mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
SFX API Changes
DSound has since been deprecated and xaudio2 would require us to write our own 3d spatialization and mixer Load devices the same way we load in the gfx end setup sfx provider run sfx devices on startup various fixes around sfx null device added the bitrate and samplerate globals added the hrtf global code is in to use this but not setup yet Adds speed of sound to the sound system SFXAmbience now has a property for speed of sound for different mediums, can also be set directly
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53 changed files with 1870 additions and 6401 deletions
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@ -28,7 +28,7 @@
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#ifdef TORQUE_DEBUG
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# define AL_SANITY_CHECK() \
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AssertFatal( mOpenAL.alIsSource( mSourceName ), "AL Source Sanity Check Failed!" );
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AssertFatal( alIsSource( mSourceName ), "AL Source Sanity Check Failed!" );
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#else
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# define AL_SANITY_CHECK()
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#endif
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@ -42,8 +42,8 @@ SFXALVoice* SFXALVoice::create( SFXALDevice* device, SFXALBuffer *buffer )
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AssertFatal( buffer, "SFXALVoice::create() - Got null buffer!" );
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ALuint sourceName;
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device->mOpenAL.alGenSources( 1, &sourceName );
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AssertFatal( device->mOpenAL.alIsSource( sourceName ), "AL Source Sanity Check Failed!" );
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alGenSources( 1, &sourceName );
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AssertFatal( alIsSource( sourceName ), "AL Source Sanity Check Failed!" );
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// Is this 3d?
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// Okay, this looks odd, but bear with me for a moment. AL_SOURCE_RELATIVE does NOT indicate
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@ -52,34 +52,32 @@ SFXALVoice* SFXALVoice::create( SFXALDevice* device, SFXALBuffer *buffer )
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// does do is dictate if the position of THIS SOURCE is relative to the listener. If AL_SOURCE_RELATIVE is AL_TRUE
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// and the source's position is 0, 0, 0, then the source is directly on top of the listener at all times, which is what
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// we want for non-3d sounds.
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device->mOpenAL.alSourcei( sourceName, AL_SOURCE_RELATIVE, ( buffer->mIs3d ? AL_FALSE : AL_TRUE ) );
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alSourcei( sourceName, AL_SOURCE_RELATIVE, ( buffer->mIs3d ? AL_FALSE : AL_TRUE ) );
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if( buffer->mIs3d )
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device->mOpenAL.alSourcef( sourceName, AL_ROLLOFF_FACTOR, device->mRolloffFactor );
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alSourcef( sourceName, AL_ROLLOFF_FACTOR, device->mRolloffFactor );
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SFXALVoice *voice = new SFXALVoice( device->mOpenAL,
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buffer,
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SFXALVoice *voice = new SFXALVoice( buffer,
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sourceName );
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return voice;
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}
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SFXALVoice::SFXALVoice( const OPENALFNTABLE &oalft,
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SFXALBuffer *buffer,
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SFXALVoice::SFXALVoice( SFXALBuffer *buffer,
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ALuint sourceName )
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: Parent( buffer ),
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mSourceName( sourceName ),
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mResumeAtSampleOffset( -1.0f ),
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mSampleOffset( 0 ),
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mOpenAL( oalft )
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mSampleOffset( 0 )
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{
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AL_SANITY_CHECK();
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}
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SFXALVoice::~SFXALVoice()
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{
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mOpenAL.alDeleteSources( 1, &mSourceName );
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alSourcei(mSourceName, AL_BUFFER, 0);
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alDeleteSources( 1, &mSourceName );
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}
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void SFXALVoice::_lateBindStaticBufferIfNecessary()
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@ -87,9 +85,9 @@ void SFXALVoice::_lateBindStaticBufferIfNecessary()
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if( !mBuffer->isStreaming() )
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{
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ALint bufferId;
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mOpenAL.alGetSourcei( mSourceName, AL_BUFFER, &bufferId );
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alGetSourcei( mSourceName, AL_BUFFER, &bufferId );
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if( !bufferId )
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mOpenAL.alSourcei( mSourceName, AL_BUFFER, _getBuffer()->mALBuffer );
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alSourcei( mSourceName, AL_BUFFER, _getBuffer()->mALBuffer );
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}
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}
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@ -99,7 +97,7 @@ SFXStatus SFXALVoice::_status() const
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AL_SANITY_CHECK();
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ALint state;
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mOpenAL.alGetSourcei( mSourceName, AL_SOURCE_STATE, &state );
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alGetSourcei( mSourceName, AL_SOURCE_STATE, &state );
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switch( state )
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{
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@ -118,18 +116,15 @@ void SFXALVoice::_play()
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#ifdef DEBUG_SPEW
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Platform::outputDebugString( "[SFXALVoice] Starting playback" );
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#endif
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#if defined(AL_ALEXT_PROTOTYPES)
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//send every voice that plays to the alauxiliary slot that has the reverb
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mOpenAL.alSource3i(mSourceName, AL_AUXILIARY_SEND_FILTER, 1, 0, AL_FILTER_NULL);
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#endif
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mOpenAL.alSourcePlay( mSourceName );
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alSourcePlay( mSourceName );
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//WORKAROUND: Adjust play cursor for buggy OAL when resuming playback. Do this after alSourcePlay
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// as it is the play function that will cause the cursor to jump.
