diff --git a/Templates/BaseGame/game/data/ExampleModule/scripts/client/inputCommands.tscript b/Templates/BaseGame/game/data/ExampleModule/scripts/client/inputCommands.tscript index af5a2d9b9..ac05680bc 100644 --- a/Templates/BaseGame/game/data/ExampleModule/scripts/client/inputCommands.tscript +++ b/Templates/BaseGame/game/data/ExampleModule/scripts/client/inputCommands.tscript @@ -209,69 +209,6 @@ function gamepadPitch(%val) } } -function toggleZoomFOV() -{ - $Player::CurrentFOV = $Player::CurrentFOV / 2; - - if($Player::CurrentFOV < 5) - resetCurrentFOV(); - - if(ServerConnection.zoomed) - setFOV($Player::CurrentFOV); - else - { - setFov(ServerConnection.getControlCameraDefaultFov()); - } -} - -function resetCurrentFOV() -{ - $Player::CurrentFOV = ServerConnection.getControlCameraDefaultFov() / 2; -} - -function turnOffZoom() -{ - ServerConnection.zoomed = false; - setFov(ServerConnection.getControlCameraDefaultFov()); - Reticle.setVisible(true); - zoomReticle.setVisible(false); - - // Rather than just disable the DOF effect, we want to set it to the level's - // preset values. - //DOFPostEffect.disable(); - ppOptionsUpdateDOFSettings(); -} - -function setZoomFOV(%val) -{ - if(%val) - toggleZoomFOV(); -} - -function toggleZoom(%val) -{ - if (%val) - { - ServerConnection.zoomed = true; - setFov($Player::CurrentFOV); - Reticle.setVisible(false); - zoomReticle.setVisible(true); - - DOFPostEffect.setAutoFocus( true ); - DOFPostEffect.setFocusParams( 0.5, 0.5, 50, 500, -5, 5 ); - DOFPostEffect.enable(); - } - else - { - turnOffZoom(); - } -} - -function mouseButtonZoom(%val) -{ - toggleZoom(%val); -} - function startRecordingDemo( %val ) { if ( %val )