Merge remote-tracking branch 'GarageGames/development' into physx3_basic

This commit is contained in:
rextimmy 2014-06-06 22:40:14 +10:00
commit d58a69e76c
527 changed files with 9928 additions and 5548 deletions

View file

@ -20,8 +20,8 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _T3D_PHYSICS_PX3BODY_H_
#define _T3D_PHYSICS_PX3BODY_H_
#ifndef _PX3BODY_H_
#define _PX3BODY_H_
#ifndef _T3D_PHYSICS_PHYSICSBODY_H_
#include "T3D/physics/physicsBody.h"
@ -88,6 +88,7 @@ public:
// PhysicsObject
virtual PhysicsWorld* getWorld();
virtual void setTransform( const MatrixF &xfm );
virtual void moveKinematicTo( const MatrixF &xfm );
virtual MatrixF& getTransform( MatrixF *outMatrix );
virtual Box3F getWorldBounds();
virtual void setSimulationEnabled( bool enabled );
@ -118,4 +119,4 @@ public:
virtual void applyImpulse( const Point3F &origin, const Point3F &force );
};
#endif
#endif // _PX3BODY_H_