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if( mResumeAtSampleOffset != -1.0f )
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{
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mOpenAL.alSourcef( mSourceName, AL_SAMPLE_OFFSET, mResumeAtSampleOffset );
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alSourcef( mSourceName, AL_SAMPLE_OFFSET, mResumeAtSampleOffset );
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mResumeAtSampleOffset = -1.0f;
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}
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}
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@ -142,12 +137,12 @@ void SFXALVoice::_pause()
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Platform::outputDebugString( "[SFXALVoice] Pausing playback" );
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#endif
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mOpenAL.alSourcePause( mSourceName );
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alSourcePause( mSourceName );
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//WORKAROUND: Another workaround for buggy OAL. Resuming playback of a paused source will cause the
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// play cursor to jump. Save the cursor so we can manually move it into position in _play(). Sigh.
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mOpenAL.alGetSourcef( mSourceName, AL_SAMPLE_OFFSET, &mResumeAtSampleOffset );
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alGetSourcef( mSourceName, AL_SAMPLE_OFFSET, &mResumeAtSampleOffset );
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}
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void SFXALVoice::_stop()
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@ -158,7 +153,7 @@ void SFXALVoice::_stop()
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Platform::outputDebugString( "[SFXALVoice] Stopping playback" );
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#endif
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mOpenAL.alSourceStop( mSourceName );
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alSourceStop( mSourceName );
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mSampleOffset = 0;
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mResumeAtSampleOffset = -1.0f;
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@ -169,7 +164,7 @@ void SFXALVoice::_seek( U32 sample )
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AL_SANITY_CHECK();
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_lateBindStaticBufferIfNecessary();
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mOpenAL.alSourcei( mSourceName, AL_SAMPLE_OFFSET, sample );
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alSourcei( mSourceName, AL_SAMPLE_OFFSET, sample );
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mResumeAtSampleOffset = -1.0f;
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}
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@ -183,7 +178,7 @@ U32 SFXALVoice::_tell() const
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mBuffer->write( NULL, 0 );
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ALint pos;
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mOpenAL.alGetSourcei( mSourceName, AL_SAMPLE_OFFSET, &pos );
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alGetSourcei( mSourceName, AL_SAMPLE_OFFSET, &pos );
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return ( pos + mSampleOffset );
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}
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@ -191,17 +186,17 @@ void SFXALVoice::setMinMaxDistance( F32 min, F32 max )
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{
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AL_SANITY_CHECK();
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mOpenAL.alSourcef( mSourceName, AL_REFERENCE_DISTANCE, min );
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mOpenAL.alSourcef( mSourceName, AL_MAX_DISTANCE, max );
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alSourcef( mSourceName, AL_REFERENCE_DISTANCE, min );
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alSourcef( mSourceName, AL_MAX_DISTANCE, max );
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}
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void SFXALVoice::play( bool looping )
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{
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AL_SANITY_CHECK();
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mOpenAL.alSourceStop( mSourceName );
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alSourceStop( mSourceName );
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if( !mBuffer->isStreaming() )
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mOpenAL.alSourcei( mSourceName, AL_LOOPING, ( looping ? AL_TRUE : AL_FALSE ) );
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alSourcei( mSourceName, AL_LOOPING, ( looping ? AL_TRUE : AL_FALSE ) );
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Parent::play( looping );
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}
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@ -213,7 +208,7 @@ void SFXALVoice::setVelocity( const VectorF& velocity )
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// Torque and OpenAL are both right handed
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// systems, so no coordinate flipping is needed.
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mOpenAL.alSourcefv( mSourceName, AL_VELOCITY, velocity );
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alSourcefv( mSourceName, AL_VELOCITY, velocity );
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}
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void SFXALVoice::setTransform( const MatrixF& transform )
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@ -227,34 +222,34 @@ void SFXALVoice::setTransform( const MatrixF& transform )
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transform.getColumn( 3, &pos );
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transform.getColumn( 1, &dir );
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mOpenAL.alSourcefv( mSourceName, AL_POSITION, pos );
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mOpenAL.alSourcefv( mSourceName, AL_DIRECTION, dir );
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alSourcefv( mSourceName, AL_POSITION, pos );
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alSourcefv( mSourceName, AL_DIRECTION, dir );
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}
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void SFXALVoice::setVolume( F32 volume )
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{
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AL_SANITY_CHECK();
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mOpenAL.alSourcef( mSourceName, AL_GAIN, volume );
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alSourcef( mSourceName, AL_GAIN, volume );
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}
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void SFXALVoice::setPitch( F32 pitch )
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{
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AL_SANITY_CHECK();
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mOpenAL.alSourcef( mSourceName, AL_PITCH, pitch );
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alSourcef( mSourceName, AL_PITCH, pitch );
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}
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void SFXALVoice::setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume )
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{
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AL_SANITY_CHECK();
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mOpenAL.alSourcef( mSourceName, AL_CONE_INNER_ANGLE, innerAngle );
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mOpenAL.alSourcef( mSourceName, AL_CONE_OUTER_ANGLE, outerAngle );
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mOpenAL.alSourcef( mSourceName, AL_CONE_OUTER_GAIN, outerVolume );
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alSourcef( mSourceName, AL_CONE_INNER_ANGLE, innerAngle );
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alSourcef( mSourceName, AL_CONE_OUTER_ANGLE, outerAngle );
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alSourcef( mSourceName, AL_CONE_OUTER_GAIN, outerVolume );
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}
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void SFXALVoice::setRolloffFactor( F32 factor )
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{
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mOpenAL.alSourcef( mSourceName, AL_ROLLOFF_FACTOR, factor );
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alSourcef( mSourceName, AL_ROLLOFF_FACTOR, factor );
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}
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