mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-20 03:45:26 +00:00
Merge remote-tracking branch 'GarageGames/development' into physx3_basic
This commit is contained in:
commit
d58a69e76c
527 changed files with 9928 additions and 5548 deletions
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@ -74,7 +74,7 @@ else
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addEngineSrcDir('T3D/gameBase/std');
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// Plstform specific stuff.
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switch( Generator::$platform )
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switch( T3D_Generator::$platform )
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{
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case "360":
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addEngineSrcDir('ts/arch/360');
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@ -28,7 +28,7 @@ beginModule( 'advancedLighting' );
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addEngineSrcDir( 'lighting/advanced' );
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addEngineSrcDir( 'lighting/shadowMap' );
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switch( Generator::$platform )
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switch( T3D_Generator::$platform )
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{
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case "win32":
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addEngineSrcDir( 'lighting/advanced/hlsl' );
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@ -31,7 +31,7 @@ addEngineSrcDir('component');
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addEngineSrcDir('component/interfaces');
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// Core
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if (Generator::isApp())
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if (T3D_Generator::isApp())
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addSrcDir( '../source' );
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addEngineSrcDir('console');
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@ -59,7 +59,7 @@ addEngineSrcDir('math/test');
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addEngineSrcDir('platform');
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addEngineSrcDir('cinterface');
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switch( Generator::$platform )
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switch( T3D_Generator::$platform )
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{
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case "win32":
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case "mac":
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@ -80,7 +80,7 @@ addEngineSrcDir('app/net');
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// Moved this here temporarily because PopupMenu uses on it and is currently in core
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addEngineSrcDir('util/messaging');
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switch( Generator::$platform )
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switch( T3D_Generator::$platform )
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{
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case "win32":
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addEngineSrcDir('platformWin32');
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@ -132,7 +132,7 @@ addEngineSrcDir( 'gfx/video' );
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addEngineSrcDir( 'gfx' );
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addEngineSrcDir( 'shaderGen' );
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switch( Generator::$platform )
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switch( T3D_Generator::$platform )
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{
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case "win32":
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//addEngineSrcDir( 'gfx/D3D8' );
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@ -199,7 +199,7 @@ addIncludePath( '../../source' ); // product source (relative to solution ou
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addIncludePath( getAppEngineSrcDir() ); // main engine source dir relative to app project file
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addIncludePath( getAppLibSrcDir() ); // main lib source dir relative to app project file
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if ( Generator::$platform == "win32" )
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if ( T3D_Generator::$platform == "win32" )
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{
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addIncludePath( getAppLibSrcDir() . 'directx8' );
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addIncludePath( getAppLibSrcDir() . 'openal/win32' );
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@ -23,13 +23,13 @@
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beginModule( 'dsound' );
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if ( Generator::$platform == "win32" )
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if ( T3D_Generator::$platform == "win32" )
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{
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addEngineSrcDir('sfx/dsound');
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addEngineSrcDir('sfx/xaudio');
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addProjectLibInput('x3daudio.lib');
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}
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else if ( Generator::$platform == "360" )
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else if ( T3D_Generator::$platform == "360" )
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addEngineSrcDir('sfx/xaudio');
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endModule();
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@ -25,7 +25,7 @@ beginModule( 'fmod' );
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$allgood = true;
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// Additional includes
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switch( Generator::$platform )
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switch( T3D_Generator::$platform )
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{
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case "win32":
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case "mac":
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@ -30,7 +30,7 @@ addLibSrcDir( 'ljpeg' );
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addLibIncludePath( 'ljpeg' );
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// Defines
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if ( Generator::$platform == "360" )
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if ( T3D_Generator::$platform == "360" )
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addProjectDefines( 'NO_GETENV;' );
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endModule();
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@ -61,7 +61,7 @@ beginModule( 'leapMotion' );
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}
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// Only Windows is supported at this time
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if ( Generator::$platform == "win32" )
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if ( T3D_Generator::$platform == "win32" )
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{
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// Source
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addEngineSrcDir( "platform/input/leapMotion" );
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@ -27,7 +27,7 @@ addLibSrcDir( 'libtheora/include/theora' );
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addLibSrcDir( 'libtheora/lib' );
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addLibSrcDir( 'libtheora/lib/dec' );
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switch( Generator::$platform )
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switch( T3D_Generator::$platform )
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{
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case "win32":
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addLibSrcDir( 'libtheora/lib/dec/x86_vc' );
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@ -41,7 +41,7 @@ switch( Generator::$platform )
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// As we don't use the encoder, disable this for now.
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addLibSrcDir( 'libtheora/lib/enc' );
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switch( Generator::$platform )
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switch( T3D_Generator::$platform )
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{
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case "win32":
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addLibSrcDir( 'libtheora/lib/enc/x86_32_vs' );
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@ -61,7 +61,7 @@ beginModule( 'oculusVR' );
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}
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// Only Windows is supported at this time
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if ( Generator::$platform == "win32" )
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if ( T3D_Generator::$platform == "win32" )
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{
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// Source
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addEngineSrcDir( "platform/input/oculusVR" );
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@ -26,7 +26,7 @@ addEngineSrcDir('sfx/openal');
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addEngineSrcDir('sfx/openal/mac');
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addEngineSrcDir('sfx/openal/win32');
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if ( Generator::$platform == "win32" )
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if ( T3D_Generator::$platform == "win32" )
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addIncludePath( getAppLibSrcDir() . 'openal/win32' );
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?>
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@ -75,10 +75,16 @@ beginModule( 'physX3' );
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// Source
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addEngineSrcDir( "T3D/physics/physx3" );
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addEngineSrcDir( "T3D/physics/physx3/Cloth" );
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addEngineSrcDir( "T3D/physics/physx3/Particles" );
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// Includes
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addIncludePath( $PHYSX3_SDK_PATH . "/Include" );
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addIncludePath( $PHYSX3_SDK_PATH . "/Include/extensions" );
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addIncludePath( $PHYSX3_SDK_PATH . "/Include/foundation" );
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addIncludePath( $PHYSX3_SDK_PATH . "/Include/characterkinematic" );
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addIncludePath( $PHYSX3_SDK_PATH . "/Include/common" );
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// Libs
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addProjectLibDir( $PHYSX3_SDK_PATH . "/Lib/win32" );
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addProjectLibInput( "PhysX3_x86.lib","PhysX3CHECKED_x86.lib" );
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@ -30,7 +30,7 @@ beginModule( 'lpng' );
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addLibIncludePath( 'lpng' );
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// Defines
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if ( Generator::$platform == "360" )
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if ( T3D_Generator::$platform == "360" )
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addProjectDefines( 'PNG_NO_ASSEMBLER_CODE' );
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endModule();
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@ -61,7 +61,7 @@ beginModule( 'razerHydra' );
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}
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// Only Windows is supported at this time
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if ( Generator::$platform == "win32" )
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if ( T3D_Generator::$platform == "win32" )
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{
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// Source
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addEngineSrcDir( "platform/input/razerHydra" );
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