update assimp lib
|
|
@ -1,6 +1,6 @@
|
|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2022, assimp team
|
||||
# Copyright (c) 2006-2024, assimp team
|
||||
#
|
||||
# All rights reserved.
|
||||
#
|
||||
|
|
@ -45,8 +45,8 @@ INCLUDE_DIRECTORIES(
|
|||
|
||||
if(NOT ASSIMP_HUNTER_ENABLED)
|
||||
INCLUDE_DIRECTORIES(
|
||||
${Assimp_SOURCE_DIR}/contrib/gtest/include
|
||||
${Assimp_SOURCE_DIR}/contrib/gtest/
|
||||
${Assimp_SOURCE_DIR}/contrib/googletest/googletest/include
|
||||
${Assimp_SOURCE_DIR}/contrib/googletest/googletest/
|
||||
${Assimp_SOURCE_DIR}/contrib/pugixml/src
|
||||
)
|
||||
endif()
|
||||
|
|
@ -100,6 +100,11 @@ SET( COMMON
|
|||
unit/Common/utBase64.cpp
|
||||
unit/Common/utHash.cpp
|
||||
unit/Common/utBaseProcess.cpp
|
||||
unit/Common/utLogger.cpp
|
||||
)
|
||||
|
||||
SET(Geometry
|
||||
unit/Geometry/utGeometryUtils.cpp
|
||||
)
|
||||
|
||||
SET( IMPORTERS
|
||||
|
|
@ -161,8 +166,15 @@ SET( IMPORTERS
|
|||
unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
|
||||
unit/ImportExport/RAW/utRAWImportExport.cpp
|
||||
unit/ImportExport/Terragen/utTerragenImportExport.cpp
|
||||
unit/ImportExport/Pbrt/utPbrtImportExport.cpp
|
||||
)
|
||||
|
||||
if(ASSIMP_BUILD_USD_IMPORTER)
|
||||
list( APPEND IMPORTERS
|
||||
unit/utUSDImport.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
SET( MATERIAL
|
||||
unit/utMaterialSystem.cpp
|
||||
)
|
||||
|
|
@ -200,12 +212,13 @@ SET( POST_PROCESSES
|
|||
unit/utGenBoundingBoxesProcess.cpp
|
||||
)
|
||||
|
||||
SOURCE_GROUP( UnitTests\\Compiler FILES unit/CCompilerTest.c )
|
||||
SOURCE_GROUP( UnitTests\\Common FILES ${COMMON} )
|
||||
SOURCE_GROUP( UnitTests\\ImportExport FILES ${IMPORTERS} )
|
||||
SOURCE_GROUP( UnitTests\\Material FILES ${MATERIAL} )
|
||||
SOURCE_GROUP( UnitTests\\Math FILES ${MATH} )
|
||||
SOURCE_GROUP( UnitTests\\PostProcess FILES ${POST_PROCESSES})
|
||||
SOURCE_GROUP( UnitTests\\Compiler FILES unit/CCompilerTest.c )
|
||||
SOURCE_GROUP( UnitTests\\Common FILES ${COMMON} )
|
||||
SOURCE_GROUP( UnitTests\\GeometryTools FILES ${Geometry} )
|
||||
SOURCE_GROUP( UnitTests\\ImportExport FILES ${IMPORTERS} )
|
||||
SOURCE_GROUP( UnitTests\\Material FILES ${MATERIAL} )
|
||||
SOURCE_GROUP( UnitTests\\Math FILES ${MATH} )
|
||||
SOURCE_GROUP( UnitTests\\PostProcess FILES ${POST_PROCESSES})
|
||||
|
||||
add_executable( unit
|
||||
unit/CCompilerTest.c
|
||||
|
|
@ -213,6 +226,7 @@ add_executable( unit
|
|||
../code/Common/Version.cpp
|
||||
../code/Common/Base64.cpp
|
||||
${COMMON}
|
||||
${Geometry}
|
||||
${IMPORTERS}
|
||||
${MATERIAL}
|
||||
${MATH}
|
||||
|
|
@ -224,7 +238,7 @@ if(ASSIMP_HUNTER_ENABLED)
|
|||
find_package(GTest CONFIG REQUIRED)
|
||||
target_link_libraries(unit GTest::gtest_main GTest::gmock)
|
||||
else()
|
||||
target_sources(unit PUBLIC ${Assimp_SOURCE_DIR}/contrib/gtest/src/gtest-all.cc)
|
||||
target_sources(unit PUBLIC ${Assimp_SOURCE_DIR}/contrib/googletest/googletest/src/gtest-all.cc)
|
||||
endif()
|
||||
|
||||
# RapidJSON
|
||||
|
|
@ -263,6 +277,14 @@ IF(MSVC)
|
|||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_WARNINGS_AS_ERRORS)
|
||||
IF (MSVC)
|
||||
TARGET_COMPILE_OPTIONS(unit PRIVATE /W4 /WX)
|
||||
ELSE()
|
||||
TARGET_COMPILE_OPTIONS(unit PRIVATE -Wall -Werror)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
target_link_libraries( unit assimp ${platform_libs} )
|
||||
|
||||
add_subdirectory(headercheck)
|
||||
|
|
|
|||
BIN
Engine/lib/assimp/test/models-nonbsd/3D/m_rifl.bmp
Normal file
|
After Width: | Height: | Size: 192 KiB |
|
|
@ -1,6 +1,6 @@
|
|||
class mar expands Actor;
|
||||
|
||||
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
|
||||
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_rifle_a.3d DATAFILE=MODELS\mar_rifle_d.3d X=0 Y=0 Z=0
|
||||
#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
|
||||
|
||||
#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
|
||||
|
|
@ -9,7 +9,7 @@ class mar expands Actor;
|
|||
#exec MESHMAP NEW MESHMAP=mar MESH=mar
|
||||
#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
|
||||
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=m_rifl.bmp GROUP=Skins FLAGS=2
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
|
||||
#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
|
||||
|
||||
|
|
|
|||
10
Engine/lib/assimp/test/models-nonbsd/AMF/ref/README.md
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
# AMF 3D model reference images
|
||||
|
||||
## 3_bananas.amf embedded texture
|
||||
3_bananas.amf embeds a strange-looking texture, but believe when applied to the model it ends up
|
||||
rendering correctly.
|
||||
|
||||
(Note that this is a relatively rare example of a 3D model with an "uncompressed" embedded texture,
|
||||
may be useful for developers looking to test their assimp embedded texture implementations)
|
||||
|
||||
<img alt="3bananas_embedded_texture.png" src="screenshots%2F3bananas_embedded_texture.png" width=320 />
|
||||
|
After Width: | Height: | Size: 5.1 MiB |
|
|
@ -32,7 +32,7 @@
|
|||
*MAP_CLASS "Bitmap"
|
||||
*MAP_SUBNO 1
|
||||
*MAP_AMOUNT 1.0000
|
||||
*BITMAP "../3DS/MP5SIL.BMP"
|
||||
*BITMAP "mp5sil.bmp"
|
||||
*MAP_TYPE Screen
|
||||
*UVW_U_OFFSET 0.000000
|
||||
*UVW_V_OFFSET 0.000000
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
*MAP_CLASS "Bitmap"
|
||||
*MAP_SUBNO 1
|
||||
*MAP_AMOUNT 1.0000
|
||||
*BITMAP "../3DS/m_rifl.bmp"
|
||||
*BITMAP "m_rifl.bmp"
|
||||
*MAP_TYPE Screen
|
||||
*UVW_U_OFFSET 0.000000
|
||||
*UVW_V_OFFSET 0.000000
|
||||
|
|
|
|||
BIN
Engine/lib/assimp/test/models-nonbsd/ASE/m_rifl.bmp
Normal file
|
After Width: | Height: | Size: 192 KiB |
BIN
Engine/lib/assimp/test/models-nonbsd/ASE/mp5sil.bmp
Normal file
|
After Width: | Height: | Size: 192 KiB |
9
Engine/lib/assimp/test/models-nonbsd/B3D/ref/README.md
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
# B3D 3D model reference images
|
||||
|
||||
## dwarf2.b3d
|
||||
Note: there's a weird artifact in the animation when the character starts running
|
||||
|
||||
<img alt="dwarf2.b3d" src="screenshots/dwarf2_b3d.gif" width=180 />
|
||||
|
||||
## turtle1.b3d
|
||||
<img alt="turtle1.b3d" src="screenshots/turtle1_b3d.gif" width=320 />
|
||||
|
After Width: | Height: | Size: 2.4 MiB |
|
After Width: | Height: | Size: 4 MiB |
BIN
Engine/lib/assimp/test/models-nonbsd/BLEND/guard1_body.png
Normal file
|
After Width: | Height: | Size: 228 KiB |
BIN
Engine/lib/assimp/test/models-nonbsd/BLEND/guard1_face.png
Normal file
|
After Width: | Height: | Size: 118 KiB |
BIN
Engine/lib/assimp/test/models-nonbsd/BLEND/guard1_helmet.png
Normal file
|
After Width: | Height: | Size: 46 KiB |
BIN
Engine/lib/assimp/test/models-nonbsd/BLEND/iron_grill.png
Normal file
|
After Width: | Height: | Size: 64 KiB |
4
Engine/lib/assimp/test/models-nonbsd/BLEND/ref/README.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# BLEND 3D model reference images
|
||||
|
||||
## fleurOptonl.blend
|
||||
<img alt="fleurOptonl.blend" src="screenshots/fleurOptonl_blend.png" width=180 />
|
||||
|
After Width: | Height: | Size: 903 KiB |
BIN
Engine/lib/assimp/test/models-nonbsd/BLEND/round_grill.png
Normal file
|
After Width: | Height: | Size: 48 KiB |
4
Engine/lib/assimp/test/models-nonbsd/HMP/ref/README.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# HMP 3D model reference images
|
||||
|
||||
## terrain_withtexture.hmp
|
||||
<img alt="terrain_withtexture.hmp" src="screenshots/terrain_withtexture_hmp.png" width=180 />
|
||||
|
After Width: | Height: | Size: 1.2 MiB |
|
|
@ -1,4 +1,4 @@
|
|||
Good IFC test cases
|
||||
===================
|
||||
|
||||
http://www.iai.fzk.de/www-extern/index.php?id=1135
|
||||
https://www.ifcwiki.org/index.php/Examples
|
||||
|
|
|
|||
BIN
Engine/lib/assimp/test/models-nonbsd/IRR/skybox_UTF16LE.xml
Normal file
4
Engine/lib/assimp/test/models-nonbsd/LWS/ref/README.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# LWS 3D model reference images
|
||||
|
||||
## QuickDraw v.2.2.lws
|
||||
<img alt="QuickDraw v.2.2.lws" src="screenshots/quickdraw_v2_2_lws.gif" width=320 />
|
||||
|
After Width: | Height: | Size: 922 KiB |
12
Engine/lib/assimp/test/models-nonbsd/MD5/ref/README.md
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
# MD5 3D model reference images
|
||||
|
||||
## Bob.md5anim
|
||||
Bones/skeleton-only animation visualization
|
||||
|
||||
<img alt="Bob.md5anim" src="screenshots/Bob_md5anim.gif" width=180 />
|
||||
|
||||
|
||||
## Bob.md5mesh
|
||||
Skinned, textured animated model
|
||||
|
||||
<img alt="Bob.md5mesh" src="screenshots/Bob_md5mesh.gif" width=180 />
|
||||
|
After Width: | Height: | Size: 1 MiB |
|
After Width: | Height: | Size: 5.8 MiB |
|
|
@ -0,0 +1,4 @@
|
|||
# IDPO 3D model reference images
|
||||
|
||||
## gijoe.mdl
|
||||
<img alt="gijoe.mdl" src="screenshots/gijoe_mdl.png" width=180 />
|
||||
|
After Width: | Height: | Size: 571 KiB |
BIN
Engine/lib/assimp/test/models-nonbsd/OBJ/m_rifl.bmp
Normal file
|
After Width: | Height: | Size: 192 KiB |
|
|
@ -4,4 +4,4 @@ Ka 0.588235 0.588235 0.588235
|
|||
Ks 0.898039 0.898039 0.898039
|
||||
Ns 128
|
||||
Tr 0
|
||||
map_Kd ./../3DS/m_rifl.bmp
