mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
update assimp lib
This commit is contained in:
parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
@ -49,10 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
MakeVerboseFormatProcess::MakeVerboseFormatProcess() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
MakeVerboseFormatProcess::~MakeVerboseFormatProcess() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void MakeVerboseFormatProcess::Execute(aiScene *pScene) {
|
||||
|
|
@ -93,8 +89,8 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh *pcMesh) {
|
|||
pvBitangents = new aiVector3D[iNumVerts];
|
||||
}
|
||||
|
||||
aiVector3D *apvTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS] = { 0 };
|
||||
aiColor4D *apvColorSets[AI_MAX_NUMBER_OF_COLOR_SETS] = { 0 };
|
||||
aiVector3D *apvTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS] = { nullptr };
|
||||
aiColor4D *apvColorSets[AI_MAX_NUMBER_OF_COLOR_SETS] = { nullptr };
|
||||
|
||||
unsigned int p = 0;
|
||||
while (pcMesh->HasTextureCoords(p))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue