update assimp lib

This commit is contained in:
marauder2k7 2024-12-09 20:22:47 +00:00
parent 03a348deb7
commit d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -60,10 +60,6 @@ FindInvalidDataProcess::FindInvalidDataProcess() :
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindInvalidDataProcess::~FindInvalidDataProcess() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool FindInvalidDataProcess::IsActive(unsigned int pFlags) const {
@ -86,6 +82,9 @@ void UpdateMeshReferences(aiNode *node, const std::vector<unsigned int> &meshMap
for (unsigned int a = 0; a < node->mNumMeshes; ++a) {
unsigned int ref = node->mMeshes[a];
if (ref >= meshMapping.size())
throw DeadlyImportError("Invalid mesh ref");
if (UINT_MAX != (ref = meshMapping[ref])) {
node->mMeshes[out++] = ref;
}
@ -147,7 +146,13 @@ void FindInvalidDataProcess::Execute(aiScene *pScene) {
// we need to remove some meshes.
// therefore we'll also need to remove all references
// to them from the scenegraph
UpdateMeshReferences(pScene->mRootNode, meshMapping);
try {
UpdateMeshReferences(pScene->mRootNode, meshMapping);
} catch (const std::exception&) {
// fix the real number of meshes otherwise we'll get double free in the scene destructor
pScene->mNumMeshes = real;
throw;
}
pScene->mNumMeshes = real;
}
@ -268,7 +273,8 @@ void FindInvalidDataProcess::ProcessAnimation(aiAnimation *anim) {
void FindInvalidDataProcess::ProcessAnimationChannel(aiNodeAnim *anim) {
ai_assert(nullptr != anim);
if (anim->mNumPositionKeys == 0 && anim->mNumRotationKeys == 0 && anim->mNumScalingKeys == 0) {
ai_assert_entry();
ASSIMP_LOG_ERROR("Invalid node anuimation instance detected.");
return;
}