update assimp lib
|
|
@ -0,0 +1,15 @@
|
|||
# LICENSE file for the model: Animated Morph Cube
|
||||
|
||||
All files in this directory tree are licensed as indicated below.
|
||||
|
||||
* All files directly associated with the model including all text, image and binary files:
|
||||
|
||||
* [CC0 1.0 Universal]("https://creativecommons.org/publicdomain/zero/1.0/legalcode") [SPDX license identifier: "CC0-1.0"]
|
||||
|
||||
* This file and all other metadocumentation files including "metadata.json":
|
||||
|
||||
* [Creative Commons Attribtution 4.0 International]("https://creativecommons.org/licenses/by/4.0/legalcode") [SPDX license identifier: "CC-BY-4.0"]
|
||||
|
||||
Full license text of these licenses are available at the links above
|
||||
|
||||
#### Generated by modelmetadata
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
## Screenshot
|
||||
|
||||

|
||||
|
||||
## Description
|
||||
|
||||
The cube contains two morph targets in it:
|
||||
|
||||
* **`thin`** : moves the vertices so that it becomes super-thin
|
||||
* **`angle`** : moves the vertices so that it forms a ramp
|
||||
|
||||
The animation loops, morphing between these two states.
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
# Animated Morph Cube
|
||||
|
||||
## Tags
|
||||
|
||||
[core](../../Models-core.md), [testing](../../Models-testing.md)
|
||||
|
||||
## Summary
|
||||
|
||||
Demonstrates a simple cube with two simple morph targets and an animation that transitions between them both.
|
||||
|
||||
## Operations
|
||||
|
||||
* [Display](https://github.khronos.org/glTF-Sample-Viewer-Release/?model=https://raw.GithubUserContent.com/KhronosGroup/glTF-Sample-Assets/main/./Models/AnimatedMorphCube/glTF-Binary/AnimatedMorphCube.glb) in SampleViewer
|
||||
* [Download GLB](https://raw.GithubUserContent.com/KhronosGroup/glTF-Sample-Assets/main/./Models/AnimatedMorphCube/glTF-Binary/AnimatedMorphCube.glb)
|
||||
* [Model Directory](./)
|
||||
|
||||
## Screenshot
|
||||
|
||||

|
||||
|
||||
## Description
|
||||
|
||||
The cube contains two morph targets in it:
|
||||
|
||||
* **`thin`** : moves the vertices so that it becomes super-thin
|
||||
* **`angle`** : moves the vertices so that it forms a ramp
|
||||
|
||||
The animation loops, morphing between these two states.
|
||||
|
||||
## Legal
|
||||
|
||||
© 2017, Public. [CC0 1.0 Universal](https://creativecommons.org/publicdomain/zero/1.0/legalcode)
|
||||
|
||||
- Microsoft for Everything
|
||||
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@ -0,0 +1,20 @@
|
|||
# Animated Morph Sphere
|
||||
|
||||
## Screenshot
|
||||
|
||||

|
||||
|
||||
## Description
|
||||
|
||||
The sphere contains two morph targets in it:
|
||||
|
||||
* **`blob`** : moves the vertices so that it becomes a somewhat amorphous fat, blob shape.
|
||||
* **`ship`** : moves the vertices so that it looks a bit like a spaceship, the goal being
|
||||
to just make it a much more complicated morph example than the [cube](../AnimatedMorphCube/README.md).
|
||||
|
||||
The animation loops, morphing between these two states.
|
||||
|
||||
## License Information
|
||||
|
||||
[](http://creativecommons.org/publicdomain/zero/1.0/)
|
||||
To the extent possible under law, Microsoft has waived all copyright and related or neighboring rights to this asset.
|
||||
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||||
"POSITION": 7,
|
||||
"TANGENT": 8
|
||||
}
|
||||
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|
||||
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|
||||
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|
||||
"weights": [
|
||||
0.0,
|
||||
0.0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"materials": [
|
||||
{
|
||||
"pbrMetallicRoughness": {
|
||||
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|
||||
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|
||||
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|
||||
"name": "No Name"
|
||||
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|
||||
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|
||||
"nodes": [
|
||||
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|
||||
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||||
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||||
0.0,
|
||||
0.7071067,
|
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-0.7071068,
|
||||
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|
||||
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|
||||
"scale": [
|
||||
100.0,
|
||||
100.0,
|
||||
100.0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
}
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
# LICENSE file for the model: Morph-Primitives Test
|
||||
|
||||
All files in this directory tree are licensed as indicated below.
|
||||
|
||||
* All files directly associated with the model including all text, image and binary files:
|
||||
|
||||
* [CC BY 4.0 International]("https://creativecommons.org/licenses/by/4.0/legalcode") [SPDX license identifier: "CC-BY-4.0"]
|
||||
|
||||
* [CC BY 4.0 International]("https://creativecommons.org/licenses/by/4.0/legalcode") [SPDX license identifier: "CC-BY-4.0"]
|
||||
|
||||
* This file and all other metadocumentation files including "metadata.json":
|
||||
|
||||
* [Creative Commons Attribtution 4.0 International]("https://creativecommons.org/licenses/by/4.0/legalcode") [SPDX license identifier: "CC-BY-4.0"]
|
||||
|
||||
Full license text of these licenses are available at the links above
|
||||
|
||||
#### Generated by modelmetadata
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
## Screenshot
|
||||
|
||||

|
||||
|
||||
## Description
|
||||
|
||||
This model contains a simple mesh with two primitives: A larger red primitive displays a grid covering 3 of the 4 quadrants of the model's area, followed by a smaller green primitive covering the last quadrant.
|
||||
|
||||
Each primitive has a morph target that creates an elevated area within these quadrants. The model's only mesh contains a `weights: [0.5]` instruction that should cause these morph targets to be applied at half strength, raising the center of the model as shown in the screenshot above.
|
||||
|
||||
## Common Problems
|
||||
|
||||
If the entire model appears perfectly flat, it is likely that the morph targets have not been applied as requested.
|
||||
|
||||
If the red area or green area is missing, particularly in the Draco-compressed version of this model, it could indicate a problem with decompression or with support of multiple primitives within a single mesh.
|
||||
|
||||
## Author
|
||||
|
||||
Model by [@ft-lab](https://github.com/ft-lab).
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,50 @@
|
|||
# Morph-Primitives Test
|
||||
|
||||
## Tags
|
||||
|
||||
[core](../../Models-core.md), [testing](../../Models-testing.md)
|
||||
|
||||
## Summary
|
||||
|
||||
Tests a morph target on multiple primitives.
|
||||
|
||||
## Operations
|
||||
|
||||
* [Display](https://github.khronos.org/glTF-Sample-Viewer-Release/?model=https://raw.GithubUserContent.com/KhronosGroup/glTF-Sample-Assets/main/./Models/MorphPrimitivesTest/glTF-Binary/MorphPrimitivesTest.glb) in SampleViewer
|
||||
* [Download GLB](https://raw.GithubUserContent.com/KhronosGroup/glTF-Sample-Assets/main/./Models/MorphPrimitivesTest/glTF-Binary/MorphPrimitivesTest.glb)
|
||||
* [Model Directory](./)
|
||||
|
||||
## Screenshot
|
||||
|
||||

