update assimp lib

This commit is contained in:
marauder2k7 2024-12-09 20:22:47 +00:00
parent 03a348deb7
commit d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -83,16 +83,15 @@ class SplitLargeMeshesProcess_Vertex;
* Applied BEFORE the JoinVertices-Step occurs.
* Returns NON-UNIQUE vertices, splits by triangle number.
*/
class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
{
class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess {
friend class SplitLargeMeshesProcess_Vertex;
public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
SplitLargeMeshesProcess_Triangle();
~SplitLargeMeshesProcess_Triangle();
~SplitLargeMeshesProcess_Triangle() override = default;
public:
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag.
* @param pFlags The processing flags the importer was called with. A
@ -100,16 +99,14 @@ public:
* @return true if the process is present in this flag fields,
* false if not.
*/
bool IsActive( unsigned int pFlags) const;
bool IsActive( unsigned int pFlags) const override;
// -------------------------------------------------------------------
/** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration
* basing on the Importer's configuration property list.
*/
virtual void SetupProperties(const Importer* pImp);
void SetupProperties(const Importer* pImp) override;
//! Set the split limit - needed for unit testing
inline void SetLimit(unsigned int l)
@ -119,14 +116,12 @@ public:
inline unsigned int GetLimit() const
{return LIMIT;}
public:
// -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail.
* @param pScene The imported data to work at.
*/
void Execute( aiScene* pScene);
void Execute( aiScene* pScene) override;
// -------------------------------------------------------------------
//! Apply the algorithm to a given mesh
@ -144,36 +139,31 @@ public:
unsigned int LIMIT;
};
// ---------------------------------------------------------------------------
/** Post-processing filter to split large meshes into sub-meshes
*
* Applied AFTER the JoinVertices-Step occurs.
* Returns UNIQUE vertices, splits by vertex number.
*/
class ASSIMP_API SplitLargeMeshesProcess_Vertex : public BaseProcess
{
class ASSIMP_API SplitLargeMeshesProcess_Vertex : public BaseProcess {
public:
SplitLargeMeshesProcess_Vertex();
~SplitLargeMeshesProcess_Vertex();
~SplitLargeMeshesProcess_Vertex() override = default;
public:
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field.
* @param pFlags The processing flags the importer was called with. A bitwise
* combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not.
*/
bool IsActive( unsigned int pFlags) const;
bool IsActive( unsigned int pFlags) const override;
// -------------------------------------------------------------------
/** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration
* basing on the Importer's configuration property list.
*/
virtual void SetupProperties(const Importer* pImp);
void SetupProperties(const Importer* pImp) override;
//! Set the split limit - needed for unit testing
inline void SetLimit(unsigned int l)
@ -183,14 +173,12 @@ public:
inline unsigned int GetLimit() const
{return LIMIT;}
public:
// -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail.
* @param pScene The imported data to work at.
*/
void Execute( aiScene* pScene);
void Execute( aiScene* pScene) override;
// -------------------------------------------------------------------
//! Apply the algorithm to a given mesh