shifted forward lit probe lighting to pre-rt lighting in keeping with the deferred methodologies. in diong so, also needed to add a vertex feature for in/out tangent space normals detection. also in keeping with the fact we sample the deferred albedo result-buffer, fed the createForwardSurface the output target so that can take color multiplication et al instead of just raw albedo

This commit is contained in:
AzaezelX 2019-04-29 17:39:47 -05:00
parent de385bc220
commit d519479562
4 changed files with 22 additions and 35 deletions

View file

@ -681,6 +681,9 @@ protected:
public:
ReflectionProbeFeatHLSL();
virtual void processVert(Vector<ShaderComponent*>& componentList,
const MaterialFeatureData& fd);
virtual void processPix(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd);