update assimp lib

This commit is contained in:
marauder2k7 2024-12-09 20:22:47 +00:00
parent 03a348deb7
commit d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions

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@ -1,9 +1,7 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
#
# Copyright (c) 2006-2022, assimp team
# Copyright (c) 2006-2024, assimp team
# All rights reserved.
#
# Redistribution and use of this software in source and binary forms,
@ -62,6 +60,14 @@ ADD_EXECUTABLE( assimp_cmd
${ASSIMP_CMD_RC}
)
IF (ASSIMP_WARNINGS_AS_ERRORS)
IF (MSVC)
TARGET_COMPILE_OPTIONS(assimp_cmd PRIVATE /W4 /WX)
ELSE()
TARGET_COMPILE_OPTIONS(assimp_cmd PRIVATE -Wall -Werror)
ENDIF()
ENDIF()
TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp_cmd)
SET_PROPERTY(TARGET assimp_cmd PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
@ -910,7 +910,7 @@ int Assimp_CompareDump (const char* const* params, unsigned int num)
if (m_file)
{
fclose(m_file);
m_file = NULL;
m_file = nullptr;
}
}

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

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@ -3,9 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -50,27 +48,35 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <iostream>
#include <string>
const char *AICMD_MSG_INFO_HELP_E =
constexpr char AICMD_MSG_INFO_HELP_E[] =
"assimp info <file> [-r] [-v]\n"
"\tPrint basic structure of a 3D model\n"
"\t-r,--raw: No postprocessing, do a raw import\n"
"\t-v,--verbose: Print verbose info such as node transform data\n"
"\t-s, --silent: Print only minimal info\n";
const char *TREE_BRANCH_ASCII = "|-";
const char *TREE_BRANCH_UTF8 = "\xe2\x94\x9c\xe2\x95\xb4";
const char *TREE_STOP_ASCII = "'-";
const char *TREE_STOP_UTF8 = "\xe2\x94\x94\xe2\x95\xb4";
const char *TREE_CONTINUE_ASCII = "| ";
const char *TREE_CONTINUE_UTF8 = "\xe2\x94\x82 ";
// note: by default this is using utf-8 text.
// this is well supported on pretty much any linux terminal.
// if this causes problems on some platform,
// put an #ifdef to use the ascii version for that platform.
#ifdef _WIN32
constexpr char TREE_BRANCH_ASCII[] = "|-";
constexpr char TREE_STOP_ASCII[] = "'-";
constexpr char TREE_CONTINUE_ASCII[] = "| ";
const char *TREE_BRANCH = TREE_BRANCH_ASCII;
const char *TREE_STOP = TREE_STOP_ASCII;
const char *TREE_CONTINUE = TREE_CONTINUE_ASCII;
#else // _WIN32
constexpr char TREE_BRANCH_UTF8[] = "\xe2\x94\x9c\xe2\x95\xb4";
constexpr char TREE_STOP_UTF8[] = "\xe2\x94\x94\xe2\x95\xb4";
constexpr char TREE_CONTINUE_UTF8[] = "\xe2\x94\x82 ";
const char *TREE_BRANCH = TREE_BRANCH_UTF8;
const char *TREE_STOP = TREE_STOP_UTF8;
const char *TREE_CONTINUE = TREE_CONTINUE_UTF8;
#endif // _WIN32
// -----------------------------------------------------------------------------------
unsigned int CountNodes(const aiNode *root) {
@ -173,7 +179,7 @@ void FindSpecialPoints(const aiScene *scene, aiVector3D special_points[3]) {
// -----------------------------------------------------------------------------------
std::string FindPTypes(const aiScene *scene) {
bool haveit[4] = { 0 };
bool haveit[4] = { false };
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
const unsigned int pt = scene->mMeshes[i]->mPrimitiveTypes;
if (pt & aiPrimitiveType_POINT) {

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -58,11 +58,12 @@ public:
~ConsoleProgressHandler() override = default;
bool Update(float percentage) override {
std::cout << percentage * 100.0f << " %\n";
std::cout << "\r" << percentage * 100.0f << " %";
return true;
}
};
const char* AICMD_MSG_ABOUT =
constexpr char AICMD_MSG_ABOUT[] =
"------------------------------------------------------ \n"
"Open Asset Import Library (\"Assimp\", https://github.com/assimp/assimp) \n"
" -- Commandline toolchain --\n"
@ -70,7 +71,7 @@ const char* AICMD_MSG_ABOUT =
"Version %i.%i %s%s%s%s%s(GIT commit %x)\n\n";
const char* AICMD_MSG_HELP =
constexpr char AICMD_MSG_HELP[] =
"assimp <verb> <parameters>\n\n"
" verbs:\n"
" \tinfo - Quick file stats\n"
@ -96,8 +97,7 @@ const char* AICMD_MSG_HELP =
// ------------------------------------------------------------------------------
// Application entry point
int main (int argc, char* argv[])
{
int main (int argc, char* argv[]) {
if (argc <= 1) {
printf("assimp: No command specified. Use \'assimp help\' for a detailed command list\n");
return AssimpCmdError::Success;
@ -291,7 +291,7 @@ const aiScene* ImportModel(
// Now validate this flag combination
if(!globalImporter->ValidateFlags(imp.ppFlags)) {
printf("ERROR: Unsupported post-processing flags \n");
return NULL;
return nullptr;
}
printf("Validating postprocessing flags ... OK\n");
if (imp.showLog) {
@ -303,7 +303,7 @@ const aiScene* ImportModel(
const clock_t first = clock();
ConsoleProgressHandler *ph = new ConsoleProgressHandler;
globalImporter->SetProgressHandler(ph);
const aiScene* scene = globalImporter->ReadFile(path,imp.ppFlags);
if (imp.showLog) {
@ -311,7 +311,7 @@ const aiScene* ImportModel(
}
if (!scene) {
printf("ERROR: Failed to load file: %s\n", globalImporter->GetErrorString());
return NULL;
return nullptr;
}
const clock_t second = ::clock();
@ -550,10 +550,7 @@ int ProcessStandardArguments(
}
// ------------------------------------------------------------------------------
int Assimp_TestBatchLoad (
const char* const* params,
unsigned int num)
{
int Assimp_TestBatchLoad(const char* const* params, unsigned int num) {
for(unsigned int i = 0; i < num; ++i) {
globalImporter->ReadFile(params[i],aiProcessPreset_TargetRealtime_MaxQuality);
// we're totally silent. scene destructs automatically.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AICMD_MAIN_INCLUDED
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
# define _CRT_SECURE_NO_WARNINGS
#endif
#include <stdio.h>
@ -60,26 +60,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/DefaultLogger.hpp>
#include "../code/Common/Compression.h"
#ifndef ASSIMP_BUILD_NO_EXPORT
# include <assimp/Exporter.hpp>
#endif
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
#include <zlib.h>
#else
#include <../contrib/zlib/zlib.h>
#endif
#ifndef SIZE_MAX
# define SIZE_MAX (std::numeric_limits<size_t>::max())
#endif
using namespace Assimp;
// Global assimp importer instance
extern Assimp::Importer* globalImporter;
@ -118,8 +110,8 @@ struct ImportData {
aiVector3D rot;
};
/// \enum AssimpCmdError
/// \brief General error codes used among assimp_cmd's utilities.
// ------------------------------------------------------------------------------
/// @brief General error codes used among assimp_cmd's utilities.
enum AssimpCmdError {
Success = 0,
InvalidNumberOfArguments,
@ -179,8 +171,8 @@ int Assimp_Dump (
const char* const* params,
unsigned int num);
/// \enum AssimpCmdExportError
/// \brief Error codes used by the 'Export' utility.
// ------------------------------------------------------------------------------
/// @brief Error codes used by the 'Export' utility.
enum AssimpCmdExportError {
FailedToImportModel = AssimpCmdError::LastAssimpCmdError,
FailedToExportModel,
@ -199,8 +191,8 @@ int Assimp_Export (
const char* const* params,
unsigned int num);
/// \enum AssimpCmdExtractError
/// \brief Error codes used by the 'Image Extractor' utility.
// ------------------------------------------------------------------------------
/// @brief Error codes used by the 'Image Extractor' utility.
enum AssimpCmdExtractError {
TextureIndexIsOutOfRange = AssimpCmdError::LastAssimpCmdError,
NoAvailableTextureEncoderFound,
@ -220,8 +212,8 @@ int Assimp_Extract (
const char* const* params,
unsigned int num);
/// \enum AssimpCmdCompareDumpError
/// \brief Error codes used by the 'Compare Dump' utility.
// ------------------------------------------------------------------------------
/// @brief Error codes used by the 'Compare Dump' utility.
enum AssimpCmdCompareDumpError {
FailedToLoadExpectedInputFile = AssimpCmdError::LastAssimpCmdError,
FileComparaisonFailure,
@ -241,8 +233,7 @@ int Assimp_CompareDump (
const char* const* params,
unsigned int num);
/// \enum AssimpCmdInfoError
/// \brief Error codes used by the 'Info' utility.
/// @brief Error codes used by the 'Info' utility.
enum AssimpCmdInfoError {
InvalidCombinaisonOfArguments = AssimpCmdError::LastAssimpCmdError,

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

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@ -1,4 +1,4 @@
#include "revision.h"
#include <assimp/revision.h>
#if defined(__GNUC__) && defined(_WIN32)
#include "winresrc.h"
#else

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -55,12 +55,6 @@ AnimEvaluator::AnimEvaluator(const aiAnimation *pAnim) :
mLastPositions.resize(pAnim->mNumChannels, std::make_tuple(0, 0, 0));
}
// ------------------------------------------------------------------------------------------------
// Destructor.
AnimEvaluator::~AnimEvaluator() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Evaluates the animation tracks for a given time stamp.
void AnimEvaluator::Evaluate(double pTime) {

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -66,7 +66,7 @@ public:
AnimEvaluator(const aiAnimation *pAnim);
/// @brief The class destructor.
~AnimEvaluator();
~AnimEvaluator() = default;
/// @brief Evaluates the animation tracks for a given time stamp.
/// The calculated pose can be retrieved as an array of transformation

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -77,6 +77,13 @@ public:
pcScene = NULL;
}
// set the normal set to be used
void SetNormalSet(unsigned int iSet);
// flip all normal vectors
void FlipNormals();
void FlipNormalsInt();
//---------------------------------------------------------------
// default vertex data structure
// (even if tangents, bitangents or normals aren't
@ -221,16 +228,8 @@ public:
// Specifies the normal set to be used
unsigned int iNormalSet;
// ------------------------------------------------------------------
// set the normal set to be used
void SetNormalSet(unsigned int iSet);
// ------------------------------------------------------------------
// flip all normal vectors
void FlipNormals();
void FlipNormalsInt();
};
} // namespace AssimpView
#endif // !! IG

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

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@ -1,7 +1,7 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
#
# Copyright (c) 2006-2022, assimp team
# Copyright (c) 2006-2024, assimp team
# All rights reserved.
@ -95,6 +95,14 @@ IF ( MSVC )
REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
ENDIF ()
IF (ASSIMP_WARNINGS_AS_ERRORS)
IF (MSVC)
TARGET_COMPILE_OPTIONS(assimp_viewer PRIVATE /W4 /WX)
ELSE()
TARGET_COMPILE_OPTIONS(assimp_viewer PRIVATE -Wall -Werror)
ENDIF()
ENDIF()
# Link the executable to the assimp + dx libs.
TARGET_LINK_LIBRARIES ( assimp_viewer assimp ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY} comctl32 winmm )

