apply consistent colorspace to cubemaps

This commit is contained in:
Azaezel 2018-10-17 21:04:41 -05:00
parent f5bab3f574
commit d484a1a46e

View file

@ -146,7 +146,7 @@ void CubemapData::updateFaces()
{ {
if (!mCubeFaceFile[i].isEmpty()) if (!mCubeFaceFile[i].isEmpty())
{ {
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__))) if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureSRGBProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
{ {
initSuccess = false; initSuccess = false;
Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str()); Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());