|
||||
map_Kd m_rifl.bmp
|
||||
|
|
|
|||
|
|
@ -0,0 +1,9 @@
|
|||
# OgreSDK 3D model reference images
|
||||
|
||||
## fish.mesh
|
||||
<img alt="fish.mesh" src="screenshots/fish_mesh.gif" width=320 />
|
||||
|
||||
## ninja.mesh
|
||||
Simple rigged/skinned model with about 20 animations
|
||||
|
||||
<img alt="ninja.mesh" src="screenshots/ninja_mesh.gif" width=180 />
|
||||
|
After Width: | Height: | Size: 7.9 MiB |
|
After Width: | Height: | Size: 6.5 MiB |
5
Engine/lib/assimp/test/models-nonbsd/USD/usda/README.md
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
[blendshape.usda](blendshape.usda) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[texturedcube.usda](texturedcube.usda) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[translated-cube.usda](translated-cube.usda) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[simple-skin-test.usda](simple-skin-test.usda) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[simple-skin-animation-test.usda](simple-skin-animation-test.usda) modified tinyusdz/models (No attribution/license cited in that project)
|
||||
154
Engine/lib/assimp/test/models-nonbsd/USD/usda/blendshape.usda
Normal file
|
|
@ -0,0 +1,154 @@
|
|||
#usda 1.0
|
||||
(
|
||||
defaultPrim = "root"
|
||||
doc = "Blender v3.4.0 Alpha"
|
||||
metersPerUnit = 0.01
|
||||
upAxis = "Z"
|
||||
)
|
||||
|
||||
def Xform "root"
|
||||
{
|
||||
float3 xformOp:scale = (100, 100, 100)
|
||||
uniform token[] xformOpOrder = ["xformOp:scale"]
|
||||
|
||||
def Scope "lights"
|
||||
{
|
||||
def DomeLight "environment"
|
||||
{
|
||||
custom color3f color = (0.05087609, 0.05087609, 0.05087609)
|
||||
color3f inputs:color = (0.05087609, 0.05087609, 0.05087609)
|
||||
float inputs:intensity = 683.0135
|
||||
custom float intensity = 683.0135
|
||||
}
|
||||
}
|
||||
|
||||
def Scope "materials"
|
||||
{
|
||||
def Material "Material"
|
||||
{
|
||||
token outputs:surface.connect = </root/materials/Material/preview/Principled_BSDF.outputs:surface>
|
||||
custom string userProperties:blenderName:data = "Material"
|
||||
|
||||
def Scope "preview"
|
||||
{
|
||||
def Shader "Principled_BSDF"
|
||||
{
|
||||
uniform token info:id = "UsdPreviewSurface"
|
||||
float inputs:clearcoat = 0
|
||||
float inputs:clearcoatRoughness = 0.03
|
||||
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
||||
color3f inputs:emissiveColor = (0, 0, 0)
|
||||
float inputs:ior = 1.45
|
||||
float inputs:metallic = 0
|
||||
float inputs:opacity = 1
|
||||
float inputs:roughness = 0.5
|
||||
float inputs:specular = 0.5
|
||||
token outputs:surface
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def SkelRoot "Cube"
|
||||
{
|
||||
custom string userProperties:blenderName:object = "Cube"
|
||||
|
||||
def Mesh "Cube" (
|
||||
active = true
|
||||
prepend apiSchemas = ["SkelBindingAPI"]
|
||||
)
|
||||
{
|
||||
uniform bool doubleSided = 1
|
||||
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
||||
int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
|
||||
rel material:binding = </root/materials/Material>
|
||||
normal3f[] normals = [(-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1.9918684, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
|
||||
int[] primvars:skel:jointIndices = [0, 0, 0, 0, 0, 0, 0, 0] (
|
||||
elementSize = 1
|
||||
interpolation = "vertex"
|
||||
)
|
||||
float[] primvars:skel:jointWeights = [1, 1, 1, 1, 1, 1, 1, 1] (
|
||||
elementSize = 1
|
||||
interpolation = "vertex"
|
||||
)
|
||||
texCoord2f[] primvars:st = [(0.625, 0.5), (0.875, 0.5), (0.875, 0.75), (0.625, 0.75), (0.375, 0.75), (0.625, 0.75), (0.625, 1), (0.375, 1), (0.375, 0), (0.625, 0), (0.625, 0.25), (0.375, 0.25), (0.125, 0.5), (0.375, 0.5), (0.375, 0.75), (0.125, 0.75), (0.375, 0.5), (0.625, 0.5), (0.625, 0.75), (0.375, 0.75), (0.375, 0.25), (0.625, 0.25), (0.625, 0.5), (0.375, 0.5)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
uniform token[] skel:blendShapes = ["Key_1"]
|
||||
rel skel:blendShapeTargets = </root/Cube/Cube/Key_1>
|
||||
prepend rel skel:skeleton = </root/Cube/Skel>
|
||||
uniform token subdivisionScheme = "none"
|
||||
custom string userProperties:blenderName:data = "Cube"
|
||||
custom string userProperties:blenderName:data:st = "UVMap"
|
||||
|
||||
def BlendShape "Key_1"
|
||||
{
|
||||
uniform vector3f[] offsets = [(0, 0, 0.98508406), (0, 0, 0), (0, 0.892874, 0.98508406), (0, 0, 0), (0, 0, 0.98508406), (0, 0, 0), (0, 0, 0.98508406), (0, 0, 0)]
|
||||
uniform int[] pointIndices = [0, 1, 2, 3, 4, 5, 6, 7]
|
||||
}
|
||||
}
|
||||
|
||||
def Skeleton "Skel"
|
||||
{
|
||||
uniform matrix4d[] bindTransforms = [( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )]
|
||||
uniform token[] joints = ["joint1"]
|
||||
uniform matrix4d[] restTransforms = [( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )]
|
||||
prepend rel skel:animationSource = </root/Cube/Skel/Anim>
|
||||
|
||||
def SkelAnimation "Anim"
|
||||
{
|
||||
uniform token[] blendShapes = ["Key_1"]
|
||||
float[] blendShapeWeights = [0]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Light"
|
||||
{
|
||||
custom string userProperties:blenderName:object = "Light"
|
||||
float3 xformOp:rotateXYZ = (37.26105, 3.163703, 106.93632)
|
||||
float3 xformOp:scale = (1, 0.99999994, 1)
|
||||
double3 xformOp:translate = (4.076245307922363, 1.0054539442062378, 5.903861999511719)
|
||||
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
|
||||
|
||||
def SphereLight "Light"
|
||||
{
|
||||
custom color3f color = (1, 1, 1)
|
||||
color3f inputs:color = (1, 1, 1)
|
||||
float inputs:intensity = 5435247
|
||||
float inputs:radius = 0.10000002
|
||||
float inputs:specular = 1
|
||||
custom float intensity = 5435247
|
||||
custom float radius = 0.10000002
|
||||
custom float specular = 1
|
||||
custom string userProperties:blenderName:data = "Light"
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Camera"
|
||||
{
|
||||
custom string userProperties:blenderName:object = "Camera"
|
||||
float3 xformOp:rotateXYZ = (63.559303, -0.0000026647115, 46.691948)
|
||||
float3 xformOp:scale = (1, 1, 1)
|
||||
double3 xformOp:translate = (7.358891487121582, -6.925790786743164, 4.958309173583984)
|
||||
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
|
||||
|
||||
def Camera "Camera"
|
||||
{
|
||||
float2 clippingRange = (10, 10000)
|
||||
float focalLength = 50
|
||||
float horizontalAperture = 36
|
||||
float horizontalApertureOffset = 0
|
||||
token projection = "perspective"
|
||||
double shutter:close = 0.25
|
||||
double shutter:open = -0.25
|
||||
custom string userProperties:blenderName:data = "Camera"
|
||||
float verticalAperture = 24
|
||||
float verticalApertureOffset = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,237 @@
|
|||
#usda 1.0
|
||||
(
|
||||
defaultPrim = "root"
|
||||
doc = "Blender v4.2.3 LTS"
|
||||
endTimeCode = 40
|
||||
metersPerUnit = 1
|
||||
startTimeCode = 0
|
||||
timeCodesPerSecond = 24
|
||||
upAxis = "Z"
|
||||
)
|
||||
|
||||
def Xform "root" (
|
||||
customData = {
|
||||
dictionary Blender = {
|
||||
bool generated = 1
|
||||
}
|
||||
}
|
||||
)
|
||||
{
|
||||
def SkelRoot "Armature_001"
|
||||
{
|
||||
custom string userProperties:blender:object_name = "Armature.001"
|
||||
float3 xformOp:rotateXYZ = (-89.99999, 0, 0)
|
||||
float3 xformOp:scale = (1, 1, 1)
|
||||
double3 xformOp:translate = (0, -1.7017418146133423, 0)
|
||||
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
|
||||
|
||||
def Xform "Grid"
|
||||
{
|
||||
custom string userProperties:blender:object_name = "Grid"
|
||||
float3 xformOp:rotateXYZ = (89.99999, -0, 0)
|
||||
float3 xformOp:scale = (1, 1, 1)
|
||||
double3 xformOp:translate = (0, -7.438549687321938e-8, 1.7017418146133423)
|
||||
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
|
||||
|
||||
def Mesh "Grid" (
|
||||
active = true
|
||||
prepend apiSchemas = ["SkelBindingAPI"]
|
||||
)
|
||||
{
|
||||
float3[] extent = [(-1, -1, 0), (1, 1, 0)]
|
||||
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
|
||||
int[] faceVertexIndices = [0, 1, 6, 5, 1, 2, 7, 6, 2, 3, 8, 7, 3, 4, 9, 8, 5, 6, 11, 10, 6, 7, 12, 11, 7, 8, 13, 12, 8, 9, 14, 13, 10, 11, 16, 15, 11, 12, 17, 16, 12, 13, 18, 17, 13, 14, 19, 18, 15, 16, 21, 20, 16, 17, 22, 21, 17, 18, 23, 22, 18, 19, 24, 23]
|
||||
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
point3f[] points = [(-1, -1, 0), (-0.5, -1, 0), (0, -1, 0), (0.5, -1, 0), (1, -1, 0), (-1, -0.5, 0), (-0.5, -0.5, 0), (0, -0.5, 0), (0.5, -0.5, 0), (1, -0.5, 0), (-1, 0, 0), (-0.5, 0, 0), (0, 0, 0), (0.5, 0, 0), (1, 0, 0), (-1, 0.5, 0), (-0.5, 0.5, 0), (0, 0.5, 0), (0.5, 0.5, 0), (1, 0.5, 0), (-1, 1, 0), (-0.5, 1, 0), (0, 1, 0), (0.5, 1, 0), (1, 1, 0)]
|
||||
bool[] primvars:sharp_face = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] (
|
||||
interpolation = "uniform"
|
||||
)
|
||||
matrix4d primvars:skel:geomBindTransform = ( (1, 0, 0, 0), (0, 1.331580543606492e-7, 0.9999999999999911, 0), (0, -0.9999999999999911, 1.331580543606492e-7, 0), (0, -7.438549687321943e-8, 1.701741814613342, 1) )
|
||||
int[] primvars:skel:jointIndices = [0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1] (
|
||||
elementSize = 2
|
||||
interpolation = "vertex"
|
||||
)
|
||||
float[] primvars:skel:jointWeights = [0.43767902, 0.56232095, 0.605441, 0.39455906, 1, 0, 0.605441, 0.39455906, 0.43767902, 0.562321, 0.23470172, 0.7652983, 0.18096954, 0.81903046, 1, 0, 0.18096954, 0.81903046, 0.23470171, 0.7652983, 0.114853, 0.88514704, 0.06506716, 0.9349329, 1, 0, 0.06506715, 0.9349329, 0.11485299, 0.88514704, 0.059175473, 0.94082457, 0.009479873, 0.9905201, 1, 0, 0.009479865, 0.9905201, 0.059175465, 0.94082457, 0.031181445, 0.96881855, 1, 0, 1, 0, 1, 0, 0.031181442, 0.9688186] (
|
||||
elementSize = 2
|
||||
interpolation = "vertex"
|
||||
)
|
||||
texCoord2f[] primvars:st = [(0, 0), (0.25, 0), (0.25, 0.25), (0, 0.25), (0.25, 0), (0.5, 0), (0.5, 0.25), (0.25, 0.25), (0.5, 0), (0.75, 0), (0.75, 0.25), (0.5, 0.25), (0.75, 0), (1, 0), (1, 0.25), (0.75, 0.25), (0, 0.25), (0.25, 0.25), (0.25, 0.5), (0, 0.5), (0.25, 0.25), (0.5, 0.25), (0.5, 0.5), (0.25, 0.5), (0.5, 0.25), (0.75, 0.25), (0.75, 0.5), (0.5, 0.5), (0.75, 0.25), (1, 0.25), (1, 0.5), (0.75, 0.5), (0, 0.5), (0.25, 0.5), (0.25, 0.75), (0, 0.75), (0.25, 0.5), (0.5, 0.5), (0.5, 0.75), (0.25, 0.75), (0.5, 0.5), (0.75, 0.5), (0.75, 0.75), (0.5, 0.75), (0.75, 0.5), (1, 0.5), (1, 0.75), (0.75, 0.75), (0, 0.75), (0.25, 0.75), (0.25, 1), (0, 1), (0.25, 0.75), (0.5, 0.75), (0.5, 1), (0.25, 1), (0.5, 0.75), (0.75, 0.75), (0.75, 1), (0.5, 1), (0.75, 0.75), (1, 0.75), (1, 1), (0.75, 1)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
rel skel:skeleton = </root/Armature_001/Armature/Armature>
|
||||
uniform token subdivisionScheme = "none"
|
||||
custom string userProperties:blender:data_name = "Grid"
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Armature"
|
||||
{
|
||||
custom string userProperties:blender:object_name = "Armature"
|
||||
float3 xformOp:rotateXYZ.timeSamples = {
|
||||
0: (0, -0, 0),
|
||||
}
|
||||
float3 xformOp:scale.timeSamples = {
|
||||
0: (1, 1, 1),
|
||||
}
|
||||
double3 xformOp:translate.timeSamples = {
|
||||
0: (0, 0, 0),
|
||||
}
|
||||
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
|
||||
|
||||
def Skeleton "Armature" (
|
||||
prepend apiSchemas = ["SkelBindingAPI"]
|
||||
)
|
||||
{
|
||||
uniform matrix4d[] bindTransforms = [( (1, 0, 0, 0), (0, 0, 1, 0), (0, -1, 0, 0), (0, 0, 0, 1) ), ( (1, 0, 0, 0), (0, 0, 1, 0), (0, -1, 0, 0), (0, 0, 1, 1) )]
|
||||
uniform token[] joints = ["Bone", "Bone/Bone_001"]
|
||||
uniform matrix4d[] restTransforms = [( (1, 0, 0, 0), (0, 0, 1, 0), (0, -1, 0, 0), (0, 0, 0, 1) ), ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 1, 0, 1) )]
|
||||
rel skel:animationSource = </root/Armature_001/Armature/Armature/Anim>
|
||||
|
||||
def SkelAnimation "Anim"
|
||||
{
|
||||
uniform token[] joints = ["Bone", "Bone/Bone_001"]
|
||||
quatf[] rotations.timeSamples = {
|
||||
0: [(0.70710677, 0.70710677, 0, 0), (1, 0, 0, 0)],
|
||||
1: [(0.70710677, 0.70710677, 0, 0), (0.9996082, 0, 0, 0.027989032)],
|
||||
2: [(0.70710677, 0.70710677, 0, 0), (0.99463546, 0, 0, 0.10344209)],
|
||||
3: [(0.70710677, 0.70710677, 0, 0), (0.9774578, 0, 0, 0.21113087)],
|
||||
4: [(0.70710677, 0.70710677, 0, 0), (0.9432686, 0, 0, 0.3320306)],
|
||||
5: [(0.70710677, 0.70710677, 0, 0), (0.89442724, 0, 0, 0.4472135)],
|
||||
6: [(0.70710677, 0.70710677, 0, 0), (0.83920974, 0, 0, 0.5438079)],
|
||||
7: [(0.70710677, 0.70710677, 0, 0), (0.7869733, 0, 0, 0.61698705)],
|
||||
8: [(0.70710677, 0.70710677, 0, 0), (0.7447736, 0, 0, 0.6673172)],
|
||||
9: [(0.70710677, 0.70710677, 0, 0), (0.7170745, 0, 0, 0.6969965)],
|
||||
10: [(0.70710677, 0.70710677, 0, 0), (0.70710677, 0, 0, 0.70710677)],
|
||||
11: [(0.70710677, 0.70710677, 0, 0), (0.7122517, 0, 0, 0.70192415)],
|
||||
12: [(0.70710677, 0.70710677, 0, 0), (0.7271744, 0, 0, 0.68645275)],
|
||||
13: [(0.70710677, 0.70710677, 0, 0), (0.75127214, 0, 0, 0.6599926)],
|
||||
14: [(0.70710677, 0.70710677, 0, 0), (0.7839187, 0, 0, 0.62086356)],
|
||||
15: [(0.70710677, 0.70710677, 0, 0), (0.82404196, 0, 0, 0.5665288)],
|
||||
16: [(0.70710677, 0.70710677, 0, 0), (0.8695245, 0, 0, 0.49388987)],
|
||||
17: [(0.70710677, 0.70710677, 0, 0), (0.91649354, 0, 0, 0.4000495)],
|
||||
18: [(0.70710677, 0.70710677, 0, 0), (0.9588755, 0, 0, 0.28382713)],
|
||||
19: [(0.70710677, 0.70710677, 0, 0), (0.9890088, 0, 0, 0.14785683)],
|
||||
20: [(0.70710677, 0.70710677, 0, 0), (1, 0, 0, 0)],
|
||||
21: [(0.70710677, 0.70710677, 0, 0), (0.9890088, 0, 0, -0.14785682)],
|
||||
22: [(0.70710677, 0.70710677, 0, 0), (0.9588755, 0, 0, -0.28382716)],
|
||||
23: [(0.70710677, 0.70710677, 0, 0), (0.91649354, 0, 0, -0.40004945)],
|
||||
24: [(0.70710677, 0.70710677, 0, 0), (0.86952454, 0, 0, -0.49388978)],
|
||||
25: [(0.70710677, 0.70710677, 0, 0), (0.82404196, 0, 0, -0.5665288)],
|
||||
26: [(0.70710677, 0.70710677, 0, 0), (0.7839186, 0, 0, -0.6208636)],
|
||||
27: [(0.70710677, 0.70710677, 0, 0), (0.7512721, 0, 0, -0.65999264)],
|
||||
28: [(0.70710677, 0.70710677, 0, 0), (0.7271744, 0, 0, -0.68645275)],
|
||||
29: [(0.70710677, 0.70710677, 0, 0), (0.7122517, 0, 0, -0.70192415)],
|
||||
30: [(0.70710677, 0.70710677, 0, 0), (0.70710677, 0, 0, -0.70710677)],
|
||||
31: [(0.70710677, 0.70710677, 0, 0), (0.7170746, 0, 0, -0.69699645)],
|
||||
32: [(0.70710677, 0.70710677, 0, 0), (0.7447736, 0, 0, -0.6673172)],
|
||||
33: [(0.70710677, 0.70710677, 0, 0), (0.7869733, 0, 0, -0.61698705)],
|
||||
34: [(0.70710677, 0.70710677, 0, 0), (0.83920974, 0, 0, -0.5438079)],
|
||||
35: [(0.70710677, 0.70710677, 0, 0), (0.8944272, 0, 0, -0.44721356)],
|
||||
36: [(0.70710677, 0.70710677, 0, 0), (0.9432686, 0, 0, -0.3320306)],
|
||||
37: [(0.70710677, 0.70710677, 0, 0), (0.97745776, 0, 0, -0.21113095)],
|
||||
38: [(0.70710677, 0.70710677, 0, 0), (0.99463546, 0, 0, -0.10344207)],
|
||||
39: [(0.70710677, 0.70710677, 0, 0), (0.9996082, 0, 0, -0.027989028)],
|
||||
40: [(0.70710677, 0.70710677, 0, 0), (1, 0, 0, 0)],
|
||||
}
|
||||
half3[] scales.timeSamples = {
|
||||
0: [(1, 1, 1), (1, 1, 1)],
|
||||
1: [(1, 1, 1), (1, 1, 1)],
|
||||
2: [(1, 1, 1), (1, 1, 1)],
|
||||
3: [(1, 1, 1), (1, 1, 1)],
|
||||
4: [(1, 1, 1), (1, 1, 1)],
|
||||
5: [(1, 1, 1), (1, 1, 1)],
|
||||
6: [(1, 1, 1), (1, 1, 1)],
|
||||
7: [(1, 1, 1), (1, 1, 1)],
|
||||
8: [(1, 1, 1), (1, 1, 1)],
|
||||
9: [(1, 1, 1), (1, 1, 1)],
|
||||
10: [(1, 1, 1), (1, 1, 1)],
|
||||
11: [(1, 1, 1), (1, 1, 1)],
|
||||
12: [(1, 1, 1), (1, 1, 1)],
|
||||
13: [(1, 1, 1), (1, 1, 1)],
|
||||
14: [(1, 1, 1), (1, 1, 1)],
|
||||
15: [(1, 1, 1), (1, 1, 1)],
|
||||
16: [(1, 1, 1), (1, 1, 1)],
|
||||
17: [(1, 1, 1), (1, 1, 1)],
|
||||
18: [(1, 1, 1), (1, 1, 1)],
|
||||
19: [(1, 1, 1), (1, 1, 1)],
|
||||
20: [(1, 1, 1), (1, 1, 1)],
|
||||
21: [(1, 1, 1), (1, 1, 1)],
|
||||
22: [(1, 1, 1), (1, 1, 1)],
|
||||
23: [(1, 1, 1), (1, 1, 1)],
|
||||
24: [(1, 1, 1), (1, 1, 1)],
|
||||
25: [(1, 1, 1), (1, 1, 1)],
|
||||
26: [(1, 1, 1), (1, 1, 1)],
|
||||
27: [(1, 1, 1), (1, 1, 1)],
|
||||
28: [(1, 1, 1), (1, 1, 1)],
|
||||
29: [(1, 1, 1), (1, 1, 1)],
|
||||
30: [(1, 1, 1), (1, 1, 1)],
|
||||
31: [(1, 1, 1), (1, 1, 1)],
|
||||
32: [(1, 1, 1), (1, 1, 1)],
|
||||
33: [(1, 1, 1), (1, 1, 1)],
|
||||
34: [(1, 1, 1), (1, 1, 1)],
|
||||
35: [(1, 1, 1), (1, 1, 1)],
|
||||
36: [(1, 1, 1), (1, 1, 1)],
|
||||
37: [(1, 1, 1), (1, 1, 1)],
|
||||
38: [(1, 1, 1), (1, 1, 1)],
|
||||
39: [(1, 1, 1), (1, 1, 1)],
|
||||
40: [(1, 1, 1), (1, 1, 1)],
|
||||
}
|
||||
float3[] translations.timeSamples = {
|
||||
0: [(0, 0, 0), (0, 1, 0)],
|
||||
1: [(0, 0, 0), (0, 1, 0)],
|
||||
2: [(0, 0, 0), (0, 1, 0)],
|
||||
3: [(0, 0, 0), (0, 1, 0)],
|
||||
4: [(0, 0, 0), (0, 1, 0)],
|
||||
5: [(0, 0, 0), (0, 1, 0)],
|
||||
6: [(0, 0, 0), (0, 1, 0)],
|
||||
7: [(0, 0, 0), (0, 1, 0)],
|
||||
8: [(0, 0, 0), (0, 1, 0)],
|
||||
9: [(0, 0, 0), (0, 1, 0)],
|
||||
10: [(0, 0, 0), (0, 1, 0)],
|
||||
11: [(0, 0, 0), (0, 1, 0)],
|
||||
12: [(0, 0, 0), (0, 1, 0)],
|
||||
13: [(0, 0, 0), (0, 1, 0)],
|
||||
14: [(0, 0, 0), (0, 1, 0)],
|
||||
15: [(0, 0, 0), (0, 1, 0)],
|
||||
16: [(0, 0, 0), (0, 1, 0)],
|
||||
17: [(0, 0, 0), (0, 1, 0)],
|
||||
18: [(0, 0, 0), (0, 1, 0)],
|
||||
19: [(0, 0, 0), (0, 1, 0)],
|
||||
20: [(0, 0, 0), (0, 1, 0)],
|
||||
21: [(0, 0, 0), (0, 1, 0)],
|
||||
22: [(0, 0, 0), (0, 1, 0)],
|
||||
23: [(0, 0, 0), (0, 1, 0)],
|
||||
24: [(0, 0, 0), (0, 1, 0)],
|
||||
25: [(0, 0, 0), (0, 1, 0)],
|
||||
26: [(0, 0, 0), (0, 1, 0)],
|
||||
27: [(0, 0, 0), (0, 1, 0)],
|
||||
28: [(0, 0, 0), (0, 1, 0)],
|
||||
29: [(0, 0, 0), (0, 1, 0)],
|
||||
30: [(0, 0, 0), (0, 1, 0)],
|
||||
31: [(0, 0, 0), (0, 1, 0)],
|
||||
32: [(0, 0, 0), (0, 1, 0)],
|
||||
33: [(0, 0, 0), (0, 1, 0)],
|
||||
34: [(0, 0, 0), (0, 1, 0)],
|
||||
35: [(0, 0, 0), (0, 1, 0)],
|
||||
36: [(0, 0, 0), (0, 1, 0)],
|
||||
37: [(0, 0, 0), (0, 1, 0)],
|
||||
38: [(0, 0, 0), (0, 1, 0)],
|
||||
39: [(0, 0, 0), (0, 1, 0)],
|
||||
40: [(0, 0, 0), (0, 1, 0)],
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def DomeLight "env_light"
|
||||
{
|
||||
float inputs:intensity = 1
|
||||
asset inputs:texture:file = @.\textures\color_121212.hdr@
|
||||
float3 xformOp:rotateXYZ = (90, 1.2722219e-14, 90)
