mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
update assimp lib
This commit is contained in:
parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -19,7 +19,7 @@ conditions are met:
|
|||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
s
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
|
|
@ -54,18 +54,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
/** Post-processing process to find axis-aligned bounding volumes for amm meshes
|
||||
* used in a scene
|
||||
/**
|
||||
* @brief Post-processing process to find axis-aligned bounding volumes for amm meshes
|
||||
* used in a scene.
|
||||
*/
|
||||
class ASSIMP_API GenBoundingBoxesProcess : public BaseProcess {
|
||||
public:
|
||||
/// The class constructor.
|
||||
GenBoundingBoxesProcess();
|
||||
/// The class destructor.
|
||||
~GenBoundingBoxesProcess();
|
||||
/// Will return true, if aiProcess_GenBoundingBoxes is defined.
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
GenBoundingBoxesProcess() = default;
|
||||
~GenBoundingBoxesProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief Will return true, if aiProcess_GenBoundingBoxes is defined.
|
||||
bool IsActive(unsigned int pFlags) const override;
|
||||
/// The execution callback.
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief The execution callback.
|
||||
void Execute(aiScene* pScene) override;
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue