update assimp lib

This commit is contained in:
marauder2k7 2024-12-09 20:22:47 +00:00
parent 03a348deb7
commit d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
@ -42,35 +42,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file Implementation of the post processing step to drop face
* normals for all imported faces.
*/
* normals for all imported faces.
*/
#include "DropFaceNormalsProcess.h"
#include <assimp/Exceptional.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Exceptional.h>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
DropFaceNormalsProcess::DropFaceNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
DropFaceNormalsProcess::~DropFaceNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool DropFaceNormalsProcess::IsActive( unsigned int pFlags) const {
return (pFlags & aiProcess_DropNormals) != 0;
bool DropFaceNormalsProcess::IsActive(unsigned int pFlags) const {
return (pFlags & aiProcess_DropNormals) != 0;
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void DropFaceNormalsProcess::Execute( aiScene* pScene) {
void DropFaceNormalsProcess::Execute(aiScene *pScene) {
ASSIMP_LOG_DEBUG("DropFaceNormalsProcess begin");
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
@ -78,21 +69,21 @@ void DropFaceNormalsProcess::Execute( aiScene* pScene) {
}
bool bHas = false;
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
bHas |= this->DropMeshFaceNormals( pScene->mMeshes[a]);
for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
bHas |= this->DropMeshFaceNormals(pScene->mMeshes[a]);
}
if (bHas) {
if (bHas) {
ASSIMP_LOG_INFO("DropFaceNormalsProcess finished. "
"Face normals have been removed");
"Face normals have been removed");
} else {
ASSIMP_LOG_DEBUG("DropFaceNormalsProcess finished. "
"No normals were present");
"No normals were present");
}
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
bool DropFaceNormalsProcess::DropMeshFaceNormals (aiMesh* mesh) {
bool DropFaceNormalsProcess::DropMeshFaceNormals(aiMesh *mesh) {
ai_assert(nullptr != mesh);
if (nullptr == mesh->mNormals) {