|
||||
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
#usda 1.0
|
||||
(
|
||||
defaultPrim = "root"
|
||||
doc = "Blender v4.1.0"
|
||||
metersPerUnit = 1
|
||||
upAxis = "Z"
|
||||
)
|
||||
|
||||
def Xform "root" (
|
||||
customData = {
|
||||
dictionary Blender = {
|
||||
bool generated = 1
|
||||
}
|
||||
}
|
||||
)
|
||||
{
|
||||
def SkelRoot "Armature"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, -4.371138828673793e-8, -1, 0), (0, 1, -4.371138828673793e-8, 0), (0, -1.7017418146133423, 0, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def Skeleton "Armature" (
|
||||
prepend apiSchemas = ["SkelBindingAPI"]
|
||||
)
|
||||
{
|
||||
uniform matrix4d[] bindTransforms = [( (1, 0, 0, 0), (0, 0, 1, 0), (0, -1, 0, 0), (0, 0, 0, 1) ), ( (1, 0, 0, 0), (0, 0, 1, 0), (0, -1, 0, 0), (0, 0, 1, 1) )]
|
||||
uniform token[] joints = ["Bone", "Bone/Bone_001"]
|
||||
uniform matrix4d[] restTransforms = [( (1, 0, 0, 0), (0, 0, 1, 0), (0, -1, 0, 0), (0, 0, 0, 1) ), ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 1, 0, 1) )]
|
||||
}
|
||||
|
||||
def Xform "Grid"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, -4.371138828673793e-8, 1, 0), (0, -1, -4.371138828673793e-8, 0), (0, -7.438549687321938e-8, 1.7017418146133423, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def Mesh "Grid" (
|
||||
prepend apiSchemas = ["SkelBindingAPI"]
|
||||
)
|
||||
{
|
||||
float3[] extent = [(-1, -1, 0), (1, 1, 0)]
|
||||
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
|
||||
int[] faceVertexIndices = [0, 1, 6, 5, 1, 2, 7, 6, 2, 3, 8, 7, 3, 4, 9, 8, 5, 6, 11, 10, 6, 7, 12, 11, 7, 8, 13, 12, 8, 9, 14, 13, 10, 11, 16, 15, 11, 12, 17, 16, 12, 13, 18, 17, 13, 14, 19, 18, 15, 16, 21, 20, 16, 17, 22, 21, 17, 18, 23, 22, 18, 19, 24, 23]
|
||||
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
point3f[] points = [(-1, -1, 0), (-0.5, -1, 0), (0, -1, 0), (0.5, -1, 0), (1, -1, 0), (-1, -0.5, 0), (-0.5, -0.5, 0), (0, -0.5, 0), (0.5, -0.5, 0), (1, -0.5, 0), (-1, 0, 0), (-0.5, 0, 0), (0, 0, 0), (0.5, 0, 0), (1, 0, 0), (-1, 0.5, 0), (-0.5, 0.5, 0), (0, 0.5, 0), (0.5, 0.5, 0), (1, 0.5, 0), (-1, 1, 0), (-0.5, 1, 0), (0, 1, 0), (0.5, 1, 0), (1, 1, 0)]
|
||||
bool[] primvars:sharp_face = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] (
|
||||
interpolation = "uniform"
|
||||
)
|
||||
matrix4d primvars:skel:geomBindTransform = ( (1, 0, 0, 0), (0, -4.371138828673793e-8, 1, 0), (0, -1, -4.371138828673793e-8, 0), (0, -7.438549687321938e-8, 1.7017418146133423, 1) )
|
||||
int[] primvars:skel:jointIndices = [0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1] (
|
||||
elementSize = 2
|
||||
interpolation = "vertex"
|
||||
)
|
||||
float[] primvars:skel:jointWeights = [0.43767902, 0.56232095, 0.605441, 0.39455906, 1, 0, 0.605441, 0.39455906, 0.43767902, 0.562321, 0.23470172, 0.7652983, 0.18096954, 0.81903046, 1, 0, 0.18096954, 0.81903046, 0.23470171, 0.7652983, 0.114853, 0.88514704, 0.06506716, 0.9349329, 1, 0, 0.06506715, 0.9349329, 0.11485299, 0.88514704, 0.059175473, 0.94082457, 0.009479873, 0.9905201, 1, 0, 0.009479865, 0.9905201, 0.059175465, 0.94082457, 0.031181445, 0.96881855, 1, 0, 1, 0, 1, 0, 0.031181442, 0.9688186] (
|
||||
elementSize = 2
|
||||
interpolation = "vertex"
|
||||
)
|
||||
texCoord2f[] primvars:UVMap = [(0, 0), (0.25, 0), (0.25, 0.25), (0, 0.25), (0.25, 0), (0.5, 0), (0.5, 0.25), (0.25, 0.25), (0.5, 0), (0.75, 0), (0.75, 0.25), (0.5, 0.25), (0.75, 0), (1, 0), (1, 0.25), (0.75, 0.25), (0, 0.25), (0.25, 0.25), (0.25, 0.5), (0, 0.5), (0.25, 0.25), (0.5, 0.25), (0.5, 0.5), (0.25, 0.5), (0.5, 0.25), (0.75, 0.25), (0.75, 0.5), (0.5, 0.5), (0.75, 0.25), (1, 0.25), (1, 0.5), (0.75, 0.5), (0, 0.5), (0.25, 0.5), (0.25, 0.75), (0, 0.75), (0.25, 0.5), (0.5, 0.5), (0.5, 0.75), (0.25, 0.75), (0.5, 0.5), (0.75, 0.5), (0.75, 0.75), (0.5, 0.75), (0.75, 0.5), (1, 0.5), (1, 0.75), (0.75, 0.75), (0, 0.75), (0.25, 0.75), (0.25, 1), (0, 1), (0.25, 0.75), (0.5, 0.75), (0.5, 1), (0.25, 1), (0.5, 0.75), (0.75, 0.75), (0.75, 1), (0.5, 1), (0.75, 0.75), (1, 0.75), (1, 1), (0.75, 1)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
rel skel:skeleton = </root/Armature/Armature>
|
||||
uniform token subdivisionScheme = "none"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Camera"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (0.6859206557273865, 0.7276763319969177, 0, 0), (-0.32401347160339355, 0.305420845746994, 0.8953956365585327, 0), (0.6515582203865051, -0.6141703724861145, 0.44527140259742737, 0), (7.358891487121582, -6.925790786743164, 4.958309173583984, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def Camera "Camera"
|
||||
{
|
||||
float2 clippingRange = (0.1, 100)
|
||||
float focalLength = 0.5
|
||||
float horizontalAperture = 0.36
|
||||
float horizontalApertureOffset = 0
|
||||
token projection = "perspective"
|
||||
float verticalAperture = 0.2025
|
||||
float verticalApertureOffset = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
101
Engine/lib/assimp/test/models-nonbsd/USD/usda/texturedcube.usda
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
#usda 1.0
|
||||
(
|
||||
doc = "Blender v3.1.0"
|
||||
metersPerUnit = 1
|
||||
upAxis = "Z"
|
||||
)
|
||||
|
||||
def Xform "Camera"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (0.6859206557273865, 0.7276763319969177, 0, 0), (-0.32401347160339355, 0.305420845746994, 0.8953956365585327, 0), (0.6515582203865051, -0.6141703724861145, 0.44527140259742737, 0), (7.358891487121582, -6.925790786743164, 4.958309173583984, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def Camera "Camera"
|
||||
{
|
||||
float2 clippingRange = (0.1, 100)
|
||||
float focalLength = 50
|
||||
float horizontalAperture = 36
|
||||
float horizontalApertureOffset = 0
|
||||
token projection = "perspective"
|
||||
float verticalAperture = 20.25
|
||||
float verticalApertureOffset = 0
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Cube"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (-1.1853550672531128, 0, 1.9550952911376953, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def Mesh "Cube"
|
||||
{
|
||||
uniform bool doubleSided = 1
|
||||
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
||||
int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
|
||||
rel material:binding = </_materials/Material>
|
||||
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
|
||||
texCoord2f[] primvars:UVMap = [(0.625, 0.5), (0.875, 0.5), (0.875, 0.75), (0.625, 0.75), (0.375, 0.75), (0.625, 0.75), (0.625, 1), (0.375, 1), (0.375, 0), (0.625, 0), (0.625, 0.25), (0.375, 0.25), (0.125, 0.5), (0.375, 0.5), (0.375, 0.75), (0.125, 0.75), (0.375, 0.5), (0.625, 0.5), (0.625, 0.75), (0.375, 0.75), (0.375, 0.25), (0.625, 0.25), (0.625, 0.5), (0.375, 0.5)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
uniform token subdivisionScheme = "none"
|
||||
}
|
||||
}
|
||||
|
||||
def "_materials"
|
||||
{
|
||||
def Material "Material"
|
||||
{
|
||||
token outputs:surface.connect = </_materials/Material/preview/Principled_BSDF.outputs:surface>
|
||||
|
||||
def Scope "preview"
|
||||
{
|
||||
def Shader "Principled_BSDF"
|
||||
{
|
||||
uniform token info:id = "UsdPreviewSurface"
|
||||
float inputs:clearcoat = 0
|
||||
float inputs:clearcoatRoughness = 0.03
|
||||
float3 inputs:diffuseColor.connect = </_materials/Material/preview/Image_Texture.outputs:rgb>
|
||||
float inputs:ior = 1.45
|
||||
float inputs:metallic = 0
|
||||
float inputs:opacity = 1
|
||||
float inputs:roughness = 0.4
|
||||
float inputs:specular = 0.5
|
||||
token outputs:surface
|
||||
}
|
||||
|
||||
def Shader "Image_Texture"
|
||||
{
|
||||
uniform token info:id = "UsdUVTexture"
|
||||
asset inputs:file = @.\textures\checkerboard.png@
|
||||
token inputs:sourceColorSpace = "sRGB"
|
||||
float2 inputs:st.connect = </_materials/Material/preview/uvmap.outputs:result>
|
||||
float3 outputs:rgb
|
||||
}
|
||||
|
||||
def Shader "uvmap"
|
||||
{
|
||||
uniform token info:id = "UsdPrimvarReader_float2"
|
||||
token inputs:varname = "UVMap"
|
||||
float2 outputs:result
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Light"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (-0.29086464643478394, 0.9551711678504944, -0.05518905818462372, 0), (-0.7711008191108704, -0.1998833566904068, 0.6045247316360474, 0), (0.5663931965827942, 0.21839119493961334, 0.7946722507476807, 0), (4.076245307922363, 1.0054539442062378, 5.903861999511719, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def SphereLight "Light"
|
||||
{
|
||||
color3f inputs:color = (1, 1, 1)
|
||||
float inputs:intensity = 10
|
||||
float inputs:radius = 0.1
|
||||
float inputs:specular = 1
|
||||
}
|
||||
}
|
||||
|
||||
BIN
Engine/lib/assimp/test/models-nonbsd/USD/usda/textures/01.jpg
Normal file
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 7.5 KiB |
|
After Width: | Height: | Size: 49 KiB |
|
|
@ -0,0 +1,55 @@
|
|||
#usda 1.0
|
||||
(
|
||||
doc = "Blender v3.1.0"
|
||||
metersPerUnit = 1
|
||||
upAxis = "Z"
|
||||
)
|
||||
|
||||
