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Merge remote-tracking branch 'GarageGames/development' into physx3_basic
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commit
d58a69e76c
527 changed files with 9928 additions and 5548 deletions
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@ -20,8 +20,8 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _T3D_PHYSICS_PX3BODY_H_
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#define _T3D_PHYSICS_PX3BODY_H_
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#ifndef _PX3BODY_H_
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#define _PX3BODY_H_
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#ifndef _T3D_PHYSICS_PHYSICSBODY_H_
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#include "T3D/physics/physicsBody.h"
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@ -88,6 +88,7 @@ public:
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// PhysicsObject
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virtual PhysicsWorld* getWorld();
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virtual void setTransform( const MatrixF &xfm );
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virtual void moveKinematicTo( const MatrixF &xfm );
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virtual MatrixF& getTransform( MatrixF *outMatrix );
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virtual Box3F getWorldBounds();
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virtual void setSimulationEnabled( bool enabled );
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@ -118,4 +119,4 @@ public:
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virtual void applyImpulse( const Point3F &origin, const Point3F &force );
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};
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#endif
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#endif // _PX3BODY_H_
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