|
||||
|
||||
## Description
|
||||
|
||||
This model contains a simple mesh with two primitives: A larger red primitive displays a grid covering 3 of the 4 quadrants of the model's area, followed by a smaller green primitive covering the last quadrant.
|
||||
|
||||
Each primitive has a morph target that creates an elevated area within these quadrants. The model's only mesh contains a `weights: [0.5]` instruction that should cause these morph targets to be applied at half strength, raising the center of the model as shown in the screenshot above.
|
||||
|
||||
## Common Problems
|
||||
|
||||
If the entire model appears perfectly flat, it is likely that the morph targets have not been applied as requested.
|
||||
|
||||
If the red area or green area is missing, particularly in the Draco-compressed version of this model, it could indicate a problem with decompression or with support of multiple primitives within a single mesh.
|
||||
|
||||
## Author
|
||||
|
||||
Model by [@ft-lab](https://github.com/ft-lab).
|
||||
|
||||
|
||||
|
||||
|
||||
## Legal
|
||||
|
||||
© 2018, ft-lab. [CC BY 4.0 International](https://creativecommons.org/licenses/by/4.0/legalcode)
|
||||
|
||||
- ft-lab for Everything
|
||||
|
||||
© 2020, Frank Galligan. [CC BY 4.0 International](https://creativecommons.org/licenses/by/4.0/legalcode)
|
||||
|
||||
- Frank Galligan for DRACO compression
|
||||
|
||||
#### Assembled by modelmetadata
|
||||
|
|
@ -0,0 +1,331 @@
|
|||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
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0.5
|
||||
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||||
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|
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|
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|
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|
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||||
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|
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|
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|
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1
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|
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|
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{
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}
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"textures": [
|
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"source": 0
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|
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],
|
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"scene": 0
|
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}
|
||||
|
After Width: | Height: | Size: 48 KiB |
|
|
@ -0,0 +1,15 @@
|
|||
# LICENSE file for the model: Morph Stress Test
|
||||
|
||||
All files in this directory tree are licensed as indicated below.
|
||||
|
||||
* All files directly associated with the model including all text, image and binary files:
|
||||
|
||||
* [CC BY 4.0 International]("https://creativecommons.org/licenses/by/4.0/legalcode") [SPDX license identifier: "CC-BY-4.0"]
|
||||
|
||||
* This file and all other metadocumentation files including "metadata.json":
|
||||
|
||||
* [Creative Commons Attribtution 4.0 International]("https://creativecommons.org/licenses/by/4.0/legalcode") [SPDX license identifier: "CC-BY-4.0"]
|
||||
|
||||
Full license text of these licenses are available at the links above
|
||||
|
||||
#### Generated by modelmetadata
|
||||
|
|
@ -0,0 +1,62 @@
|
|||
## Screenshot
|
||||
|
||||

|
||||
|
||||
## Description
|
||||
|
||||
This model has a base mesh, plus eight morph targets. The base and each of the morph targets has
|
||||
both a POSITION and a NORMAL accessor, resulting in no less than 18 vertex attributes being requested
|
||||
by a typical implementation. This number can be too high for many realtime graphics systems, and
|
||||
the client runtime may take steps to limit the overall number of morph targets and/or limit the
|
||||
number of active morph targets.
|
||||
|
||||
As such, this model is not expected to render correctly everywhere. Instead, it pushes the limits
|
||||
to see how many morph targets can move at once before problems become apparent.
|
||||
|
||||
## Animations
|
||||
|
||||
Three animations are included:
|
||||
|
||||
---
|
||||
### "Individuals"
|
||||
|
||||

|
||||
|
||||
Each morph target is exercised one at a time, and returns to zero strength before the next one
|
||||
starts to move. This offers runtimes the best chance of success, as vertex attributes need only
|
||||
be allocated for one morph target at a time. Even so, systems that pre-allocate morph target
|
||||
attributes may place an upper limit here, allowing only some of the test blocks to move.
|
||||
|
||||
---
|
||||
### "TheWave"
|
||||
|
||||

|
||||
|
||||
This animation tests a wave of morph targets being activated simultaneously. This does require
|
||||
a high number of vertex attributes to be available. If glitches in movement are observed,
|
||||
continue on to the "Pulse" animation for closer inspection.
|
||||
|
||||
---
|
||||
### "Pulse"
|
||||
|
||||

|
||||
|
||||
This is the most stressful test, with all 8 morph targets reaching full strength before any
|
||||
begin to subside. Some runtimes may place limits on how many morph targets can be active at
|
||||
once, resulting in a distinctive visual pattern here: Only the first N test blocks will
|
||||
appear to move, where N is the number of simultaneous active morph targets allowed. Test
|
||||
blocks on the right will remain frozen in the starting position until the first few blocks
|
||||
on the left have returned to rest. After the blocks on the left have returned to rest, they
|
||||
could relinquish their vertex attributes to blocks on the right, allowing those blocks to
|
||||
"catch up" to their assigned positions in the animation.
|
||||
|
||||
It is also possible that there could be a hard limit on the number of morph targets, regardless
|
||||
of whether they are active or not. In this case, only the first N blocks will move at all,
|
||||
and the remainder will be frozen the entire time.
|
||||
|
||||
---
|
||||
## Implementation Notes
|
||||
|
||||
BabylonJS has shared some technical details of their "Infinite Morph Targets" implementation
|
||||
in [this YouTube video](https://www.youtube.com/watch?v=LBPRmGgU0PE).
|
||||
|
||||
|
|
@ -0,0 +1,87 @@
|
|||
# Morph Stress Test
|
||||
|
||||
## Tags
|
||||
|
||||
[core](../../Models-core.md), [testing](../../Models-testing.md)
|
||||
|
||||
## Summary
|
||||
|
||||
Tests up to 8 morph targets.
|
||||
|
||||
## Operations
|
||||
|
||||
* [Display](https://github.khronos.org/glTF-Sample-Viewer-Release/?model=https://raw.GithubUserContent.com/KhronosGroup/glTF-Sample-Assets/main/./Models/MorphStressTest/glTF-Binary/MorphStressTest.glb) in SampleViewer
|
||||
* [Download GLB](https://raw.GithubUserContent.com/KhronosGroup/glTF-Sample-Assets/main/./Models/MorphStressTest/glTF-Binary/MorphStressTest.glb)
|
||||
* [Model Directory](./)
|
||||
|
||||
## Screenshot
|
||||
|
||||