def Xform "Camera"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (0.6859206557273865, 0.7276763319969177, 0, 0), (-0.32401347160339355, 0.305420845746994, 0.8953956365585327, 0), (0.6515582203865051, -0.6141703724861145, 0.44527140259742737, 0), (7.358891487121582, -6.925790786743164, 4.958309173583984, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def Camera "Camera"
|
||||
{
|
||||
float2 clippingRange = (0.1, 100)
|
||||
float focalLength = 50
|
||||
float horizontalAperture = 36
|
||||
float horizontalApertureOffset = 0
|
||||
token projection = "perspective"
|
||||
float verticalAperture = 20.25
|
||||
float verticalApertureOffset = 0
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Cube"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (-1.1853550672531128, 0, 1.9550952911376953, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def Mesh "Cube"
|
||||
{
|
||||
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
||||
int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
|
||||
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
|
||||
uniform token subdivisionScheme = "none"
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Light"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (-0.29086464643478394, 0.9551711678504944, -0.05518905818462372, 0), (-0.7711008191108704, -0.1998833566904068, 0.6045247316360474, 0), (0.5663931965827942, 0.21839119493961334, 0.7946722507476807, 0), (4.076245307922363, 1.0054539442062378, 5.903861999511719, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def SphereLight "Light"
|
||||
{
|
||||
color3f inputs:color = (1, 1, 1)
|
||||
float inputs:intensity = 10
|
||||
float inputs:radius = 0.1
|
||||
float inputs:specular = 1
|
||||
}
|
||||
}
|
||||
|
||||
4
Engine/lib/assimp/test/models-nonbsd/USD/usdc/README.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
[blendshape.usdc](blendshape.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[suzanne.usdc](suzanne.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[texturedcube.usdc](texturedcube.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[translated-cube.usdc](translated-cube.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
BIN
Engine/lib/assimp/test/models-nonbsd/USD/usdc/blendshape.usdc
Normal file
BIN
Engine/lib/assimp/test/models-nonbsd/USD/usdc/suzanne.usdc
Normal file
BIN
Engine/lib/assimp/test/models-nonbsd/USD/usdc/texturedcube.usdc
Normal file
BIN
Engine/lib/assimp/test/models-nonbsd/USD/usdc/textures/01.jpg
Normal file
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 7.5 KiB |
|
After Width: | Height: | Size: 49 KiB |
14
Engine/lib/assimp/test/models-nonbsd/X3D/ref/README.md
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
# X3D 3D model reference images
|
||||
|
||||
## ChevyTahoe.x3d
|
||||
|
||||
### Working (using IRR xml parser)
|
||||
ChevyTahoe as of 29 Sep 2020 git commit `6a4c338`, using IRR xml parsing, renders OK:
|
||||
|
||||
<img alt="ChevyTahoe.x3d (irr_xml)" src="screenshots%2FChevyTahoe_x3d_irr_xml.png" width=320 />
|
||||
|
||||
### Broken (using pugi xml parser)
|
||||
ChevyTahoe as of 1 Dec 2021 git commit `1614934`, using pugi xml parsing, renders with
|
||||
missing meshes and obvious artifacts:
|
||||
|
||||
<img alt="ChevyTahoe.x3d (pugi_xml)" src="screenshots%2FChevyTahoe_x3d_pugi_xml.png" width=320 />
|
||||
|
After Width: | Height: | Size: 862 KiB |
|
After Width: | Height: | Size: 534 KiB |
|
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@ -10,7 +10,7 @@ OBJECT poly
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name "sphere"
|
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subdiv 3
|
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loc -0.0624103 -0.012381 0.0558408
|
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texture "./../LWO/LWO2/MappingModes/earthSpherical.jpg"
|
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texture "earthSpherical.jpg"
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crease 45.000000
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numvert 134
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-0.00202139 0.0563461 0
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|
|
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535
Engine/lib/assimp/test/models/AC/SphereWithLight.acc
Normal file
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AC3Db
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MATERIAL "ac3dmat1" rgb 1.00 1.00 1.00 amb 0.20 0.20 0.20 emis 0.00 0.00 0.00 spec 0.20 0.20 0.20 shi 128 trans 0
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OBJECT world
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kids 2
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OBJECT light
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name "light"
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loc 0.000424567 -0.0127304 0
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kids 0
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name "sphere"
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texture "earthSpherical.jpg" base
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|
||||
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||||
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|
||||
62 -0.00000 0.91667 0.21082 0.99900 0.17434 0.49121 0.12941 0.00000
|
||||
63 0.08333 0.91667 0.18721 0.99900 0.20517 0.51082 0.11207 0.06470
|
||||
64 0.04167 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 4
|
||||
42 -0.00000 0.16667 0.29617 0.00100 0.18165 -0.65455 0.25000 0.00000
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||||
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||||
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|
||||
65 0.04167 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
41 0.16667 0.91667 0.15686 0.99900 0.23923 0.50697 0.06470 0.11207
|
||||
165 0.12500 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
41 0.16667 0.91667 0.15686 0.99900 0.23923 0.50697 0.06470 0.11207
|
||||
63 0.08333 0.91667 0.18721 0.99900 0.20517 0.51082 0.11207 0.06470
|
||||
164 0.16667 0.83333 0.14064 0.99900 0.27287 0.52638 0.12500 0.21651
|
||||
61 0.08333 0.83333 0.21022 0.99900 0.19350 0.53698 0.21651 0.12500
|
||||
153 0.16667 0.75000 0.11005 0.99900 0.30883 0.49554 0.17678 0.30619
|
||||
59 0.08333 0.75000 0.23016 0.99900 0.16764 0.51660 0.30619 0.17678
|
||||
142 0.16667 0.66667 0.06221 0.99900 0.34565 0.37156 0.21651 0.37500
|
||||
57 0.08333 0.66667 0.24356 0.99900 0.12085 0.40243 0.37500 0.21651
|
||||
131 0.16667 0.58333 0.01707 0.75383 0.37997 0.09731 0.24148 0.41826
|
||||
55 0.08333 0.58333 0.25398 0.77247 0.06825 0.11068 0.41826 0.24148
|
||||
120 0.16667 0.50000 0.02917 0.16155 0.40148 -0.27285 0.25000 0.43301
|
||||
53 0.08333 0.50000 0.27797 0.11146 0.07998 -0.31169 0.43301 0.25000
|
||||
109 0.16667 0.41667 0.09227 0.00100 0.39866 -0.54216 0.24148 0.41826
|
||||
51 0.08333 0.41667 0.30053 0.00100 0.14994 -0.59217 0.41826 0.24148
|
||||
98 0.16667 0.33333 0.14840 0.00100 0.37604 -0.66637 0.21651 0.37500
|
||||
49 0.08333 0.33333 0.30010 0.00100 0.20445 -0.70053 0.37500 0.21651
|
||||
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|
||||
47 0.08333 0.25000 0.28254 0.00100 0.23215 -0.72379 0.30619 0.17678
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
20 0.20833 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
39 0.25000 0.91667 0.13138 0.99900 0.26321 0.48188 0.00000 0.12941
|
||||
40 0.20833 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
39 0.25000 0.91667 0.13138 0.99900 0.26321 0.48188 0.00000 0.12941
|
||||
41 0.16667 0.91667 0.15686 0.99900 0.23923 0.50697 0.06470 0.11207
|
||||
163 0.25000 0.83333 0.09337 0.99900 0.32380 0.46306 0.00000 0.25000
|
||||
164 0.16667 0.83333 0.14064 0.99900 0.27287 0.52638 0.12500 0.21651
|
||||
152 0.25000 0.75000 0.05350 0.99900 0.38666 0.38881 0.00000 0.35355
|
||||
153 0.16667 0.75000 0.11005 0.99900 0.30883 0.49554 0.17678 0.30619
|
||||
141 0.25000 0.66667 0.01921 0.99900 0.44417 0.25077 0.00000 0.43301
|
||||
142 0.16667 0.66667 0.06221 0.99900 0.34565 0.37156 0.21651 0.37500
|
||||
130 0.25000 0.58333 0.00104 0.70147 0.48527 0.05732 0.00000 0.48296
|
||||
131 0.16667 0.58333 0.01707 0.75383 0.37997 0.09731 0.24148 0.41826
|
||||
119 0.25000 0.50000 0.00634 0.30861 0.50000 -0.15875 0.00000 0.50000
|
||||
120 0.16667 0.50000 0.02917 0.16155 0.40148 -0.27285 0.25000 0.43301
|
||||
108 0.25000 0.41667 0.03263 0.00100 0.48620 -0.35427 0.00000 0.48296
|
||||
109 0.16667 0.41667 0.09227 0.00100 0.39866 -0.54216 0.24148 0.41826
|
||||
97 0.25000 0.33333 0.07009 0.00100 0.45008 -0.50072 0.00000 0.43301
|
||||
98 0.16667 0.33333 0.14840 0.00100 0.37604 -0.66637 0.21651 0.37500
|
||||
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|
||||
87 0.16667 0.25000 0.18125 0.00100 0.34374 -0.70421 0.17678 0.30619
|
||||
75 0.25000 0.16667 0.14481 0.00100 0.34608 -0.63293 0.00000 0.25000
|
||||
76 0.16667 0.16667 0.19643 0.00100 0.30813 -0.69579 0.12500 0.21651
|
||||
75 0.25000 0.16667 0.14481 0.00100 0.34608 -0.63293 0.00000 0.25000
|
||||
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|
||||
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|
||||
