update assimp lib

This commit is contained in:
marauder2k7 2024-12-09 20:22:47 +00:00
parent 03a348deb7
commit d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -46,13 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ProcessHelper.h"
#include <fstream>
#include <algorithm>
using namespace Assimp;
EmbedTexturesProcess::EmbedTexturesProcess() = default;
EmbedTexturesProcess::~EmbedTexturesProcess() = default;
bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {
return (pFlags & aiProcess_EmbedTextures) != 0;
}
@ -95,25 +92,47 @@ void EmbedTexturesProcess::Execute(aiScene* pScene) {
ASSIMP_LOG_INFO("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );
}
std::string EmbedTexturesProcess::tryToFindValidPath(const std::string &imagePath) const
{
// Test path directly
if (mIOHandler->Exists(imagePath)) {
return imagePath;
}
ASSIMP_LOG_WARN("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
// Test path in root path
std::string testPath = mRootPath + imagePath;
if (mIOHandler->Exists(testPath)) {
return testPath;
}
// Test path basename in root path
testPath = mRootPath + imagePath.substr(imagePath.find_last_of("\\/") + 1u);
if (mIOHandler->Exists(testPath)) {
return testPath;
}
// In unix systems, '\' is a valid file name character, but some files may use \ as a directory separator.
// Try replacing '\' by '/'.
if (mIOHandler->getOsSeparator() != '\\' && imagePath.find('\\') != std::string::npos) {
ASSIMP_LOG_WARN("EmbedTexturesProcess: Cannot find image '", imagePath, "' in root folder. Will try replacing directory separators.");
testPath = imagePath;
std::replace(testPath.begin(), testPath.end(), '\\', mIOHandler->getOsSeparator());
return tryToFindValidPath(testPath);
}
ASSIMP_LOG_ERROR("EmbedTexturesProcess: Unable to embed texture: ", imagePath, ".");
return {};
}
bool EmbedTexturesProcess::addTexture(aiScene *pScene, const std::string &path) const {
std::streampos imageSize = 0;
std::string imagePath = path;
std::string imagePath = tryToFindValidPath(path);
// Test path directly
if (!mIOHandler->Exists(imagePath)) {
ASSIMP_LOG_WARN("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
// Test path in root path
imagePath = mRootPath + path;
if (!mIOHandler->Exists(imagePath)) {
// Test path basename in root path
imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
if (!mIOHandler->Exists(imagePath)) {
ASSIMP_LOG_ERROR("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
return false;
}
}
if (imagePath.empty()) {
return false;
}
IOStream* pFile = mIOHandler->Open(imagePath);
if (pFile == nullptr) {
ASSIMP_LOG_ERROR("EmbedTexturesProcess: Unable to embed texture: ", path, ".");