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update assimp lib
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1725 changed files with 196314 additions and 62009 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -64,35 +64,37 @@ namespace Assimp {
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* which have zero normal vectors. */
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class ASSIMP_API FindInvalidDataProcess : public BaseProcess {
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public:
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// -------------------------------------------------------------------
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/// The default class constructor / destructor.
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FindInvalidDataProcess();
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~FindInvalidDataProcess();
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~FindInvalidDataProcess() override = default;
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// -------------------------------------------------------------------
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//
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bool IsActive(unsigned int pFlags) const;
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/// Returns active state.
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bool IsActive(unsigned int pFlags) const override;
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// -------------------------------------------------------------------
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// Setup import settings
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void SetupProperties(const Importer *pImp);
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/// Setup import settings
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void SetupProperties(const Importer *pImp) override;
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// -------------------------------------------------------------------
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// Run the step
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void Execute(aiScene *pScene);
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/// Run the step
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void Execute(aiScene *pScene) override;
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// -------------------------------------------------------------------
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/** Executes the post-processing step on the given mesh
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* @param pMesh The mesh to process.
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* @return 0 - nothing, 1 - removed sth, 2 - please delete me */
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/// Executes the post-processing step on the given mesh
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/// @param pMesh The mesh to process.
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/// @return 0 - nothing, 1 - removed sth, 2 - please delete me */
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int ProcessMesh(aiMesh *pMesh);
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// -------------------------------------------------------------------
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/** Executes the post-processing step on the given animation
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* @param anim The animation to process. */
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/// Executes the post-processing step on the given animation
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/// @param anim The animation to process. */
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void ProcessAnimation(aiAnimation *anim);
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// -------------------------------------------------------------------
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/** Executes the post-processing step on the given anim channel
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* @param anim The animation channel to process.*/
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/// Executes the post-processing step on the given anim channel
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/// @param anim The animation channel to process.*/
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void ProcessAnimationChannel(aiNodeAnim *anim);
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private:
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