|
||||
|
||||
## Description
|
||||
|
||||
This model has a base mesh, plus eight morph targets. The base and each of the morph targets has
|
||||
both a POSITION and a NORMAL accessor, resulting in no less than 18 vertex attributes being requested
|
||||
by a typical implementation. This number can be too high for many realtime graphics systems, and
|
||||
the client runtime may take steps to limit the overall number of morph targets and/or limit the
|
||||
number of active morph targets.
|
||||
|
||||
As such, this model is not expected to render correctly everywhere. Instead, it pushes the limits
|
||||
to see how many morph targets can move at once before problems become apparent.
|
||||
|
||||
## Animations
|
||||
|
||||
Three animations are included:
|
||||
|
||||
---
|
||||
### "Individuals"
|
||||
|
||||

|
||||
|
||||
Each morph target is exercised one at a time, and returns to zero strength before the next one
|
||||
starts to move. This offers runtimes the best chance of success, as vertex attributes need only
|
||||
be allocated for one morph target at a time. Even so, systems that pre-allocate morph target
|
||||
attributes may place an upper limit here, allowing only some of the test blocks to move.
|
||||
|
||||
---
|
||||
### "TheWave"
|
||||
|
||||

|
||||
|
||||
This animation tests a wave of morph targets being activated simultaneously. This does require
|
||||
a high number of vertex attributes to be available. If glitches in movement are observed,
|
||||
continue on to the "Pulse" animation for closer inspection.
|
||||
|
||||
---
|
||||
### "Pulse"
|
||||
|
||||

|
||||
|
||||
This is the most stressful test, with all 8 morph targets reaching full strength before any
|
||||
begin to subside. Some runtimes may place limits on how many morph targets can be active at
|
||||
once, resulting in a distinctive visual pattern here: Only the first N test blocks will
|
||||
appear to move, where N is the number of simultaneous active morph targets allowed. Test
|
||||
blocks on the right will remain frozen in the starting position until the first few blocks
|
||||
on the left have returned to rest. After the blocks on the left have returned to rest, they
|
||||
could relinquish their vertex attributes to blocks on the right, allowing those blocks to
|
||||
"catch up" to their assigned positions in the animation.
|
||||
|
||||
It is also possible that there could be a hard limit on the number of morph targets, regardless
|
||||
of whether they are active or not. In this case, only the first N blocks will move at all,
|
||||
and the remainder will be frozen the entire time.
|
||||
|
||||
---
|
||||
## Implementation Notes
|
||||
|
||||
BabylonJS has shared some technical details of their "Infinite Morph Targets" implementation
|
||||
in [this YouTube video](https://www.youtube.com/watch?v=LBPRmGgU0PE).
|
||||
|
||||
|
||||
|
||||
## Legal
|
||||
|
||||
© 2021, Analytical Graphics, Inc.. [CC BY 4.0 International](https://creativecommons.org/licenses/by/4.0/legalcode)
|
||||
|
||||
- Ed Mackey for Everything
|
||||
|
||||
#### Assembled by modelmetadata
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|
After Width: | Height: | Size: 186 B |
15
Engine/lib/assimp/test/models/glTF2/SimpleMorph/LICENSE.md
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
# LICENSE file for the model: Simple Morph
|
||||
|
||||
All files in this directory tree are licensed as indicated below.
|
||||
|
||||
* All files directly associated with the model including all text, image and binary files:
|
||||
|
||||
* [CC0 1.0 Universal]("https://creativecommons.org/publicdomain/zero/1.0/legalcode") [SPDX license identifier: "CC0-1.0"]
|
||||
|
||||
* This file and all other metadocumentation files including "metadata.json":
|
||||
|
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* [Creative Commons Attribtution 4.0 International]("https://creativecommons.org/licenses/by/4.0/legalcode") [SPDX license identifier: "CC-BY-4.0"]
|
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|
||||
Full license text of these licenses are available at the links above
|
||||
|
||||
#### Generated by modelmetadata
|
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|
|
@ -0,0 +1,17 @@
|
|||
## Screenshot
|
||||
|
||||