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -106,6 +106,11 @@ int CDisplay::EnableAnimTools(BOOL hm) {
EnableWindow(GetDlgItem(g_hDlg,IDC_PLAY),hm);
EnableWindow(GetDlgItem(g_hDlg,IDC_SLIDERANIM),hm);
if (hm == FALSE) {
g_dCurrent = 0.0;
SendDlgItemMessage(g_hDlg, IDC_SLIDERANIM, TBM_SETPOS, TRUE, LPARAM(0));
}
return 1;
}
@ -115,9 +120,16 @@ int CDisplay::FillAnimList(void) {
if (0 != g_pcAsset->pcScene->mNumAnimations)
{
// now fill in all animation names
for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumAnimations;++i) {
for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumAnimations; ++i)
{
std::string animationLabel(g_pcAsset->pcScene->mAnimations[i]->mName.data);
if (animationLabel.empty())
{
animationLabel = std::string("Animation ") + std::to_string(i) + " (UNNAMED)";
}
SendDlgItemMessage(g_hDlg,IDC_COMBO1,CB_ADDSTRING,0,
( LPARAM ) g_pcAsset->pcScene->mAnimations[i]->mName.data);
(LPARAM)animationLabel.c_str());
}
// also add a dummy - 'none'
@ -139,6 +151,7 @@ int CDisplay::ClearAnimList(void)
{
// clear the combo box
SendDlgItemMessage(g_hDlg,IDC_COMBO1,CB_RESETCONTENT,0,0);
EnableAnimTools(FALSE);
return 1;
}
//-------------------------------------------------------------------------------
@ -161,7 +174,7 @@ int CDisplay::AddNodeToDisplayList(
ai_assert(nullptr != pcNode);
ai_assert(nullptr != hRoot);
char chTemp[MAXLEN];
char chTemp[AI_MAXLEN];
if(0 == pcNode->mName.length) {
if (iIndex >= 100) {
@ -173,12 +186,12 @@ int CDisplay::AddNodeToDisplayList(
}
else
iIndex += iDepth * 10;
ai_snprintf(chTemp, MAXLEN,"Node %u",iIndex);
ai_snprintf(chTemp,AI_MAXLEN,"Node %u",iIndex);
}
else {
ai_snprintf(chTemp, MAXLEN,"%s",pcNode->mName.data);
ai_snprintf(chTemp, AI_MAXLEN, "%s", pcNode->mName.data);
}
ai_snprintf(chTemp+strlen(chTemp), MAXLEN- strlen(chTemp), iIndex ? " (%i)" : " (%i meshes)",pcNode->mNumMeshes);
ai_snprintf(chTemp + strlen(chTemp), AI_MAXLEN - strlen(chTemp), iIndex ? " (%i)" : " (%i meshes)", pcNode->mNumMeshes);
TVITEMEXW tvi;
TVINSERTSTRUCTW sNew;
@ -223,15 +236,15 @@ int CDisplay::AddMeshToDisplayList(unsigned int iIndex, HTREEITEM hRoot)
{
aiMesh* pcMesh = g_pcAsset->pcScene->mMeshes[iIndex];
char chTemp[MAXLEN];
char chTemp[AI_MAXLEN];
if(0 == pcMesh->mName.length) {
ai_snprintf(chTemp,MAXLEN,"Mesh %u",iIndex);
ai_snprintf(chTemp, AI_MAXLEN, "Mesh %u", iIndex);
}
else {
ai_snprintf(chTemp,MAXLEN,"%s",pcMesh->mName.data);
ai_snprintf(chTemp, AI_MAXLEN, "%s", pcMesh->mName.data);
}
ai_snprintf(chTemp+strlen(chTemp),MAXLEN-strlen(chTemp), iIndex ? " (%i)" : " (%i faces)",pcMesh->mNumFaces);
ai_snprintf(chTemp + strlen(chTemp), AI_MAXLEN - strlen(chTemp), iIndex ? " (%i)" : " (%i faces)", pcMesh->mNumFaces);
TVITEMEXW tvi;
TVINSERTSTRUCTW sNew;
@ -267,8 +280,7 @@ int CDisplay::AddMeshToDisplayList(unsigned int iIndex, HTREEITEM hRoot)
//-------------------------------------------------------------------------------
// Replace the currently selected texture by another one
int CDisplay::ReplaceCurrentTexture(const char* szPath)
{
int CDisplay::ReplaceCurrentTexture(const char* szPath) {
ai_assert(nullptr != szPath);
// well ... try to load it
@ -518,20 +530,19 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
return 1;
}
//-------------------------------------------------------------------------------
int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
unsigned int iIndex)
{
int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot, unsigned int iIndex) {
ai_assert(nullptr != hRoot);
aiMaterial* pcMat = g_pcAsset->pcScene->mMaterials[iIndex];
if (g_pcAsset->pcScene->mNumMeshes == 0) {
return -1;
}
// find the first mesh using this material index
unsigned int iMesh = 0;
for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes;++i)
{
if (iIndex == g_pcAsset->pcScene->mMeshes[i]->mMaterialIndex)
{
for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes;++i) {
if (iIndex == g_pcAsset->pcScene->mMeshes[i]->mMaterialIndex) {
iMesh = i;
break;
}
@ -540,12 +551,9 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
// use the name of the material, if possible
char chTemp[512];
aiString szOut;
if (AI_SUCCESS != aiGetMaterialString(pcMat,AI_MATKEY_NAME,&szOut))
{
if (AI_SUCCESS != aiGetMaterialString(pcMat,AI_MATKEY_NAME,&szOut)) {
ai_snprintf(chTemp,512,"Material %i",iIndex+1);
}
else
{
} else {
ai_snprintf(chTemp,512,"%s (%i)",szOut.data,iIndex+1);
}
TVITEMEXW tvi;
@ -577,17 +585,15 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
aiTextureOp eOp;
aiString szPath;
bool bNoOpacity = true;
for (unsigned int i = 0; i <= AI_TEXTURE_TYPE_MAX;++i)
{
for (unsigned int i = 0; i <= AI_TEXTURE_TYPE_MAX;++i) {
unsigned int iNum = 0;
while (true)
{
if (AI_SUCCESS != aiGetMaterialTexture(pcMat,(aiTextureType)i,iNum,
&szPath,nullptr, &iUV,&fBlend,&eOp))
{
while (true) {
if (AI_SUCCESS != aiGetMaterialTexture(pcMat,(aiTextureType)i,iNum, &szPath,nullptr, &iUV,&fBlend,&eOp)) {
break;
}
if (aiTextureType_OPACITY == i)bNoOpacity = false;
if (aiTextureType_OPACITY == i) {
bNoOpacity = false;
}
AddTextureToDisplayList(i,iNum,&szPath,hTexture,iUV,fBlend,eOp,iMesh);
++iNum;
}
@ -595,8 +601,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
AssetHelper::MeshHelper* pcMesh = g_pcAsset->apcMeshes[iMesh];
if (pcMesh->piDiffuseTexture && pcMesh->piDiffuseTexture == pcMesh->piOpacityTexture && bNoOpacity)
{
if (pcMesh->piDiffuseTexture && pcMesh->piDiffuseTexture == pcMesh->piOpacityTexture && bNoOpacity) {
// check whether the diffuse texture is not a default texture
// {9785DA94-1D96-426b-B3CB-BADC36347F5E}
@ -606,9 +611,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
uint32_t iData = 0;
DWORD dwSize = 4;
if(FAILED( pcMesh->piDiffuseTexture->GetPrivateData(guidPrivateData,&iData,&dwSize) ||
0xffffffff == iData))
{
if(FAILED( pcMesh->piDiffuseTexture->GetPrivateData(guidPrivateData,&iData,&dwSize) || 0xffffffff == iData)) {
// seems the diffuse texture contains alpha, therefore it has been
// added to the opacity channel, too. Add a special value ...
AddTextureToDisplayList(aiTextureType_OPACITY | 0x40000000,
@ -625,33 +628,26 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
this->AddMaterial(info);
return 1;
}
//-------------------------------------------------------------------------------
// Expand all elements in the tree-view
int CDisplay::ExpandTree()
{
int CDisplay::ExpandTree() {
// expand all materials
for (std::vector< MaterialInfo >::iterator
i = m_asMaterials.begin();
i != m_asMaterials.end();++i)
{
for (std::vector< MaterialInfo >::iterator i = m_asMaterials.begin(); i != m_asMaterials.end();++i) {
TreeView_Expand(GetDlgItem(g_hDlg,IDC_TREE1),(*i).hTreeItem,TVE_EXPAND);
}
// expand all nodes
for (std::vector< NodeInfo >::iterator
i = m_asNodes.begin();
i != m_asNodes.end();++i)
{
for (std::vector< NodeInfo >::iterator i = m_asNodes.begin(); i != m_asNodes.end();++i) {
TreeView_Expand(GetDlgItem(g_hDlg,IDC_TREE1),(*i).hTreeItem,TVE_EXPAND);
}
TreeView_Expand(GetDlgItem(g_hDlg,IDC_TREE1),m_hRoot,TVE_EXPAND);
return 1;
}
//-------------------------------------------------------------------------------
// Get image list for tree view
int CDisplay::LoadImageList(void)
{
if (!m_hImageList)
{
int CDisplay::LoadImageList() {
if (!m_hImageList) {
// First, create the image list we will need.
// FIX: Need RGB888 color space to display all colors correctly
HIMAGELIST hIml = ImageList_Create( 16,16,ILC_COLOR24, 5, 0 );
@ -682,12 +678,13 @@ int CDisplay::LoadImageList(void)
m_hImageList = hIml;
}
return 1;
}
//-------------------------------------------------------------------------------
// Fill tree view
int CDisplay::FillDisplayList(void)
{
int CDisplay::FillDisplayList(void) {
LoadImageList();
// Initialize the tree view window.
@ -713,11 +710,11 @@ int CDisplay::FillDisplayList(void)
(LPARAM)(LPTVINSERTSTRUCT)&sNew);
// add each loaded material to the tree
for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMaterials;++i)
for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMaterials; ++i)
AddMaterialToDisplayList(m_hRoot,i);
// add each mesh to the tree
for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes;++i)
for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes; ++i)
AddMeshToDisplayList(i,m_hRoot);
// now add all loaded nodes recursively
@ -729,8 +726,10 @@ int CDisplay::FillDisplayList(void)
// everything reacts a little bit slowly if D3D is rendering,
// so give GDI a small hint to leave the couch and work ;-)
UpdateWindow(g_hDlg);
return 1;
}
//-------------------------------------------------------------------------------
// Main render loop
int CDisplay::OnRender()
@ -738,23 +737,25 @@ int CDisplay::OnRender()
// update possible animation
if( g_pcAsset)
{
static double lastPlaying = 0.;
static double lastRenderTime = 0.;
ai_assert( g_pcAsset->mAnimator);
double currentTime = clock() / double(CLOCKS_PER_SEC);
if (g_bPlay) {
g_dCurrent += clock()/ double( CLOCKS_PER_SEC) -lastPlaying;
g_dCurrent += currentTime - lastRenderTime;
double time = g_dCurrent;
aiAnimation* mAnim = g_pcAsset->mAnimator->CurrentAnim();
if( mAnim && mAnim->mDuration > 0.0) {
double tps = mAnim->mTicksPerSecond ? mAnim->mTicksPerSecond : 25.f;
time = fmod( time, mAnim->mDuration/tps);
SendDlgItemMessage(g_hDlg,IDC_SLIDERANIM,TBM_SETPOS,TRUE,LPARAM(10000 * (time/(mAnim->mDuration/tps))));
if (mAnim && mAnim->mDuration > 0.0) {
double tps = mAnim->mTicksPerSecond ? mAnim->mTicksPerSecond : ANIM_DEFAULT_TICKS_PER_SECOND;
time = fmod(time, mAnim->mDuration/tps);
SendDlgItemMessage(g_hDlg, IDC_SLIDERANIM, TBM_SETPOS, TRUE, LPARAM(ANIM_SLIDER_MAX * (time / (mAnim->mDuration / tps))));
}
g_pcAsset->mAnimator->Calculate( time );
lastPlaying = g_dCurrent;
}
lastRenderTime = currentTime;
}
// begin the frame
g_piDevice->BeginScene();
@ -806,8 +807,10 @@ int CDisplay::FillDefaultStatistics(void)
SetDlgItemText(g_hDlg,IDC_EVERT,"0");
SetDlgItemText(g_hDlg,IDC_EFACE,"0");
SetDlgItemText(g_hDlg,IDC_EMAT,"0");
SetDlgItemText(g_hDlg,IDC_ENODE,"0");
SetDlgItemText(g_hDlg,IDC_EMESH,"0");
SetDlgItemText(g_hDlg,IDC_ENODEWND,"0");
SetDlgItemText(g_hDlg,IDC_ESHADER,"0");
SetDlgItemText(g_hDlg,IDC_ELOAD,"");
SetDlgItemText(g_hDlg,IDC_ETEX,"0");
return 1;
}
@ -890,7 +893,7 @@ int CDisplay::OnSetupNormalView()
SetWindowText(GetDlgItem(g_hDlg,IDC_NUMSHADERS),"Shaders:");
SetWindowText(GetDlgItem(g_hDlg,IDC_NUMMATS),"Materials:");
SetWindowText(GetDlgItem(g_hDlg,IDC_NUMMESHES),"Meshes:");
SetWindowText(GetDlgItem(g_hDlg,IDC_LOADTIME),"Time:");
SetWindowText(GetDlgItem(g_hDlg,IDC_LOADTIME),"Loading Time:");
FillDefaultStatistics();
SetViewMode(VIEWMODE_FULL);

