffMeshConnection::pos[6] +@par + +For a properly built navigation mesh, vertex A will always be within the bounds of the mesh. +Vertex B is not required to be within the bounds of the mesh. + +*/ diff --git a/Engine/lib/recast/Detour/Include/DetourNavMeshBuilder.h b/Engine/lib/recast/Detour/Include/DetourNavMeshBuilder.h new file mode 100644 index 000000000..c80d17176 --- /dev/null +++ b/Engine/lib/recast/Detour/Include/DetourNavMeshBuilder.h @@ -0,0 +1,148 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURNAVMESHBUILDER_H +#define DETOURNAVMESHBUILDER_H + +#include "DetourAlloc.h" + +/// Represents the source data used to build an navigation mesh tile. +/// @ingroup detour +struct dtNavMeshCreateParams +{ + + /// @name Polygon Mesh Attributes + /// Used to create the base navigation graph. + /// See #rcPolyMesh for details related to these attributes. + /// @{ + + const unsigned short* verts; ///< The polygon mesh vertices. [(x, y, z) * #vertCount] [Unit: vx] + int vertCount; ///< The number vertices in the polygon mesh. [Limit: >= 3] + const unsigned short* polys; ///< The polygon data. [Size: #polyCount * 2 * #nvp] + const unsigned short* polyFlags; ///< The user defined flags assigned to each polygon. [Size: #polyCount] + const unsigned char* polyAreas; ///< The user defined area ids assigned to each polygon. [Size: #polyCount] + int polyCount; ///< Number of polygons in the mesh. [Limit: >= 1] + int nvp; ///< Number maximum number of vertices per polygon. [Limit: >= 3] + + /// @} + /// @name Height Detail Attributes (Optional) + /// See #rcPolyMeshDetail for details related to these attributes. + /// @{ + + const unsigned int* detailMeshes; ///< The height detail sub-mesh data. [Size: 4 * #polyCount] + const float* detailVerts; ///< The detail mesh vertices. [Size: 3 * #detailVertsCount] [Unit: wu] + int detailVertsCount; ///< The number of vertices in the detail mesh. + const unsigned char* detailTris; ///< The detail mesh triangles. [Size: 4 * #detailTriCount] + int detailTriCount; ///< The number of triangles in the detail mesh. + + /// @} + /// @name Off-Mesh Connections Attributes (Optional) + /// Used to define a custom point-to-point edge within the navigation graph, an + /// off-mesh connection is a user defined traversable connection made up to two vertices, + /// at least one of which resides within a navigation mesh polygon. + /// @{ + + /// Off-mesh connection vertices. [(ax, ay, az, bx, by, bz) * #offMeshConCount] [Unit: wu] + const float* offMeshConVerts; + /// Off-mesh connection radii. [Size: #offMeshConCount] [Unit: wu] + const float* offMeshConRad; + /// User defined flags assigned to the off-mesh connections. [Size: #offMeshConCount] + const unsigned short* offMeshConFlags; + /// User defined area ids assigned to the off-mesh connections. [Size: #offMeshConCount] + const unsigned char* offMeshConAreas; + /// The permitted travel direction of the off-mesh connections. [Size: #offMeshConCount] + /// + /// 0 = Travel only from endpoint A to endpoint B.
+ /// #DT_OFFMESH_CON_BIDIR = Bidirectional travel. + const unsigned char* offMeshConDir; + /// The user defined ids of the off-mesh connection. [Size: #offMeshConCount] + const unsigned int* offMeshConUserID; + /// The number of off-mesh connections. [Limit: >= 0] + int offMeshConCount; + + /// @} + /// @name Tile Attributes + /// @note The tile grid/layer data can be left at zero if the destination is a single tile mesh. + /// @{ + + unsigned int userId; ///< The user defined id of the tile. + int tileX; ///< The tile's x-grid location within the multi-tile destination mesh. (Along the x-axis.) + int tileY; ///< The tile's y-grid location within the multi-tile desitation mesh. (Along the z-axis.) + int tileLayer; ///< The tile's layer within the layered destination mesh. [Limit: >= 0] (Along the y-axis.) + float bmin[3]; ///< The minimum bounds of the tile. [(x, y, z)] [Unit: wu] + float bmax[3]; ///< The maximum bounds of the tile. [(x, y, z)] [Unit: wu] + + /// @} + /// @name General Configuration Attributes + /// @{ + + float walkableHeight; ///< The agent height. [Unit: wu] + float walkableRadius; ///< The agent radius. [Unit: wu] + float walkableClimb; ///< The agent maximum traversable ledge. (Up/Down) [Unit: wu] + float cs; ///< The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu] + float ch; ///< The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu] + + /// True if a bounding volume tree should be built for the tile. + /// @note The BVTree is not normally needed for layered navigation meshes. + bool buildBvTree; + + /// @} +}; + +/// Builds navigation mesh tile data from the provided tile creation data. +/// @ingroup detour +/// @param[in] params Tile creation data. +/// @param[out] outData The resulting tile data. +/// @param[out] outDataSize The size of the tile data array. +/// @return True if the tile data was successfully created. +bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData, int* outDataSize); + +/// Swaps the endianess of the tile data's header (#dtMeshHeader). +/// @param[in,out] data The tile data array. +/// @param[in] dataSize The size of the data array. +bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int dataSize); + +/// Swaps endianess of the tile data. +/// @param[in,out] data The tile data array. +/// @param[in] dataSize The size of the data array. +bool dtNavMeshDataSwapEndian(unsigned char* data, const int dataSize); + +#endif // DETOURNAVMESHBUILDER_H + +// This section contains detailed documentation for members that don't have +// a source file. It reduces clutter in the main section of the header. + +/** + +@struct dtNavMeshCreateParams +@par + +This structure is used to marshal data between the Recast mesh generation pipeline and Detour navigation components. + +See the rcPolyMesh and rcPolyMeshDetail documentation for detailed information related to mesh structure. + +Units are usually in voxels (vx) or world units (wu). The units for voxels, grid size, and cell size +are all based on the values of #cs and #ch. + +The standard navigation mesh build process is to create tile data using dtCreateNavMeshData, then add the tile +to a navigation mesh using either the dtNavMesh single tile init() function or the dtNavMesh::addTile() +function. + +@see dtCreateNavMeshData + +*/ \ No newline at end of file diff --git a/Engine/lib/recast/Detour/Include/DetourNavMeshQuery.h b/Engine/lib/recast/Detour/Include/DetourNavMeshQuery.h new file mode 100644 index 000000000..b856b7027 --- /dev/null +++ b/Engine/lib/recast/Detour/Include/DetourNavMeshQuery.h @@ -0,0 +1,477 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURNAVMESHQUERY_H +#define DETOURNAVMESHQUERY_H + +#include "DetourNavMesh.h" +#include "DetourStatus.h" + + +// Define DT_VIRTUAL_QUERYFILTER if you wish to derive a custom filter from dtQueryFilter. +// On certain platforms indirect or virtual function call is expensive. The default +// setting is to use non-virtual functions, the actual implementations of the functions +// are declared as inline for maximum speed. + +//#define DT_VIRTUAL_QUERYFILTER 1 + +/// Defines polygon filtering and traversal costs for navigation mesh query operations. +/// @ingroup detour +class dtQueryFilter +{ + float m_areaCost[DT_MAX_AREAS]; ///< Cost per area type. (Used by default implementation.) + unsigned short m_includeFlags; ///< Flags for polygons that can be visited. (Used by default implementation.) + unsigned short m_excludeFlags; ///< Flags for polygons that should not be visted. (Used by default implementation.) + +public: + dtQueryFilter(); + + /// Returns true if the polygon can be visited. (I.e. Is traversable.) + /// @param[in] ref The reference id of the polygon test. + /// @param[in] tile The tile containing the polygon. + /// @param[in] poly The polygon to test. +#ifdef DT_VIRTUAL_QUERYFILTER + virtual bool passFilter(const dtPolyRef ref, + const dtMeshTile* tile, + const dtPoly* poly) const; +#else + bool passFilter(const dtPolyRef ref, + const dtMeshTile* tile, + const dtPoly* poly) const; +#endif + + /// Returns cost to move from the beginning to the end of a line segment + /// that is fully contained within a polygon. + /// @param[in] pa The start position on the edge of the previous and current polygon. [(x, y, z)] + /// @param[in] pb The end position on the edge of the current and next polygon. [(x, y, z)] + /// @param[in] prevRef The reference id of the previous polygon. [opt] + /// @param[in] prevTile The tile containing the previous polygon. [opt] + /// @param[in] prevPoly The previous polygon. [opt] + /// @param[in] curRef The reference id of the current polygon. + /// @param[in] curTile The tile containing the current polygon. + /// @param[in] curPoly The current polygon. + /// @param[in] nextRef The refernece id of the next polygon. [opt] + /// @param[in] nextTile The tile containing the next polygon. [opt] + /// @param[in] nextPoly The next polygon. [opt] +#ifdef DT_VIRTUAL_QUERYFILTER + virtual float getCost(const float* pa, const float* pb, + const dtPolyRef prevRef, const dtMeshTile* prevTile, const dtPoly* prevPoly, + const dtPolyRef curRef, const dtMeshTile* curTile, const dtPoly* curPoly, + const dtPolyRef nextRef, const dtMeshTile* nextTile, const dtPoly* nextPoly) const; +#else + float getCost(const float* pa, const float* pb, + const dtPolyRef prevRef, const dtMeshTile* prevTile, const dtPoly* prevPoly, + const dtPolyRef curRef, const dtMeshTile* curTile, const dtPoly* curPoly, + const dtPolyRef nextRef, const dtMeshTile* nextTile, const dtPoly* nextPoly) const; +#endif + + /// @name Getters and setters for the default implementation data. + ///@{ + + /// Returns the traversal cost of the area. + /// @param[in] i The id of the area. + /// @returns The traversal cost of the area. + inline float getAreaCost(const int i) const { return m_areaCost[i]; } + + /// Sets the traversal cost of the area. + /// @param[in] i The id of the area. + /// @param[in] cost The new cost of traversing the area. + inline void setAreaCost(const int i, const float cost) { m_areaCost[i] = cost; } + + /// Returns the include flags for the filter. + /// Any polygons that include one or more of these flags will be + /// included in the operation. + inline unsigned short getIncludeFlags() const { return m_includeFlags; } + + /// Sets the include flags for the filter. + /// @param[in] flags The new flags. + inline void setIncludeFlags(const unsigned short flags) { m_includeFlags = flags; } + + /// Returns the exclude flags for the filter. + /// Any polygons that include one ore more of these flags will be + /// excluded from the operation. + inline unsigned short getExcludeFlags() const { return m_excludeFlags; } + + /// Sets the exclude flags for the filter. + /// @param[in] flags The new flags. + inline void setExcludeFlags(const unsigned short flags) { m_excludeFlags = flags; } + + ///@} + +}; + +/// Provides the ability to perform pathfinding related queries against +/// a navigation mesh. +/// @ingroup detour +class dtNavMeshQuery +{ +public: + dtNavMeshQuery(); + ~dtNavMeshQuery(); + + /// Initializes the query object. + /// @param[in] nav Pointer to the dtNavMesh object to use for all queries. + /// @param[in] maxNodes Maximum number of search nodes. [Limits: 0 < value <= 65536] + /// @returns The status flags for the query. + dtStatus init(const dtNavMesh* nav, const int maxNodes); + + /// @name Standard Pathfinding Functions + // /@{ + + /// Finds a path from the start polygon to the end polygon. + /// @param[in] startRef The refrence id of the start polygon. + /// @param[in] endRef The reference id of the end polygon. + /// @param[in] startPos A position within the start polygon. [(x, y, z)] + /// @param[in] endPos A position within the end polygon. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] path An ordered list of polygon references representing the path. (Start to end.) + /// [(polyRef) * @p pathCount] + /// @param[out] pathCount The number of polygons returned in the @p path array. + /// @param[in] maxPath The maximum number of polygons the @p path array can hold. [Limit: >= 1] + dtStatus findPath(dtPolyRef startRef, dtPolyRef endRef, + const float* startPos, const float* endPos, + const dtQueryFilter* filter, + dtPolyRef* path, int* pathCount, const int maxPath) const; + + /// Finds the straight path from the start to the end position within the polygon corridor. + /// @param[in] startPos Path start position. [(x, y, z)] + /// @param[in] endPos Path end position. [(x, y, z)] + /// @param[in] path An array of polygon references that represent the path corridor. + /// @param[in] pathSize The number of polygons in the @p path array. + /// @param[out] straightPath Points describing the straight path. [(x, y, z) * @p straightPathCount]. + /// @param[out] straightPathFlags Flags describing each point. (See: #dtStraightPathFlags) [opt] + /// @param[out] straightPathRefs The reference id of the polygon that is being entered at each point. [opt] + /// @param[out] straightPathCount The number of points in the straight path. + /// @param[in] maxStraightPath The maximum number of points the straight path arrays can hold. [Limit: > 0] + /// @returns The status flags for the query. + dtStatus findStraightPath(const float* startPos, const float* endPos, + const dtPolyRef* path, const int pathSize, + float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs, + int* straightPathCount, const int maxStraightPath) const; + + ///@} + /// @name Sliced Pathfinding Functions + /// Common use case: + /// -# Call initSlicedFindPath() to initialize the sliced path query. + /// -# Call updateSlicedFindPath() until it returns complete. + /// -# Call finalizeSlicedFindPath() to get the path. + ///@{ + + /// Intializes a sliced path query. + /// @param[in] startRef The refrence id of the start polygon. + /// @param[in] endRef The reference id of the end polygon. + /// @param[in] startPos A position within the start polygon. [(x, y, z)] + /// @param[in] endPos A position within the end polygon. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @returns The status flags for the query. + dtStatus initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef, + const float* startPos, const float* endPos, + const dtQueryFilter* filter); + + /// Updates an in-progress sliced path query. + /// @param[in] maxIter The maximum number of iterations to perform. + /// @param[out] doneIters The actual number of iterations completed. [opt] + /// @returns The status flags for the query. + dtStatus updateSlicedFindPath(const int maxIter, int* doneIters); + + /// Finalizes and returns the results of a sliced path query. + /// @param[out] path An ordered list of polygon references representing the path. (Start to end.) + /// [(polyRef) * @p pathCount] + /// @param[out] pathCount The number of polygons returned in the @p path array. + /// @param[in] maxPath The max number of polygons the path array can hold. [Limit: >= 1] + /// @returns The status flags for the query. + dtStatus finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, const int maxPath); + + /// Finalizes and returns the results of an incomplete sliced path query, returning the path to the furthest + /// polygon on the existing path that was visited during the search. + /// @param[out] existing An array of polygon references for the existing path. + /// @param[out] existingSize The number of polygon in the @p existing array. + /// @param[out] path An ordered list of polygon references representing the path. (Start to end.) + /// [(polyRef) * @p pathCount] + /// @param[out] pathCount The number of polygons returned in the @p path array. + /// @param[in] maxPath The max number of polygons the @p path array can hold. [Limit: >= 1] + /// @returns The status flags for the query. + dtStatus finalizeSlicedFindPathPartial(const dtPolyRef* existing, const int existingSize, + dtPolyRef* path, int* pathCount, const int maxPath); + + ///@} + /// @name Dijkstra Search Functions + /// @{ + + /// Finds the polygons along the navigation graph that touch the specified circle. + /// @param[in] startRef The reference id of the polygon where the search starts. + /// @param[in] centerPos The center of the search circle. [(x, y, z)] + /// @param[in] radius The radius of the search circle. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] resultRef The reference ids of the polygons touched by the circle. [opt] + /// @param[out] resultParent The reference ids of the parent polygons for each result. + /// Zero if a result polygon has no parent. [opt] + /// @param[out] resultCost The search cost from @p centerPos to the polygon. [opt] + /// @param[out] resultCount The number of polygons found. [opt] + /// @param[in] maxResult The maximum number of polygons the result arrays can hold. + /// @returns The status flags for the query. + dtStatus findPolysAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost, + int* resultCount, const int maxResult) const; + + /// Finds the polygons along the naviation graph that touch the specified convex polygon. + /// @param[in] startRef The reference id of the polygon where the search starts. + /// @param[in] verts The vertices describing the convex polygon. (CCW) + /// [(x, y, z) * @p nverts] + /// @param[in] nverts The number of vertices in the polygon. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] resultRef The reference ids of the polygons touched by the search polygon. [opt] + /// @param[out] resultParent The reference ids of the parent polygons for each result. Zero if a + /// result polygon has no parent. [opt] + /// @param[out] resultCost The search cost from the centroid point to the polygon. [opt] + /// @param[out] resultCount The number of polygons found. + /// @param[in] maxResult The maximum number of polygons the result arrays can hold. + /// @returns The status flags for the query. + dtStatus findPolysAroundShape(dtPolyRef startRef, const float* verts, const int nverts, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost, + int* resultCount, const int maxResult) const; + + /// @} + /// @name Local Query Functions + ///@{ + + /// Finds the polygon nearest to the specified center point. + /// @param[in] center The center of the search box. [(x, y, z)] + /// @param[in] extents The search distance along each axis. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] nearestRef The reference id of the nearest polygon. + /// @param[out] nearestPt The nearest point on the polygon. [opt] [(x, y, z)] + /// @returns The status flags for the query. + dtStatus findNearestPoly(const float* center, const float* extents, + const dtQueryFilter* filter, + dtPolyRef* nearestRef, float* nearestPt) const; + + /// Finds polygons that overlap the search box. + /// @param[in] center The center of the search box. [(x, y, z)] + /// @param[in] extents The search distance along each axis. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] polys The reference ids of the polygons that overlap the query box. + /// @param[out] polyCount The number of polygons in the search result. + /// @param[in] maxPolys The maximum number of polygons the search result can hold. + /// @returns The status flags for the query. + dtStatus queryPolygons(const float* center, const float* extents, + const dtQueryFilter* filter, + dtPolyRef* polys, int* polyCount, const int maxPolys) const; + + /// Finds the non-overlapping navigation polygons in the local neighbourhood around the center position. + /// @param[in] startRef The reference id of the polygon where the search starts. + /// @param[in] centerPos The center of the query circle. [(x, y, z)] + /// @param[in] radius The radius of the query circle. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] resultRef The reference ids of the polygons touched by the circle. + /// @param[out] resultParent The reference ids of the parent polygons for each result. + /// Zero if a result polygon has no parent. [opt] + /// @param[out] resultCount The number of polygons found. + /// @param[in] maxResult The maximum number of polygons the result arrays can hold. + /// @returns The status flags for the query. + dtStatus findLocalNeighbourhood(dtPolyRef startRef, const float* centerPos, const float radius, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, + int* resultCount, const int maxResult) const; + + /// Moves from the start to the end position constrained to the navigation mesh. + /// @param[in] startRef The reference id of the start polygon. + /// @param[in] startPos A position of the mover within the start polygon. [(x, y, x)] + /// @param[in] endPos The desired end position of the mover. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] resultPos The result position of the mover. [(x, y, z)] + /// @param[out] visited The reference ids of the polygons visited during the move. + /// @param[out] visitedCount The number of polygons visited during the move. + /// @param[in] maxVisitedSize The maximum number of polygons the @p visited array can hold. + /// @returns The status flags for the query. + dtStatus moveAlongSurface(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, + float* resultPos, dtPolyRef* visited, int* visitedCount, const int maxVisitedSize) const; + + /// Casts a 'walkability' ray along the surface of the navigation mesh from + /// the start position toward the end position. + /// @param[in] startRef The reference id of the start polygon. + /// @param[in] startPos A position within the start polygon representing + /// the start of the ray. [(x, y, z)] + /// @param[in] endPos The position to cast the ray toward. [(x, y, z)] + /// @param[out] t The hit parameter. (FLT_MAX if no wall hit.) + /// @param[out] hitNormal The normal of the nearest wall hit. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] path The reference ids of the visited polygons. [opt] + /// @param[out] pathCount The number of visited polygons. [opt] + /// @param[in] maxPath The maximum number of polygons the @p path array can hold. + /// @returns The status flags for the query. + dtStatus raycast(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, + float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const; + + /// Finds the distance from the specified position to the nearest polygon wall. + /// @param[in] startRef The reference id of the polygon containing @p centerPos. + /// @param[in] centerPos The center of the search circle. [(x, y, z)] + /// @param[in] maxRadius The radius of the search circle. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] hitDist The distance to the nearest wall from @p centerPos. + /// @param[out] hitPos The nearest position on the wall that was hit. [(x, y, z)] + /// @param[out] hitNormal The normalized ray formed from the wall point to the + /// source point. [(x, y, z)] + /// @returns The status flags for the query. + dtStatus findDistanceToWall(dtPolyRef startRef, const float* centerPos, const float maxRadius, + const dtQueryFilter* filter, + float* hitDist, float* hitPos, float* hitNormal) const; + + /// Returns the segments for the specified polygon, optionally including portals. + /// @param[in] ref The reference id of the polygon. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] segmentVerts The segments. [(ax, ay, az, bx, by, bz) * segmentCount] + /// @param[out] segmentRefs The reference ids of each segment's neighbor polygon. + /// Or zero if the segment is a wall. [opt] [(parentRef) * @p segmentCount] + /// @param[out] segmentCount The number of segments returned. + /// @param[in] maxSegments The maximum number of segments the result arrays can hold. + /// @returns The status flags for the query. + dtStatus getPolyWallSegments(dtPolyRef ref, const dtQueryFilter* filter, + float* segmentVerts, dtPolyRef* segmentRefs, int* segmentCount, + const int maxSegments) const; + + /// Returns random location on navmesh. + /// Polygons are chosen weighted by area. The search runs in linear related to number of polygon. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[in] frand Function returning a random number [0..1). + /// @param[out] randomRef The reference id of the random location. + /// @param[out] randomPt The random location. + /// @returns The status flags for the query. + dtStatus findRandomPoint(const dtQueryFilter* filter, float (*frand)(), + dtPolyRef* randomRef, float* randomPt) const; + + /// Returns random location on navmesh within the reach of specified location. + /// Polygons are chosen weighted by area. The search runs in linear related to number of polygon. + /// The location is not exactly constrained by the circle, but it limits the visited polygons. + /// @param[in] startRef The reference id of the polygon where the search starts. + /// @param[in] centerPos The center of the search circle. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[in] frand Function returning a random number [0..1). + /// @param[out] randomRef The reference id of the random location. + /// @param[out] randomPt The random location. [(x, y, z)] + /// @returns The status flags for the query. + dtStatus findRandomPointAroundCircle(dtPolyRef startRef, const float* centerPos, const float maxRadius, + const dtQueryFilter* filter, float (*frand)(), + dtPolyRef* randomRef, float* randomPt) const; + + /// Finds the closest point on the specified polygon. + /// @param[in] ref The reference id of the polygon. + /// @param[in] pos The position to check. [(x, y, z)] + /// @param[out] closest The closest point on the polygon. [(x, y, z)] + /// @returns The status flags for the query. + dtStatus closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest) const; + + /// Returns a point on the boundary closest to the source point if the source point is outside the + /// polygon's xz-bounds. + /// @param[in] ref The reference id to the polygon. + /// @param[in] pos The position to check. [(x, y, z)] + /// @param[out] closest The closest point. [(x, y, z)] + /// @returns The status flags for the query. + dtStatus closestPointOnPolyBoundary(dtPolyRef ref, const float* pos, float* closest) const; + + /// Gets the height of the polygon at the provided position using the height detail. (Most accurate.) + /// @param[in] ref The reference id of the polygon. + /// @param[in] pos A position within the xz-bounds of the polygon. [(x, y, z)] + /// @param[out] height The height at the surface of the polygon. + /// @returns The status flags for the query. + dtStatus getPolyHeight(dtPolyRef ref, const float* pos, float* height) const; + + /// @} + /// @name Miscellaneous Functions + /// @{ + + /// Returns true if the polygon reference is valid and passes the filter restrictions. + /// @param[in] ref The polygon reference to check. + /// @param[in] filter The filter to apply. + bool isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter) const; + + /// Returns true if the polygon reference is in the closed list. + /// @param[in] ref The reference id of the polygon to check. + /// @returns True if the polygon is in closed list. + bool isInClosedList(dtPolyRef ref) const; + + /// Gets the node pool. + /// @returns The node pool. + class dtNodePool* getNodePool() const { return m_nodePool; } + + /// Gets the navigation mesh the query object is using. + /// @return The navigation mesh the query object is using. + const dtNavMesh* getAttachedNavMesh() const { return m_nav; } + + /// @} + +private: + + /// Returns neighbour tile based on side. + dtMeshTile* getNeighbourTileAt(int x, int y, int side) const; + + /// Queries polygons within a tile. + int queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax, const dtQueryFilter* filter, + dtPolyRef* polys, const int maxPolys) const; + /// Find nearest polygon within a tile. + dtPolyRef findNearestPolyInTile(const dtMeshTile* tile, const float* center, const float* extents, + const dtQueryFilter* filter, float* nearestPt) const; + /// Returns closest point on polygon. + void closestPointOnPolyInTile(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* closest) const; + + /// Returns portal points between two polygons. + dtStatus getPortalPoints(dtPolyRef from, dtPolyRef to, float* left, float* right, + unsigned char& fromType, unsigned char& toType) const; + dtStatus getPortalPoints(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile, + dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile, + float* left, float* right) const; + + /// Returns edge mid point between two polygons. + dtStatus getEdgeMidPoint(dtPolyRef from, dtPolyRef to, float* mid) const; + dtStatus getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile, + dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile, + float* mid) const; + + const dtNavMesh* m_nav; ///< Pointer to navmesh data. + + struct dtQueryData + { + dtStatus status; + struct dtNode* lastBestNode; + float lastBestNodeCost; + dtPolyRef startRef, endRef; + float startPos[3], endPos[3]; + const dtQueryFilter* filter; + }; + dtQueryData m_query; ///< Sliced query state. + + class dtNodePool* m_tinyNodePool; ///< Pointer to small node pool. + class dtNodePool* m_nodePool; ///< Pointer to node pool. + class dtNodeQueue* m_openList; ///< Pointer to open list queue. +}; + +/// Allocates a query object using the Detour allocator. +/// @return An allocated query object, or null on failure. +/// @ingroup detour +dtNavMeshQuery* dtAllocNavMeshQuery(); + +/// Frees the specified query object using the Detour allocator. +/// @param[in] query A query object allocated using #dtAllocNavMeshQuery +/// @ingroup detour +void dtFreeNavMeshQuery(dtNavMeshQuery* query); + +#endif // DETOURNAVMESHQUERY_H diff --git a/Engine/lib/recast/Detour/Include/DetourNode.h b/Engine/lib/recast/Detour/Include/DetourNode.h new file mode 100644 index 000000000..b68c922d0 --- /dev/null +++ b/Engine/lib/recast/Detour/Include/DetourNode.h @@ -0,0 +1,159 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURNODE_H +#define DETOURNODE_H + +#include "DetourNavMesh.h" + +enum dtNodeFlags +{ + DT_NODE_OPEN = 0x01, + DT_NODE_CLOSED = 0x02, +}; + +typedef unsigned short dtNodeIndex; +static const dtNodeIndex DT_NULL_IDX = (dtNodeIndex)~0; + +struct dtNode +{ + float pos[3]; ///< Position of the node. + float cost; ///< Cost from previous node to current node. + float total; ///< Cost up to the node. + unsigned int pidx : 30; ///< Index to parent node. + unsigned int flags : 2; ///< Node flags 0/open/closed. + dtPolyRef id; ///< Polygon ref the node corresponds to. +}; + + +class dtNodePool +{ +public: + dtNodePool(int maxNodes, int hashSize); + ~dtNodePool(); + inline void operator=(const dtNodePool&) {} + void clear(); + dtNode* getNode(dtPolyRef id); + dtNode* findNode(dtPolyRef id); + + inline unsigned int getNodeIdx(const dtNode* node) const + { + if (!node) return 0; + return (unsigned int)(node - m_nodes)+1; + } + + inline dtNode* getNodeAtIdx(unsigned int idx) + { + if (!idx) return 0; + return &m_nodes[idx-1]; + } + + inline const dtNode* getNodeAtIdx(unsigned int idx) const + { + if (!idx) return 0; + return &m_nodes[idx-1]; + } + + inline int getMemUsed() const + { + return sizeof(*this) + + sizeof(dtNode)*m_maxNodes + + sizeof(dtNodeIndex)*m_maxNodes + + sizeof(dtNodeIndex)*m_hashSize; + } + + inline int getMaxNodes() const { return m_maxNodes; } + + inline int getHashSize() const { return m_hashSize; } + inline dtNodeIndex getFirst(int bucket) const { return m_first[bucket]; } + inline dtNodeIndex getNext(int i) const { return m_next[i]; } + +private: + + dtNode* m_nodes; + dtNodeIndex* m_first; + dtNodeIndex* m_next; + const int m_maxNodes; + const int m_hashSize; + int m_nodeCount; +}; + +class dtNodeQueue +{ +public: + dtNodeQueue(int n); + ~dtNodeQueue(); + inline void operator=(dtNodeQueue&) {} + + inline void clear() + { + m_size = 0; + } + + inline dtNode* top() + { + return m_heap[0]; + } + + inline dtNode* pop() + { + dtNode* result = m_heap[0]; + m_size--; + trickleDown(0, m_heap[m_size]); + return result; + } + + inline void push(dtNode* node) + { + m_size++; + bubbleUp(m_size-1, node); + } + + inline void modify(dtNode* node) + { + for (int i = 0; i < m_size; ++i) + { + if (m_heap[i] == node) + { + bubbleUp(i, node); + return; + } + } + } + + inline bool empty() const { return m_size == 0; } + + inline int getMemUsed() const + { + return sizeof(*this) + + sizeof(dtNode*)*(m_capacity+1); + } + + inline int getCapacity() const { return m_capacity; } + +private: + void bubbleUp(int i, dtNode* node); + void trickleDown(int i, dtNode* node); + + dtNode** m_heap; + const int m_capacity; + int m_size; +}; + + +#endif // DETOURNODE_H diff --git a/Engine/lib/recast/Detour/Include/DetourStatus.h b/Engine/lib/recast/Detour/Include/DetourStatus.h new file mode 100644 index 000000000..af822c4a9 --- /dev/null +++ b/Engine/lib/recast/Detour/Include/DetourStatus.h @@ -0,0 +1,64 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURSTATUS_H +#define DETOURSTATUS_H + +typedef unsigned int dtStatus; + +// High level status. +static const unsigned int DT_FAILURE = 1u << 31; // Operation failed. +static const unsigned int DT_SUCCESS = 1u << 30; // Operation succeed. +static const unsigned int DT_IN_PROGRESS = 1u << 29; // Operation still in progress. + +// Detail information for status. +static const unsigned int DT_STATUS_DETAIL_MASK = 0x0ffffff; +static const unsigned int DT_WRONG_MAGIC = 1 << 0; // Input data is not recognized. +static const unsigned int DT_WRONG_VERSION = 1 << 1; // Input data is in wrong version. +static const unsigned int DT_OUT_OF_MEMORY = 1 << 2; // Operation ran out of memory. +static const unsigned int DT_INVALID_PARAM = 1 << 3; // An input parameter was invalid. +static const unsigned int DT_BUFFER_TOO_SMALL = 1 << 4; // Result buffer for the query was too small to store all results. +static const unsigned int DT_OUT_OF_NODES = 1 << 5; // Query ran out of nodes during search. +static const unsigned int DT_PARTIAL_RESULT = 1 << 6; // Query did not reach the end location, returning best guess. + + +// Returns true of status is success. +inline bool dtStatusSucceed(dtStatus status) +{ + return (status & DT_SUCCESS) != 0; +} + +// Returns true of status is failure. +inline bool dtStatusFailed(dtStatus status) +{ + return (status & DT_FAILURE) != 0; +} + +// Returns true of status is in progress. +inline bool dtStatusInProgress(dtStatus status) +{ + return (status & DT_IN_PROGRESS) != 0; +} + +// Returns true if specific detail is set. +inline bool dtStatusDetail(dtStatus status, unsigned int detail) +{ + return (status & detail) != 0; +} + +#endif // DETOURSTATUS_H diff --git a/Engine/lib/recast/Detour/Source/DetourAlloc.cpp b/Engine/lib/recast/Detour/Source/DetourAlloc.cpp new file mode 100644 index 000000000..5f671df5b --- /dev/null +++ b/Engine/lib/recast/Detour/Source/DetourAlloc.cpp @@ -0,0 +1,50 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include "DetourAlloc.h" + +static void *dtAllocDefault(int size, dtAllocHint) +{ + return malloc(size); +} + +static void dtFreeDefault(void *ptr) +{ + free(ptr); +} + +static dtAllocFunc* sAllocFunc = dtAllocDefault; +static dtFreeFunc* sFreeFunc = dtFreeDefault; + +void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc) +{ + sAllocFunc = allocFunc ? allocFunc : dtAllocDefault; + sFreeFunc = freeFunc ? freeFunc : dtFreeDefault; +} + +void* dtAlloc(int size, dtAllocHint hint) +{ + return sAllocFunc(size, hint); +} + +void dtFree(void* ptr) +{ + if (ptr) + sFreeFunc(ptr); +} diff --git a/Engine/lib/recast/Detour/Source/DetourCommon.cpp b/Engine/lib/recast/Detour/Source/DetourCommon.cpp new file mode 100644 index 000000000..e003bf60c --- /dev/null +++ b/Engine/lib/recast/Detour/Source/DetourCommon.cpp @@ -0,0 +1,376 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include "DetourCommon.h" + +////////////////////////////////////////////////////////////////////////////////////////// + +float dtSqrt(float x) +{ + return sqrtf(x); +} + +void dtClosestPtPointTriangle(float* closest, const float* p, + const float* a, const float* b, const float* c) +{ + // Check if P in vertex region outside A + float ab[3], ac[3], ap[3]; + dtVsub(ab, b, a); + dtVsub(ac, c, a); + dtVsub(ap, p, a); + float d1 = dtVdot(ab, ap); + float d2 = dtVdot(ac, ap); + if (d1 <= 0.0f && d2 <= 0.0f) + { + // barycentric coordinates (1,0,0) + dtVcopy(closest, a); + return; + } + + // Check if P in vertex region outside B + float bp[3]; + dtVsub(bp, p, b); + float d3 = dtVdot(ab, bp); + float d4 = dtVdot(ac, bp); + if (d3 >= 0.0f && d4 <= d3) + { + // barycentric coordinates (0,1,0) + dtVcopy(closest, b); + return; + } + + // Check if P in edge region of AB, if so return projection of P onto AB + float vc = d1*d4 - d3*d2; + if (vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f) + { + // barycentric coordinates (1-v,v,0) + float v = d1 / (d1 - d3); + closest[0] = a[0] + v * ab[0]; + closest[1] = a[1] + v * ab[1]; + closest[2] = a[2] + v * ab[2]; + return; + } + + // Check if P in vertex region outside C + float cp[3]; + dtVsub(cp, p, c); + float d5 = dtVdot(ab, cp); + float d6 = dtVdot(ac, cp); + if (d6 >= 0.0f && d5 <= d6) + { + // barycentric coordinates (0,0,1) + dtVcopy(closest, c); + return; + } + + // Check if P in edge region of AC, if so return projection of P onto AC + float vb = d5*d2 - d1*d6; + if (vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f) + { + // barycentric coordinates (1-w,0,w) + float w = d2 / (d2 - d6); + closest[0] = a[0] + w * ac[0]; + closest[1] = a[1] + w * ac[1]; + closest[2] = a[2] + w * ac[2]; + return; + } + + // Check if P in edge region of BC, if so return projection of P onto BC + float va = d3*d6 - d5*d4; + if (va <= 0.0f && (d4 - d3) >= 0.0f && (d5 - d6) >= 0.0f) + { + // barycentric coordinates (0,1-w,w) + float w = (d4 - d3) / ((d4 - d3) + (d5 - d6)); + closest[0] = b[0] + w * (c[0] - b[0]); + closest[1] = b[1] + w * (c[1] - b[1]); + closest[2] = b[2] + w * (c[2] - b[2]); + return; + } + + // P inside face region. Compute Q through its barycentric coordinates (u,v,w) + float denom = 1.0f / (va + vb + vc); + float v = vb * denom; + float w = vc * denom; + closest[0] = a[0] + ab[0] * v + ac[0] * w; + closest[1] = a[1] + ab[1] * v + ac[1] * w; + closest[2] = a[2] + ab[2] * v + ac[2] * w; +} + +bool dtIntersectSegmentPoly2D(const float* p0, const float* p1, + const float* verts, int nverts, + float& tmin, float& tmax, + int& segMin, int& segMax) +{ + static const float EPS = 0.00000001f; + + tmin = 0; + tmax = 1; + segMin = -1; + segMax = -1; + + float dir[3]; + dtVsub(dir, p1, p0); + + for (int i = 0, j = nverts-1; i < nverts; j=i++) + { + float edge[3], diff[3]; + dtVsub(edge, &verts[i*3], &verts[j*3]); + dtVsub(diff, p0, &verts[j*3]); + const float n = dtVperp2D(edge, diff); + const float d = dtVperp2D(dir, edge); + if (fabsf(d) < EPS) + { + // S is nearly parallel to this edge + if (n < 0) + return false; + else + continue; + } + const float t = n / d; + if (d < 0) + { + // segment S is entering across this edge + if (t > tmin) + { + tmin = t; + segMin = j; + // S enters after leaving polygon + if (tmin > tmax) + return false; + } + } + else + { + // segment S is leaving across this edge + if (t < tmax) + { + tmax = t; + segMax = j; + // S leaves before entering polygon + if (tmax < tmin) + return false; + } + } + } + + return true; +} + +float dtDistancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t) +{ + float pqx = q[0] - p[0]; + float pqz = q[2] - p[2]; + float dx = pt[0] - p[0]; + float dz = pt[2] - p[2]; + float d = pqx*pqx + pqz*pqz; + t = pqx*dx + pqz*dz; + if (d > 0) t /= d; + if (t < 0) t = 0; + else if (t > 1) t = 1; + dx = p[0] + t*pqx - pt[0]; + dz = p[2] + t*pqz - pt[2]; + return dx*dx + dz*dz; +} + +void dtCalcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts) +{ + tc[0] = 0.0f; + tc[1] = 0.0f; + tc[2] = 0.0f; + for (int j = 0; j < nidx; ++j) + { + const float* v = &verts[idx[j]*3]; + tc[0] += v[0]; + tc[1] += v[1]; + tc[2] += v[2]; + } + const float s = 1.0f / nidx; + tc[0] *= s; + tc[1] *= s; + tc[2] *= s; +} + +bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h) +{ + float v0[3], v1[3], v2[3]; + dtVsub(v0, c,a); + dtVsub(v1, b,a); + dtVsub(v2, p,a); + + const float dot00 = dtVdot2D(v0, v0); + const float dot01 = dtVdot2D(v0, v1); + const float dot02 = dtVdot2D(v0, v2); + const float dot11 = dtVdot2D(v1, v1); + const float dot12 = dtVdot2D(v1, v2); + + // Compute barycentric coordinates + const float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01); + const float u = (dot11 * dot02 - dot01 * dot12) * invDenom; + const float v = (dot00 * dot12 - dot01 * dot02) * invDenom; + + // The (sloppy) epsilon is needed to allow to get height of points which + // are interpolated along the edges of the triangles. + static const float EPS = 1e-4f; + + // If point lies inside the triangle, return interpolated ycoord. + if (u >= -EPS && v >= -EPS && (u+v) <= 1+EPS) + { + h = a[1] + v0[1]*u + v1[1]*v; + return true; + } + + return false; +} + +/// @par +/// +/// All points are projected onto the xz-plane, so the y-values are ignored. +bool dtPointInPolygon(const float* pt, const float* verts, const int nverts) +{ + // TODO: Replace pnpoly with triArea2D tests? + int i, j; + bool c = false; + for (i = 0, j = nverts-1; i < nverts; j = i++) + { + const float* vi = &verts[i*3]; + const float* vj = &verts[j*3]; + if (((vi[2] > pt[2]) != (vj[2] > pt[2])) && + (pt[0] < (vj[0]-vi[0]) * (pt[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) ) + c = !c; + } + return c; +} + +bool dtDistancePtPolyEdgesSqr(const float* pt, const float* verts, const int nverts, + float* ed, float* et) +{ + // TODO: Replace pnpoly with triArea2D tests? + int i, j; + bool c = false; + for (i = 0, j = nverts-1; i < nverts; j = i++) + { + const float* vi = &verts[i*3]; + const float* vj = &verts[j*3]; + if (((vi[2] > pt[2]) != (vj[2] > pt[2])) && + (pt[0] < (vj[0]-vi[0]) * (pt[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) ) + c = !c; + ed[j] = dtDistancePtSegSqr2D(pt, vj, vi, et[j]); + } + return c; +} + +static void projectPoly(const float* axis, const float* poly, const int npoly, + float& rmin, float& rmax) +{ + rmin = rmax = dtVdot2D(axis, &poly[0]); + for (int i = 1; i < npoly; ++i) + { + const float d = dtVdot2D(axis, &poly[i*3]); + rmin = dtMin(rmin, d); + rmax = dtMax(rmax, d); + } +} + +inline bool overlapRange(const float amin, const float amax, + const float bmin, const float bmax, + const float eps) +{ + return ((amin+eps) > bmax || (amax-eps) < bmin) ? false : true; +} + +/// @par +/// +/// All vertices are projected onto the xz-plane, so the y-values are ignored. +bool dtOverlapPolyPoly2D(const float* polya, const int npolya, + const float* polyb, const int npolyb) +{ + const float eps = 1e-4f; + + for (int i = 0, j = npolya-1; i < npolya; j=i++) + { + const float* va = &polya[j*3]; + const float* vb = &polya[i*3]; + const float n[3] = { vb[2]-va[2], 0, -(vb[0]-va[0]) }; + float amin,amax,bmin,bmax; + projectPoly(n, polya, npolya, amin,amax); + projectPoly(n, polyb, npolyb, bmin,bmax); + if (!overlapRange(amin,amax, bmin,bmax, eps)) + { + // Found separating axis + return false; + } + } + for (int i = 0, j = npolyb-1; i < npolyb; j=i++) + { + const float* va = &polyb[j*3]; + const float* vb = &polyb[i*3]; + const float n[3] = { vb[2]-va[2], 0, -(vb[0]-va[0]) }; + float amin,amax,bmin,bmax; + projectPoly(n, polya, npolya, amin,amax); + projectPoly(n, polyb, npolyb, bmin,bmax); + if (!overlapRange(amin,amax, bmin,bmax, eps)) + { + // Found separating axis + return false; + } + } + return true; +} + +// Returns a random point in a convex polygon. +// Adapted from Graphics Gems article. +void dtRandomPointInConvexPoly(const float* pts, const int npts, float* areas, + const float s, const float t, float* out) +{ + // Calc triangle araes + float areasum = 0.0f; + for (int i = 2; i < npts; i++) { + areas[i] = dtTriArea2D(&pts[0], &pts[(i-1)*3], &pts[i*3]); + areasum += dtMax(0.001f, areas[i]); + } + // Find sub triangle weighted by area. + const float thr = s*areasum; + float acc = 0.0f; + float u = 0.0f; + int tri = 0; + for (int i = 2; i < npts; i++) { + const float dacc = areas[i]; + if (thr >= acc && thr < (acc+dacc)) + { + u = (thr - acc) / dacc; + tri = i; + break; + } + acc += dacc; + } + + float v = dtSqrt(t); + + const float a = 1 - v; + const float b = (1 - u) * v; + const float c = u * v; + const float* pa = &pts[0]; + const float* pb = &pts[(tri-1)*3]; + const float* pc = &pts[tri*3]; + + out[0] = a*pa[0] + b*pb[0] + c*pc[0]; + out[1] = a*pa[1] + b*pb[1] + c*pc[1]; + out[2] = a*pa[2] + b*pb[2] + c*pc[2]; +} + diff --git a/Engine/lib/recast/Detour/Source/DetourNavMesh.cpp b/Engine/lib/recast/Detour/Source/DetourNavMesh.cpp new file mode 100644 index 000000000..a4bd38c9a --- /dev/null +++ b/Engine/lib/recast/Detour/Source/DetourNavMesh.cpp @@ -0,0 +1,1443 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include +#include +#include +#include "DetourNavMesh.h" +#include "DetourNode.h" +#include "DetourCommon.h" +#include "DetourAlloc.h" +#include "DetourAssert.h" +#include + + +inline bool overlapSlabs(const float* amin, const float* amax, + const float* bmin, const float* bmax, + const float px, const float py) +{ + // Check for horizontal overlap. + // The segment is shrunken a little so that slabs which touch + // at end points are not connected. + const float minx = dtMax(amin[0]+px,bmin[0]+px); + const float maxx = dtMin(amax[0]-px,bmax[0]-px); + if (minx > maxx) + return false; + + // Check vertical overlap. + const float ad = (amax[1]-amin[1]) / (amax[0]-amin[0]); + const float ak = amin[1] - ad*amin[0]; + const float bd = (bmax[1]-bmin[1]) / (bmax[0]-bmin[0]); + const float bk = bmin[1] - bd*bmin[0]; + const float aminy = ad*minx + ak; + const float amaxy = ad*maxx + ak; + const float bminy = bd*minx + bk; + const float bmaxy = bd*maxx + bk; + const float dmin = bminy - aminy; + const float dmax = bmaxy - amaxy; + + // Crossing segments always overlap. + if (dmin*dmax < 0) + return true; + + // Check for overlap at endpoints. + const float thr = dtSqr(py*2); + if (dmin*dmin <= thr || dmax*dmax <= thr) + return true; + + return false; +} + +static float getSlabCoord(const float* va, const int side) +{ + if (side == 0 || side == 4) + return va[0]; + else if (side == 2 || side == 6) + return va[2]; + return 0; +} + +static void calcSlabEndPoints(const float* va, const float* vb, float* bmin, float* bmax, const int side) +{ + if (side == 0 || side == 4) + { + if (va[2] < vb[2]) + { + bmin[0] = va[2]; + bmin[1] = va[1]; + bmax[0] = vb[2]; + bmax[1] = vb[1]; + } + else + { + bmin[0] = vb[2]; + bmin[1] = vb[1]; + bmax[0] = va[2]; + bmax[1] = va[1]; + } + } + else if (side == 2 || side == 6) + { + if (va[0] < vb[0]) + { + bmin[0] = va[0]; + bmin[1] = va[1]; + bmax[0] = vb[0]; + bmax[1] = vb[1]; + } + else + { + bmin[0] = vb[0]; + bmin[1] = vb[1]; + bmax[0] = va[0]; + bmax[1] = va[1]; + } + } +} + +inline int computeTileHash(int x, int y, const int mask) +{ + const unsigned int h1 = 0x8da6b343; // Large multiplicative constants; + const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes + unsigned int n = h1 * x + h2 * y; + return (int)(n & mask); +} + +inline unsigned int allocLink(dtMeshTile* tile) +{ + if (tile->linksFreeList == DT_NULL_LINK) + return DT_NULL_LINK; + unsigned int link = tile->linksFreeList; + tile->linksFreeList = tile->links[link].next; + return link; +} + +inline void freeLink(dtMeshTile* tile, unsigned int link) +{ + tile->links[link].next = tile->linksFreeList; + tile->linksFreeList = link; +} + + +dtNavMesh* dtAllocNavMesh() +{ + void* mem = dtAlloc(sizeof(dtNavMesh), DT_ALLOC_PERM); + if (!mem) return 0; + return new(mem) dtNavMesh; +} + +/// @par +/// +/// This function will only free the memory for tiles with the #DT_TILE_FREE_DATA +/// flag set. +void dtFreeNavMesh(dtNavMesh* navmesh) +{ + if (!navmesh) return; + navmesh->~dtNavMesh(); + dtFree(navmesh); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +/** +@class dtNavMesh + +The navigation mesh consists of one or more tiles defining three primary types of structural data: + +A polygon mesh which defines most of the navigation graph. (See rcPolyMesh for its structure.) +A detail mesh used for determining surface height on the polygon mesh. (See rcPolyMeshDetail for its structure.) +Off-mesh connections, which define custom point-to-point edges within the navigation graph. + +The general build process is as follows: + +-# Create rcPolyMesh and rcPolyMeshDetail data using the Recast build pipeline. +-# Optionally, create off-mesh connection data. +-# Combine the source data into a dtNavMeshCreateParams structure. +-# Create a tile data array using dtCreateNavMeshData(). +-# Allocate at dtNavMesh object and initialize it. (For single tile navigation meshes, + the tile data is loaded during this step.) +-# For multi-tile navigation meshes, load the tile data using dtNavMesh::addTile(). + +Notes: + +- This class is usually used in conjunction with the dtNavMeshQuery class for pathfinding. +- Technically, all navigation meshes are tiled. A 'solo' mesh is simply a navigation mesh initialized + to have only a single tile. +- This class does not implement any asynchronous methods. So the ::dtStatus result of all methods will + always contain either a success