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https://github.com/TorqueGameEngines/Torque3D.git
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SFX API Changes
DSound has since been deprecated and xaudio2 would require us to write our own 3d spatialization and mixer Load devices the same way we load in the gfx end setup sfx provider run sfx devices on startup various fixes around sfx null device added the bitrate and samplerate globals added the hrtf global code is in to use this but not setup yet Adds speed of sound to the sound system SFXAmbience now has a property for speed of sound for different mediums, can also be set directly
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53 changed files with 1870 additions and 6401 deletions
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@ -23,8 +23,6 @@
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#ifndef _SFXALDEVICE_H_
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#define _SFXALDEVICE_H_
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class SFXProvider;
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#ifndef _SFXDEVICE_H_
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# include "sfx/sfxDevice.h"
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#endif
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@ -45,6 +43,9 @@ class SFXProvider;
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# include "sfx/openal/LoadOAL.h"
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#endif
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#ifndef _SFXSYSTEM_H_
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#include "sfx/sfxSystem.h"
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#endif
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class SFXALDevice : public SFXDevice
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{
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@ -53,6 +54,8 @@ class SFXALDevice : public SFXDevice
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typedef SFXDevice Parent;
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friend class SFXALVoice; // mDistanceFactor, mRolloffFactor
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static SFXDevice* createInstance(U32 adapterIndex);
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void printALInfo(ALCdevice* device);
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void printHRTFInfo(ALCdevice* device);
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void getEFXInfo(ALCdevice* device);
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@ -61,16 +64,12 @@ class SFXALDevice : public SFXDevice
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// Compatibility with pre openal 1.2
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S32 getMaxSourcesOld();
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SFXALDevice( SFXProvider *provider,
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const OPENALFNTABLE &openal,
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String name,
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bool useHardware,
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S32 maxBuffers );
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SFXALDevice(U32 providerIndex);
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virtual ~SFXALDevice();
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protected:
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static SFXProvider::CreateProviderInstanceDelegate mCreateDeviceInstance;
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OPENALFNTABLE mOpenAL;
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ALCcontext *mContext;
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@ -85,7 +84,7 @@ class SFXALDevice : public SFXDevice
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void _setRolloffFactor( F32 factor );
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public:
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static void enumerateProviders(Vector<SFXProvider*>& providerList);
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// SFXDevice.
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SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description ) override;
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SFXVoice* createVoice( bool is3D, SFXBuffer *buffer ) override;
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@ -93,17 +92,8 @@ class SFXALDevice : public SFXDevice
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void setDistanceModel( SFXDistanceModel model ) override;
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void setDopplerFactor( F32 factor ) override;
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void setRolloffFactor( F32 factor ) override;
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#if defined(AL_ALEXT_PROTOTYPES)
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//function for openAL to open slots
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virtual void openSlots();
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//slots
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ALuint effectSlot[4] = { 0 };
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ALuint effect[2] = { 0 };
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ALuint uLoop;
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//get values from sfxreverbproperties and pass it to openal device
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virtual void setReverb(const SFXReverbProperties& reverb);
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#endif
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void resetReverb() override {}
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void setSpeedOfSound(F32 speedOfSound) override;
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};
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#endif // _SFXALDEVICE_H_
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