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -175,33 +175,29 @@ VOID WINAPI FillFunc(D3DXVECTOR4* pOut,
pOut->x = pOut->y = 1.0f;
pOut->z = 0.0f;
}
return;
}
//-------------------------------------------------------------------------------
int CMaterialManager::UpdateSpecularMaterials()
{
if (g_pcAsset && g_pcAsset->pcScene)
{
for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes;++i)
{
if (aiShadingMode_Phong == g_pcAsset->apcMeshes[i]->eShadingMode)
{
int CMaterialManager::UpdateSpecularMaterials() {
if (g_pcAsset && g_pcAsset->pcScene) {
for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes;++i) {
if (aiShadingMode_Phong == g_pcAsset->apcMeshes[i]->eShadingMode) {
this->DeleteMaterial(g_pcAsset->apcMeshes[i]);
this->CreateMaterial(g_pcAsset->apcMeshes[i],g_pcAsset->pcScene->mMeshes[i]);
}
}
}
return 1;
}
return 1;
}
//-------------------------------------------------------------------------------
int CMaterialManager::SetDefaultTexture(IDirect3DTexture9** p_ppiOut)
{
int CMaterialManager::SetDefaultTexture(IDirect3DTexture9** p_ppiOut) {
if (sDefaultTexture) {
sDefaultTexture->AddRef();
*p_ppiOut = sDefaultTexture;
return 1;
}
if(FAILED(g_piDevice->CreateTexture(
256,
256,
@ -285,7 +281,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
// copy the result string back to the aiString
const size_t iLen = strlen(szTempB);
size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
iLen2 = iLen2 > AI_MAXLEN ? AI_MAXLEN : iLen2;
memcpy(p_szString->data,szTempB,iLen2);
p_szString->length = static_cast<ai_uint32>(iLen);
return true;
@ -299,7 +295,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
// copy the result string back to the aiString
const size_t iLen = strlen(szTempB);
size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
iLen2 = iLen2 > AI_MAXLEN ? AI_MAXLEN : iLen2;
memcpy(p_szString->data,szTempB,iLen2);
p_szString->length = static_cast<ai_uint32>(iLen);
return true;
@ -406,7 +402,7 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
// copy the result string back to the aiStr
const size_t len = strlen(szTemp);
size_t len2 = len+1;
len2 = len2 > MAXLEN ? MAXLEN : len2;
len2 = len2 > AI_MAXLEN ? AI_MAXLEN : len2;
memcpy(p_szString->data, szTemp, len2);
p_szString->length = static_cast<ai_uint32>(len);
}