or failure flag. + +@see dtNavMeshQuery, dtCreateNavMeshData, dtNavMeshCreateParams, #dtAllocNavMesh, #dtFreeNavMesh +*/ + +dtNavMesh::dtNavMesh() : + m_tileWidth(0), + m_tileHeight(0), + m_maxTiles(0), + m_tileLutSize(0), + m_tileLutMask(0), + m_posLookup(0), + m_nextFree(0), + m_tiles(0), + m_saltBits(0), + m_tileBits(0), + m_polyBits(0) +{ + memset(&m_params, 0, sizeof(dtNavMeshParams)); + m_orig[0] = 0; + m_orig[1] = 0; + m_orig[2] = 0; +} + +dtNavMesh::~dtNavMesh() +{ + for (int i = 0; i < m_maxTiles; ++i) + { + if (m_tiles[i].flags & DT_TILE_FREE_DATA) + { + dtFree(m_tiles[i].data); + m_tiles[i].data = 0; + m_tiles[i].dataSize = 0; + } + } + dtFree(m_posLookup); + dtFree(m_tiles); +} + +dtStatus dtNavMesh::init(const dtNavMeshParams* params) +{ + memcpy(&m_params, params, sizeof(dtNavMeshParams)); + dtVcopy(m_orig, params->orig); + m_tileWidth = params->tileWidth; + m_tileHeight = params->tileHeight; + + // Init tiles + m_maxTiles = params->maxTiles; + m_tileLutSize = dtNextPow2(params->maxTiles/4); + if (!m_tileLutSize) m_tileLutSize = 1; + m_tileLutMask = m_tileLutSize-1; + + m_tiles = (dtMeshTile*)dtAlloc(sizeof(dtMeshTile)*m_maxTiles, DT_ALLOC_PERM); + if (!m_tiles) + return DT_FAILURE | DT_OUT_OF_MEMORY; + m_posLookup = (dtMeshTile**)dtAlloc(sizeof(dtMeshTile*)*m_tileLutSize, DT_ALLOC_PERM); + if (!m_posLookup) + return DT_FAILURE | DT_OUT_OF_MEMORY; + memset(m_tiles, 0, sizeof(dtMeshTile)*m_maxTiles); + memset(m_posLookup, 0, sizeof(dtMeshTile*)*m_tileLutSize); + m_nextFree = 0; + for (int i = m_maxTiles-1; i >= 0; --i) + { + m_tiles[i].salt = 1; + m_tiles[i].next = m_nextFree; + m_nextFree = &m_tiles[i]; + } + + // Init ID generator values. + m_tileBits = dtIlog2(dtNextPow2((unsigned int)params->maxTiles)); + m_polyBits = dtIlog2(dtNextPow2((unsigned int)params->maxPolys)); + // Only allow 31 salt bits, since the salt mask is calculated using 32bit uint and it will overflow. + m_saltBits = dtMin((unsigned int)31, 32 - m_tileBits - m_polyBits); + if (m_saltBits < 10) + return DT_FAILURE | DT_INVALID_PARAM; + + return DT_SUCCESS; +} + +dtStatus dtNavMesh::init(unsigned char* data, const int dataSize, const int flags) +{ + // Make sure the data is in right format. + dtMeshHeader* header = (dtMeshHeader*)data; + if (header->magic != DT_NAVMESH_MAGIC) + return DT_FAILURE | DT_WRONG_MAGIC; + if (header->version != DT_NAVMESH_VERSION) + return DT_FAILURE | DT_WRONG_VERSION; + + dtNavMeshParams params; + dtVcopy(params.orig, header->bmin); + params.tileWidth = header->bmax[0] - header->bmin[0]; + params.tileHeight = header->bmax[2] - header->bmin[2]; + params.maxTiles = 1; + params.maxPolys = header->polyCount; + + dtStatus status = init(¶ms); + if (dtStatusFailed(status)) + return status; + + return addTile(data, dataSize, flags, 0, 0); +} + +/// @par +/// +/// @note The parameters are created automatically when the single tile +/// initialization is performed. +const dtNavMeshParams* dtNavMesh::getParams() const +{ + return &m_params; +} + +////////////////////////////////////////////////////////////////////////////////////////// +int dtNavMesh::findConnectingPolys(const float* va, const float* vb, + const dtMeshTile* tile, int side, + dtPolyRef* con, float* conarea, int maxcon) const +{ + if (!tile) return 0; + + float amin[2], amax[2]; + calcSlabEndPoints(va,vb, amin,amax, side); + const float apos = getSlabCoord(va, side); + + // Remove links pointing to 'side' and compact the links array. + float bmin[2], bmax[2]; + unsigned short m = DT_EXT_LINK | (unsigned short)side; + int n = 0; + + dtPolyRef base = getPolyRefBase(tile); + + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* poly = &tile->polys[i]; + const int nv = poly->vertCount; + for (int j = 0; j < nv; ++j) + { + // Skip edges which do not point to the right side. + if (poly->neis[j] != m) continue; + + const float* vc = &tile->verts[poly->verts[j]*3]; + const float* vd = &tile->verts[poly->verts[(j+1) % nv]*3]; + const float bpos = getSlabCoord(vc, side); + + // Segments are not close enough. + if (dtAbs(apos-bpos) > 0.01f) + continue; + + // Check if the segments touch. + calcSlabEndPoints(vc,vd, bmin,bmax, side); + + if (!overlapSlabs(amin,amax, bmin,bmax, 0.01f, tile->header->walkableClimb)) continue; + + // Add return value. + if (n < maxcon) + { + conarea[n*2+0] = dtMax(amin[0], bmin[0]); + conarea[n*2+1] = dtMin(amax[0], bmax[0]); + con[n] = base | (dtPolyRef)i; + n++; + } + break; + } + } + return n; +} + +void dtNavMesh::unconnectExtLinks(dtMeshTile* tile, dtMeshTile* target) +{ + if (!tile || !target) return; + + const unsigned int targetNum = decodePolyIdTile(getTileRef(target)); + + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* poly = &tile->polys[i]; + unsigned int j = poly->firstLink; + unsigned int pj = DT_NULL_LINK; + while (j != DT_NULL_LINK) + { + if (tile->links[j].side != 0xff && + decodePolyIdTile(tile->links[j].ref) == targetNum) + { + // Revove link. + unsigned int nj = tile->links[j].next; + if (pj == DT_NULL_LINK) + poly->firstLink = nj; + else + tile->links[pj].next = nj; + freeLink(tile, j); + j = nj; + } + else + { + // Advance + pj = j; + j = tile->links[j].next; + } + } + } +} + +void dtNavMesh::connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side) +{ + if (!tile) return; + + // Connect border links. + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* poly = &tile->polys[i]; + + // Create new links. +// unsigned short m = DT_EXT_LINK | (unsigned short)side; + + const int nv = poly->vertCount; + for (int j = 0; j < nv; ++j) + { + // Skip non-portal edges. + if ((poly->neis[j] & DT_EXT_LINK) == 0) + continue; + + const int dir = (int)(poly->neis[j] & 0xff); + if (side != -1 && dir != side) + continue; + + // Create new links + const float* va = &tile->verts[poly->verts[j]*3]; + const float* vb = &tile->verts[poly->verts[(j+1) % nv]*3]; + dtPolyRef nei[4]; + float neia[4*2]; + int nnei = findConnectingPolys(va,vb, target, dtOppositeTile(dir), nei,neia,4); + for (int k = 0; k < nnei; ++k) + { + unsigned int idx = allocLink(tile); + if (idx != DT_NULL_LINK) + { + dtLink* link = &tile->links[idx]; + link->ref = nei[k]; + link->edge = (unsigned char)j; + link->side = (unsigned char)dir; + + link->next = poly->firstLink; + poly->firstLink = idx; + + // Compress portal limits to a byte value. + if (dir == 0 || dir == 4) + { + float tmin = (neia[k*2+0]-va[2]) / (vb[2]-va[2]); + float tmax = (neia[k*2+1]-va[2]) / (vb[2]-va[2]); + if (tmin > tmax) + dtSwap(tmin,tmax); + link->bmin = (unsigned char)(dtClamp(tmin, 0.0f, 1.0f)*255.0f); + link->bmax = (unsigned char)(dtClamp(tmax, 0.0f, 1.0f)*255.0f); + } + else if (dir == 2 || dir == 6) + { + float tmin = (neia[k*2+0]-va[0]) / (vb[0]-va[0]); + float tmax = (neia[k*2+1]-va[0]) / (vb[0]-va[0]); + if (tmin > tmax) + dtSwap(tmin,tmax); + link->bmin = (unsigned char)(dtClamp(tmin, 0.0f, 1.0f)*255.0f); + link->bmax = (unsigned char)(dtClamp(tmax, 0.0f, 1.0f)*255.0f); + } + } + } + } + } +} + +void dtNavMesh::connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side) +{ + if (!tile) return; + + // Connect off-mesh links. + // We are interested on links which land from target tile to this tile. + const unsigned char oppositeSide = (side == -1) ? 0xff : (unsigned char)dtOppositeTile(side); + + for (int i = 0; i < target->header->offMeshConCount; ++i) + { + dtOffMeshConnection* targetCon = &target->offMeshCons[i]; + if (targetCon->side != oppositeSide) + continue; + + dtPoly* targetPoly = &target->polys[targetCon->poly]; + // Skip off-mesh connections which start location could not be connected at all. + if (targetPoly->firstLink == DT_NULL_LINK) + continue; + + const float ext[3] = { targetCon->rad, target->header->walkableClimb, targetCon->rad }; + + // Find polygon to connect to. + const float* p = &targetCon->pos[3]; + float nearestPt[3]; + dtPolyRef ref = findNearestPolyInTile(tile, p, ext, nearestPt); + if (!ref) + continue; + // findNearestPoly may return too optimistic results, further check to make sure. + if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(targetCon->rad)) + continue; + // Make sure the location is on current mesh. + float* v = &target->verts[targetPoly->verts[1]*3]; + dtVcopy(v, nearestPt); + + // Link off-mesh connection to target poly. + unsigned int idx = allocLink(target); + if (idx != DT_NULL_LINK) + { + dtLink* link = &target->links[idx]; + link->ref = ref; + link->edge = (unsigned char)1; + link->side = oppositeSide; + link->bmin = link->bmax = 0; + // Add to linked list. + link->next = targetPoly->firstLink; + targetPoly->firstLink = idx; + } + + // Link target poly to off-mesh connection. + if (targetCon->flags & DT_OFFMESH_CON_BIDIR) + { + unsigned int tidx = allocLink(tile); + if (tidx != DT_NULL_LINK) + { + const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref); + dtPoly* landPoly = &tile->polys[landPolyIdx]; + dtLink* link = &tile->links[tidx]; + link->ref = getPolyRefBase(target) | (dtPolyRef)(targetCon->poly); + link->edge = 0xff; + link->side = (unsigned char)(side == -1 ? 0xff : side); + link->bmin = link->bmax = 0; + // Add to linked list. + link->next = landPoly->firstLink; + landPoly->firstLink = tidx; + } + } + } + +} + +void dtNavMesh::connectIntLinks(dtMeshTile* tile) +{ + if (!tile) return; + + dtPolyRef base = getPolyRefBase(tile); + + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* poly = &tile->polys[i]; + poly->firstLink = DT_NULL_LINK; + + if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + + // Build edge links backwards so that the links will be + // in the linked list from lowest index to highest. + for (int j = poly->vertCount-1; j >= 0; --j) + { + // Skip hard and non-internal edges. + if (poly->neis[j] == 0 || (poly->neis[j] & DT_EXT_LINK)) continue; + + unsigned int idx = allocLink(tile); + if (idx != DT_NULL_LINK) + { + dtLink* link = &tile->links[idx]; + link->ref = base | (dtPolyRef)(poly->neis[j]-1); + link->edge = (unsigned char)j; + link->side = 0xff; + link->bmin = link->bmax = 0; + // Add to linked list. + link->next = poly->firstLink; + poly->firstLink = idx; + } + } + } +} + +void dtNavMesh::baseOffMeshLinks(dtMeshTile* tile) +{ + if (!tile) return; + + dtPolyRef base = getPolyRefBase(tile); + + // Base off-mesh connection start points. + for (int i = 0; i < tile->header->offMeshConCount; ++i) + { + dtOffMeshConnection* con = &tile->offMeshCons[i]; + dtPoly* poly = &tile->polys[con->poly]; + + const float ext[3] = { con->rad, tile->header->walkableClimb, con->rad }; + + // Find polygon to connect to. + const float* p = &con->pos[0]; // First vertex + float nearestPt[3]; + dtPolyRef ref = findNearestPolyInTile(tile, p, ext, nearestPt); + if (!ref) continue; + // findNearestPoly may return too optimistic results, further check to make sure. + if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(con->rad)) + continue; + // Make sure the location is on current mesh. + float* v = &tile->verts[poly->verts[0]*3]; + dtVcopy(v, nearestPt); + + // Link off-mesh connection to target poly. + unsigned int idx = allocLink(tile); + if (idx != DT_NULL_LINK) + { + dtLink* link = &tile->links[idx]; + link->ref = ref; + link->edge = (unsigned char)0; + link->side = 0xff; + link->bmin = link->bmax = 0; + // Add to linked list. + link->next = poly->firstLink; + poly->firstLink = idx; + } + + // Start end-point is always connect back to off-mesh connection. + unsigned int tidx = allocLink(tile); + if (tidx != DT_NULL_LINK) + { + const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref); + dtPoly* landPoly = &tile->polys[landPolyIdx]; + dtLink* link = &tile->links[tidx]; + link->ref = base | (dtPolyRef)(con->poly); + link->edge = 0xff; + link->side = 0xff; + link->bmin = link->bmax = 0; + // Add to linked list. + link->next = landPoly->firstLink; + landPoly->firstLink = tidx; + } + } +} + +void dtNavMesh::closestPointOnPolyInTile(const dtMeshTile* tile, unsigned int ip, + const float* pos, float* closest) const +{ + const dtPoly* poly = &tile->polys[ip]; + + float closestDistSqr = FLT_MAX; + const dtPolyDetail* pd = &tile->detailMeshes[ip]; + + for (int j = 0; j < pd->triCount; ++j) + { + const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4]; + const float* v[3]; + for (int k = 0; k < 3; ++k) + { + if (t[k] < poly->vertCount) + v[k] = &tile->verts[poly->verts[t[k]]*3]; + else + v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3]; + } + float pt[3]; + dtClosestPtPointTriangle(pt, pos, v[0], v[1], v[2]); + float d = dtVdistSqr(pos, pt); + if (d < closestDistSqr) + { + dtVcopy(closest, pt); + closestDistSqr = d; + } + } +} + +dtPolyRef dtNavMesh::findNearestPolyInTile(const dtMeshTile* tile, + const float* center, const float* extents, + float* nearestPt) const +{ + float bmin[3], bmax[3]; + dtVsub(bmin, center, extents); + dtVadd(bmax, center, extents); + + // Get nearby polygons from proximity grid. + dtPolyRef polys[128]; + int polyCount = queryPolygonsInTile(tile, bmin, bmax, polys, 128); + + // Find nearest polygon amongst the nearby polygons. + dtPolyRef nearest = 0; + float nearestDistanceSqr = FLT_MAX; + for (int i = 0; i < polyCount; ++i) + { + dtPolyRef ref = polys[i]; + float closestPtPoly[3]; + closestPointOnPolyInTile(tile, decodePolyIdPoly(ref), center, closestPtPoly); + float d = dtVdistSqr(center, closestPtPoly); + if (d < nearestDistanceSqr) + { + if (nearestPt) + dtVcopy(nearestPt, closestPtPoly); + nearestDistanceSqr = d; + nearest = ref; + } + } + + return nearest; +} + +int dtNavMesh::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax, + dtPolyRef* polys, const int maxPolys) const +{ + if (tile->bvTree) + { + const dtBVNode* node = &tile->bvTree[0]; + const dtBVNode* end = &tile->bvTree[tile->header->bvNodeCount]; + const float* tbmin = tile->header->bmin; + const float* tbmax = tile->header->bmax; + const float qfac = tile->header->bvQuantFactor; + + // Calculate quantized box + unsigned short bmin[3], bmax[3]; + // dtClamp query box to world box. + float minx = dtClamp(qmin[0], tbmin[0], tbmax[0]) - tbmin[0]; + float miny = dtClamp(qmin[1], tbmin[1], tbmax[1]) - tbmin[1]; + float minz = dtClamp(qmin[2], tbmin[2], tbmax[2]) - tbmin[2]; + float maxx = dtClamp(qmax[0], tbmin[0], tbmax[0]) - tbmin[0]; + float maxy = dtClamp(qmax[1], tbmin[1], tbmax[1]) - tbmin[1]; + float maxz = dtClamp(qmax[2], tbmin[2], tbmax[2]) - tbmin[2]; + // Quantize + bmin[0] = (unsigned short)(qfac * minx) & 0xfffe; + bmin[1] = (unsigned short)(qfac * miny) & 0xfffe; + bmin[2] = (unsigned short)(qfac * minz) & 0xfffe; + bmax[0] = (unsigned short)(qfac * maxx + 1) | 1; + bmax[1] = (unsigned short)(qfac * maxy + 1) | 1; + bmax[2] = (unsigned short)(qfac * maxz + 1) | 1; + + // Traverse tree + dtPolyRef base = getPolyRefBase(tile); + int n = 0; + while (node < end) + { + const bool overlap = dtOverlapQuantBounds(bmin, bmax, node->bmin, node->bmax); + const bool isLeafNode = node->i >= 0; + + if (isLeafNode && overlap) + { + if (n < maxPolys) + polys[n++] = base | (dtPolyRef)node->i; + } + + if (overlap || isLeafNode) + node++; + else + { + const int escapeIndex = -node->i; + node += escapeIndex; + } + } + + return n; + } + else + { + float bmin[3], bmax[3]; + int n = 0; + dtPolyRef base = getPolyRefBase(tile); + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* p = &tile->polys[i]; + // Do not return off-mesh connection polygons. + if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + // Calc polygon bounds. + const float* v = &tile->verts[p->verts[0]*3]; + dtVcopy(bmin, v); + dtVcopy(bmax, v); + for (int j = 1; j < p->vertCount; ++j) + { + v = &tile->verts[p->verts[j]*3]; + dtVmin(bmin, v); + dtVmax(bmax, v); + } + if (dtOverlapBounds(qmin,qmax, bmin,bmax)) + { + if (n < maxPolys) + polys[n++] = base | (dtPolyRef)i; + } + } + return n; + } +} + +/// @par +/// +/// The add operation will fail if the data is in the wrong format, the allocated tile +/// space is full, or there is a tile already at the specified reference. +/// +/// The lastRef parameter is used to restore a tile with the same tile +/// reference it had previously used. In this case the #dtPolyRef's for the +/// tile will be restored to the same values they were before the tile was +/// removed. +/// +/// @see dtCreateNavMeshData, #removeTile +dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags, + dtTileRef lastRef, dtTileRef* result) +{ + // Make sure the data is in right format. + dtMeshHeader* header = (dtMeshHeader*)data; + if (header->magic != DT_NAVMESH_MAGIC) + return DT_FAILURE | DT_WRONG_MAGIC; + if (header->version != DT_NAVMESH_VERSION) + return DT_FAILURE | DT_WRONG_VERSION; + + // Make sure the location is free. + if (getTileAt(header->x, header->y, header->layer)) + return DT_FAILURE; + + // Allocate a tile. + dtMeshTile* tile = 0; + if (!lastRef) + { + if (m_nextFree) + { + tile = m_nextFree; + m_nextFree = tile->next; + tile->next = 0; + } + } + else + { + // Try to relocate the tile to specific index with same salt. + int tileIndex = (int)decodePolyIdTile((dtPolyRef)lastRef); + if (tileIndex >= m_maxTiles) + return DT_FAILURE | DT_OUT_OF_MEMORY; + // Try to find the specific tile id from the free list. + dtMeshTile* target = &m_tiles[tileIndex]; + dtMeshTile* prev = 0; + tile = m_nextFree; + while (tile && tile != target) + { + prev = tile; + tile = tile->next; + } + // Could not find the correct location. + if (tile != target) + return DT_FAILURE | DT_OUT_OF_MEMORY; + // Remove from freelist + if (!prev) + m_nextFree = tile->next; + else + prev->next = tile->next; + + // Restore salt. + tile->salt = decodePolyIdSalt((dtPolyRef)lastRef); + } + + // Make sure we could allocate a tile. + if (!tile) + return DT_FAILURE | DT_OUT_OF_MEMORY; + + // Insert tile into the position lut. + int h = computeTileHash(header->x, header->y, m_tileLutMask); + tile->next = m_posLookup[h]; + m_posLookup[h] = tile; + + // Patch header pointers. + const int headerSize = dtAlign4(sizeof(dtMeshHeader)); + const int vertsSize = dtAlign4(sizeof(float)*3*header->vertCount); + const int polysSize = dtAlign4(sizeof(dtPoly)*header->polyCount); + const int linksSize = dtAlign4(sizeof(dtLink)*(header->maxLinkCount)); + const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*header->detailMeshCount); + const int detailVertsSize = dtAlign4(sizeof(float)*3*header->detailVertCount); + const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*header->detailTriCount); + const int bvtreeSize = dtAlign4(sizeof(dtBVNode)*header->bvNodeCount); + const int offMeshLinksSize = dtAlign4(sizeof(dtOffMeshConnection)*header->offMeshConCount); + + unsigned char* d = data + headerSize; + tile->verts = (float*)d; d += vertsSize; + tile->polys = (dtPoly*)d; d += polysSize; + tile->links = (dtLink*)d; d += linksSize; + tile->detailMeshes = (dtPolyDetail*)d; d += detailMeshesSize; + tile->detailVerts = (float*)d; d += detailVertsSize; + tile->detailTris = (unsigned char*)d; d += detailTrisSize; + tile->bvTree = (dtBVNode*)d; d += bvtreeSize; + tile->offMeshCons = (dtOffMeshConnection*)d; d += offMeshLinksSize; + + // If there are no items in the bvtree, reset the tree pointer. + if (!bvtreeSize) + tile->bvTree = 0; + + // Build links freelist + tile->linksFreeList = 0; + tile->links[header->maxLinkCount-1].next = DT_NULL_LINK; + for (int i = 0; i < header->maxLinkCount-1; ++i) + tile->links[i].next = i+1; + + // Init tile. + tile->header = header; + tile->data = data; + tile->dataSize = dataSize; + tile->flags = flags; + + connectIntLinks(tile); + baseOffMeshLinks(tile); + + // Create connections with neighbour tiles. + static const int MAX_NEIS = 32; + dtMeshTile* neis[MAX_NEIS]; + int nneis; + + // Connect with layers in current tile. + nneis = getTilesAt(header->x, header->y, neis, MAX_NEIS); + for (int j = 0; j < nneis; ++j) + { + if (neis[j] != tile) + { + connectExtLinks(tile, neis[j], -1); + connectExtLinks(neis[j], tile, -1); + } + connectExtOffMeshLinks(tile, neis[j], -1); + connectExtOffMeshLinks(neis[j], tile, -1); + } + + // Connect with neighbour tiles. + for (int i = 0; i < 8; ++i) + { + nneis = getNeighbourTilesAt(header->x, header->y, i, neis, MAX_NEIS); + for (int j = 0; j < nneis; ++j) + { + connectExtLinks(tile, neis[j], i); + connectExtLinks(neis[j], tile, dtOppositeTile(i)); + connectExtOffMeshLinks(tile, neis[j], i); + connectExtOffMeshLinks(neis[j], tile, dtOppositeTile(i)); + } + } + + if (result) + *result = getTileRef(tile); + + return DT_SUCCESS; +} + +const dtMeshTile* dtNavMesh::getTileAt(const int x, const int y, const int layer) const +{ + // Find tile based on hash. + int h = computeTileHash(x,y,m_tileLutMask); + dtMeshTile* tile = m_posLookup[h]; + while (tile) + { + if (tile->header && + tile->header->x == x && + tile->header->y == y && + tile->header->layer == layer) + { + return tile; + } + tile = tile->next; + } + return 0; +} + +int dtNavMesh::getNeighbourTilesAt(const int x, const int y, const int side, dtMeshTile** tiles, const int maxTiles) const +{ + int nx = x, ny = y; + switch (side) + { + case 0: nx++; break; + case 1: nx++; ny++; break; + case 2: ny++; break; + case 3: nx--; ny++; break; + case 4: nx--; break; + case 5: nx--; ny--; break; + case 6: ny--; break; + case 7: nx++; ny--; break; + }; + + return getTilesAt(nx, ny, tiles, maxTiles); +} + +int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile** tiles, const int maxTiles) const +{ + int n = 0; + + // Find tile based on hash. + int h = computeTileHash(x,y,m_tileLutMask); + dtMeshTile* tile = m_posLookup[h]; + while (tile) + { + if (tile->header && + tile->header->x == x && + tile->header->y == y) + { + if (n < maxTiles) + tiles[n++] = tile; + } + tile = tile->next; + } + + return n; +} + +/// @par +/// +/// This function will not fail if the tiles array is too small to hold the +/// entire result set. It will simply fill the array to capacity. +int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile const** tiles, const int maxTiles) const +{ + int n = 0; + + // Find tile based on hash. + int h = computeTileHash(x,y,m_tileLutMask); + dtMeshTile* tile = m_posLookup[h]; + while (tile) + { + if (tile->header && + tile->header->x == x && + tile->header->y == y) + { + if (n < maxTiles) + tiles[n++] = tile; + } + tile = tile->next; + } + + return n; +} + + +dtTileRef dtNavMesh::getTileRefAt(const int x, const int y, const int layer) const +{ + // Find tile based on hash. + int h = computeTileHash(x,y,m_tileLutMask); + dtMeshTile* tile = m_posLookup[h]; + while (tile) + { + if (tile->header && + tile->header->x == x && + tile->header->y == y && + tile->header->layer == layer) + { + return getTileRef(tile); + } + tile = tile->next; + } + return 0; +} + +const dtMeshTile* dtNavMesh::getTileByRef(dtTileRef ref) const +{ + if (!ref) + return 0; + unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref); + unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref); + if ((int)tileIndex >= m_maxTiles) + return 0; + const dtMeshTile* tile = &m_tiles[tileIndex]; + if (tile->salt != tileSalt) + return 0; + return tile; +} + +int dtNavMesh::getMaxTiles() const +{ + return m_maxTiles; +} + +dtMeshTile* dtNavMesh::getTile(int i) +{ + return &m_tiles[i]; +} + +const dtMeshTile* dtNavMesh::getTile(int i) const +{ + return &m_tiles[i]; +} + +void dtNavMesh::calcTileLoc(const float* pos, int* tx, int* ty) const +{ + *tx = (int)floorf((pos[0]-m_orig[0]) / m_tileWidth); + *ty = (int)floorf((pos[2]-m_orig[2]) / m_tileHeight); +} + +dtStatus dtNavMesh::getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const +{ + if (!ref) return DT_FAILURE; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + if (ip >= (unsigned int)m_tiles[it].header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + *tile = &m_tiles[it]; + *poly = &m_tiles[it].polys[ip]; + return DT_SUCCESS; +} + +/// @par +/// +/// @warning Only use this function if it is known that the provided polygon +/// reference is valid. This function is faster than #getTileAndPolyByRef, but +/// it does not validate the reference. +void dtNavMesh::getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const +{ + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + *tile = &m_tiles[it]; + *poly = &m_tiles[it].polys[ip]; +} + +bool dtNavMesh::isValidPolyRef(dtPolyRef ref) const +{ + if (!ref) return false; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return false; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false; + if (ip >= (unsigned int)m_tiles[it].header->polyCount) return false; + return true; +} + +/// @par +/// +/// This function returns the data for the tile so that, if desired, +/// it can be added back to the navigation mesh at a later point. +/// +/// @see #addTile +dtStatus