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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 12:30:31 +00:00
update assimp lib
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parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -41,10 +41,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/** @file FindDegenerates.cpp
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* @brief Implementation of the FindDegenerates post-process step.
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*/
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*/
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#include "ProcessHelper.h"
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#include "FindDegenerates.h"
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#include "Geometry/GeometryUtils.h"
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#include "ProcessHelper.h"
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#include <assimp/Exceptional.h>
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@ -53,39 +54,35 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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// Correct node indices to meshes and remove references to deleted mesh
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static void updateSceneGraph(aiNode* pNode, const std::unordered_map<unsigned int, unsigned int>& meshMap);
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static void updateSceneGraph(aiNode *pNode, const std::unordered_map<unsigned int, unsigned int> &meshMap);
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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FindDegeneratesProcess::FindDegeneratesProcess() :
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mConfigRemoveDegenerates( false ),
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mConfigCheckAreaOfTriangle( false ){
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mConfigRemoveDegenerates(false),
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mConfigCheckAreaOfTriangle(false) {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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FindDegeneratesProcess::~FindDegeneratesProcess() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const {
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bool FindDegeneratesProcess::IsActive(unsigned int pFlags) const {
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return 0 != (pFlags & aiProcess_FindDegenerates);
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}
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// ------------------------------------------------------------------------------------------------
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// Setup import configuration
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void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
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void FindDegeneratesProcess::SetupProperties(const Importer *pImp) {
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// Get the current value of AI_CONFIG_PP_FD_REMOVE
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mConfigRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0));
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mConfigCheckAreaOfTriangle = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_CHECKAREA) );
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mConfigRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE, 0));
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mConfigCheckAreaOfTriangle = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_CHECKAREA));
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void FindDegeneratesProcess::Execute( aiScene* pScene) {
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void FindDegeneratesProcess::Execute(aiScene *pScene) {
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ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
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if ( nullptr == pScene) {
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if (nullptr == pScene) {
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return;
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}
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@ -115,7 +112,7 @@ void FindDegeneratesProcess::Execute( aiScene* pScene) {
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ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
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}
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static void updateSceneGraph(aiNode* pNode, const std::unordered_map<unsigned int, unsigned int>& meshMap) {
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static void updateSceneGraph(aiNode *pNode, const std::unordered_map<unsigned int, unsigned int> &meshMap) {
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unsigned int targetIndex = 0;
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for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
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const unsigned int sourceMeshIndex = pNode->mMeshes[i];
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@ -126,102 +123,75 @@ static void updateSceneGraph(aiNode* pNode, const std::unordered_map<unsigned in
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}
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}
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pNode->mNumMeshes = targetIndex;
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//recurse to all children
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// recurse to all children
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for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
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updateSceneGraph(pNode->mChildren[i], meshMap);
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}
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}
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static ai_real heron( ai_real a, ai_real b, ai_real c ) {
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ai_real s = (a + b + c) / 2;
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ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
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return area;
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}
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static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) {
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const ai_real lx = ( vB.x - vA.x );
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const ai_real ly = ( vB.y - vA.y );
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const ai_real lz = ( vB.z - vA.z );
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ai_real a = lx*lx + ly*ly + lz*lz;
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ai_real d = pow( a, (ai_real)0.5 );
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return d;
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}
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static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
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ai_real area = 0;
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aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
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aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
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aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
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ai_real a( distance3D( vA, vB ) );
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ai_real b( distance3D( vB, vC ) );
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ai_real c( distance3D( vC, vA ) );
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area = heron( a, b, c );
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return area;
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported mesh
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bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
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bool FindDegeneratesProcess::ExecuteOnMesh(aiMesh *mesh) {
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mesh->mPrimitiveTypes = 0;
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std::vector<bool> remove_me;
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if (mConfigRemoveDegenerates) {
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remove_me.resize( mesh->mNumFaces, false );
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remove_me.resize(mesh->mNumFaces, false);
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}
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unsigned int deg = 0, limit;
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for ( unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
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aiFace& face = mesh->mFaces[a];
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for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
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aiFace &face = mesh->mFaces[a];
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bool first = true;
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auto vertex_in_range = [numVertices = mesh->mNumVertices](unsigned int vertex_idx) { return vertex_idx < numVertices; };
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// check whether the face contains degenerated entries
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for (unsigned int i = 0; i < face.mNumIndices; ++i) {
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if (!std::all_of(face.mIndices, face.mIndices + face.mNumIndices, vertex_in_range))
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continue;
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// Polygons with more than 4 points are allowed to have double points, that is
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// simulating polygons with holes just with concave polygons. However,
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// double points may not come directly after another.
