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shifted forward lit probe lighting to pre-rt lighting in keeping with the deferred methodologies. in diong so, also needed to add a vertex feature for in/out tangent space normals detection. also in keeping with the fact we sample the deferred albedo result-buffer, fed the createForwardSurface the output target so that can take color multiplication et al instead of just raw albedo
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4 changed files with 22 additions and 35 deletions
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@ -681,6 +681,9 @@ protected:
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public:
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ReflectionProbeFeatHLSL();
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virtual void processVert(Vector<ShaderComponent*>& componentList,
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const MaterialFeatureData& fd);
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virtual void processPix(Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd);
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