dtNavMesh::removeTile(dtTileRef ref, unsigned char** data, int* dataSize) +{ + if (!ref) + return DT_FAILURE | DT_INVALID_PARAM; + unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref); + unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref); + if ((int)tileIndex >= m_maxTiles) + return DT_FAILURE | DT_INVALID_PARAM; + dtMeshTile* tile = &m_tiles[tileIndex]; + if (tile->salt != tileSalt) + return DT_FAILURE | DT_INVALID_PARAM; + + // Remove tile from hash lookup. + int h = computeTileHash(tile->header->x,tile->header->y,m_tileLutMask); + dtMeshTile* prev = 0; + dtMeshTile* cur = m_posLookup[h]; + while (cur) + { + if (cur == tile) + { + if (prev) + prev->next = cur->next; + else + m_posLookup[h] = cur->next; + break; + } + prev = cur; + cur = cur->next; + } + + // Remove connections to neighbour tiles. + // Create connections with neighbour tiles. + static const int MAX_NEIS = 32; + dtMeshTile* neis[MAX_NEIS]; + int nneis; + + // Connect with layers in current tile. + nneis = getTilesAt(tile->header->x, tile->header->y, neis, MAX_NEIS); + for (int j = 0; j < nneis; ++j) + { + if (neis[j] == tile) continue; + unconnectExtLinks(neis[j], tile); + } + + // Connect with neighbour tiles. + for (int i = 0; i < 8; ++i) + { + nneis = getNeighbourTilesAt(tile->header->x, tile->header->y, i, neis, MAX_NEIS); + for (int j = 0; j < nneis; ++j) + unconnectExtLinks(neis[j], tile); + } + + // Reset tile. + if (tile->flags & DT_TILE_FREE_DATA) + { + // Owns data + dtFree(tile->data); + tile->data = 0; + tile->dataSize = 0; + if (data) *data = 0; + if (dataSize) *dataSize = 0; + } + else + { + if (data) *data = tile->data; + if (dataSize) *dataSize = tile->dataSize; + } + + tile->header = 0; + tile->flags = 0; + tile->linksFreeList = 0; + tile->polys = 0; + tile->verts = 0; + tile->links = 0; + tile->detailMeshes = 0; + tile->detailVerts = 0; + tile->detailTris = 0; + tile->bvTree = 0; + tile->offMeshCons = 0; + + // Update salt, salt should never be zero. + tile->salt = (tile->salt+1) & ((1<salt == 0) + tile->salt++; + + // Add to free list. + tile->next = m_nextFree; + m_nextFree = tile; + + return DT_SUCCESS; +} + +dtTileRef dtNavMesh::getTileRef(const dtMeshTile* tile) const +{ + if (!tile) return 0; + const unsigned int it = (unsigned int)(tile - m_tiles); + return (dtTileRef)encodePolyId(tile->salt, it, 0); +} + +/// @par +/// +/// Example use case: +/// @code +/// +/// const dtPolyRef base = navmesh->getPolyRefBase(tile); +/// for (int i = 0; i < tile->header->polyCount; ++i) +/// { +/// const dtPoly* p = &tile->polys[i]; +/// const dtPolyRef ref = base | (dtPolyRef)i; +/// +/// // Use the reference to access the polygon data. +/// } +/// @endcode +dtPolyRef dtNavMesh::getPolyRefBase(const dtMeshTile* tile) const +{ + if (!tile) return 0; + const unsigned int it = (unsigned int)(tile - m_tiles); + return encodePolyId(tile->salt, it, 0); +} + +struct dtTileState +{ + int magic; // Magic number, used to identify the data. + int version; // Data version number. + dtTileRef ref; // Tile ref at the time of storing the data. +}; + +struct dtPolyState +{ + unsigned short flags; // Flags (see dtPolyFlags). + unsigned char area; // Area ID of the polygon. +}; + +/// @see #storeTileState +int dtNavMesh::getTileStateSize(const dtMeshTile* tile) const +{ + if (!tile) return 0; + const int headerSize = dtAlign4(sizeof(dtTileState)); + const int polyStateSize = dtAlign4(sizeof(dtPolyState) * tile->header->polyCount); + return headerSize + polyStateSize; +} + +/// @par +/// +/// Tile state includes non-structural data such as polygon flags, area ids, etc. +/// @note The state data is only valid until the tile reference changes. +/// @see #getTileStateSize, #restoreTileState +dtStatus dtNavMesh::storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const +{ + // Make sure there is enough space to store the state. + const int sizeReq = getTileStateSize(tile); + if (maxDataSize < sizeReq) + return DT_FAILURE | DT_BUFFER_TOO_SMALL; + + dtTileState* tileState = (dtTileState*)data; data += dtAlign4(sizeof(dtTileState)); + dtPolyState* polyStates = (dtPolyState*)data; data += dtAlign4(sizeof(dtPolyState) * tile->header->polyCount); + + // Store tile state. + tileState->magic = DT_NAVMESH_STATE_MAGIC; + tileState->version = DT_NAVMESH_STATE_VERSION; + tileState->ref = getTileRef(tile); + + // Store per poly state. + for (int i = 0; i < tile->header->polyCount; ++i) + { + const dtPoly* p = &tile->polys[i]; + dtPolyState* s = &polyStates[i]; + s->flags = p->flags; + s->area = p->getArea(); + } + + return DT_SUCCESS; +} + +/// @par +/// +/// Tile state includes non-structural data such as polygon flags, area ids, etc. +/// @note This function does not impact the tile's #dtTileRef and #dtPolyRef's. +/// @see #storeTileState +dtStatus dtNavMesh::restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize) +{ + // Make sure there is enough space to store the state. + const int sizeReq = getTileStateSize(tile); + if (maxDataSize < sizeReq) + return DT_FAILURE | DT_INVALID_PARAM; + + const dtTileState* tileState = (const dtTileState*)data; data += dtAlign4(sizeof(dtTileState)); + const dtPolyState* polyStates = (const dtPolyState*)data; data += dtAlign4(sizeof(dtPolyState) * tile->header->polyCount); + + // Check that the restore is possible. + if (tileState->magic != DT_NAVMESH_STATE_MAGIC) + return DT_FAILURE | DT_WRONG_MAGIC; + if (tileState->version != DT_NAVMESH_STATE_VERSION) + return DT_FAILURE | DT_WRONG_VERSION; + if (tileState->ref != getTileRef(tile)) + return DT_FAILURE | DT_INVALID_PARAM; + + // Restore per poly state. + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* p = &tile->polys[i]; + const dtPolyState* s = &polyStates[i]; + p->flags = s->flags; + p->setArea(s->area); + } + + return DT_SUCCESS; +} + +/// @par +/// +/// Off-mesh connections are stored in the navigation mesh as special 2-vertex +/// polygons with a single edge. At least one of the vertices is expected to be +/// inside a normal polygon. So an off-mesh connection is "entered" from a +/// normal polygon at one of its endpoints. This is the polygon identified by +/// the prevRef parameter. +dtStatus dtNavMesh::getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const +{ + unsigned int salt, it, ip; + + if (!polyRef) + return DT_FAILURE; + + // Get current polygon + decodePolyId(polyRef, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + const dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + const dtPoly* poly = &tile->polys[ip]; + + // Make sure that the current poly is indeed off-mesh link. + if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) + return DT_FAILURE; + + // Figure out which way to hand out the vertices. + int idx0 = 0, idx1 = 1; + + // Find link that points to first vertex. + for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next) + { + if (tile->links[i].edge == 0) + { + if (tile->links[i].ref != prevRef) + { + idx0 = 1; + idx1 = 0; + } + break; + } + } + + dtVcopy(startPos, &tile->verts[poly->verts[idx0]*3]); + dtVcopy(endPos, &tile->verts[poly->verts[idx1]*3]); + + return DT_SUCCESS; +} + + +const dtOffMeshConnection* dtNavMesh::getOffMeshConnectionByRef(dtPolyRef ref) const +{ + unsigned int salt, it, ip; + + if (!ref) + return 0; + + // Get current polygon + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return 0; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0; + const dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return 0; + const dtPoly* poly = &tile->polys[ip]; + + // Make sure that the current poly is indeed off-mesh link. + if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) + return 0; + + const unsigned int idx = ip - tile->header->offMeshBase; + dtAssert(idx < (unsigned int)tile->header->offMeshConCount); + return &tile->offMeshCons[idx]; +} + + +dtStatus dtNavMesh::setPolyFlags(dtPolyRef ref, unsigned short flags) +{ + if (!ref) return DT_FAILURE; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + dtPoly* poly = &tile->polys[ip]; + + // Change flags. + poly->flags = flags; + + return DT_SUCCESS; +} + +dtStatus dtNavMesh::getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const +{ + if (!ref) return DT_FAILURE; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + const dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + const dtPoly* poly = &tile->polys[ip]; + + *resultFlags = poly->flags; + + return DT_SUCCESS; +} + +dtStatus dtNavMesh::setPolyArea(dtPolyRef ref, unsigned char area) +{ + if (!ref) return DT_FAILURE; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + dtPoly* poly = &tile->polys[ip]; + + poly->setArea(area); + + return DT_SUCCESS; +} + +dtStatus dtNavMesh::getPolyArea(dtPolyRef ref, unsigned char* resultArea) const +{ + if (!ref) return DT_FAILURE; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + const dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + const dtPoly* poly = &tile->polys[ip]; + + *resultArea = poly->getArea(); + + return DT_SUCCESS; +} + diff --git a/Engine/lib/recast/Detour/Source/DetourNavMeshBuilder.cpp b/Engine/lib/recast/Detour/Source/DetourNavMeshBuilder.cpp new file mode 100644 index 000000000..9d8471b96 --- /dev/null +++ b/Engine/lib/recast/Detour/Source/DetourNavMeshBuilder.cpp @@ -0,0 +1,775 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include +#include +#include +#include +#include "DetourNavMesh.h" +#include "DetourCommon.h" +#include "DetourNavMeshBuilder.h" +#include "DetourAlloc.h" +#include "DetourAssert.h" + +static unsigned short MESH_NULL_IDX = 0xffff; + + +struct BVItem +{ + unsigned short bmin[3]; + unsigned short bmax[3]; + int i; +}; + +static int compareItemX(const void* va, const void* vb) +{ + const BVItem* a = (const BVItem*)va; + const BVItem* b = (const BVItem*)vb; + if (a->bmin[0] < b->bmin[0]) + return -1; + if (a->bmin[0] > b->bmin[0]) + return 1; + return 0; +} + +static int compareItemY(const void* va, const void* vb) +{ + const BVItem* a = (const BVItem*)va; + const BVItem* b = (const BVItem*)vb; + if (a->bmin[1] < b->bmin[1]) + return -1; + if (a->bmin[1] > b->bmin[1]) + return 1; + return 0; +} + +static int compareItemZ(const void* va, const void* vb) +{ + const BVItem* a = (const BVItem*)va; + const BVItem* b = (const BVItem*)vb; + if (a->bmin[2] < b->bmin[2]) + return -1; + if (a->bmin[2] > b->bmin[2]) + return 1; + return 0; +} + +static void calcExtends(BVItem* items, const int /*nitems*/, const int imin, const int imax, + unsigned short* bmin, unsigned short* bmax) +{ + bmin[0] = items[imin].bmin[0]; + bmin[1] = items[imin].bmin[1]; + bmin[2] = items[imin].bmin[2]; + + bmax[0] = items[imin].bmax[0]; + bmax[1] = items[imin].bmax[1]; + bmax[2] = items[imin].bmax[2]; + + for (int i = imin+1; i < imax; ++i) + { + const BVItem& it = items[i]; + if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0]; + if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1]; + if (it.bmin[2] < bmin[2]) bmin[2] = it.bmin[2]; + + if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0]; + if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1]; + if (it.bmax[2] > bmax[2]) bmax[2] = it.bmax[2]; + } +} + +inline int longestAxis(unsigned short x, unsigned short y, unsigned short z) +{ + int axis = 0; + unsigned short maxVal = x; + if (y > maxVal) + { + axis = 1; + maxVal = y; + } + if (z > maxVal) + { + axis = 2; + maxVal = z; + } + return axis; +} + +static void subdivide(BVItem* items, int nitems, int imin, int imax, int& curNode, dtBVNode* nodes) +{ + int inum = imax - imin; + int icur = curNode; + + dtBVNode& node = nodes[curNode++]; + + if (inum == 1) + { + // Leaf + node.bmin[0] = items[imin].bmin[0]; + node.bmin[1] = items[imin].bmin[1]; + node.bmin[2] = items[imin].bmin[2]; + + node.bmax[0] = items[imin].bmax[0]; + node.bmax[1] = items[imin].bmax[1]; + node.bmax[2] = items[imin].bmax[2]; + + node.i = items[imin].i; + } + else + { + // Split + calcExtends(items, nitems, imin, imax, node.bmin, node.bmax); + + int axis = longestAxis(node.bmax[0] - node.bmin[0], + node.bmax[1] - node.bmin[1], + node.bmax[2] - node.bmin[2]); + + if (axis == 0) + { + // Sort along x-axis + qsort(items+imin, inum, sizeof(BVItem), compareItemX); + } + else if (axis == 1) + { + // Sort along y-axis + qsort(items+imin, inum, sizeof(BVItem), compareItemY); + } + else + { + // Sort along z-axis + qsort(items+imin, inum, sizeof(BVItem), compareItemZ); + } + + int isplit = imin+inum/2; + + // Left + subdivide(items, nitems, imin, isplit, curNode, nodes); + // Right + subdivide(items, nitems, isplit, imax, curNode, nodes); + + int iescape = curNode - icur; + // Negative index means escape. + node.i = -iescape; + } +} + +static int createBVTree(const unsigned short* verts, const int /*nverts*/, + const unsigned short* polys, const int npolys, const int nvp, + const float cs, const float ch, + const int /*nnodes*/, dtBVNode* nodes) +{ + // Build tree + BVItem* items = (BVItem*)dtAlloc(sizeof(BVItem)*npolys, DT_ALLOC_TEMP); + for (int i = 0; i < npolys; i++) + { + BVItem& it = items[i]; + it.i = i; + // Calc polygon bounds. + const unsigned short* p = &polys[i*nvp*2]; + it.bmin[0] = it.bmax[0] = verts[p[0]*3+0]; + it.bmin[1] = it.bmax[1] = verts[p[0]*3+1]; + it.bmin[2] = it.bmax[2] = verts[p[0]*3+2]; + + for (int j = 1; j < nvp; ++j) + { + if (p[j] == MESH_NULL_IDX) break; + unsigned short x = verts[p[j]*3+0]; + unsigned short y = verts[p[j]*3+1]; + unsigned short z = verts[p[j]*3+2]; + + if (x < it.bmin[0]) it.bmin[0] = x; + if (y < it.bmin[1]) it.bmin[1] = y; + if (z < it.bmin[2]) it.bmin[2] = z; + + if (x > it.bmax[0]) it.bmax[0] = x; + if (y > it.bmax[1]) it.bmax[1] = y; + if (z > it.bmax[2]) it.bmax[2] = z; + } + // Remap y + it.bmin[1] = (unsigned short)floorf((float)it.bmin[1]*ch/cs); + it.bmax[1] = (unsigned short)ceilf((float)it.bmax[1]*ch/cs); + } + + int curNode = 0; + subdivide(items, npolys, 0, npolys, curNode, nodes); + + dtFree(items); + + return curNode; +} + +static unsigned char classifyOffMeshPoint(const float* pt, const float* bmin, const float* bmax) +{ + static const unsigned char XP = 1<<0; + static const unsigned char ZP = 1<<1; + static const unsigned char XM = 1<<2; + static const unsigned char ZM = 1<<3; + + unsigned char outcode = 0; + outcode |= (pt[0] >= bmax[0]) ? XP : 0; + outcode |= (pt[2] >= bmax[2]) ? ZP : 0; + outcode |= (pt[0] < bmin[0]) ? XM : 0; + outcode |= (pt[2] < bmin[2]) ? ZM : 0; + + switch (outcode) + { + case XP: return 0; + case XP|ZP: return 1; + case ZP: return 2; + case XM|ZP: return 3; + case XM: return 4; + case XM|ZM: return 5; + case ZM: return 6; + case XP|ZM: return 7; + }; + + return 0xff; +} + +// TODO: Better error handling. + +/// @par +/// +/// The output data array is allocated using the detour allocator (dtAlloc()). The method +/// used to free the memory will be determined by how the tile is added to the navigation +/// mesh. +/// +/// @see dtNavMesh, dtNavMesh::addTile() +bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData, int* outDataSize) +{ + if (params->nvp > DT_VERTS_PER_POLYGON) + return false; + if (params->vertCount >= 0xffff) + return false; + if (!params->vertCount || !params->verts) + return false; + if (!params->polyCount || !params->polys) + return false; + + const int nvp = params->nvp; + + // Classify off-mesh connection points. We store only the connections + // whose start point is inside the tile. + unsigned char* offMeshConClass = 0; + int storedOffMeshConCount = 0; + int offMeshConLinkCount = 0; + + if (params->offMeshConCount > 0) + { + offMeshConClass = (unsigned char*)dtAlloc(sizeof(unsigned char)*params->offMeshConCount*2, DT_ALLOC_TEMP); + if (!offMeshConClass) + return false; + + // Find tight heigh bounds, used for culling out off-mesh start locations. + float hmin = FLT_MAX; + float hmax = -FLT_MAX; + + if (params->detailVerts && params->detailVertsCount) + { + for (int i = 0; i < params->detailVertsCount; ++i) + { + const float h = params->detailVerts[i*3+1]; + hmin = dtMin(hmin,h); + hmax = dtMax(hmax,h); + } + } + else + { + for (int i = 0; i < params->vertCount; ++i) + { + const unsigned short* iv = ¶ms->verts[i*3]; + const float h = params->bmin[1] + iv[1] * params->ch; + hmin = dtMin(hmin,h); + hmax = dtMax(hmax,h); + } + } + hmin -= params->walkableClimb; + hmax += params->walkableClimb; + float bmin[3], bmax[3]; + dtVcopy(bmin, params->bmin); + dtVcopy(bmax, params->bmax); + bmin[1] = hmin; + bmax[1] = hmax; + + for (int i = 0; i < params->offMeshConCount; ++i) + { + const float* p0 = ¶ms->offMeshConVerts[(i*2+0)*3]; + const float* p1 = ¶ms->offMeshConVerts[(i*2+1)*3]; + offMeshConClass[i*2+0] = classifyOffMeshPoint(p0, bmin, bmax); + offMeshConClass[i*2+1] = classifyOffMeshPoint(p1, bmin, bmax); + + // Zero out off-mesh start positions which are not even potentially touching the mesh. + if (offMeshConClass[i*2+0] == 0xff) + { + if (p0[1] < bmin[1] || p0[1] > bmax[1]) + offMeshConClass[i*2+0] = 0; + } + + // Cound how many links should be allocated for off-mesh connections. + if (offMeshConClass[i*2+0] == 0xff) + offMeshConLinkCount++; + if (offMeshConClass[i*2+1] == 0xff) + offMeshConLinkCount++; + + if (offMeshConClass[i*2+0] == 0xff) + storedOffMeshConCount++; + } + } + + // Off-mesh connectionss are stored as polygons, adjust values. + const int totPolyCount = params->polyCount + storedOffMeshConCount; + const int totVertCount = params->vertCount + storedOffMeshConCount*2; + + // Find portal edges which are at tile borders. + int edgeCount = 0; + int portalCount = 0; + for (int i = 0; i < params->polyCount; ++i) + { + const unsigned short* p = ¶ms->polys[i*2*nvp]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == MESH_NULL_IDX) break; + edgeCount++; + + if (p[nvp+j] & 0x8000) + { + unsigned short dir = p[nvp+j] & 0xf; + if (dir != 0xf) + portalCount++; + } + } + } + + const int maxLinkCount = edgeCount + portalCount*2 + offMeshConLinkCount*2; + + // Find unique detail vertices. + int uniqueDetailVertCount = 0; + int detailTriCount = 0; + if (params->detailMeshes) + { + // Has detail mesh, count unique detail vertex count and use input detail tri count. + detailTriCount = params->detailTriCount; + for (int i = 0; i < params->polyCount; ++i) + { + const unsigned short* p = ¶ms->polys[i*nvp*2]; + int ndv = params->detailMeshes[i*4+1]; + int nv = 0; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == MESH_NULL_IDX) break; + nv++; + } + ndv -= nv; + uniqueDetailVertCount += ndv; + } + } + else + { + // No input detail mesh, build detail mesh from nav polys. + uniqueDetailVertCount = 0; // No extra detail verts. + detailTriCount = 0; + for (int i = 0; i < params->polyCount; ++i) + { + const unsigned short* p = ¶ms->polys[i*nvp*2]; + int nv = 0; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == MESH_NULL_IDX) break; + nv++; + } + detailTriCount += nv-2; + } + } + + // Calculate data size + const int headerSize = dtAlign4(sizeof(dtMeshHeader)); + const int vertsSize = dtAlign4(sizeof(float)*3*totVertCount); + const int polysSize = dtAlign4(sizeof(dtPoly)*totPolyCount); + const int linksSize = dtAlign4(sizeof(dtLink)*maxLinkCount); + const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*params->polyCount); + const int detailVertsSize = dtAlign4(sizeof(float)*3*uniqueDetailVertCount); + const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*detailTriCount); + const int bvTreeSize = params->buildBvTree ? dtAlign4(sizeof(dtBVNode)*params->polyCount*2) : 0; + const int offMeshConsSize = dtAlign4(sizeof(dtOffMeshConnection)*storedOffMeshConCount); + + const int dataSize = headerSize + vertsSize + polysSize + linksSize + + detailMeshesSize + detailVertsSize + detailTrisSize + + bvTreeSize + offMeshConsSize; + + unsigned char* data = (unsigned char*)dtAlloc(sizeof(unsigned char)*dataSize, DT_ALLOC_PERM); + if (!data) + { + dtFree(offMeshConClass); + return false; + } + memset(data, 0, dataSize); + + unsigned char* d = data; + dtMeshHeader* header = (dtMeshHeader*)d; d += headerSize; + float* navVerts = (float*)d; d += vertsSize; + dtPoly* navPolys = (dtPoly*)d; d += polysSize; + d += linksSize; + dtPolyDetail* navDMeshes = (dtPolyDetail*)d; d += detailMeshesSize; + float* navDVerts = (float*)d; d += detailVertsSize; + unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize; + dtBVNode* navBvtree = (dtBVNode*)d; d += bvTreeSize; + dtOffMeshConnection* offMeshCons = (dtOffMeshConnection*)d; d += offMeshConsSize; + + + // Store header + header->magic = DT_NAVMESH_MAGIC; + header->version = DT_NAVMESH_VERSION; + header->x = params->tileX; + header->y = params->tileY; + header->layer = params->tileLayer; + header->userId = params->userId; + header->polyCount = totPolyCount; + header->vertCount = totVertCount; + header->maxLinkCount = maxLinkCount; + dtVcopy(header->bmin, params->bmin); + dtVcopy(header->bmax, params->bmax); + header->detailMeshCount = params->polyCount; + header->detailVertCount = uniqueDetailVertCount; + header->detailTriCount = detailTriCount; + header->bvQuantFactor = 1.0f / params->cs; + header->offMeshBase = params->polyCount; + header->walkableHeight = params->walkableHeight; + header->walkableRadius = params->walkableRadius; + header->walkableClimb = params->walkableClimb; + header->offMeshConCount = storedOffMeshConCount; + header->bvNodeCount = params->buildBvTree ? params->polyCount*2 : 0; + + const int offMeshVertsBase = params->vertCount; + const int offMeshPolyBase = params->polyCount; + + // Store vertices + // Mesh vertices + for (int i = 0; i < params->vertCount; ++i) + { + const unsigned short* iv = ¶ms->verts[i*3]; + float* v = &navVerts[i*3]; + v[0] = params->bmin[0] + iv[0] * params->cs; + v[1] = params->bmin[1] + iv[1] * params->ch; + v[2] = params->bmin[2] + iv[2] * params->cs; + } + // Off-mesh link vertices. + int n = 0; + for (int i = 0; i < params->offMeshConCount; ++i) + { + // Only store connections which start from this tile. + if (offMeshConClass[i*2+0] == 0xff) + { + const float* linkv = ¶ms->offMeshConVerts[i*2*3]; + float* v = &navVerts[(offMeshVertsBase + n*2)*3]; + dtVcopy(&v[0], &linkv[0]); + dtVcopy(&v[3], &linkv[3]); + n++; + } + } + + // Store polygons + // Mesh polys + const unsigned short* src = params->polys; + for (int i = 0; i < params->polyCount; ++i) + { + dtPoly* p = &navPolys[i]; + p->vertCount = 0; + p->flags = params->polyFlags[i]; + p->setArea(params->polyAreas[i]); + p->setType(DT_POLYTYPE_GROUND); + for (int j = 0; j < nvp; ++j) + { + if (src[j] == MESH_NULL_IDX) break; + p->verts[j] = src[j]; + if (src[nvp+j] & 0x8000) + { + // Border or portal edge. + unsigned short dir = src[nvp+j] & 0xf; + if (dir == 0xf) // Border + p->neis[j] = 0; + else if (dir == 0) // Portal x- + p->neis[j] = DT_EXT_LINK | 4; + else if (dir == 1) // Portal z+ + p->neis[j] = DT_EXT_LINK | 2; + else if (dir == 2) // Portal x+ + p->neis[j] = DT_EXT_LINK | 0; + else if (dir == 3) // Portal z- + p->neis[j] = DT_EXT_LINK | 6; + } + else + { + // Normal connection + p->neis[j] = src[nvp+j]+1; + } + + p->vertCount++; + } + src += nvp*2; + } + // Off-mesh connection vertices. + n = 0; + for (int i = 0; i < params->offMeshConCount; ++i) + { + // Only store connections which start from this tile. + if (offMeshConClass[i*2+0] == 0xff) + { + dtPoly* p = &navPolys[offMeshPolyBase+n]; + p->vertCount = 2; + p->verts[0] = (unsigned short)(offMeshVertsBase + n*2+0); + p->verts[1] = (unsigned short)(offMeshVertsBase + n*2+1); + p->flags = params->offMeshConFlags[i]; + p->setArea(params->offMeshConAreas[i]); + p->setType(DT_POLYTYPE_OFFMESH_CONNECTION); + n++; + } + } + + // Store detail meshes and vertices. + // The nav polygon vertices are stored as the first vertices on each mesh. + // We compress the mesh data by skipping them and using the navmesh coordinates. + if (params->detailMeshes) + { + unsigned short vbase = 0; + for (int i = 0; i < params->polyCount; ++i) + { + dtPolyDetail& dtl = navDMeshes[i]; + const int vb = (int)params->detailMeshes[i*4+0]; + const int ndv = (int)params->detailMeshes[i*4+1]; + const int nv = navPolys[i].vertCount; + dtl.vertBase = (unsigned int)vbase; + dtl.vertCount = (unsigned char)(ndv-nv); + dtl.triBase = (unsigned int)params->detailMeshes[i*4+2]; + dtl.triCount = (unsigned char)params->detailMeshes[i*4+3]; + // Copy vertices except the first 'nv' verts which are equal to nav poly verts. + if (ndv-nv) + { + memcpy(&navDVerts[vbase*3], ¶ms->detailVerts[(vb+nv)*3], sizeof(float)*3*(ndv-nv)); + vbase += (unsigned short)(ndv-nv); + } + } + // Store triangles. + memcpy(navDTris, params->detailTris, sizeof(unsigned char)*4*params->detailTriCount); + } + else + { + // Create dummy detail mesh by triangulating polys. + int tbase = 0; + for (int i = 