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limit = face.mNumIndices;
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if (face.mNumIndices > 4) {
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limit = std::min( limit, i+2 );
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limit = std::min(limit, i + 2);
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}
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for (unsigned int t = i+1; t < limit; ++t) {
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if (mesh->mVertices[face.mIndices[ i ] ] == mesh->mVertices[ face.mIndices[ t ] ]) {
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for (unsigned int t = i + 1; t < limit; ++t) {
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if (mesh->mVertices[face.mIndices[i]] == mesh->mVertices[face.mIndices[t]]) {
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// we have found a matching vertex position
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// remove the corresponding index from the array
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--face.mNumIndices;
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--limit;
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for (unsigned int m = t; m < face.mNumIndices; ++m) {
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face.mIndices[ m ] = face.mIndices[ m+1 ];
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face.mIndices[m] = face.mIndices[m + 1];
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}
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--t;
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// NOTE: we set the removed vertex index to an unique value
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// to make sure the developer gets notified when his
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// application attempts to access this data.
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face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
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face.mIndices[face.mNumIndices] = 0xdeadbeef;
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if(first) {
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if (first) {
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++deg;
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first = false;
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}
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if ( mConfigRemoveDegenerates ) {
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remove_me[ a ] = true;
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if (mConfigRemoveDegenerates) {
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remove_me[a] = true;
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goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby!
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}
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}
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}
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if ( mConfigCheckAreaOfTriangle ) {
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if ( face.mNumIndices == 3 ) {
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ai_real area = calculateAreaOfTriangle( face, mesh );
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if (mConfigCheckAreaOfTriangle) {
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if (face.mNumIndices == 3) {
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ai_real area = GeometryUtils::calculateAreaOfTriangle(face, mesh);
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if (area < ai_epsilon) {
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if ( mConfigRemoveDegenerates ) {
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remove_me[ a ] = true;
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if (mConfigRemoveDegenerates) {
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remove_me[a] = true;
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++deg;
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goto evil_jump_outside;
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}
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@ -233,8 +203,7 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
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}
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// We need to update the primitive flags array of the mesh.
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switch (face.mNumIndices)
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{
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switch (face.mNumIndices) {
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case 1u:
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mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
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break;
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@ -248,30 +217,28 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
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mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
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break;
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};
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evil_jump_outside:
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evil_jump_outside:
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continue;
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}
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// If AI_CONFIG_PP_FD_REMOVE is true, remove degenerated faces from the import
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if (mConfigRemoveDegenerates && deg) {
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unsigned int n = 0;
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for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
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{
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aiFace& face_src = mesh->mFaces[a];
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for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
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aiFace &face_src = mesh->mFaces[a];
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if (!remove_me[a]) {
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aiFace& face_dest = mesh->mFaces[n++];
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aiFace &face_dest = mesh->mFaces[n++];
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// Do a manual copy, keep the index array
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face_dest.mNumIndices = face_src.mNumIndices;
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face_dest.mIndices = face_src.mIndices;
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face_dest.mIndices = face_src.mIndices;
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if (&face_src != &face_dest) {
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// clear source
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face_src.mNumIndices = 0;
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face_src.mIndices = nullptr;
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}
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}
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else {
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} else {
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// Otherwise delete it if we don't need this face
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delete[] face_src.mIndices;
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face_src.mIndices = nullptr;
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@ -281,15 +248,15 @@ evil_jump_outside:
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// Just leave the rest of the array unreferenced, we don't care for now
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mesh->mNumFaces = n;
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if (!mesh->mNumFaces) {
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//The whole mesh consists of degenerated faces
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//signal upward, that this mesh should be deleted.
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// The whole mesh consists of degenerated faces
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// signal upward, that this mesh should be deleted.
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ASSIMP_LOG_VERBOSE_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives");
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return true;
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}
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}
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if (deg && !DefaultLogger::isNullLogger()) {
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ASSIMP_LOG_WARN( "Found ", deg, " degenerated primitives");
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ASSIMP_LOG_WARN("Found ", deg, " degenerated primitives");
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}
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return false;
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}
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