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -73,7 +73,7 @@ public:
/// A shader is considered to be identical if it has the same input
/// signature and takes the same number of texture channels.
int CreateMaterial(AssetHelper::MeshHelper *pcMesh, const aiMesh *pcSource);
/// @brief Setup the material for a given mesh.
/// @param pcMesh Mesh to be rendered
/// @param pcProj Projection matrix

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -842,7 +842,7 @@ void OpenAsset() {
aiString sz;
aiGetExtensionList(&sz);
char szList[MAXLEN + 100];
char szList[AI_MAXLEN + 100];
strcpy(szList,"ASSIMP assets");
char* szCur = szList + 14;
strcpy(szCur,sz.data);
@ -874,9 +874,10 @@ void OpenAsset() {
RegSetValueExA(g_hRegistry,"CurrentApp",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
if (0 != strcmp(g_szFileName,szFileName)) {
strcpy(g_szFileName, szFileName);
DeleteAssetData();
DeleteAsset();
strcpy(g_szFileName, szFileName);
LoadAsset();
// update the history
@ -1197,7 +1198,7 @@ void InitUI() {
LoadCheckerPatternColors();
SendDlgItemMessage(g_hDlg,IDC_SLIDERANIM,TBM_SETRANGEMIN,TRUE,0);
SendDlgItemMessage(g_hDlg,IDC_SLIDERANIM,TBM_SETRANGEMAX,TRUE,10000);
SendDlgItemMessage(g_hDlg,IDC_SLIDERANIM,TBM_SETRANGEMAX,TRUE,ANIM_SLIDER_MAX);
}
//-------------------------------------------------------------------------------
@ -1274,11 +1275,14 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
// XXX quick and dirty fix for #3029892
if (GetDlgItem(g_hDlg, IDC_SLIDERANIM) == (HWND)lParam && g_pcAsset && g_pcAsset->pcScene->mAnimations)
{
double num = (double)SendDlgItemMessage(g_hDlg,IDC_SLIDERANIM,TBM_GETPOS,0,0);
const aiAnimation* anim = g_pcAsset->pcScene->mAnimations[ g_pcAsset->mAnimator->CurrentAnimIndex() ];
g_dCurrent = (anim->mDuration/anim->mTicksPerSecond) * num/10000;
g_pcAsset->mAnimator->Calculate(g_dCurrent);
if (anim && anim->mDuration > 0.0)
{
double tps = anim->mTicksPerSecond ? anim->mTicksPerSecond : ANIM_DEFAULT_TICKS_PER_SECOND;
double sliderValue = (double)SendDlgItemMessage(g_hDlg, IDC_SLIDERANIM, TBM_GETPOS, 0, 0);
g_dCurrent = (anim->mDuration / tps) * sliderValue / ANIM_SLIDER_MAX;
g_pcAsset->mAnimator->Calculate(g_dCurrent);
}
}
break;
@ -1666,10 +1670,11 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
}
fclose(pFile);
} else {
strcpy(g_szFileName,szFile);
DeleteAsset();
strcpy(g_szFileName, szFile);
LoadAsset();
UpdateHistory();
SaveHistory();
}
@ -1690,6 +1695,9 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
g_pcAsset->mAnimator->SetAnimIndex(sel);
SendDlgItemMessage(hwndDlg,IDC_SLIDERANIM,TBM_SETPOS,TRUE,0);
}
const size_t count = static_cast<size_t>(ComboBox_GetCount(GetDlgItem(hwndDlg, IDC_COMBO1)));
CDisplay::Instance().EnableAnimTools(g_pcAsset && count > 0 && sel < count - 1 ? TRUE : FALSE);
}
} else if (ID_VIEWER_RESETVIEW == LOWORD(wParam)) {
g_sCamera.vPos = aiVector3D(0.0f,0.0f,-10.0f);
@ -1827,7 +1835,12 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
}
else if (ID_VIEWER_RELOAD == LOWORD(wParam))
{
// Save the filename to reload and clear
char toReloadFileName[MAX_PATH];
strcpy(toReloadFileName, g_szFileName);
DeleteAsset();
strcpy(g_szFileName, toReloadFileName);
LoadAsset();
}
else if (ID_IMPORTSETTINGS_RESETTODEFAULT == LOWORD(wParam))
@ -2036,9 +2049,10 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
{
if (AI_VIEW_RECENT_FILE_ID(i) == LOWORD(wParam))
{
strcpy(g_szFileName,g_aPreviousFiles[i].c_str());
DeleteAssetData();
DeleteAsset();
strcpy(g_szFileName, g_aPreviousFiles[i].c_str());
LoadAsset();
// update and safe the history
@ -2209,6 +2223,8 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
CLogDisplay::Instance().AddEntry("[OK] Here we go!");
CDisplay::Instance().EnableAnimTools(FALSE);
// create the log window
CLogWindow::Instance().Init();
// set the focus to the main window
@ -2397,7 +2413,6 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
}
}
// render the scene
CDisplay::Instance().OnRender();