18 0.29167 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
37 0.33333 0.91667 0.11731 0.99900 0.26926 0.44859 -0.06470 0.11207
|
||||
38 0.29167 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
37 0.33333 0.91667 0.11731 0.99900 0.26926 0.44859 -0.06470 0.11207
|
||||
39 0.25000 0.91667 0.13138 0.99900 0.26321 0.48188 0.00000 0.12941
|
||||
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|
||||
163 0.25000 0.83333 0.09337 0.99900 0.32380 0.46306 0.00000 0.25000
|
||||
151 0.33333 0.75000 0.03873 0.99900 0.38213 0.30552 -0.17678 0.30619
|
||||
152 0.25000 0.75000 0.05350 0.99900 0.38666 0.38881 0.00000 0.35355
|
||||
140 0.33333 0.66667 0.01433 0.96962 0.42405 0.18283 -0.21651 0.37500
|
||||
141 0.25000 0.66667 0.01921 0.99900 0.44417 0.25077 0.00000 0.43301
|
||||
129 0.33333 0.58333 0.00283 0.67965 0.45074 0.03994 -0.24148 0.41826
|
||||
130 0.25000 0.58333 0.00104 0.70147 0.48527 0.05732 0.00000 0.48296
|
||||
118 0.33333 0.50000 0.00464 0.37108 0.46020 -0.11023 -0.25000 0.43301
|
||||
119 0.25000 0.50000 0.00634 0.30861 0.50000 -0.15875 0.00000 0.50000
|
||||
107 0.33333 0.41667 0.01889 0.06946 0.45233 -0.25504 -0.24148 0.41826
|
||||
108 0.25000 0.41667 0.03263 0.00100 0.48620 -0.35427 0.00000 0.48296
|
||||
96 0.33333 0.33333 0.04378 0.00100 0.42865 -0.38353 -0.21651 0.37500
|
||||
97 0.25000 0.33333 0.07009 0.00100 0.45008 -0.50072 0.00000 0.43301
|
||||
85 0.33333 0.25000 0.07694 0.00100 0.39190 -0.48717 -0.17678 0.30619
|
||||
86 0.25000 0.25000 0.10926 0.00100 0.40081 -0.59156 0.00000 0.35355
|
||||
74 0.33333 0.16667 0.11569 0.00100 0.34553 -0.56015 -0.12500 0.21651
|
||||
75 0.25000 0.16667 0.14481 0.00100 0.34608 -0.63293 0.00000 0.25000
|
||||
74 0.33333 0.16667 0.11569 0.00100 0.34553 -0.56015 -0.12500 0.21651
|
||||
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|
||||
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|
||||
16 0.37500 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
35 0.41667 0.91667 0.11568 0.99900 0.25826 0.41884 -0.11207 0.06470
|
||||
36 0.37500 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
35 0.41667 0.91667 0.11568 0.99900 0.25826 0.41884 -0.11207 0.06470
|
||||
37 0.33333 0.91667 0.11731 0.99900 0.26926 0.44859 -0.06470 0.11207
|
||||
161 0.41667 0.83333 0.07575 0.99900 0.30096 0.34871 -0.21651 0.12500
|
||||
162 0.33333 0.83333 0.07414 0.99900 0.32883 0.39669 -0.12500 0.21651
|
||||
150 0.41667 0.75000 0.04562 0.99900 0.33524 0.25608 -0.30619 0.17678
|
||||
151 0.33333 0.75000 0.03873 0.99900 0.38213 0.30552 -0.17678 0.30619
|
||||
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|
||||
140 0.33333 0.66667 0.01433 0.96962 0.42405 0.18283 -0.21651 0.37500
|
||||
128 0.41667 0.58333 0.01596 0.67063 0.37568 0.03187 -0.41826 0.24148
|
||||
129 0.33333 0.58333 0.00283 0.67965 0.45074 0.03994 -0.24148 0.41826
|
||||
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|
||||
118 0.33333 0.50000 0.00464 0.37108 0.46020 -0.11023 -0.25000 0.43301
|
||||
106 0.41667 0.41667 0.02609 0.13144 0.37828 -0.20590 -0.41826 0.24148
|
||||
107 0.33333 0.41667 0.01889 0.06946 0.45233 -0.25504 -0.24148 0.41826
|
||||
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|
||||
96 0.33333 0.33333 0.04378 0.00100 0.42865 -0.38353 -0.21651 0.37500
|
||||
84 0.41667 0.25000 0.07305 0.00100 0.34519 -0.41833 -0.30619 0.17678
|
||||
85 0.33333 0.25000 0.07694 0.00100 0.39190 -0.48717 -0.17678 0.30619
|
||||
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|
||||
74 0.33333 0.16667 0.11569 0.00100 0.34553 -0.56015 -0.12500 0.21651
|
||||
73 0.41667 0.16667 0.10881 0.00100 0.31647 -0.50313 -0.21651 0.12500
|
||||
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|
||||
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|
||||
14 0.45833 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
33 0.50000 0.91667 0.12506 0.99900 0.23590 0.39836 -0.12941 0.00000
|
||||
34 0.45833 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
33 0.50000 0.91667 0.12506 0.99900 0.23590 0.39836 -0.12941 0.00000
|
||||
35 0.41667 0.91667 0.11568 0.99900 0.25826 0.41884 -0.11207 0.06470
|
||||
160 0.50000 0.83333 0.09377 0.99900 0.25637 0.32013 -0.25000 0.00000
|
||||
161 0.41667 0.83333 0.07575 0.99900 0.30096 0.34871 -0.21651 0.12500
|
||||
149 0.50000 0.75000 0.07035 0.99900 0.27148 0.22961 -0.35355 0.00000
|
||||
150 0.41667 0.75000 0.04562 0.99900 0.33524 0.25608 -0.30619 0.17678
|
||||
138 0.50000 0.66667 0.05477 0.90616 0.28211 0.13113 -0.43301 0.00000
|
||||
139 0.41667 0.66667 0.02569 0.92724 0.36024 0.14834 -0.37500 0.21651
|
||||
127 0.50000 0.58333 0.04697 0.66642 0.28889 0.02798 -0.48296 0.00000
|
||||
128 0.41667 0.58333 0.01596 0.67063 0.37568 0.03187 -0.41826 0.24148
|
||||
116 0.50000 0.50000 0.04685 0.41393 0.29223 -0.07709 -0.50000 0.00000
|
||||
117 0.41667 0.50000 0.01621 0.39994 0.38162 -0.08785 -0.43301 0.25000
|
||||
105 0.50000 0.41667 0.05433 0.16212 0.29232 -0.18164 -0.48296 0.00000
|
||||
106 0.41667 0.41667 0.02609 0.13144 0.37828 -0.20590 -0.41826 0.24148
|
||||
94 0.50000 0.33333 0.06929 0.00100 0.28922 -0.28327 -0.43301 0.00000
|
||||
95 0.41667 0.33333 0.04522 0.00100 0.36600 -0.31762 -0.37500 0.21651
|
||||
83 0.50000 0.25000 0.09157 0.00100 0.28277 -0.37947 -0.35355 0.00000
|
||||
84 0.41667 0.25000 0.07305 0.00100 0.34519 -0.41833 -0.30619 0.17678
|
||||
72 0.50000 0.16667 0.12093 0.00100 0.27266 -0.46743 -0.25000 0.00000
|
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73 0.41667 0.16667 0.10881 0.00100 0.31647 -0.50313 -0.21651 0.12500
|
||||
72 0.50000 0.16667 0.12093 0.00100 0.27266 -0.46743 -0.25000 0.00000
|
||||
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||||
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|
||||
12 0.54167 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
31 0.58333 0.91667 0.14311 0.99900 0.20878 0.38894 -0.11207 -0.06470
|
||||
32 0.54167 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
31 0.58333 0.91667 0.14311 0.99900 0.20878 0.38894 -0.11207 -0.06470
|
||||
33 0.50000 0.91667 0.12506 0.99900 0.23590 0.39836 -0.12941 0.00000
|
||||
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|
||||
160 0.50000 0.83333 0.09377 0.99900 0.25637 0.32013 -0.25000 0.00000
|
||||
148 0.58333 0.75000 0.11143 0.99900 0.20500 0.21899 -0.30619 -0.17678
|
||||
149 0.50000 0.75000 0.07035 0.99900 0.27148 0.22961 -0.35355 0.00000
|
||||
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|
||||
138 0.50000 0.66667 0.05477 0.90616 0.28211 0.13113 -0.43301 0.00000
|
||||
126 0.58333 0.58333 0.09758 0.66389 0.20355 0.02650 -0.41826 -0.24148
|
||||
127 0.50000 0.58333 0.04697 0.66642 0.28889 0.02798 -0.48296 0.00000
|
||||
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|
||||
116 0.50000 0.50000 0.04685 0.41393 0.29223 -0.07709 -0.50000 0.00000
|
||||
104 0.58333 0.41667 0.10346 0.17498 0.20788 -0.17229 -0.41826 -0.24148
|
||||
105 0.50000 0.41667 0.05433 0.16212 0.29232 -0.18164 -0.48296 0.00000
|
||||
93 0.58333 0.33333 0.11385 0.00100 0.21242 -0.26969 -0.37500 -0.21651
|
||||
94 0.50000 0.33333 0.06929 0.00100 0.28922 -0.28327 -0.43301 0.00000
|
||||
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|
||||
83 0.50000 0.25000 0.09157 0.00100 0.28277 -0.37947 -0.35355 0.00000
|
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|
||||
72 0.50000 0.16667 0.12093 0.00100 0.27266 -0.46743 -0.25000 0.00000
|
||||
71 0.58333 0.16667 0.14863 0.00100 0.22526 -0.45191 -0.21651 -0.12500
|
||||
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|
||||
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|
||||
10 0.62500 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
29 0.66667 0.91667 0.16656 0.99900 0.18279 0.39086 -0.06470 -0.11207
|
||||
30 0.62500 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
29 0.66667 0.91667 0.16656 0.99900 0.18279 0.39086 -0.06470 -0.11207
|
||||
31 0.58333 0.91667 0.14311 0.99900 0.20878 0.38894 -0.11207 -0.06470
|
||||
158 0.66667 0.83333 0.16659 0.99900 0.16130 0.31057 -0.12500 -0.21651
|
||||
159 0.58333 0.83333 0.12527 0.99900 0.20699 0.30801 -0.21651 -0.12500
|
||||
147 0.66667 0.75000 0.16588 0.99900 0.14487 0.22131 -0.17678 -0.30619
|
||||
148 0.58333 0.75000 0.11143 0.99900 0.20500 0.21899 -0.30619 -0.17678
|
||||
136 0.66667 0.66667 0.16546 0.89633 0.13378 0.12594 -0.21651 -0.37500
|
||||
137 0.58333 0.66667 0.10210 0.89651 0.20368 0.12444 -0.37500 -0.21651
|
||||
125 0.66667 0.58333 0.16597 0.66293 0.12819 0.02683 -0.24148 -0.41826
|
||||
126 0.58333 0.58333 0.09758 0.66389 0.20355 0.02650 -0.41826 -0.24148
|
||||
114 0.66667 0.50000 0.16776 0.41811 0.12818 -0.07393 -0.25000 -0.43301
|
||||
115 0.58333 0.50000 0.09802 0.41933 0.20491 -0.07299 -0.43301 -0.25000
|
||||
103 0.66667 0.41667 0.17097 0.17362 0.13376 -0.17442 -0.24148 -0.41826
|
||||
104 0.58333 0.41667 0.10346 0.17498 0.20788 -0.17229 -0.41826 -0.24148
|
||||
92 0.66667 0.33333 0.17556 0.00100 0.14484 -0.27274 -0.21651 -0.37500
|
||||
93 0.58333 0.33333 0.11385 0.00100 0.21242 -0.26969 -0.37500 -0.21651
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
8 0.70833 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