0; i < params->polyCount; ++i) + { + dtPolyDetail& dtl = navDMeshes[i]; + const int nv = navPolys[i].vertCount; + dtl.vertBase = 0; + dtl.vertCount = 0; + dtl.triBase = (unsigned int)tbase; + dtl.triCount = (unsigned char)(nv-2); + // Triangulate polygon (local indices). + for (int j = 2; j < nv; ++j) + { + unsigned char* t = &navDTris[tbase*4]; + t[0] = 0; + t[1] = (unsigned char)(j-1); + t[2] = (unsigned char)j; + // Bit for each edge that belongs to poly boundary. + t[3] = (1<<2); + if (j == 2) t[3] |= (1<<0); + if (j == nv-1) t[3] |= (1<<4); + tbase++; + } + } + } + + // Store and create BVtree. + // TODO: take detail mesh into account! use byte per bbox extent? + if (params->buildBvTree) + { + createBVTree(params->verts, params->vertCount, params->polys, params->polyCount, + nvp, params->cs, params->ch, params->polyCount*2, navBvtree); + } + + // Store Off-Mesh connections. + n = 0; + for (int i = 0; i < params->offMeshConCount; ++i) + { + // Only store connections which start from this tile. + if (offMeshConClass[i*2+0] == 0xff) + { + dtOffMeshConnection* con = &offMeshCons[n]; + con->poly = (unsigned short)(offMeshPolyBase + n); + // Copy connection end-points. + const float* endPts = ¶ms->offMeshConVerts[i*2*3]; + dtVcopy(&con->pos[0], &endPts[0]); + dtVcopy(&con->pos[3], &endPts[3]); + con->rad = params->offMeshConRad[i]; + con->flags = params->offMeshConDir[i] ? DT_OFFMESH_CON_BIDIR : 0; + con->side = offMeshConClass[i*2+1]; + if (params->offMeshConUserID) + con->userId = params->offMeshConUserID[i]; + n++; + } + } + + dtFree(offMeshConClass); + + *outData = data; + *outDataSize = dataSize; + + return true; +} + +bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int /*dataSize*/) +{ + dtMeshHeader* header = (dtMeshHeader*)data; + + int swappedMagic = DT_NAVMESH_MAGIC; + int swappedVersion = DT_NAVMESH_VERSION; + dtSwapEndian(&swappedMagic); + dtSwapEndian(&swappedVersion); + + if ((header->magic != DT_NAVMESH_MAGIC || header->version != DT_NAVMESH_VERSION) && + (header->magic != swappedMagic || header->version != swappedVersion)) + { + return false; + } + + dtSwapEndian(&header->magic); + dtSwapEndian(&header->version); + dtSwapEndian(&header->x); + dtSwapEndian(&header->y); + dtSwapEndian(&header->layer); + dtSwapEndian(&header->userId); + dtSwapEndian(&header->polyCount); + dtSwapEndian(&header->vertCount); + dtSwapEndian(&header->maxLinkCount); + dtSwapEndian(&header->detailMeshCount); + dtSwapEndian(&header->detailVertCount); + dtSwapEndian(&header->detailTriCount); + dtSwapEndian(&header->bvNodeCount); + dtSwapEndian(&header->offMeshConCount); + dtSwapEndian(&header->offMeshBase); + dtSwapEndian(&header->walkableHeight); + dtSwapEndian(&header->walkableRadius); + dtSwapEndian(&header->walkableClimb); + dtSwapEndian(&header->bmin[0]); + dtSwapEndian(&header->bmin[1]); + dtSwapEndian(&header->bmin[2]); + dtSwapEndian(&header->bmax[0]); + dtSwapEndian(&header->bmax[1]); + dtSwapEndian(&header->bmax[2]); + dtSwapEndian(&header->bvQuantFactor); + + // Freelist index and pointers are updated when tile is added, no need to swap. + + return true; +} + +/// @par +/// +/// @warning This function assumes that the header is in the correct endianess already. +/// Call #dtNavMeshHeaderSwapEndian() first on the data if the data is expected to be in wrong endianess +/// to start with. Call #dtNavMeshHeaderSwapEndian() after the data has been swapped if converting from +/// native to foreign endianess. +bool dtNavMeshDataSwapEndian(unsigned char* data, const int /*dataSize*/) +{ + // Make sure the data is in right format. + dtMeshHeader* header = (dtMeshHeader*)data; + if (header->magic != DT_NAVMESH_MAGIC) + return false; + if (header->version != DT_NAVMESH_VERSION) + return false; + + // Patch header pointers. + const int headerSize = dtAlign4(sizeof(dtMeshHeader)); + const int vertsSize = dtAlign4(sizeof(float)*3*header->vertCount); + const int polysSize = dtAlign4(sizeof(dtPoly)*header->polyCount); + const int linksSize = dtAlign4(sizeof(dtLink)*(header->maxLinkCount)); + const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*header->detailMeshCount); + const int detailVertsSize = dtAlign4(sizeof(float)*3*header->detailVertCount); + const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*header->detailTriCount); + const int bvtreeSize = dtAlign4(sizeof(dtBVNode)*header->bvNodeCount); + const int offMeshLinksSize = dtAlign4(sizeof(dtOffMeshConnection)*header->offMeshConCount); + + unsigned char* d = data + headerSize; + float* verts = (float*)d; d += vertsSize; + dtPoly* polys = (dtPoly*)d; d += polysSize; + /*dtLink* links = (dtLink*)d;*/ d += linksSize; + dtPolyDetail* detailMeshes = (dtPolyDetail*)d; d += detailMeshesSize; + float* detailVerts = (float*)d; d += detailVertsSize; + /*unsigned char* detailTris = (unsigned char*)d;*/ d += detailTrisSize; + dtBVNode* bvTree = (dtBVNode*)d; d += bvtreeSize; + dtOffMeshConnection* offMeshCons = (dtOffMeshConnection*)d; d += offMeshLinksSize; + + // Vertices + for (int i = 0; i < header->vertCount*3; ++i) + { + dtSwapEndian(&verts[i]); + } + + // Polys + for (int i = 0; i < header->polyCount; ++i) + { + dtPoly* p = &polys[i]; + // poly->firstLink is update when tile is added, no need to swap. + for (int j = 0; j < DT_VERTS_PER_POLYGON; ++j) + { + dtSwapEndian(&p->verts[j]); + dtSwapEndian(&p->neis[j]); + } + dtSwapEndian(&p->flags); + } + + // Links are rebuild when tile is added, no need to swap. + + // Detail meshes + for (int i = 0; i < header->detailMeshCount; ++i) + { + dtPolyDetail* pd = &detailMeshes[i]; + dtSwapEndian(&pd->vertBase); + dtSwapEndian(&pd->triBase); + } + + // Detail verts + for (int i = 0; i < header->detailVertCount*3; ++i) + { + dtSwapEndian(&detailVerts[i]); + } + + // BV-tree + for (int i = 0; i < header->bvNodeCount; ++i) + { + dtBVNode* node = &bvTree[i]; + for (int j = 0; j < 3; ++j) + { + dtSwapEndian(&node->bmin[j]); + dtSwapEndian(&node->bmax[j]); + } + dtSwapEndian(&node->i); + } + + // Off-mesh Connections. + for (int i = 0; i < header->offMeshConCount; ++i) + { + dtOffMeshConnection* con = &offMeshCons[i]; + for (int j = 0; j < 6; ++j) + dtSwapEndian(&con->pos[j]); + dtSwapEndian(&con->rad); + dtSwapEndian(&con->poly); + } + + return true; +} diff --git a/Engine/lib/recast/Detour/Source/DetourNavMeshQuery.cpp b/Engine/lib/recast/Detour/Source/DetourNavMeshQuery.cpp new file mode 100644 index 000000000..0eb001146 --- /dev/null +++ b/Engine/lib/recast/Detour/Source/DetourNavMeshQuery.cpp @@ -0,0 +1,3318 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include +#include +#include "DetourNavMeshQuery.h" +#include "DetourNavMesh.h" +#include "DetourNode.h" +#include "DetourCommon.h" +#include "DetourAlloc.h" +#include "DetourAssert.h" +#include + +/// @class dtQueryFilter +/// +/// The Default Implementation +/// +/// At construction: All area costs default to 1.0. All flags are included +/// and none are excluded. +/// +/// If a polygon has both an include and an exclude flag, it will be excluded. +/// +/// The way filtering works, a navigation mesh polygon must have at least one flag +/// set to ever be considered by a query. So a polygon with no flags will never +/// be considered. +/// +/// Setting the include flags to 0 will result in all polygons being excluded. +/// +/// Custom Implementations +/// +/// DT_VIRTUAL_QUERYFILTER must be defined in order to extend this class. +/// +/// Implement a custom query filter by overriding the virtual passFilter() +/// and getCost() functions. If this is done, both functions should be as +/// fast as possible. Use cached local copies of data rather than accessing +/// your own objects where possible. +/// +/// Custom implementations do not need to adhere to the flags or cost logic +/// used by the default implementation. +/// +/// In order for A* searches to work properly, the cost should be proportional to +/// the travel distance. Implementing a cost modifier less than 1.0 is likely +/// to lead to problems during pathfinding. +/// +/// @see dtNavMeshQuery + +dtQueryFilter::dtQueryFilter() : + m_includeFlags(0xffff), + m_excludeFlags(0) +{ + for (int i = 0; i < DT_MAX_AREAS; ++i) + m_areaCost[i] = 1.0f; +} + +#ifdef DT_VIRTUAL_QUERYFILTER +bool dtQueryFilter::passFilter(const dtPolyRef /*ref*/, + const dtMeshTile* /*tile*/, + const dtPoly* poly) const +{ + return (poly->flags & m_includeFlags) != 0 && (poly->flags & m_excludeFlags) == 0; +} + +float dtQueryFilter::getCost(const float* pa, const float* pb, + const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/, + const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly, + const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const +{ + return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()]; +} +#else +inline bool dtQueryFilter::passFilter(const dtPolyRef /*ref*/, + const dtMeshTile* /*tile*/, + const dtPoly* poly) const +{ + return (poly->flags & m_includeFlags) != 0 && (poly->flags & m_excludeFlags) == 0; +} + +inline float dtQueryFilter::getCost(const float* pa, const float* pb, + const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/, + const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly, + const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const +{ + return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()]; +} +#endif + +static const float H_SCALE = 0.999f; // Search heuristic scale. + + +dtNavMeshQuery* dtAllocNavMeshQuery() +{ + void* mem = dtAlloc(sizeof(dtNavMeshQuery), DT_ALLOC_PERM); + if (!mem) return 0; + return new(mem) dtNavMeshQuery; +} + +void dtFreeNavMeshQuery(dtNavMeshQuery* navmesh) +{ + if (!navmesh) return; + navmesh->~dtNavMeshQuery(); + dtFree(navmesh); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +/// @class dtNavMeshQuery +/// +/// For methods that support undersized buffers, if the buffer is too small +/// to hold the entire result set the return status of the method will include +/// the #DT_BUFFER_TOO_SMALL flag. +/// +/// Constant member functions can be used by multiple clients without side +/// effects. (E.g. No change to the closed list. No impact on an in-progress +/// sliced path query. Etc.) +/// +/// Walls and portals: A @e wall is a polygon segment that is +/// considered impassable. A @e portal is a passable segment between polygons. +/// A portal may be treated as a wall based on the dtQueryFilter used for a query. +/// +/// @see dtNavMesh, dtQueryFilter, #dtAllocNavMeshQuery(), #dtAllocNavMeshQuery() + +dtNavMeshQuery::dtNavMeshQuery() : + m_nav(0), + m_tinyNodePool(0), + m_nodePool(0), + m_openList(0) +{ + memset(&m_query, 0, sizeof(dtQueryData)); +} + +dtNavMeshQuery::~dtNavMeshQuery() +{ + if (m_tinyNodePool) + m_tinyNodePool->~dtNodePool(); + if (m_nodePool) + m_nodePool->~dtNodePool(); + if (m_openList) + m_openList->~dtNodeQueue(); + dtFree(m_tinyNodePool); + dtFree(m_nodePool); + dtFree(m_openList); +} + +/// @par +/// +/// Must be the first function called after construction, before other +/// functions are used. +/// +/// This function can be used multiple times. +dtStatus dtNavMeshQuery::init(const dtNavMesh* nav, const int maxNodes) +{ + m_nav = nav; + + if (!m_nodePool || m_nodePool->getMaxNodes() < maxNodes) + { + if (m_nodePool) + { + m_nodePool->~dtNodePool(); + dtFree(m_nodePool); + m_nodePool = 0; + } + m_nodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(maxNodes, dtNextPow2(maxNodes/4)); + if (!m_nodePool) + return DT_FAILURE | DT_OUT_OF_MEMORY; + } + else + { + m_nodePool->clear(); + } + + if (!m_tinyNodePool) + { + m_tinyNodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(64, 32); + if (!m_tinyNodePool) + return DT_FAILURE | DT_OUT_OF_MEMORY; + } + else + { + m_tinyNodePool->clear(); + } + + // TODO: check the open list size too. + if (!m_openList || m_openList->getCapacity() < maxNodes) + { + if (m_openList) + { + m_openList->~dtNodeQueue(); + dtFree(m_openList); + m_openList = 0; + } + m_openList = new (dtAlloc(sizeof(dtNodeQueue), DT_ALLOC_PERM)) dtNodeQueue(maxNodes); + if (!m_openList) + return DT_FAILURE | DT_OUT_OF_MEMORY; + } + else + { + m_openList->clear(); + } + + return DT_SUCCESS; +} + +dtStatus dtNavMeshQuery::findRandomPoint(const dtQueryFilter* filter, float (*frand)(), + dtPolyRef* randomRef, float* randomPt) const +{ + dtAssert(m_nav); + + // Randomly pick one tile. Assume that all tiles cover roughly the same area. + const dtMeshTile* tile = 0; + float tsum = 0.0f; + for (int i = 0; i < m_nav->getMaxTiles(); i++) + { + const dtMeshTile* t = m_nav->getTile(i); + if (!t || !t->header) continue; + + // Choose random tile using reservoi sampling. + const float area = 1.0f; // Could be tile area too. + tsum += area; + const float u = frand(); + if (u*tsum <= area) + tile = t; + } + if (!tile) + return DT_FAILURE; + + // Randomly pick one polygon weighted by polygon area. + const dtPoly* poly = 0; + dtPolyRef polyRef = 0; + const dtPolyRef base = m_nav->getPolyRefBase(tile); + + float areaSum = 0.0f; + for (int i = 0; i < tile->header->polyCount; ++i) + { + const dtPoly* p = &tile->polys[i]; + // Do not return off-mesh connection polygons. + if (p->getType() != DT_POLYTYPE_GROUND) + continue; + // Must pass filter + const dtPolyRef ref = base | (dtPolyRef)i; + if (!filter->passFilter(ref, tile, p)) + continue; + + // Calc area of the polygon. + float polyArea = 0.0f; + for (int j = 2; j < p->vertCount; ++j) + { + const float* va = &tile->verts[p->verts[0]*3]; + const float* vb = &tile->verts[p->verts[j-1]*3]; + const float* vc = &tile->verts[p->verts[j]*3]; + polyArea += dtTriArea2D(va,vb,vc); + } + + // Choose random polygon weighted by area, using reservoi sampling. + areaSum += polyArea; + const float u = frand(); + if (u*areaSum <= polyArea) + { + poly = p; + polyRef = ref; + } + } + + if (!poly) + return DT_FAILURE; + + // Randomly pick point on polygon. + const float* v = &tile->verts[poly->verts[0]*3]; + float verts[3*DT_VERTS_PER_POLYGON]; + float areas[DT_VERTS_PER_POLYGON]; + dtVcopy(&verts[0*3],v); + for (int j = 1; j < poly->vertCount; ++j) + { + v = &tile->verts[poly->verts[j]*3]; + dtVcopy(&verts[j*3],v); + } + + const float s = frand(); + const float t = frand(); + + float pt[3]; + dtRandomPointInConvexPoly(verts, poly->vertCount, areas, s, t, pt); + + float h = 0.0f; + dtStatus status = getPolyHeight(polyRef, pt, &h); + if (dtStatusFailed(status)) + return status; + pt[1] = h; + + dtVcopy(randomPt, pt); + *randomRef = polyRef; + + return DT_SUCCESS; +} + +dtStatus dtNavMeshQuery::findRandomPointAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius, + const dtQueryFilter* filter, float (*frand)(), + dtPolyRef* randomRef, float* randomPt) const +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + // Validate input + if (!startRef || !m_nav->isValidPolyRef(startRef)) + return DT_FAILURE | DT_INVALID_PARAM; + + const dtMeshTile* startTile = 0; + const dtPoly* startPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(startRef, &startTile, &startPoly); + if (!filter->passFilter(startRef, startTile, startPoly)) + return DT_FAILURE | DT_INVALID_PARAM; + + m_nodePool->clear(); + m_openList->clear(); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, centerPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + dtStatus status = DT_SUCCESS; + + const float radiusSqr = dtSqr(radius); + float areaSum = 0.0f; + + const dtMeshTile* randomTile = 0; + const dtPoly* randomPoly = 0; + dtPolyRef randomPolyRef = 0; + + while (!m_openList->empty()) + { + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Get poly and tile. + // The API input has been cheked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly); + + // Place random locations on on ground. + if (bestPoly->getType() == DT_POLYTYPE_GROUND) + { + // Calc area of the polygon. + float polyArea = 0.0f; + for (int j = 2; j < bestPoly->vertCount; ++j) + { + const float* va = &bestTile->verts[bestPoly->verts[0]*3]; + const float* vb = &bestTile->verts[bestPoly->verts[j-1]*3]; + const float* vc = &bestTile->verts[bestPoly->verts[j]*3]; + polyArea += dtTriArea2D(va,vb,vc); + } + // Choose random polygon weighted by area, using reservoi sampling. + areaSum += polyArea; + const float u = frand(); + if (u*areaSum <= polyArea) + { + randomTile = bestTile; + randomPoly = bestPoly; + randomPolyRef = bestRef; + } + } + + + // Get parent poly and tile. + dtPolyRef parentRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + if (bestNode->pidx) + parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + if (parentRef) + m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly); + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + const dtLink* link = &bestTile->links[i]; + dtPolyRef neighbourRef = link->ref; + // Skip invalid neighbours and do not follow back to parent. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Expand to neighbour + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + // Do not advance if the polygon is excluded by the filter. + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + // Find edge and calc distance to the edge. + float va[3], vb[3]; + if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb)) + continue; + + // If the circle is not touching the next polygon, skip it. + float tseg; + float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg); + if (distSqr > radiusSqr) + continue; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + if (!neighbourNode) + { + status |= DT_OUT_OF_NODES; + continue; + } + + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Cost + if (neighbourNode->flags == 0) + dtVlerp(neighbourNode->pos, va, vb, 0.5f); + + const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos); + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + + neighbourNode->id = neighbourRef; + neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED); + neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->total = total; + + if (neighbourNode->flags & DT_NODE_OPEN) + { + m_openList->modify(neighbourNode); + } + else + { + neighbourNode->flags = DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + } + } + + if (!randomPoly) + return DT_FAILURE; + + // Randomly pick point on polygon. + const float* v = &randomTile->verts[randomPoly->verts[0]*3]; + float verts[3*DT_VERTS_PER_POLYGON]; + float areas[DT_VERTS_PER_POLYGON]; + dtVcopy(&verts[0*3],v); + for (int j = 1; j < randomPoly->vertCount; ++j) + { + v = &randomTile->verts[randomPoly->verts[j]*3]; + dtVcopy(&verts[j*3],v); + } + + const float s = frand(); + const float t = frand(); + + float pt[3]; + dtRandomPointInConvexPoly(verts, randomPoly->vertCount, areas, s, t, pt); + + float h = 0.0f; + dtStatus stat = getPolyHeight(randomPolyRef, pt, &h); + if (dtStatusFailed(status)) + return stat; + pt[1] = h; + + dtVcopy(randomPt, pt); + *randomRef = randomPolyRef; + + return DT_SUCCESS; +} + + +////////////////////////////////////////////////////////////////////////////////////////// + +/// @par +/// +/// Uses the detail polygons to find the surface height. (Most accurate.) +/// +/// @p pos does not have to be within the bounds of the polygon or navigation mesh. +/// +/// See closestPointOnPolyBoundary() for a limited but faster option. +/// +dtStatus dtNavMeshQuery::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest) const +{ + dtAssert(m_nav); + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly))) + return DT_FAILURE | DT_INVALID_PARAM; + if (!tile) + return DT_FAILURE | DT_INVALID_PARAM; + + closestPointOnPolyInTile(tile, poly, pos, closest); + + return DT_SUCCESS; +} + +void dtNavMeshQuery::closestPointOnPolyInTile(const dtMeshTile* tile, const dtPoly* poly, + const float* pos, float* closest) const +{ + // Off-mesh connections don't have detail polygons. + if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + { + const float* v0 = &tile->verts[poly->verts[0]*3]; + const float* v1 = &tile->verts[poly->verts[1]*3]; + const float d0 = dtVdist(pos, v0); + const float d1 = dtVdist(pos, v1); + const float u = d0 / (d0+d1); + dtVlerp(closest, v0, v1, u); + return; + } + + const unsigned int ip = (unsigned int)(poly - tile->polys); + const dtPolyDetail* pd = &tile->detailMeshes[ip]; + + // TODO: The commented out version finds 'cylinder distance' instead of 'sphere distance' to the navmesh. + // Test and enable. +/* + // Clamp point to be inside the polygon. + float verts[DT_VERTS_PER_POLYGON*3]; + float edged[DT_VERTS_PER_POLYGON]; + float edget[DT_VERTS_PER_POLYGON]; + const int nv = poly->vertCount; + for (int i = 0; i < nv; ++i) + dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]); + + dtVcopy(closest, pos); + if (!dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget)) + { + // Point is outside the polygon, dtClamp to nearest edge. + float dmin = FLT_MAX; + int imin = -1; + for (int i = 0; i < nv; ++i) + { + if (edged[i] < dmin) + { + dmin = edged[i]; + imin = i; + } + } + const float* va = &verts[imin*3]; + const float* vb = &verts[((imin+1)%nv)*3]; + dtVlerp(closest, va, vb, edget[imin]); + } + + // Find height at the location. + for (int j = 0; j < pd->triCount; ++j) + { + const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4]; + const float* v[3]; + for (int k = 0; k < 3; ++k) + { + if (t[k] < poly->vertCount) + v[k] = &tile->verts[poly->verts[t[k]]*3]; + else + v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3]; + } + float h; + if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h)) + { + closest[1] = h; + break; + } + } +*/ + float closestDistSqr = FLT_MAX; + for (int j = 0; j < pd->triCount; ++j) + { + const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4]; + const float* v[3]; + for (int k = 0; k < 3; ++k) + { + if (t[k] < poly->vertCount) + v[k] = &tile->verts[poly->verts[t[k]]*3]; + else + v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3]; + } + + float pt[3]; + dtClosestPtPointTriangle(pt, pos, v[0], v[1], v[2]); + float d = dtVdistSqr(pos, pt); + + if (d < closestDistSqr) + { + dtVcopy(closest, pt); + closestDistSqr = d; + } + } +} + +/// @par +/// +/// Much faster than closestPointOnPoly(). +/// +/// If the provided position lies within the polygon's xz-bounds (above or below), +/// then @p pos and @p closest will be equal. +/// +/// The height of @p closest will be the polygon boundary. The height detail is not used. +/// +/// @p pos does not have to be within the bounds of the polybon or the navigation mesh. +/// +dtStatus dtNavMeshQuery::closestPointOnPolyBoundary(dtPolyRef ref, const float* pos, float* closest) const +{ + dtAssert(m_nav); + + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly))) + return DT_FAILURE | DT_INVALID_PARAM; + + // Collect vertices. + float verts[DT_VERTS_PER_POLYGON*3]; + float edged[DT_VERTS_PER_POLYGON]; + float edget[DT_VERTS_PER_POLYGON]; + int nv = 0; + for (int i = 0; i < (int)poly->vertCount; ++i) + { + dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]); + nv++; + } + + bool inside = dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget); + if (inside) + { + // Point is inside the polygon, return the point. + dtVcopy(closest, pos); + } + else + { + // Point is outside the polygon, dtClamp to nearest edge. + float dmin = FLT_MAX; + int imin = -1; + for (int i = 0; i < nv; ++i) + { + if (edged[i] < dmin) + { + dmin = edged[i]; + imin = i; + } + } + const float* va = &verts[imin*3]; + const float* vb = &verts[((imin+1)%nv)*3]; + dtVlerp(closest, va, vb, edget[imin]); + } + + return DT_SUCCESS; +} + +/// @par +/// +/// Will return #DT_FAILURE if the provided position is outside the xz-bounds +/// of the polygon. +/// +dtStatus dtNavMeshQuery::getPolyHeight(dtPolyRef ref, const float* pos, float* height) const +{ + dtAssert(m_nav); + + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly))) + return DT_FAILURE | DT_INVALID_PARAM; + + if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + { + const float* v0 = &tile->verts[poly->verts[0]*3]; + const float* v1 = &tile->verts[poly->verts[1]*3]; + const float d0 = dtVdist(pos, v0); + const float d1 = dtVdist(pos, v1); + const float u = d0 / (d0+d1); + if (height) + *height = v0[1] + (v1[1] - v0[1]) * u; + return DT_SUCCESS; + } + else + { + const unsigned int ip = (unsigned int)(poly - tile->polys); + const dtPolyDetail* pd = &tile->detailMeshes[ip]; + for (int j = 0; j < pd->triCount; ++j) + { + const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4]; + const float* v[3]; + for (int k = 0; k < 3; ++k) + { + if (t[k] < poly->vertCount) + v[k] = &tile->verts[poly->verts[t[k]]*3]; + else + v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3]; + } + float h; + if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h)) + { + if (height) + *height = h; + return