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -81,7 +81,7 @@ float g_fWheelPos = -10.0f;
bool g_bLoadingCanceled = false;
IDirect3DTexture9 *g_pcTexture = nullptr;
bool g_bPlay = false;
double g_dCurrent = 0.;
double g_dCurrent = 0.; // Animation time
// default pp steps
unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible
@ -145,9 +145,7 @@ float g_fLoadTime = 0.0f;
// The loader thread loads the asset while the progress dialog displays the
// smart progress bar
//-------------------------------------------------------------------------------
DWORD WINAPI LoadThreadProc(LPVOID lpParameter) {
UNREFERENCED_PARAMETER(lpParameter);
DWORD WINAPI LoadThreadProc(LPVOID) {
// get current time
double fCur = (double)timeGetTime();
@ -193,8 +191,8 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter) {
}
//-------------------------------------------------------------------------------
// load the current asset
// THe path to the asset is specified in the global path variable
// Load the current asset
// The path to the asset is specified in the global variable g_szFileName
//-------------------------------------------------------------------------------
int LoadAsset() {
// set the world and world rotation matrices to the identity
@ -269,14 +267,6 @@ int LoadAsset() {
if (1 != CreateAssetData())
return 0;
if (!g_pcAsset->pcScene->HasAnimations()) {
EnableWindow(GetDlgItem(g_hDlg, IDC_PLAY), FALSE);
EnableWindow(GetDlgItem(g_hDlg, IDC_SLIDERANIM), FALSE);
} else {
EnableWindow(GetDlgItem(g_hDlg, IDC_PLAY), TRUE);
EnableWindow(GetDlgItem(g_hDlg, IDC_SLIDERANIM), TRUE);
}
CLogDisplay::Instance().AddEntry("[OK] The asset has been loaded successfully");
CDisplay::Instance().FillDisplayList();
CDisplay::Instance().FillAnimList();
@ -293,7 +283,7 @@ int LoadAsset() {
//-------------------------------------------------------------------------------
// Delete the loaded asset
// The function does nothing is no asset is loaded
// The function does nothing if no asset is loaded
//-------------------------------------------------------------------------------
int DeleteAsset(void) {
if (!g_pcAsset) {
@ -314,6 +304,8 @@ int DeleteAsset(void) {
delete g_pcAsset;
g_pcAsset = nullptr;
g_szFileName[0] = '\0';
// reset the caption of the viewer window
SetWindowText(g_hDlg, AI_VIEW_CAPTION_BASE);
@ -367,7 +359,7 @@ int CalculateBounds(aiNode *piNode, aiVector3D *p_avOut, const aiMatrix4x4 &piMa
// The function calculates the boundaries of the mesh and modifies the
// global world transformation matrix according to the aset AABB
//-------------------------------------------------------------------------------
int ScaleAsset(void) {
int ScaleAsset() {
aiVector3D aiVecs[2] = { aiVector3D(1e10f, 1e10f, 1e10f),
aiVector3D(-1e10f, -1e10f, -1e10f) };
@ -521,8 +513,7 @@ int CreateAssetData() {
}
} else {
// create 16 bit index buffer
if (FAILED(g_piDevice->CreateIndexBuffer(2 *
numIndices,
if (FAILED(g_piDevice->CreateIndexBuffer(2 * numIndices,
D3DUSAGE_WRITEONLY | dwUsage,
D3DFMT_INDEX16,
D3DPOOL_DEFAULT,

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -78,6 +78,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// default movement speed
#define MOVE_SPEED 3.f
// Anim constants
#define ANIM_DEFAULT_TICKS_PER_SECOND 25.f
#define ANIM_SLIDER_MAX 10000
#include "AssetHelper.h"
#include "Background.h"
#include "Camera.h"
@ -98,6 +102,12 @@ namespace AssimpView {
//-------------------------------------------------------------------------------
// Function prototypes
//-------------------------------------------------------------------------------
class AssimpVew {
public:
AssimpVew();
~AssimpVew();
};
int InitD3D(void);
int ShutdownD3D(void);
int CreateDevice(bool p_bMultiSample, bool p_bSuperSample, bool bHW = true);

View file

@ -1,7 +1,7 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#include "revision.h"
#include <assimp/revision.h>
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
@ -80,32 +80,32 @@ BEGIN
CONTROL "Two lights [L]",IDC_3LIGHTS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,93,393,80,10
CONTROL "Backface culling [C]",IDC_BFCULL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,93,405,80,10
CONTROL "No transparency [T]",IDC_NOAB,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,93,417,80,10
GROUPBOX "Statistics",IDC_STATIC,186,345,164,63
GROUPBOX "Statistics",IDC_STATIC,186,345,200,63
LTEXT "Vertices:",IDC_NUMVERTS,192,357,35,8
LTEXT "Nodes:",IDC_NUMNODES,192,369,35,8
LTEXT "Shaders:",IDC_NUMSHADERS,192,381,35,8
LTEXT "Time:",IDC_LOADTIME,192,393,35,8
EDITTEXT IDC_EVERT,227,357,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_ENODEWND,227,369,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_ESHADER,227,381,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_ELOAD,227,393,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
LTEXT "Faces:",IDC_NUMFACES,272,357,35,8
LTEXT "Materials:",IDC_NUMMATS,272,369,35,8
LTEXT "Meshes:",IDC_NUMMESHES,272,381,35,8
LTEXT "FPS:",IDC_FPS,272,393,35,8
EDITTEXT IDC_EFACE,307,357,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_EMAT,307,369,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_EMESH,307,381,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_EFPS,307,393,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
LTEXT "Loading Time:",IDC_LOADTIME,192,393,46,8
EDITTEXT IDC_EVERT,241,357,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_ENODEWND,241,369,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_ESHADER,241,381,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_ELOAD,241,393,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
LTEXT "Faces:",IDC_NUMFACES,306,357,35,8
LTEXT "Materials:",IDC_NUMMATS,306,369,35,8
LTEXT "Meshes:",IDC_NUMMESHES,306,381,35,8
LTEXT "FPS:",IDC_FPS,306,393,35,8
EDITTEXT IDC_EFACE,341,357,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_EMAT,341,369,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_EMESH,341,381,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_EFPS,341,393,35,8,ES_RIGHT | ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_VIEWMATRIX,192,412,72,44,ES_MULTILINE | ES_AUTOHSCROLL | ES_READONLY | NOT WS_VISIBLE | NOT WS_BORDER
GROUPBOX "Colors",IDC_STATIC,357,345,109,87
LTEXT "Primary:",IDC_STATIC,363,360,48,8
LTEXT "Secondary:",IDC_STATIC,363,378,54,8
LTEXT "Ambient:",IDC_STATIC,363,396,54,8
CONTROL "Button1",IDC_LCOLOR1,"Button",BS_OWNERDRAW | WS_TABSTOP,423,357,35,14
CONTROL "Button1",IDC_LCOLOR2,"Button",BS_OWNERDRAW | WS_TABSTOP,423,375,35,14
CONTROL "Button1",IDC_LCOLOR3,"Button",BS_OWNERDRAW | WS_TABSTOP,423,393,35,14
PUSHBUTTON "Reset",IDC_LRESET,423,411,35,14
GROUPBOX "Colors",IDC_STATIC,397,345,109,87
LTEXT "Primary:",IDC_STATIC,403,360,48,8
LTEXT "Secondary:",IDC_STATIC,403,377,54,8
LTEXT "Ambient:",IDC_STATIC,403,396,54,8
CONTROL "Button1",IDC_LCOLOR1,"Button",BS_OWNERDRAW | WS_TABSTOP,463,357,35,14
CONTROL "Button1",IDC_LCOLOR2,"Button",BS_OWNERDRAW | WS_TABSTOP,463,374,35,14
CONTROL "Button1",IDC_LCOLOR3,"Button",BS_OWNERDRAW | WS_TABSTOP,463,393,35,14
PUSHBUTTON "Reset",IDC_LRESET,463,411,35,14
END
IDD_LOADDIALOG DIALOGEX 0, 0, 143, 60