27 0.75000 0.91667 0.19095 0.99900 0.16283 0.40401 0.00000 -0.12941
|
||||
28 0.70833 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
27 0.75000 0.91667 0.19095 0.99900 0.16283 0.40401 0.00000 -0.12941
|
||||
29 0.66667 0.91667 0.16656 0.99900 0.18279 0.39086 -0.06470 -0.11207
|
||||
157 0.75000 0.83333 0.21201 0.99900 0.12561 0.32796 0.00000 -0.25000
|
||||
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|
||||
146 0.75000 0.75000 0.22797 0.99900 0.09754 0.23688 0.00000 -0.35355
|
||||
147 0.66667 0.75000 0.16588 0.99900 0.14487 0.22131 -0.17678 -0.30619
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
103 0.66667 0.41667 0.17097 0.17362 0.13376 -0.17442 -0.24148 -0.41826
|
||||
91 0.75000 0.33333 0.24857 0.00100 0.09338 -0.29285 0.00000 -0.43301
|
||||
92 0.66667 0.33333 0.17556 0.00100 0.14484 -0.27274 -0.21651 -0.37500
|
||||
80 0.75000 0.25000 0.24221 0.00100 0.11860 -0.39028 0.00000 -0.35355
|
||||
81 0.66667 0.25000 0.18129 0.00100 0.16125 -0.36700 -0.17678 -0.30619
|
||||
69 0.75000 0.16667 0.23212 0.00100 0.15175 -0.47734 0.00000 -0.25000
|
||||
70 0.66667 0.16667 0.18769 0.00100 0.18273 -0.45521 -0.12500 -0.21651
|
||||
69 0.75000 0.16667 0.23212 0.00100 0.15175 -0.47734 0.00000 -0.25000
|
||||
5 0.75000 0.08333 0.21789 0.00100 0.19222 -0.55023 0.00000 -0.12941
|
||||
3 0.83333 0.08333 0.23838 0.00100 0.18630 -0.57670 0.06470 -0.11207
|
||||
6 0.79167 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
25 0.83333 0.91667 0.21053 0.99900 0.15290 0.42768 0.06470 -0.11207
|
||||
26 0.79167 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
25 0.83333 0.91667 0.21053 0.99900 0.15290 0.42768 0.06470 -0.11207
|
||||
27 0.75000 0.91667 0.19095 0.99900 0.16283 0.40401 0.00000 -0.12941
|
||||
156 0.83333 0.83333 0.25271 0.99900 0.10497 0.36222 0.12500 -0.21651
|
||||
157 0.75000 0.83333 0.21201 0.99900 0.12561 0.32796 0.00000 -0.25000
|
||||
145 0.83333 0.75000 0.28799 0.99900 0.06767 0.26941 0.17678 -0.30619
|
||||
146 0.75000 0.75000 0.22797 0.99900 0.09754 0.23688 0.00000 -0.35355
|
||||
134 0.83333 0.66667 0.31457 0.93678 0.04237 0.15738 0.21651 -0.37500
|
||||
135 0.75000 0.66667 0.23948 0.90806 0.07868 0.13588 0.00000 -0.43301
|
||||
123 0.83333 0.58333 0.33150 0.67193 0.02955 0.03395 0.24148 -0.41826
|
||||
124 0.75000 0.58333 0.24702 0.66503 0.06897 0.02906 0.00000 -0.48296
|
||||
112 0.83333 0.50000 0.33844 0.39249 0.02914 -0.09363 0.25000 -0.43301
|
||||
113 0.75000 0.50000 0.25094 0.41006 0.06830 -0.08009 0.00000 -0.50000
|
||||
101 0.83333 0.41667 0.33549 0.11627 0.04068 -0.21875 0.24148 -0.41826
|
||||
102 0.75000 0.41667 0.25144 0.15617 0.07651 -0.18841 0.00000 -0.48296
|
||||
90 0.83333 0.33333 0.32310 0.00100 0.06342 -0.33527 0.21651 -0.37500
|
||||
91 0.75000 0.33333 0.24857 0.00100 0.09338 -0.29285 0.00000 -0.43301
|
||||
79 0.83333 0.25000 0.30202 0.00100 0.09629 -0.43738 0.17678 -0.30619
|
||||
80 0.75000 0.25000 0.24221 0.00100 0.11860 -0.39028 0.00000 -0.35355
|
||||
68 0.83333 0.16667 0.27332 0.00100 0.13788 -0.51956 0.12500 -0.21651
|
||||
69 0.75000 0.16667 0.23212 0.00100 0.15175 -0.47734 0.00000 -0.25000
|
||||
68 0.83333 0.16667 0.27332 0.00100 0.13788 -0.51956 0.12500 -0.21651
|
||||
3 0.83333 0.08333 0.23838 0.00100 0.18630 -0.57670 0.06470 -0.11207
|
||||
0 0.91667 0.08333 0.24936 0.00100 0.19351 -0.61071 0.11207 -0.06470
|
||||
4 0.87500 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
23 0.91667 0.91667 0.21882 0.99900 0.15617 0.45920 0.11207 -0.06470
|
||||
24 0.87500 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
23 0.91667 0.91667 0.21882 0.99900 0.15617 0.45920 0.11207 -0.06470
|
||||
25 0.83333 0.91667 0.21053 0.99900 0.15290 0.42768 0.06470 -0.11207
|
||||
154 0.91667 0.83333 0.27563 0.99900 0.10447 0.41577 0.21651 -0.12500
|
||||
156 0.83333 0.83333 0.25271 0.99900 0.10497 0.36222 0.12500 -0.21651
|
||||
143 0.91667 0.75000 0.32918 0.99900 0.05945 0.32703 0.30619 -0.17678
|
||||
145 0.83333 0.75000 0.28799 0.99900 0.06767 0.26941 0.17678 -0.30619
|
||||
132 0.91667 0.66667 0.37332 0.99232 0.02664 0.19879 0.37500 -0.21651
|
||||
134 0.83333 0.66667 0.31457 0.93678 0.04237 0.15738 0.21651 -0.37500
|
||||
121 0.91667 0.58333 0.40266 0.68601 0.01006 0.04379 0.41826 -0.24148
|
||||
123 0.83333 0.58333 0.33150 0.67193 0.02955 0.03395 0.24148 -0.41826
|
||||
110 0.91667 0.50000 0.41387 0.35730 0.01120 -0.12091 0.43301 -0.25000
|
||||
112 0.83333 0.50000 0.33844 0.39249 0.02914 -0.09363 0.25000 -0.43301
|
||||
99 0.91667 0.41667 0.40641 0.03864 0.02889 -0.27785 0.41826 -0.24148
|
||||
101 0.83333 0.41667 0.33549 0.11627 0.04068 -0.21875 0.24148 -0.41826
|
||||
88 0.91667 0.33333 0.38226 0.00100 0.06003 -0.41261 0.37500 -0.21651
|
||||
90 0.83333 0.33333 0.32310 0.00100 0.06342 -0.33527 0.21651 -0.37500
|
||||
77 0.91667 0.25000 0.34511 0.00100 0.10054 -0.51553 0.30619 -0.17678
|
||||
79 0.83333 0.25000 0.30202 0.00100 0.09629 -0.43738 0.17678 -0.30619
|
||||
66 0.91667 0.16667 0.29935 0.00100 0.14628 -0.58181 0.21651 -0.12500
|
||||
68 0.83333 0.16667 0.27332 0.00100 0.13788 -0.51956 0.12500 -0.21651
|
||||
66 0.91667 0.16667 0.29935 0.00100 0.14628 -0.58181 0.21651 -0.12500
|
||||
0 0.91667 0.08333 0.24936 0.00100 0.19351 -0.61071 0.11207 -0.06470
|
||||
2 1.00000 0.08333 0.24596 0.00100 0.21392 -0.64381 0.12941 0.00000
|
||||
1 0.95833 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 23
|
||||
66 0.91667 0.16667 0.29935 0.00100 0.14628 -0.58181 0.21651 -0.12500
|
||||
2 1.00000 0.08333 0.24596 0.00100 0.21392 -0.64381 0.12941 0.00000
|
||||
66 0.91667 0.16667 0.29935 0.00100 0.14628 -0.58181 0.21651 -0.12500
|
||||
67 1.00000 0.16667 0.29617 0.00100 0.18165 -0.65455 0.25000 0.00000
|
||||
77 0.91667 0.25000 0.34511 0.00100 0.10054 -0.51553 0.30619 -0.17678
|
||||
78 1.00000 0.25000 0.34675 0.00100 0.14154 -0.62617 0.35355 0.00000
|
||||
88 0.91667 0.33333 0.38226 0.00100 0.06003 -0.41261 0.37500 -0.21651
|
||||
89 1.00000 0.33333 0.39286 0.00100 0.09463 -0.54477 0.43301 0.00000
|
||||
99 0.91667 0.41667 0.40641 0.03864 0.02889 -0.27785 0.41826 -0.24148
|
||||
100 1.00000 0.41667 0.42672 0.00100 0.04684 -0.39635 0.48296 0.00000
|
||||
110 0.91667 0.50000 0.41387 0.35730 0.01120 -0.12091 0.43301 -0.25000
|
||||
111 1.00000 0.50000 0.43819 0.27990 0.01216 -0.18101 0.50000 0.00000
|
||||
121 0.91667 0.58333 0.40266 0.68601 0.01006 0.04379 0.41826 -0.24148
|
||||
122 1.00000 0.58333 0.42036 0.71453 0.00746 0.06528 0.48296 0.00000
|
||||
132 0.91667 0.66667 0.37332 0.99232 0.02664 0.19879 0.37500 -0.21651
|
||||
133 1.00000 0.66667 0.37732 0.99900 0.03584 0.27934 0.43301 0.00000
|
||||
143 0.91667 0.75000 0.32918 0.99900 0.05945 0.32703 0.30619 -0.17678
|
||||
144 1.00000 0.75000 0.32156 0.99900 0.08264 0.41936 0.35355 0.00000
|
||||
154 0.91667 0.83333 0.27563 0.99900 0.10447 0.41577 0.21651 -0.12500
|
||||
155 1.00000 0.83333 0.26409 0.99900 0.13155 0.48413 0.25000 0.00000
|
||||
23 0.91667 0.91667 0.21882 0.99900 0.15617 0.45920 0.11207 -0.06470
|
||||
21 1.00000 0.91667 0.21082 0.99900 0.17434 0.49121 0.12941 0.00000
|
||||
22 0.95833 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
kids 0
|
||||
|
|
@ -10,7 +10,7 @@ OBJECT poly
|
|||
name "sphere"
|
||||
subdiv 4
|
||||
loc -0.0624103 -0.012381 0.0558408
|
||||
texture "./../LWO/LWO2/MappingModes/earthSpherical.jpg"
|
||||
texture "earthSpherical.jpg"
|
||||
texrep 1.9 2.5
|
||||
texoff 0.019 0.5
|
||||
crease 45.000000
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ kids 0
|
|||
OBJECT poly
|
||||
name "中国菜"
|
||||
loc -0.0624103 -0.012381 0.0558408
|
||||
texture "./../LWO/LWO2/MappingModes/earthSpherical.jpg"
|
||||
texture "earthSpherical.jpg"
|
||||
crease 45.000000
|
||||
numvert 134
|
||||
-0.00202139 0.0563461 0
|
||||
|
|
|
|||
BIN
Engine/lib/assimp/test/models/AC/earthSpherical.jpg
Normal file
|
After Width: | Height: | Size: 412 KiB |
6
Engine/lib/assimp/test/models/AC/ref/README.md
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# AC 3D model reference images
|
||||
|
||||
## sample_subdiv.ac
|
||||
Note that there appear to be some small holes in the surface in a few places
|
||||
|
||||
<img alt="sample_subdiv.ac (as solid)" src="screenshots/sample_subdiv_ac_solid.png" width=180 />
|
||||
|
After Width: | Height: | Size: 262 KiB |
18
Engine/lib/assimp/test/models/ASE/ref/README.md
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
# ASE 3D model reference images
|
||||
|
||||
## MotionCaptureROM.ase
|
||||
|
||||
### Model is pure node animation of separate rigid meshes, no bones/mesh deformation
|
||||
Note: this model has no bones/skeleton; the body is formed of separate rigid meshes
|
||||
for each segment (e.g. upper arm, lower arm, upper leg, lower leg are all separate meshses)
|
||||
and animation is entirely driven by changing node transformations over the animation timeline,
|
||||
rather than deforming vertices via bones and associated weights.
|
||||
|
||||
### Artifacts
|
||||
Animation has known artifacts, as stated in [MotionCaptureROM.source.txt](../MotionCaptureROM.source.txt):
|
||||
```
|
||||
NOTE: The errors in the middle of the animation are caused by problems during recording,
|
||||
it's not an importer issue.
|
||||
```
|
||||
|
||||
<img alt="MotionCaptureROM.ase" src="screenshots/MotionCaptureROM_ase.gif" width=320 />
|
||||
|
After Width: | Height: | Size: 6.7 MiB |
16
Engine/lib/assimp/test/models/BVH/ref/README.md
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
# BVH 3D model reference images
|
||||
|
||||
## 01_01.bvh
|
||||
Three hops forward, turn around, three hops back, turn around, three hops forward
|
||||
|
||||
<img alt="01_01.bvh" src="screenshots/01_01_bvh.gif" width=180 />
|
||||
|
||||
## 01_03.bvh
|
||||
Climb step ladder, hang on bar, climb step ladder, hang on bar
|
||||
|
||||
<img alt="01_03.bvh" src="screenshots/01_03_bvh.gif" width=320 />
|
||||
|
||||
## Boxing_Toes.bvh
|
||||
Boxer warming up, throwing punches, getting hit, going to canvas
|
||||
|
||||
<img alt="Boxing_Toes.bvh" src="screenshots/Boxing_Toes_bvh.gif" width=180 />
|
||||
BIN
Engine/lib/assimp/test/models/BVH/ref/screenshots/01_01_bvh.gif
Normal file
|
After Width: | Height: | Size: 2.4 MiB |
BIN
Engine/lib/assimp/test/models/BVH/ref/screenshots/01_03_bvh.gif
Normal file
|
After Width: | Height: | Size: 3.7 MiB |
|
After Width: | Height: | Size: 4.3 MiB |
BIN
Engine/lib/assimp/test/models/COB/axe.jpg
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
Engine/lib/assimp/test/models/COB/dwarf.jpg
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
Engine/lib/assimp/test/models/COB/dwarf2.jpg
Normal file
|
After Width: | Height: | Size: 81 KiB |
|
|
@ -1170,7 +1170,7 @@ Object Mode Off 0
|
|||
Mat1 V0.08 Id 497131204 Parent 58548212 Size 00000083
|
||||
mat# 0
|
||||
shader: phong facet: auto40
|
||||
rgb 1,1,1
|
||||
rgb 1.0,1.0,1.0
|
||||
alpha 1 ka 0 ks 0.1 exp 0 ior 1
|
||||
ShBx V0.04 Id 497131205 Parent 497131204 Size 00000605
|
||||
Shader class: color
|
||||
|
|
@ -1758,7 +1758,7 @@ Object Mode Off 0
|
|||
Mat1 V0.08 Id 497168220 Parent 57850740 Size 00000083
|
||||
mat# 0
|
||||
shader: phong facet: auto40
|
||||
rgb 1,1,1
|
||||
rgb 1.0,1.0,1.0
|
||||
alpha 1 ka 0 ks 0.1 exp 0 ior 1
|
||||
ShBx V0.04 Id 497168221 Parent 497168220 Size 00000605
|
||||
Shader class: color
|
||||
|
|
@ -2346,7 +2346,7 @@ Object Mode Off 0
|
|||
Mat1 V0.08 Id 497153380 Parent 497235148 Size 00000083
|
||||
mat# 0
|
||||
shader: phong facet: auto40
|
||||
rgb 1,1,1
|
||||
rgb 1.0,1.0,1.0
|
||||
alpha 1 ka 0 ks 0.1 exp 0 ior 1
|
||||
ShBx V0.04 Id 497153381 Parent 497153380 Size 00000605
|
||||
Shader class: color
|
||||
|
|
|
|||
4
Engine/lib/assimp/test/models/COB/ref/README.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# COB 3D model reference images
|
||||
|
||||
## molecule_ascii.cob
|
||||

|
||||
BIN
Engine/lib/assimp/test/models/COB/ref/molecule_ascii_cob.png
Normal file
|
After Width: | Height: | Size: 242 KiB |
73
Engine/lib/assimp/test/models/Collada/licence.md
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
SCEA Shared Source License 1.0
|
||||
|
||||
Terms and Conditions:
|
||||
|
||||
1. Definitions:
|
||||
"Software" shall mean the software and related documentation, whether in Source or Object Form, made available under this SCEA Shared Source license ("License"),
|
||||
that is indicated by a copyright notice file included in the source files or attached or accompanying the source files.
|
||||
|
||||
"Licensor" shall mean Sony Computer Entertainment America, Inc. (herein "SCEA")
|
||||
|
||||
"Object Code" or "Object Form" shall mean any form that results from translation or transformation of Source Code, including but not limited to compiled object code
|
||||
or conversions to other forms intended for machine execution. "Source Code" or "Source Form" shall have the plain meaning generally accepted in the software industry,
|
||||
including but not limited to software source code, documentation source, header and configuration files.
|
||||
|
||||
"You" or "Your" shall mean you as an individual or as a company, or whichever form under which you are exercising rights under this License.
|
||||
|
||||
2. License Grant.
|
||||
Licensor hereby grants to You, free of charge subject to the terms and conditions of this License, an irrevocable, non-exclusive, worldwide, perpetual, and royalty-free
|
||||
license to use, modify, reproduce, distribute, publicly perform or display the Software in Object or Source Form .
|
||||
|
||||
4. No Right to File for Patent.
|
||||
In exchange for the rights that are granted to You free of charge under this License, You agree that You will not file for any patent application, seek copyright
|
||||
protection or take any other action that might otherwise impair the ownership rights in and to the Software that may belong to SCEA or any of the other contributors/authors
|
||||
of the Software.
|
||||
|
||||
6. Contributions.
|
||||
SCEA welcomes contributions in form of modifications, optimizations, tools or documentation designed to improve or expand the performance and scope of the Software
|
||||
(collectively "Contributions"). Per the terms of this License You are free to modify the Software and those modifications would belong to You. You may however wish to
|
||||
donate Your Contributions to SCEA for consideration for inclusion into the Software. For the avoidance of doubt, if You elect to send Your Contributions to SCEA, You are
|
||||
doing so voluntarily and are giving the Contributions to SCEA and its parent company Sony Computer Entertainment, Inc., free of charge, to use, modify or distribute in
|
||||
any form or in any manner. SCEA acknowledges that if You make a donation of Your Contributions to SCEA, such Contributions shall not exclusively belong to SCEA or its
|
||||
parent company and such donation shall not be to Your exclusion. SCEA, in its sole discretion, shall determine whether or not to include Your donated Contributions into
|
||||
the Software, in whole, in part, or as modified by SCEA. Should SCEA elect to include any such Contributions into the Software, it shall do so at its own risk and may elect
|
||||
to give credit or special thanks to any such contributors in the attached copyright notice. However, if any of Your contributions are included into the Software, they will
|
||||
become part of the Software and will be distributed under the terms and conditions of this License. Further, if Your donated Contributions are integrated into the Software
|
||||
then Sony Computer Entertainment, Inc. shall become the copyright owner of the Software now containing Your contributions and SCEA would be the Licensor.
|
||||
|
||||
8. Redistribution in Source Form
|
||||
You may redistribute copies of the Software, modifications or derivatives thereof in Source Code Form, provided that You:
|
||||
|
||||
a. Include a copy of this License and any copyright notices with source
|
||||
b. Identify modifications if any were made to the Software
|
||||
c. Include a copy of all documentation accompanying the Software and modifications made by You
|
||||
6. Redistribution in Object Form
|
||||
If You redistribute copies of the Software, modifications or derivatives thereof in Object Form only (as incorporated into finished goods, i.e. end user applications) then
|
||||
You will not have a duty to include any copies of the code, this License, copyright notices, other attributions or documentation.
|
||||
|
||||
7. No Warranty
|
||||
THE SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT ANY REPRESENTATIONS OR WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, ANY
|
||||
WARRANTIES OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. YOU ARE SOLELY RESPONSIBLE FOR DETERMINING THE APPROPRIATENESS OF USING,
|
||||
MODIFYING OR REDISTRIBUTING THE SOFTWARE AND ASSUME ANY RISKS ASSOCIATED WITH YOUR EXERCISE OF PERMISSIONS UNDER THIS LICENSE.
|
||||
|
||||
9. Limitation of Liability
|
||||
UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY WILL EITHER PARTY BE LIABLE TO THE OTHER PARTY OR ANY THIRD PARTY FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL, SPECIAL,
|
||||
INCIDENTAL, OR EXEMPLARY DAMAGES WITH RESPECT TO ANY INJURY, LOSS, OR DAMAGE, ARISING UNDER OR IN CONNECTION WITH THIS LETTER AGREEMENT, WHETHER FORESEEABLE OR
|
||||
UNFORESEEABLE, EVEN IF SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH INJURY, LOSS, OR DAMAGE. THE LIMITATIONS OF LIABILITY SET FORTH IN THIS SECTION SHALL
|
||||
APPLY TO THE FULLEST EXTENT PERMISSIBLE AT LAW OR ANY GOVERMENTAL REGULATIONS.
|
||||
|
||||
11. Governing Law and Consent to Jurisdiction
|
||||
This Agreement shall be governed by and interpreted in accordance with the laws of the State of California, excluding that body of law related to choice of laws,
|
||||
and of the United States of America. Any action or proceeding brought to enforce the terms of this Agreement or to adjudicate any dispute arising hereunder shall
|
||||
be brought in the Superior Court of the County of San Mateo, State of California or the United States District Court for the Northern District of California. Each
|
||||
of the parties hereby submits itself to the exclusive jurisdiction and venue of such courts for purposes of any such action. In addition, each party hereby waives the
|
||||
right to a jury trial in any action or proceeding related to this Agreement.
|
||||
|
||||
13. Copyright Notice for Redistribution of Source Code
|
||||
Copyright 2005 Sony Computer Entertainment Inc.
|
||||
|
||||
Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at:
|
||||
http://research.scea.com/scea_shared_source_license.html
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
|
||||
6
Engine/lib/assimp/test/models/Collada/ref/README.md
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# Collada 3D model reference images
|
||||
|
||||
## human.zae
|
||||
Compressed Collada file (.zae)
|
||||
|
||||
<img alt="human.zae" src="screenshots/human_zae.png" width=180 />
|
||||
|
After Width: | Height: | Size: 631 KiB |
4
Engine/lib/assimp/test/models/HMP/ref/README.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# HMP 3D model reference images
|
||||
|
||||
## terrain.hmp
|
||||
<img alt="terrain.hmp" src="screenshots/terrain_hmp.png" width=180 />
|
||||
|
After Width: | Height: | Size: 138 KiB |
4
Engine/lib/assimp/test/models/IQM/ref/README.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# IQM 3D model reference images
|
||||
|
||||
## mrfixit.iqm
|
||||
<img alt="mrfixit.iqm" src="screenshots/mrfixit_iqm.png" width=180 />
|
||||
|
After Width: | Height: | Size: 1.5 MiB |
BIN
Engine/lib/assimp/test/models/IRR/EpisodeI_ANewDwarf_UTF16LE.irr
Normal file
BIN
Engine/lib/assimp/test/models/IRR/animMesh_UTF16LE.irr
Normal file
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
BIN
Engine/lib/assimp/test/models/IRR/assets/SpiderTex.jpg
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
Engine/lib/assimp/test/models/IRR/assets/UVTransformTestImg.png
Normal file
|
After Width: | Height: | Size: 34 KiB |
BIN
Engine/lib/assimp/test/models/IRR/assets/axe.jpg
Normal file
|
After Width: | Height: | Size: 64 KiB |
|
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 65 KiB |
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
BIN
Engine/lib/assimp/test/models/IRR/assets/default.png
Normal file
|
After Width: | Height: | Size: 49 KiB |
BIN
Engine/lib/assimp/test/models/IRR/assets/default_texture.png
Normal file
|
After Width: | Height: | Size: 258 KiB |
BIN
Engine/lib/assimp/test/models/IRR/assets/drkwood2.jpg
Normal file
|
After Width: | Height: | Size: 199 KiB |
BIN
Engine/lib/assimp/test/models/IRR/assets/dwarf.jpg
Normal file
|
After Width: | Height: | Size: 82 KiB |