|
||||
|
||||
## Notes
|
||||
|
||||
This is an example of a glTF asset that uses morph targets, as described in the
|
||||
[Simple Morph Target](https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_017_SimpleMorphTarget.md)
|
||||
section of the glTF tutorial.
|
||||
|
||||
## Data layout
|
||||
|
||||
The following image shows the data layout of this sample:
|
||||
|
||||

|
||||
|
||||
|
||||
41
Engine/lib/assimp/test/models/glTF2/SimpleMorph/README.md
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
# Simple Morph
|
||||
|
||||
## Tags
|
||||
|
||||
[core](../../Models-core.md), [testing](../../Models-testing.md)
|
||||
|
||||
## Summary
|
||||
|
||||
A triangle with a morph animation applied
|
||||
|
||||
## Operations
|
||||
|
||||
* [Display](https://github.khronos.org/glTF-Sample-Viewer-Release/?model=https://raw.GithubUserContent.com/KhronosGroup/glTF-Sample-Assets/main/./Models/SimpleMorph/glTF/SimpleMorph.gltf) in SampleViewer
|
||||
* [Model Directory](./)
|
||||
|
||||
## Screenshot
|
||||
|
||||

|
||||
|
||||
## Notes
|
||||
|
||||
This is an example of a glTF asset that uses morph targets, as described in the
|
||||
[Simple Morph Target](https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_017_SimpleMorphTarget.md)
|
||||
section of the glTF tutorial.
|
||||
|
||||
## Data layout
|
||||
|
||||
The following image shows the data layout of this sample:
|
||||
|
||||

|
||||
|
||||
|
||||
|
||||
|
||||
## Legal
|
||||
|
||||
© 2017, Public. [CC0 1.0 Universal](https://creativecommons.org/publicdomain/zero/1.0/legalcode)
|
||||
|
||||
- javagl for Everything
|
||||
|
||||
#### Assembled by modelmetadata
|
||||
|
|
@ -0,0 +1,189 @@
|
|||
{
|
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"scene" : 0,
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After Width: | Height: | Size: 116 B |
BIN
Engine/lib/assimp/test/models/glTF2/draco/robot.glb
Normal file
16
Engine/lib/assimp/test/models/glTF2/ref/README.md
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
# glTF 3D model reference images
|
||||
|
||||
## AnimatedMorphCube
|
||||
<img alt="AnimatedMorphCube" src="screenshots/AnimatedMorphCube.gif" width=180 />
|
||||
|
||||
## AnimatedMorphSphere
|
||||
<img alt="AnimatedMorphSphere" src="screenshots/AnimatedMorphSphere.gif" width=180 />
|
||||
|
||||
## MorphPrimitivesTest
|
||||
<img alt="MorphPrimitivesTest" src="screenshots/MorphPrimitivesTest.gif" width=180 />
|
||||
|
||||
## MorphStressTest
|
||||
<img alt="MorphStressTest" src="screenshots/MorphStressTest_cycle_animations.gif" width=180 />
|
||||
|
||||
## SimpleMorph
|
||||
<img alt="SimpleMorph" src="screenshots/SimpleMorph.gif" width=180 />
|
||||
|
After Width: | Height: | Size: 227 KiB |
|
After Width: | Height: | Size: 658 KiB |
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After Width: | Height: | Size: 1.2 MiB |
|
After Width: | Height: | Size: 2.4 MiB |
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After Width: | Height: | Size: 91 KiB |