View file

@ -1,57 +0,0 @@
@echo off
set "initialdir=%cd%"
goto:main
:exitsucc
cd /d "%initialdir%"
set initialdir=
set MSBUILD_15="C:\Program Files (x86)\Microsoft Visual Studio\2018\Professional\MSBuild\15.0\Bin\msbuild.exe"
set MSBUILD_14="C:\Program Files (x86)\MSBuild\14.0\Bin\msbuild.exe"
if not "%VS150%"=="" set MSBUILD_15="%VS150%\MSBuild\15.0\Bin\msbuild.exe"
if /i %VS_VERSION%==2017 (
set MS_BUILD_EXE=%MSBUILD_15%
set PLATFORM_VER=v141
) else (
set MS_BUILD_EXE=%MSBUILD_14%
set PLATFORM_VER=v140
)
set MSBUILD=%MS_BUILD_EXE%
exit /b 0
:main
if not defined PLATFORM set "PLATFORM=x64"
::my work here is done?
set PATH_VSWHERE=C:\Program Files (x86)\Microsoft Visual Studio\Installer\
REM set PATH_STUDIO="C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\"
for /f "usebackq tokens=*" %%i in (`"%PATH_VSWHERE%vswhere" -latest -products * -requires Microsoft.Component.MSBuild -property installationPath`) do (
set InstallDir=%%i
)
IF EXIST "%InstallDir%\VC\Auxiliary\Build\vcvarsall.bat" set VS150=%InstallDir%\
set "CMAKE_GENERATOR=Visual Studio 15 2017 Win64"
if not "%VS150%"=="" call "%VS150%\VC\Auxiliary\Build\vcvarsall.bat" %PLATFORM% && echo found VS 2o17 && set PLATFORM_VER=v141 && set VS_VERSION=2017 && goto:exitsucc
set "CMAKE_GENERATOR=Visual Studio 14 2015 Win64"
if defined VS140COMNTOOLS call "%VS140COMNTOOLS%..\..\VC\vcvarsall.bat" %PLATFORM% && echo found VS 2o15 && set PLATFORM_VER=v140 && set VS_VERSION=2015 && goto:exitsucc
if defined VS130COMNTOOLS echo call ghostbusters... found lost VS version
set "CMAKE_GENERATOR=Visual Studio 12 2013 Win64"
if defined VS120COMNTOOLS call "%VS120COMNTOOLS%..\..\VC\vcvarsall.bat" %PLATFORM% && echo found VS 2o13 && set PLATFORM_VER=v120 && set VS_VERSION=2013 && goto:exitsucc
set "CMAKE_GENERATOR=Visual Studio 11 2012 Win64"
if defined VS110COMNTOOLS call "%VS110COMNTOOLS%..\..\VC\vcvarsall.bat" %PLATFORM% && echo found VS 2o12 && set PLATFORM_VER=v110 && set VS_VERSION=2012 && goto:exitsucc
set "CMAKE_GENERATOR=Visual Studio 10 2010 Win64"
if defined VS100COMNTOOLS call "%VS100COMNTOOLS%..\..\VC\vcvarsall.bat" %PLATFORM% && echo found VS 2o1o && set PLATFORM_VER=v100 && set VS_VERSION=2010 && goto:exitsucc
goto:exitsucc

View file

@ -1,18 +0,0 @@
rem @echo off
setlocal
call build_env_win32.bat
set BUILD_CONFIG=release
set PLATFORM_CONFIG=x64
set MAX_CPU_CONFIG=4
set CONFIG_PARAMETER=/p:Configuration="%BUILD_CONFIG%"
set PLATFORM_PARAMETER=/p:Platform="%PLATFORM_CONFIG%"
set CPU_PARAMETER=/maxcpucount:%MAX_CPU_CONFIG%
set PLATFORM_TOOLSET=/p:PlatformToolset=%PLATFORM_VER%
pushd ..\..\
cmake CMakeLists.txt -G "Visual Studio 15 2017 Win64"
%MSBUILD% assimp.sln %CONFIG_PARAMETER% %PLATFORM_PARAMETER% %CPU_PARAMETER% %PLATFORM_TOOLSET%
popd
endlocal

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