DT_SUCCESS; + } + } + } + + return DT_FAILURE | DT_INVALID_PARAM; +} + +/// @par +/// +/// @note If the search box does not intersect any polygons the search will +/// return #DT_SUCCESS, but @p nearestRef will be zero. So if in doubt, check +/// @p nearestRef before using @p nearestPt. +/// +/// @warning This function is not suitable for large area searches. If the search +/// extents overlaps more than 128 polygons it may return an invalid result. +/// +dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* extents, + const dtQueryFilter* filter, + dtPolyRef* nearestRef, float* nearestPt) const +{ + dtAssert(m_nav); + + *nearestRef = 0; + + // Get nearby polygons from proximity grid. + dtPolyRef polys[128]; + int polyCount = 0; + if (dtStatusFailed(queryPolygons(center, extents, filter, polys, &polyCount, 128))) + return DT_FAILURE | DT_INVALID_PARAM; + + // Find nearest polygon amongst the nearby polygons. + dtPolyRef nearest = 0; + float nearestDistanceSqr = FLT_MAX; + for (int i = 0; i < polyCount; ++i) + { + dtPolyRef ref = polys[i]; + float closestPtPoly[3]; + closestPointOnPoly(ref, center, closestPtPoly); + float d = dtVdistSqr(center, closestPtPoly); + if (d < nearestDistanceSqr) + { + if (nearestPt) + dtVcopy(nearestPt, closestPtPoly); + nearestDistanceSqr = d; + nearest = ref; + } + } + + if (nearestRef) + *nearestRef = nearest; + + return DT_SUCCESS; +} + +dtPolyRef dtNavMeshQuery::findNearestPolyInTile(const dtMeshTile* tile, const float* center, const float* extents, + const dtQueryFilter* filter, float* nearestPt) const +{ + dtAssert(m_nav); + + float bmin[3], bmax[3]; + dtVsub(bmin, center, extents); + dtVadd(bmax, center, extents); + + // Get nearby polygons from proximity grid. + dtPolyRef polys[128]; + int polyCount = queryPolygonsInTile(tile, bmin, bmax, filter, polys, 128); + + // Find nearest polygon amongst the nearby polygons. + dtPolyRef nearest = 0; + float nearestDistanceSqr = FLT_MAX; + for (int i = 0; i < polyCount; ++i) + { + dtPolyRef ref = polys[i]; + const dtPoly* poly = &tile->polys[m_nav->decodePolyIdPoly(ref)]; + float closestPtPoly[3]; + closestPointOnPolyInTile(tile, poly, center, closestPtPoly); + + float d = dtVdistSqr(center, closestPtPoly); + if (d < nearestDistanceSqr) + { + if (nearestPt) + dtVcopy(nearestPt, closestPtPoly); + nearestDistanceSqr = d; + nearest = ref; + } + } + + return nearest; +} + +int dtNavMeshQuery::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax, + const dtQueryFilter* filter, + dtPolyRef* polys, const int maxPolys) const +{ + dtAssert(m_nav); + + if (tile->bvTree) + { + const dtBVNode* node = &tile->bvTree[0]; + const dtBVNode* end = &tile->bvTree[tile->header->bvNodeCount]; + const float* tbmin = tile->header->bmin; + const float* tbmax = tile->header->bmax; + const float qfac = tile->header->bvQuantFactor; + + // Calculate quantized box + unsigned short bmin[3], bmax[3]; + // dtClamp query box to world box. + float minx = dtClamp(qmin[0], tbmin[0], tbmax[0]) - tbmin[0]; + float miny = dtClamp(qmin[1], tbmin[1], tbmax[1]) - tbmin[1]; + float minz = dtClamp(qmin[2], tbmin[2], tbmax[2]) - tbmin[2]; + float maxx = dtClamp(qmax[0], tbmin[0], tbmax[0]) - tbmin[0]; + float maxy = dtClamp(qmax[1], tbmin[1], tbmax[1]) - tbmin[1]; + float maxz = dtClamp(qmax[2], tbmin[2], tbmax[2]) - tbmin[2]; + // Quantize + bmin[0] = (unsigned short)(qfac * minx) & 0xfffe; + bmin[1] = (unsigned short)(qfac * miny) & 0xfffe; + bmin[2] = (unsigned short)(qfac * minz) & 0xfffe; + bmax[0] = (unsigned short)(qfac * maxx + 1) | 1; + bmax[1] = (unsigned short)(qfac * maxy + 1) | 1; + bmax[2] = (unsigned short)(qfac * maxz + 1) | 1; + + // Traverse tree + const dtPolyRef base = m_nav->getPolyRefBase(tile); + int n = 0; + while (node < end) + { + const bool overlap = dtOverlapQuantBounds(bmin, bmax, node->bmin, node->bmax); + const bool isLeafNode = node->i >= 0; + + if (isLeafNode && overlap) + { + dtPolyRef ref = base | (dtPolyRef)node->i; + if (filter->passFilter(ref, tile, &tile->polys[node->i])) + { + if (n < maxPolys) + polys[n++] = ref; + } + } + + if (overlap || isLeafNode) + node++; + else + { + const int escapeIndex = -node->i; + node += escapeIndex; + } + } + + return n; + } + else + { + float bmin[3], bmax[3]; + int n = 0; + const dtPolyRef base = m_nav->getPolyRefBase(tile); + for (int i = 0; i < tile->header->polyCount; ++i) + { + const dtPoly* p = &tile->polys[i]; + // Do not return off-mesh connection polygons. + if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + // Must pass filter + const dtPolyRef ref = base | (dtPolyRef)i; + if (!filter->passFilter(ref, tile, p)) + continue; + // Calc polygon bounds. + const float* v = &tile->verts[p->verts[0]*3]; + dtVcopy(bmin, v); + dtVcopy(bmax, v); + for (int j = 1; j < p->vertCount; ++j) + { + v = &tile->verts[p->verts[j]*3]; + dtVmin(bmin, v); + dtVmax(bmax, v); + } + if (dtOverlapBounds(qmin,qmax, bmin,bmax)) + { + if (n < maxPolys) + polys[n++] = ref; + } + } + return n; + } +} + +/// @par +/// +/// If no polygons are found, the function will return #DT_SUCCESS with a +/// @p polyCount of zero. +/// +/// If @p polys is too small to hold the entire result set, then the array will +/// be filled to capacity. The method of choosing which polygons from the +/// full set are included in the partial result set is undefined. +/// +dtStatus dtNavMeshQuery::queryPolygons(const float* center, const float* extents, + const dtQueryFilter* filter, + dtPolyRef* polys, int* polyCount, const int maxPolys) const +{ + dtAssert(m_nav); + + float bmin[3], bmax[3]; + dtVsub(bmin, center, extents); + dtVadd(bmax, center, extents); + + // Find tiles the query touches. + int minx, miny, maxx, maxy; + m_nav->calcTileLoc(bmin, &minx, &miny); + m_nav->calcTileLoc(bmax, &maxx, &maxy); + + static const int MAX_NEIS = 32; + const dtMeshTile* neis[MAX_NEIS]; + + int n = 0; + for (int y = miny; y <= maxy; ++y) + { + for (int x = minx; x <= maxx; ++x) + { + const int nneis = m_nav->getTilesAt(x,y,neis,MAX_NEIS); + for (int j = 0; j < nneis; ++j) + { + n += queryPolygonsInTile(neis[j], bmin, bmax, filter, polys+n, maxPolys-n); + if (n >= maxPolys) + { + *polyCount = n; + return DT_SUCCESS | DT_BUFFER_TOO_SMALL; + } + } + } + } + *polyCount = n; + + return DT_SUCCESS; +} + +/// @par +/// +/// If the end polygon cannot be reached through the navigation graph, +/// the last polygon in the path will be the nearest the end polygon. +/// +/// If the path array is to small to hold the full result, it will be filled as +/// far as possible from the start polygon toward the end polygon. +/// +/// The start and end positions are used to calculate traversal costs. +/// (The y-values impact the result.) +/// +dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef, + const float* startPos, const float* endPos, + const dtQueryFilter* filter, + dtPolyRef* path, int* pathCount, const int maxPath) const +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + *pathCount = 0; + + if (!startRef || !endRef) + return DT_FAILURE | DT_INVALID_PARAM; + + if (!maxPath) + return DT_FAILURE | DT_INVALID_PARAM; + + // Validate input + if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef)) + return DT_FAILURE | DT_INVALID_PARAM; + + if (startRef == endRef) + { + path[0] = startRef; + *pathCount = 1; + return DT_SUCCESS; + } + + m_nodePool->clear(); + m_openList->clear(); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, startPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = dtVdist(startPos, endPos) * H_SCALE; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + dtNode* lastBestNode = startNode; + float lastBestNodeCost = startNode->total; + + dtStatus status = DT_SUCCESS; + + while (!m_openList->empty()) + { + // Remove node from open list and put it in closed list. + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Reached the goal, stop searching. + if (bestNode->id == endRef) + { + lastBestNode = bestNode; + break; + } + + // Get current poly and tile. + // The API input has been cheked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly); + + // Get parent poly and tile. + dtPolyRef parentRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + if (bestNode->pidx) + parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + if (parentRef) + m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly); + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + dtPolyRef neighbourRef = bestTile->links[i].ref; + + // Skip invalid ids and do not expand back to where we came from. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Get neighbour poly and tile. + // The API input has been cheked already, skip checking internal data. + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + if (!neighbourNode) + { + status |= DT_OUT_OF_NODES; + continue; + } + + // If the node is visited the first time, calculate node position. + if (neighbourNode->flags == 0) + { + getEdgeMidPoint(bestRef, bestPoly, bestTile, + neighbourRef, neighbourPoly, neighbourTile, + neighbourNode->pos); + } + + // Calculate cost and heuristic. + float cost = 0; + float heuristic = 0; + + // Special case for last node. + if (neighbourRef == endRef) + { + // Cost + const float curCost = filter->getCost(bestNode->pos, neighbourNode->pos, + parentRef, parentTile, parentPoly, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly); + const float endCost = filter->getCost(neighbourNode->pos, endPos, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly, + 0, 0, 0); + + cost = bestNode->cost + curCost + endCost; + heuristic = 0; + } + else + { + // Cost + const float curCost = filter->getCost(bestNode->pos, neighbourNode->pos, + parentRef, parentTile, parentPoly, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly); + cost = bestNode->cost + curCost; + heuristic = dtVdist(neighbourNode->pos, endPos)*H_SCALE; + } + + const float total = cost + heuristic; + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + // The node is already visited and process, and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_CLOSED) && total >= neighbourNode->total) + continue; + + // Add or update the node. + neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->id = neighbourRef; + neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED); + neighbourNode->cost = cost; + neighbourNode->total = total; + + if (neighbourNode->flags & DT_NODE_OPEN) + { + // Already in open, update node location. + m_openList->modify(neighbourNode); + } + else + { + // Put the node in open list. + neighbourNode->flags |= DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + + // Update nearest node to target so far. + if (heuristic < lastBestNodeCost) + { + lastBestNodeCost = heuristic; + lastBestNode = neighbourNode; + } + } + } + + if (lastBestNode->id != endRef) + status |= DT_PARTIAL_RESULT; + + // Reverse the path. + dtNode* prev = 0; + dtNode* node = lastBestNode; + do + { + dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); + node->pidx = m_nodePool->getNodeIdx(prev); + prev = node; + node = next; + } + while (node); + + // Store path + node = prev; + int n = 0; + do + { + path[n++] = node->id; + if (n >= maxPath) + { + status |= DT_BUFFER_TOO_SMALL; + break; + } + node = m_nodePool->getNodeAtIdx(node->pidx); + } + while (node); + + *pathCount = n; + + return status; +} + +/// @par +/// +/// @warning Calling any non-slice methods before calling finalizeSlicedFindPath() +/// or finalizeSlicedFindPathPartial() may result in corrupted data! +/// +/// The @p filter pointer is stored and used for the duration of the sliced +/// path query. +/// +dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef, + const float* startPos, const float* endPos, + const dtQueryFilter* filter) +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + // Init path state. + memset(&m_query, 0, sizeof(dtQueryData)); + m_query.status = DT_FAILURE; + m_query.startRef = startRef; + m_query.endRef = endRef; + dtVcopy(m_query.startPos, startPos); + dtVcopy(m_query.endPos, endPos); + m_query.filter = filter; + + if (!startRef || !endRef) + return DT_FAILURE | DT_INVALID_PARAM; + + // Validate input + if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef)) + return DT_FAILURE | DT_INVALID_PARAM; + + if (startRef == endRef) + { + m_query.status = DT_SUCCESS; + return DT_SUCCESS; + } + + m_nodePool->clear(); + m_openList->clear(); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, startPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = dtVdist(startPos, endPos) * H_SCALE; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + m_query.status = DT_IN_PROGRESS; + m_query.lastBestNode = startNode; + m_query.lastBestNodeCost = startNode->total; + + return m_query.status; +} + +dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) +{ + if (!dtStatusInProgress(m_query.status)) + return m_query.status; + + // Make sure the request is still valid. + if (!m_nav->isValidPolyRef(m_query.startRef) || !m_nav->isValidPolyRef(m_query.endRef)) + { + m_query.status = DT_FAILURE; + return DT_FAILURE; + } + + int iter = 0; + while (iter < maxIter && !m_openList->empty()) + { + iter++; + + // Remove node from open list and put it in closed list. + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Reached the goal, stop searching. + if (bestNode->id == m_query.endRef) + { + m_query.lastBestNode = bestNode; + const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK; + m_query.status = DT_SUCCESS | details; + if (doneIters) + *doneIters = iter; + return m_query.status; + } + + // Get current poly and tile. + // The API input has been cheked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(bestRef, &bestTile, &bestPoly))) + { + // The polygon has disappeared during the sliced query, fail. + m_query.status = DT_FAILURE; + if (doneIters) + *doneIters = iter; + return m_query.status; + } + + // Get parent poly and tile. + dtPolyRef parentRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + if (bestNode->pidx) + parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + if (parentRef) + { + if (dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly))) + { + // The polygon has disappeared during the sliced query, fail. + m_query.status = DT_FAILURE; + if (doneIters) + *doneIters = iter; + return m_query.status; + } + } + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + dtPolyRef neighbourRef = bestTile->links[i].ref; + + // Skip invalid ids and do not expand back to where we came from. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Get neighbour poly and tile. + // The API input has been cheked already, skip checking internal data. + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + if (!m_query.filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + if (!neighbourNode) + { + m_query.status |= DT_OUT_OF_NODES; + continue; + } + + // If the node is visited the first time, calculate node position. + if (neighbourNode->flags == 0) + { + getEdgeMidPoint(bestRef, bestPoly, bestTile, + neighbourRef, neighbourPoly, neighbourTile, + neighbourNode->pos); + } + + // Calculate cost and heuristic. + float cost = 0; + float heuristic = 0; + + // Special case for last node. + if (neighbourRef == m_query.endRef) + { + // Cost + const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos, + parentRef, parentTile, parentPoly, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly); + const float endCost = m_query.filter->getCost(neighbourNode->pos, m_query.endPos, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly, + 0, 0, 0); + + cost = bestNode->cost + curCost + endCost; + heuristic = 0; + } + else + { + // Cost + const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos, + parentRef, parentTile, parentPoly, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly); + cost = bestNode->cost + curCost; + heuristic = dtVdist(neighbourNode->pos, m_query.endPos)*H_SCALE; + } + + const float total = cost + heuristic; + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + // The node is already visited and process, and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_CLOSED) && total >= neighbourNode->total) + continue; + + // Add or update the node. + neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->id = neighbourRef; + neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED); + neighbourNode->cost = cost; + neighbourNode->total = total; + + if (neighbourNode->flags & DT_NODE_OPEN) + { + // Already in open, update node location. + m_openList->modify(neighbourNode); + } + else + { + // Put the node in open list. + neighbourNode->flags |= DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + + // Update nearest node to target so far. + if (heuristic < m_query.lastBestNodeCost) + { + m_query.lastBestNodeCost = heuristic; + m_query.lastBestNode = neighbourNode; + } + } + } + + // Exhausted all nodes, but could not find path. + if (m_openList->empty()) + { + const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK; + m_query.status = DT_SUCCESS | details; + } + + if (doneIters) + *doneIters = iter; + + return m_query.status; +} + +dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, const int maxPath) +{ + *pathCount = 0; + + if (dtStatusFailed(m_query.status)) + { + // Reset query. + memset(&m_query, 0, sizeof(dtQueryData)); + return DT_FAILURE; + } + + int n = 0; + + if (m_query.startRef == m_query.endRef) + { + // Special case: the search starts and ends at same poly. + path[n++] = m_query.startRef; + } + else + { + // Reverse the path. + dtAssert(m_query.lastBestNode); + + if (m_query.lastBestNode->id != m_query.endRef) + m_query.status |= DT_PARTIAL_RESULT; + + dtNode* prev = 0; + dtNode* node = m_query.lastBestNode; + do + { + dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); + node->pidx = m_nodePool->getNodeIdx(prev); + prev = node; + node = next; + } + while (node); + + // Store path + node = prev; + do + { + path[n++] = node->id; + if (n >= maxPath) + { + m_query.status |= DT_BUFFER_TOO_SMALL; + break; + } + node = m_nodePool->getNodeAtIdx(node->pidx); + } + while (node); + } + + const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK; + + // Reset query. + memset(&m_query, 0, sizeof(dtQueryData)); + + *pathCount = n; + + return DT_SUCCESS | details; +} + +dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing, const int existingSize, + dtPolyRef* path, int* pathCount, const int maxPath) +{ + *pathCount = 0; + + if (existingSize == 0) + { + return DT_FAILURE; + } + + if (dtStatusFailed(m_query.status)) + { + // Reset query. + memset(&m_query, 0, sizeof(dtQueryData)); + return DT_FAILURE; + } + + int n = 0; + + if (m_query.startRef == m_query.endRef) + { + // Special case: the search starts and ends at same poly. + path[n++] = m_query.startRef; + } + else + { + // Find furthest existing node that was visited. + dtNode* prev = 0; + dtNode* node = 0; + for (int i = existingSize-1; i >= 0; --i) + { + node = m_nodePool->findNode(existing[i]); + if (node) + break; + } + + if (!node) + { + m_query.status |= DT_PARTIAL_RESULT; + dtAssert(m_query.lastBestNode); + node = m_query.lastBestNode; + } + + // Reverse the path. + do + { + dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); + node->pidx = m_nodePool->getNodeIdx(prev); + prev = node; + node = next; + } + while (node); + + // Store path + node = prev; + do + { + path[n++] = node->id; + if (n >= maxPath) + { + m_query.status |= DT_BUFFER_TOO_SMALL; + break; + } + node = m_nodePool->getNodeAtIdx(node->pidx); + } + while (node); + } + + const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK; + + // Reset query. + memset(&m_query, 0, sizeof(dtQueryData)); + + *pathCount = n; + + return DT_SUCCESS | details; +} + +/// @par +/// +/// This method peforms what is often called 'string pulling'. +/// +/// The start position is clamped to the first polygon in the path, and the +/// end position is clamped to the last. So the start and end positions should +/// normally be within or very near the first and last polygons respectively. +/// +/// The returned polygon references represent the reference id of the polygon +/// that is entered at the associated path position. The reference id associated +/// with the end point will always be zero. This allows, for example, matching +/// off-mesh link points to their representative polygons. +/// +/// If the provided result buffers are too small for the entire result set, +/// they will be filled as far as possible from the start toward the end +/// position. +/// +dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* endPos, + const dtPolyRef* path, const int pathSize, + float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs, + int* straightPathCount, const int maxStraightPath) const +{ + dtAssert(m_nav); + + *straightPathCount = 0; + + if (!maxStraightPath) + return DT_FAILURE | DT_INVALID_PARAM; + + if (!path[0]) + return DT_FAILURE | DT_INVALID_PARAM; + + int n = 0; + + // TODO: Should this be callers responsibility? + float closestStartPos[3]; + if (dtStatusFailed(closestPointOnPolyBoundary(path[0], startPos, closestStartPos))) + return DT_FAILURE | DT_INVALID_PARAM; + + // Add start point. + dtVcopy(&straightPath[n*3], closestStartPos); + if (straightPathFlags) + straightPathFlags[n] = DT_STRAIGHTPATH_START; + if (straightPathRefs) + straightPathRefs[n] = path[0]; + n++; + if (n >= maxStraightPath) + { + *straightPathCount = n; + return DT_SUCCESS | DT_BUFFER_TOO_SMALL; + } + + float closestEndPos[3]; + if (dtStatusFailed(closestPointOnPolyBoundary(path[pathSize-1], endPos, closestEndPos))) + return DT_FAILURE | DT_INVALID_PARAM; + + if (pathSize > 1) + { + float portalApex[3], portalLeft[3], portalRight[3]; + dtVcopy(portalApex, closestStartPos); + dtVcopy(portalLeft, portalApex); + dtVcopy(portalRight, portalApex); + int apexIndex = 0; + int leftIndex = 0; + int rightIndex = 0; + + unsigned char leftPolyType = 0; + unsigned char rightPolyType = 0; + + dtPolyRef leftPolyRef = path[0]; + dtPolyRef rightPolyRef = path[0]; + + for (int i = 0; i < pathSize; ++i) + { + float left[3], right[3]; + unsigned char fromType, toType; + + if (i+1 < pathSize) + { + // Next portal. + if (dtStatusFailed(getPortalPoints(path[i], path[i+1], left, right, fromType, toType))) + { + // Failed to get portal points, in practice this means that path[i+1] is invalid polygon. + // Clamp the end point to path[i], and return the path so far. + + if (dtStatusFailed(closestPointOnPolyBoundary(path[i], endPos, closestEndPos))) + { + // This should only happen when the first polygon is invalid. + return DT_FAILURE | DT_INVALID_PARAM; + } + + dtVcopy(&straightPath[n*3], closestEndPos); + if (straightPathFlags) + straightPathFlags[n] = 0; + if (straightPathRefs) + straightPathRefs[n] = path[i]; + n++; + + *straightPathCount = n; + + return DT_SUCCESS | DT_PARTIAL_RESULT | ((n >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0); + } + + // If starting really close the portal, advance. + if (i == 0) + { + float t; + if (dtDistancePtSegSqr2D(portalApex, left, right, t) < dtSqr(0.001f)) + continue; + } + } + else + { + // End of the path. + dtVcopy(left, closestEndPos); + dtVcopy(right, closestEndPos); + + fromType = toType = DT_POLYTYPE_GROUND; + } + + // Right vertex. + if (dtTriArea2D(portalApex, portalRight, right) <= 0.0f) + { + if (dtVequal(portalApex, portalRight) || dtTriArea2D(portalApex, portalLeft, right) > 0.0f) + { + dtVcopy(portalRight, right); + rightPolyRef = (i+1 < pathSize) ? path[i+1] : 0; + rightPolyType = toType; + rightIndex = i; + } + else + { + dtVcopy(portalApex, portalLeft); + apexIndex = leftIndex; + + unsigned char flags = 0; + if (!leftPolyRef) + flags = DT_STRAIGHTPATH_END; + else if (leftPolyType == DT_POLYTYPE_OFFMESH_CONNECTION) + flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION; + dtPolyRef ref = leftPolyRef; + + if (!dtVequal(&straightPath[(n-1)*3], portalApex)) + { + // Append new vertex. + dtVcopy(&straightPath[n*3], portalApex); + if (straightPathFlags) + straightPathFlags[n] = flags; + if (straightPathRefs) + straightPathRefs[n] = ref; + n++; + // If reached end of path or there is no space to append more vertices, return. + if (flags == DT_STRAIGHTPATH_END || n >= maxStraightPath) + { + *straightPathCount = n; + return DT_SUCCESS | ((n >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0); + } + } + else + { + // The vertices are equal, update flags and poly. + if (straightPathFlags) + straightPathFlags[n-1] = flags; + if (straightPathRefs) + straightPathRefs[n-1] = ref; + } + + dtVcopy(portalLeft, portalApex); + dtVcopy(portalRight, portalApex); + leftIndex = apexIndex; + rightIndex = apexIndex; + + // Restart + i = apexIndex; + + continue; + } + } + + // Left vertex. + if (dtTriArea2D(portalApex, portalLeft, left) >= 0.0f) + { + if (dtVequal(portalApex, portalLeft) || dtTriArea2D(portalApex, portalRight, left) < 0.0f) + { + dtVcopy(portalLeft, left); + leftPolyRef = (i+1 < pathSize) ? path[i+1] : 0; + leftPolyType = toType; + leftIndex = i; + } + else + { + dtVcopy(portalApex, portalRight); + apexIndex = rightIndex; + + unsigned char flags = 0; + if (!rightPolyRef) + flags = DT_STRAIGHTPATH_END; + else if (rightPolyType == DT_POLYTYPE_OFFMESH_CONNECTION) + flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION; + dtPolyRef ref = rightPolyRef; + + if (!dtVequal(&straightPath[(n-1)*3], portalApex)) + { + // Append new vertex. + dtVcopy(&straightPath[n*3], portalApex); + if (straightPathFlags) + straightPathFlags[n] = flags; + if (straightPathRefs) + straightPathRefs[n] = ref; + n++; + // If reached end of path or there is no space to append more vertices, return. + if (flags == DT_STRAIGHTPATH_END || n >= maxStraightPath) + { + *straightPathCount = n; + return DT_SUCCESS | ((n >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0); + } + } + else + { + // The vertices are equal, update flags and poly. + if (straightPathFlags) + straightPathFlags[n-1] = flags; + if (straightPathRefs) + straightPathRefs[n-1] = ref; + } + + dtVcopy(portalLeft, portalApex); + dtVcopy(portalRight, portalApex); + leftIndex = apexIndex; + rightIndex = apexIndex; + + // Restart + i = apexIndex; + + continue; + } + } + } + } + + // If the point already exists, remove it and add reappend the actual end location. + if (n > 0 && dtVequal(&straightPath[(n-1)*3], closestEndPos)) + n--; + + // Add end point. + if (n < maxStraightPath) + { + dtVcopy(&straightPath[n*3], closestEndPos); + if (straightPathFlags) + straightPathFlags[n] = DT_STRAIGHTPATH_END; + if (straightPathRefs) + straightPathRefs[n] = 0; + n++; + } + + *straightPathCount = n; + + return DT_SUCCESS | ((n >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0); +} + +/// @par +/// +/// This method is optimized for small delta movement and a small number of +/// polygons. If used for too great a distance, the result set will form an +/// incomplete path. +/// +/// @p resultPos will equal the @p endPos if the end is reached. +/// Otherwise the closest reachable position will be returned. +/// +/// @p resultPos is not projected onto the surface of the navigation +/// mesh. Use #getPolyHeight if this is needed. +/// +/// This method treats the end position in the same manner as +/// the #raycast method. (As a 2D point.) See that method's documentation +/// for details. +/// +/// If the @p visited array is too small to hold the entire result set, it will +/// be filled as far as possible from the start position toward the end +/// position. +/// +dtStatus dtNavMeshQuery::moveAlongSurface(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, + float* resultPos, dtPolyRef* visited, int* visitedCount, const int maxVisitedSize) const +{ + dtAssert(m_nav); + dtAssert(m_tinyNodePool); + + *visitedCount = 0; + + // Validate input + if (!startRef) + return DT_FAILURE | DT_INVALID_PARAM; + if (!m_nav->isValidPolyRef(startRef)) + return DT_FAILURE | DT_INVALID_PARAM; + + dtStatus status = DT_SUCCESS; + + static const int MAX_STACK = 48; + dtNode* stack[MAX_STACK]; + int nstack = 0; + + m_tinyNodePool->clear(); + + dtNode* startNode = m_tinyNodePool->getNode(startRef); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_CLOSED; + stack[nstack++] = startNode; + + float bestPos[3]; + float bestDist = FLT_MAX; + dtNode* bestNode = 0; + dtVcopy(bestPos, startPos); + + // Search constraints + float searchPos[3], searchRadSqr; + dtVlerp(searchPos, startPos, endPos, 0.5f); + searchRadSqr = dtSqr(dtVdist(startPos, endPos)/2.0f + 0.001f); + + float verts[DT_VERTS_PER_POLYGON*3]; + + while (nstack) + { + // Pop front. + dtNode* curNode = stack[0]; + for (int i = 0; i < nstack-1; ++i) + stack[i] = stack[i+1]; + nstack--; + + // Get poly and tile. + // The API input has been cheked already, skip checking internal data. + const dtPolyRef curRef = curNode->id; + const dtMeshTile* curTile = 0; + const dtPoly* curPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(curRef, &curTile, &curPoly); + + // Collect vertices. + const int nverts = curPoly->vertCount; + for (int i = 0; i < nverts; ++i) + dtVcopy(&verts[i*3], &curTile->verts[curPoly->verts[i]*3]); + + // If target is inside the poly, stop search. + if (dtPointInPolygon(endPos, verts, nverts)) + { + bestNode = curNode; + dtVcopy(bestPos, endPos); + break; + } + + // Find wall edges and find nearest point inside the walls. + for (int i = 0, j = (int)curPoly->vertCount-1; i < (int)curPoly->vertCount; j = i++) + { + // Find links to neighbours. + static const int MAX_NEIS = 8; + int nneis = 0; + dtPolyRef neis[MAX_NEIS]; + + if (curPoly->neis[j] & DT_EXT_LINK) + { + // Tile border. + for (unsigned int k = curPoly->firstLink; k != DT_NULL_LINK; k = curTile->links[k].next) + { + const dtLink* link = &curTile->links[k]; + if (link->edge == j) + { + if (link->ref != 0) + { + const dtMeshTile* neiTile = 0; + const dtPoly* neiPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly); + if (filter->passFilter(link->ref, neiTile, neiPoly)) + { + if (nneis < MAX_NEIS) + neis[nneis++] = link->ref; + } + } + } + } + } + else if (curPoly->neis[j]) + { + const unsigned int idx = (unsigned int)(curPoly->neis[j]-1); + const dtPolyRef ref = m_nav->getPolyRefBase(curTile) | idx; + if (filter->passFilter(ref, curTile, &curTile->polys[idx])) + { + // Internal edge, encode id. + neis[nneis++] = ref; + } + } + + if (!nneis) + { + // Wall edge, calc distance. + const float* vj = &verts[j*3]; + const float* vi = &verts[i*3]; + float tseg; + const float distSqr = dtDistancePtSegSqr2D(endPos, vj, vi, tseg); + if (distSqr < bestDist) + { + // Update nearest distance. + dtVlerp(bestPos, vj,vi, tseg); + bestDist = distSqr; + bestNode = curNode; + } + } + else + { + for (int k = 0; k < nneis; ++k) + { + // Skip if no node can be allocated. + dtNode* neighbourNode = m_tinyNodePool->getNode(neis[k]); + if (!neighbourNode) + continue; + // Skip if already visited. + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Skip the link if it is too far from search constraint. + // TODO: Maybe should use getPortalPoints(), but this one is way faster. + const float* vj = &verts[j*3]; + const float* vi = &verts[i*3]; + float tseg; + float distSqr = dtDistancePtSegSqr2D(searchPos, vj, vi, tseg); + if (distSqr > searchRadSqr) + continue; + + // Mark as the node as visited and push to queue. + if (nstack < MAX_STACK) + { + neighbourNode->pidx = m_tinyNodePool->getNodeIdx(curNode); + neighbourNode->flags |= DT_NODE_CLOSED; + stack[nstack++] = neighbourNode; + } + } + } + } + } + + int n = 0; + if (bestNode) + { + // Reverse the path. + dtNode* prev = 0; + dtNode* node = bestNode; + do + { + dtNode* next = m_tinyNodePool->getNodeAtIdx(node->pidx); + node->pidx = m_tinyNodePool->getNodeIdx(prev); + prev = node; + node = next; + } + while (node); + + // Store result + node = prev; + do + { + visited[n++] = node->id; + if (n >= maxVisitedSize) + { + status |= DT_BUFFER_TOO_SMALL; + break; + } + node = m_tinyNodePool->getNodeAtIdx(node->pidx); + } + while (node); + } + + dtVcopy(resultPos, bestPos); + + *visitedCount = n; + + return status; +} + + +dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, dtPolyRef to, float* left, float* right, + unsigned char& fromType, unsigned char& toType) const +{ + dtAssert(m_nav); + + const dtMeshTile* fromTile = 0; + const dtPoly* fromPoly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(from, &fromTile, &fromPoly))) + return DT_FAILURE | DT_INVALID_PARAM; + fromType = fromPoly->getType(); + + const dtMeshTile* toTile = 0; + const dtPoly* toPoly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(to, &toTile, &toPoly))) + return DT_FAILURE | DT_INVALID_PARAM; + toType = toPoly->getType(); + + return getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right); +} + +// Returns portal points between two polygons. +dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile, + dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile, + float* left, float* right) const +{ + // Find the link that points to the 'to' polygon. + const dtLink* link = 0; + for (unsigned int i = fromPoly->firstLink; i != DT_NULL_LINK; i = fromTile->links[i].next) + { + if (fromTile->links[i].ref == to) + { + link = &fromTile->links[i]; + break; + } + } + if (!link) + return DT_FAILURE | DT_INVALID_PARAM; + + // Handle off-mesh connections. + if (fromPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + { + // Find link that points to first vertex. + for (unsigned int i = fromPoly->firstLink; i != DT_NULL_LINK; i = fromTile->links[i].next) + { + if (fromTile->links[i].ref == to) + { + const int v = fromTile->links[i].edge; + dtVcopy(left, &fromTile->verts[fromPoly->verts[v]*3]); + dtVcopy(right, &fromTile->verts[fromPoly->verts[v]*3]); + return DT_SUCCESS; + } + } + return DT_FAILURE | DT_INVALID_PARAM; + } + + if (toPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + { + for (unsigned int i = toPoly->firstLink; i != DT_NULL_LINK; i = toTile->links[i].next) + { + if (toTile->links[i].ref == from) + { + const int v = toTile->links[i].edge; + dtVcopy(left, &toTile->verts[toPoly->verts[v]*3]); + dtVcopy(right, &toTile->verts[toPoly->verts[v]*3]); + return DT_SUCCESS; + } + } + return DT_FAILURE | DT_INVALID_PARAM; + } + + // Find portal vertices. + const int v0 = fromPoly->verts[link->edge]; + const int v1 = fromPoly->verts[(link->edge+1) % (int)fromPoly->vertCount]; + dtVcopy(left, &fromTile->verts[v0*3]); + dtVcopy(right, &fromTile->verts[v1*3]); + + // If the link is at tile boundary, dtClamp the vertices to + // the link width. + if (link->side != 0xff) + { + // Unpack portal limits. + if (link->bmin != 0 || link->bmax != 255) + { + const float s = 1.0f/255.0f; + const float tmin = link->bmin*s; + const float tmax = link->bmax*s; + dtVlerp(left, &fromTile->verts[v0*3], &fromTile->verts[v1*3], tmin); + dtVlerp(right, &fromTile->verts[v0*3], &fromTile->verts[v1*3], tmax); + } + } + + return DT_SUCCESS; +} + +// Returns edge mid point between two polygons. +dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, dtPolyRef to, float* mid) const +{ + float left[3], right[3]; + unsigned char fromType, toType; + if (dtStatusFailed(getPortalPoints(from, to, left,right, fromType, toType))) + return DT_FAILURE | DT_INVALID_PARAM; + mid[0] = (left[0]+right[0])*0.5f; + mid[1] = (left[1]+right[1])*0.5f; + mid[2] = (left[2]+right[2])*0.5f; + return DT_SUCCESS; +} + +dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile, + dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile, + float* mid) const +{ + float left[3], right[3]; + if (dtStatusFailed(getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right))) + return DT_FAILURE | DT_INVALID_PARAM; + mid[0] = (left[0]+right[0])*0.5f; + mid[1] = (left[1]+right[1])*0.5f; + mid[2] = (left[2]+right[2])*0.5f; + return DT_SUCCESS; +} + +/// @par +/// +/// This method is meant to be used for quick, short distance checks. +/// +/// If the path array is too small to hold the result, it will be filled as +/// far as possible from the start postion toward the end position. +/// +/// Using the Hit Parameter (t) +/// +/// If the hit parameter is a very high value (FLT_MAX), then the ray has hit +/// the end position. In this case the path represents a valid corridor to the +/// end position and the value of @p hitNormal is undefined. +/// +/// If the hit parameter is zero, then the start position is on the wall that +/// was hit and the value of @p hitNormal is undefined. +/// +/// If 0 < t < 1.0 then the following applies: +/// +/// @code +/// distanceToHitBorder = distanceToEndPosition * t +/// hitPoint = startPos + (endPos - startPos) * t +/// @endcode +/// +/// Use Case Restriction +/// +/// The raycast ignores the y-value of the end position. (2D check.) This +/// places significant limits on how it can be used. For example: +/// +/// Consider a scene where there is a main floor with a second floor balcony +/// that hangs over the main floor. So the first floor mesh extends below the +/// balcony mesh. The start position is somewhere on the first floor. The end +/// position is on the balcony. +/// +/// The raycast will search toward the end position along the first floor mesh. +/// If it reaches the end position's xz-coordinates it will indicate FLT_MAX +/// (no wall hit), meaning it reached the end position. This is one example of why +/// this method is meant for short distance checks. +/// +dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, + float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const +{ + dtAssert(m_nav); + + *t = 0; + if (pathCount) + *pathCount = 0; + + // Validate input + if (!startRef || !m_nav->isValidPolyRef(startRef)) + return DT_FAILURE | DT_INVALID_PARAM; + + dtPolyRef curRef = startRef; + float verts[DT_VERTS_PER_POLYGON*3]; + int n = 0; + + hitNormal[0] = 0; + hitNormal[1] = 0; + hitNormal[2] = 0; + + dtStatus status = DT_SUCCESS; + + while (curRef) + { + // Cast ray against current polygon. + + // The API input has been cheked already, skip checking internal data. + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + m_nav->getTileAndPolyByRefUnsafe(curRef, &tile, &poly); + + // Collect vertices. + int nv = 0; + for (int i = 0; i < (int)poly->vertCount; ++i) + { + dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]); + nv++; + } + + float tmin, tmax; + int segMin, segMax; + if (!dtIntersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax)) + { + // Could not hit the polygon, keep the old t and report hit. + if (pathCount) + *pathCount = n; + return status; + } + // Keep track of furthest t so far. + if (tmax > *t) + *t = tmax; + + // Store visited polygons. + if (n < maxPath) + path[n++] = curRef; + else + status |= DT_BUFFER_TOO_SMALL; + + // Ray end is completely inside the polygon. + if (segMax == -1) + { + *t = FLT_MAX; + if (pathCount) + *pathCount = n; + return status; + } + + // Follow neighbours. + dtPolyRef nextRef = 0; + + for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next) + { + const dtLink* link = &tile->links[i]; + + // Find link which contains this edge. + if ((int)link->edge != segMax) + continue; + + // Get pointer to the next polygon. + const dtMeshTile* nextTile = 0; + const dtPoly* nextPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(link->ref, &nextTile, &nextPoly); + + // Skip off-mesh connections. + if (nextPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + + // Skip links based on filter. + if (!filter->passFilter(link->ref, nextTile, nextPoly)) + continue; + + // If the link is internal, just return the ref. + if (link->side == 0xff) + { + nextRef = link->ref; + break; + } + + // If the link is at tile boundary, + + // Check if the link spans the whole edge, and accept. + if (link->bmin == 0 && link->bmax == 255) + { + nextRef = link->ref; + break; + } + + // Check for partial edge links. + const int v0 = poly->verts[link->edge]; + const int v1 = poly->verts[(link->edge+1) % poly->vertCount]; + const float* left = &tile->verts[v0*3]; + const float* right = &tile->verts[v1*3]; + + // Check that the intersection lies inside the link portal. + if (link->side == 0 || link->side == 4) + { + // Calculate link size. + const float s = 1.0f/255.0f; + float lmin = left[2] + (right[2] - left[2])*(link->bmin*s); + float lmax = left[2] + (right[2] - left[2])*(link->bmax*s); + if (lmin > lmax) dtSwap(lmin, lmax); + + // Find Z intersection. + float z = startPos[2] + (endPos[2]-startPos[2])*tmax; + if (z >= lmin && z <= lmax) + { + nextRef = link->ref; + break; + } + } + else if (link->side == 2 || link->side == 6) + { + // Calculate link size. + const float s = 1.0f/255.0f; + float lmin = left[0] + (right[0] - left[0])*(link->bmin*s); + float lmax = left[0] + (right[0] - left[0])*(link->bmax*s); + if (lmin > lmax) dtSwap(lmin, lmax); + + // Find X intersection. + float x = startPos[0] + (endPos[0]-startPos[0])*tmax; + if (x >= lmin && x <= lmax) + { + nextRef = link->ref; + break; + } + } + } + + if (!nextRef) + { + // No neighbour, we hit a wall. + + // Calculate hit normal. + const int a = segMax; + const int b = segMax+1 < nv ? segMax+1 : 0; + const float* va = &verts[a*3]; + const float* vb = &verts[b*3]; + const float dx = vb[0] - va[0]; + const float dz = vb[2] - va[2]; + hitNormal[0] = dz; + hitNormal[1] = 0; + hitNormal[2] = -dx; + dtVnormalize(hitNormal); + + if (pathCount) + *pathCount = n; + return status; + } + + // No hit, advance to neighbour polygon. + curRef = nextRef; + } + + if (pathCount) + *pathCount = n; + + return status; +} + +/// @par +/// +/// At least one result array must be provided. +/// +/// The order of the result set is from least to highest cost to reach the polygon. +/// +/// A common use case for this method is to perform Dijkstra searches. +/// Candidate polygons are found by searching the graph beginning at the start polygon. +/// +/// If a polygon is not found via the graph search, even if it intersects the +/// search circle, it will not be included in the result set. For example: +/// +/// polyA is the start polygon. +/// polyB shares an edge with polyA. (Is adjacent.) +/// polyC shares an edge with polyB, but not with polyA +/// Even if the search circle overlaps polyC, it will not be included in the +/// result set unless polyB is also in the set. +/// +/// The value of the center point is used as the start position for cost +/// calculations. It is not projected onto the surface of the mesh, so its +/// y-value will effect the costs. +/// +/// Intersection tests occur in 2D. All polygons and the search circle are +/// projected onto the xz-plane. So the y-value of the center point does not +/// effect intersection tests. +/// +/// If the result arrays are to small to hold the entire result set, they will be +/// filled to capacity. +/// +dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost, + int* resultCount, const int maxResult) const +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + *resultCount = 0; + + // Validate input + if (!startRef || !m_nav->isValidPolyRef(startRef)) + return DT_FAILURE | DT_INVALID_PARAM; + + m_nodePool->clear(); + m_openList->clear(); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, centerPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + dtStatus status = DT_SUCCESS; + + int n = 0; + if (n < maxResult) + { + if (resultRef) + resultRef[n] = startNode->id; + if (resultParent) + resultParent[n] = 0; + if (resultCost) + resultCost[n] = 0; + ++n; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + + const float radiusSqr = dtSqr(radius); + + while (!m_openList->empty()) + { + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Get poly and tile. + // The API input has been cheked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly); + + // Get parent poly and tile. + dtPolyRef parentRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + if (bestNode->pidx) + parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + if (parentRef) + m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly); + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + const dtLink* link = &bestTile->links[i]; + dtPolyRef neighbourRef = link->ref; + // Skip invalid neighbours and do not follow back to parent. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Expand to neighbour + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + // Do not advance if the polygon is excluded by the filter. + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + // Find edge and calc distance to the edge. + float va[3], vb[3]; + if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb)) + continue; + + // If the circle is not touching the next polygon, skip it. + float tseg; + float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg); + if (distSqr > radiusSqr) + continue; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + if (!neighbourNode) + { + status |= DT_OUT_OF_NODES; + continue; + } + + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Cost + if (neighbourNode->flags == 0) + dtVlerp(neighbourNode->pos, va, vb, 0.5f); + + const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos); + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + + neighbourNode->id = neighbourRef; + neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED); + neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->total = total; + + if (neighbourNode->flags & DT_NODE_OPEN) + { + m_openList->modify(neighbourNode); + } + else + { + if (n < maxResult) + { + if (resultRef) + resultRef[n] = neighbourNode->id; + if (resultParent) + resultParent[n] = m_nodePool->getNodeAtIdx(neighbourNode->pidx)->id; + if (resultCost) + resultCost[n] = neighbourNode->total; + ++n; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + neighbourNode->flags = DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + } + } + + *resultCount = n; + + return status; +} + +/// @par +/// +/// The order of the result set is from least to highest cost. +/// +/// At least one result array must be provided. +/// +/// A common use case for this method is to perform Dijkstra searches. +/// Candidate polygons are found by searching the graph beginning at the start +/// polygon. +/// +/// The same intersection test restrictions that apply to findPolysAroundCircle() +/// method apply to this method. +/// +/// The 3D centroid of the search polygon is used as the start position for cost +/// calculations. +/// +/// Intersection tests occur in 2D. All polygons are projected onto the +/// xz-plane. So the y-values of the vertices do not effect intersection tests. +/// +/// If the result arrays are is too small to hold the entire result set, they will +/// be filled to capacity. +/// +dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* verts, const int nverts, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost, + int* resultCount, const int maxResult) const +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + *resultCount = 0; + + // Validate input + if (!startRef || !m_nav->isValidPolyRef(startRef)) + return DT_FAILURE | DT_INVALID_PARAM; + + m_nodePool->clear(); + m_openList->clear(); + + float centerPos[3] = {0,0,0}; + for (int i = 0; i < nverts; ++i) + dtVadd(centerPos,centerPos,&verts[i*3]); + dtVscale(centerPos,centerPos,1.0f/nverts); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, centerPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + dtStatus status = DT_SUCCESS; + + int n = 0; + if (n < maxResult) + { + if (resultRef) + resultRef[n] = startNode->id; + if (resultParent) + resultParent[n] = 0; + if (resultCost) + resultCost[n] = 0; + ++n; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + + while (!m_openList->empty()) + { + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Get poly and tile. + // The API input has been cheked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly); + + // Get parent poly and tile. + dtPolyRef parentRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + if (bestNode->pidx) + parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + if (parentRef) + m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly); + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + const dtLink* link = &bestTile->links[i]; + dtPolyRef neighbourRef = link->ref; + // Skip invalid neighbours and do not follow back to parent. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Expand to neighbour + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + // Do not advance if the polygon is excluded by the filter. + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + // Find edge and calc distance to the edge. + float va[3], vb[3]; + if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb)) + continue; + + // If the poly is not touching the edge to the next polygon, skip the connection it. + float tmin, tmax; + int segMin, segMax; + if (!dtIntersectSegmentPoly2D(va, vb, verts, nverts, tmin, tmax, segMin, segMax)) + continue; + if (tmin > 1.0f || tmax < 0.0f) + continue; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + if (!neighbourNode) + { + status |= DT_OUT_OF_NODES; + continue; + } + + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Cost + if (neighbourNode->flags == 0) + dtVlerp(neighbourNode->pos, va, vb, 0.5f); + + const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos); + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + + neighbourNode->id = neighbourRef; + neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED); + neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->total = total; + + if (neighbourNode->flags & DT_NODE_OPEN) + { + m_openList->modify(neighbourNode); + } + else + { + if (n < maxResult) + { + if (resultRef) + resultRef[n] = neighbourNode->id; + if (resultParent) + resultParent[n] = m_nodePool->getNodeAtIdx(neighbourNode->pidx)->id; + if (resultCost) + resultCost[n] = neighbourNode->total; + ++n; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + neighbourNode->flags = DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + } + } + + *resultCount = n; + + return status; +} + +/// @par +/// +/// This method is optimized for a small search radius and small number of result +/// polygons. +/// +/// Candidate polygons are found by searching the navigation graph beginning at +/// the start polygon. +/// +/// The same intersection test restrictions that apply to the findPolysAroundCircle +/// mehtod applies to this method. +/// +/// The value of the center point is used as the start point for cost calculations. +/// It is not projected onto the surface of the mesh, so its y-value will effect +/// the costs. +/// +/// Intersection tests occur in 2D. All polygons and the search circle are +/// projected onto the xz-plane. So the y-value of the center point does not +/// effect intersection tests. +/// +/// If the result arrays are is too small to hold the entire result set, they will +/// be filled to capacity. +/// +dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float* centerPos, const float radius, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, + int* resultCount, const int maxResult) const +{ + dtAssert(m_nav); + dtAssert(m_tinyNodePool); + + *resultCount = 0; + + // Validate input + if (!startRef || !m_nav->isValidPolyRef(startRef)) + return DT_FAILURE | DT_INVALID_PARAM; + + static const int MAX_STACK = 48; + dtNode* stack[MAX_STACK]; + int nstack = 0; + + m_tinyNodePool->clear(); + + dtNode* startNode = m_tinyNodePool->getNode(startRef); + startNode->pidx = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_CLOSED; + stack[nstack++] = startNode; + + const float radiusSqr = dtSqr(radius); + + float pa[DT_VERTS_PER_POLYGON*3]; + float pb[DT_VERTS_PER_POLYGON*3]; + + dtStatus status = DT_SUCCESS; + + int n = 0; + if (n < maxResult) + { + resultRef[n] = startNode->id; + if (resultParent) + resultParent[n] = 0; + ++n; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + + while (nstack) + { + // Pop front. + dtNode* curNode = stack[0]; + for (int i = 0; i < nstack-1; ++i) + stack[i] = stack[i+1]; + nstack--; + + // Get poly and tile. + // The API input has been cheked already, skip checking internal data. + const dtPolyRef curRef = curNode->id; + const dtMeshTile* curTile = 0; + const dtPoly* curPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(curRef, &curTile, &curPoly); + + for (unsigned int i = curPoly->firstLink; i != DT_NULL_LINK; i = curTile->links[i].next) + { + const dtLink* link = &curTile->links[i]; + dtPolyRef neighbourRef = link->ref; + // Skip invalid neighbours. + if (!neighbourRef) + continue; + + // Skip if cannot alloca more nodes. + dtNode* neighbourNode = m_tinyNodePool->getNode(neighbourRef); + if (!neighbourNode) + continue; + // Skip visited. + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Expand to neighbour + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + // Skip off-mesh connections. + if (neighbourPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + + // Do not advance if the polygon is excluded by the filter. + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + // Find edge and calc distance to the edge. + float va[3], vb[3]; + if (!getPortalPoints(curRef, curPoly, curTile, neighbourRef, neighbourPoly, neighbourTile, va, vb)) + continue; + + // If the circle is not touching the next polygon, skip it. + float tseg; + float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg); + if (distSqr > radiusSqr) + continue; + + // Mark node visited, this is done before the overlap test so that + // we will not visit the poly again if the test fails. + neighbourNode->flags |= DT_NODE_CLOSED; + neighbourNode->pidx = m_tinyNodePool->getNodeIdx(curNode); + + // Check that the polygon does not collide with existing polygons. + + // Collect vertices of the neighbour poly. + const int npa = neighbourPoly->vertCount; + for (int k = 0; k < npa; ++k) + dtVcopy(&pa[k*3], &neighbourTile->verts[neighbourPoly->verts[k]*3]); + + bool overlap = false; + for (int j = 0; j < n; ++j) + { + dtPolyRef pastRef = resultRef[j]; + + // Connected polys do not overlap. + bool connected = false; + for (unsigned int k = curPoly->firstLink; k != DT_NULL_LINK; k = curTile->links[k].next) + { + if (curTile->links[k].ref == pastRef) + { + connected = true; + break; + } + } + if (connected) + continue; + + // Potentially overlapping. + const dtMeshTile* pastTile = 0; + const dtPoly* pastPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(pastRef, &pastTile, &pastPoly); + + // Get vertices and test overlap + const int npb = pastPoly->vertCount; + for (int k = 0; k < npb; ++k) + dtVcopy(&pb[k*3], &pastTile->verts[pastPoly->verts[k]*3]); + + if (dtOverlapPolyPoly2D(pa,npa, pb,npb)) + { + overlap = true; + break; + } + } + if (overlap) + continue; + + // This poly is fine, store and advance to the poly. + if (n < maxResult) + { + resultRef[n] = neighbourRef; + if (resultParent) + resultParent[n] = curRef; + ++n; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + + if (nstack < MAX_STACK) + { + stack[nstack++] = neighbourNode; + } + } + } + + *resultCount = n; + + return status; +} + + +struct dtSegInterval +{ + dtPolyRef ref; + short tmin, tmax; +}; + +static void insertInterval(dtSegInterval* ints, int& nints, const int maxInts, + const short tmin, const short tmax, const dtPolyRef ref) +{ + if (nints+1 > maxInts) return; + // Find insertion point. + int idx = 0; + while (idx < nints) + { + if (tmax <= ints[idx].tmin) + break; + idx++; + } + // Move current results. + if (nints-idx) + memmove(ints+idx+1, ints+idx, sizeof(dtSegInterval)*(nints-idx)); + // Store + ints[idx].ref = ref; + ints[idx].tmin = tmin; + ints[idx].tmax = tmax; + nints++; +} + +/// @par +/// +/// If the @p segmentRefs parameter is provided, then all polygon segments will be returned. +/// Otherwise only the wall segments are returned. +/// +/// A segment that is normally a portal will be included in the result set as a +/// wall if the @p filter results in the neighbor polygon becoomming impassable. +/// +/// The @p segmentVerts and @p segmentRefs buffers should normally be sized for the +/// maximum segments per polygon of the source navigation mesh. +/// +dtStatus dtNavMeshQuery::getPolyWallSegments(dtPolyRef ref, const dtQueryFilter* filter, + float* segmentVerts, dtPolyRef* segmentRefs, int* segmentCount, + const int maxSegments) const +{ + dtAssert(m_nav); + + *segmentCount = 0; + + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly))) + return DT_FAILURE | DT_INVALID_PARAM; + + int n = 0; + static const int MAX_INTERVAL = 16; + dtSegInterval ints[MAX_INTERVAL]; + int nints; + + const bool storePortals = segmentRefs != 0; + + dtStatus status = DT_SUCCESS; + + for (int i = 0, j = (int)poly->vertCount-1; i < (int)poly->vertCount; j = i++) + { + // Skip non-solid edges. + nints = 0; + if (poly->neis[j] & DT_EXT_LINK) + { + // Tile border. + for (unsigned int k = poly->firstLink; k != DT_NULL_LINK; k = tile->links[k].next) + { + const dtLink* link = &tile->links[k]; + if (link->edge == j) + { + if (link->ref != 0) + { + const dtMeshTile* neiTile = 0; + const dtPoly* neiPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly); + if (filter->passFilter(link->ref, neiTile, neiPoly)) + { + insertInterval(ints, nints, MAX_INTERVAL, link->bmin, link->bmax, link->ref); + } + } + } + } + } + else + { + // Internal edge + dtPolyRef neiRef = 0; + if (poly->neis[j]) + { + const unsigned int idx = (unsigned int)(poly->neis[j]-1); + neiRef = m_nav->getPolyRefBase(tile) | idx; + if (!filter->passFilter(neiRef, tile, &tile->polys[idx])) + neiRef = 0; + } + + // If the edge leads to another polygon and portals are not stored, skip. + if (neiRef != 0 && !storePortals) + continue; + + if (n < maxSegments) + { + const float* vj = &tile->verts[poly->verts[j]*3]; + const float* vi = &tile->verts[poly->verts[i]*3]; + float* seg = &segmentVerts[n*6]; + dtVcopy(seg+0, vj); + dtVcopy(seg+3, vi); + if (segmentRefs) + segmentRefs[n] = neiRef; + n++; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + + continue; + } + + // Add sentinels + insertInterval(ints, nints, MAX_INTERVAL, -1, 0, 0); + insertInterval(ints, nints, MAX_INTERVAL, 255, 256, 0); + + // Store segments. + const float* vj = &tile->verts[poly->verts[j]*3]; + const float* vi = &tile->verts[poly->verts[i]*3]; + for (int k = 1; k < nints; ++k) + { + // Portal segment. + if (storePortals && ints[k].ref) + { + const float tmin = ints[k].tmin/255.0f; + const float tmax = ints[k].tmax/255.0f; + if (n < maxSegments) + { + float* seg = &segmentVerts[n*6]; + dtVlerp(seg+0, vj,vi, tmin); + dtVlerp(seg+3, vj,vi, tmax); + if (segmentRefs) + segmentRefs[n] = ints[k].ref; + n++; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + } + + // Wall segment. + const int imin = ints[k-1].tmax; + const int imax = ints[k].tmin; + if (imin != imax) + { + const float tmin = imin/255.0f; + const float tmax = imax/255.0f; + if (n < maxSegments) + { + float* seg = &segmentVerts[n*6]; + dtVlerp(seg+0, vj,vi, tmin); + dtVlerp(seg+3, vj,vi, tmax); + if (segmentRefs) + segmentRefs[n] = 0; + n++; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + } + } + } + + *segmentCount = n; + + return status; +} + +/// @par +/// +/// @p hitPos is not adjusted using the height detail data. +/// +/// @p hitDist will equal the search radius if there is no wall within the +/// radius. In this case the values of @p hitPos and @p hitNormal are +/// undefined. +/// +/// The normal will become unpredicable if @p hitDist is a very small number. +/// +dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* centerPos, const float maxRadius, + const dtQueryFilter* filter, + float* hitDist, float* hitPos, float* hitNormal) const +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + // Validate input + if (!startRef || !m_nav->isValidPolyRef(startRef)) + return DT_FAILURE | DT_INVALID_PARAM; + + m_nodePool->clear(); + m_openList->clear(); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, centerPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + float radiusSqr = dtSqr(maxRadius); + + dtStatus status = DT_SUCCESS; + + while (!m_openList->empty()) + { + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Get poly and tile. + // The API input has been cheked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly); + + // Get parent poly and tile. + dtPolyRef parentRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + if (bestNode->pidx) + parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + if (parentRef) + m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly); + + // Hit test walls. + for (int i = 0, j = (int)bestPoly->vertCount-1; i < (int)bestPoly->vertCount; j = i++) + { + // Skip non-solid edges. + if (bestPoly->neis[j] & DT_EXT_LINK) + { + // Tile border. + bool solid = true; + for (unsigned int k = bestPoly->firstLink; k != DT_NULL_LINK; k = bestTile->links[k].next) + { + const dtLink* link = &bestTile->links[k]; + if (link->edge == j) + { + if (link->ref != 0) + { + const dtMeshTile* neiTile = 0; + const dtPoly* neiPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly); + if (filter->passFilter(link->ref, neiTile, neiPoly)) + solid = false; + } + break; + } + } + if (!solid) continue; + } + else if (bestPoly->neis[j]) + { + // Internal edge + const unsigned int idx = (unsigned int)(bestPoly->neis[j]-1); + const dtPolyRef ref = m_nav->getPolyRefBase(bestTile) | idx; + if (filter->passFilter(ref, bestTile, &bestTile->polys[idx])) + continue; + } + + // Calc distance to the edge. + const float* vj = &bestTile->verts[bestPoly->verts[j]*3]; + const float* vi = &bestTile->verts[bestPoly->verts[i]*3]; + float tseg; + float distSqr = dtDistancePtSegSqr2D(centerPos, vj, vi, tseg); + + // Edge is too far, skip. + if (distSqr > radiusSqr) + continue; + + // Hit wall, update radius. + radiusSqr = distSqr; + // Calculate hit pos. + hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg; + hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg; + hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg; + } + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + const dtLink* link = &bestTile->links[i]; + dtPolyRef neighbourRef = link->ref; + // Skip invalid neighbours and do not follow back to parent. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Expand to neighbour. + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + // Skip off-mesh connections. + if (neighbourPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + + // Calc distance to the edge. + const float* va = &bestTile->verts[bestPoly->verts[link->edge]*3]; + const float* vb = &bestTile->verts[bestPoly->verts[(link->edge+1) % bestPoly->vertCount]*3]; + float tseg; + float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg); + + // If the circle is not touching the next polygon, skip it. + if (distSqr > radiusSqr) + continue; + + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + if (!neighbourNode) + { + status |= DT_OUT_OF_NODES; + continue; + } + + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Cost + if (neighbourNode->flags == 0) + { + getEdgeMidPoint(bestRef, bestPoly, bestTile, + neighbourRef, neighbourPoly, neighbourTile, neighbourNode->pos); + } + + const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos); + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + + neighbourNode->id = neighbourRef; + neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED); + neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->total = total; + + if (neighbourNode->flags & DT_NODE_OPEN) + { + m_openList->modify(neighbourNode); + } + else + { + neighbourNode->flags |= DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + } + } + + // Calc hit normal. + dtVsub(hitNormal, centerPos, hitPos); + dtVnormalize(hitNormal); + + *hitDist = sqrtf(radiusSqr); + + return status; +} + +bool dtNavMeshQuery::isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter) const +{ + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + dtStatus status = m_nav->getTileAndPolyByRef(ref, &tile, &poly); + // If cannot get polygon, assume it does not exists and boundary is invalid. + if (dtStatusFailed(status)) + return false; + // If cannot pass filter, assume flags has changed and boundary is invalid. + if (!filter->passFilter(ref, tile, poly)) + return false; + return true; +} + +/// @par +/// +/// The closed list is the list of polygons that were fully evaluated during +/// the last navigation graph search. (A* or Dijkstra) +/// +bool dtNavMeshQuery::isInClosedList(dtPolyRef ref) const +{ + if (!m_nodePool) return false; + const dtNode* node = m_nodePool->findNode(ref); + return node && node->flags & DT_NODE_CLOSED; +} diff --git a/Engine/lib/recast/Detour/Source/DetourNode.cpp b/Engine/lib/recast/Detour/Source/DetourNode.cpp new file mode 100644 index 000000000..de7b159bf --- /dev/null +++ b/Engine/lib/recast/Detour/Source/DetourNode.cpp @@ -0,0 +1,164 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include "DetourNode.h" +#include "DetourAlloc.h" +#include "DetourAssert.h" +#include "DetourCommon.h" +#include + +inline unsigned int dtHashRef(dtPolyRef a) +{ + a += ~(a<<15); + a ^= (a>>10); + a += (a<<3); + a ^= (a>>6); + a += ~(a<<11); + a ^= (a>>16); + return (unsigned int)a; +} + +////////////////////////////////////////////////////////////////////////////////////////// +dtNodePool::dtNodePool(int maxNodes, int hashSize) : + m_nodes(0), + m_first(0), + m_next(0), + m_maxNodes(maxNodes), + m_hashSize(hashSize), + m_nodeCount(0) +{ + dtAssert(dtNextPow2(m_hashSize) == (unsigned int)m_hashSize); + dtAssert(m_maxNodes > 0); + + m_nodes = (dtNode*)dtAlloc(sizeof(dtNode)*m_maxNodes, DT_ALLOC_PERM); + m_next = (dtNodeIndex*)dtAlloc(sizeof(dtNodeIndex)*m_maxNodes, DT_ALLOC_PERM); + m_first = (dtNodeIndex*)dtAlloc(sizeof(dtNodeIndex)*hashSize, DT_ALLOC_PERM); + + dtAssert(m_nodes); + dtAssert(m_next); + dtAssert(m_first); + + memset(m_first, 0xff, sizeof(dtNodeIndex)*m_hashSize); + memset(m_next, 0xff, sizeof(dtNodeIndex)*m_maxNodes); +} + +dtNodePool::~dtNodePool() +{ + dtFree(m_nodes); + dtFree(m_next); + dtFree(m_first); +} + +void dtNodePool::clear() +{ + memset(m_first, 0xff, sizeof(dtNodeIndex)*m_hashSize); + m_nodeCount = 0; +} + +dtNode* dtNodePool::findNode(dtPolyRef id) +{ + unsigned int bucket = dtHashRef(id) & (m_hashSize-1); + dtNodeIndex i = m_first[bucket]; + while (i != DT_NULL_IDX) + { + if (m_nodes[i].id == id) + return &m_nodes[i]; + i = m_next[i]; + } + return 0; +} + +dtNode* dtNodePool::getNode(dtPolyRef id) +{ + unsigned int bucket = dtHashRef(id) & (m_hashSize-1); + dtNodeIndex i = m_first[bucket]; + dtNode* node = 0; + while (i != DT_NULL_IDX) + { + if (m_nodes[i].id == id) + return &m_nodes[i]; + i = m_next[i]; + } + + if (m_nodeCount >= m_maxNodes) + return 0; + + i = (dtNodeIndex)m_nodeCount; + m_nodeCount++; + + // Init node + node = &m_nodes[i]; + node->pidx = 0; + node->cost = 0; + node->total = 0; + node->id = id; + node->flags = 0; + + m_next[i] = m_first[bucket]; + m_first[bucket] = i; + + return node; +} + + +////////////////////////////////////////////////////////////////////////////////////////// +dtNodeQueue::dtNodeQueue(int n) : + m_heap(0), + m_capacity(n), + m_size(0) +{ + dtAssert(m_capacity > 0); + + m_heap = (dtNode**)dtAlloc(sizeof(dtNode*)*(m_capacity+1), DT_ALLOC_PERM); + dtAssert(m_heap); +} + +dtNodeQueue::~dtNodeQueue() +{ + dtFree(m_heap); +} + +void dtNodeQueue::bubbleUp(int i, dtNode* node) +{ + int parent = (i-1)/2; + // note: (index > 0) means there is a parent + while ((i > 0) && (m_heap[parent]->total > node->total)) + { + m_heap[i] = m_heap[parent]; + i = parent; + parent = (i-1)/2; + } + m_heap[i] = node; +} + +void dtNodeQueue::trickleDown(int i, dtNode* node) +{ + int child = (i*2)+1; + while (child < m_size) + { + if (((child+1) < m_size) && + (m_heap[child]->total > m_heap[child+1]->total)) + { + child++; + } + m_heap[i] = m_heap[child]; + i = child; + child = (i*2)+1; + } + bubbleUp(i, node); +} diff --git a/Engine/lib/recast/DetourCrowd/CMakeLists.txt b/Engine/lib/recast/DetourCrowd/CMakeLists.txt new file mode 100644 index 000000000..0c34e1bd3 --- /dev/null +++ b/Engine/lib/recast/DetourCrowd/CMakeLists.txt @@ -0,0 +1,27 @@ +CMAKE_MINIMUM_REQUIRED(VERSION 2.6) + +SET(detourcrowd_SRCS + Source/DetourPathCorridor.cpp + Source/DetourLocalBoundary.cpp + Source/DetourObstacleAvoidance.cpp + Source/DetourPathQueue.cpp + Source/DetourCrowd.cpp + Source/DetourProximityGrid.cpp +) + +SET(detourcrowd_HDRS + Include/DetourPathCorridor.h + Include/DetourCrowd.h + Include/DetourObstacleAvoidance.h + Include/DetourLocalBoundary.h + Include/DetourProximityGrid.h + Include/DetourPathQueue.h +) + +INCLUDE_DIRECTORIES(Include + ../Detour/Include + ../DetourTileCache + ../Recast/Include +) + +ADD_LIBRARY(DetourCrowd ${detourcrowd_SRCS} ${detourcrowd_HDRS}) diff --git a/Engine/lib/recast/DetourCrowd/Include/DetourCrowd.h b/Engine/lib/recast/DetourCrowd/Include/DetourCrowd.h new file mode 100644 index 000000000..e789fd34e --- /dev/null +++ b/Engine/lib/recast/DetourCrowd/Include/DetourCrowd.h @@ -0,0 +1,432 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURCROWD_H +#define DETOURCROWD_H + +#include "DetourNavMeshQuery.h" +#include "DetourObstacleAvoidance.h" +#include "DetourLocalBoundary.h" +#include "DetourPathCorridor.h" +#include "DetourProximityGrid.h" +#include "DetourPathQueue.h" + +/// The maximum number of neighbors that a crowd agent can take into account +/// for steering decisions. +/// @ingroup crowd +static const int DT_CROWDAGENT_MAX_NEIGHBOURS = 6; + +/// The maximum number of corners a crowd agent will look ahead in the path. +/// This value is used for sizing the crowd agent corner buffers. +/// Due to the behavior of the crowd manager, the actual number of useful +/// corners will be one less than this number. +/// @ingroup crowd +static const int DT_CROWDAGENT_MAX_CORNERS = 4; + +/// The maximum number of crowd avoidance configurations supported by the +/// crowd manager. +/// @ingroup crowd +/// @see dtObstacleAvoidanceParams, dtCrowd::setObstacleAvoidanceParams(), dtCrowd::getObstacleAvoidanceParams(), +/// dtCrowdAgentParams::obstacleAvoidanceType +static const int DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS = 8; + +/// Provides neighbor data for agents managed by the crowd. +/// @ingroup crowd +/// @see dtCrowdAgent::neis, dtCrowd +struct dtCrowdNeighbour +{ + int idx; ///< The index of the neighbor in the crowd. + float dist; ///< The distance between the current agent and the neighbor. +}; + +/// The type of navigation mesh polygon the agent is currently traversing. +/// @ingroup crowd +enum CrowdAgentState +{ + DT_CROWDAGENT_STATE_INVALID, ///< The agent is not in a valid state. + DT_CROWDAGENT_STATE_WALKING, ///< The agent is traversing a normal navigation mesh polygon. + DT_CROWDAGENT_STATE_OFFMESH, ///< The agent is traversing an off-mesh connection. +}; + +/// Configuration parameters for a crowd agent. +/// @ingroup crowd +struct dtCrowdAgentParams +{ + float radius; ///< Agent radius. [Limit: >= 0] + float height; ///< Agent height. [Limit: > 0] + float maxAcceleration; ///< Maximum allowed acceleration. [Limit: >= 0] + float maxSpeed; ///< Maximum allowed speed. [Limit: >= 0] + + /// Defines how close a collision element must be before it is considered for steering behaviors. [Limits: > 0] + float collisionQueryRange; + + float pathOptimizationRange; ///< The path visibility optimization range. [Limit: > 0] + + /// How aggresive the agent manager should be at avoiding collisions with this agent. [Limit: >= 0] + float separationWeight; + + /// Flags that impact steering behavior. (See: #UpdateFlags) + unsigned char updateFlags; + + /// The index of the avoidance configuration to use for the agent. + /// [Limits: 0 <= value <= #DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS] + unsigned char obstacleAvoidanceType; + + /// User defined data attached to the agent. + void* userData; +}; + +enum MoveRequestState +{ + DT_CROWDAGENT_TARGET_NONE = 0, + DT_CROWDAGENT_TARGET_FAILED, + DT_CROWDAGENT_TARGET_VALID, + DT_CROWDAGENT_TARGET_REQUESTING, + DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE, + DT_CROWDAGENT_TARGET_WAITING_FOR_PATH, + DT_CROWDAGENT_TARGET_VELOCITY, +}; + +/// Represents an agent managed by a #dtCrowd object. +/// @ingroup crowd +struct dtCrowdAgent +{ + /// 1 if the agent is active, or 0 if the agent is in an unused slot in the agent pool. + unsigned char active; + + /// The type of mesh polygon the agent is traversing. (See: #CrowdAgentState) + unsigned char state; + + /// The path corridor the agent is using. + dtPathCorridor corridor; + + /// The local boundary data for the agent. + dtLocalBoundary boundary; + + /// Time since the agent's path corridor was optimized. + float topologyOptTime; + + /// The known neighbors of the agent. + dtCrowdNeighbour neis[DT_CROWDAGENT_MAX_NEIGHBOURS]; + + /// The number of neighbors. + int nneis; + + /// The desired speed. + float desiredSpeed; + + float npos[3]; ///< The current agent position. [(x, y, z)] + float disp[3]; + float dvel[3]; ///< The desired velocity of the agent. [(x, y, z)] + float nvel[3]; + float vel[3]; ///< The actual velocity of the agent. [(x, y, z)] + + /// The agent's configuration parameters. + dtCrowdAgentParams params; + + /// The local path corridor corners for the agent. (Staight path.) [(x, y, z) * #ncorners] + float cornerVerts[DT_CROWDAGENT_MAX_CORNERS*3]; + + /// The local path corridor corner flags. (See: #dtStraightPathFlags) [(flags) * #ncorners] + unsigned char cornerFlags[DT_CROWDAGENT_MAX_CORNERS]; + + /// The reference id of the polygon being entered at the corner. [(polyRef) * #ncorners] + dtPolyRef cornerPolys[DT_CROWDAGENT_MAX_CORNERS]; + + /// The number of corners. + int ncorners; + + unsigned char targetState; ///< State of the movement request. + dtPolyRef targetRef; ///< Target polyref of the movement request. + float targetPos[3]; ///< Target position of the movement request (or velocity in case of DT_CROWDAGENT_TARGET_VELOCITY). + dtPathQueueRef targetPathqRef; ///< Path finder ref. + bool targetReplan; ///< Flag indicating that the current path is being replanned. + float targetReplanTime; ///